Wizard of Legend

Wizard of legend is a new fast paced dungeon crawler developed by ‘Contingent99‘. It’s coming out the 15th of May on the Xbox One, Nintendo Switch, PS4, Linux and PC. Lately there have been some good dungeon crawlers. Does this one fit that description? Let’s take a look.

The story in Wizard of Legend is very simple actually. Players control a wizard who’s goal is to overcome the chaos trials. Doing so they will become a wizard of Legend. That’s it. Just joking. Basically the council of magic holds the chaos trials every year in the kingdom of Lanova. The chaos trials are a gauntlet of magical challenges. So off course to become a wizard of legend, you must complete all the challenges and show your wizardly might.

Wizard of Legend

In Wizard of Legend, players must fight their way through each challenge. Each challenge has dangerous and powerful conjured enemies who are more than willing to help you fail the trials. Wizard of Legend puts a lot of emphasis on speed. The dynamic magic combat requires players use spells quickly and fast magical attacks while keeping lots of mobility. So fast movement and fast spell casting. This sort of reminds us of DOOM, in terms of always moving. 

There are different play styles thanks to the wide variety of spells. There is over 100 spells. That’s a lot. There are spells for fighting at a distance, spells for more close range, even speeds for summoning and having your minions fight for you. What’s better is that these spells can work in combinations and combos to some extent. So chain together spells that work well together. Do not forget mobility.   

Wizard of Legend

Awesome enough is that in Wizard of Legend, there is local co-op as well. This means open up your window and yell to your neighbour and tell them to come over and play. You both can take on the chaos trials together. This means now there are two play styles to take into consideration. Do you equip and use spells that create synergy between the to of you or do you forget about all that and both jump in head first and stand crushing enemies. In the case that you get crushed instead and downed, your partner has a chance to bring you back into the fight… but it won’t be easy.

Just to clear some things up yes you can play with your friend but you can also play against them as well. Last of all Wizard of Legend has full controller and gamepad support.

We checked out some gameplay of Wizard of Legend. Everything definitely fast paced. we are seeing dodges, slides, evasion, while casting many spells. This is the kind of action that we at X35 Earthwalker like. You have to stay on your feet. Some enemies use magical attacks of their own while others go melee. Different elemental attacks such as ice, fire, wind, lightning and more. This should make players wonder how hectic and crazy will fights get in PvP. Will some spells have an advantage over others like element type, recovery time, area of effect etc. Stuff to take into consideration. Probably the most coolest thing is that you can challenge and face the magic council members themselves who are at the height of magical powers.

Overall Wizard of Legend looks like a awesome game. It’s fun. fast paced, many enemies, many spells, many options, co-op and versus, mighty bosses, smooth gameplay and great graphics for it’s style. The music is good as well. The developers ‘Contingent99’ did an awesome job with this game. We at X35 Earthwalker are looking forward to Wizard of Legend. We hope that it delivers on what we have seen and know and more. Now the chaos trials have a big reward for those who win but that reward is nothing compared to the rewards of the… ‘Earth Walk!’

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Ancestor Legacy

Ancestors Legacy is a new squad based Real Time Strategy game developed by ‘Destructive Creations‘. It’s coming out the 22nd of May on the Xbox One and PC. Now the developers placed a lot of emphasis on strategy. Let’s take a look.

Ancestors Legacy takes place in Medieval Europe, the Middle Ages. Between the 10th and 12th century to be more specific. In Ancestors Legacy players take control of an army and storm their way through medieval Europe in a series of campaigns. There are four groups to select from: Slav, Anglo-Saxon, German and Viking. Most gamers will have no idea what some of these groups are but we guess the internet can help. 

Being tactical and having strategic approach to situations and campaigns is key. This has been emphasised greatly in both single player and multiplayer. So charging in while screaming may not work. Players must think about everything, including places you currently control. So utilising the full range of available tactical options, managing your settlements and temporary bases and using the environment to your advantage like elevation, cover or choke points is practically everything.

Ancestor Legacy

Now single player is filled with missions that are based on actual historical events which occurred in those days. Like all other Real time strategy resource management is combined with base building across large battlefields. The only slightly different thing about Ancestors Legacy is that it’s squad based battles. This means players must drop the attitude of moving and selecting one unit at a time. On a real time battlefield where armies can run on top of you, you’ll need to control squads and groups at once. Get your fingers and thumbs ready.

Ancestor Legacy has quite a lot of things going for it in terms of game mechanics. High quality stuff so far.  Ancestor Legacy uses a Cinematic battle camera view allowing players to be right in the action. We do wonder what the options for this will be like. Oh and by the way, this was done with Unreal Engine 4 so expect great detail in the graphics and good rendering

We checked out some gameplay and we weren’t impressed. Don’t get us wrong, we can see the details and all the great effort that went into it. If what we saw was true then this is a high quality game but hasn’t made us go wow or got us interested. RTS games like Halo Wars 2 and off course Supreme Commander 2 are always two games that we will compare other RTS to as they are the best examples. Ancestor Legacy will need an amazing system to compete.

Overall this game is very well made. The historical story mode can obviously be educational and the Unreal Engine 4 that they used really does help the game out. The details are clear. The developers ‘Destructive creations’ did a great job with this game. currently as it stands, we at X35 Earthwalker are not looking forward to this game. We do like how the battles are happening in multiple places and it all looks like a real battlefield with different weapons and advantages. We hope others like the approach Ancestor Legacy took. Now armies are numerous and powerful but they aren’t enough to stop… the ‘Earth Walk!’

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Vampyr

Vampyr is a new action RPG developed by ‘DONTNOD Entertainment’. It is coming out the 5th of June  on the Xbox One, Play Station 4 and PC. There has been a lot of eyes on this game and quite an amount of hype for Vampyr. Let’s take a look.

In Vampyr, players take a control of a doctor named Jonathan E. Reid. He has been described as widely admired by his peers. A very good, in fact talented researcher and surgeon. Vampyr is set in London 1918 after the Great War. Jonathan Reid enlisted as a military doctor, so already we are sure that players can connect all the dots concerning the main character, the date in history and why this character is almost perfect for what he is going to face.

London has been severely damaged by the war and the Spanish flu is spreading rapidly infecting the citizens. The main goal in Vampyr is to find a cure for this flu and save London. This is not straight forward as when the war was dying down, Dr Reid got sent home… but on his way home he gets attacked  and loss consciousness. Losing consciousness in the streets is never a good thing. It never ends well. It’s almost as bad as losing consciousness on a park bench. Now the last thing Dr Jonathan E. Reid remembers is a ‘strange figure’ that’s slowly approaching his neck while murmuring a dark poem. Talk about creepy.

Vampyr

Jonathan Reid awakes with a terrible thirst for human blood. So now two cures are needed. The cure for the flu that’s spreading through London and a cure for his Vampyric condition. Good thing, he’s a doctor right?  

As all should know a Vampyr has powers and abilities which Jonathan can use to defend London from other Vampyr and creatures which roam the streets at night. The problem with this though is that with normal vampires, generally the older they are, the stronger they are. So if we are assuming the same rules to Vampyrs then Dr Reid who is newly-turned will be too weak to beat others who have been around much longer. Which leads to another mechanic in the game which is to make Reid stronger. In the context of this game, that means you will have to feed but like any nice person who becomes a vampire, you don’t want to jump and harm people so hence the struggle and temptation. 

Now London in 1918 is far more hectic than the history books in school tell us. Players are thrown into a major league battle. The enemies of Dr Reid are both humans and supernatural. Vampyrs, undead skals, Vampire hunters and other monsters are all involved. As stated before, getting stronger is key here but players can also develop and evolve their arsenal of supernatural vampire abilities. Now we could just snack on the blood of those things that roam the streets at night but their blood yields less power while the blood of the citizens that you set out to save will increase your strength rapidly. So will you harm them, or not?

Vampyr

The world in Vampyr is very much alive. Every character you engage with has a life. You can get involved with these lives, learn about it, their relationships and more. Each character has their own family, story and job. Take heed that if you effect one of these people then you effect the others. Players will need to feed to live long enough but there are consequences for that… always. Regardless of who you feed on, whether it’s a priest, thieves, parents, killers whoever, will have consequences.

 We checked out some gameplay and it has quite a lot of what we thought. There is compass that grants information in terms of objectives, note worthy things and their direction. Simple display of information. Many parts of the city to explore and dig up lore. You will come across vampire hunters facing creatures in a battle which you could get involved in. In some ways it does remind us of Dying Light, especially in terms of how the AI move in combat. We see some of the powers of the Vampyr like dashing from one location to another in a blink of dark smoke, which is quite cool. 

Overall Vampyr sounds like a good game. It doesn’t sound anything amazing though. We haven’t seen anything that makes us really want to know more. The story and setting is good and the world Vampyr is set in is very good and there is room for opportunity but we don’t see the consequences or pressure that the story gives. The enemies do not seem that impressive yet. It will come in June so there is time for things to get improved. The developers ‘DONTNOD Entertainment’ did a good job with this game. We at X35 Earthwalker are currently not interested in Vampyr. The story is very interesting but gameplay right now doesn’t seem up to par right now. We hope to see more of this game. Now Vampyrs may have a battle but the biggest battle is found in… the ‘Earth Walk!’  

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Runestone Keeper

Runstone Keeper is a rougelike dungeon crawler game developed by ‘Blackfire Games‘. It is coming out on the Xbox One the 25th of April. It has been out on PC and Mac for some years now. Runestone Keeper is said to be different from other rougelike dungeon crawlers. Let’s take a look.

People use many words to describe this game: Role playing, Dungeon crawler, Turn based, Rougelike and more. The game has gained some great feedback and even won some awards. There isn’t really a story. It’s basically, grab your weapons and begin your very own epic adventure kind of thing. So players just dive right into it. Players will have to make their way through dungeons, one part at a time. Off course this ain’t no peaceful dungeon nor will it be a easy task.

There are multiple heroes to pick from, just not at the beginning. every player starts of with Guy. As you play, more characters will be unlocked which you can then select at the tavern. Others include: Lilith, Azar, Hogg, Balerio and much more. Each hero has their own passive ability, one skill and different attribute values. So find the one that best suits you.

Runestone Keeper

There are many items in Runestone Keeper. These items are single use, so deciding when to use them is part of the plan. Some items restore health, others grant buffs to stats and abilities while others can even straight up kill certain monsters.   Some of these are really powerful like the ‘Drill’ which allows you to skip the next dungeon all together. ‘Ice’ freezes all revealed monsters for three turns.

Now what would a dungeon be without traps and dangers. There are multiple traps and they activate upon being revealed. So be careful as they can ruin a run. There is the Bomb trap which reveals surrounding tiles and delivers 2 explosive damage right to you. They also set off other bomb traps causing a unpredictable chain reaction. Acid trap causes grants you the corrosion debuff which basically means you take 2 extra damage from both traps and monsters. Toxin trap grants the poison debut which delivers 2 damage for every per move. The spike trap does what you’d think. 2 Physical damage.

There are monsters who can look cute but are a threat to you. For example the Phantom has a high chance to dodge attacks naturally but every tile you reveal reduces it’s chances of dodging. Since it is turn based they won’t harm you until you attack them. Another weird enemy is the undead troll who has the ability to dodge one lethal attack once. There are also zombies who have a decent amount of health and have the ability to always strike first (not sure why). Also you may face the same monsters but with additional abilities too so don’t just assume that since it’s an undead troll it will be the same. Read and check first. be patient… for once. What monster game wouldn’t have a skeleton? Not this one. These skeletons are not jokes (but still have a funny bone).

Runestone Keeper

So basically players enter a floor full of darkness and start clicking away at the tiles to reveal what they are. It could be traps, items, tips, devices like the block device which can reveal surrounding monsters and traps. Battle the monsters and make your way towards the exit to get to the next floor. Increase your stats with armour and items you find, grow more powerful and make progress on your quest. The levels are procedurally generated. Nothing is the same so don’t think that bomb will be in the same place. 

We checked out some gameplay and everything looks simple but definitely fun and interesting. You can play at a your pace and have time to actually look around the level without pressure and decide what actions to take to handle the floor. there are set up crossbows that can be used to damage all enemies in the path, or would you rather reveal more of the floor to increase your chance of hitting the phantom or would you use your hero skill first. We do not know that players have the opportunity to betray the goddesses which off course have consequences. Runestone Keeper does a very good job of explaining the mechanics of the game so their is little to no confusion.

Overal Runestone Keeper is a great game. something that you can do on the side and something to sit down and get serious with. It’s not complicated at all. The way the character selecting is done needs to be improved as players like at least a some options at the start. Graphics are great for what it is and the sounds are great too. Good enough that you don’t really need vision as much. The developers ‘Blackfire Games’ did a fantastic job with this game. we at X35 Earthwalker are looking forward to when Runestone keeper comes onto the Xbox One. Now these dungeons mysterious but not as mysterious as… the ‘Earth Walk!’ 

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Forgotten Anne

Forgotten Anne is an cinematic adventure game developed by ‘ThroughLine Games‘ and published by ‘Square Enix‘. Forgotten Anne is coming out the 15th of May on the Xbox One, PS4 and PC. This game stands out quite boldly and is getting lots of good feedback. Let’s take a look.

In the world of Forgotten Anne, there is a forgotten realm. In this realm there is the forgotten land where all mislaid items from the human world end up. Now that’s a creepy thought. Imagine a wide range of different items like paper, tools, socks and children old toys. Now this world is inhabited by creatures called Forgotlings who is composed of these mislaid items. Players control Anne who is an enforcer who keeps order in the forgotten lands. Her goal is to stop and defeat the rebellion in the land. This rebellion has the potential to stop Anne and her master ‘Bonku’ from getting back to the human world. The story here sounds interesting. the concept and the world where everything takes place is quite unique. We are liking what we hear so far.

Forgotten Anne

Now Forgotten Anne as you can cleary see has some light puzzle platforming. Now in a world like this, players must prepare themselves to meet everyday objects who now have personality and brought to life. Imagine that old pair of shoes you threw away two years ago, coming back after you to take revenge. Not that scary really but there has to be a catch here. Now Anne as an enforcer must have some sort of defensives. Anne can harness the power of anima which is the which is the energy that brings life to the forgotlings and the forgotten lands. This same energy Anne can use to have control over the forgotlings and to off course solve puzzles. Now as there is platforming players must jump, run and as you unlock new abilities, even soar to find her way home. 

Forgotten Anne has that system where players decisions effect the story and game. So pick your actions and words carefully as there are times where players can choose which dialogue to use. Game like to do this but not many can do this well. Just how much difference and outcome does our decisions have with this game. The game Catherine wasn’t perfect but did a great job with this game mechanic. We hope Forgotten Anne does this well. The visuals are hand animated. The orchestral music we here were done by the Copenhagen Philharmonic Orchestra. So expect music of a certain standard.

Forgotten Anne

We checked out some gameplay and what we heard was right. It’s a beautifully design game. Everything looks nice. the animations are great too. The music is quite dramatic and at times intense to accurately direct and to some extent control the feelings. Don’t manipulate the gamers Forgotten Anne with your good music. The light platforming seems more than light. Let’s go with medium. A lot of great work went into this game. Matter of fact it has to be in top ten most beautiful looking games in terms of visuals, graphics. Many if not all are saying the same thing about the games beauty. Just take a look at how they handle the wind effects. Now we still believe that Outland has the best visuals and graphics, especially it’s animations. More information on Outland right here. 

Overall this game looks really cool. The amount of work that went into Forgotten Anne is obvious and very great. The story is quite unique and so is the concept. The graphics and visuals are amazing. The developers ‘ThroughLine Games’ did a fantastic job with this game. We at X35 Earthwalker are looking forward to seeing what Forgotten Anne has to offer gamers when it comes. Now Forgotten Anne has a whole world filled with forgotten items but even their rebellion isn’t enough to overcome… the ‘Earth Walk!’ 

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Shaq-Fu: A Legend Reborn

Shaq-Fu: A Legend Reborn is a beat em up action game developed by ‘Big Deez Production’ and ‘Saber Interactive‘. Shaq-Fu: A Legend Reborn is coming out the 5th of June on the Xbox One, Nintendo Switch, PS4 and PC. Let’s hope they don’t Fu it up this time. Let’s take a look.

Shaq-Fu is one of those games that created their own legacy. Now it created it’s own for all the wrong reasons. Some described the last game as ‘so bad that it’s good’. The developers this time have declared that it’s something special this time and that it will get even the most hardened gamers thumbs sore. In case you don’t know, Shaq-Fu: A Legend Reborn is about Shaquille O’Neal who is now a retired professional basketball player. 

Shaq-Fu: A Legend Reborn

Now the development team behind Shaq-Fu: A Legend Reborn is quite the force and not to be taken lightly. They have developers and people who have worked for Sega, Ubisoft, Namco, EA, Atari and Microsoft and with a select group of developers who have been involved in games such as the Halo franchise, Madden series, Final Fantasy, Mortal Kombat, Street Fighter, Perfect Dark. Now I am sure many gamers will recognise many of those names. So there’s a good chance that this team will make Shaq-Fu: A Legend Reborn a great game.

 The story in Shaq-Fu: A Legend Reborn is quite interesting. Basically Yen Lo Hang has sent demons to earth but they are disguised as celebrities who are train washing people and turning them into servants. It’s up to Shaquille O’Neal… we mean Shaq Fay Hung to find these demons and kill them. Shaq’s mentor dies very dramatically and like Darth Vader, Shaw let’s out an equally dramatic “Nooooooooooooooooo!’ Very entertaining.

It’s a beat em up but with some pretty cool features. You can smash enemies into the screen, multiple suits and power ups to give you the edge you need like the cactus looking suit allowing you to flip prickles at enemies. There is even a mech looking suit. Sort of like Streets of Rage to some extent, minus the suits. A lot of work has gone into this game as some actions and moves have been done with motion capture. Some fans even got to submit their own signature move and send it to the team who put it into their game. Now that’s awesome. It’s always great to get the fans involved.

Honestly there isn’t much to say about this game except that the famous Shaq Fu game is coming back and it’s way better than what it use to be with a very experienced team developing it. It’s even got a lot of support already on Indiegogo. Graphics and sounds are good. The style used for cinematic and even combat fits the game nicely. The developers ‘Big Deez Productions’ and ‘Saber Interactive’ have done an great job with this game. We at X35 Earthwalker hope that Shaq-Fu: A Legend Reborn does well with the gaming community. Now Shaq may be a great fighter but he ain’t as great as… the ‘Earth Walk!’

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City of Brass

City of Brass is a new first person Arabian Nights adventure game developed by ‘UpperCut Games‘. City of Brass is coming out 4th of May on the Xbox One, Play Station 4 and PC (Steam). Now this has gotten some attention and for good reason but why? Let’s take a look.

The story in City of Brass is about as simple as it gets. A Arabian Nights style game. The City of Brass is a legendary place. It is filled with both reward and danger. The danger is that deadly traps and trouble making spirits but the reward is that the streets are brimming with the wealth of the nation. So off course there is always someone who wants to try and get this wealth for themselves. That someone… is the player. A cunning thief who is aiming for the city’s heart which is where the big treasure is. 

The player isn’t going in unarmed. The cunning thief wields a sword a blade and a whip. The whip is the more versatile of the two as it can be used to swing to places and safety, trip and stun enemies, grab objects, disarm enemies and break weak barricades. The sword off course does what it says on the box. A game like City of Brass in a setting like this means you just know there’s going to be lots of movement and traps. So prepare to avoid poison gas traps, slide under blades (like in the movies), jump over pits and don’t let those spears hit you. You can use these traps to your advantage though to destroy the enemies.

City of Brass

City of Brass isn’t some easy mode pleasant game. You are expected to die a lot of times, learn from your mistakes in an attempt to get further and further, hopefully to reach the heart of the city. It has been said that no two playthroughs are the same. The use of both the sword and whip have been balanced to the best of their ability to have the two weapons work with the movement speed and actions like sliding and jumping to keep the pace smooth and fluid. 

Some enemies may require a bit more than just your causal sword swings. In that case your surroundings can be interacted with. For example you can pick up bricks and hurl them in your enemies faces. Not only that there are explosive vases that can be thrown as well. Set enemies on fire, blow them up or like mentioned before force them into those nasty traps to finish them off. Now players will encounter many beings in City of Brass but not all are bad and out to harm you. Some genies for example allow you to trade loot for secrets, upgrades, protection, unlocks, gear and more. While some genies actually grant you the opportunity to use one of three wishes. 

City of Brass

Now makes sure to collect as much treasure and loot as possible as that all increases your score. It’s all about the score here for bragging rights. Do not pass up any chests you find as they can contain relics, weapons and even armour upgrades. Now do all this while keeping one thing in mind… you have limited time. If you fail to get to the exit in time then… well… legends say you will die by dervish. Don’t ask us who that is. Find out for yourself. Now that we think about it. This game sounds similar and to Spelunky. Running around, using a whip, can find weapons and items, collect loot, get a score, a shop to trade for items, getting to the exit and if not in time then something bad will happen. Yep, definitely like Spelunky which is a good thing since Spelunky was a great game.

Now if all this seems to easy for you, City of Brass has a feature which should sound familiar but will amp up the difficulty for you in many ways. Players can add divine burdens which are global modifiers which spawn more environmental hazards, change enemy abilities and much more. So basically you could have more enemies with wackier or mixed up abilities while having more traps around to avoid while traversing the City of Brass. This system reminds us of Halo and it’s skulls which make everything harder during the campaign and firefight. 

We checked out some gameplay and can confirm that things can get real crazy in City of Brass. Glowing monstrous but nicely dressed enemies will come for you from many places, all hostile and armed. Players must know when to stand their ground and fight, or take flight by whipping to swing to another location for safety. Some chests are traps so when you open them, make sure to stand back otherwise you might get a bunch of poison in your face (that’s a bad thing). Also it’s what we thought. The levels are ever-changing but logical procedurally generated. Meaning forget having a pattern laid down or a map as it’s different each time. we are currently liking what we are seeing. 

Overall City of brass is a cool looking game. The graphics are nice, the sounds are nice and the level designs are mixed up and bringing something new to keep players on guard. Hopefully there is a greater variety of enemies. The developers ‘Uppercut games’ did an excellent job with this game. We at X35 Earthwalker are looking forward to seeing this come to the consoles and what gamers think about it. Now the City of Brass may be legend but it’s not as legendary as… the ‘Earth Walk!’

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Deep Ones

Deep Ones is an action arcade style platformer developed by ‘Burp! Games’. Deep Ones is coming out on 11th of April for Xbox One and 28th of April for Nintendo Switch but already out on PC. Don’t expect fancy graphics here it’s all suppose to be retro looking. Let’s take a look.

The story of Deep Ones is that the main character, who looks like a deep sea diver from Scooby doo, was in a his submarine but had a crash. Why? because of some giant red Octopus who has issues. Basically it has a need to just destroy every traveller that he comes across. Our character Diver, it’s just some tourist or simple traveller. He goes out to traverse the bottom of the ocean. Enter the darkest parts of the ocean and cut his way through the dreaded… sea weed that is in his path.

Now off course it ain’t that simple. Diver will have to face the monsters of the unknown… monsters of the deep in order to get his submarine back. So what the red octopus left it intact or something? The game does encourage you to take in the sights as there are some landscapes that are worth viewing (we will be the judge of that). Not only that, but there are some others down there who can become trustworthy allies to aid you in your survival and have stories of their own to share with the player. 

Deep Ones

Deep Ones is said to have a philosophical storyline so expect some thinking to take place. Like why does the ocean have too have water and why are their creatures in the deep? It really makes you think (not really). maybe that’s also why it’s called Deep Ones… because it’s real deep. If you couldn’t tell, the visual presentation of the game has been inspired by the ZX Spectrum. That explains the colours and lines etc. Pretty cool. We at X35 Earthwalker do like how it is presented.

The last thing but most likely the most unique and cool thing about Deep Ones is the fact that it’s said to have multi-genre parts. So basically the game is mainly platformer yes but there will be parts in the game where things get mixed up and other genres get introduced. There will be a part where you will not be on foot but riding an animal and firing like a chase, then there will be a moment where the game will be like a shoot em up for example. This honestly sounds cool so let’s hope that was executed well.

We checked out some gameplay and it looks like a retro styled action platformer. It’s off course nothing special or amazing but it does look like it’s made well and it’s doing it’s own thing. There are many enemies that all have their own behaviour and attack patterns. You can use a harpoon like gun and there is a even a sword for melee combat. Expect boss enemies as well which have predictable patterns but that was how the old games use to be like. Get the pattern and then exploit it. Nothing wrong here so far.

Deep Ones

Overall Deep Ones sounds like a good game. According to the reviews we have seen, most say that it is good and has been recommended as well. The controls are said to be sort of bad but that’s probably difficult controls to replicate some of the games of the old times. Who knows. The graphics are nice but the music stands out much more. The developers ‘Burp! Games’ did a great job with this game. We at X35 Earthwalker aren’t interested but we do suggest that gamers take a look at it for themselves. Now a giant red octopus is bad, but it ain’t good enough for… the ‘Earth Walk!’ 

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Tera. Giant crab fight

Tera is a new action fantasy MMORPG developed by ‘Bluehole‘. Tera is coming out the 3rd of April on the Xbox One and PS4 but already out on PC. This MMORPG has gotten a lot of good reviews and comments. Let’s take a look.

Now Tera is another MMORPG. So some gamers will wonder why they should care. There is world of warcraft, Guild wars and more like Skyforge. Tera claims to have one huge advantage which is the fact that they have actual true combat action. The other MMORPG you click and send your characters over there and activate your attacks and abilities when you want and they are carried out. In Tera, you actually have full control of your character and can time attacks, aim and dodge. Skyforge does this as well except for the aim part to some extent. Developers say that the combat system is tactical and rewarding. We hope so.

Tera itself is free to play which makes gamers smile. It’s expansive content is also free to play. Some smiles have gotten bigger. No matter what level you are and how far you get. That remains free. Tera is all about having your character stand out from others. First of all there are seven distinct races to pick from, ten character classes which all do their own thing, lots and lots of hair styles and facial features which hope are actually recognisable. The customisation gets deeper as players can cover their characters armour with full body costumes, add exotic accessories, and even dye your armour with a large assortment of colours. So it’s pretty hard for players to have the exact same look as others. Kind of like with Halo 5 Guardians, after all those times of playing X35 Earthwalker never encountered a spartan with the exact same look. A good step for Tera.

Tera

Now what would a MMORPG be without some giant bosses and enemies to take down, especially those that require a team to stand a chance. Well Tera has dangerous dungeons containing such monsters. Players can expect such foes like the the Vulcan, Teralith, Argon Guardian, Frost Giant and Red Kumas. But wait… there’s more… Tera has PvP allowing players to decide who is better as a player through combat. There are also open-world hunting zones which let’s just say can get sort of crazy at times. After all large bosses are always exciting especially when they look so dangerous and at times down right scary.

Now this game is also suppose to be very large too. There are thousands of quests in Tera. Now this world is full of lore and history so players who love to gathering everything and get real deep into the story of the game and it’s in game universe will have quite a lot to do. Quite a variety of landscapes in this world too like jungles, deserts and tundras. Off course there are much more so get exploring. A variety of paces has more appeal to us at X35 Earthwalker than just a large game and area.

Tera

Now more important than all of that would be the character classes so then players eventually can debate over which class is the best. The Archer class, is all about tactics and have arrows for everything from armour piercing, magical spider webs to explosives. Actually sounds better than the archers in Skyforge. Berserkers are all about offence, with good defences, heavy armour, the ability to reduce damage. Lancers are all about the spotlight in combat as they absorb all the damage for their team while dishing out pain of their own to many. Mystics are all mystical (obviously). They can summon thralls, place curses on their foes and best of all heal their allies. Priests can resurrect fallen allies, cure and grant buffs to them too and also have some fire power to go with it. Slayers are all about being wild with their large swords in their enemies faces. They have all the mobility  and some high damage capabilities. Warriors are more tactical and have more evasion than slayers but don’t lack attack power at all.

Powerful sword wielders who dive head first into a fight. Sorcerers have quite the selection of long range elemental attacks and with their versatility, they could handle pretty much any situation. Reapers can be used when you have a class that level 40 or above. reapers use chain blades to viciously damage enemies, zoom round the field and even absorb health. Gunners are all about da base… we mean fire power as they wield powerful weapons and have abilities to keep them away from the enemies and danger. The point is to shoot and never stop shooting. Brawlers don’t care about danger, they just get in the enemies face and get physical with their power fists, dealing heavy damage, blocking heavy damage and sending everything flying. Ninjas are all about hit and run. Using shrikes to deal heavy damage at all ranges and even use their chi to produce flame attacks. There are some more classes like the Valkyrie but that’s for gamers to learn for themselves.

Tera

Now off course Tera is free to play meaning that the developers don’t make any money from this. At the end of the day game designing is also a business and they need to make money so how they do it is by offering content in the in-game stores. So you can support the developers by buying costumes, mounts, accessories, account services, weapon skins and more. We at X35 Earthwalker make it clear how we feel about this. If you want to buy something and you have the spare cash the why not but if it’s a free to pay game then players should be willing to help out as games take a lot of time, effort and work to build and they can’t produce more or keep things going with cash. So keep that in mind, especially if they build a good game that you enjoy.

We checked out some gameplay and we can say that it is definitely action combat indeed. Faster pace than Skyforge though. Classes like the ninja class really shine here with multiple dodges, evasion, jumping attacks and lots of animations with their moves which is great to see here. The graphics and visuals are excellent here better than the other MMORPG’s we have seen. The environments and the many but different enemies just going around minding their business make the worlds interesting. The entrance of boss battles, seeing other NPCs helping out in combat and actually not being so useless does give Tera some advantages over others. 

Overall Tera is looking real good and might even get X35 Earthwalker’s attention himself. Matter of fact this may take us away from Skyforge if it holds up and has a lot to offer. We will see. What we see are a lot of enemies, areas, character options and more going around making this a real MMORPG. The developers ‘Bluehole’ did a fantastic job with this game. We at X35 Earthwalker look forward to seeing this game arrive on Xbox Oe so that we can see more and give it a try. Even if you have 10 warriors each a different class they still wouldn’t stand a chance against… the ‘Earth Walk!’

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Warhammer 40000: Inquisitor - Martyr

Warhammer 40000: Inquisitor – Martyr is a new open-world sandbox action RPG developed by ‘NeocoreGames‘. It is coming out the 11th of May on the Xbox One, Play Station 4 and PC. The Inquisitor sounds like a dangerously powerful being. Le’s take a look.

The world of Warhammer 4000 is very big with a huge story going on but Warhammer 40000: Inquisitor – Martyr is the first action RPG in the world of Warhammer 40000. Now the focus in this story is all about the Inquisitors. They are up against mutants, dangerous Xenos, heretics and off course the daemons of the chaos gods. Now that’s a list and sounds too much but what kind of being is the Inquisitor? Inquisitors are monsters themselves in terms of legend and threat. They are powerful legendary secret agents of the Imperium. They come from different backgrounds and aren’t the same as each one has different areas where they specialise. Inquisitors have lots of big lots of firepower and with a wide range of unique skills. Simply they aren’t a joke.

Now Warhammer 40000: Inquisitor – Martyr is set in the Caligari Sector, a secluded region of the Imperium with many star systems, even more planets which contain a wide variety of mission types for players. The maps are randomly generated. This game aims to keep things going and rolling with the action. there are also mini campaigns and it has been said on their official website that the storyline was influenced by the community which is actually awesome. It’s great when developers get their community, fans and followers involved with the development in some way or form. So good job ‘NeocoreGames’ on that one.

Warhammer 40000: Inquisitor - Martyr

Even though the direction is quite different Warhammer 40000: Inquisitor – Martyr are not letting go of what it does well and does in other titles. For example this game will still have tactical elements meaning this shouldn’t be a walk in the park. Cover based combat is still here and definitely needed for survival. There are controllable vehicles just please make sure you guys have license because we at X35 Earthwalker are not afraid to sue. They claim to have a brand new AI. Probably coolest of them all is the fact that some attacks affect the environment and your surroundings as in break and blow stuff up. This off course adds a layer to the tactical side of the game as now some cover may get destroyed or additional ways to expose and turn the tide against enemies. Think about that.

Now what’s Warhammer 40000 without some blood and gore? Nothing. So it’s a good thing that Warhammer 40000: Inquisitor – Martyr has some. Not only can you enjoy brutalising your foes but large enemies are unfortunate enough to be susceptible to having their limbs destroyed if targeted well. So if their right arm has a large rocket launcher for example, then blow their arm of and no more rockets. Also this can lead to special executions of those foes which the developers have said are rewarding.

Warhammer 40000: Inquisitor - Martyr

Now Warhammer 40000: Inquisitor – Martyr isn’t all single player campaign. The Inquisitorial campaign has co-operative gameplay up to 4 players. Also players can join various Inquisitorial clans. So grab your friends build a clan and just dominate. There are world events for all to participate in and missions that if completed could have actually effects on the game it self, as in influencing the direction of the whole sector. We hear this sort of stuff quite a lot so we are going to see how Warhammer 40000: Inquisitor – Martyr will pull this off.

We checked out some gameplay and so far the game doesn’t look impressive. The sounds and graphics are good indeed but the gameplay just looks simple as of how it is right now. It currently looks like everything is too easy. Off course that should change with a higher difficulty. We do like the variety of enemies here, with some being fast while others are melee only stuff like that. The environments and the amount of cover available are great reminding us of Gears of war in some ways. There are many abilities at your disposal and multiple ways to handle situations. The game seems to run well and does have the tactical elements to it. Different classes to choose from and use with their own strengths and weaknesses. We at X35 Eathwalker just hope to see something very exciting and cool.

Overall Warhammer 40000: Inquisitor – Martyr is a very good game. It is a big with multiple things going on with some nice level designs and giving different experiences thanks to the random maps. Action is lively ad we do like what we see. Some fans are happy and even some of their suggestions have been taken on board and put into effect. The developers ‘NeocoreGames’ did an excellent job with this game. We at X35 Earthwalker need to see more, something that will make us think about even buying it but as it stands many will like it. Now Warhammer 40000: Inquisitor – Martyr may have inquisitors but they don’t compare to… the ‘Earth Walk!’

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