Front Mission 1st: Remake is a strategy Role Playing game developed and published by ‘Forever Entertainment‘. Front Mission 1st: Remake is said to be coming out the 30th of June 2023 on the Xbox Series X, Xbox One, PS5, PS4 and pc. Already out on Nintendo Switch. Mechs, combat, strategy, movement? Alright. X35 Earthwalker Knows what mech games need. Let’s take a look.
The story in Front Mission 1st: Remake is normal-ish. It’s the Year 2090. Battles are fought using mechs called Wanzers. Lame name. There’s two groups: Oceania Cooperative Union (O.C.U.) and Unified Continental States (U.C.S.). They don’t like each other and fight. Huffman island is the only place where they share a border. So yeah, conflict has started. Lieutenant Karen Meure goes missing and you, discharged from the military goes to find her. Of course nothing is simple or as they seem. Can you trust anyone?
You like mech games and strategy? You better. Front Mission 1st: Remake is focused on that to a medium level. So carefully place your units. Use the environment to your advantage and take them out. Customise your Wanzers and pilots. You can switch between the classic and modern mode. So old school players who knew this game can get a treat. Strategy games need to put in that extra layer for information. So make use of the free camera and the NEW tactical map.
When it comes to strategy games, we love to have details and information. We need numbers, designated paths or items, options, difficulty, control and so much more. When it comes to mechs though, there’s a whole lot of other needs. The mech animations, weapons, clear differences between designs. We aren’t easily satisfied.
We checked out some Front Mission 1st: Remake gameplay and it’s not what we expected. Remember it’s a remake so we expect things to be next level but we aren’t getting that from what we can see, or feel. Its style is clearly different. Not our style though. Those who know the legacy of this game will be happy to see this.
Overall Front Mission 1st: Remake looks like an alright game. The graphics are very simple and the. Animations are basic too. We do like the mechs thrusting around for fast movement. The developers ‘Forever Entertainment’ have done an alright job with this. We at X35 Earthwalker hope this game does well. Now Front Mission 1st: Remake may have wanzers but they aren’t advanced enough to be used by… the ‘Earth Walk!’
Season 4 for Halo Infinite is off course here. This brings the new Infection. Now many gamers have been waiting for this, including the greatest gamer X35 Earthwalker. The battle or should we say struggle between the infected and the survivors. Now Season 4 brought more than just Infection to Halo Infinite but it’s the main thing we will deal with in this G-Blog. Let’s take a look.
Infection is simple concept. There are survivors who must survive against the infected. Both teams are human players. The round starts with two alpha infected who have abilities on top of high speed. They can use active camouflage and have Shroud Screen. This makes them a problem for sure. Every survivor they kill turns them into infected. those infected are weaker than the originals but can also infect others too. Thus it continues like zombies. Survivors have limited ammo and one chance to survive. The last survivor gets over shields for their final effort against the horde. There’s four rounds. So the player with the highest score wins.
Halo Infinite Infection season 4 already stands out from previous Halo Infections. This also seems to be the hardest one too. Not only do the infected have upgrades, their scariest factor is their speed. They are so fast. You miss or shoot to early with the shotgun then you are done. There is no second chance. Combine their speed with the slide and you can have some effective manoeuvres. Things can get scary because of this.
The scariest thing has to be when you are just moving through a map or looking around and you suddenly see a red dot on your motion tracker. You now know someone is there. They are sprinting for you and you got to act fast. Sadly cross play is forced on, which means console players have to play against pc trash. pc players have an advantage here once again. Not only do they get the aim advantage but they also have the high turn speed. They can instantly do a 180- turn and take out in pursuer infected. Not fair. Regardless Season 4: Infection can get sort of scary at times. Maybe a jump scare or two for the weaker players.
Season 4 Halo Infinite also brought about a ‘Career Rank’ system. You start off as a Recruit but can make your way to General but the highest rank of all, basically reserved for the players with no life is ‘Hero’. That requires all kinds of grinding and saying goodbye to other games. It serves no real purpose except two show basically how long a player has been grinding Halo Infinite for since the launch of Season 4. Some cans use it to brag while others can use it to shame.
There’s new suits and armour but they are very limited off course and have not caught our attention. They need to step up their game when it comes to armour design and armour options. Heavily feels like everyone is wearing the exact same thing with the exact same effects all,ost every match. That’s pathetic at this point. Halo 5 guardians did it better.
Back to Season 4: Infection. X35 Earthwalker who is the best Halo player of all time, who has a life, isn’t a try hard and isn’t pc scum, had his first ever match of Infection. He was at a disadvantage as he avoided all details and news concerning Infection. He didn’t know much at all. didn’t even know what the new Spartan equipment was. Had to learn as he went. Things ended up going very well. Check out the match for yourself below.
Overall Season 4 of Halo Infinite is a good upgrade. You get two new maps: Forest and Scarr. New armour, mainly the Hazmat. New game mode off course, Infection. Career rank. New equipment: Quantum Translocator and Threat Seeker. New battle pass. Samurai Yoroi armour additional are back with the Tenrai II and III. Simply put there’s a bundle here but a medium level bundle. X35 Earthwalker will dive in a little more to see what this update truly has to offer. Now Halo Infinite may have the Season 4 update but it’s easily like 100 updates too small to entertain… the ‘Earth Walk!’
Layers of Fear is a First person psychological horror game developed by ‘anshar studios‘ and published by ‘Bloober Team‘. Layers of Fear iOS said to be coming out the 15th of June 2023 on the Xbox Series X, PS5 and pc. X35 Earthwalker has never been scared by a horror game. Layers of Fear ain’t the new kid on the block in the horror world. Let’s take a look.
Layers of Fear, well this version of it is more like a compilation. This installment contains “both Layers of Fear and Layers of Fear 2, along with all DLCs—including the new ‘The Final Note’ DLC”. So fans of Layers of Fear will most likely appreciate this. They can face the horrors once again but with basically improved everything, especially in terms of visuals. Layers of Fear is made in Unreal Engine 5. So yeah… set your expectations.
Remember we mentioned Unreal Engine 5? There’s also supports Ray Tracing, HDR, and 4K resolution. So you just know the Xbox Series X will dominate here. Layers of Fear has new storylines including “the never-before-revealed story of The Writer ties everything together”. So veteran Layers of Fear characters have some new content to look forward to.
We checked out some Layers of Fear gameplay and it’s what we expected. After all Layers of Fear is described as a psychological horror game. So expect most of the horror to come for your mind. Expect darkness… a lot of it. Expect sounds coming from certain places. Expect threats to be showing up, especially out of reach but not doing anything yet… but you know it’s going to be a real threat later. We know for a fact that Layers of Fear won’t be able to scare us.
Overall Layers of Fear looks like out will be an alright game. It hasn’t impressed us though. The Layers of Fear fans and the fans of horror may go crazy for it though. Let’s see. Thew graphics and visuals are definitely there. They are excellent. We have to give it that. Keep the light source on and working and try not to lose your mind. The developers ‘Anshar studios’ have done a very good job with this. We at X35 Earthwalker just can’t be scared by this game. It ain’t got what it takes. Now Layers of Fear may got amped up but it’s still too small for… the ‘Earth Walk!’
AWAY: The Survival Series is a third person adventure game developed by ‘Breaking Walls studio’ and published by ‘Game seer ventures’. AWAY: The Survival Series is said to be coming out the 1st of June 2023 on the Xbox Series X and Xbox One. It’s already out on PlayStation and pc back in 2021. X35 Earthwalker never heard of this game before until recent. AWAY: The Survival Series just might be a different experience. Let’s take a look.
AWAY: The Survival Series has a simple story going on but serious. Basically players control certain creatures. They are described as the last remaining animals on earth. The top priority here is survival. The setting is a post apocalyptic looking future. The planet is described as decaying. Let the fight for survival begin.
AWAY: The Survival Series isn’t going to make it easy for you… hopefully. You can control a sugar glider. Which means some serious air time as you glide through the trees and off course face and fight predators. AWAY: The Survival Series has the main story off course but there’s also side quests too. So don’t be afraid to go off the beaten path… as they say.
We checked out some AWAY: The Survival Series gameplay and it’s not exactly what we expected. It’s a nature documentary that’s all about you. You fight larger foes and hunt down small prey. Some animal dudes are too much for you, so stealth is required. Apex predators are apex predators for a reason. How do you feel about crocodiles?… The other animals are lizards, beetles and crabs. You have to unlock them though. They are hidden, so make sure to be looking for them in the environments.
Overall AWAY: The Survival Series looks like a good game. Definitely something different and feels new even though it isn’t. Biggest concern is the difficulty of survival. Does look like it’s going to be an easy adventure and quite merciful. Sigh… The graphics are very good. The environments are excellent from what we can see. We like the variety in the areas. Definitely looks like places for animals and a world where the wildlife has now taken over. The developers ‘Breaking Walls studios’ have done a very good job. We at X35 Earthwalker will have to hear what happens with AWAY: The Survival Series. Now AWAY: The Survival Series may have the last remaining animals but they would all be removed by… the ‘Earth Walk!’
After Us is an action adventure game developed by ‘Piccolo studios‘ and ‘Private Division’. After Us is said to be coming out the 23rd of May 2023 on the Xbox Series X, PS5 and pc. X35 Earthwalker will judge this game himself. After Us is doesn’t look like it’s playing around. Let’s take a look.
The story in After Us is that you are Gaia, the spirit of life. You are here to salvage souls. More specifically the souls of extinct animals… hey there Dodo bird. The last of the animals are dead and, who’s called mother, has used up all of her life force to save their souls. Gaia is to bring those souls back to mothers ark. So yeah, get out there and navigate your way to those souls.
After Us will have players learn the fates of these creatures as you revive them. Some examples were given. The final eagle was caged. The last whale was harpooned. The last deer was hunted down… probably tasted good too. So warning to players… things might get emotional. Weak players might cry.
After Us right off the gate does look really cool. It clearly wants to be a visually amazing type game. As in, as the player travels, you take in the sights and say wow. We have played multiple like that and so we will hold this game to a high but fair standard. So After Us… what chu got? We will say this though. We like that Gaia brings beauty and life back into the world. Undoing all the negative aspects of the world. It’s great to see. the effects need to be fitting and top level.
After Us is also a platformer game. So expect to move, explore, jump, and get around. Some even through in the puzzle description. So make sure your brain is activated for this one. Gaia has traversal abilities to help with the world navigation. Dash, jump and even glide. Good thing too as there’s some deadly traps… so we heard.
We checked out some After Us gameplay and it’s mostly what we expected. After Us certainly looks cool. We like what we see. Hopefully there’s good information concerning the world After Us is set in. There’s not just traps but also actual active threats. There’s devourers who are these “oil-covered” beings that roam the wasteland. They are looking for any remaining life.
Overall After Us looks like a very good game. We like the design of the animals souls and its effects. The visuals are excellent. The graphics are good. The animations are alright for 2023. The details are good. There’s definitely something going on here. The developers ‘Piccolo studios’ have done a very good job here. We at X35 Earthwalker will keep an ear open concerning After Us. Now After Us may have vulnerable souls but they would have been saved a long time ago but… the ‘Earth Walk!’
Amnesia: The Bunker is a first person horror game develop and published by ‘Frictional games‘. Amnesia: The Bunker is said to be coming out the 23rd of May 2023 on the Xbox Series X, Xbox One, PS5, PS4 and pc. X35 Earthwalker wasn’t impressed with the original Amnesia. Amnesia: The Bunker looks like it’s going to bring a heavier hit. Let’s take a look.
Amnesia: The Bunker is set in a World War one bunker. You are a french soldier Henri Clément. There’s no safety here though. It’s Amnesia. You should know what to expect. Dark areas, sounds, noises, danger, and ultimately you have to stay alive and sane. Almost as important as staying alive is keeping the lights on. Keep them on.
You aren’t defenceless in Amnesia: The Bunker. You have a revolver but only a single bullet in it… maybe you can find more. You can also get your hands on grenades which have an obvious purpose. Use a noisy dynamo flashlight and there’s also a pocket watch too. You know there’s puzzles involved. So players will have to use some of the old brain.
Amnesia: The Bunker has a crafting system so that means scavenging like a hobo is needed. Craft for the things you need to survive which is quite a bit as there’s what’s described as an “ever-present threat”. Something is here with you and it’s focused on you. Your moves and the sounds you make gets its attention. It will react. So players can’t have a linear play style. You must mix things up. We even heard there’s some randomised and unpredictable stuff going on. It’s been said that Amnesia: The Bunker makes sure no play through is the same.
We checked out some Amnesia: The Bunker gameplay and it’s what we expected. The visuals do look very good. The details are just alright. The lighting is excellent. The atmosphere doesn’t impress us but we are sure it will hit different when you played. We hope this game nails the mechanic of the major threat reacting to your actions and off course how your decisions affects the outcome. This mechanic alone when done right will be the game changer. Amnesia: The Bunker has been described as ‘semi-open world’.
Overall Amnesia: The Bunker looks like a very good game. When you factor in everything it seems like there’s a lot going on for a game of this type. There’s mysteries to be solved as well like what happened to the other soldiers and where are the officers? Hopefully most of these mysteries can only be learned and solved through information int her game and not spelled out for you. The exploring and diligent players can benefit. The developers ‘Frictional games’ have done a very good job so far. We at X35 Earthwalker will keep an ear open for this game. Now Amnesia: The Bunker may have an ever-present threat but it doesn’t even bother… the ‘Earth Walk!’
Warlander is an action massive multiple online game developed by ‘Toylogic‘ and published by ‘Plaion‘. Warlander is said to come out the 18th of May 2023 on the Xbox Series X and PS5 but already out on pc. X35 Earthwalker is the universes ultimate strategist so games like this are easy. Warlander is trying to bring exciting gameplay. Let’s take a look.
Warlander is all about war… in the land. something like that. Basically you are in an army and your job is to slay the enemies, raid their stronghold, destroy the core to win the match. There’s at times multiple armies. Maybe even 5. Yeah, think about that. Warlander might be on to something but can they deliver.
So there are different classes: Warrior, Cleric and Mage. These have clear roles and different abilities. Warrior is the main force, strong, tacky, first on the field, hold their own in close and range. Cleric heals, supports and builds walls and siege weapons fast. Mage has killer crows, smoke, fire and lightning. Cause disruption and can be real annoying.
Now of course there’s more going on than just stab and slice in Warlander. There’s siege weapons which the Cleric class builds faster. There’s catapults and defensive measures. There’s even what looks like a mech that’s rolling up and bringing the destruction. There’s what looks like a real war going on and we are here for that.
We checked out some Warlander gameplay and it’s what we expected. Lots of people fighting, explosions happening over there. Long range attacks from up there. Walls erected up front. Siege weapons being rolled in. There’s a number of things happening. Structures are being destroyed and crumbling. We see useful ranged weapons. Hopefully the balance between classes are on point, as tough as it may be.
Overall Warlander looks like a fun game with lots of room for tactics. How balanced is it though? We don’t know. The visuals are looking good for sure. The animations are good and silly. Fitting the style and tone of the game. Warlander is looking like it’s about that action. The developers ‘Toylogic’ have done a very good job so far. X35 Earthwalker might just have to keep one eye open for this game. Now Warlander may have strongholds to raid but none of their tactics won’t work against… the ‘Earth Walk!’
Nightmare Reaper is a 2.5D first person shooter game developed and published by ‘Blazing Bit games‘. Nightmare Reaper is said to be coming out the 11th of May 2023 on the Xbox Series X, PS5, PS4 and pc. X35 Earthwalker knows a good first person shooter when he sees it. We will be the judge. So, Nightmare Reaper… What chu got? Let’s take a look.
What’s the story here? You’re this lady who’s a patient at a psychiatric ward. You are in this room with lots of writings and scribbles and whatever on the walls. There’s mysterious notes too that have information concerning experiments… ominous ones. so day time is boring but once you go to bed it’s a whole different story. A nightmare filled with loads of monsters, demons, fighting weapons and death. So yeah, load up your weapons or other means of dealing death and fight for your life.
So right of the bat players might think of Ultimate Doom. We also think about Prodeus but not as much. Style too different. Nightmare Reaper is blending old school and modern gaming. You can upgrade and improve your character. Use your gold to purchase them. There’s also mini games, so do them for new abilities. Which you’ll need as we hear there’s a whole lot of enemies, loads of surprises and… and… treasure! We do like us some treasure.
We gone make this easy for you guys. If you like first person shooters then tick a box. If you like ultimate Doom, then tick another box. If you like classic old school style then tick another box. How many ticks do you have? Doesn’t matter, you will probably like this game. These nightmares have been described as “procedurally generated journeys” that “get tougher the more often you go”. So take that into account. Variety shouldn’t be a problem.
We checked out some Nightmare Reaper gameplay and it’s what we expected for the most part. We like the modern twists thrown in here and that that’s needed in todays gaming. there’s said to be like 80 different weapons. We have seen some crazy weapons. A game like this needs over powered dumb stuff to make things fun. There’s laser blasters, orb launching from hands, machine guns, double barrel shotguns, pump action shotgun, sword, M1 Garand, strong rifles, swarm launcher and more. You love to see it.
Overall nightmare Reaper looks like a good game. Silly, fast paced but crazy fun. You get to run around and blast away monsters and demons. The graphics are ugly though and we aren’t a fan. They could easily clean that up. There’s secrets to find. There’s multiple game modes. Random events and lots of danger. There’s a place for games like this. The developers ‘Blazing Bit games’ have done a good job so far. We at X35 Earthwalker will keep an ear open about this game. Nightmare Reaper may have crazy weapons but none of them is effective against… the ‘Earth Walk!’
Fuga: Melodies of Steel 2 is a turn based role playing game developed and published by ‘Cyberconnect2‘. Fuga: Melodies of Steel 2 is said to be coming out the 11th of May on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and pc. X35 Earthwalker was waiting for this sequal and has specific expectations. Fuga: Melodies of Steel 2 looking like it wants to add a bit more of everything in here. Let’s take a look.
Fuga: Melodies of Steel 2 is back and it wants to be intense. So what’s happening now is that the children, a year later, are on another mission, in another tank. Confused? Let us explain. You did fight and win the war as shown in the first game but then the children got called by pharaoh to help with “the investigation of the recovered Taranis”. The tank goes crazy and heads out “on a deadly rampage”. It traps and absconds with a some people. Now Malt and the remaining youngsters give chase aboard… the Tarascus! What a change. So yeah, load your cannons and get to it.
Now if you played Fuga: Melodies of Steel then you already know what to expect from this game. Fuga: Melodies of Steel 2 will play the same but remember what we said. Fuga: Melodies of Steel 2 wants to add a bit more of everything. So picture what you remember and then add more. For example some players will remember making some hard decisions… things will get harder and more important as your choices affect the judgement gauge. This will impact and change “how events play out.” Fuga: Melodies of Steel 2 claims that players are the author of their own story. We hope Fuga: Melodies of Steel 2 can get this ‘your choices affect the story’ mechanic right as many games fail at this.
Another thing that’s new and improved is the Soul Cannon. Thank goodness they made this change as X35 Earthwalker never used the Soul Cannon before. Being the best player of all time, he didn’t need it. The problem is that it’s so powerful and cool but you can’t use it. If you do, that’s a bad thing. So if you play very well and have excellent strategies, you never got to use an awesome weapon. Now there’s an Managarm. This Managarm is like a smaller Soul Cannon and it only drains the energy of a child, not devour their soul. So the kid who powers it will just be unavailable until the next intermission.
The judgement gauge will also unlock you new abilities known as leader skills. These make choices matter more as you want to unlock as many abilities as possible for more strategies and options so players may want to get a blend of both sides. Both Sides? Empathy and Resolution. Not sure why they are on opposites ends as it’s easy to do both but here in Fuga: Melodies of Steel 2, your choices are either one or the other. ‘We strike first’ is from the Resolution side and it lets you and your allies attack first. ‘Careful’ is from the empathy side and it hexes an enemies sight to make its attack fail’. So think about this.
We checked out some Fuga: Melodies of Steel 2 gameplay and it’s what we expected. We liked that the battle system has been upgraded and improved. We hope for more use for the children who don’t get used in combat and mostly warm the bench. It’s good to hear that the improvements and new additions to the battle system was based on player feedback. Shows they are listening. There’s also changes to the branch routes you take on your journey, including calling in an airship to back you up. You can get an air raid, supplies or be transported to another destination. This again adds more to what’s happening. New character as well, Vanilla, first daughter of Gasco. She looks like she means business.
The weight of despair, rage, and loss will shake you to your core in Fuga: Melodies of Steel 2—the RPG of hard choices and tough decisions!
Overall Fuga: Melodies of Steel 2 is looking like an excellent game and a step up from the first game. Many players have gone through some emotions on their journey through Fuga: Melodies of Steel. Well Fuga: Melodies of Steel 2 is saying it wants to turn this up. Expect “despair, rage and loss.” The developers ‘Cyberconnect2’ have done a fantastic job so far. We at ‘X35 Earthwalker‘ are going to keep our eyes on this game. Now Fuga: Melodies of Steel 2 may have a new tank and firepower but it’s not effective against… the ‘Earth Walk!’
Minecraft Legends is a real time action strategy game developed by ‘Mojang Studios‘ and ‘Blackbird Interactive‘ but published by ‘Xbox Game Studios‘. Minecraft Legends is a big game with lots of ‘room potential’. X35 Earthwalker has already dived into Minecraft Legends. There’s lots to see. So here are X35’s initial thoughts and some gameplay. Let’s take a look.
Minecraft Legends is definitely a completely different thing for Minecraft. Matter of fact on the same day that Minecraft Legends came out we played Minecraft Dungeons. That was an excellent game but very different from what was to come. The opening cutscenes are real clean and truly explain what’s going on. We get introduced to these very important beings known as ‘Knowledge, Foresight and Action’. They basically call you, summon you, somewhat arm you and depend on you to save their world. We have questions definitely. Like does out character know these beings? Why did he so quickly accept to help them? What’s the reward? To list a few.
Now the controls are a big one though. There’s many mechanics and many things you can do and control. You can control and command units under your control, you can build structures, harvest materials, select upgrades (basically), do specific commands concerning the movements and strategy for your units. This is a lot of stuff but it can get deeper like selecting specifically which unit or unit types do your command. We like that this provides lots of room for strategy and offers more controls for players. Now you will need some time to get use to all these controls before you can truly flow. Movement is smooth and makes sense. No issues with movement.
There’s different mounts in Minecraft Legends. X35 Earthwalker found a beetle… Brilliant Beetle. It has the ability to climb any surface basically. So walls don’t matter. So yeah, looking forward to seeing what other mounts there are but we doubt X35 will be changing anytime soon. The progression in Minecraft Legends seem fair and you feel it fast. You need the resources to build new things including structures that will unlock the means to gather new materials like Redstone and iron. You get access to new units very quickly and so your army capabilities grows.
Speaking of units players will start off with a melee and ranged unit. Cobblestone golem and plank golem. Both are useful and have totally different functions but the plank golem is definitely far more effective so far. It definitely looks like the cobblestone golem needs a damage buff for destroying structures. Destroying structures is basically their main function and yet they don’t seem that efficient at it. They need a small power up. More units are on the way. Players can also command other things too. You can command skeletons, creepers and zombies. so recruit them and mix them with your army. They of course have their own attacks. The creatures and beings of the Overworld support you clearly. The fact that there’s fixed times to events add pressure to players. for example you will learn of an attack that the piglins have planned. They WILL attack tonight. You have to be there or that village or location will actually get attacked. So be prepared. The world is quite alive and has action going on. Time matters, especially when it comes to day and night.
Now lots of good things are said but here’s a big negative. Structure building… more like the taking it down part… more specifically the walls. You can place out a whole stretch of walls but a wall is that one square space. So when you are removing a part of the wall, you have to select each individual part and remove it. The option to hold down the button to remove the wall doesn’t appear instantly. You have to stand still by it for a moment. The whole process is slow. Maybe there is a way to highlight and select multiple wall segments for removal but we haven’t been told about it or shown in the game yet. We hope that gets sorted out. Also it doesn’t seem like we can get of the mount. Lame but if that’s the design choice then so be it. Some resources are much harder to find than others. As you be running around for a good while and still not find any. A bit more frequency would be good but we are on a higher difficulty and it does say that resources are less frequent so yeah… there’s that.
The map is very useful and gives the details that matter. We don’t like that the note showing your name is constantly there. It gets in the way and is annoying. There needs to be a way to remove it to make the map experience better. Raiding piglins structures and fighting them does feel good but those pigeons definitely have the advantage right now with their units. We have seen some big strong piglins who even act like artillery but direct though. Currently feeling outclassed but we making it happen though. What’s great its you can build certain structures to aid you in combat against the enemy. You can build stairs that lead up so you can get to the higher ground. Fortnite players will like and understand this. You can build a well house to act as a point of fast travel and a place to respawn too if defeated. So as you can see, players will have to plan and set up before a raid.
Here’s some Minecraft Legends gameplay below. Fun fact: Did you know that X35 Earthwalker found some, let’s say treasure, at the top of some trees. After a bit of parkour, he got it. So yeah, explore and keep your eyes open for goodies.
Overall Minecraft Legends so far is excellent. The developers have done an excellent job. There’s lots to do and get started on. There tons of potential here too. You just know updates and additions are coming to the game to enhance the world. We do what to see more though. It’s excellent but not where we want it to be and it’s not where it should be. Minecraft Legends is worth playing. We are aware of the competitive move against other players and additional modes but we are here for the campaign. Lastly Minecraft Legends being on Xbox Game Pass makes everything better. We can play this game on the move too. Something PlayStation can’t do. We will leave this here. X35 Earthwalker stands at the top. Now Minecraft Legends may have a hero and real time world but it’s all too slow and small for… the ‘Earth Walk!’