Eldrador Creatures Shadowfall is a tactical turn based game developed and published by ‘Wild River games’. Eldrador Creatures Shadowfall is said to be coming out the 5th of March 2025 on Xbox Series X/S, Nintendo Switch, PS5 and PC. X35 Earthwalker believes family friendly fun games are needed. Eldrador Creatures Shadowfall needs to impress or hook right here. Let’s take a look.
The story in Eldrador Creatures Shadowfall is very simple. This creature filled world is in danger. Some unknown and quite shadowy threat is behind it all. so off course it’s up to the player to lead a group of combat ready creatures monsters to take own this danger and save the world.
Eldrador Creatures Shadowfall straight up just looks like a fun and colourful creatures battles. turn based off course and judging by the grids and options, a tactical one too. We hear that there’s over 100 levels. so there’s quite a lot for players to do and lots of opportunities to try out and adjust tactics.
Over 100 levels but 4 different locations. Eldrador Creatures Shadowfall has open locations for players to actually explore. There’s off course a jungle… an overgrown one (Groundskeepers aren’t doing their jobs). A lava world with all the heat you can or cannot handle. A stone world that’s been described as “indestructible”… we will see about that. Last is the Ice world which to no ones surprise is cold. Bring a jumper.
We checked out some Eldrador Creatures Shadowfall gameplay and it’s what we expected. Build your team of 20 creatures. Each creature off course has their own skills. They can off course get stronger and more effective as they battle. attacks to attack a row, clear a lane, attack while moving etc. There’s definitely room for tactics here. A cool rock golem creature stands out. Just looks like some fun stuff.
Overall Eldrador Creatures Shadowfall just looks like a good game. Simple honest fun with a straight forward story. Nothing crazy. Most importantly is that it’s family friendly from what we can see. Graphics are good and the details are alright. The animations are good too. The developers ‘Wild River games’ have done a good job so far. We at X35 Earthwalker will just have to hear what happens with this game. Now Eldrador Creatures Shadowfall may have numerous battle ready creatures but none of them stand a chance against… the ‘Earth Walk!’
FragPunk is a 5v5 Hero Shooter game developed and published by ‘Bad Guitar Studio’. FragPunk is said to be coming out the 6th March 2025 on the Xbox Series X/S, PC and PS5. X35 Earthwalker definitely has his eyes on this game. FragPunk is out here trying to stand out in this genre. Let’s take a look.
FragPunk right of the rip makes it clear what make it stand out from all the rest out there. FragPunk pretty much guarantees that no two matches will be the same thanks to the card system that they have. These shard cards are literally game changers. There’s over 100 from what we hear. These cards can change the jump height of players, introduce chain lightning for that spread damage, bring fire into play, or even reverse the roles of attackers and defenders. That is crazy. You want crazier? Then how about the ability to resurrect your entire team.
All the focus needs to be on the cards. Well majority of the focus. Look at the cards above for some more examples. Blade Master makes it so that players have to avoid you. You can deflect bullets and melee attacks. Avoid that player. Knowing that a player has the blaze, changes how you play that round. Chain reaction will force the enemy team to spread out. They can’t wolf pack as the chain lightning will punish the whole squad. Dragon’s breath buffs the fire damage for shotgun weapons. So just getting tagged once is more than enough to make you ‘one shot’ and therefore vulnerable. Death’s Embrace is the worst though. If you health goes below 50% then you are done for. The reaper… of the cards (Let me know if you know the reference), will come and reap some cheeks. Also the cheeks of nearby friends. Do you see the deadly combos already? Dragons breath to easily get enemies low health then the reaper shows up. We already got combos in mind for FragPunk.
It’s been estimated that 2 1/2 mins is the length of each round. FragPunk timing. This time actually means quite a bit. More players will be moving with speed. This means things have to be done fast as well. Combine that with the short time to kill and you have quite the situation. Players will have to have reactions for sure. This also brings up the problem of PC players. In games like this PC has an advantage. Many console players don’t want to play with PC players for multiple reasons. Hopefully FragPunk gives players the choice concerning cross platform. Turn it off for players who don’t want it.
There’s currently 12 characters in FragPunk and each one of course has their own abilities. So those who are familiar with Valorant should understand this quite easily. Some characters can gather information while others have the means to set traps. Then on top of that there’s 17 different weapons. Some weapons have special abilities. For example, a gun might actually shoot faster over time. Some weapons got the burst. figured out what this means yet. The combinations are seriously high. Over 100 cards with different effects, 12 characters with different abilities, with 17 different weapons, some of which have abilities. There’s going to be crazy diverse situations to create… and face. Players need to learn fast.
We checked out some FragPunk gameplay and it’s what we expected. We also expected great maps from FragPunk and it looks like it. The maps aren’t just simple designed maps. There’s visual effects like graffiti, stylised and realistic textures, collages too. Animations aren’t top tier for todays standards. The pace of matches set good for what’s shown. The cards will keep things engaging and entertaining for a long time. Just discovering all the cards will be an adventure in itself. Card use animation is cool though. FragPunk has the means to be better than other Hero Shooters but developers must never forget the fun factor.
Overall FragPunk is looking like a great game right. It definitely looks fun. Xbox players especially will be in for a great time. Colourful games and maps are more of our kind of thing. We want a Pro Shooter that’s fun and NOT PC focused or advantaged. Simple solution but no developers so far are as good as X35 Earthwalker. The developers ‘Bad Guitar Studio’ have done a great job so far. We at X35 Earthwalker will keep an eye on this game. Now FragPunk may have game changing cards but those cards have no effect on… the ‘Earth Walk!’
The Relic: The First Guardian is an action role playing game developed by ‘Project Cloud games’ and published by ‘Perp games‘. The Relic: The First Guardian is said to be coming out in 2025 on the Xbox Series X/S, PC and PS5. X35 Earthwalker looks forward to seeing what this game has to offer. The Relic: The First Guardian needs to have a stand out factor. Let’s take a look.
The Relic: The First Guardian is set in Arsiltus. Players control what’s called the ‘last guardian’. Basically Arsiltus got swallowed up by the “void created by the destruction of the great relic” which turned it into the land of death. So yeah, a nice place to live and hang out in. So yeah the mission is simple. Get to work as the guardian, collect the pieces of the great relic and then close the void.
Already The Relic: The First Guardian has some factors that make it different. For starters there are no levels for your character. Instead what determines your strength will be your items, crafting and even runes. It’s how you built and equip your character. So no level grinding here. The Relic: The First Guardian is also described as semi-open world. So exploration is still a factor.
Action is a big factor here. The amount of emphasis on the action is real. The Relic: The First Guardian even describes players having “action-packed experiences”. Ruined damaged worlds like this are off course going to be loaded with threats, dangers and things that just want to kill you. This is further supported by the movement speed of the guardians. The speed is there. Definitely like to see it.
We checked out some The Relic: The First Guardian gameplay and it’s what we expected. It’s all action and it does it very well. There are 5 different types of weapon options and they definitely change how you fight. From big heavy swings that crush through bodies and armour. To high mobility even jumping attacks and using items. To even a powerful shield and bash to disrupt and set things up. It’s quite satisfying to watch. A lot of effort went into the effects. For example if a big foe smashes the ground with an attack, expect debris, grass or whatever to be launch and fly off with each strike. Very well done. Looking intense.
Overall The Relic: The First Guardian is looking like an excellent game. The graphics are excellent. Very very good for todays standards. The animations are top tier by the looks of it. Good work went into that. The effects of attacks and the environment is excellent too. This already showing that The Relic: The First Guardian is a good game based on design standard. There is off course more things to see. Especially concerning the story and bosses. The developers ‘Project Cloud games’ have done an excellent job so far. We at X35 Earthwalker will keep an eye open for this game. Now The Relic: The First Guardian may have excellent design standard but it’s way below the standard when compared to… the ‘Earth Walk!’
ENDER MAGNOLIA: Bloom in the Mist is a 2D Metroidvania RPG (Role Playing Game) developed by ‘Adglobe‘ and ‘Live Wire’ but published by ‘Binary Haze Interactive‘. ENDER MAGNOLIA: Bloom in the Mist is said to be coming out the 23rd of January 2025 on the Xbox Series X/S, Nintendo Switch, PC, PS5 and PS4. X35 Earthwalker has a long history with Metroidvania style games. ENDER MAGNOLIA: Bloom in the Mist is here with something to show.
ENDER MAGNOLIA: Bloom in the Mist is set in what’s called the ‘Land of Fumes’. This place is special. It’s called a superpower. Like a powerful leading nation. Tons of magical resources are available here. Now to increase progression and advancement concerning the kingdom, the homunculi are here. They are “artificial life forms”. Of course something has to go wrong. Toxic fumes from underground has messed with the homunculi causing them to go mad. Now they are basically monsters. Watch out.
Players control Lilac in ENDER MAGNOLIA: Bloom in the Mist. Lilac is a Attuner. She has the power to save the homunculi. You wake up in what looks like a storage in a lab. You aren’t alone for long but encounter a homunculi who definitely has something to do with the ruin of the kingdom. Time to work together and recover lost memories… your memories and even find your friends. Assuming you have friends. Yes These events take place decades after the “Rain of Death”.
Now certain fans who have been paying attention will recognise the style of this game. Remember Ender Lilies? Yeah. That’s right. The combat in ENDER MAGNOLIA: Bloom in the Mist is said to be a step up from Ender Lilies in terms of both “gameplay and exploration”. Players will be fighting with the help of their companions… so make sure to get them. There’s also additional difficulty levels. This means more options for the players. The babies can play on easy difficulty while the real players play for real. Shots fired.
We checked out some ENDER MAGNOLIA: Bloom in the Mist gameplay and it’s what we expected. It;’s definitely a step up from Ender Lilies. There’s said to be 30 different skills that you can receive from your companions. So you already know there’s variety in the combat styles. There’s also lots of relics, items and equipment. Get them and also upgrade them as well. The combat is looking good too. The big boss enemies are bringing some intimidation. Also looking like a high risk fight too. Hopefully things match up… if you know what we mean.
Overall ENDER MAGNOLIA: Bloom in the Mist is looking like an excellent game. You can acquire a mount which can just push its way through foes. Defeat powerful enemies and get companions. Time your dodges and rolls for evasion. Truly get into some serious scraps. A nice looking map but not great. The animations are nice as well. There’s quite the story here and they clearly want to make it deep and sort of dark too. The squad who worked on the music for Ender Lilies, Mili, is here as well to compose more music. The developers ‘Adglobe and Live Wire’ have done an excellent job so far. We at X35 Earthwalker will have to hear what this game truly brings to the console. ENDER MAGNOLIA: Bloom in the Mist may be trying to bring an upgraded experience but it’s still too low for… the ‘Earth Walk!’
The Blood of the Dawnwalker is a dark fantasy RPG Role Playing Game developed by ‘Rebel Wolves‘ and published by ‘Bandai Namco‘. The Blood of the Dawnwalker is said to be coming out… figure it out for yourselves, ya bums. It is coming out on the Xbox Series X/S, PC and PS5. Next Gen only by the looks of it. X35 Earthwalker off course has his thoughts on this game. The Blood of Dawnwalker looking to bring some crimson to the gaming scene. Let’s take a look.
The Blood of Dawnwalker is set in the 14th century, so already things suck. 14th century Europe, so weird times too. So expect wars, bloody conflicts, bad news and even diseases… oh and don’t forget the black death. Players take control of a dude named Coen. He’s surviving in Vale Sangora which is based in the Carpathian Mountains.
It’s quite obvious but vampires are here. They were always here. But now making their move for real. They are taking down feudal lords and all about power. Apparently the whole game takes place over 30 days (No Pikmin). Completing missions is what progresses the time here. So get to it already. We can see you complaining already. Don’t worry there is no hard time limit or anything. Take your time. By the way The Blood of Dawnwalker is an open world game. Meaning there’s lots to explore, travel around and discover… hopefully.
So The Blood of Dawnwalker has a split gameplay style. During the day your just regular bum Coen. You can chill, talk to people, gather information and resources. Night time is where the action truly is at. Time for battle. You must face other vampires, that’s right you become one too, but also creatures… dark creatures of the night. That keep men, women and children up at night. Coen can do it because he is the dawnwalker. Now let’s make this clear… a dawnwalker is way inferior to an Earthwalker. That’s a fact.
We checked out some more about The Blood of Dawnwalker and it’s looking good so far for real. Graphically The Blood of Dawnwalker definitely looks good. Not top 5 or anything but definitely good… unless you’re a difficult to please whining child. The Blood of Dawnwalker is developed on Unreal Engine 5. The alpha gameplay they showed in the cinematic trailer was promising. There is some problems concerning the powers of the vampires. Concerning how to beat them. Trailers like to hype up heroes or villains and make them seem so powerful but lack muster in game fight. It also leads to questions concerning why they stay in the background when they got their abilities.
Overall The Blood of Dawnwalker is looking like a very good game so far. We like that Coen isn’t just action but there’s also a choice he has to make. The dark powers or his humanity. Is any of this worth his soul? Remember what Jesus said about gaining the whole world but losing your soul. Think about it ya bum. We like what we have seen so far but still have questions. Questions concerning the gameplay by day, the combat, some of the enemies, the big boss etc. Regardless we always get our answers. The developers ‘Rebel wolves’ have done a very good so far. X35 Earthwalker will keep both ears open concerning this game. Now The Blood of Dawnwalker may have a dawnwalker but always remember that they are inferior to… the ‘Earth Walk!’
Avowed is an Action Role Playing Game developed by ‘Obsidian’ and published by ‘Xbox Game Studios’. Avowed is another big Xbox exclusive banger. More updates about Avowed are known and it builds more excitement. X35 Earthwalker is definitely keeping his eyes on this game. Hour long gameplay near the end. Let’s take a look.
Avowed of course is said to be coming out the 18th of February 2025 on the Xbox Series X/S and PC. Remember that Avowed was delayed to give it more space and more time for improvements and refining. We agreed with that move and glad it was done. Quick fact about Avowed is that it’s set in the same universe as ‘Pillars of eternity’. Look it up for yourself.
Now Avowed has been described as a first person game but, like Starfield, you can toggle to third person. So the choice is yours. Right away we believe first person would be better. The living land is said to be a dangerous place. The level of danger isn’t clear though. Of course Avowed is using Unreal Engine 5, which explains why some say its graphics and visuals are better than even Elden Ring. The game does look good. Vibrant especially with the flora.
Players are an envoy of the emperor os the Aedyr Empire. Your mission is to check out and investigate the Dream Scourge, which is basically a spreading plague. Freedom and play style is of good variety as there’s suppose to have be a “intricate dialogue systems”. Even the character background and traits have an effect on the story, characters and dialogue. This again reminds us of Starfield where certain traits and even skills unlocked dialogue options and change certain things. We hope Avowed takes it to a higher level though. Players should also take full advantage of camps. Set up a camp and build that party. Build the bond and socialise. RPGs like this like to have parties and Avowed is no different.
Now the biggest factor for us concerning Avowed right now is definitely the combat. We hearing that Avowed has a flexible combat system. Players won’t be restricted and can change it up quite easily. There is the famous dual wield weapons system. Halo 2 players should be happy about this. For example you can be casting spells while swinging at foes with a melee weapon or some form of ranged combat. Now that’s innovative. Imagine dual wielding spell casters. Now that’s some magical stuff. Even Harry Potter not doing that. Heck, even bow and arrows got an upgrade. Fully taut strings for strongest shots or release earlier for less damage but quicker fire rate. Now jumping and exploring is a big thing in Avowed. Players are quite nimble so make sure to use it. Keep an eye on your waypoints and Xbox players make use of those D-pad short cuts.
Now on top of all that Avowed has that variety. There is some “light stealth elements”. This is good as it gives players other ways to play. Sometimes stealth is good. For example players can lie prone in grass or similar vegetation and you become hidden. This allows for easy shots with the bow and arrow or more. We also know that even though there’s magic and spell casting, that magic system can be very physical too. This makes sense. Powerful magic users will also learn how to do combat with magic in close range. Naturally the weakness of magic users is that they are so vulnerable when you get close. Glad to see that Avowed aims to deal with that problem. We hope to see magical ramming attacks or maybe a loaded explosive punch just like in Immortals of Aveum.
Quickly, if you’re wondering about X35’s views on avowed and that drama then listen to our podcast episode on the matter and more right here.
We checked out even more avowed gameplay and it’s mostly what we expected. There’s so much about Avowed that we like. We like the spell variety from straight up attacks to elemental ones to ones that buff you to ones that debut your foes. We hope for true variety though. Can they get it right? The “Leaden Key” is a biog factor here and the influence it has on the world. Those who played the Pillar games (we mentioned this earlier) will see connections here. We definitely are fans of open world games. Avowed is aiming to be the most amazing one yet. They claiming to have more immersive world building than Pillars of eternity, powered by Unreal engine 5 and “highly detailed interiors”. There’s also a variety of biomes and locations. We hear each region will have its own “unique aesthetic and challenges”. Exciting.
Overall Avowed is looking like a fantastic game. It’s our most anticipated one in the near future. We have some concerns with some gameplay elements and off course the true range and scale of the magic system but from what we have seen it’s looking real good. We know that the lore is there and it’s going to be deep. We like reading over here. Best off course is the Bible (FACTS!!!). The developers ‘Obsidian’ have done a fantastic job so far. We at X35 Earthwalker are keeping our eyes on Avowed. Now Avowed may have dual spell casting but dual isn’t enough to match… the ‘Earth Walk!’
Pragmata is an action adventure game developed and published by ‘Capcom‘. Pragmata is said to be coming out 2024 on the Xbox Series X/S, PC and PS5. X35 Earthwalker enjoyed seeing all new IPs being made and released out there. Pragmata is out here trying to make big boom in the gaming world. With Pragmata, expect space, and hopefully a deep story. Let’s take a look.
Pragmata is set in “near-future dystopian world”… on the moon. Already Pragmata sounds unique. There’s two main characters here. A grown man in the chunkiest space suit armour. Gamers who like the chunky boy build will be happy. The other character is this little girl?… Is she human? What’s going on here. Her name is Diana. Space dude is protecting her and at times literally carrying her. These two make quite a strange combo. Make no mistake though. Diana isn’t some helpless useless ally. More on that later.
Remember that Pragmata is an action game. Sprint, run, thrust, clash and off course shoot your foes who are mechs and sci-fi threats. We have seen large foes try to crush you but speed and mobility is used to evade. Explosions are going off and dodging is required. so the action is definitely here and we want to see more.
We are glad to see that there is already some capitalisation concerning the setting. The whole being set on the moon also allows for some lovely environmental views. As you progress you also have opportunities to see the earth in the distance from where you are. Like a constant reminder. It’s a lovely view and effective.
The other main part of Pragmata is the story. We keep hearing that Pragmata has a “deeply profound story and setting”. So clearly it’s a story for deeper thinking, mystery and of course the big reveal/twist. There should also be some emotional elements as well. Maybe some players will shed a tear at what will happen. We definitely have a good idea of what the story and direction is going to be. X35 Earthwalker is the smartest person in the world after all.
Remember Diana? What we said about her? Well she’s clearly special. It’s like she’s interacting with data and controls out of thin air. This alone should tell you about her. She is also capable in combat as the space dude asks for some help during combat. she can make some things happen and make you wonder what she is truly capable off. There’s mysteries here and Diana is the biggest visible one.
We checked out some Pragmata gameplay and it’s pretty much what we expected. Multiple things reminds us of Vanquish. We wonder if Pragmata will match that level of speed and action. The thrust remind son that thrust ability in Halo 5 Guardians. We are seeing some good elements and mechanics here. We like the setting, we like the weapons, we like Diana even. We like the earth in the distance, we like the duo combo and more. We don’t like some of the robots as they look weak, not intimidating. We do like the weaponry though. We looking forward to more.
Overall Pragmata is looking like an excellent game. The whole moon setting and seeing earth in the distance alone is such a cool touch and impact to the game. Expect flashy moments, good combat and somewhat of a tag team system. This allows quite a lot of opportunities. Hopefully Capcom knows how to capitalise on it and take the game to a higher level. The game got delayed but sometimes that’s needed. Do what you got to do to make the game awesome. The developers Capcom have done an excellent job so far. We at X35 Earthwalker will keep an eye open for the game. Now Pragmata may have a deep story but it’s not impactful enough for… the ‘Earth Walk!’
Mechwarrior 5: Clans is a mechs simulation action game developed and published by ‘Piranha Games‘. Mechwarrior 5: Clans is excellent. Truly a level up from Mechwarrior 5: Mercenaries, which was also a fun game. X35 Earthwalker has dived in and a lot has happened. This just might be mech battles… at its finest. Let’s take a look.
Mechwarrior 5: Clans right off the gate does some things differently and even adds new things. First of all the game got these cinematics going on that previous Mechwarriors’s didn’t have. The story has more real characters with very different personalities. The chemistry is there and believable. Being good friends and better comrades, caring about each other, taking jabs at each other, laughing. They feel like a squad. To the point that when a previous member earlier in the game was having doubts and struggles but died in his exam, the group felt it and it still did hurt. There was some impact. This is a big deal for Mechwarrior 5: Clans as this whole character thing was never at this level with previous games.
For example some can understand the situation that Liam is in. Descendant of a super famous important figure in their nations history and so getting compared all the time, held to high standards all the time. Makes one mistake or does something different and gets called out by command ALL THE TIME. Told he’s disgracing his blood line… ALL THE TIME. He feels invisible. The only see the ancestor and not him, even though he is talented himself. That sucks. Reminds us of Sam Coe from Starfield in a way. Naomi has her own story with her previous squad and it does show in her behaviour with the team. She is new and doesn’t have that chemistry. She is also older than them and when you get into the game you can see why this does effect things top some extent.
There’s also pilot upgrades for the characters. For example there’s evasion which increases the chance of enemy incoming fire to miss. Powerful stuff. The command wheel has been improved and it’s way easier to access on console. This makes adjustments much quicker and adds to the whole simulation gameplay of Mechwarrior 5: Clans. Players can use Override in serious situations to prevent an overheat shutdown. Throttle Decay as well for players to decide based on how they want to move. Tell your entire squad to be passive and not attack enemies they see… maybe for some stealth. There is a stealth mission after all.
Then there’s the map. Y’all should know by now that X35 Earthwalker loves a good in-game map. The map is very good in Mechwarrior 5: Clans. Updates real time, accurate information, Tracking of enemies and the map doubles up as another place to give instructions to your team. Direct whole team or specific members to certain locations. Get them to use a ammo or medical bay for the mechs or even to guard an area. It’s a lot but take the time to learn and don’t be hard on yourself. This map is very useful. Again adds to the whole mech simulation of Mechwarrior 5: Clans.
Mechwarrior 5: Clans has 5 player co-op. So you and the crew can all get in there and blow up some mechs together. Mechwarrior 5: Clans getting some work with the latest Unreal Engine. To add more tactics to the combat Mechwarrior 5: Clans has “dynamic destruction”. So shoot the buildings, structures, boxed and whatever to expose enemies, tear down cover and more. Use your head. To this day it’s still satisfying to target and take out a mechs legs for the whole things to come tumbling down.
Mechwarrior 5: Clans forces players to make wise decisions. You can select the missions in the order that you want but you must read them for the details. Maximum tonnage matters, location matters and the type of mission more so than before. For example in the opening missions after complete the first two available missions two more are available but one is too hard for players. Attempting it will lead to failure unless you play super safe and long range. There’s technically an actual order to the missions and players should figure it out. Make sure to do wise purchases and use your merit points to benefit your squad with the repairs.
Getting your hands on new mechs feels satisfying. Different builds, different tons, different weapon locations etc. All lasers or more ballistic weapons? Then there’s the whole change your weapons, swap things around, replace etc. The problem seems to be the same as Mechwarrior 5: Mercenary. There isn’t enough room and freedom for mech customisation. You have to do so much sacrifice just to add certain weapons. Definitely need more freedom with these mechs.
The mech combat in Mechwarrior 5: Clans is quite punishing. If your weapon is on your right hand, be aware that your right arm can be destroyed in combat, therefore losing your ability to use that weapon. If a leg is destroyed then mobility will be affected. The HUD is loaded with mech information. You can keep track of the mech damage and which parts specifically. Protect yourself for real. Foes sometimes be targeting for real. Annoying but make sense.
Mechwarrior 5: Clans is so far excellent. We aren’t in deep enough yet but there’s msg much more for us to discover and experience. The combat is gun. The variety in missions was interesting and allowed for different pacing. We don’t like how over the top some missions are though. They send so many mechs at you that it becomes an unfair endurance battle. Those aren’t fun. We definitely liking the diversity of characters in the game. People of different ethnicities, which is something that gaming needs. They also handled it right. No forced dumb lessons or anything. They are all people and that’s that. X35 Earthwalker is looking forward to experiencing more. Now Mechwarrior 5: Clan might have excellent mech gameplay but it’s not deep perfected enough for… the ‘Earth Walk!’
Beyond Hanwell is an Action Adventure Horror game developed and published by ‘Steelarts Software‘. Beyond Hanwell is said to be coming out the 18th of November 2024 on the Xbox Series X/S, PC and PS5. The early access was earlier this year. X35 Earthwalker knows a thing or two about Westminster in London. Those brits are strange. Beyond Hanwell wants to bring some horror to these crazy streets. Let’s take a look.
Beyond Hanwell is off course the sequel to ‘Welcome to Hanwell’. Now it’s time for the players to go deeper into Hanwell. More mysteries here than last time. So yes Beyond Hanwell is set after the events of Welcome to Hanwell. Now not only do players get to go back to Hanwell but ho beyond that. The surrounding areas but best of all Westminster in Tokyo- we mean London. There’s even a significant “enigmatic” character here known as “The Director”. What’s their stake in all this?
Now this series needs got make sure to take things to the next level. To this day we haven’t even heard of welcome to Hanwell. So this is another opportunity. We want Beyond Hanwell to bring the heat… well it’s London so maybe bring the cold. Combat for sure has got an upgrade as there’s now an all new system for it. Dual control melee. After landing a strike then combo up. Of course the survival aspects of games like this. Scarce amounts ammo and weapons. Make them work, make them last.
Creativity is needed though as environments can at times have the means to defeat anomolies. They can be crushed, set on fire off course and even electrocuted. Use everything to your advantage. Melee, shooting and environmental hazards. Oh and don’t forget the Minimal HUD design. Beyond Hanwell is out here trying to do things different and one of them is the whole immersion factor.
We checked out some Beyond Hanwell gameplay and it’s what we expected. We like the variety of areas and that they have different enemies and also boss fights. Now if you like Resident Evil then you should be fine in Beyond Hanwell. Already this is way more interesting than silent hill. Much better combat than Silent Hill 2 remake. We definitely how fast things can get and the action intensity. There’s times of slow and survival and then times of fast action. Block melee, double up, shoot etc.
Overall Beyond Hanwell looks like a great game so far. Its fast paced moments does remind us more of Doom 3 and Doom 3: Resurrection evil. A pace for sure. We do wonder about the difficulty of the overall game but fun factor is more important. Graphics look good for the current times. Animations are good too. Impact in melee is a hard thing to master but it does look good here too. The developers ‘Steelart software’ have done a great job so far. We at X35 Earthwalker will keep an eye open for this game. Now Beyond Hanwell may have dark mysteries in London but it’s not mysterious enough for… the ‘Earth Walk!’
VED is a Turn based Role Playing Game developed by ‘Karaclan Studio’ but published by ‘Fulqrum Publishing‘. VED came out the 14th of November 2024 on the Xbox Series X/S, Xbox One, PC, Nintendo Switch, PS4 and PS5. VED arrived strong with a unique and demanding attention graphic style. X35 Earthwalker truly enjoys unique things in gaming. Let’s take a look.
VED is all about a young dude named Cyrus. Cyrus is a hero who showed up in Micropolis, an active city. Reason? A new line basically. Wouldn’t be a video game unless something wacky happens. Cyrus learns that he can teleport between two interconnected worlds. One is the regular human world while the other is a magical world full of floating islands (always cool), dangerous monsters and some strange creatures. This is already sounding like an adventure. Cyrus is the X factor here as both worlds destiny can be shaped by Cyrus.
How can Cyrus shaped the destiny of the two world? Basically you must master very interesting and strong magic called VED (the name of the game!!!). Ancient magic and forces… and tings of dat nature (In my X35 voice). Now if it isn’t obvious already let’s talk about the graphic style here. This is the most unique aspect of the game but not the only. Hand drawn art and animation. It’s low key captivating. This alone is more than enough to build interesting in VED. Don’t forget that VED was in game development for 12 years. Talk about work put in to something.
VED does have the whole your choices shapes the story and stuff. Most games fail at that aspect but it can be done right. Hopefully VED learnt from other games. There are multiple endings. So the replayability is definitely there. What will the final decision be at the end of the adventure. The game VED claims that each decision has consequences which should make “the narrative deeply engaging and personal.” It’s not just combat and reading but there’s also the political landscape of both worlds. So how you interactive with and deal with certain key characters matter.
Now the combat is cool. It’s turn based combat. The combat “emphasises strategic positioning”. Now deep will the tactical might and opportunities be in VED. That’s the real question. Will it be an easy mode anyone can jump through or will the higher IQ players be the ones who ascend to greater glory? There’s going to be potential for set ups and big blows. This must be investigated.
We checked out some VED gameplay and it’s what we expected mostly. What’s cool is that there’s a whole build village system. Players can construct a village for themselves and their allies. This provides the means to unlock new abilities and skills. There’s also some unpredictability in VED due to events which can either gift you with blessings for curses. So be ready for that. Lastly the music isn’t lacking. We hear there’s folk, hip hop and blends with symphonic.
Overall VED looks like a great game. Of course the characters, the political landscapes, abilities, difficulties will need to be known more. So right now we can call it great. The developers ‘Karaclan Studio’ have done an excellent job. 12 years has to count for something. We hope VED gets the love it deserves. We at X35 Earthwalker will keep an eye on this game. Now VED may have been developed for 12 years but it’s still way too short in the eyes of… the ‘Earth Walk!’