Edge of eternity

Edge of Eternity is a new action J-RPG developed by ‘Midgar Studio‘. It’s coming out later this year (2018) on the Xbox One, PS4, PC, Mac and Linux. Edge of eternity was funded through Kickstarter by many supporters. Let’s take a look.

Edge of Eternity takes place in Heryon. Heryon was, as with every other place in video games and anime, a peaceful world. There are also three realms: Dehostra, Astrya and Junor. Each of these realms have the same access to magic powers through crystals. So it’s clear that this world is about balance. Then off course trouble comes along. Invaders in a massive spaceship appeared above Junor and destroyed everything and took possession of the realm.

edge of eternity

Reynan who is the grand General of Dehostra’s armies was in command of the defence of Heryon. He formed the consortium and led the counter attack. The consortium got the upper hand and was pushing the invaders back. All the way to their spaceship. Their ship transformed into an invincible fortress. The general and his forces couldn’t break through. The invaders then cheated by releasing a deadly biological weapon, called the metal disease. The war continues still. Players control Daryon who is wanted and hunted by the consortium. 

Edge of Eternity has character progression and is all about exploration. There are a lot of large open areas and many locations on the world map for players to dive into. Edge of Eternity gives players two choices concerning the combat system. You can either have active time battle or turn base. The fact that Edge of Eternity is giving players a choice is awesome. We at X35 Earthwalker already node in agreement of this decision. Nice one! The combat in this game has an event system which even takes into account factors like the time of day and the weather. Depending on the time and weather, either your team or enemies will gain advantages or suffer from it. Your team can have up to four characters allowing room for experimenting with combinations and strategies.

Edge of Eternity

So as a J-RPG, best there is character progression with experience points and increasing sats but Edge of Eternity takes it further by adding another layer. There  is a weapon customisation system too. It’s based on two things: crystals and levelling up. As you fight with your weapon, you it will eventually level up thus getting more powerful and even evolving. The crystal side of things is different as it’s here where players can choose which branch to go along and the different crystals grant different effects like stats, skills and powers. When you take a look at the crystal system, the first thing that may come to your mind is the levelling up system from final fantasy XIII and XIII-2. It’s practically identical.

Edge of Eternity is said to have an adventure that responds to your choices. Your characters effect have a direct impact on each area they visit so keep that in mind. The story is said to be non-linear and that players and choose and their own paths. There are many quests, people to talk, different options and even random events that will take place.   

Edge of Eternity

We checked out some gameplay and Edge of Eternity looks amazing. The graphics, size of the whole and environments remind us heavily of Final Fantasy, which is a good thing as those are great games. Lots of work clearly went into this and their is potential for more too. Some of the enemies look too large and powerful while others are clearly fodder. The running animation for the characters does look silly though. The lighting and different spells and abilities look very cool. The music is very well done and at times epic. This team has been putting in work.

Overall, Edge of Eternity looks like an awesome game. They have so much going for it right and there is a good amount of well deserved hype. We hope this game takes a different direction in terms of story from other games concerning certain characters and enemies. The developers ‘Midgar Studio’ did a fantastic job with this game. We at X35 Earthwalker are looking forward to seeing what Edge of Eternity has to fully offer. Now Heryon is in trouble but the perfect solution would be… the ‘Earth Walk!’

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Super Bomberman R

Super Bomberman R is a action maze game developed by ‘Konami‘ and Hexadrive. It is coming out on Xbox One and PS4 the 14th of June and the 13th of June on PC but already out on Nintendo switch. This game is said to have more bombs and fun. Let’s take a look.

Many gamers know Bomberman. Either from the days of the Sega genesis or more recent titles like Bomber battlefest. Bomberman is all about indestructible Bombermen who get together and have a blast using bombs and other explosives. Yes they do have a story like stopping dangerous enemies who either split the planet into pieces or collecting the bomb element crystals. This latest title Super Bomberman R is said to be ‘Lit’.

Super bomberman R

Super Bomberman R has the return of the famous bomber men but now there are 8 Bomberman bros: White, Black, Pink, Blue, Red, Yellow, Aqua and green. Each having their own unique personality and silly traits. They are up against their arch nemesis, Buggler who is out to destroy the universe, which is a very dumb plan. He doesn’t want to rule the universe but destroy it? So wouldn’t he die too? Anyway, he has with him the 5 Dastardly bombers who are a group of powerful bombermen who have very interesting powers. The story mode is interesting as of right now.

The multiplayer however; is what we all know Bomberman for. Battle mode has the traditional game mode of last man standing basically. So destroy the others and the be the sole survivor to win. There are 19 different stages to battle on and but it has been made clear that Super bomberman R got even more maps which are said to make matches unpredictable. 

Super bomberman R

Along with the additional maps there are a bunch of new characters as well like: Simon Belmont Bomber, Goemon Bomber, Dracula Bomber, Pyramid head Bomber, Aubis Bomber and more. each having their own special ability which will certainly mix things up on the battlefield. This reminds us of a Play Station 1 Bomber game where some characters had special abilities like shooting flames, detonating bombs with bullets, dashing by rockets etc. It adds layers to matches.

Lastly Super Bomber R gets Grand Prix mode which according to Konami is made for future esports initiatives. It’s basically a package of match types made for 3v3 competitive gameplay. One of the modes is crystal matches where the two teams must collect crystals to score gain points but off course getting hit by a bomb will cause players to lose half of their crystals.

We checked out some gameplay and so far it looks cool. The High high bandits are here and still causing trouble. The boss battles with the 5 dastardly bombers are definitely epic. For example Magnet Bomber isn’t a pushover as he is quite fast, got multiple bombs and his magnet bombs will follow you for a period of time through magnetism. The story mode have over 50 levels. In Battle mode, the biggest flavour comes from the different stages which have different environments and map elements. Everything so far looks real cool. just how they draw some of the bombermen poses do look a little lame, even for a children’s style game. 

Overall Super Bomberman R is a very cool game. The graphics are great and the music is great too. The voices and animations are funny and works well for this style. The campaign can be done in co-op two players while Battle mode can have up to 8 players. We just hope they bring in more game types for multiplayer as that’s a solid advantage that Bomberman Battlefest had. The developers ‘Konami’ and ‘Hexadrive’ did a excellent job. We at X35 Earthwalker are looking forward to playing Super Bomberman R. Now bombermen have a blast but nothing is more fun than… the ‘Earth Walk!’

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Shift Quantum

Shift Quantum is a new action puzzle platformer game developed by ‘Fishing Cactus‘. It’s coming out the 29th of May on the Xbox One, Nintendo Switch, PS4 and PC but coming out the 30th of May in the United Kingdom. This game is expected to really engage player’s brains. Let’s take a look.

The story of Shift Quantum isn’t exactly that clear or written well at all but basically someone called Axon Vertigo promises to bring about better life quality for everyone using the Shift Quantum program. All puzzles in this game are meant to force players to think in different and specific ways. The players task is to solve puzzles. There’s more. You must transform barriers into escape routes by creating negative space. Get to the exit to get exactly what you’ve been promised by Axon Vertigo… happiness.

Shift Quantum

Players need to keep an eye on the whole environment and Shift Quantum world. This is because you have the option to twist the environment and shift the world. Make use of all special gameplay blocks to overcome obstacles and get to the exit to find the happiness you have been searching for and promised by Axon Vertigo. 

Players also have the opportunity to create their own levels as well. Adding the different blocks and areas that change gravity direction and off course making obvious places that can only be traversed through the shifting mechanic.

Since it’s also a puzzle game, expect the difficulty to be amped up. players will have to stop and think how they can complete the level, what is needed and what order should these things be done. Eventually timing will be brought into the equation too.

We checked out some gameplay of Shift Quantum and it does look very cool. The animations are good. The level designs are excellent. The negative space mechanic looks awesome as your character literally gos through the stage to the other side and things flip around the the colours become negative. The black and white visuals work well with this game. The puzzles are certainly worthy of the name ‘puzzles’. Shift Quantum comes of as very unique.

Overall Shift Quantum is a very cool game. The graphics and visuals are very good. The sounds are just good. The level designs are excellent. The developers ‘Fishing Cactus’ did an excellent job with this game. We at X35 Earthwalker look forward to seeing how other gamers take to this game.

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Moonlighter

Moonlighter is a new action RPG game with some rouge-lite elements developed by ‘Digital Sun‘. It’s coming out the 29th of May on the Xbox One, PS4 and PC. It will also come out on the Nintendo Switch in 2018 but not exactly sure when. This action RPG looks real cool. Let’s take a look.

In the world of Moonlighter, players take control of a shopkeeper. That’s right, a shopkeeper who goes out daily to collect items for his shop. Who longs to go on a great adventure and be known as a hero. Looks like he’ll finally get his chance. Some gates were discovered during a archeological excavation which took place a long time ago. A small commercial village called Rynoka was founded near this same excavation site. Rynoka provided a place for adventurers to temporarily stay and sell the items and treasures they found. The people, including the shop keeper learnt that the ancient passages lead to different realms and dimensions.

Moonlighter

As a shopkeeper, players must manage shop. This means handling the shop finances, putting items on for sale and also setting their prices. Players can upgrade the shop, kind of like in Animal Crossing with Tom nooks shop. Make sure to also hire shop assistants. Like with a real store, you must be careful as some people might try to steal your stuff. Why can’t people be decent? So as you can see, it’s not just going out and adventuring but also handling a shop on a daily basis.

Like the shop, the village is loaded with different people in Moonlighter. Getting to know the villagers is essential as they reveal their needs as a customer. so the right information can help increase sales. Some villagers have big requests, requiring rare items that players have to seek out and bring back and in return that villager will pay you very generously. Also it’s with the villagers that players can do crafting to get new armour, weapons and even enchant certain items. Kind of reminds you of Minecraft.

Moonlighter

As mentioned before, there are many gates which lead to different dimensions and realms. This means they can take players anywhere, which means players must be prepared for everything, so carry equipment and items that covers a range of needs. The enemies vary greatly as well and that’s one thing Moonlighter so far does well, which is variety. Variety is very important for gamers. It was something the new God of War lacked with their bosses. Fighting a similar troll monster multiple times. 

Do not forget. Amongst all the fighting and exploring, the main thing is to collect loot. Grab everything! Treasures, artifacts, valuable resources, armours and weapons. It’s all fair game. Not only that some found loot could be used to make you more powerful but you can also put some of these up in the store for the villagers and customers to buy and keep your shop alive and running smoothly.

Moonlighter

Off course, the enemies and bosses are not going to let us just walk around and grab all this loot. They need to be handled. Now Moonlighter has quite a surprisingly deep combat mechanics. All this combat depends on the interaction between enemies, weapons, secondary effects of items and abilities. So players need to get creative, find their own combat styles. Before you know it, players will invent their own combos and flow of actions. Not every enemy can be handled the same way.

We checked out some gameplay. Moonlighter firstly has some smooth animations for movement and combat. There are truly different enemies. some are squishy while others are hard and roll up into a ball. Use a bow and arrow, a bigger broadsword and more. Many items and abilities to use like instant escapes, gap leaping, blocking with shields, healing and much more. Even the history of the character is quite engaging. You can relate to the whole subject of putting duty and responsibilities first.

Overall Moonlighter is a very cool game. The story behind it all is very good and will relate to many gamers. The combat mechanics are quite deep and provide many options for players. the graphics are not that great for it’s style. the sounds and music are very good indeed. It’s creative how this game is designed. The developers ‘Digital Sun’ did a excellent job with this game. We at X35 Earthwalker look forward to seeing Moonlighter come out. Now not every adventure pays off but one thing that always pays off is… the ‘Earth Walk!’ 

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Pac-Man Championship Edition 2

Pac-Man Championship Edition 2 is just all fun. lots of fun. we have to start off by saying that. If you are a fan of Pac-Man or maybe played Pac-Man before, then you have to try this. Honestly there is no excuse, as there is even a demo for gamers to try and see how mad it is for themselves.

Imagine the original Pac-Man. Good. Then times that action by three. Now you sort of have Pac-Man Championship Edition 2. It’s so colourful and has modern written all over it. Neon lights, flashing lights, solid colours and some unique patterns. When you start the game what hits you before the visuals most likely would be the music. It’s loud, it’s pumping and got a beat. Pac-Man Championship Edition 2 has lots of great music for players to jam to while they are taking on levels. A bit more on the music later.

Pac-Man Championship Edition 2 has primarily two game modes: Score attack and Adventure. it sounds small but when you get into it, it’s much deeper than you initially think. Score attack is pretty much where the main action is at. Players have a limited amount of time to get the highest score possible. This is easy. There are three sub modes for score attack that matter: Single train, Regular and Extreme. In Single train it’s just the player vs one real ghost. The other three ghosts are not coloured in and can’t kill you but they do get in your way, possibly block your path and can easily ruin your chances of getting the high ranks. The real ghost is the can kill you if it’s angry which happens if you bump into them a few times in a row. As you zoom past minions, they join the real ghost and the ghost train grows. Make your ‘single’ ghost train grow as long as possible and then get the power pellet for the chance to score big. Regular is exactly the same except all the famous ghosts: Blinky, Pinky, Inky, Clyde are all real and there to eat you up. Extreme is just like Regular… but.. extreme. Ghosts get angry from being touched once, you have very little lives as well.

Extreme doesn’t sound like that much of a step up from Regular but the single ghost touch rules changes almost everything. When the ghosts are calm, they just move around, get in your way and follow you but when angry they act like they do in the original Pac-Man pretty much. Blinky will chase you down staying o your tail. Pinky will try to go ahead or alongside Pac-Man to try and cut him off. Inky will at times chase you down, like Blinky, or try to trap you like Pinky. Clyde will go wherever he wants, pretty much random. so anger ghosts as little as possible. Now Score attack is also for bragging rights as it’s there where you get ranked with grades from E to S. We are always honest so we must say this. If you get an E for any of these levels then put down your controller and slowly back away from the game and never play again. It’s that bad. D is for children and babies. C is people who’ve never played Pac-Man before or for your parents. B is for casual gamers. A is for skilful Pac-Man and pro wannabes. S is for the professionals. If you can get at least 10 S ranks then consider yourself a Pac-Man Championship Edition 2 legend. Only a few like X35 Earthwalker got an S for all the single train and Regular levels.

Pac-Man Championship Edition 2

Getting an S requires players to play near perfectly. If you get killed once your chances of getting an S drastically lowers. So if you die, we recommend you retry. Find the path of the pellets (dots) for an easier level navigation. Build up the ghost trains as much as possible. Complete levels as fast as possible so that you can get the power pellet for the chance to score big. Some levels require more focus on time and ghost trains than the pellets and vice versa, so when you beat the level check the graph for a while to see where most of your score comes from and what adjustments you must make to get that grade. If you are feeling real competitive then take not of the global ranking. Players can see what rank they are on the global leader board for each level. For example in one of the levels, X35 Earthwalker was ranked in the top 15 of all Pac-Man Championship Edition 2 players around the world… and that was the level where he messed up right at the end so would have gotten a higher rank. Oh well. So yeah, playing score attack seriously can get incredibly tense, and down right frustrating when you are on a perfect run but some stupid ghosts get in the way and ruin everything for you. Worse the ghost trains come of their path ruining your chances of going to the next level fast.

Pac-Man Championship Edition 2

Adventure is like Super Mario world map in terms of seeing from the top, moving from level to level, boss levels etc. It’s actually very simple. There’s ten levels. Each level requires players to eat a certain amount of fruits within a time limit. Off course, the amount of ghosts present, the amount of fruits required, the amount of power pellets, whether the fruits or power pellet moves all varies from level to level. Now there are three main difficulties to play each level on: Easy, Normal and pro. Pro is how it should be played as you have very little time and everything is fast. It pushes players to play perfectly getting them to that higher skill. It will help some players get good enough to get S grades in Score Attack. The main objective in Adventure is to collect stars. these stars are used to access the next boss and area. The amount of stars you get depend on the difficulty you play on. Easy gets one, Normal gets two and Pro gets three. Beating levels in easy works out only for the first area. Then the amount of stars required are more than what you get for completing all the levels on easy. It forces you to beat the levels on Normal. The next area requires even more and the last boss requires a huge amount of stars that it’s obvious that players must beat all the levels in pro difficulty to face it. The last level of each area is a boss ghost who is much larger than any other ghost. They always stay in the background and when you eat enough to summon the fruit or power pellet the boss always bites hard to turn all ghosts angry who then try to eat you. If you take too long to complete the stage then the boss automatically destroys you as well. So it’s only two game modes but both Score Attack and Adventure have a lot for players to dive into and they are challenging. 

Time for some of the negatives about Pac-Man Championship Edition 2. Firstly we feel they are lacking in game mode variety. With so many past Pac-Man games, the developers could have easily created other game modes to keep things exciting longer. After all it’s just Score attack and Adventure. Not good enough. Second the levels in Adventure mode are basically the same. It’s always eat a certain number of fruits and that’s it. Sure some may require players to eat a power pellet to eat all the ghost within the time to get to the next maze which has the fruit but it’s all the same. Again it’s a lack of variety. There is so much more they could have done. Third is that multiple times the ghost trains will come of the paths which can easily mess up runs for S rank because they waste your time. host trains are suppose to and should stick to the clearly defined paths and never leave. Knowing you are about to eat a ghost train when all of a sudden they turn of the path and now you miss it and waste so much precious time is one of the worst feelings in this game. Fourth is that the bosses in Adventure mode so far (not sure about the last one yet) are lame. They just sit in the background and basically don’t do anything except for when you summon the fruit or run out of time. It’s honestly lame and a total let down.

Overall Pac-Man Championship Edition 2 is a great game. The two game modes can easily get players at the edge of their seats with how much you have to sit up and focus on what’s happening as it’s mainly fast paced gameplay. Replaying levels to get the S rank doesn’t get boring, you instantly know where you were lacking or went wrong and go straight in to do it again. The maze designs in some levels are awesome and the music forever stays a big factor for this game. Off course Pac-Man Championship Edition 2 has it’s negatives but it’s the best Pac-Man game in terms of pure Pac-Man gameplay which is eating pellets, fruits and ghosts. It’s truly worth playing if you are a Pac-Man fan. It’s still worth trying if you aren’t as this is a very good game indeed. Now Pac-Man may lots going on but not as much as… the ‘Earth Walk!’

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Wizard of Legend

Wizard of legend is a new fast paced dungeon crawler developed by ‘Contingent99‘. It’s coming out the 15th of May on the Xbox One, Nintendo Switch, PS4, Linux and PC. Lately there have been some good dungeon crawlers. Does this one fit that description? Let’s take a look.

The story in Wizard of Legend is very simple actually. Players control a wizard who’s goal is to overcome the chaos trials. Doing so they will become a wizard of Legend. That’s it. Just joking. Basically the council of magic holds the chaos trials every year in the kingdom of Lanova. The chaos trials are a gauntlet of magical challenges. So off course to become a wizard of legend, you must complete all the challenges and show your wizardly might.

Wizard of Legend

In Wizard of Legend, players must fight their way through each challenge. Each challenge has dangerous and powerful conjured enemies who are more than willing to help you fail the trials. Wizard of Legend puts a lot of emphasis on speed. The dynamic magic combat requires players use spells quickly and fast magical attacks while keeping lots of mobility. So fast movement and fast spell casting. This sort of reminds us of DOOM, in terms of always moving. 

There are different play styles thanks to the wide variety of spells. There is over 100 spells. That’s a lot. There are spells for fighting at a distance, spells for more close range, even speeds for summoning and having your minions fight for you. What’s better is that these spells can work in combinations and combos to some extent. So chain together spells that work well together. Do not forget mobility.   

Wizard of Legend

Awesome enough is that in Wizard of Legend, there is local co-op as well. This means open up your window and yell to your neighbour and tell them to come over and play. You both can take on the chaos trials together. This means now there are two play styles to take into consideration. Do you equip and use spells that create synergy between the to of you or do you forget about all that and both jump in head first and stand crushing enemies. In the case that you get crushed instead and downed, your partner has a chance to bring you back into the fight… but it won’t be easy.

Just to clear some things up yes you can play with your friend but you can also play against them as well. Last of all Wizard of Legend has full controller and gamepad support.

We checked out some gameplay of Wizard of Legend. Everything definitely fast paced. we are seeing dodges, slides, evasion, while casting many spells. This is the kind of action that we at X35 Earthwalker like. You have to stay on your feet. Some enemies use magical attacks of their own while others go melee. Different elemental attacks such as ice, fire, wind, lightning and more. This should make players wonder how hectic and crazy will fights get in PvP. Will some spells have an advantage over others like element type, recovery time, area of effect etc. Stuff to take into consideration. Probably the most coolest thing is that you can challenge and face the magic council members themselves who are at the height of magical powers.

Overall Wizard of Legend looks like a awesome game. It’s fun. fast paced, many enemies, many spells, many options, co-op and versus, mighty bosses, smooth gameplay and great graphics for it’s style. The music is good as well. The developers ‘Contingent99’ did an awesome job with this game. We at X35 Earthwalker are looking forward to Wizard of Legend. We hope that it delivers on what we have seen and know and more. Now the chaos trials have a big reward for those who win but that reward is nothing compared to the rewards of the… ‘Earth Walk!’

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Vampyr

Vampyr is a new action RPG developed by ‘DONTNOD Entertainment’. It is coming out the 5th of June  on the Xbox One, Play Station 4 and PC. There has been a lot of eyes on this game and quite an amount of hype for Vampyr. Let’s take a look.

In Vampyr, players take a control of a doctor named Jonathan E. Reid. He has been described as widely admired by his peers. A very good, in fact talented researcher and surgeon. Vampyr is set in London 1918 after the Great War. Jonathan Reid enlisted as a military doctor, so already we are sure that players can connect all the dots concerning the main character, the date in history and why this character is almost perfect for what he is going to face.

London has been severely damaged by the war and the Spanish flu is spreading rapidly infecting the citizens. The main goal in Vampyr is to find a cure for this flu and save London. This is not straight forward as when the war was dying down, Dr Reid got sent home… but on his way home he gets attacked  and loss consciousness. Losing consciousness in the streets is never a good thing. It never ends well. It’s almost as bad as losing consciousness on a park bench. Now the last thing Dr Jonathan E. Reid remembers is a ‘strange figure’ that’s slowly approaching his neck while murmuring a dark poem. Talk about creepy.

Vampyr

Jonathan Reid awakes with a terrible thirst for human blood. So now two cures are needed. The cure for the flu that’s spreading through London and a cure for his Vampyric condition. Good thing, he’s a doctor right?  

As all should know a Vampyr has powers and abilities which Jonathan can use to defend London from other Vampyr and creatures which roam the streets at night. The problem with this though is that with normal vampires, generally the older they are, the stronger they are. So if we are assuming the same rules to Vampyrs then Dr Reid who is newly-turned will be too weak to beat others who have been around much longer. Which leads to another mechanic in the game which is to make Reid stronger. In the context of this game, that means you will have to feed but like any nice person who becomes a vampire, you don’t want to jump and harm people so hence the struggle and temptation. 

Now London in 1918 is far more hectic than the history books in school tell us. Players are thrown into a major league battle. The enemies of Dr Reid are both humans and supernatural. Vampyrs, undead skals, Vampire hunters and other monsters are all involved. As stated before, getting stronger is key here but players can also develop and evolve their arsenal of supernatural vampire abilities. Now we could just snack on the blood of those things that roam the streets at night but their blood yields less power while the blood of the citizens that you set out to save will increase your strength rapidly. So will you harm them, or not?

Vampyr

The world in Vampyr is very much alive. Every character you engage with has a life. You can get involved with these lives, learn about it, their relationships and more. Each character has their own family, story and job. Take heed that if you effect one of these people then you effect the others. Players will need to feed to live long enough but there are consequences for that… always. Regardless of who you feed on, whether it’s a priest, thieves, parents, killers whoever, will have consequences.

 We checked out some gameplay and it has quite a lot of what we thought. There is compass that grants information in terms of objectives, note worthy things and their direction. Simple display of information. Many parts of the city to explore and dig up lore. You will come across vampire hunters facing creatures in a battle which you could get involved in. In some ways it does remind us of Dying Light, especially in terms of how the AI move in combat. We see some of the powers of the Vampyr like dashing from one location to another in a blink of dark smoke, which is quite cool. 

Overall Vampyr sounds like a good game. It doesn’t sound anything amazing though. We haven’t seen anything that makes us really want to know more. The story and setting is good and the world Vampyr is set in is very good and there is room for opportunity but we don’t see the consequences or pressure that the story gives. The enemies do not seem that impressive yet. It will come in June so there is time for things to get improved. The developers ‘DONTNOD Entertainment’ did a good job with this game. We at X35 Earthwalker are currently not interested in Vampyr. The story is very interesting but gameplay right now doesn’t seem up to par right now. We hope to see more of this game. Now Vampyrs may have a battle but the biggest battle is found in… the ‘Earth Walk!’  

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Deep Ones

Deep Ones is an action arcade style platformer developed by ‘Burp! Games’. Deep Ones is coming out on 11th of April for Xbox One and 28th of April for Nintendo Switch but already out on PC. Don’t expect fancy graphics here it’s all suppose to be retro looking. Let’s take a look.

The story of Deep Ones is that the main character, who looks like a deep sea diver from Scooby doo, was in a his submarine but had a crash. Why? because of some giant red Octopus who has issues. Basically it has a need to just destroy every traveller that he comes across. Our character Diver, it’s just some tourist or simple traveller. He goes out to traverse the bottom of the ocean. Enter the darkest parts of the ocean and cut his way through the dreaded… sea weed that is in his path.

Now off course it ain’t that simple. Diver will have to face the monsters of the unknown… monsters of the deep in order to get his submarine back. So what the red octopus left it intact or something? The game does encourage you to take in the sights as there are some landscapes that are worth viewing (we will be the judge of that). Not only that, but there are some others down there who can become trustworthy allies to aid you in your survival and have stories of their own to share with the player. 

Deep Ones

Deep Ones is said to have a philosophical storyline so expect some thinking to take place. Like why does the ocean have too have water and why are their creatures in the deep? It really makes you think (not really). maybe that’s also why it’s called Deep Ones… because it’s real deep. If you couldn’t tell, the visual presentation of the game has been inspired by the ZX Spectrum. That explains the colours and lines etc. Pretty cool. We at X35 Earthwalker do like how it is presented.

The last thing but most likely the most unique and cool thing about Deep Ones is the fact that it’s said to have multi-genre parts. So basically the game is mainly platformer yes but there will be parts in the game where things get mixed up and other genres get introduced. There will be a part where you will not be on foot but riding an animal and firing like a chase, then there will be a moment where the game will be like a shoot em up for example. This honestly sounds cool so let’s hope that was executed well.

We checked out some gameplay and it looks like a retro styled action platformer. It’s off course nothing special or amazing but it does look like it’s made well and it’s doing it’s own thing. There are many enemies that all have their own behaviour and attack patterns. You can use a harpoon like gun and there is a even a sword for melee combat. Expect boss enemies as well which have predictable patterns but that was how the old games use to be like. Get the pattern and then exploit it. Nothing wrong here so far.

Deep Ones

Overall Deep Ones sounds like a good game. According to the reviews we have seen, most say that it is good and has been recommended as well. The controls are said to be sort of bad but that’s probably difficult controls to replicate some of the games of the old times. Who knows. The graphics are nice but the music stands out much more. The developers ‘Burp! Games’ did a great job with this game. We at X35 Earthwalker aren’t interested but we do suggest that gamers take a look at it for themselves. Now a giant red octopus is bad, but it ain’t good enough for… the ‘Earth Walk!’ 

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Tera. Giant crab fight

Tera is a new action fantasy MMORPG developed by ‘Bluehole‘. Tera is coming out the 3rd of April on the Xbox One and PS4 but already out on PC. This MMORPG has gotten a lot of good reviews and comments. Let’s take a look.

Now Tera is another MMORPG. So some gamers will wonder why they should care. There is world of warcraft, Guild wars and more like Skyforge. Tera claims to have one huge advantage which is the fact that they have actual true combat action. The other MMORPG you click and send your characters over there and activate your attacks and abilities when you want and they are carried out. In Tera, you actually have full control of your character and can time attacks, aim and dodge. Skyforge does this as well except for the aim part to some extent. Developers say that the combat system is tactical and rewarding. We hope so.

Tera itself is free to play which makes gamers smile. It’s expansive content is also free to play. Some smiles have gotten bigger. No matter what level you are and how far you get. That remains free. Tera is all about having your character stand out from others. First of all there are seven distinct races to pick from, ten character classes which all do their own thing, lots and lots of hair styles and facial features which hope are actually recognisable. The customisation gets deeper as players can cover their characters armour with full body costumes, add exotic accessories, and even dye your armour with a large assortment of colours. So it’s pretty hard for players to have the exact same look as others. Kind of like with Halo 5 Guardians, after all those times of playing X35 Earthwalker never encountered a spartan with the exact same look. A good step for Tera.

Tera

Now what would a MMORPG be without some giant bosses and enemies to take down, especially those that require a team to stand a chance. Well Tera has dangerous dungeons containing such monsters. Players can expect such foes like the the Vulcan, Teralith, Argon Guardian, Frost Giant and Red Kumas. But wait… there’s more… Tera has PvP allowing players to decide who is better as a player through combat. There are also open-world hunting zones which let’s just say can get sort of crazy at times. After all large bosses are always exciting especially when they look so dangerous and at times down right scary.

Now this game is also suppose to be very large too. There are thousands of quests in Tera. Now this world is full of lore and history so players who love to gathering everything and get real deep into the story of the game and it’s in game universe will have quite a lot to do. Quite a variety of landscapes in this world too like jungles, deserts and tundras. Off course there are much more so get exploring. A variety of paces has more appeal to us at X35 Earthwalker than just a large game and area.

Tera

Now more important than all of that would be the character classes so then players eventually can debate over which class is the best. The Archer class, is all about tactics and have arrows for everything from armour piercing, magical spider webs to explosives. Actually sounds better than the archers in Skyforge. Berserkers are all about offence, with good defences, heavy armour, the ability to reduce damage. Lancers are all about the spotlight in combat as they absorb all the damage for their team while dishing out pain of their own to many. Mystics are all mystical (obviously). They can summon thralls, place curses on their foes and best of all heal their allies. Priests can resurrect fallen allies, cure and grant buffs to them too and also have some fire power to go with it. Slayers are all about being wild with their large swords in their enemies faces. They have all the mobility  and some high damage capabilities. Warriors are more tactical and have more evasion than slayers but don’t lack attack power at all.

Powerful sword wielders who dive head first into a fight. Sorcerers have quite the selection of long range elemental attacks and with their versatility, they could handle pretty much any situation. Reapers can be used when you have a class that level 40 or above. reapers use chain blades to viciously damage enemies, zoom round the field and even absorb health. Gunners are all about da base… we mean fire power as they wield powerful weapons and have abilities to keep them away from the enemies and danger. The point is to shoot and never stop shooting. Brawlers don’t care about danger, they just get in the enemies face and get physical with their power fists, dealing heavy damage, blocking heavy damage and sending everything flying. Ninjas are all about hit and run. Using shrikes to deal heavy damage at all ranges and even use their chi to produce flame attacks. There are some more classes like the Valkyrie but that’s for gamers to learn for themselves.

Tera

Now off course Tera is free to play meaning that the developers don’t make any money from this. At the end of the day game designing is also a business and they need to make money so how they do it is by offering content in the in-game stores. So you can support the developers by buying costumes, mounts, accessories, account services, weapon skins and more. We at X35 Earthwalker make it clear how we feel about this. If you want to buy something and you have the spare cash the why not but if it’s a free to pay game then players should be willing to help out as games take a lot of time, effort and work to build and they can’t produce more or keep things going with cash. So keep that in mind, especially if they build a good game that you enjoy.

We checked out some gameplay and we can say that it is definitely action combat indeed. Faster pace than Skyforge though. Classes like the ninja class really shine here with multiple dodges, evasion, jumping attacks and lots of animations with their moves which is great to see here. The graphics and visuals are excellent here better than the other MMORPG’s we have seen. The environments and the many but different enemies just going around minding their business make the worlds interesting. The entrance of boss battles, seeing other NPCs helping out in combat and actually not being so useless does give Tera some advantages over others. 

Overall Tera is looking real good and might even get X35 Earthwalker’s attention himself. Matter of fact this may take us away from Skyforge if it holds up and has a lot to offer. We will see. What we see are a lot of enemies, areas, character options and more going around making this a real MMORPG. The developers ‘Bluehole’ did a fantastic job with this game. We at X35 Earthwalker look forward to seeing this game arrive on Xbox Oe so that we can see more and give it a try. Even if you have 10 warriors each a different class they still wouldn’t stand a chance against… the ‘Earth Walk!’

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Warhammer 40000: Inquisitor - Martyr

Warhammer 40000: Inquisitor – Martyr is a new open-world sandbox action RPG developed by ‘NeocoreGames‘. It is coming out the 11th of May on the Xbox One, Play Station 4 and PC. The Inquisitor sounds like a dangerously powerful being. Le’s take a look.

The world of Warhammer 4000 is very big with a huge story going on but Warhammer 40000: Inquisitor – Martyr is the first action RPG in the world of Warhammer 40000. Now the focus in this story is all about the Inquisitors. They are up against mutants, dangerous Xenos, heretics and off course the daemons of the chaos gods. Now that’s a list and sounds too much but what kind of being is the Inquisitor? Inquisitors are monsters themselves in terms of legend and threat. They are powerful legendary secret agents of the Imperium. They come from different backgrounds and aren’t the same as each one has different areas where they specialise. Inquisitors have lots of big lots of firepower and with a wide range of unique skills. Simply they aren’t a joke.

Now Warhammer 40000: Inquisitor – Martyr is set in the Caligari Sector, a secluded region of the Imperium with many star systems, even more planets which contain a wide variety of mission types for players. The maps are randomly generated. This game aims to keep things going and rolling with the action. there are also mini campaigns and it has been said on their official website that the storyline was influenced by the community which is actually awesome. It’s great when developers get their community, fans and followers involved with the development in some way or form. So good job ‘NeocoreGames’ on that one.

Warhammer 40000: Inquisitor - Martyr

Even though the direction is quite different Warhammer 40000: Inquisitor – Martyr are not letting go of what it does well and does in other titles. For example this game will still have tactical elements meaning this shouldn’t be a walk in the park. Cover based combat is still here and definitely needed for survival. There are controllable vehicles just please make sure you guys have license because we at X35 Earthwalker are not afraid to sue. They claim to have a brand new AI. Probably coolest of them all is the fact that some attacks affect the environment and your surroundings as in break and blow stuff up. This off course adds a layer to the tactical side of the game as now some cover may get destroyed or additional ways to expose and turn the tide against enemies. Think about that.

Now what’s Warhammer 40000 without some blood and gore? Nothing. So it’s a good thing that Warhammer 40000: Inquisitor – Martyr has some. Not only can you enjoy brutalising your foes but large enemies are unfortunate enough to be susceptible to having their limbs destroyed if targeted well. So if their right arm has a large rocket launcher for example, then blow their arm of and no more rockets. Also this can lead to special executions of those foes which the developers have said are rewarding.

Warhammer 40000: Inquisitor - Martyr

Now Warhammer 40000: Inquisitor – Martyr isn’t all single player campaign. The Inquisitorial campaign has co-operative gameplay up to 4 players. Also players can join various Inquisitorial clans. So grab your friends build a clan and just dominate. There are world events for all to participate in and missions that if completed could have actually effects on the game it self, as in influencing the direction of the whole sector. We hear this sort of stuff quite a lot so we are going to see how Warhammer 40000: Inquisitor – Martyr will pull this off.

We checked out some gameplay and so far the game doesn’t look impressive. The sounds and graphics are good indeed but the gameplay just looks simple as of how it is right now. It currently looks like everything is too easy. Off course that should change with a higher difficulty. We do like the variety of enemies here, with some being fast while others are melee only stuff like that. The environments and the amount of cover available are great reminding us of Gears of war in some ways. There are many abilities at your disposal and multiple ways to handle situations. The game seems to run well and does have the tactical elements to it. Different classes to choose from and use with their own strengths and weaknesses. We at X35 Eathwalker just hope to see something very exciting and cool.

Overall Warhammer 40000: Inquisitor – Martyr is a very good game. It is a big with multiple things going on with some nice level designs and giving different experiences thanks to the random maps. Action is lively ad we do like what we see. Some fans are happy and even some of their suggestions have been taken on board and put into effect. The developers ‘NeocoreGames’ did an excellent job with this game. We at X35 Earthwalker need to see more, something that will make us think about even buying it but as it stands many will like it. Now Warhammer 40000: Inquisitor – Martyr may have inquisitors but they don’t compare to… the ‘Earth Walk!’

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