Far Cry 5 is a action adventure open world first person shooter game and is the fifth main title in the Far Cry series developed by Ubisoft Montreal and published by ‘Ubisoft‘. It’s coming out the 27th of March on the Xbox One, PS4 and PC. Now apparently there’s a new prophet in town and already we can declare that he’s a false one. Let’s take a look.
The story here in Far Cry 5 is very simple. Basically a false leader called Joseph seed rose to prominence. He’s believes he’s a divine leader of some sort but the truth is, that he’s a radical preacher who uses gun, intimidation, violence and more to control and keep the people in line. He established a congregation which he named ‘Eden’s gate’ which is a militaristic doomsday cult. The residents of Hop county have had enough and formed a resistance and here is where the players get involved. Players control the sheriff’s deputy who is going to arrest Joseph Seed. Joseph isn’t alone though. He has the ‘Herald’, sounds fancy but they are just literally his family.
Now Far Cry 5 is said to be the biggest Far Cry game yet. The game put a lot of focus in making sure players get as much freedom as possible. Players do not have to take on Joseph alone because the campaign is for two player co-op as well. So grab a friend and a rifle and cause some mayhem. What? You thought it was just guns? Nope. You can hire people to fight with you (guns for hire and even hire animals apparently. We heard that you can get more than a dog to help you out. Some have even got a bear to help them out in combat. Can you imagine firing at some resistance members when all of a sudden a bear comes out of no where and starts mauling your friend on the right? So what do you do?
Far Cry 5 A.I’s isn’t as straight forward as other games like Saints row and Grand theft auto. If you strike the enemy real hard then the enemy will strike back just as hard. If you become recognised as a real threat then the cult will seriously amp up their defences and efforts to take you down. Now that sounds scary but we at X35 Earthwalker have yet to see a open world action game like this where the enemies are not a joke. The cult should have the advantage with better and more weapons and people to fight so it should be done in a way that taking on the enemy head on is just suicide. Maybe have a mission where stealth is strongly advised and if they do get caught reinforcements will show up and when they do it’s pretty much game over because of how overwhelming they are. At least make it clear that Eden’s gate is a true threat.
Now when it comes to weapons you certainly ain’t short of them in Far Cry 5. Expect weapons like the: MBP .50, MP40, Compound Bow (that’s ours), AR-C, Grenades, dynamites, melee weapons like a baseball bat, pistols and much more. It doesn’t stop there. You will find vehicles in this world too, like: Coupe, Tractor (why not?), pin up trucks, hydro planes, helicopters and even a 18 wheeler widow maker. Off course there is much more in a game as big as this so exploration should be your thing. Make sure to take time out to go and find these weapons, conquer side missions, build the resistance, hire some guns and off course have a good time taking down a false prophet who is blinding and hurting people.
We checked out some gameplay and we saw the stealth side and the action side of Far Cry 5. When it’s action the game feels sort of like Saints row with enemies coming after you and just firing. You can with some cover mow them down. While when it comes to stealth things like deciding who to eliminate first and when to move and hide the bodies add extra layers to the mechanics. Overall the combat is sort of what we expected but we hope to see how the whole the harder you strike the harder the enemy strikes mechanic come into play. Over from that, there isn’t really anything special about the gameplay. Sure there is much to do when you actually start playing but we will see when it come out.
Overall Far Cry 5 looks like a really cool game but it hasn’t gotten out interest. The story, the gameplay (mainly combat) is just good. The graphics are very good though and we love the idea of marching into battle with a bear or cougar to maul your foes but other from that it’s like we said before feels sort of like a Saint row. It needs something real interesting for us to get into it. Maybe that will change in the future. We will see. The developers ‘Ubisoft’ did a very good job with this game and you can see that a lot of work went into it. We at X35 Earthwalker are not looking forward to this but will keep an ear open for it. Not false prophets are a complete joke and make up lies and therefore will be crushed by… the ‘Earth Walk!’
Metal Gear Survive has really stirred the pot if you know what we mean. It was developed by konami. Metal Gear Survive has gotten so much hate from some players and especially the critics and some YouTubers. We at X35 Earthwalker don’t believe in following the train for views like those YouTube channels do. We have our own mind and here we will give our views and opinions about Metal Gear Survive.
Metal Gear Survive is obviously nothing really like the previous Metal Gear games. There is no solid snake, all about survival and… there are zombies (well sort off). The best way to describe this is to think of a combination of Sims, 3rd person zombie survival and Metal Gear. Don’t listen to gamers who say that it’s nothing like the others. The sound effect you hear when an enemy spots you is there, the cardboard boxes are there and walkers and other things are all included. This game forces players to take risks, make many plans and manage many things at once. Every trip and mission you go on can easily go wrong but what you can gain is so worth it. You might get swarmed and die, you might get lost in the dust and run out of oxygen, you might even die due to infections, injuries and more. This game doesn’t go easy on players. You better be prepared.
The biggest enemy in the game is the Dust which is basically a toxic gas which covers the majority of the world of Dite. there is no way around it, you have to go into the dust only after you have acquired an oxygen tank. You have limited oxygen while in the dust so you have to be quick when you enter it. You can’t really go quick because while in the dust your stamina consumption is increased drastically so be careful of that as that also means running away from swarms of enemies is much harder to do. In the dust your visibility is greatly reduced as you can’t see that far at all ahead of you so getting your bearings is harder. It gets worse, your map most of the time doesn’t display your location in the dust, your marked spots and can’t place markers either meaning getting lost in the dust is very easy to do, So plan before you enter. What’s worse is that enemies practically run the places in the dust so stopping to fight can put you at serious risk. The good thing though is that while in the dust you can see green and blue lights. green lights represent the location of where your nearest transporter or base is so look for those. Blue lights normally represent containers. The dust is a great enemy indeed. So why doesn’t the rain clear up the dust? hopefully the game will give us answers.
In terms of survival, players need food and drinks. You can die of thirst and hunger and we advise to let it get anywhere near zero anyway as the lower your hunger and thirst gets, the lower your max health and stamina gets. That’s right they are linked. Thirst to stamina and food to health which makes sense. No complaints here. Also your character may get infections or injuries that need attending to. For example if an enemy gets a clean dirty hit on you there is a chance your character may be bleeding which will prevent your health from regeneration until cured. This as you can imagine is a horrible condition in a fight. If you fall from too high you will get a sprain which represents your character from sprinting and your normal walk speed is decreased because you are limbing. There are far more negative conditions like getting an infection for drinking dirty water or food poisoning for eating raw meat or milk that’s gone bad (why would you drink bad milk anyway?). That’s part of where the game starts to feel like sims in terms of looking after your character. So make sure to craft medical equipment to handle any conditions that come your way. We like the whole survival thing going on. From the start players have to sort of scramble for supplies which we will get into more later.
Yes crafting is a vital part of the game and we at X35 Earthwalker love good crafting systems and Metal Gear Survive has one. Everything requires a decent amount of stuff craft like circuits, alcohol, chemicals, bottles, steel, iron, springs, nails, wood and much more. The game is generous in letting you find so many materials very easily in the world of Dite. Damaged freights have some stuff inside, you could find stacks of items that need to be searched, some materials are just in some small buildings, some fall from small worm hole like things in the sky and many can be obtained through completing missions like where you must defend for a certain period of time while the worm hole digger mines. Materials are plentiful and if there is one material that is more rare and harder to find but you really need then you can use the material converter to change what you already have into what you want. The material converter is an excellent system for a game like this. X35 Earthwalker has only used it twice and it was only because he had so much iron that he decided to give it a try. Materials are so plentiful that you don’t really need the converter but it’s always nice to have options. Aim to build stronger weapons than a rusty machete and pipe spear. before you know it, players will have hand guns, strong spears, bats and even sledge hammers for destroying your foes. Everything is about management and even bullets need crafting so don’t go firing of your loads on enemies any how you want, decide carefully when to use ammo.
There are stealth elements in the game. Walking creates noise, sprinting makes the most noise, crouching makes less than walking and king prone causes no noise. Sneaking up behind your enemies and stealth killing them is the best way to handle enemies. What’s great is that you can lure groups and even hordes of Wanderers to certain locations or directions by using ‘lures’ or kuban crystal fragments (which you always have supplies off) then pick them off one by one or light them all up with a molotov. So stealth and knowing when to strike is very big in this game because a swarm can easily kill you. There are parts in Metal Gears Survive where players must traverse underground dark areas which are full of monsters. Stealth is crucial here as making lots of noise could alert many and we mean many enemies your way and in tighter spaces, that could very well be the end of you. It’s also very easy to die in Metal Gear Survive. Wanderers can kill you in a couple of probably three connected sets of swings. Which is why a star is a bad idea. You might get grabbed by one and then caught in the middle of others and they knock you around like a ball in a pin ball machine. Negative conditions may cause you to die as in getting lots of infection due to drinking dirty water but clean water is hard to find and most of the time you have no choice but to drink the dirty thing.
Which brings our attention to some of the things we hate about this game or doesn’t make sense. Firstly is the drinking dirty water. Players have no choice but to at the beginning parts of the game. You can find some clean water but it will never be enough. You go to the camp fire and you see the option to make clean water from dirty water but you need a ‘hanging pot’ which you see but can’t craft yet. The game is teasing you. you have no choice put to risk infecting your character. Second what we hate is how long it takes to collect materials, crystals whatever from dead enemies and animals. It takes forever. too long. Sure there is an upgrade to speed this up but it’s not by that much, should be faster as it really slows down the pace of the game we once had a large pile of enemy bodies but left so many of them behind because we knew how long it was taking, making things boring. Third that we hate is why does going prone cost me stamina but our characters regular jogging doesn’t? We have gone prone to test this and it doesn’t get us tired. Going prone shouldn’t cost us stamina. It doesn’t make sense. Fourth is that it takes too long in our opinion to bring in new enemies. It took a while but we finally found some more that we wish weren’t in the game because of how horrible they are as in bad for our life expectancy. Fifth is that the iron watch towers are obviously stronger and better than the wooden ones but it look no where near as cool. The wooden one has a roof as shelter so at least you are dry up there. the iron one s just a flat platform. It gets worse, it look perfect for a machine gun to be placed up there for that elevated advantage but no, the game won’t let you place machine guns up on your platforms which we think is completely stupid.
In terms of enemies there are some. Wanderers are the basic common zombie like ones which are dumb, at times slow but dangerous in groups and can even play dead. Bombers are humanoid but have a really large swollen looking sack for a head which they use to hit you with but after enough damage their heads explode. There are some flying mechanical birds that fire projectiles at you, they are heard to fight because they fly around so guns, bow and arrows are the best counters but ammo is limited. Worse are Crawlers. Large spider creatures that stay in really big groups and look scary. They can curl up and stay on ceilings and walls and if you make too much noise, you will wake them up. When we encountered them in the dark underground all of a sudden Metal Gear survive turned into a horror game. trackers have enhanced legs which they use for speedy travel, jumping high and chasing you down. Last that we know off is a colossus monster know as the lord of the dust. This thing terrifies players. Where it shows up, you have to run. It’s far to large and powerful to fight. It’s colours may camouflage it in the dust so don’t accidentally walk towards it. We ain’t messing with that thing.
Eventually when you get further you will get the chance to find and rescue survivors. this will require players to manage their people and base to keep everyone fed, and alive. So that means stocking up on medical supplies, food and drinks. The people will obviously use up your stuff so that means being aware of this and preparing in advance. Also your people can also get sick and negative conditions which we hate. These people have a flu side they can help you get materials, manage the base and supplies (or more like help themselves) and even improve certain things like healing and food quality. So finding survivors is overall a beneficial thing.
The last thing we will talk about which is the other system that makes reminds us of Sims is the base builder. You can construct, place, move and organise your base how you see fit. Maybe have all the benches to the east side. Maybe have a line of fences behind them to protect them in case of an attack. Will you have short wooden fences to protect your base so you can strike over or just tall iron fences? Where will your water supply go? What about your farms? Which farms do you actually need? Eventually you will unlock watch towers, more spaces and even better stations for cooking. What’s awesome is that some of the meals you make in the game actually give you a buff like faster sprint speed, faster melee speed, reduce hunger consumption and even increase damage. Mum was right… never skip dinner!
Metal Gear Survive truly is a survival game. Large places and many areas to explore. Constant risk from multiple sides. Giant and even some scary monsters (we ain’t going underground ever again… until the next time). Many many items to craft and use. Lots of options in weaponry. Excellent graphics and it has so much in it. We even found Zebras! Like seriously Zebras are in this game. We also almost got killed by a bear. Can make and eat roasted gerbil. the counter ability is so awesome to watch and man is it brutal. Those wanderers got the hands! Notice we haven’t commented on the story because we have completed it yet (no rush) so we will withhold judgement for now; however we are excited to get our co-op going with our good gaming friends as that was what made us like the game from the start was the team work survival.
So once again we must make it clear that whatever these critics are saying, we don’t see it. they don’t know what they are talking about and those YouTubers are even worse all just copying each other just for views because many are hating the game so they want to pitch in. Metal Gear Survive didn’t destroy the franchise, the developers got experimental and tried out another direction and we believe they did a excellent job. Now w perfect game but a very good one indeed. To be honest it doesn’t matter how fortified your base is as it still won’t be able to keep out… the ‘Earth Walk!’
Extinction is a new action game developed by ‘Iron Galaxy‘. It’s coming out the 10th of April 2018 on the Xbox One, PS4 and PC. This game stands out straight away for the fact that there are giant ogres swinging massive sized spiked clubs at us. let’s take a look.
Extinction has caught the eyes of many and for good reason. The first thing that came to our heads when we saw this was ‘Attack on Titan‘. Giant creatures, that easily over power humans and off course is a major threat to them. Pushing humanity to extinction and only certain people can has the skills or ability to kill them. Pretty cool.
The story is quite simple. Basically humanity is continuing to fight and kill each other in wars while the real threat, the real enemy were watching from the shadows, out of sight. Now they strike. Monsters who make it their goal to destroy humans. Now that we think about it, the story is also like Gears of war, with the locusts always being there. The most significant monsters are ogres that stand at 150ft tall. Those large ones also have much smaller minions that are around human size but still bigger. No one can stand up to these creatures, especially the big ones, except for a few who have been trained in the ways of the ancient order. Only with that kind of power can you hope to beat these things.
Players control a character called ‘Avil’ who is one of the last of Earth’s defenders. Off course this won’t be an easy task. Now Extinction claims to have a deep story campaign. We at X35 Earthwalker are actually interested and will certainly like to know more about this story. Will humans rely on a certain device or artefact to destroy all the ogres or will humanity literally have to kill them one by one? Players must save as many civilians as possible. There are many side missions also up for completion and doing so will reward players with upgrades.
To beat such powerful creatures who have overwhelming strength will require speed and mobility, which is what we have in Extinction. Enjoy free movement as you can like Indian Jones use your whip to grapple and reach locations, run along walls, travel up vertically or horizontally and more to manuever around these creatures to find their weak spots. The environment is fully destructible. This again changes things as walls you could have used could get destroyed and being behind a wall may not be as safe as you think. There are different game modes like ‘Extinction mode’ which is basically defending against wave after wave of monsters and there is ‘Skirmish mode’ where gamers can create battlegrounds of their own with different objectives which other players online can take on with a scoring system.
We checked out some gameplay of Extinction and we can say that it’s got quite a deep combat system. Mastering your grapple while is key. The ogres aren’t all same, there are different types which have different armour like gold, iron, bronze and more crazier ones. For example the gold armour is easy to grab onto with your whip, the iron armour can’t be destroyed but they have locks on them which can be destroyed so aim for that, the bone armour is mystical and can only be destroyed at specific times so timing is important, spiked armour is basically a no touch zone, as in if you land on those parts, you take damage and worst of all armour is the bright steel armour which can’t be destroyed regardless, as in nothing you can do. Scary right? The fights look smooth and real does make players focus on precision. We just hope the ogres don’t turn out to be a big joke as in slow movements and easy to beat. They better be fast, deadly and nothing to play around with.
Overall Extinction does look awesome. the graphics are great. The concept is really cool. the enemies are really cool. The story is interesting. The fighting system is great and the upgrades do shake things up and does make things easier for the main character Avil. Yes there isn’t a multiplayer but the online high score system is suitable for a game like this for now. The developers ‘Iron Galaxy’ did a fantastic job. We at X35 Earthwalker look forward to seeing what this game has got for us. Now 150ft tall orgs with clubs could crush anything but it still can’t crush… the ‘Earth Walk!’
Naruto to Boruto: Shinobi Striker is a new online 4 vs 4 action fighting game developed by ‘Soliel Ltd‘ and published by ‘Namco-bandai‘. It’s coming out later this year on the Xbox One, PS4 and Microsoft Windows. Naruto is very popular and some of the games weren’t as successful. what about this one? Let’s take a look.
Now let’s get the main thing first. Naruto to Buroto: Shinobi Strike is a 4 vs 4 fighting game. Even crazier is that all 8 fighters are present on the field and fighting all at the same time! Imagine Dragon Ball Fighter Z but all 6 fighters are going at it at the same time. Actually that sort of sounds like Dragon ball Z anyway. This instantly creates a lot of requirements for players. firstly there is so much more to manage and watch over during the fight. There is more danger and attacks incoming that need to be evaded, and countered. So much more room for strategies and support. Do you all go for your 1 v1’s or does one break at certain points to help out another or cover for another? Do your fighters switch who they face? There is so much more going on in this fight already.
Now there are different fighter types to take into account. There is Attack, Ranged, Defence and Heal. By the way, each Ninja can be anyone of these types. Attack types have higher attack power and speed. Ranged types have powerful projectiles and excel at fighting from a distance. Defence types are all reducing, blocking damage and reinforcing defences. Healing types are just about healing themselves and the others. So basically keeping everyone alive. Players must switch between their four ninjas according to the needs of their team. Do you need more damage, keep things at a distance, heal up or get defensive. Again, quite a lot to take into account. Now that we think about it, this does remind us of Final Fantasy 13 where you have different roles like the Ravager (attack), Sentinel (defence), Medic (healing). This sounds very cool so far concerning Naruto to Boruto: Shinobi Striker.
There are multiple game modes. We know that there is Barrier battle where the attack and defence forces go at it in full combat but attacks forces must defeat the enemy boss who is sealed away. So undo the seal first and then defeat the boss. Flag battle is basically capture the flag but off course there is a ninja twist to it. Get the flag from the enemies… but will the enemy let you? There are sub modes like Subjugation, Escort and Extermination. The names should give gamers an idea of what those are about. Each game mode does sound very different from each other in the most part. The actual differences does actually mean different strategies are required unlike game modes where the same tactics can be applied. Besides the more options the better to some extent.
We checked out some gameplay of Naruto to Boruto: Shinobi Striker and it looks very exciting in terms of ninjas. You can run, dash, zoom, throw a shuriken and then teleport to the destination of that thrown object. There is lightning like attacks, running along walls and different surfaces and attacks coming from tress and distances. Multiple attacks and abilities. It can get quite hectic because everything is happening around you. You could be fighting an enemy and having a tough battle, chasing them around and trading attacks and then suddenly a message flashes on your screen letting you know that you have the enemies flag or they have your flag forcing you to make a decision: do you go and get your flag or do you swap ninjas or have faith in your team to handle the situation and finish the fight. Gets you thinking. Knowing when to use techniques to get you out of strings of attacks, knowing when to stay still and target with stronger ranged attacks. Lots of situations and lots of different techniques to choose between and use.
Overall Naruto to Boruto: Shinobi Striker does look like a very good game. Some might even say explosive game. The graphics are a step up from previous Naruto games. The characters and surroundings look like an anime and a good one. The action is smooth from what we have seen even though there were some complaints concerning the beta but that’s a beta and we can trust that the end product is better. The developers ‘Soliel’ did a excellent job with this game and we at X35 Earthwalker look forward to seeing what else this game has really got for gamers. Now Ninjas are cool and Naruto is powerful but they certainly do not stand a chance against… the ‘Earth Walk!’
Gears of war is an awesome game and many will agree with that statement. X35 Earthwalker has played every Gears of war game and has completed the campaigns, mastered horde and more. The multiplayer is where the most attention is at. Many changes have come to the game, especially Gears of war 4. We at X35 Earthwalker can say that we aren’t happy with the direction the game is going in and the changed, especially recent ones.
First of all we will start of with Gears of war 3. Three has the best multiplayer. The mechanics were the best. It was the right pace. In Gears of war 4 the game is so fast paced that players don’t have time to perform executions anymore and those were a big part of the multiplayer. It was where you made a statement to your opponent. it’s where the salt was truly rubbed in. It was the fastest way to create a rival in the match. Now in 4, everything is so fast that no one has time to execute really and if they do it’s the same Gnasher execution. Making the game faster only seems to be something for pro players. 3 was actually new player friendly. New players could try 3 and actually have some fun because they stood a chance at doing something and fighting back. Gears of war 3 had the best multiplayer feel and mechanics. In 4, new players get slaughtered, bullied and abused in game. They don’t stand a chance.
The weapon selection was much better in Gears of war 3. Players can choose from Lancer, Hammerburst, Retro Lancer, Gnasher Shotgun and Sawed off Shotgun. Each weapon had a purpose, technically a counter and forced players to stay alert and have the ability to adapt in match. Gears of war 4 is seriously bad in this department. The retro lancer was removed because many Gnasher shotgun only using players, who love and breathe the Gnasher, complained. The developers listened and made it a power weapon only. Recently a decision was made for the same thing to happen to the Hammerburst. So soon the Hammerburst will be a power weapon as well. This is stupid and it’s the developers only wanting to please people who aren’t good enough to adapt to defeat people who use these guns. The sawed off and retro were good counters to the Gnasher shotgun. It prevented shotgun users from having their way all the time if used correctly. The hammer burst was excellent for supporting your team at a distance and it countered the retro lancer. The Enforcer smg has such a small clip that if you miss a few shots, you will not down your target meaning it isn’t a counter to the Gnasher shotgun. It’s very situational.
Soon the current state of Gears of war 4 will be lancer and Gnasher only. What about the Enforcer? Players already complain about that already. If you aren’t using the Gnasher then you are as they say “a noob who needs to go back to Call of Duty“. So even the enforcer isn’t safe, not that it’s any good really. A simple solution would be to make one mode where it’s like Gears of war 3 in terms of weapon selection while competitive or whatever has the similar settings to what the pros play. Core mode shouldn’t be touched. Only competitive should be adjusted to satisfy other players or create more options. Now new players who play Gears of war go into a match, get 5 kills and 17 deaths and don’t play again. At least with counter weapons you stand a chance against wall bouncing pros who live to feed of the weak. New players don’t know how to wall bounce. Honestly this new change has killed our excitement for the game. Probably just stick to Horde mode now.
So these changes, makes Gears of war have less variety, everyone has the same stuff all the time, more copying pro tournament, less new player friendly, one weapon based matches and more boring. Decision are clearly being made for one group of players and that’s a bad move here. Even the pacing of Gears of war 4 is too fast but that can’t really be changed. We still like e Gears of war 4 and think it’s a great game but these changes will make it just a good game. It’s clear we aren’t happy about this. Don’t be too surprised if you don’t see X35 Earthwalker on multiplayer as much anymore.
If you are happy about the changed then definitely good for you and we hope you continue to enjoy the game. To all those cry baby Gnasher only using players, well you got what you wanted so maybe less complaining now… so much hate mail to read through already. We just hope the developers think about what they are doing carefully. Now it doesn’t matter what happens to the weapons, it will never be a match for… the ‘Earth Walk!’
State of Decay 2 is the latest installment in the State of Decay franchise. It’s being developed by ‘Undead Labs‘ and published by ‘Microsoft Studios‘. It’s coming out in 2018 on the Xbox One and Windows 10. It will also be a ‘Xbox Play Anywhere’ game allowing more flexibility. Zombie survivals are risky games. Let’s take a look.
State of Decay 2 has put quite a bit of emphasis on team work. Even stating that “Nobody survives alone” which is a huge statement. We at X35 Earthwalker know of some who can easily survive alone but let’s see why. Basically the story is that somehow the dead has risen once again in America. As always the military, for some reason, couldn’t stop the zombies and now civilisation has fallen. Human is pretty much close to extinction. our question is “Is humanity nearly extinct all around the world or just America?”
Players must survive, find other survivors and build a community and work together. Start of with nothing off course but over time create a kitchen area, a place to eat, vegetable patches and areas to grow crops and before you know it, it’s a safe haven from all the evil zombies. This is where the whole multiplayer gameplay comes in. State of decay 2 is all about interacting and working together (hopefully) with other players to survive. Off course you could just go with three of your friends. That’s right, it’s also 4 player co-op. Games like this are always better with 4 player co-op and we are glad to see this here.
Now even though there is a lot of team work, each character has their own story in a way. They are different. Different moods, attitudes, goals and different level of determination for those goals. Your own skills that players must develop. Even your own decisions get remembered by the game. Your moral code, your ideas, your ways of survival will have big impact on your story. We honestly here this a lot in games like this but what game really creates effect consequences for this mechanic. it’s a big challenge and we hope it works very well here.
If you haven’t guessed it by now, yes it’s an open world game. Make all the choices you want but resource management is key. Everything is entered around your base. Build watch towers, work shops, infirmaries and more depending on what your goals and strategies are. You may be more combat ready or resource focused.
We checked out some State of Decay 2 gameplay and it has left us on the fence. It sort of reminds us of sims in some ways. The zombies themselves do look interesting. There are standard zombies, big belly zombies that explode and let out some strange fluids, large hulking fat zombies that charge you to try and rip you apart and more. The gameplay it self just doesn’t look all that interesting. Especially how the characters run (a bit bland). The sim like base building does look cool and creates ideas already as to what you would want to do (well the creative have anyway). Just that so far we haven’t seen anything that makes us want to jump on it right now. The open world, multiplayer, co-op action side of the game is what’s really cool right now and makes us want to see how that works. Will players have the option to betray and attack others? Will that in return just lead to a war community game? Many questions.
Overall this is a very cool game. The concept is not new but definitely works here. The graphics are top level with 4K graphics and Xbox one X enhanced. The graphics do look very nice and the attention to details is high as well. The aiming and battle all seems smooth and flows nicely. It’s clear a lot of work went into this game. The developers ‘Undead Labs’ did a excellent job with this game. We at X35 Earthwalker will keep an eye out to see how things go. Now working together is key but no matter the level of team work it really ain’t enough to beat… the ‘Earth Walk!’
Robocraft Infinity is a new action game developed by ‘Freejam‘. It’s coming out early 2018 on the Xbox One and PC. This game is all about getting creative and then letting your creativity wreck things in areas like style battles. Let’s take a look.
In Robocraft Infinity everything has been taken to a higher level. Even some reviewers have made it clear that Robocraft Infinity is better than Robocraft. So that’s a good sign. Basically in case you have never heard of this game, players construct robots and then you use them in arena like style combat against other robots and machines. Some robots are aerial, taking to the skies in dog fights, or bombarding anything below while others are land based destroying anything that enters it’s range. It’s up to the players to decide.
The robots are fully customisable. They can walk, hover, fly or drive. Robocraft Infinity also has new controls, new progression system, new achievements and physics as well as being remastered. Since many gamers will be designing different robots there is features that allow players to share what they created with others in the factory. This also means you can download other designs as well. It has been stated on the website that a “All cubes can be used infinitely on your robots when unlocked”.
We checked out some gameplay and this does look awesome. Constructing robots looks straight forward and works pretty much how you imagine it. Place the cubes and build up on them. Add the tires and other parts and before you know it, you have a powerful machine fit for combat, hopefully. Many robots are going at it. This forces players to be completely aware of what’s going on, what machines others are using, what types they are whether they stay in the air, or on the ground trying to ram you. So decide your order of priority and following it out. Lasers, blasts, ramming and more are happening everywhere. This does look exciting. What game modes? Any power ups? Stuff we don’t know yet. There are some objectives though.
Overall Robocraft Infinity seems like an awesome game and we at X35 Earthwalker are glad that it is coming to Xbox One this time. The graphics are excellent for it’s style. The environment and surroundings were design very well. The developers ‘Freejam’ did a excellent job with this game. They basically took a simple concept and made it awesome. We at X35 Earthwalker look forward to this game. Now you can build all the robots you want but they aren’t enough to stop… the ‘Earth Walk!’
Polygod is a new randomly generated first person shooter game developed by ‘Amplify games‘. It is coming out later this quarter of the year on the Xbox One, Nintendo Switch and PC but early access is already available, so check Steam for more information. Random generated games are serious business. Let’s take a look.
In Polygod players control a assassin only known as ‘Faceless the blessed’. You are taking part in a special event called the ‘Trials of the Gods’. Here you must battle the minions of the malignant gods. If that wasn’t enough, you must also take on the holy champions. Now straight away you know this game is going to be crazy in terms of the action. The concept is nothing new but it’s a good one that action gamers will already have a certain level on interest in.
Now the levels are all randomly generated and that word is a scary word. We at X35 Earthwalker are Spelunker masters and have experienced the wrath and unpredictable-ness of randomly generated levels. This means that Polygod is something gamers can’t plan for. speed runs become that much harder and nothing stays the same. In every level there is an successive altar of worship which you can use to exchange souls you collect for blessings which are power ups. This is cool so every level you have something to look forward too. So basically you are also getting more powerful all the time, which makes sense since you technically are facing the gods.
In case you were wondering you get souls by killing the minions. Since there are a lot of them, you will rack up souls in no time. Also there is permanent death, otherwise the game would be easy. So after each death you start again and will have a whole new experience since no level is the same. We hope so though.
Polygod has got an ace up their sleeve to make them stand out from all the other shooters. It’s called ‘Arena Shooter multi-player’. Basically think of free for all slayer matches in Halo but each map is randomly generated. That sounds crazy. No planning for spawn killing, or camping or set ups. Just pure action, adjustments and realistic skill. We like the idea of this. This is definitely new and interesting. We at X35 Earthwalker can imagine fighting each other in situations like that. Pure madness. They plan to evolve it a whole lot more by bringing in game types like capture the flag, they also want to add in altars and blessing s from the main game. Sounds awesome.
We checked out some gameplay and it’s sort of what we expected. The smooth movement, polygon looking surroundings and the backgrounds. There are 75 different blessings to acquire and use, 5 unique enemies per level and 5 boss fights. The game doesn’t sound big but maybe the size comes from the amount of levels. it looks great, runs great and the level designs are interesting. The enemies don’t come off as impressive at all. They seem more generic and something players won’t take too seriously in combat.
Overall Polygod is a good game with a awesome concept, especially the Arena Shooter multi-player. The developers ‘Amplify games’ did a excellent job with this game. We at X35 Earthwalker want to see how this all goes, especially the multiplayer. It doesn’t matter how random you are, the one thing that is still ahead is… the ‘Earth walk!’
Far: Lone Sails is a new vehicle led adventure game developed by ‘Okomotive‘. It’s coming out somewhere later this quarter of the year on the PC but even later for the Xbox One and PS4. This game looks very different but how good is it. Let’s take a look.
Far: Lone Sails sounds quite simple. Basically you control and travel across an ocean but their a plot twist… the ocean has turned into a desert. Players are following tracks of a once flourishing civilisation. Who they are, where they went and what happened is not known. It won’t be a simple journey as there will off course be obstacles and worse hazardous weather. This means players will have to recognise what weather is happening and what must be done to the ship in response. This game sounds a whole lot more like a vehicle simulator than an adventure.
If you haven’t guessed by now, players can upgrade their vehicle to match and overcome the obstacles and natural hazards in Far: Lone Sails. As you continue this journey and get further along you will come across buildings and relics that provide information concerning the people or civilisation that the players are currently tracking. So basically creating a sense of progress and reward.
Now Far: Lone Sails is taking a different direction from everyone else. The scenery and surroundings look perfect for certain dried monsters to rise up and attack but this will not be the case here. Far: Lone Sails will have no monsters, no zombies, no rebels etc. Instead it’s just the player, their vehicle and probably the weather or ocean or whatever you want to call it. We at X35 Earthwalker appreciate this direction the developer are taking but so far we haven’t heard anything that gets us interested. We don’t need monsters and blood but so far nothing has caught us.
Vehicle maintenance is key here. You will have to put out any fires, repair any damages received. and operate the whole thing yourself like raising and lowering sails, adjusting vehicle settings and more. The whole game looks very nice too. the details to the vehicle are excellent. You can see everything. Very cool. The background and visuals have a very nice art style. Giving some clouds that smoky effect. There is no doubt that a lot of work and effort went into Far: Lone Sails.
We checked out some gameplay and it’s a bit more than what we thought at the start but not that much more. You re a little person with a big vehicle which you control. Going from left to right. Slow movement, stopping to make adjustments and then moving on. Yes you can leave the vehicle to do stuff but your main key is the vehicle, never forget that. Again we have not been grabbed by this game. Is it interesting… yes. Is it exciting… no.
Overall Far: Lone Sails is a good game. It’s good when you look at it for what it is. No it doesn’t compare to Gears of war, Outland or Super Mario. It’s a totally different game and must be seen that way. We conclude that it is good. Only some gamers will like this type. The graphics and music are very good. The developers ‘Okomotive’ did a good job with this game. We at X35 Earthwalker aren’t looking forward to this game but we know others are. No matter how much you upgrade a vehicle it can’t keep up with… the ‘Earth Walk!’
Unruly Heroes is a new 2D action adventure game developed by ‘Magic Design Studios‘. It’s coming out later this quarter of the year on the Xbox One, Nintendo Switch, PS4 and PC. This game has quite the story to tell. Let’s take a look.
Let’s start from the very beginning. Unruly Heroes was inspired by a famous Chinese legend which we are sure many have heard of. It’s called ‘A journey to the West’. The Monkey king legend. So straight away there are some expectations in terms of the story, it’s depth, music and messages for the gamers. Already we at X35 Earthwalker are interested.
The developers claim that Unruly Heroes will be an epic adventure and that it will be an unforgettable experience. We can see this being true. The concept behind the game and inspiration should make that easier to accomplish. There are four characters and straight away the creativity is shown. there is a human who seems to be spiritual based and is surrounded by light, maybe to symbolise a moral or holy nature. The next is a fat pig (KiHong) who appears to laugh a lot, suggesting that he’s the most laid back and relaxed one. The next is a large blue monster but humanoid, having knowledge and uses martial arts. The last is a monkey (WuKong) who has a staff and looks a bit too cool to be a regular staff wielding monkey.
Not much information is given concerning game but we have checked out some gameplay and it reminds us of ‘Rayman Origins‘. The gameplay looks awesome. Dash, run, jump, and off course lots of combat. Their are bosses to defeat and each of the four characters have different fighting styles. KiHong is very agile and relies a lot on strength tactics as well. The monkey is heavily reliant on his weapon which can change size and he can even turn into a bird. The large blue monster is martial arts hand to hand combat heavy with mighty strikes. The human who acts too graceful has mystical powers and uses light to strike enemies whether in balls of light or worse. So yep it’s quite clear who our favourite character is already.
From what we have already seen Unruly heroes looks awesome. KiHong has some awesome looking aerial moves and serious combos. There is a giant monster who looks like it’s going to become a problem. This game off course supports four player co-op which sounds awesome by the way. There is also a PvP mode which sounds even cooler. Hopefully none of the characters are OP. The bosses seem to have their own characteristics and styles which we certainly appreciate. The graphics and style are excellent indeed. Hand drawn art work and it looks amazing so far. Maybe if we saw more it might make our top 5 list.
Overall Unruly Heroes looks awesome. The concept is there, the graphics are amazing and the music is what we wanted. When you hear it, you think of Chinese legends which is what it should have. The developers ‘Magic Games Studios’ did an awesome job so far. We at X35 Earthwalker are looking forward to Unruly Heroes and what this game has to offer. Now the Unruly Heroes may been skilled fighters but even them combined aren’t a match for… the ‘Earth Walk!’