Blackwind is a hack n slash shooter platformer game developed by ‘Drakkar Dev’ and published by ‘Blowfish studios’ and ‘Gamera Game’. Blackwind is said to be coming out January the 20th 2022 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4, Mac and PC. We enjoy a good mech game. Let’s take a look.
Now just the genres alone should give experienced players a good idea of what to expect. In the world of Blackwind, humanity is off course advanced in technology and ideas. Humans have a mining colony on a planet called Medusa-42. Aliens known as Raknos have invaded. Now off course you realise, this means war. Take control of James Hawkins (lame name) who is the definition of a rookie. “No formal training” and “finds himself in a Battle Frame”. It’s a start at the bottom and make your way up. Become powerful and feared.
Hack and slash which means it’s safe for players to dive head first into Blackwing and have fun. Start smashing everything you come across. It doesn’t matter. There could be a mother pushing a baby buggy. It’s her fault for being in a battlefield. Blast em all. Blackwind has melee attacks and moves. There’s off course ranged attacks for blasting foes. There’s also “special attacks” too for those more fancy kills and maneuver-ish like stuff. So don’t worry. Just fight and fight.
You can upgrade your Battle Frame in Blackwind across three branching paths. So really decide how you want to play. Either upgrade and become the mech with energy blades for ripping and tearing close range combat but you can then get tactical by backing up real fast and launch missiles to blow stuff up from the comfort of safety. Then you can combine these tactics with your more special abilities.
We do like the platforming parts of the adventure in Blackwind. It feels like exploration. Parts like this in games have room for secrets and collectibles and stuff to find that are off use. We know that there is a drone you can send out. It’s much smaller than you are so it can go into and search places that your oversized self con’s get into. Lose some weight. So players would be wise to not ignorer and rush the platforming and travelling parts of Blackwind. You could end up missing some good stuff.
We checked out some Blackwind gameplay and it’s what we expected. We like the movement of the mech. We like the versatility of the weapons and definitely like how the energy blades look on the mech, especially when slashing. Definitely liking the graphics and visuals. The environments and levels look good. The animations and frames seem very good as well. The gameplay seems simple but good and fun. We do hope too gain more information concerning the upgrade tree branches and the weapons. Not enough info right now provided.
Overall Blackwind just seems like a good game so far. Nothing special though. We have to see and know more. Jump in, fight, slash, shoot, blast, dash and explore your way from being trash to becoming a powerful known fighter and defeat the invading aliens. We hope there will be co-op features. A game like this should have co-op action. The developers ‘Drakkar Dev’ have a done a good job so far. We at X35 Earthwalker will keep an ear open for this game. Now blackwind may have mech blasting action but this whole invasion would have been stopped before it started by… the ‘Earth Walk!’
Dying Light 2: Stay Human is a action survival role playing game developed and published by ‘Techland’. Dying Light 2: Stay Human is said to be coming out the 4th of February 2022 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Also the 2nd of April 2022 on the Nintendo Switch. The fast paced action with monsters is back. Let’s take a look.
Dying Light 2: Stay Human is taking place in a dark world (off course) where the virus won and humanity got set back to the dark ages. Players control a wanderer who has “great power and abilities”. You are also haunted by memories which you yourself cannot decipher. The whole motto here is “stay human”. Player are encouraged by the game to stay human. Nothing is nice and luxurious here. It’s all doom and gloom and people dying and all that stuff. You know the drill by now. There are some differences and changes this time around.
Let’s give an example. Normally in Dying Light going out during the day was much safer as the real monsters come out to play. So you explore during the day and hide during the night. In Dying Light 2: Stay Human you are encouraged to go out at night. Why? It’s simple. Think about it. At night, the monsters come out, which also means that the monsters aren’t home. This means players can sneak into their homes. Allowing the scavenging of their goods. We like this twist. Yes we are aware there was a bit of this in the last game but not to this degree or level.
Dying Light: Staying Human seems to be making more use of the parkour mechanics. This was lacking in the previous games. There’s Dying Light: Staying Human will have more creative weapons that are to be used in sync with your movements. There’s traps too which you can take advantage of. We do want to see this stuff in action though. Will it be like sound based gadget which brings their attention, then you run through to have them chase you into traps. Will there be anything that can be like solvents on the floor that cause slips. We want this to work as parkour stuff like climbing, shimmying, jumping, running and more are big parts of the game. Like the core. So we need to see more things built around this.
Dying Light: Staying Human has the whole ‘your choices matter’ mechanic going on. Most games fail at doing this right, or even doing it at all. They said “shape the future of the city with your actions and watch how it changes”. We at X35 Earthwalker are very skeptical when it comes to the whole your choice matters mechanic. Developers just need o make sure that the choices and actions ACTUALLY matter. Maybe the different factions get stronger because you didn’t deny them resources. Maybe a faction backs you p in a battle because you’re on good terms, or like a cease fire. Etc. Do it right.
We checked out some Dying Light: Stay Human gameplay and it’w what we expected. We couldn’t tell if the changes we wanted are there. There seems to be new enemies or should we say variants of the monsters. We have seen anew character called Lawan who is described was smart and uses a cross bow. She looks cool. An actual likeable character design. Whether I’d a good design though we will judge once we can see the whole character model. Game developers have bad habits. Hope Techland do things differently. We do like that there’s multiplayer and co-op. That you can enter their world and see what they did differently. Multiplayer is a smart move. Especially for an action game like this.
Overall Dying Light 2: Stay Human just seems like another Dying Light game and not in a good way. We want to see something that gets our attention. Visually it’s good but the game isn’t scary at all so horror should be removed from the description. Nor did we feel any danger or threat. Off course X35 Earthwalker built different but still but we need to feel something. The developers Techland have done an alright job so far. We at X35 Earthwalker will have to hear what this does. Now Dying Light 2: Stay Human may have monsters that ap[pear at night but those things hide because of… the ‘Earth Walk!’
Exo One is a action adventure game developed by ‘Exbleative’ and published by both ‘Exbleative‘ and ‘Future Friends Games‘. Exo One is another Xbox exclusive, said to be coming out November 18th 2021 on the xbox Series X, Xbox One and PC. This game caught our attention. Let’s take a look.
Exo One is described as a surreal, exoplanetary exploration game. This isn’t a bad description. In Exo One, you literally control an alien craft. this alien craft has the ability to manipulate gravity. It’s all gravity based movement. You can transform your craft from sphere to glider to traverse these alien worlds and landscapes. It’s not hard to understand. There’s smooth ground, paths and even ramps, then use the sphere to zoom along. When you take to the air, the glider is your best friend. Getting use to the gravity based movement system will take some time for some players.
Now Exo One isn’t as simple as you’d think. There’s quite the bit of a system behind this. Listen to this, “using the geology beneath you and the clouds above to build colossal speeds and heights.” This tells us quite a bit. We hope Exo One works with this though. there needs to be multiple paths for players to decide how to move and only the most observant will pick the best surfaces and paths. Players can with the glider form float on boiling cloud formations.
X35 Earthwaker has been observing the different locations. There’s the ocean with falling fire. The waves look very good but it needs to be cleaner and maybe a bit of steam. The cloud layers and desert looking places look cool. We are always fans of canyons and deserts if done right. We have a good amount of obstacles in that desert-ty area. The mountainous dark sky area looks cool but lacks structures. No where near enough. We hope for even more environments. After all there are many planets. there’s room for creativity. So the developers need to do better.
We checked our some Exo One gameplay and it’s mostly what we thought it would be. The best things hands down about Exo One is the environments and visuals. It does feel like exploration. We like the jumping and flying around aspects as it does give opportunities to view the worlds and structures around you. Sadly the so called alien worlds and structures don’t look alien enough. They aren’t cool enough. They must step up their design game. We want to see more animations and things happening in the world around us.
Overall Exo One does look like a good game. It can easily be something special. They just need to step up their game from a design aspect. We need more alien and better designed structures and stuff in the worlds. We need more action and life going on. Other from that, ewe are liking what we are seeing. The developers ‘Exbleative’ did a good job so far. We at X35 Earthwalker will keep an ear open for this game. Noe Exo One may have alien planets and business going on but that stuff is too simple for… the ‘Earth Walk!’
Feeding Frenzy 2 is a simple game with a. simple concept and does it well. X35 Earthwalker has recently been playing Feeding Frenzy 2 again and it’s been so much fun. After of fact this game has given us an idea for another G-blog. In case you didn’t know, Feeding Frenzy 2 is all about you eating the smaller fishes while avoiding the bigger fishes. Let’s take a look.
Feeding Frenzy 2 is underestimated heavily. X35 Earthwalker has been playing this game quite frequently lately with others like Diamonds L45, N63 Prodigy and X7 Earthenvessel. They have been having a blast. Feeding Frenzy 2 has multiplayer and it’s split screen. This arcade style game let’s you play through the whole story mode as a team. You all must eat and everyones eating contributes to a shared feeding meter. So you can get big real fast but the opposite is also there. If one of you get eaten then the meter gets reset to the last size checkpoint. So everyone has to be carefully.
You also have a pool of lives. No separate lives business. So having someone on your team who isn’t as good can easily hold back the whole team but it adds to the fun. Even if you have a weaker player it actually makes the game fun. If you run out of lives and people get eaten permanently, you have that one player who has to try and win the whole thing by themselves and things get tense. You have to clutch it or have everyone watch you get eaten by a shark or barracuda… or leopard shark. Feeding Frenzy 2 doing a lot of things right.
One of the best things about Feeding Frenzy 2 multiplayer is the scores at the end of each successful mission. It shows exactly the number of each fish each player ate. Shows the number of star bubbles too. So you can see who dominated in the little fish, medium fish, big fish, bonus stars and who got the highest number of fish overall. That’s one of the fun parts for sure.
Things get crazier as we progress and the difficulty spikes up. When the poison fishes show up, combined with mines and those annoying jellyfishes. Things get chaotic. You have to dodge and move around and not accidentally mistake yourself for another fish or player since you have set colours and Feeding Frenzy 2 is a colourful game. Even your sucking in ability can screw you or a teammate. It pulls in fish so eating entire schools of fish is easy but it also pulls in other things too. It can suck in mines, jelly fish and poison fish. So if you are competing with a friend to eat fishes and you suck in, you might pull a mine to you both killing you both. You only laugh at those things and blame each other.
Overall just wanted to say that Feeding Frenzy 2 is underrated. t’s crazy fun and perfect for playing with family and friends. Something simple, fun, can be difficult but easy to understand. Not competitive, something light. try out Feeding Frenzy 2 today. It’s even in the brilliant Xbox Game pass. So try it out. Now Feeding Frenzy 2 may have excellent multiplayer fun but it’s high levels of fun doesn’t match the fun of… the ‘Earth Walk!’
Black widow: Recharged is an action retro twin stick shooter game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Black Widow: Recharged is said to be coming out the 28th of October 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. We have never heard of this game before. Let’s take a look.
Black widow: Recharged, like other old retro arcade style games is very simple to understand. You are the big spider, let nothing touch you while you blast everything out of existence. All the action takes place on a web and many different threats enter and roam around. We thought insects and critters get stuck in web… oh well. In case you couldn’t tell, Black ‘widow: Recharged is a modernised classic game. Old classic from the past but upgraded. The old school fans should love this.
So let’s quickly go over what’s different. The obvious is that the controls have been updated making them smooth and definitely the the visuals. There’s loads of power ups like the spread shots, fear which traps all enemies in your web and there’s even explosive shots for that firepower. The cash you can pick up to spend on power ups can also be used to charge up a powerful web blast attack. It’s a big cone shaped blast. Very useful. Couple of stuff going on here.
Black Widow: Recharged a series of challenges. 30 challenges to be precise. Said top be very difficult. We don’t believe them though. There’s leaderboards too, for competitive reasons. there’s country global leaderboards too. So you can see which nation is doing the best or sucks at black widow: Recharged.
We checked out some Black widow: Recharged gameplay and it’s what we expected. Keep your eyes out for enemies coming in from the edges, kill enemies as fast as possible and collect the cash. There’s music done by megan mcduffee. The game isn’t anything crazy at all. Just another arcade style game with fast paced action, colours, flashy stuff and everything modern. Looks cool.
Overall Black Widow: Recharged looks like a cool game.m It’s simple and gets straight into the action. Don’t forget about the score. These arcade games are all about the score. There isn’t much else to say but that it does look like a good game. The developers Adamvision Studios and SneakyBox have done a good job from what we have seen. We at X35 Earthwalker will have to see what Black Widow: Recharged do. Now Black widow: Recharged may have been modernised but it’s still too outdated for… the ‘Earth Walk!’
The Riftbreaker is a new base building survival game developed by ‘EXOR Studios‘ and published by ‘Surefire games‘. The Riftbreaker is said to be coming out the 14th of October 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The Riftbreaker definitely got our attention. Let’s take a look.
The Riftbreaker simply is about an elite scientist/commando inside a powerful and advanced mech suit (they call it mecha-suit). Like Samus Aran, the it’s a woman in the powerful mech suit. She is captain Ashley S. Nowak. The Riftbreaker is all about that survival and base building. So go out there do your research in the field, collect samples and invent new things with survival as your top priority on an alien planet called galatea 37. How did you get there? A one way portal (one way).
The mission in The Riftbreaker is to create and build a base that has the means to allow travel back to earth. Basically become a two way portal. This off course won’t be easy as galatea 37 (the planet) is alien inhabited and some of these aliens are very hostile and dangerous. As in trying to kill you. Your actions on the planet will of course draw attention. The player must venture out and explore the planet in her mech suit, which she calls ‘Mr Riggs’. Extract resources and even capture certain specimens. Aliens might show up. This mech suit isn’t just samples and research. It’s fully equipped for combat and can handle the toughest and most harsh environmental conditions.
This isn’t just a base building survival game. There’s also action and role playing game elements. The mech suit can be equipped with a flamethrower for deep frying aliens. There’s a minigun which off course shreds and trashs all who stands in it’s way. There’s off course energy blades because why not? It’s a futuristic high tech mech suit. It demands energy based weapons. There’s even mortar shells that you can fire at a distance to bring that area of effect damage. There’s even more technology and equipment that the mech suit can get to bring the combat to the enemy. Now off course, there are limits though.
So lets sum up a bit here concerning The Riftbreaker. You are primarily focusing on base building but you must venture out to do research and gain the knowledge to build a base that allows two way portal transportation while defending yourself from hordes of enemies north outside in the field and back at the base itself. You need to build defence towers, erect walls and place gates to protect and defend and stay alive. Sounds simple. Sounds a bit too simple right now. We hope that changes fast.
We checked out some The Riftbreaker gameplay and it’s what we expected for the most part. We like that the attacks on your base from the horde of enemies get bigger each and every day. Eventually you face thousands. So the sooner you complete your mission, the better. How you build matters. You can get tactical with the base building. You can build with the walls to make a maze to stall the horde and set them up. We like the variety of aliens you can encounter during your expeditions out there but we hope they have variety when it comes to base defence as well. The horde better not just be simple enemies. Variety means more strategic builds are required.
Overall The Riftbreaker looks like a very good game indeed. There’s a lot we like about it. We like the whole concept here with the base building and defence while also being part of the action and getting out there. The game looks very good graphically. The visuals are very good too. So much colours and the environment definitely looks like an alien planet. There’s so much to say but we will leave this here. The developers ‘EXOR Studios’ have done a very good job so far. We at X35 Earthwalker look forward to this game. Now The Riftbreaker may have scientific technology and an advanced mech but those things are too primitive for… the ‘Earth Walk!’
Hell Let Loose is a World War 2 first person shooter multiplayer game developed by ‘Black Matter‘ and published by ‘Team17‘. Hell Let Loose is said to be coming out Xbox Series X, PS5 and PC on the 5th of October 2021. Hell Let Loose has to offer a lot to get our interest. There’s a lot of war games. Let’s take a look.
Hell Let Loose is suppose to be the World War 2 style. So expect old sandbags, expect old guns, expect old tanks, cheap helmets and stuff like that. Hell Let Loose is big 100 player battles. 50 vs 50. So these are big battles for sure. Players will be everywhere. Seems like Hell Let Loose wants to truly represent World War 2. They did say “You’ve never played World War 2 the way it was meant to be played”. So already gave themselves something to be measured by.
We know that Infantry, artillery and tanks are the main forces here in Hell Let Loose. These matter greatly. We also know that Hell Let Loose is also about strategic resource management too. This hasn’t been explained much but we can imagine that players will have limited resources to spend on tanks, types of troops and off course artillery. So there must be the ability to earn resources too or maybe it’s handed out in time. We have our own questions and need to learn some stuff before the interest can build.
We checked out some Hell Let Loose gameplay and it’s what we expected from a World War 2 multiplayer game. Old style, straight up fights gameplay. We like how the explosions look from bombing runs and artillery. Those look good. It seems like players die real fast in this game which would make sense. Like the old ghost recon game where you died from a bullet or two. Soldiers charging in, tanks on tank violence, using rocket launchers and covering fire. Just looks like another war game so far.
Overall Hell Let Loose just looks like another war game. There are multiple big war games with big battles like battle royal and big open battlefields. We definitely need to see more and get more information concerning Hell Let Loose. We want huge battles with tactical might. Tanks need be legit game changers and multiple troop types to handle different situations like vehicles. Will there be call in abilities? The developers ‘Black Matter’ have done an alright job so far. Now Hell Let Loose may have 50 vs 50 gameplay but those numbers aren’t enough for… the ‘Earth Walk!’
Lost in Random is an action adventure game developed by ‘zoink‘ and ‘thunderful‘ and published by ‘Electronic Arts‘. Lost in Random is said to be coming out the 10th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Lost in Random is out here with a very strange world with strange rules. Let’s take a look.
Lost in Random is truly a strange but mystical world. The story is very interesting. There was a queen who is described as a mad queen. She controlled a mysterious black dice. She made a rule that every child of Random must roll the dice on their 12th birthday. This one roll decides everything. What number you get decides where you must stay for the rest of your life. For example a 1 means you go to one croft which is a tough place as it’s described as living a life of struggle. Getting a 3 and you go to threedom, which is a “chaotic realm destroyed by civil war”. Get a six and you get to live a life of luxury in the queens dark palace. Well that’s what you’ve been told anyways. X35 Earthwalker don’t trust her.
In Lost of Random, players control Even who has a sister named Odd. See all the many number references yet? They got separated at the roll of the dice. Odd got a 6 and so had to go. Even didn’t get a six. A year later, Even got a strange signal. What does it mean? Even doesn’t know. Maybe it’s from Odd and she’s in trouble.So Even sets out. Follows the signal and ends up at a mysterious place called… the valley of dice… where she found a living dice. This dice has amazing powers like altering the world around them and even mess with time. So yeah, Even and the living dice whom she named Dicey are on an adventure.
Players will off course have to travel to and explore the 6 realms. One real for each number on the dice which are conveniently named after the numbers too. Exploration is a part of Lost of Random. Players will ned to look around to find clues, find secrets and solutions. Even will encounter multiple citizens who are off course quite different, especially depending on which realm you find them. Someone in Onecroft might be miserable while someone in threedom might be heartless.
We checked out some Lost in Random gameplay and it’s not exactly what we expected. The enemies in this game definitely look evil. It’s the queens army. Combat is all about the dice. Build up energy and let dicey roll. Then decide your actions from that. You must be ready to switch things up at any time. Collect cards to build a deck and use them to your advantage. Some cards grant new powers and attacks. Some cards work very well together for combos and maximum potential. You can even get a bomb to deal with grouped up enemies. Oh and make sure to complete the quests you find in Lost in Random. They help out citizens and help break Random’s curse.
Overall Lost in Random looks like an alright game so far. The story is the best part of this game. The story is an excellent for us but thew rest of the game doesn’t appeal to us as much. Lost in random isn’t simple though. Talking with the citizens and completing their quests have “branching dialogue options” which allows for more information concerning them and the world. The graphics are a weird style but they done it very well. We like the world design here, it’s excellent. After the story, next interested in the combat. Will need to learn more. The developers ‘zoink‘ and ‘thunderful’ have done a good job so far. We at X35 Earthwalker will have to see what Lost in Random accomplishes in the gaming industry.
Ghosts n’ Goblins Resurrection is a arcade action platformer game developed and published by ‘Capcom‘. Let’s just say this right now. Ghosts n’ Goblins Resurrection is fantastic, brilliant and worth your time. Ghosts n’ Goblins Resurrection is a brutally difficult game. If you plan to take this game on then keep that warning in mind. Let’s take a look.
Let’s get this out of the way. X35 Earthwalker not only beat Ghosts n’ Goblins Resurrection but 100% it too. This was done on the Nintendo Switch. X35 Earthwalker is the only gamer that we know who has done this on a pure Legend difficulty run which means you don’t lower the difficulty to beat a specific level or part. 100%-ing this game was too painful. There’s two specific levels in the shadow versions that brought the vast majority of the pain. Ghosts n’ Goblins Resurrection is cheap and we aren’t talking about price. This game is cheap in terms of how unfair it is. This was all done ON PURPOSE. Some gamers of lower intellect say that Ghosts n’ Goblins Resurrection is badly made or some parts weren’t made well but actually those things they are talking about were designed that way intentionally to troll the players. Capcom are a bunch of dirty trolls when it comes to this game and it shows and makes players suffer. More on that later though.
Ghosts n’ Goblins Resurrection is what fans of the series would expect and appreciate. There has been Ghosts n’ Goblins, Ghouls n’ Ghosts (the best one), Super Ghouls n’ Ghosts and Ultimate Ghosts n’ Goblins. This is known as the probably the hardest video game series in existence. X35 Earthwalker has beaten this series. We can say that Ghosts n’ Goblins Resurrection is the hardest of them all. The others are easy compared to it. We are saying all this to give gamers an idea of how hard this game is and what you bums are getting yourselves into. So yeah you Ghouls n’ Ghosts fans will definitely be happy with this game for sure. If you hate it, it’s mostly because you suck at the game. Now the tradition of beating the game twice is still there. Going through the game once is 50% of the game. You only truly beat the game when you go through it TWICE. It’s been that way for every game in the series except Ultimate Ghosts n’ Goblins but it had a huge twist. This is where youtubers like ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ have ALL FAILED. These guys beat all the levels ONCE on legend difficulty and then bailed like cowards. This means they didn’t beat the game. They didn’t get the main ending or true ending either. Nothing. They folded. So X35 Earthwalker is better than all of them.
Now the big difference here with Ghosts n’ Goblins Resurrection is magic. Yes there was magic in Ultimate Ghosts n’ Goblins but it’s way bigger here. You got to collect the umbral bees to return to the umbral tree to get magic. These magics are game changers. Very powerful. Players will need these to truly beat the game. We love the big variety of magic here and what is available. You’ve got flame walls to cover you from ground based enemies. You’ve got passive upgrade magic like kitted out which lets you hold multiple weapons. There’s magic like transmigifrog which turns enemies into… well… frogs. Off course the iconic lightning magic is here so you can blast them all away… no team rocket. In most parts magic makes the game easier while in possibly two areas it feels like it’s a necessity. Concerning the youtubers we mentioned earlier we did notice they relied too heavily on magic while one did gorgon spam which is lame. The gorgon magic is like the cheapest magic in the game. It turns all small to medium sized enemies into stone. They can’t move or hurt you. Not only that, there’s a chance that when you kill them while stoned (get it) they drop items including armour. It’s overall the best magic in the game. Our free tip to all players who want to 100% the game and get magic quick. You have to aim for the umbral bee net magic. That magic will save you soooooo much pain and troubles. Just get it. Shut up! Don’t argue with us, just get the net and thank us later.
The bosses are big but not a big deal for the most part. Most players agree that the hard parts of Ghosts n’ Goblins Resurrection are the levels but the bosses are easy in comparison. The bosses are easy. The only one that gives real problems is cerberus. He has the most unpredictable and random actions. It can go so wrong very easily. The others have a more fixed way of beating them. The Bosses are basically remakes of the original bosses from the previous games. Fun fact the cyclops originally was called a unicorn in the first game. These boss fights are good fun though. In terms of difficulty from hardest to easiest we would say: cerberus, shielder, dragon then cyclops.
The design style of Ghosts n’ Goblins Resurrection game looks very nice indeed. We like how the game looks. It isn’t what we wanted though. We don’t think this is the best style for this game but we certainly appreciate all the work that went into it. As we said before it looks good. The music is very good and we like the variety they got going on. The Execution Grounds music might be our favourite and then Crystalline City.
The levels are designed very well in Ghosts n’ Goblins Resurrection. There’s so much to say about the levels. There’s so much reference and designs done to pay respects to the original games. With zone 1 & 2 the bottom levels are based on Ghosts n’ Ghouls while the top levels are based on Ghosts n’ Goblins. These levels are made with difficulty in mind. The levels constantly spawn many enemies. They never stop, forcing players to move quick but you can’t rush though as that leads you into all the traps. Some levels have areas where you reach a specific spot and then numerous enemies spawn. The developers Capcom are real trolls here. The worst we’ve seen. There are some spots like by a jump where a specific enemy will ALWAYS spawn just to meet you where you would land if you jumped. There’s multiple moments like this.
There’s a part in hellfire hamlet where it looks safe but a Fire Fennec will always land there and knock you. You aren’t safe there. There’s even a cursed moment in Cavern of the Occult, the shadow version, where at the very end, after you’ve struggled so hard to get there (hardest part of the game for us), you have to jump of the stone dragon and land on solid ground. The developers double layered the troll here. First there’s a drawing, an exact copy of the landing area in the background but earlier. It looks exactly like it but slightly darker so players jump thinking it’s the right time but it leads to death. That’s the first part. The second part is worse. After you fall for the first troll (which we know you did) and try again you jump to land on the safe ground, except a plant monster pops up basically at the edge waiting to knock you back into the bottomless pit to die. How horrible. piece of crap scumbag move capcom. You scumbags. Expect trolls and things to ruin you.
We do like that there’s a good amount of variety in Ghosts n’ Goblins Resurrection. We like that weapons seem more balanced than previous games. These weapons have their moments and reasons for using them. We have tried all and enjoy them all for the most part. We really like the hammer as well and it’s satisfying to kill many enemies be untouchable and even kill bosses with it but it’s sill the worst weapon overall in the game. Now Let’s talk a bit about the negatives of this game. Back to the weapons. The developers haven’t learnt from previous games. Everyone knows that the daggers (according to official booklets from previous games they are swords) are the best. No debate needed. They should have mixed things up. Unless you have the kitted out passive upgrade you can only have one weapon. The only weapon everyone would pick and it’s the one you truly only need is the daggers. That’s bad design. Like for example why would you pick the lance over the daggers? Exactly, never. No one we’ve seen online pick lance over daggers either. Balance the weapons to make it so that players really have to decide at times what’s best for what’s going on.
Second complaint is how the levels get locked away after you’ve beaten the game completely as in the shadow levels. The first time makes sense as you are sent back to the start to go through the levels again but in shadow mode. After you’ve beaten the shadow mode levels why do they lock away the levels again? That’s a dumb move. We already beat the game… relax for a moment. The third complaint is that when you beat a level more than once skulls will appear next to the name of the level. These skulls make the level harder. We believe the maximum is two skulls. It could be three though. When two skulls are there, the levels have more aggressive spawns, there’s therefore more enemies. We can’t control this at all. This is a problem because when X35 Earthwalker first went through all the levels, all was well but then he entered levels again to find the umbral bees and black chest. Then he beat the shadow versions of the levels, which forced him to play through them all again to unlock the levels so he can go for the umbral bees and black chests AGAIN. By this time the levels got skulls. This means when trying to beat the hell holes, and find all the collectibles, X35 had to do that with a harder version of the level. That’s not fair. This whole game isn’t fair so that’s saying something. The fourth complaint would be the Red Arremer final secret magic where you transform into Red Arremer. It’s inferior to the real thing. You can’t fly forever like the actual demons, you have limited mobility and it’s not fun to play as. We rather be Arthur than red arremer which shouldn’t be the case. It’s a let down. Our big award for getting all the umbral bees is a lame red arremer form. Not happy. The fish complaint are the actual red arremers themselves. They are too hard to beat. We found a way to beat them but it isn’t guaranteed. There are some places where you can’t use the technique. Lightning magic level 3 is the best solution to those demons but that’s end game when you have loads of umbral bees. When everyone first faced the red arremer no one knew what to do, even the seasoned ghouls n’ ghosts veterans were like how do you kill this guy.
Now to be positive again here’s some more stuff we truly like. We like that Ghosts n’ Goblins has good stuff from the previous games like level design from the first two games. Upgraded weapons due to having special armour just like Super Ghouls n’ Ghosts. In order to get the true ending and real final boss you need to collect all of the demon orbs just like needing to get all the rings in Ultimate Ghosts n’ goblins. The special armour you get as a reward for truly beating the game which includes beating all hell holes, collecting all demon orbs, beating the final true boss and getting the true ending. This special armour actually makes you invincible. Enemies can’t beat you. Falling in bottom pits and falls can still kill you but no enemy can kill you. You can’t get killed. It’s awesome. Now that’s a good reward. We liked that they kept the arcade feeling of the game. We do care about the score and getting the items for points. The magics are versatile and fun to use allowing for different tactics. We liked the challenges set for players in this game. They are all fair and doable but are actually challenging. When you complete them all, you feel real good for sure.
Overall Ghosts n’ Goblins Resurrection is a fantastic game. You will hate the game during some parts and you will completely disown the game and say you’ve never heard of it when trying to 100% it but it’s great fun. We have watched many gamers, some of which are actually skilled, fail and die many times in a single level. Like over 100 or even 200 deaths on the first few levels. It’s so tough that not even ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ can beat this game on legends difficulty. Remember that going through the levels once isn’t beating the game. It’s the best game in the ghouls n’ ghosts series yet easily. It didn’t go for innovation like Ultimate Ghosts n’ Goblins but decided to stay to the original style which off course worked out very well here. There’s so much more we can easily say about this game but we have to end it here. It’s long enough as it is. Ghosts n’ Goblins Resurrection is currently one of the best games of 2021 easily and an easy 10/10. Play it… unless you suck. Now Ghosts n’ Goblins Resurrection may be 10/10 but it’s not perfect unlike… the ‘Earth Walk!’
Greak: memories of azur is a side scrolling platform action game developed by ‘navegante entertainment’ and published by ‘Team17‘. Greak: memories of azur is said to be coming out 17th of August 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Greak: memories of azur has sibling teamwork. Let’s take a look.
Greak: memories of azur is set in the lands of Azur. There’s three siblings: Greak, Adara and Raydel. Two brothers and a sister. Players will control these guys. One at a time off course. Basically an invasion is going on. A faction called the Urlag. Basically the Urlag is fighting a magical race called courine. The courine are losing their home lands. So it’s a desperate and dangerous situation.
Greak: Memories of Azur is about the three siblings. Greak is the courine and so he uses magical abilities and attacks. His sister Adara also comes off as magical but possible the most mobile of the three. Lastly Raydel is what you’d expect from the big brother. He is mainly strength, even wielding a sword and shield. You can always count on big bro right. Greak: Memories of Azur allows players to switch between Greak, Adara, and Raydel at any moment so you can use their abilities to your advantage either in combat of platforming around the land. Players like freedom.
We checked out At first it is not so in Greak: Memories of Azur. At the start you control Greek and his first goals to reunite with Adara and Raydel, help them out in their different situations and then work as team to escape. Greak: Memories of Azur is hand drawn art and animations. It looks very good and runs smoothly too. That’s always great to see. So imagine the performance on the best console the Xbox Series X.
We checked out some Greak: Memories of Azur gameplay and it’s what we expected. What we find funny is that the Greak, Adara and Raydel plan to escape the lands of Azur by “building a zeppelin piece by piece.” That sounds so silly but we like different things and want to see that work. We like Raydel the most so far and his shield which he can use to even block beams to allow others to pass through. The enemies are sort of disappointing though. We hope they become more cool and stand out. There must be a bigger difference between between Adara and Greak.
Overall Greak: Memories of Azur looks like a good game. We like what we see but we want more. It’s not a big enough scale for what’s happening in the lore, like oh we don’t know, an invasion. It’s not active enough. The graphics style is nice but the graphics and visuals themselves are excellent. The developers ‘navegante entertainment’ have done a good job so far. We at X35 Earthwalker will have to keep an ear out for this game. Now Greak: Memories of Azur may have an invasion but it’s far too weak for… the ‘Earth Walk!’