Bloodstained - Ritual of the Night

Bloodstained: Ritual of the Night is a new action side scrolling role playing game developed by ‘ArtPlay’ and published by ‘505 Games‘. Bloodstained: Ritual of the Night is said to be coming out in the third quarter of 2019 on Xbox One, Nintendo Switch, PS4 and PC. Now this game will remind certain players of a past game. Let’s take a look.

The story in Bloodstained: Ritual of the Night is quite straight forward. Players control Miriam, an orphan girl who is afflicted by an alchemist curse. This curse causes her skin to slowly crystallise. She must fight fight her way through a castle that’s just loaded with demons and monsters. She must reach the castles master and stop him. This master is called Gebel and his flesh is also slowly crystallising but at this point, he’s more crystal than flesh. So defeat evil in a race against time type plot.

Bloodstained - Ritual of the Night

So certain gamers who look at Bloodstained: Ritual of the Night will be reminded of Castlevania. The action, side scrolling, many scary looking monsters and even the scenery all looks like it. That’s the point. People really enjoyed Castlevania and so a good idea is to go for a similar style but do it better. So yes, the jumping, attacking, exploring, creed environments and scary monsters are there but there’s more. Players will need to get their hands on good weapons. This can be done by unlocking, crafting and  collecting them. So yes, explore the area and see what you can find. 

Literally there isn’t that much to say about Bloodstained: Ritual of the Night because it is similar to Castlevania. The graphics are very good and the environments are very detailed as well. The movement animations are very good indeed. Each movement is done well. There are numerous and we mean numerous enemies of different types, behaviour and looks. There are many bosses too with the dragon boss grabbing probably the most attention right now. The gameplay looked good right now. 

Bloodstained - Ritual of the Night

We’ve seen many cool weapons too in Bloodstained: Ritual of the Night. Blades and swords that have different ranges and effects. We’ve seen guns and other projectile weapons. Even what looks like magic. There’s a summoned dragon mouth that breathes special flames on enemies. Special abilities and effects in abundance too. Off course not everything is known and we hope there is a huge variety of options when it comes to weapons. This game has the setting and potential to do so. 

Overall Bloodstained: Ritual of the Night seems like a very good game so far. Gameplay is definitely good so far. The level design and environments are very good and detailed. The variety of enemies is good too and we hope there is more. The developers ‘ArtPlay’ have done a very good job so far. We at X35 Earthwalker are looking forward to seeing what Bloodstained: Ritual of the Night has to offer gamers. It definitely looks bigger, and better than Castlevania. Now Bloodstained: Ritual of the Night may have demons and many weapons but all of them are useless when it comes against… the ‘Earth Walk!’

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Remnant: From the Ashes

Remnant: From the Ashes is a new third-person co-op survival-action shooter game developed by ‘Gunfire Games‘ and published by ‘Perfect World Entertainment‘. It is coming out the 20th of August on the Xbox One, PS4 and PC. It looks like Remnant: From the Ashes plan to make an intense survival game. Let’s hope they got the formula right. Let’s take a look.

In Remnant: From the Ashes, players start of in a world that is pure chaos now. Basically something evil, something ancient has caused all these problems The even bigger problem is that this ancient evil is in another dimension. That sounds fair right? At least the covenant in Halo attack from orbit. The chaos mainly comes in the form of dangerous creatures that come from different dimensions also. As you can see, humanity has their hands full.

Remnant: From the Ashes

Humanity isn’t going to accept this. They fight back but off course are losing. Players play as one of the last remnants of humanity. Humanity has the technology and means to go to alternate realities and other realms through portals. The main mission is to find where the evil is coming from and stop it. So get weapons, work together and scavenge for resources in order to survive and hopefully win. 

Lets get to the main points about Remnant: From the Ashes. It’s post apocalyptic so expect busted cities, streets and not much people. Oh and lots of enemies. These creatures shouldn’t really be avoided though as defeating them will get you experience. Also you can get materials which are for building or modifying armour, attachments and off course weapons. We hope that there is a good range of modifications, weapons and armour.

Remnant From the Ashes

Since you are travelling through and to different realms and realities there will be different worlds with different designs and environments. The world we can travel to are said to be dynamically generated worlds that change each time you play in them. So expect new encounters each time you enter that world. There will be new objectives and quests too. There are four worlds and all have their monsters waiting and ready for you. So Remnant: From the Ashes is suppose to give us different experiences all the time.  

Concerning the enemies we have seen quite the variety. We’ve seen darkness red glowy enemies that look like trees and can duplicate themselves.. Mechanised enemies that go on all fours and has a cannon on their backs. Humanoid beast enemies that walk with large axes. Half insect half horse enemies that move in groups. What looks like a fire breathing bone or vine dragon. Giant butcher looking enemy wearing an apron and looks like it will eat you. Enemies that look like giant versions of the Interns from Oddworld Munches oddysee. We are definitely liking the variety of enemies you can face in the game. They even have their own group names like The Root and Pan.

We checked out some Remnant: From the Ashes gameplay and it’s what we thought it would be. Traversing and exploring the worlds, coming across enemies, face them or leave them alone. Gather resources, upgrade and get stronger. Big powerful enemies, small numerous enemies, using good guns and even melee weapons. We even know that there are some powerful bosses who will not give up their lives easy. From what we have seen it looks good. We will wait to see more though and see if we are impressed or not.

Overall Remnant: From the Ashes looks like a good game. We have no information on the game difficulty though. We hope games like this have a long curve in terms of progression so that players don’t end up just walking through enemies and slapping monsters around too soon. It should be a survival and struggle right to the end. Graphics look alright so far. The developers ‘Gunfire Games’ as done a good job with this so far. We at X35 Earthwalker will keep an eye out for this game but we need to learn about a few more things. Now Remnant: From the Ashes may seem promising but is a complete fail when compared to… the ‘Earth Walk!’

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Attack on Titan 2: Final Battle

Attack on Titan 2: Final Battle is the new DLC expansion, in the Attack on Titan franchise, developed by ‘Omega Force‘ and published by ‘Koei Tecmo’. It is said to be coming out 5th of July 2019 on the Xbox One, Nintendo Switch, PS4 and PC. This expansion really needs to offer a lot in order for fans to go for it. Let’s take a look.

Now most would have heard about the Attack on Titan games already. By now we already know what to expect in terms of gameplay, graphics, style etc. Attack on Titan 2: Final Battle is an expansion so not an entirely new game. So what does this expansion have to offer? By the way those who already own Attack on Titan 2 will need to purchase the upgrade pack and it will download.

Attack on Titan 2: Final Battle

Firstly the DLC follows the storyline of season 3 of the anime. Expect Kenny, expect dealing with the fake king and things you remembered from the anime. Off course there is more. There are over 40 playable characters. The story mode is played through selected characters points of view. Main heroes are active in this too. The original episodes have been included as well. They said it’s to give a “more fulfilling attack on titan experience.”    

There will be two main game modes in Attack on Titan 2: Final Battle. Using the omni directional mobility gear to face human enemies who are anti-personnel and will take you out if given the chance just like in the anime, aerial combat. The second mode all about wall reclamation. Basically it’s what Attack on Titan is all about… recovering outside territories… outside of the wall. Control,a. team in which you select the leader and set out to face the titans and reclaim the land.

Attack on Titan 2: Final Battle

What’s also completely new is a new weapon called the Thunder spears. These spears are needed in order to take down the armoured Titan. After all a normal blade won’t work against him. It’s an expansion at the end of the day so don’t expect a full game from this. There is quite a bit of action to get from this though. 

We checked out some gameplay and from what we can see, it’s Attack on Titan really. A lot of combat, his speed fighting and things can get quite intense when facing the anti-personnel equipped humans who fire shots at you. We all know Kenny will be a problem so be prepared to face him too and the super sized abnormal Rod Reiss Titan all are here. 

Overall it’s what we though it would be. The chance to face fast speeding humans with guns is very good and many fans would like to try that. The greater range of playable characters is a god move too. It’s just the Attack on Titan video game experience. That’s all. It is a very large expansion with quite the action going on. The developers ‘Omega Force’ did a very good job with this. We at X35 Earthwalker will see what this expansion will truly bring in time. Now Attack on Titan 2: Final Battle may have giant titans but even those guys are small fry when compared to… the ‘Earth Walk!’

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Yaga

Yaga is a new action roleplaying game developed by ‘Breadcrumbs Interactive‘. Yaga is said to be coming out in the fourth quarter of 2019  on the Xbox One, Nintendo Switch, PS4 and PC. This game plans to actually make the players decisions effect the game. Let’s take a look.

In Yaga players control Ivan. Ivan is a blacksmith. While everyone is out living ordinary lives, Ivan lives life differently. He’s working hard at his forge, crafting, building, hammering etc making cool weapons and items. He plans to go on another adventure. He is in a situation that’s effected by three people. The Tzar who is jealous of Ivan and keep giving him impossible quests which Ivan is unaware actually weaken and destroys the magical creatures and ancient spirits, a witch called Baba Yaga who plans to protect the spirits and use Ivan for her goals and last of all Ivan’s grandmother who simply wants him to find a wife. Ivan clearly has his hands full. Oh did we mention that Ivan only has one arm? Yep, just one.

Yaga

The developers describe this story as one “about greed, manipulation and dealing with impossible odds.”  Don’t feel sorry for Ivan though as he knows how to work with his disability. A forged attachments that allow him to wield crossbows, shields and other weapons. So players must equip themselves to suit their style or the situation and head out on a strange adventure. One more thing. Yaga is set in slavic folklore. 14 century slavic folklore through the eyes of Eastern European peasants. So expect a lot of superstition, house spirits, magic (off course), unclean spirits (copying the Bible) and pagan beliefs. This will not be your simple adventure.

Now Yaga  is going to attempt to be the game that gets the players decisions to effect the game done right. How you play and what you do effects things. You can pick pocket people, steal, trick, lie, attack and be totally unfair. The peasants and other characters will remember that you did these things and they will act accordingly. An NPC might place a curse on you while another might place a charm on you for helping them out etc. We hope they actually make it so that decisions and behaviour does matter.

There are levels and it’s done by a level generator which produces a mix of combat and roleplaying all from a huge library of quests and special rooms like shrines, merchants and more. Each level is different and has it’s rules. The area or region of the level will effect things, the focus of the story will effect things. Think for a bit first before making your way through the level. So expect different action and levels of drama each time. 

Yaga

While out on adventures make sure to gather all the materials and resources you can find. These are needed for all the crafting that Ivan does. Yaga gets quite detailed too as there are different types of Wood (like Minecraft), different types of ores and enhancements which you can find and even collect from fallen enemies. You can even get charms and curses which are long term effects for your character. They can seriously have big impacts concerning combat and even interacting with characters and things in the world. Some perks may grant different effects depending on your character and how you’ve played already. NPCs can charm or curse Ivan  and even witches and priests in exchange for donations. Remember this.

The combat is always one of the main questions. Combat in Yaga is mainly close range. Where the hammers and melee weapons are effective. Where you position Ivan during combat is very important. You have to be just outside of attack range from enemies and then run in at the right moment to do a couple of strikes. Timing is key. We did mention magic before so you know that’s a part of the combat. Talismans and magic items will add in completely new factors like shields, ranged attacks and more.  

Yaga

We checked out some Yaga gameplay and it’s not exactly what we thought it would be. We liked how the folklore changes each time and Ivan has things differently each time. The talismans can be found throughout the world and they can add effects to your attacks and defences, mess with enemies and boost your stats. Magic items have supernatural powers and are rare. Do not use them too much or you will attract attention…

Overall Yaga seems like a good game. It’s quite deep in terms of crafting, materials, multiple play throughs, enemies, combat and in game mechanics. They better pull of the actions have consequences mechanic well. The developers ‘Breadcrumbs Interactive’ did a good job with this game so far. We at X35 Earthwalker will keep an ear out for what Yaga will truly bring to the gaming community. Now Yaga may have folklores and different tales but stays awesome is.. the ‘Earth Walk!’

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projection: first light

Projection: First Light is a new action adventure game developed by ‘Shadowplay studios, Sweaty chair and Blowfish studios‘. Projection: First Light is said to be coming out this year (2019) on Xbox One, Nintendo Switch, PS4, Mac and PC. Now this game does have a very cool mechanic. Let’s take a look.

In Projection: First Light, players control a girl called Greta. This girl is living in a strange world. Basically it’s a shadow puppet world. Greta is on a journey of “self-enlightenment”. She will travel through different cultures and explore them. The places named are: Indonesia, China, Turkey, Greece and England (19th century). Now these places are very different from each other allowing for level variety and creativity. Off course this shadow puppet world is mythological. So don’t get all historian on the game.

projection: first light

Now Greta will not be completely alone in Projection: First Light. Within each culture she will be assisted by heroes who have been described as legendary. How they will assist you? Not clear right now. They could be a guidance who show up to give help and tips. They could maybe grant a special ability for that culture at the time etc. We have had a bit of fun trying to think who these ‘legendary’ heroes could be.    

Projection: First Light introduces players to the main mechanic of the game early. Near the start of her journey, Greta receives the ability to control and manipulate a source of light. Players can use this ability to therefore effect shadows. In Projection: First Light, shadows are platforms and walls. So by moving and shifting this source of light, you can lengthen and even move shadows to allow you to jump across or interact with other things. You can use your ability to also solve puzzles or ruin them and even deal with shadow enemies.  

projection: first light

We checked out some gameplay of Projection: First Light and off course many gamers will instantly think about Limbo. Again, another simple game with simple controls, limited colours and travelling in one direction mostly. The graphics are very good for what it is and the sounds are also very good having sound tracks made with antique instruments. At the end of the day it’s another game like Limbo. Meaning most gamers should know what to expect round about. We currently aren’t impressed.

Overall Projection: First Light so far seems like a good game and familiar. We saw giant beings that definitely come of as hostile. Bosses tend to raise the bar of interest for us but it isn’t enough. The developers ‘Shadowplay studios’ and others did a good job. From a game development point of view they did a good job but we will need to see more in order to get us interested. We at X35 Earthwalker have played Limbo and it’s one of those things we play once and we get what it’s about and we are now done with it. Project: First Light will need something more. Now Project: First Light may have light manipulation but even with that power it’s still too weak against… the ‘Earth Walk!’

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Ion Maiden

Ion Maiden is a new action first person shooter game developed by ‘Voidpoint’ and published by ‘3D Realms‘. It is said to be coming out in the second quarter of 2019. We know there’s an early access out already but we don’t care about that. Ion Maiden aims to bring back the old ways of first person shooters. Let’s take a look.

The story in this world of Ion Maiden is that there’s an transhumanist mastermind called Dr Jadus Heskel. He has a full fledged “cybernetic cult” with numerous members. He has released them into the streets of Neo DC. Off course this causes chaos, destruction and loads of problems. This is where the players comes in. Players control Shelly “Bombshell” Harrison who’s aim is to take down Dr Jadus Heskel.  

Ion Maiden

Now Shelly isn’t a stranger to explosions as before these recent events she use to defuse bombs for the global defence force. but now she’s causing explosions in her battle against the cybernetic cult. Now Ion Maiden has a lot to live up to as it aims to bring back the style of the old first person shooter games like Duke Nukem 3D. If you couldn’t tell from looking at Ion Maiden, it has the retro style look as well. 

Players can expect the old gameplay style too in Ion Maiden. Strafing left and right, running and gunning, all that good stuff. There is no regenerative health, just like in Ultimate Doom, so avoid getting hit at all times. There are no mandatory check points either, so players better learn how to survive. The levels are multiple paths you can take to complete levels and you can expect enemies around every corner who are quite trigger happy. 

Ion Maiden

First person shooters like this need a wide range of weapons and options. Ion Maiden claims to have that. There are grenade launchers that can explode and release bullets like a shotgun, Shelly’s signature revolver which is more unique than your average Wild West gun, shotguns, dual wield sub machine guns, a cross bow, stun baton, grenades a chain gun and more. We hope Ion Maiden gets the weapon options right. Many games have guns that are clearly way better than others. Some guns will never get used unless the others run out of ammo. Options are a good thing.

There is some more stuff going on with Ion Maiden though. It won’t be simply running around. Players can climb, swim, duck and jump. Imagine jumping in ultimate Doom. Some guns have different firing modes and there are different types of ammo too. There are seven different zones to fight through and each of those zones have their own levels so get blasting, shooting and exploding and don’t forget the running.

We checked out some gameplay of Ion Maiden and it’s what we thought. It’s what any gamer who knows of Ultimate Doom and Duke Nukem 3D would imagine it would be. Run around, firing lots of shots, ducking and dodging incoming fire, discovering secret areas, finding new weapons, picking up health, gathering ammo and eventually facing the dangerous bosses that will be more than ready to fight.

Overall Ion Maiden seems like your old first person shooter game. It looks exactly like those old games but off course with some more modern ideas. We don’t think Shelly is cooler or better than Duke Nukem but she definitely sounds like the “bomb” (see what we did there?). The developers ‘Voidpoint’ have so far look done a good job with this game. We at X35 Earthwalker will be keeping an eye on Ion Maiden and see what it brings. Now Ion Maiden may have lots of guns and explosions but nothing hit harder than… the ‘Earth Walk!’

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Biomutant

Biomutant is a new third person combat, action, open world RPG developed by ‘Experiment 101‘ and published by ‘THQ Nordic‘. Biomutant is said to be coming out in the second quarter of 2019 on the Xbox One, PS4 and PC. This game certainly stands out from everything else at the moment. Let’s take a look. 

Not a lot is known about Biomutant right now. Concerning the story we know that there is a tree. Not an ordinary one. It’s called the tree of life (once again getting their ideas from the Bible). This tree is for some reason bleeding death from it’s roots. A plague is also on the loose and it’s negatively effecting everything, including the land. There are different animal tribes and are currently not in agreement and against each other. So it’s up to one, the player to solve this. Either unite everyone or put everyone down. 

Biomutant

Now since Biomutant is a open world game players will assume there are ways of traversing the world. There is. Players can get around by foot (off course), jet-ski, mechs and even a air-balloon. Interesting since the game is set in an post apocalypse world. There are more methods of travelling like mounts but you’ll see for yourself. There’s more to this world than what you see. There is more under the planet surface and even high up. There are mountains to climb, tunnels to explore, the wildland which has seen better days, bunker networks and even an archipelago which looks cool by the way. 

So if it isn’t clear by now, players will need to be big on exploration in a game like this. Biomutant has a lot to do. First of all you have to learn what’s happening with the tree of life, handle the plague and deal with the tribes… but wait… there’s more. There are more mysteries to be solved, probably concerning the inhabitants. There are certain characters for you to find and meet. Some creatures need to be dealt with and discoveries to be made. The players action are said to play a part in the story, a major part. We have heard this all the time. Most games don’t do a good job at handle the “actions and decisions effect the story” system. We hope Biomutant can do this well. By the way, the story will be told through a narrator.

Biomutant

Biomutant does remind us of Metal Gear Survive in one very particular way. Areas that require certain equipment for the player to explore safely. In Metal Gear Survive you had the dust which was toxic for humans and you need an oxygen tank to temporarily survive. In Biomutant, players will need an gas mask and oxygen tank in order to explore the Dead Zones. Equipment is very important in this game. Players can equip protective hazard like gear to protect from bio-contaminated enemies and substances. You can even equip thermos-resistant clothes to handle those really cold areas. So the kind of gear you equip and wear is completely up to you but it makes a difference.

Biomutant wants to keep things new and exciting and here’s how. It’s third person combat and there’s some good emphasis on mobility and agility. You can move how you want and that’s how it should be. Combat is a mixture of melee, shooting and even powers and abilities from your mutations. The melee is martial arts. Your character can learn new Wushu combat forms through natural progression or from master fighters. Some make sure you know some kung-fu. Decide when to get up close and beat your enemy down and when to get some distance and range down the pain. We are looking forward to seeing how they mix these things together.

Biomutant

If you was paying attention you would notice that we mentioned mutations. Your character is able to have his genetic structure re-coded. This will off course effect many things. For starters how you look will be different. Your attributes will be affected. If you receive exposure to radioactivity like the kind found in bunkers you” experience psi-mutations, your mind will be affected and you’ll learn abilities like elevation and telekinesis. If you get exposed to bio-contamination that will cause physical mutations like getting a barbed tail or even mantis claws. So there are many ways to develop your character. 

There is crafting in Biomutants too. Developers claim players are “totally free when crafting weapons”. You can craft guns like shotguns, revolvers and rifles (off course). Craft melee weapons, whether they be heavy melee type, or sharp like slashing and piercing. You can add different parts to add modifications like a battery powered chainsaw (Gears of war inspired) and go even further with bio-contaminated sludge vials. We did say players should explore, as you may encounter a character who might  craft some stuff for you. These things can include, a jump pack, bionic wings (sounds awesome) and even upgrade your automaton.

We checked out some gameplay and from what we can see, things look great. The graphics are very good, the world and areas look really interesting. The sounds are just good so far. The different animal mutant enemies don’t look so tough. The customisation and outfits your character can wear are showing some good variety right now. The giant monsters look like a real problem though. So far we are seeing high potential with Biomutant.

Overall Biomutant seems really good. Not much information on the main character though. This open world looks like players will have lots to do. We hope the creativity expands more. More interesting mutated animal enemies and a good amount of super dangerous enemies that players can’t face in combat. The developers ‘Experiment 101’ did a very good job with this game. We at X35 Earthwalker look forward to seeing what Biomutant fully has to offer. Now Biomutant may have some kung-fu but their skills are nothing compared to… the ‘Earth Walk!’  

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World War Z

World War Z is a new zombie third person shooter action game developed by ‘Saber Interactive‘ and published by ‘Focus Home Interactive‘. World War Z will be coming out the 16th of April 2019 on the Xbox One, PS4 and PC. Zombies have always been a problem but in here… there’s too many. Let’s take a look.

In World War Z players will be playing through the stories of others around the world. So no, it isn’t just America this time. Jerusalem, New York and Moscow have been named. So this means, different environments, different characters and different objectives. Humanity once again is near extinction. The zombie swarms are in the millions and it’s up to a group of people who are working together to survive and hopefully beat the zombie hordes. Do players have what it takes?

First of all let’s say this as we are all thinking it. How comes four regular people just get some guns and are able to survive and beat the zombies successfully but the whole Israel, Russian and American army get defeated. The army are filled with professional soldiers who practice in firing ranges and should know how to aim for the head. They have tanks, artillery, helicopters, ships, bombs, nukes and more but yet they all lose while a lone cop like Leon Kennedy, or some high school cheerleader or a pub owner who finds a shotgun or a pistol can survive and defeat many. Zombie movies and games have yet to explain this consistently. We aren’t letting World War Z off from this point.

World War Z

World War Z off course is following the World War Z movie so expect the same kind of zombies. These aren’t the traditional slow moving zombies. Oh no! These zombies, run, sprint (for some reason), jump, reach and chase you down. They will let nothing stop them. If you jump across a gap, they will jump too. If you go through a door, they will try to break it down. So let’s go to the top of a elevated area. That won’t work. Why? Well these zombies keep rushing at your location that they will pile up on each other. The pile will eventually reach up to where you are as they are climbing up each other. So you aren’t really safe anywhere. They will do their best to find you.

The Zombies in World War Z also are off course fearless. Having big guns, a wall, vehicles or even numbers doesn’t bother them in the slightest. They will rush you regardless so players can’t sit around and wait. Also the zombies cannot be reasoned with, so don’t expect any second chances or mercy from these guys. The zombies here are going to require gamers who can think fast, plan well and work well together.

World War Z

That’s right, World War Z is co-op. You will not face the zombie horde alone. You will team up with three others. There are six characters classes: Fixer, Hellraiser, Exterminator, Slasher, Gunslinger and Medic. Off course each one has a clear role, for example medics are all about healing and keep everyone in top shape, Fixer will be in charge of fortifications and equipment, Slasher is going to get up close and do some melee damage, we assume Gunslinger will have advantages and buffs concerning guns. Exterminator, and Hellraiser aren’t so clear but we assume that turrets and even explosives will relate to them. Players will need to find out what they are best at and start training.

In terms of weapons there isn’t that much to say because it’s what you would expect. No weapon, when against a zombie horde should be off limits. We would even use our car keys if we have too. World War Z will have barricades like barb wires. Traps, guns, sentries. Those aren’t enough to stop a horde though. Good thing, there is more. Machine guns, grenade launchers, rocket launchers and turrets. Now that’s more like it.   

We checked out some gameplay and it was what we thought it would be. More like defend the area and tower defence in some ways. You rely heavily on your set up, where you place the barricades, where you decide to fight from. World War Z also has procedural enemy and items spawns which the developers claim is based on the players performance. There are claymore mines, frag grenades a crossbow, a double barrel shotgun and even C4. We do wonder about the difficulty and how much damage zombie swipes do. Also can zombies grab you to temporarily stun you? Guess you must play to find out.  

Overall World War Z looks like a good game. There are hundreds of zombies on the screen at once thanks to the Swarm Engine by Saber Interactive. You can truly blow zombies to pieces. The graphics are good, the sounds are good and the locations are nice. The developers ‘Saber Interactive’ have done a good job with this game from what we can see so far. We at X35 Earthwalker aren’t looking forward to this game but we will keep an eye on it. We like how this zombie game is shaping up and how it adapts for player skill. We still have questions though. Now World War Z may  have hordes of zombies but those zombies aren’t even a threat when against… the ‘Earth Walk!’

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Warhammer Chaosbane

Warhammer: Chaosbane is a new action RPG, Hack and slash game developed by ‘Eko Software‘ and published by ‘Bigben Interactive‘. Warhammer: Chaosbane is coming out the 4th of June 2019 on Xbox, PS4 and PC. This game has been related a lot to Diablo and others. Let’s take a look. 

Players are in the Warhammer universe. You, know the same place where the space marines are. Warhammer: Chaosbane is a world that’s dominated by magic and war. The enemy is the horde. A chaos horde. The story is simple and the action is what you’d expect.

There are four character classes in Warhammer: Chaosbane. Wielding some very powerful artefacts. There’s a high elf who’s all about ranged attacks with magic, an empire soldier who’s basically the tank of the group, a wood elf who uses lethal traps and has a bow (there’s always a bow), a dwarf who just loves melee combat. So it’s the typical tank, ranged, magic and traps. Pick your type.

Warhammer Chaosbane

Now notice that there is four types of characters and it’s a hack and slash with that high up camera and there’s loads of enemies. You just know Warhammer: Chaosbane has multiplayer. We are right. It’s four player co-op. Both online and local. We always appreciate it when developers allow local multiplayer. We respect that.

There’s more to this typical hack and slash than you think. Warhammer: Chaosbane has some replay value as there’s a boss rush mode which is all about facing the bosses (obviously), they claim to have regular updates and countless dungeons.

Warhammer Chaosbane

There’s over 70 different enemies. These enemies aren’t alone as they will also work alongside powerful bosses and even chaos gods. There are more than 180 different skills for players to learn and use to destroy the enemies and keep that advantage. Don’t forget to use your bloodlust ability. Just saying.

We checked out some gameplay and it’s what we thought it would be. Run around, see enemies, they rush you, you use your abilities and whatever to survive. A hack and slash for sure. If you’ve played games like this before, then you would understand. Games like this stick to this style. Quite a bit of work went into this game. Warhammer fans will recognise some famous locations like Nuln or Praag in this game.

Overall Warhammer: Chaosbane just looks like another RPG hack and slash. The graphics are alright, the attention to detail is good and the sounds are good. There isn’t really all that much to say about this. The developers ‘Eko Software’ did an alright job with this game. We at X35 Earthwalker aren’t looking forward to Warhammer: Chaosbane. It’s not our type nor does it have anything that interests us. Now Warhammer: Chaosbane may have over 180 abilities but not one of those can do anything against.. the ‘Earth Walk!’

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Celeste fully completed

Celeste looks cute simple and quite quick but actually that changes quite quickly. Let’s explain. When you start Celeste you see the work put into the music and the details. You start the first area, the prologue and get use to running, jumping and climbing. Once you learn about the dash, experienced gamers just know it’s about to get more complicated.

The first actual level is not even easy. You must learn to control yourself while in the air, time your dashes and interactive with some mechanics that’s exclusive to this level. You learn that Celeste definitely requires precision and timing. Spikes in abundance to punish all mistakes and even a spring trap that launches you into death. You learn the hard way that there’s no mercy in Celeste. Each level has their own mechanic which players have to master. Trust us when we say, learn them now.

In every level players can initially aim for certain things. Off course beat the level, collect all the strawberries, find the blue crystal heart and find the B-side tape. The B side tape is medium difficulty in our opinion, a few are well hidden while most just requires you to look around. Collecting all the strawberries is hard as they are in places that tests the players skill and ability to use your available action in the right order, most of the time. The crystal hearts though are a different story. They are basically tricks. You either know the trick or you’ll never get them. The first one requires you to dash in certain directions in a specific order. You know what direction based on the direction the colour coded birds are moving and you get the order from the machine which keeps flashing the same colours in the same order. Cryptic right? We know!

Celeste Strawberry ending

The game tells you that the strawberries don’t do anything and that’s a lie. We at X35 Earthwalker hate lies! You have youtubers and big review companies agreeing and saying they don’t do anything too. Just shows how inexperienced and not good at paying attention they are. The strawberries actually only have an effect at the end of the game. When you complete it, your character will bake a strawberry cake for certain guests. How much strawberries you collect will effect the selfie that Theo takes and the dialogue. If you hardly collected any, then it will be a plain cake and the guests will look confused, disappointed and even skeptical of whether it still counts as a strawberry cake or not. If you collect all of them then the cake is loaded with strawberries everywhere and everyone looks like they are having the time of their life or completely amazed. They also give some serious compliments. So go get those strawberries.

Once you beat the game, your next challenge is to take on the B side of the levels which you unlock with the B side tapes. Let us warn you now. This is where the fun stops. You thought the reflection and summit levels were hard then you aren’t ready. B side is basically a much harder version of the level you played. More spikes, less mercy and more death. You will fail and die, again and again. Many players have given up because of the B side levels and they are crazy. They force players to get good or git gud. Every trick you have learnt and every combination will be used here. There’s no way around it. The levels are as long as the original but when you see what the game wants you to do to get through it, you just have to say “come on Celeste… This isn’t fair”. Once you figure out what the game wants you to do though, it’s only a matter of time before you execute it right and get it done. These levels aren’t impossible. You need all the crystal hearts and hearts you get for beating B side to challenge the B side of the chapter 8 ‘the core’. What we haven’t seen though is a video of the developers beating these B side levels. We bet they can’t. Now if you beat all the B side levels you can call yourself a Pro level Celeste player.

Congratulations you beat the B side levels. You can rest now… actually you can’t. What? You thought you was done? Nope! Beating all the B side levels and finding all the crystal hearts will allow you to challenge the C side levels. C side are the real deal. They are completely unfair, punishing levels that only the best can beat. They are harder than B side but much shorter than B side. The most is three rooms while there are some with almost only two rooms. Each room requires all the tricks and at times including the new trick you learnt from the B side level of Summit. That’s one thing we hate. Celeste teaches the players a new trick at the end of the game and they then expect you to master it and use it for the rest of the levels and challenges ahead, instantly. C levels are so tough that only 0.64% of all the Celeste players on the Xbox One have beaten them all! The last C side level is brutal but fair and that’s how all the challenges should have been but some felt very chance based especially with some mechanics like the clouds and getting the exact timing. The last level is the longest room in the game with all the mechanics from the previous levels and no check points. You can watch how X35 Earthwalker, the legendary soldier himself took on this level. 

As you complete the different challenges in Celeste, your ticket (your save file) gets different stamps on it. When you beat the game, you get a mountain top flag stamp. When you get all the strawberries you get the strawberry stamp, another thing the strawberries do (the strawberries don’t do anything… liars). When you beat all the B sides you get a heart stamp but when you beta all the C sides you get another heart stamp. Fill your cards up with stamps and feel proud of yourself. Also the last challenge in our opinion is to now get all the Celeste achievements which are reasonable. You can also collect the golden strawberries but after beating C side, you start to get fed up with the game. It’s fun to play from time to time but the difficulty and what you go through makes you want to finally put it down when you are done.

Celeste stamped tickets  

Overall Celeste is very difficult and requires a lot to master. There are unlockables and challenges that most gamers just can’t do. There’s a lot to like about this game. The characters stand out and are very different and weird in their own way. Theo keeps taking selfies. The music is very well done and the story is something that you have to pay attention too otherwise you won’t really get it. Now Celeste may have a special mountain that effects those who climb it but this mountain cannot stand before… the ‘Earth Walk!’ 

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