Infernax is a action adventure platformer game developed by ‘Berserk Studio‘ and published by ‘The Arcade Crew‘. Infernax is said to be coming out the 14th of February 2022 on the Xbox Series X, Xbox One, Nintendo Switch, PS4 and PC. Infernax is clearly going for that old school look and design. X35 Earthwalker is here. Let’s take a look.
The story of Infernax is very simple. You control a “great knight”. You finally return home. The city or town, whatever but things have changed. Your home is now “plagued with unholy magic”. So the town is cursed basically and there’s monsters, demons, horrible creatures and more. So all you got to do is find out what happened here and why. Uncover the mysteries of the curse. Oh and slay a bunch of enemies along the way. Told you it’s simple. Like an old school game.
So let’s keep this simple, like the game. Infernax is pixel graphics and old school style. If you liked the old castlevania games then you should like Infernax too. You go up stairs, jump up or down, strike enemies, find items, get stronger and talk to living people. Now there are a few modern touches though like a levelling up system. Gain experience points and get stronger.
There’s said to be loads of treasures to collect. These treasures off course have their own effects. So find what works for you or works for the situation. Like Castelvania and Metroid there’s loads of secrets to be found, so start attacking walls and exploring every hole you find. There’s a day and night cycle as well. We would like to know more about the effects off day and night. Do enemies get stronger. do civilians come out only at day? We know there are people you can talk too.
Remember those experience points? Yeah levelling up your character is essential. Why? There’s big bosses. Big bad monsters. Bosses wielding weapons. Monsters wielding magic and special abilities. These Boses have visible health bars and clearly going to take a real fight to put down. there’s shops as well where you can get useful items and upgrades. Just don’t forget too talk to the towns people, survivors and stuff.
We checked out some Infernax gameplay and it’s exactly what we thought it would be. Old school, pixels and smashing monsters. We do like that there’s multiple endings and they are based on your choices. Like whether letting that fat guy in the cloak stay or expelling them. We vote for getting rid of the evil. They might seek revenge though, so can we get the option to kill them please?
Overall Infernax looks like it’s going to be a good game. Simple old school with some modern touches. The bosses do look quite low grade to us. We aren’t scared or impressed. We also think the special effects are not exciting enough. The developers ‘Berserk Studio’ have done an alright job so far. We at X35 Earthwalker aren’t impressed with this game but we know there’s gamers who like this style. Now Infernax may have unholy magic plague but that’s not a problem for… the ‘Earth Walk!’
Halo Infinite has been out for a good while now and there’s a lot to say about this Halo game. First of all X35 Earthwalker is really enjoying Halo Infinite, as are millions of others who are inferior players. Was excited for Halo Infinite and ended up having many adventures. We won’t really talk about the multiplayer since we already made a G-Blog on it. We are going to do a quick shot review G-blog this time. Let’s take a look.
Let’s firstly talk about the campaign. The campaign is without a doubt, hands down, pants down, the best part of Halo Infinite by far. The campaign is fantastic. It’s mostly what we wanted but let’s talk about it. The campaign is big open world like we predicted and wanted. You are also given the tools to explore this world which is split into islands really. You can unlock vehicles like warthogs, mongooses, and eventually a Hornet which is a flying vehicle and even get a Scorpion tank. Your armour abilities like the grapple hook is the star of the game and it makes traversing the world real easy and fun but more on the grapple hook later. Halo Infinite looks beautiful. top level graphics for sure. When you get to the top of a high point like a mountain or installation and just take a moment to look round, you see a lot and it’s fun to do. Lots of hard work went into Halo Infinite and it’s visuals fantastic. The attention to details is excellent as well. The campaign is also riddled with Easter eggs and secrets.
We found the Halo theme song from Halo 1 (Combat Evolved). It started playing when we got to the top of a tall installation. It started playing while we was taking in the view. That was a excellent touch and the developers 343 industries did good to put that in. We also found a original Halo Infinite arcade machine… within Halo Infinite. All you need is a coin. These things are needed in a big open world as it makes exploring fun, especially when you wonder what else is out there.
There’s an upgrade system for your equipment: Grappleshot, Threat sensor, Drop wall and thruster pack. Also Armor core but that’s passive and not equipment. This is a game changer literally as it makes you become a powerful super soldier indeed. The grapple hook is not just for traversing but for mobility. You can use it to pull yourself in for a melee strike against enemies, dodge attack, get the high ground (no obi wan), pull a weapon towards you, grab those coil fusions and climb mountains. When upgraded fully you can use it more frequently, add an electric effect to shock enemies, unlocked a grapple power punch which then can have greater area of effect. The grapeshot with the reduced cool down allows it to recharge so fast that you can pull yourself up a mountain and when launched into the area after grappling, it recharges allowing you to grapple again, allowing for literal climbing. Thruster pack when fully upgraded is crazy good. You get active camouflaged when you thrust and lasts a few seconds. Helps with escaping and approaching enemies. Threat sensor is heavily underestimated. Unqualified reviewers who lack skill like angry joe downplayed and dissed everything but the grappleshot. When you play Legendary difficulty like X35 Earthwalker did, you’ll understand and appreciate how useful ALL these abilities are. Threat sensor when fully upgraded is powerful. You can launch two of them, they reveal the enemies clearly and show their health, which helps big time. Knowing how much health the enemy has makes a difference, especially with Hunters. Drop wall just ends up saving your life and giving you a few more moments to fight back or get your shields back up. Once X35 Earthwalker was surrounded and attacked by sentinels. Destroyed most and then got his back to the wall, used his drop wall which blocked all the beams and electrifies all shots he fires through at the sentinels. Use all the abilities to survive in Legendary difficulty.
The in-game cinematics are excellent. The opening scene of Master Chief fighting the banished, using his grappleshot to grab a weapon and then getting into the big 1v1 fight with Atriox himself. The fight itself was very good but a little too one sided. In actual lore, Master Chief would destroy Atriox but in terms of in game action, Atriox trashes Master Chief seeing how Atriox did 1v3 spartan red team in Halo Wars 2 and won easily. Spartan red are spartan 2s just like Master Chief, going through the same process and training so if Atriox can beat three of them, then he should easily rip apart Master Chief. Seeing the spartans, the brutes, the speeches, Escharum in showing up and even the elite spartan killer was all fun to see. The scenes are excellent. angry joe had a complaint that we never got to get revenge on Atriox. I understand him completely but that would be bad writing. Revenge would mean beating Atriox as in kill him. Atriox is too good of a villain. They need to save him for that one big moment when they clash in a final battle. When Tremonius stated that Atriox is dead, X35 Earthwalker was almost angry. He said, “What?! There’s no way. If they kill of Atriox now, especially off screen… I’m done with 343 industries and will declare them as idiot game developers.” We are glad Master Chief didn’t get revenge… not yet.
The high profile targets was an excellent idea. Placing infamous and powerful enemies around the map for you to find and beat added flavour to the campaign. These were a range of units: Grunts, Jackals, Elites, Brutes, Hunters and that new flying enemy which we referred to as Drones from Halo 2 as they practically do the same thing which is fly around and shoot. Not as fast or annoying but bigger weapons. These fights were sort of underwhelming at times though. Especially when you read their resumé. One of them called ‘Okra Vagaduun’ was described as “considered one of the most lethal infantry assets in the covenant.” Having “remarkable combat resolve”. He “hailed from a long line of sword fighters” so he’s well trained and “repeatedly defied odds, surviving even when VASTLY outnumbered”. This guy sounds like the Master Chief in some ways. He’s the real deal and should be a major problem and battle… but nope! Just put my ghost vehicle in position and sprayed at him until he died. He behaved like a regular elite really and it was lame compared to his reputation and experience. they should have made these guys big big battles like boss battles or show them do something impressive at least. Most of them went down like female dogs. Zeretus was a real problem though as long as you didn’t cheese him out. He had a homing shot rocket launcher! You can’t beat that. So yeah, the high profile targets was a good move, not executed perfectly though.
This leads to one more thing. The boss battles. They are epic. We finally got actual boss fights. They are powerful and no joke. They can kill you within second if you played on Legendary difficulty. Bassus was especially crazy as she wield a powerful gravity hammer in close corners. He has a lunging attack where he leaps forward quickly and smashes the ground. He even uses it to get across a gap and kill you. In legendary difficulty, he needs one hit to kill you. Same for the Escharum as well. All he needed was one hit and his ranged weapon shredded you. In legendary difficulty you couldn’t stand up to these guys. You have to run and dodge for your life… literally. The cloaking elite boss fight was tense and difficult. If you made a mistake you were dead. simple. We hoped the high profile targets would have fights sort of like this. The bosses are fun and each one is memorable.
We love the Grunts. Halo Infinite has the best Grunts so far. Everyone including the marines have better and more dialogues and lines but Grunts have the best. They perfectly do their role as cowards who are comical. We have heard them mock Cortana, mock the Master Chief himself, make fun of humanity. Brag about their greatness. Accuse you of being a coward when you run to get your shields back up. Point out that everyone is dying. Even beg. Act brave-ish. Even accuse you of cheating. It’s very funny and entertaining. We suggest you just listen to the Grunts talk. Especially the propaganda towers. the dialogue of everything is significantly improved. We here the banished communicate with each other. Update each other on what the player is doing. Even give instructions to others like telling one to rush the player as they know you are hiding to get your shields back. One jackal told a brute to go after X35 Earthwalker but the brute replied “Don’t give me orders” or “don’t tell me what to do”. Something like that. The enemies feel more real and like an actual team. We even saw a brute weapon top of our moving vehicle and climb on to pull a marine out from the vehicle. These additional things completely add to the game. There’s always going to be that one guy who will fearlessly take a risk like diving on to a moving vehicle.
Next is the FOB. These forward bases is part of a whole system which adds a role playing game effect to Halo Infinite. As you completed those missions like unlocking those mini bases, rescuing marine squads, destroying propaganda towers and completing main missions gives you valor. Get enough valor and you unlock new things. You can get marines who spawn at the base and can follow you. Then stronger marines with different weapons. A marine with shotguns, marine with sniper, marine with rocket launcher. You can get gungoose which is surprisingly powerful, a razorback which is the best vehicle and we will briefly explain why later. You can get the scorpion tank and even the hornet which can fly. You also unlock weapons as well which you can get free of charge unlimited amount from your FOBs (those mini bases you take back). This is awesome as you can equip your marines with whatever weapons you want. Get a Razorback, get fie marines and give them sniper rifles and rocket launchers and maybe one gets a ravager. Then get them all in your vehicle and just go for a ride. Marines have unlimited ammo and excellent aim. Able to shoot and hit targets well out of the normal optimal range. Almost unlimited at times. It’s crazy how good it is.
We don’t want this to be too long so we will make this the last positive significant thing. We liked that Halo Infinite not fully but address the issue that is Master Chief’s humanity. Cortana hinted and talked about it in Halo 4 and Halo 5 Guardians. Master Chief is a spartan 2. Kidnapped, abused, indoctrinated, forced to train etc. He didn’t have a normal life. No graduation, no part time job, no dates, no cinema, no first crush or first kiss, no normal conversations etc. You see this through the game. He hardly talks and when he does it is because a superior in rank like lord hood, captain keys etc speak to him. Or it’s military related. Short and quick. He doesn’t have casual conversations and never really mentions how he feels. He doesn’t seem to be afraid of anything either. Is he man or machine? That’s what cortana wanted him to figure out. She said something like “figure out which one of us is the machine”. That hit kind of heavy. Halo Infinite campaign is the first Halo game that forces master chief to sort of deal with this issue slightly. When he tried to delete the weapon AI which led to them having a fall out (no 76) they weren’t talking. Everyone was disappointed in master chief even the pilot. Yet master chief never said anything but kept it mission first and business.
X35 was saying that chief needs to apologise but besides when he was a child, has master chief ever apologised or had to apologise for anything? Even at the end of the game he never said I’m sorry. That’s sad. Yes the weapon is an AI and not an actual person but still… come on. She was clearly upset and felt betrayed and even got an attitude like a real woman. Yikes. When he put his hand to the console to collect the AI he hesitated a bit as if he wanted to ay something, like address the situation, maybe apologise or whatever but quickly dismissed the thought. Then when the pilot hugged master chief which is a huge deal by the way, as no one has hugged the master chief. When hugged, the chief didn’t wrap his arms around and hug back. He moved his arms then stopped them. It’s like he didn’t know what to do, which hit hard. A call detail but a big deal. He didn’t know what to do. Imagine a person who never talks about his feelings, can’t say sorry and doesn’t know how to return a hug. A broken sad person. That’s the master chief’s biggest human issue. Cortana was more human than him she didn’t want it to be that way.
So when that amazing scene happened where the pilot confronts and kind of yells at the master chief when he was afraid after chief saved him from the two spartan killer brutes. He reminded the chief that he isn’t a super soldier like him. Fearless, can fight and do anything. He’s just a man, not even a soldier, just a pilot. Like when he gets scared the chief tells him to “stop it” like he’s a child. He’s normal. He knows he’s nothing compared to the brutes, he knows he doesn’t stand a chance. Hiding the entire time. It caused chief to stop, take a knee down next to the pilot who was on his knees feeling worthless and pathetic and give the pilot a bit of a heart to heart… sort off. He tried to relate to him that he failed once. We won’t say everything but the scene was excellent. Not everyone is like you chief. He isn’t spartan blue team. He’s a normal family man who gets scared when a 10 foot brute rolls up with a big gravity hammer wanting to kill him. That was big.
Now let’s talk about what’s not good quickly. First and foremost there’s no split screen! AGAIN!!!! This clearly shows that 343 industries didn’t learn from their past mistake. Many including X35 Earthwalker are angry about this. Splitscreen is a Halo tradition. Bring it back or admit that you suck as developers. Halo Infinite has a world made for team exploration but you can’t do that. Next big issue is that there’s no reward for players who beat the whole campaign in Legendary difficulty! that’s so stupid. Always reward your players for doing hard or impressive achievements. It’s hard to beat a Halo game on legendary difficulty. Give us something cool like a unique spartan skin for multiplayer. Or a stance or armour effect that epic that shows this guy completed the campaign in legendary. Something that can’t be bought but earned. Gears of War 3 had rewards for completing in the hardest difficulty so 343 industries has no excuse. ALWAYS reward your players. It doesn’t cost you anything to make a cool reward for it. Speaking of earn. The little that you do get in the campaign which are the mjolnir cases which when found give you some customisation item. They suck! We can’t think of one thing we got that was memorable or epic. They all suck! We completed the whole campaign on legendary difficulty and it feels like we got nothing. That’s because we got nothing. None of it matters. We checked the customisation menus and everything is basically locked. Got nothing cool. No armour effects, no armour attachments, no cool helmet, not even a visor (Halo 5 Guardians gave a visor) or anything. Nothing to earn unless you have tons of free time as in you got nothing else going on in your life or you have lots of money to throw at the store. If you are in college and after doing your coursework or whatever you then have free time like we use to then that’s good for you. If you are rich or have a rich uncle, then good for you. Overall this is terrible. No rewards and no customisation and many players look exactly the same in multiplayer. So much for thousands of different combinations.
We won’t talk about the multiplayer as we already did a blog post on it. Forced to play with pc players, weak so called power weapons, pc cheaters, lack of mode selection and more all done in that post. Check the top of this blog. Next big issue is that there’s no cinematic viewing mode. Halo Infinite has excellent cut scenes which you want to watch again or check for small details but you can’t because there’s no option to view the scenes again. WHY!? Gears of War Ultimate edition has a feature where you can rewatch all those cool improved scenes. Gears of War ultimate edition isn’t a new game. Why do they have it and Halo Infinite don’t? Proof that 343 Industries don’t learn and make dumb decisions. If X35 Earthwalker was ultimately in charge of the design, as in supreme command, Halo Infinite would be so much better. Not just Halo Infinite but many other games too. So if you missed a cool scene or missed a small detail or whatever you can’t view it ever again unless you start a new campaign and play through the whole thing again. That’s stupid. We checked everywhere and didn’t see a feature for it. If you find it, then tell us. So sad to say the but there’s nothing to gain from playing the campaign. Want to know the story? Then watch the losers on youtube and twitch who played and beat everything on day one and spoiled everything with their thumbnails. You don’t get anything. Like for real. Why couldn’t you give as a reward for beating legendary difficulty a cool lightning armour effect, or water effect or a victory stance where you are posing with Escharum’s gravity hammer or that final elite boss’s red beam sword? Or where your spartan is sitting on a throne chair like a boss, learning on the arm of the chair on his hand, legs spread with a cocky look. Something! Anything!
Overall, we have more to say but it’s better done in videos and besides this blog post is long already and took us hours. Halo Infinite has a fantastic campaign which has a few issues relating to it and the rest of the issues are related to multiplayer. We will do one more that’s a quick summary but that’s it. Fantastic campaign and the campaign is what’s carrying Halo. Now Halo Infinite may have a fantastic, we mean a mid 10/10 campaign but it’s not as good as…the ‘Earth Walk!’
FAR: Changing Tides is a vehicle led adventure game developed by ‘Okomotive‘ and published by ‘Frontier Foundry‘. FAR: Changing Tides is said to be coming out the 1st of March 2022 on the Xbox Series X/S, Xbox One, Nintendo Switch, PS5, PS4 and PC. FAR: Changing Tides is looking cool and quite familiar at the same time. Let’s take a look.
FAR: Changing Tides is all about a boy named Toe. No not Toe from Happy’s Humble Burger Farm. this boy finds himself in a flooded world. things are destroyed, abandoned and in some parts, not safe. It’s just Toe and his ship. You are the captain of the ship off course. Your objective? Finding a new home. This off course won’t be a simple or straight forward journey.
Now FAR: Changing Tides does look familiar to X35 Earthwalker. That’s because FAR: Changing Tides is part of the FAR world. The first game X35 Earthwalker already wrote about in the G-Blogs. It’s FAR: Lone Sails. Where you was also a captain of a ship but you was in a desert world. Your ship went through the sands and you had some dangerous weather hazards and conditions to deal with while doing maintenance on your ship. FAR: Changing Tides is the same world but different area. Instead of sand, it’s water this time… for a bigger deeper challenge.
So expect a similar formula. There’s some water hazards like stormy seas. Your ship also has the ability to dive and go under water. This opens up a whole world of exploration. This world isn’t dead either. Ocean life exists and you can come across jelly fish and other creatures. We like the transition of being on the water surface to being under the water. Looks awesome.
FAR: Changing Tides is an adventure of Toe and his ship. Maintenance of the ship is still a real thing. As your journey, you must find and unlock parts for your ship. fix your ship and make repairs where needed. As you progress you’ll learn a whole lot more about your ship and it’s abilities. So go light the furnace, raise the the mast and even hoist and angle the sails. Players are very much involved with what’s going on.
It doesn’t end there. In FAR: Changing Tides you have to go out of your ship and explore the waters by yourself too. Players will have to search the depths of the waters to find salvage and hopefully fuel. You put on some equipment and head on out. Even down there you see sea life too. We loved that the whale was there and it does look intimidating but it’s a cool moment and we hope to see more of that in FAR: Changing Tides.
We checked out some FAR: Changing Tides gameplay and it’s what we expected. It does look cool. We naturally prefer the water world over the desert as there’s more going on in FAR: Changing Tides. FAR: Lonely Sails had no life really, there’s no creatures or exciting dangers from like a giant creature or something. So it’s unfair but that’s what’s happening. There’s definitely puzzles for the players to overcome, along with the environmental hazards which we hope are real dangers and exciting.
Overall FAR: Changing Tides looks like a good game. Here’s what they said concerning the sounds and music, “A dynamic soundtrack reacts to player and environmental actions, amplifying key moments in the game and heightening the atmosphere”. We don’t see this being impactful but let’s see. We like the visuals and water. The jellyfish looked awesome, the whale was cool and the waters look fantastic. The animations are excellent for the creatures too. The developers ‘Okomotive’ have done a very good job. X35 Earthwalker will have to see what FAR: Changing Tides, surfaces. Now FAR: Changing Tides may have a flooded world but it’s way too shallow for… the ‘Earth Walk!’
Unbound: Worlds Apart is a Puzzle Platformer game developed and published by ‘Alien Pixel studios‘. Unbound: Worlds Apart is said to be coming out the 9th of February 2022 on the Xbox Series X/S, Xbox One, PS5 and PS4 but it’s already out on Nintendo Switch and PC. Unbound: Worlds Apart huh? Not for long. Let’s take a look. By the way we are trying a new thing concerning the X35 Earthwalker G-Blogs. See for yourself.
Unbound: Worlds Apart is all about Soli, the main character. Some catastrophe has ravaged his world. He seeks to learn more about this event. The origin of it, what happened, why, etc?. Now platformer games need to stand out from each other and do something cool like a whole new or unique mechanic. Unbound: Worlds Apart has their own thing. Soli can create portals. Magic portals. He uses these to travel between different dimensions.
Focus on the portals as that’s what Unbound: Worlds Apart is all about. So basically inside these portals, that look more like circle area space you open up, physical properties of the world elements and even characters can change. Look again at the images we put up above. So a nice green forest area but when you open a portal you see more like a fiery volcano area. Where there was grass, you now see deadly spikes etc. We do like this mechanic. Nice move Unbound: Worlds Apart.
Yes, there are dangers off course in Unbound: Worlds Apart. Besides the natural environment as a platformer has. there are enemies. Dangerous creatures that you can mess with, using your portals. Remember in the portals even the physical properties of creatures and more can change. Their behaviour can change too. So you have to deal with these creatures and it requires using a bit of your brain to do it. What’s strange is that the developers left gamers a serious warning. This has built our interest. Here’s what the warning says, “Beware of the lady bugs!” now that has to make you wonder, what kind of lady bug are we dealing with here?
Overall Unbound: Worlds Apart looks like a good game right now. We like the mechanic. We like the graphics and graphic style as it works here. We like the animations. They are good. Particle effects and glowing lights are very good too. We like how the portals are not just a cool mechanic but also brings about some new ideas and ways to handle or play certain parts. The developers ‘Alien Pixel Studios’ have done a very good job with this game. We at X35 Earthwalker, the best game designers of all time, will keep an eye out for Unbound: Worlds Apart. Now Unbound: Worlds Apart may have different reality portals but those have no impact on… the ‘Earth Walk!’
ELEX II is an action role playing game (RPG) developed by Piranha Bytes and published by ‘THQ Nordic‘. ELEX II is said to be coming out the 1st of March 2022 on the Xbox Series X, Xbox One, PS5, PS4 and PC. ELEX is back. This has caught our attention. Let’s take a look.
ELEX II is back in the “post apocalyptic science fantasy world” of Magalan. What’s happening this time? Basically the Hybrid was defeated by Jax some years ago but now a new danger is here… coming from the sky. Everything on the planet is in danger. These invaders are too powerful for Jax alone. His mission this time is to get out there and convince the many different factions to unite and work together to beat the invaders. Easy right?
ELEX II is keeping the huge open world approach which is a good thing. Players are given more freedom here. This is what the description says, “The game allows you to explore the planet of Magalan with unprecedented freedom”. Unprecedented is a serious word here. So we will hold the developers to this very word. Players have a jetpack allowing them to fly around and explore the world just like Anthem. Anthem brought the amazing in game flight mechanic and made it fun. We hope ELEX II took notes and did it just as well. Flying is such an awesome way to do things so this is good. This does bring up questions concerning the big world that players can explore. How biggish it? What things are there for players to discover. How difficult is the world? Is ELEX II going to be a difficult game? Will there be level zones? Many questions for sure but we are patient.
Let’s look at the factions. There’s: The albs, berserkers, outlaws, morkons, skyands and clerics. These 6 don’t sound impressive The berserkers basically had no technology and was very simple, medieval even but ended up getting access to magic. The morkons basically locked themselves away and don’t trust anyone or eat much. They became savages and want to destroy others. Skyands get their power from the dark elex and they seek to infect everything. Basically the bad guys. No one can beat them. The albs basically gained magic, meaning they have both magic and technology. They lost their emotions and empathy in the process. The clerics are highly technical and believe they are the only ones who can save the world, destroying those who don’t join their mission. The outlaws are the losers. They uses flex to make drugs. They get high and do whatever they want. Murder, steal whatever. the law of the strongest is their mantra.
The world is said to be intractable. Players off course will be interacting with the factions. This whole world is filled with NPCs. Listen to what the game says about them. That the NPCs will remember what you do and react accordingly. That they will join or leave your group and it’s based on how you act and what you do. they also can be killed. them dying or living does have an impact on the story. We wonder how far this goes though. What if you get everyone killed? Are there any characters that just can’t be killed? Are there different endings. Does their view or relationship with the player effect combat and in game play like troops on the road? Games try to get the ‘consequences of your actions’ mechanic and most fail. We actually don’t know a game that does it well yet. We hope ELEX II do better.
We checked out some ELEX II gameplay and it’s less than what we expected. It doesn’t look as smooth and animated as we hoped. Yes that it isn’t the final build but we can only judge based of what we can see. It should be improved drastically. The flying isn’t as good as it is in Anthem either. We will have to wait for that to be improved as well. Remember that ELEX II is suppose to be next gen open world action RPG. So off course we expect lot. The morkons look disappointing. Thought they would look more different from regular people. Judging from their description, we expected them to clearly stand out. We knew about ELEX and didn’t care overall so ELEX II has to be special to get us into it. ELEX II can be very good and has the room for it but delivering is a different story.
Overall ELEX II looks like it’s going to be an alright game. We want to be proved wrong though. We want it to be great but we haven’t seen enough though. The combat looks simple. Remember that this is still early. More work is going to be done. We are looking forward to seeing the variety in the ELEX II world. The developers ‘Piranha bytes’ have done an alright job so far. We at X35 Earthwalker will have to see what ELEX II looks like and does when it’s released. Now ELEX II may have a new threat but this threat is a simple problem for… the ‘Earth Walk!’
Evil Dead: The Game is an action adventure game developed by ‘Boss Team Games‘ and published by ‘Saber Interactive‘. Evil Dead: The Game said to be coming out in February 2022 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Evil Dead: the game is looking kind of interesting right now. Looking like another zombie game so we hope to see something special. Let’s take a look.
Evil Dead: The Game is off course based on the Evil Dead… the characters and the franchise. It’s a multiplayer focused game. A team of four characters must work together to battle against evil forces. These evil forces came from the necronomicon ex-mortis. So you know these are bad dudes. There’s quite the range of characters to choose from. You can play as lord arthur, pablo simon bolivar, Ash, scotty, “and more”. You know they have their own voice lines, dialogue, brought to you by people like Bruce Campbell. Work has gone into this game.
Now Evil Dead: The Game this can be treated as a multiplayer zombie game. After all X35 Earthwalker are the gaming experts. So you therefore know what to expect. The enemies are called deadites. The four characters must work together to survive. Exploration is needed, so don’t be a coward and sprint through to avoid stuff. Looting is a mechanic, so that means crafting is a thing. So go make the weapons you need and the weapons you want. There’s a “managing your fear” mechanic too. We would like to know more about this. The players main objective really is to find key artifacts which are needed to seal the breach between worlds.
Now working together is all good and stuff… but you can be the player to control the Kandarian demon in Evil Dead: The Game. That’s right. Someone can be that thing. It’s job is to hunt down the characters and swallow their souls. The kandarian demon can possess deadites, the environment and even the survivors themselves. This creature is clearly a problem. So watch out.
We checked out some Evil Dead: The Game gameplay and it’s what we expected. Besides the chainsaw hand, it looks like another zombie game. You swing, slash, bow and arrow, smash, shoot and fight your way through the enemies. Covering each others backs, surviving and now off course watching out for the kandarian demon who is exclusive to Evil Dead: The Game. We see clean animations and the visuals of the characters are nice. Still we see basic character design but they are based on already existing characters. Things look good. The graphics are very good.
Overall Evil Dead: The Game looks like it’s going to be good but we haven’t seen enough to make it stand out as it’s own thing from the many zombie games. Back 4 Blood is out, so you see what we mean. Off course the kandarian demon, especially being controlled by a player does shakes things up. So we will have to see how it all plays out. The developers ‘Boss Team Games’ have done a good job with this game. We at X35 Earthwalker like to see new mechanics and ideas. Now Evil Dead: The Game may have a kandarian demon but that thing gets wrecked by… the ‘Earth Walk!’
Super Sami Roll is 3D platformer game developed by ‘Sonzai Games‘ and published by ‘X Plus Games‘. Super Sami Roll is said to be coming out the 9th of January 2022 on the Xbox Series X/S but it’s already released on the Nintendo Switch, PS5 and PC. Super Sami Roll definitely reminds us of something and it’s good to see someone try this and hopefully do it well. Cute characters and quite an adventure up ahead. Let’s take a look.
Super Sami Roll is all about a big rescue mission. Sami is this small lizard but looks more like a relative of totodile from Pokemon with the head of a gible. Combine totodile and gible and you have Sami. Cute creature. Sami is trying to save Vera. Vera looks like a squirrel but can spread her arms to stretch out skin to be like a parachute and fly. We hereby declare her a special squirrel. So yeah, she’s special. What she really is, doesn’t matter now. Now by looking at this game you would instantly think of Super monkey balls. Super Sami Roll, Super Monkey balls. Yeah. There are rolling physics based movement too, so players will need to get use to that. We also thought of Super Mario sunshine and oddysee.
So there’s the straight up run, move, jump and platform around. There’s also the rolling around part where the physics really take effect. Sami can also use his tongue as a mobility tool. He can latch on to things to pull himself in the direction, get over thing, make big jumps, etc. The worlds you platform and get through are very colourful and cool looking. They range from deserts, green fields, Icelands and even a volcanoe. Just take a look at these levels. They scream those mini stages in super Mario sunshine. It’s floating platforms and islands that you jump, leap, run and tongue across. It’s platforming for sure. We wonder if there are power ups and upgrades for Sami or new forms of mobility for Sami himself.
He can fast roll like sonic too. Sami has quite the skill set righty now. Things get better though. You can customise Sami too. Unlock items like hats, an ankh, pirate hook, spelunker hat and more. So your Sami can be your own. There’s nothing complex here and Super Sami Roll seems like a very easy game. Too easy. There’s also a multiplayer mode in Super Sami Roll. The multiplayer is like the Super Monkey balls multiplayer. There are levels for players as balls to navigate and reach the end. What’s better though is that you are all playing on the same level at the same time. Even the introduction t the levels in Super Sami Roll is basically the same as Super Monkey Balls. The camera has a rotating view of the level before going right to the start to begin.
We checked out some Super Sami Roll gameplay and it’s what we thought it would be. It’s a very cute game. The enemies look more silly than actual threats. There’s a variety of enemies.from those that act like traps, to those who chase you if you get too close. The enemies suit the environment they are in. Ice area has an enemy who pushes a big snowball around. A dark forest like area has a vine type creature that can be used for platforming. Super Sami Roll is said to have multiple secrets and even some unlockable modes. Unlockable things are good in video games, something that many modern games have forgotten about. Sami Super Roll looks like it’s got a good amount of stuff going on. How big the levels and worlds are, we aren’t sure.
Overall Super Sami Roll looks like a very good game for sure. It’s clearly got some inspirations from the good games we mention. There’s big colourful levels that look real cool. We like the cute characters and what this adventure looks like. We like that there’s multiplayer. It just looks like a fun nicely polished game. The developers ‘Sonzai Games’ have done a very good job with this game. We at X35 Earthwalker will keep an eye out for this game to see what’s up. Now Super Sami Roll may have rolling physics but those do not apply to… the ‘Earth Walk!’
Scarlet Nexus is awesome. It’s an excellent game for sure. X35 Earthwalker confirms this game. People aren’t talking about it much and that’s a shame and a sign of how simple thinking gamers are now. If it isn’t a big fancy explosions shooter game, or a long time series, it gets sort of ignored. scarlet Nexus is a game we definitely recommend to all. This isn’t the full review as we want to focus on one aspect of this game. The combat. The combat is amazing but more specifically what you can do. Let’s take a look.
Scarlet Nexus combat reminds us of Final Fantasy XV. You fight with your allies and work together to face the enemies. In Final Fantasy XV you had Ignis, Gladdiolus and Prompto. In Scarlet Nexus you have the choice later on of 9 allies. Now Final Fantasy XV has the best combat gameplay, so Scarlet Nexus having something similar is literally a good thing. You fight while your allies move around and attack on their own. You can change their combat behaviour or tactics as they are called. Either have one or both attack the same target you attack or go for another, get defensive, or do whatever you they want etc. Giving players control and options is good. There’s more though.
There’s also the SAS. Not the special forces of the UK. The SAS is basically a system where the people with powers can link and share their abilities with each other temporarily. So someone with pyrokinesis can temporality use electricity from an ally who has electrokinesis. So you can use your allies powers which are, pyrokinesis, clairvoyance, teleportation, sclerokinesis, Invisibility, duplication, hyperspeed and electrokinesis. You can use any one of these as long as they are charged up. When using them, they drain down and when not being used, recharge over time. Your allies gets new abilities as you bond with them as in become better friends. They get new abilities and effects that help you out. For example. If you get your people to level three, you unlock the ability to call them in to do a special attack which is powerful and can lead to a mind crush real fast.
Here’s where things get crazy. The combos! You know how you can attack, use your abilities then bring in Prompto to weaken the enemy, then Ignis with a link command to do an all out team attack, then use your armiger to keep up the pressure and immense damage while you build up more meter, so when armiger runs out, you can call in your friends again. Scarlet Nexus has the same thing. You can strike an opponent, then call in Hanabi to give your attacks fire and flame effects to set enemies on fire and increase damage. You can then call in Tsugumi to do her combo vision to deal big damage and stun the enemy. Then call in Gemma to do his combo vision to smash the enemy and knock them over. Then beat on the enemy some more. You activate duplication so you hurl double items and do more damage. Then the enemy gets up so you activate sclerokinesis to completely negate damage, all the while your other SAS abilities are recharging, so you can do it again. It doesn’t end there. There’s more.
There’s another ability. The assault visions. These are powerful attacks from your allies that only trigger when you attack an unguarded enemy. When that happens you get prompt command. Hit the buttons and then your ally does a powerful attack that knocks even bosses down or stun them. Our favourite is definitely Tsunami’s. Her one is like the strongest pistol fire ever. Even Prompto from Final Fantasy VX will have to take her seriously with that ability. Throw these all together and you completely overwhelm even bosses if you play it right. You start of with four options but later in the game you get all the characters and thus multiple combo visions, assault visions, SAS abilities, added defence and string them along nicely. We know there is also brain drive and brain field but we won’t talk about those here. In fact you can use brain field as the ultimate ender.
So yeah, just wanted to talk (write) about Scarlet Nexus and it’s awesome combat system. The enemy hit real hard and can kill you within seconds if you aren’t careful. Yet you have numerous many powers to the point where you truly feel powerful or maybe over powered at some point. Master it all and you can’t lose… well you can, not X35 Earthwalker. X35 is a superior gamer to you after all. Now you may have numerous powers in scarlet Nexus but even with all of those, you don’t stand a chance against… the ‘Earth Walk!’
A Memoir Blue is a you could say is an heavy story telling adventure game. Interactive fiction. Developed by ‘Cloisters Interactive’ and published by ‘Annapurna Interactive’. A Memoir Blue is said to be coming out the 10th of February 2022 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Here’s a serious story. Let’s take a look.
A memoir blue is clearly another big story experience. This is how it’s described, “A song from years ago triggers a flood of memories for champion swimmer Miriam. Embark on an evocative journey through her turbulent childhood and the complicated relationship she shared with her devoted mother.” It’s an adventure yes, especially for the main character but we are going for the ride.
Remember that Annapurna interactive was also publishing Twelve Minutes, that same game that went viral and many people were watching and playing it. So we do have some expectations for A Memoir Blue. It’s interactive so players will need to click here, move there etc. Games like this will require focus and attention. The story is revealed and information is in the details.
Now A Memoir Blue sounds like it’s going to be a serious game. In terms of theme, emotions and story. It says, “turbulent childhood and the complicated relationship she shared with her devoted mother”. This alone tells us what to expect. It’s not going to be an all sunshine and rainbows type thing. Expect hardships, sacrifice, shocks and more.
We noticed the graphic style change, in A Memoir Blue, from when we are controlling the main character in the present versus past recollections and the flood of memories. Many believe that a parents love for their child is something serious. Specifically a mothers. This should play out here. Our character becoming a champion swimmer isn’t a easy thing, she must have pushed, trained and worked real hard with a supportive mother by her side. A Memoir Blue’s story has the potential to be big.
We checked out some A Memoir Blue gameplay and it’s not exactly what we expected.m It definitely seems more visual based than reading. We like the relatable factor concerning how this whole adventure happened in the first place. Sometimes, all you need to hear is that one song, play that one game, hear a certain line and it brings back some memories… good and not so good. So we can believe and relate to that.
Overall A Memoir Blue seems like it can be a good game. We hope it isn’t all visual, as in sit back and watch. It’s a video game after all, get us involved. We like how visually good the environment looks. Nice graphics for sure. We are very unimpressed with the character model design. Lame. The developers ‘Cloisters Interactive’ have done a good job here. We at X35 Earthwalker will have to keep an ear open for this game. Now A Memoir blue may have a deep story but it’s real shallow compared to… the ‘Earth Walk!’
Asteroids: Recharged is a action arcade shooter game developed by Sneakybox and Adamvision studios but published by Atari. Asteroids: Recharged is said to be coming out the the 14th of December 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Asteroids is back and it’s coming new stuff. Let’s take a look.
Let’s keep this simple with Asteroid: Recharged. It’s Asteroid. Like come on. If you don’t know what this game is then we don’t want to help you. Just open up another page on your search engine and type in ‘asteroid game’. You’re welcome. Now concerning the rest of y’all who aren’t uncultured swine, read the rest of this G-blog post. Asteroid is back and modernised. This includes new, better controls and off course superior graphics.
Asteroid: Recharged is not just controls and visuals. There’s new gameplay mechanics and features too. There’s new power ups and weapons to help you. There’s rail guns, spread shots and even reflector shields and more. There’s not just asteroids. There’s these annoyingUFOs that have some anger issues. They are after you. So take them down… if you can.
We checked out some Asteroid: Recharged gameplay and it’s what we expected. You are the computer cursor arrow thing. You move around, dodge, stay alive and blast everything really. The UFOs look stupid but they don’t care. They want to kill you. The best thing about Asteroid: Recharged is that there’s local co-op… unlike Halo Infinite. Every mode gives the option for local co-op. Excellent decision.
Overall Asteroid: Recharged looks like an excellent game. Simple game but seems to work well. The action can get serious when asteroids start closing in from all around. We like the visuals of a destroyed large asteroid. Looks excellent. Modernising old retro games is an easy job and are mostly done good. The developers ‘Sneakybox’ and ‘Adamvision studios’ have done an excellent job. We at X35 Earthwalker will have to just wait and see what Asteroid: Recharged will do. Now Asteroid: Recharged may have been modernised but what’s always modern is… the ‘Earth Walk!’