Warhammer Vermintide 2

Warhammer Vermintide 2 is the sequel to Warhammer: End Time – Vermintide. It is a first person co-op action game developed by ‘Fatshark’. I’s coming out early 2018 for the Xbox One, PS4 and PC. The rats are back but wait… there’s more! Let’s take a look.

Warhammer: End Times – Vermintide was a vicious first person co-op that many gamers jumped into and slaughtered some rats. Like seriously, who likes rats? We don’t. In Warhammer Vermintide 2, those rats are back but wait… There’s more! The warriors of chaos are here! Even worse they have teamed up with the relentless Skaven ratmen. They have a dark pact and one goal in mind… to destroy humanity and do what they want with the realms of man. Clan Fester of the ratmen is really vexed with man for what happened at Ubersreik. This time they ain’t about to let a couple of humans ruin everything. They got friends who will make a difference.

The warriors of chaos are is made up of dangerous norsemen who’s clan goes by the name ‘Rotblood’. They are crazy and serve Nurgle, the god of pestilence. He sounds like a pleasant god doesn’t he. Who doesn’t want pestilence? Now they have one goal in mind and that’s to completely destroy the empire. They literally want to leave nothing behind. Now the warriors of chaos are quite a variety as some look humanoid and weird dangerous weapons like axes while others just look like deformed monsters with tentacles, horns and worse. Now imagine this force but teamed up with the ratmen. That sounds like a problem.

Warhammer Vermintide 2 - X35 Earthwalker

The heroes are back! The five from Ubersreik: Bardin Goreksson, Kerillian, Victor Saltzpyre, Sienna Fuegonasus and Markus Kruber are here but things are better than before. There are 15 unique careers  with their own play styles, own talent tree, active and passive abilities, access to unique weapons and equipment and adds depth to character progression. So be prepared to get in deep with your characters as there is much more experimentation to be done.

Now Warhammer Vermintide 2 has added some new things and really mixed some stuff up. This time the fight will be focused on Helmgart. There is also a new Spawn Director which makes sure that overtime you play through the game, it is different. The enemy spawning and formations are always changed up and pretty much unpredictable. There is a new and improved loot system. The rewards you get are completely connected to your hero and your the career you are currently playing. There is much more weapons and accessories in Warhammer Vermintide 2. Much more. So now character build will be more deeper, more to think about and off course more important.

It has been said though that matchmaking has been completely improved with a support for dedicated servers. this should make all the difference. Another new feature is something called ‘The Keep’. The Keep is the new head quarters for the heroes. The new base of operations. This is where all the tactical stuff happen. This is where all the planning is done as well. Here you decide what missions to go on. There is also a practice room where players can test and try out abilities, weapons and talents. We hope it’s like that special room in Dead Space 3 where you could construct and build weapons to test on Necromorphs with unlimited ammo. For those who are about showing off and war glory, you can also hang up and display your battle trophies.

There is also the ‘Heroic Deeds System’. this is new and will shake things up for even veteran players. The best way to explain this to use the exact words from the Warhammer Vermintide 2 official website, which says “Experience special scenarios and unique trials through the Heroic Deeds System. These consumerable quests will place you in strange new settings, dramatically change the mix of enemies you face, limit the use of weapons and abilities, or give you unusual mission objectives.” This sort of reminds us of the spartan ops from Halo 4 where there were full missions but nothing like the campaign and anything could sort of go in there. Let’s see how Warhammer Vermintide 2 handles this.

Warhammer Vermintide 2 - X35 Earthwalker

We checked out some gameplay and can confirm that things do look better. The combat still looks as stiff and not much mobility as before but the combat it’s self is different. The enemies seem to have slower heavy attacks and light fast attacks. Their amour seems to play more of a role as well. The heroes movements during battle seem more complex than before which will make fights more engaging and interesting. The graphics are definitely improved as the surroundings look great and the sounds of strikes and clashing with amour is also very good.

Overall Warhammer Vermintide 2 looks like a complete improvement over the prequel Warhammer: End Times – Vermintide. Graphics, sounds, combat, features, loot system, enemies are all taken to a higher level; however it hasn’t won us over at X35 Earthwalker. The first game didn’t impress us at all and we actually didn’t end up enjoying it. The combat felt so stiff. off course many enjoyed it and we are sure many will enjoy the sequel as well but we will need to see and know more to find out if it is our thing or not. The developers ‘Fatshark’ did a great job with this game. We at X35 Earthwalker will keep an ear open for Warhammer Vermintide 2. Now Warhammer Vermintide 2 may have new enemies but that still isn’t enough to defeat… the ‘Earth Walk!’

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Earth Atlantis

‘Earth Atlantis’ is a new side scroller shooter game, developed by ‘Pixel perfex’. It’s going to come out on Xbox One, PS4 and PC later this year but already out on the Nintendo Switch. Just straight away, from looking at Earth Atlantis we were immediately interested because this game looked different from everything else. Let’s take a look.

In Earth Atlantis the world a huge disaster struck. It was called the Great Climate Shift. Basically ninety six percent of the earths surface is now underwater which means humanity is in a critical state. That is obviously bad… but it gets worse. The machines have gotten a serious upgrade and adapted to the situation. They somehow adopted the shape and form of certain water animals like crabs, squids and even sharks. The whole ocean is filled with these things! It’s up to the player who is a hunter to find these large monsters and take them down.

That’s the whole point of Earth Atlantis. As the hunter, players must hunt down these large and powerful monsters in the ocean and destroy them. This will not be an easy task as there will be a lot of enemies which makes sense as there is a lot of fish and machine in the world. There will be enemies that fire projectiles. enemies that will attempt to ram you and enemies that will keep their distance but all will destroy hunters who are slow and have no reflexes. 

Now the most impressive and cool thing about Earth Atlantis is how the game looks. The olden map colour style looks very nice and makes the dull colours actually work. it fits the scenario of the game very well. It’s like you are looking at a moving map from Harry Potter or something. The animations of the machine sea creatures are awesome. They way how they turn around is is the best part of it. You see it clearly. It’s these looks and animations that really got us wanting to know more.

Earth Atlantis - X35 Earthwalker

We at X35 Earthwalker checked out some gameplay and what we saw pleased us. There are two game modes: quest mode and Hunter mode. Twenty five large monsters to hunt plus 4 enemy ships (what’s the story behind the enemy ships). There are also four ships for players to choose from and use, each with their own weapons and abilities. The graphic style is suppose to give players the feeling of a 14th century ocean exploration and it does that very well

Overall Earth Atlantis looks like a very good game indeed. The graphics are awesome. The animations are excellent. The sounds and music are very good. The environments are done well and make it clear that this is still earth but off course post-apocalyptic. The developers, ‘Pixel Perfex’ did an amazing job with this game. It is worth checking out. We at X35 Earthwalker are looking forward to this game. Now Earth Atlantis may may have an ocean full of monsters but not even monsters can handle… the ‘Earth Walk!’

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Episode Ignis

Final Fantasy XV is getting a new DLC called ‘Episode Ignis’, developed by ‘Square Enix’. Episode Ignis will be available on the 13th of December for Xbox One, PS4 and PC. We at X35 Earthwalker certainly love the amount of effort and work that goes into the Final Fantasy DLC’s. A lot of content is on the way but now it’s Ignis’s turn. Let’s take a look.

All Final Fantasy gamers will currently know Ignis. He is the composed and serious one but stays cool. he is the tactical and brains of the group. We couldn’t play as him in Final Fantasy XV but worked with the players but now… It’s his turn to shine. In Final Fantasy XV: Episode Ignis. Players control… well… Ignis (who else?). This DLC takes place as Noctis is still unconscious after the trial of Leviathan. Ignis has an adventure of his own. He puts his tactical mastery to use in Altissia to protect the city.

Final Fantasy XV: Episode Ignis - X35 Earthwalker

Now we love Ignis at X35 Earthwalker because of his personality and because strategy and getting tactical is definitely our thing. Final Fantasy XV: Episode Ignis is suppose to be not only breath taking but emotional. The developers want to really get the players into what’s happening here. Ignis will protect his comrades, especially Noctis at any cost… even if it means sacrificing himself. Now this kind of friendship and duty they have for each other is beautiful. Friendship can be the strongest bond there is and the Bible teaches this as well.

From what we have seen of the DLC gamers can expect some huge battles, towering enemies, being out numbered and facing familiar foes once again. Everything looks smooth and the combat looks awesome. At times it looks like Ignis is more dangerous than Noctis. The tactical ones are normally the ones who win. The Zoom around the battlefield, travel from roof top to roof top and use elemental attacks and even work with allies to defeat your enemies, defend the city and off course Noctis. The action certainly hasn’t turned down here.

Already a number of Final Fantasy fans are excited and have good things to say about what they have seen already. We know Episode Ignis means serious business because Ignis means business. Seriously look at his face. Look at him straight in the eyes… now that’s serious.

Final Fantasy XV: Episode Ignis - X35 Earthwalker

Overall from what we know and have seen, this DLC might just bring some feelings to gamers. The graphics look great as always, the attention to detail is excellent as well. The sounds still sound relevant and nicely done. As you go through the game some of the stuff happening in your surroundings are just worth taking a look at like when that air ship got punched by that large humanoid being. The developers ‘Square Enix’ did an excellent job with this DLC so far. This is worth checking out. Now Ignis may have an episode now but one thing always had an episode and that’s… the Earth Walk!’

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DOOM

DOOM or what some call DOOM 4 had a lot of hype and for good reason. DOOM delivered and brought a game which follows the ways of Ultimate DOOM. It was about constantly moving to avoid numerous projectiles and attacks coming your way. DOOM did get an update and we at X35 Earthwalker believe that stepped the game up to another level. Let’s take a look.

The DOOM campaign story was a bit weak but DOOM never really had much of a story. Basically it was demons show up, so let’s kill them, then we got to hell to kill them, they come to earth, we kill them again, then they kill your rabbit and so you kill then once again but the action was done right. 

DOOM Heavy Assault rifle

The main thing about the update was the changes to multiplayer and Snapmap. Multiplayer was how DOOM should be. it was fast, matches didn’t last forever, nowhere is safe, players dying everywhere and demons at times get involved wrecking havoc and striking fear. Now the weapons actually have graphs to show the stats of each weapon and their weapon mod. For example we can now see that the heavy assault rifle has low damage, medium range and high rate of fire but when you use the Heavy assault rifles weapon mod the range is increased. This makes things easier and makes more sense. A problem that DOOM had in multiplayer was the fact that the weapon balancing. Some weapons are clearly out classed by others and therefore no reason to use them. The Heavy assault rifle was one for example and so no one pretty much used it. The balancing though has been improved and now the heavy assault rifle is actually useful as long as you get the headshots.

DOOM’s Multiplayer also got a new weapon which fits right into the roster. The grenade launcher straight up is a great weapon. X35 Earthwalker tried it himself in his first few matches and it brought him kills. The grenade launcher isn’t as strong as the rocket launcher but has that advantage of being capable of being shot around corners or to block of certain areas. The grenade launcher seems to do more damage in terms of area of effect than the rocket launcher though. The new weapon balancing has caused players to see different weapons being used like the plasma rifle and chain gun.

DOOM demons

Now there are some new demons in DOOM as well which is always exciting to see. The demons can only come when there is a demon rune and the first player to grab it gets to become a demon. It’s actually kind of scary as the type of demon can change everything. For example if a mancubus shows up then every wise player will exit the area and stay away. if a Revenant shows up then the best thing to do is deal as much damage as fast as possible because it is faster than you and will kill you first. Now the new ones are: Harvester, spectre and Cacodemon. The harvester fires a beam which damage anything it hits and that charges up detonation which once full you can release a large energy blast. The Spectre is basically an invisible pinky demon so just simply run around the map and destroy unsuspecting players at great speed. The cacodemon just flies around, crushing players with it’s huge jaws and firing a blast at enemies for longer range combat. These new ones are great additions to the demon crew. Off course they it room for more in DOOM.

Now Snapmap is exactly as you remember it except that there are more levels in there and more spotlight  maps which are maps that are normally designed very well. They have story lines it’s clear that pretty much everything was done intentionally and planned. So if you liked Snapmap then off course you will love it more now as it basically has more of everything. X35 Earthwalker himself believes that Snapmap is the best thing about DOOM. It is so worth playing as there is content for days.

Overall the update just brought good stuff to DOOM. The game has gotten better and it’s even more worth checking out if you haven’t already. We will be playing DOOM more often now. Now an update is always great to have but there’s one thing that doesn’t need an update and that’s… the ‘Earth Walk!’

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Skyforge is a MMORPG developed by ‘Allods Team’. It’s coming out the 29th of November for Xbox One but already out on PC and PS4. Now when it comes to MMORPG, there is much that has to be taken into consideration. Has Skyforge done it right? Let’s take a look.

The story in Skyforge is actually kind of exciting. You play an immortal warrior who will walk the path to become a mighty god (as if being immortal isn’t enough). On your path you will gain followers (who know you aren’t a god but trying to become one by the way). You must fight to protect your world. The more followers you have  Now there is a special group called the ‘order of keepers’ who are known as the most powerful and best there is. They also get to shape the fate of the world. That sounds big and sounds like quite the journey. Now the more followers you have, the more powerful you become.

Now Skyforge has been inspired by some other top action- combat games. There is animated action not just wait around and click etc. So expect everything like combos, finish moves, movement and dodging. So not point and click basically. The combat gets deeper as you can switch between your classes with one click. So if some enemies require some ranged tactics then you can switch from a close range fighter to maybe an archer. What they did right though is that you can level up and improve all your classes at the same time. Like having exp share item in pokemon.

The world is always in danger here in Skyforge. The types of dangers range from other immortals, invaders and much more. So the mortals of the world need the players to protect them. Do so well and gain followers. You can also select what type of activity you want to take part in. For example there is: group, PvE, solo, PvP, raids and more. So there is at least some options. 

There are 14 different classes each with their own powers and abilities and off course style. Some are the cryomancer, the berserker, the paladin, the gunner, the light binder, the witch, the kinetic,  and much more. The Gunners are awesome by the way. As for the players after becoming a god you become over powered but there is a higher level… the elder gods. Who take OP (over powered) to another meaning. So watch out for others gods who have a bad temper. There is lots to do in this game literally like divine forms, invasions, big raids, distortions, anomalies and much more.

We checked out some gameplay and everything looks smooth. It’s what you would expect of a MMORPG. you have your character and you are running around exploring the big world and you may see a giant spider and so you cut it up. Find quests, complete them, you know the drill. Nothing wrong with it so far but seeing it and playing are quite different. 

Overall this looks like a great game so far. The graphics are very good, the sounds are good and the different locations and environments look like they are worth exploring. Only if we play the game can we get more information. The developers ‘Allods Team’ did a very good job with this game. Skyforge is worth checking out. now the gods are pretty strong but nothing is even half as strong… as the ‘Earth Walk!’.

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Spelunky 2 will be here and that’s exciting. It has to be the most exciting thing, in terms of gaming, that we have heard all year. Literally we are more excited for Spelunky 2 than Destiny 2, Evil within 2, Emily wants to play too etc. Spelunky was an excellent game and certainly worth playing. It was difficult, exciting and had a lot for players to do and try out. Spelunky 2 will eventually be here. Let’s take a look.

Now from what know about Spelunky it is safe to assume that the play style will all be the same. The developer ‘Derek Yu’ made it clear that some new things will arrive and some old stuff will make a return. The new things will have to be items, enemies, mechanisms etc but the old things will probably have to be the stuff that were signature to Spelunky like the ghost that shows up when you run out of time.

The developer also revealed his influence for the story of Spelunky 2. He got married and had a daughter (congratulations by the way and continue to have a great marriage Derek Yu). This is what’s happening to mr Spelunky as in the trailer he has a beard which shows time has passed. The child receives mr Spelunky’s signature hat as if passing on the mantle to his daughter but he fades away. His daughter looks out the window in deep thought but diligent. 

This all makes sense. Think about it. mr Spelunky gets out of the strange cave that he explored for treasure. If you completed Spelunky then you know that he found a lot of treasure, treasure which would easily gain him fame and a comfortable life. He can afford a house and to have a child. The child is easily amazed and super interested in her fathers adventures and judging from her clothes wants to do what he did or does. Maybe Mr spelunky went on one more adventure and hasn’t returned yet which is why he faded away. Does she go after him using the knowledge she learnt from her dad? A much deeper story here.

Now Derek Yu did say that he wants to keep what made Spelunky unique. Well that obviously has to be the whole cartoony feel of it all. Little characters with unbelievable upper body strength to carry three friends at once while climbing a rope for example. It was anything serious but casual fun. Casual fun but very challenging and you would see that if you watch the Northernlion plays Spelunky serious on Youtube. Another unique thing was off course the ghost the horrible moment of encountering the ghost for the first time, knowing you can’t stop it but it’s coming for you. Also what’s unique is the silly cartoony physics chain of events. For example you throw a pot at a powder keg to set it off. it blows up but the explosion throws a rock at you, which hit you in your head, which knocks you of the platform, which makes you fall unto spikes which results in your death. There are many wacky chain of events that people wouldn’t believe until they see it. Lastly that is definitely unique would be the tough shopkeepers who make you learn the hard way that you shoplifting is wrong. Also don’t try anything funny. Below is a video of X35 Earthwalker doing his first ever Spelunker run on the Xbox One:

Spelunky was considered by many to be almost perfect. Our suggestions for Spelunky 2 would be to make it bigger. After all, when you master Spelunky you can actually beat the game quite quickly and a bit easily. It becomes no where near the challenge it was. It needs more levels and maybe pathways like instead of heading to the jungle, you can go towards the dry land area or something like that, allowing more time spent and exploration. Maybe secret door ways that have various conditions for entry like number of enemy kills on that run. Make levels more chaotic as in more danger can show up at almost any time forcing players to be on their guard much more instead of casually causing through levels. We have more ideas.

Overall we at X35 Earthwalker are so excited for Spelunky 2 but disappointed that it will not be on Xbox One as that means we can’t play it until much later by the looks of it but we aren’t the developers and so it’s not our decision to make. As long as Spelunky 2 is released for many to enjoy that’s fine with us. Not much information has been released on Spelunky 2 and so we encourage everyone to be on the lookout for new information. Spelunky 2 is something you have to check out. Now we are excited for Spelunky 2 but nothing is more exciting than… the ‘Earth Walk!’

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Outcast: Second Contact

Outcast: Second Contact is a action adventure open world game developed by ‘Appeal’. It’s coming out the 14th of November for Xbox One, PS4 and PC. Outcast: Second Contact is a complete remake of the original1999 Outcast game. That’s 18 years. Let’s take a look.

In Outcast: second contact, players control Cutter Slade who is an former special forces operative who was sent on a mission to the planet Adelpha which is the home of an ancient and advanced alien civilisation. Cutter Slade went with a group of scientists but not everything went according to plan. The game has quite a bit of emphasis on how your choices and actions will determine the fate of the two worlds.

Outcast: Second Contact has superior graphics and reworked controls. Basically they are improving the game in every way possible and straight up we can confirm that the game looks real good. As players go about trying to prevent a terrible catastrophe, they will notice some new things… things that even the players of the 1999 original will be surprised by. So expect a lot of new things coming your way which is how it’s suppose to be; because having just an improved graphics game is great but at least add some new stuff.

In this strange parallel world, magic and science mixes together at times, which means players can expect some strange stuff that you would only see in fantasy worlds. Outcast: second Contact have some cool and advanced exotic cities to discover and explore. An alien planet means alien enemies with are normally fierce enemies. expect everything from lush jungle ares to lava rocky places to frozen, snowy looking lands. in total there are 6 different continents. 

New moves for Cutter Slade which players need to master like: sprint, a cover system, dodges and rolls. Go absolutely anywhere from the start, meaning complete freedom. The weapons you have are nor normal at all but think about your situation and use the right high tech gadgets and evolving weapons for success.

We checked out some gameplay and it looks like the game is going for the same feel that the original has but obviously improved. It doesn’t look as impressive to us as others will say it is. It’s clear that a good amount of work went into this but we can tell they could have done more but are trying to still keep it classic.

Overall Outcast: second Contact looks like a trip down memory lane for the original fans but a new adventure for newer gamers. This game has everything from the original but some extras. The graphics are good but the music and sounds are better. The world design and environments are definitely very good indeed. It’s what you would typically expect from a remake. The developers ‘Appeal’ did a very good job with this game. Outcast: Second Contact might be worth checking out. Now this game might be a remake but you can never remake… the ‘Earth Walk!’

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Let them Come

Let Them Come has so far been a lot of fun. This game is simple and because it is simple you just know that there is going to be a bigger skill gap. All you have to do is aim higher or lower with the gun and fire primarily. That’s it, so you know things are going to get mixed up.

Let Them Come throws you straight into the action with Rock Gunar smoking a cigar (he will get cancer if the aliens don’t get him) but warned that the aliens are coming. he takes out the cigar, turns on some music and starts up his gun. players now take over and attempt to fend of a large group of aliens charging for him. we say “attempt” because you can’t… well not for long anyway. The combination of Grunts and Spiderlings will eventually overwhelm you. Overtime you die you get to restart the wave but first have the option to access the storage. here you can buy new items, weapons, ammo etc. So you get your first item to support you which is the knife. this is useful for cutting any enemies like spiderlings that try to jump on you. Now you stand a chance.

The missions all continue like that. You fight hard to build as much cash (or credits or whatever) as possible. Then you die (and you will die), which gives the opportunity to purchase upgrades like ‘Rapid fire’ which increases your fire rate. Then maybe get some grades as the group of aliens are coming in larger numbers at once and one grenade could solve all your problems. The problem though is what grenade should you use. There are many inn Let Them Come. There are molotov to set ground and aliens on fire, shock which electrifies an area damaging all aliens that come through or the cluster grenade which explodes into smaller fragments which also explode. This game is deeper than just pointing and shooting. It’s get crazy. Almost as crazy as Rock Gunar’s attitude. He doesn’t seem to mind that the aliens are coming, matter of fact he looks happy. As he fires the gun the excitement becomes too obvious on his face. before they come he is just casually sitting down having a cigar. Too calm.

The amount of different ammo you can purchase in Let Them Come makes things cooler. There is the regular ammo which is unlimited. Next is piercing ammo which… well… pierces through all enemies. Explosive ammo is heavy duty and the explosion ain’t weak either, it literally destroys everything. Frost ammo to slow down and freeze enemies buying you more time. All other ammo aren’t unlimited. Ammo runs out faster than players initially think. So don’t think you can just buy some ammo and then destroy everything. not going to happen. you have to manage how you use your ammo. Maybe wait until a long line of aliens come for you and then use your piecing ammo to damage all of them at the same time. So being strategic and quick thinking is essential. also learning how to properly use the gun as it is at times difficult to hit a spiderling on the floor or at an angle. Also don’t overheat your gun. Yep, over heating is a problem as well.

The aliens are the ones who make everything interesting. There are so many types of enemies that you have to adjust and think how you should handle the wave of aliens that come your way in Let Them Come. For example spiderlings force players to aim high and low at times and time when to swing your knife or bat to kill them when they jump at you which momentarily stops you from firing. Bursters force players to focus on them as they are pretty much an instant kill if they touch you but their evolved version the Whirler takes more damage and releases eggs when destroyed if pink so players have to watch multiple things and certain details. Then you have the gorger who won’t stop eating and negating your grenades meaning shooting alone and off course the Shielder which blocks all incoming fire with it’s rock hard shield arms. This sin’t even half the cast of aliens. The campaign has bosses as well which really bring the fight. The video below is X35 Earthwalker taking on the blog boss:

So when they come in combinations and numbers things get real crazy. Imagine hounds which are bigger versions of grunts charging at you protected by a shielder in front followed by some whirlers. sounds bad right? It’s a lot of fun and certainly will make players concentrate. However Let Them Come does have some serious negatives though. Firstly on the Xbox One, if you try to record a clip or take a screen shot using the game DVR the game restarts you back at the level that you started from. So if you turned on your game and continued from wave 9, played to wave 12 and did something awesome so you recorded the last 30 seconds the game will bring you back to wave 9 with the money and items that you had on wave 9. It;’s really frustrating. what’s worse is that Let Them Come got an update and for some reason X35 Earthwalker lost his in game progress which is so bad as X35 Earthwalker completed the campaign and was on the campaign plus which was more difficult. This sucks completely and it better not happen again. Lastly YouTubers beware when recording this game as the music from the music box is copyrighted so you can’t use that on YouTube so be careful. Ye were warned.

Overall Let Them Come is a great game. It’s simple meaning that anyone can play it but skills is certainly needed to get anywhere as things get real difficult real quick. The range of options for ammo and items are really good and allows you to mix things up. There is a boss challenge mode and a rampage mode but we haven’t tried that yet as our progress got erased. So we do recommend that you try Let Them Come as you will get your moneys worth and more of fun. Your progress may get reseted or erased but you can never erase… the ‘Earth Walk!’

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Road Rage

Road Rage is a new racing game developed by ‘MaximumGames’. It’s coming out the 14th of November for Xbox One, PS4 and PC. It’s suppose to be a unique racing game not like anything else out there. Let’s take a look.

Road Rage has a simple but interesting story. You are a normal citizen but live in the city of Ashen. Sounds normal but there’s one problem. Ashen has become a dangerous place. The police don’t even bother with that place anymore and is pretty much ruled by the worst biker gang around. worst as in they are so bad. so players join this gang and have a goal to rise through the ranks to becoming the boss of this dangerous gang. So basically, do you have what it takes?

Now when you check out some gameplay like we did, you can instantly see what you would get. It’s fast bikes, racing and most interesting of all, weapon wielding. That’s right. Players and characters can swing pipes, crow bars, sledge hammer, golf clubs and it gets even crazier with swords like a katana and even a chainsaw! Like that’s totally fair. So race through the streets where it’s all about getting money and being the fastest while dodging chainsaw, blades and that rusty looking sledge hammer.

There’s more to do than just race in Road Rage. With a total of 98 missions you get to do everything from races, combat races, escort jobs, delivery and even all out gang fights. 42 of the missions are story driven while the other 56 are all side missions. so be prepared for everything. 

It’s all about the bikes though. Select your motorcycle from a range of options and then customise your bike to make it your own. Something to brag about. Exhaust pipes, body etc. some designs can get a bit crazy but nothing too ridiculous.

We checked out some gameplay and honestly we aren’t impressed with it. The graphics aren’t top level and it does seem like another racing game but with weapons. So far nothing truly special. Road Rage is an open world game though as you can go cruising around a massive city with many different areas like a downtown, china town like area, a fort looking place and a haunted hills. Maybe haunted as in no one lives there anymore. So there is some sight seeing to do.

Overall Road Rage isn’t something for us at X35 Earthwalker. It doesn’t seem to compare to other current games so we judge it as it is. It doesn’t have anything that makes us want to play. We are sure though that there will be some gamers who are have just been waiting for a game like this. We see the fun side definitely. It’s definitely not a bad game from what we see. We will have to keep an ear open to know what’s happening with Road Rage. The developers ‘MaximumGames’ did a good job though. Road Rage may be worth checking out. Now some people experience road rage but you just have to experience… the ‘Earth Walk!’

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The Mummy Demastered

The Mummy Demastered is a new 16-bit 2D action exploration game developed by ‘WayForward’. It’s coming out 24th of October for the Xbox One, Nintendo Switch, PC and PS4. The Mummy was loved by many people but this is a demastered 16-bit action packed new version. Let’s take a look.

The Mummy Demastered will straight away remind you of a certain game that had a similar look. That’s right… Metroid. There are many rooms, different areas and lots of exploration. Basically the story in The Mummy Demastered is that an ancient evil has arisen somehow. Princess Ahmanet has brought a supernatural army with her. An army of monsters, undead, insects and much more. Players control an elite is from the monster hunting organisation called Prodigium. You and your team are at the scene but you lost contact with them (as always). You need to know if they are okay and so you search but the primary objective is to defend humanity from evil. But… Will the bad guys let you?

Now games like this automatically bring up instant expectations. Many gamers want lots of rooms and areas to explore. Many want a map or a build as you go map of the levels and areas to make navigation easier and reduce the chances of going in circles. We want a lot of variety to enemies which require different tactics weapons to deal with. So The Mummy Demastered is not going to have an easy time so let’s keep an eye on this game to see if it meets expectations for not and we at X35 Earthwalker aren’t pleased with everything.

We checked out some gameplay and it’s what we thought. Honestly not much to say, it’s supposed to be 16-bit, it’s 2D, exploration is crucial, use mysterious artifacts, weapons and upgrades to fight your way through the horde. We aren’t saying this is a bad thing but what you see is what you get. There is a variety of environments like abandoned tunnels, tombs, streets of London and forests.

Overall this is a fun looking game. The sounds and music are great. Now it does look like the difficulty level of The Mummy Demastered might be too low at the moment from what we have seen. So we will just have to see. The developers ‘WayForward’ did a great job here. We at X35 Earthwalker will keep an ear open for this game. The Mummy Demastered might be worth checking out. Evil may have arisen in this game but evil could arise above… the ‘Earth Walk!’

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