X35 Earthwalker souldier

Souldiers is an action adventure platformer game developed by ‘Retro Forge‘ and published by ‘Dear villagers‘. Souldiers is said to be coming out the 19th of May 2022 on the Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, PS5, PS4 and PC. This game looks like it’s bringing some battles. X35 Earthwalker is the master of battles. Let’s take a look.

X35 Earthwalker souldier

Souldiers has a bit of a strange universe. Not too strange though. Basically here’s what happened. You and your fellow soldiers re out fighting… for glory reasons. You all get sent to Terragaya. Terragaya is a mystical land that’s on the edges of the afterlife. Caught between the living and the fallen. So expect mythological creatures, expect death, expect enemies. Expect exploration and totally not natural stuff.  Your mission? To find the Guardian and therefore more on to the next world. 

X35 Earthwalker souldier

There’s three characters classes to pick from in Souldiers. Scout, Archer and Caster. Each one off course is different. Different weapons and therefore different ways of fighting. There’s magic, there’s archery and there’s shield and sword. the stats are health, attack, defence and agility. We are sure anyone can figure out what those represent. Right out the jump we are looking at the archer class right now. We hope the scout class (shield and sword) doesn’t become the plain basic one. Hopefully all classes become actually cool and fun to use. Powerful in their own ways. Oh and one more thing… the soldiers can’t die. How trippy is that?

X35 Earthwalker souldier

We checked out some Souldiers gameplay and it’s what we expected from a game like this. Souldiers has very nice animations. there’s multiple mechanics going on here in the combat. The Archer for example can fire different types of arrows. The arrows are on a cool down, so no spamming around here. You can upgrade your character and make your abilities and attacks more powerful. Enemies have the chance to dodge your attacks. So manage your mana, arrows and use your potions right. There’s masteries which is like an upgrade tree with mostly passive abilities to make you better.

Overall souldiers looks like a very good game. We like the environments and levels. Lots of colours around here. The enemies are aggressive and some have their own special abilities. A bat might yell at you… that’s scary. You can interact with the environment and some objects like turn a wind mill to produce wind to clear away poisonous gas. There’s lots of platforming and exploration required here so look around. The developers ‘Retro forge’ have done a very good job. We at X35 Earthwalker will keep an eye open for this game. Souldiers may have undying soldiers but they will stay dead if they faced… the ‘Earth Walk!’

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X35 Earthwalker Aliens: FireTeam Elite

Aliens: Fireteam Elite is good hard fun. This is a game that has a lot going on and does many things well. If you just want straight action, explosions, bullets, fire and more then aliens: Fireteam Elite is for you. X35 Earthwalker, Diamondz L45 and N63 Prodigy have dominated the xenomorphs. Whats’s very good is that the xenomorphs fought back and has destroyed us a few times. We have written about this game before. Here’s a quick G-blog about this game.

X35 Earthwalker Aliens: FireTeam Elite

There’s many weapons and they actually function differently with their own strengths and weaknesses. This s a big deal because many games have lots of weapons but many are just an improved version of another making some weapons pointless. We aren’t talking about upgrades and progression like in a RPG. In Aliens: Fireteam Elite it’s different. The pulse rifle in the right hands is more powerful than the smart gun (both iconic guns by the way). The smart gun has smart aiming and allows you to easily handle swarms of enemies and frees up mental pressure that this game brings. Yet the pulse rifle requires good accuracy but when combined with the attachments and certain modifications, especially with the Gunner class, it dominates. There’s a strong rifle that behaves like a mini sniper rifle but if you can’t aim then that gun is trash. You see our point? If not then go boost your IQ.

X35 Earthwalker Aliens: FireTeam Elite

Variety is written all over Aliens: Fireteam Elite. Over 30 weapons, more than 70 attachments. The classes: Doc (Doctor), Gunner, Technician, Recon, phalanx and Demolisher are unique from each other and all are very good… except for two. The phalanx class sucks. It’s terrible. Unless you guys can show us something. We also aren’t a big fan of Recon. We see no real use for it. Just use something else. Yes some classes are better than others but they clearly do their own thing and we can win with each class. Players should get creative in Aliens: Fireteam Elite and find what works. We did and we definitely have combos and attachments to go with it.

X35 Earthwalker Aliens: FireTeam Elite

Don’t worry about not having a challenge. Aliens: Fireteam Elite has multiple difficulties. Normal mode is hard for many players. They can’t beat the game in the normal mode. There’s two more difficulties above that and they are brutal. We mean brutal. The xenomorphs are stronger, do more damage, can take more hits, harder to detect, the stronger units grab attacks can maybe even one shot you. Talk about unfair. You need the best weapons, good attachments and solid team work. If you lack any of those, you have no chance at all! There’s many types of xenomorphs. There’s said to be 11 different Xenomorphs. The big boss ones are just so stupidly annoying. 

Overall Aliens: Fireteam Elite is an excellent game. Multiple levels, high difficulty and can raise it to extreme difficulty where death is almost guaranteed. the horde is an actual horde at times. Many weapons, attachments, lots of combat, different xenomorphs and a whole lot of room for teamwork. Communicating at all times is key, covering your sides and deciding what is the bigger threat in the situation. We had lots of fun in Aliens: Firebase Elite. Lots of tough times too as the game is hard and can get you frustrated. Regardless Aliens: Fireteam Elite is worth playing and more should give it a try.  

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X35 Earthwalker Dolmen

Dolmen is an action role playing game developed by ‘Massive Work Studio‘ and published by ‘Prime Matter‘. Dolmen is said to be coming out the 20th May 2022 on the Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and PC. X35 Earthwalker being the smartest gamer to ever live, saw Dolmen and so now he speaks. Dolmen definitely looks like it could be special. Let’s take a look.

Let’s keep this simple for all of you, we are assuming, wonderful readers. Dolmen is set in a futuristic sci-fi type universe. Humanity has been colonising. They colonised several star systems. They also have space travel technology. They also have “genetic manipulation” basically making it so that humans can adapt to any planet condition. There’s an alien species called Vahani who are causing some problems. The key to all this is a crystal called Dolmen. Yep, we said it.

X35 Earthwalker Dolmen

All the action will take place on a planet called Revion prime where there’s an abundance of Dolmen. The Dolmen crystals are your top priority… well after surviving that is, get the crystals. It has been said that “Surviving is the last thing this world wants you to do”. Dolmen is one of those it’s easy to die games. Dying means your timeline gets eliminated. Exploration of Region prime is key. There’s many secrets for players to discover. It has been stated that you grow stronger with each battle. We would like to see how that works.

X35 Earthwalker Dolmen

There’s various weapons which can be used in combination with moves. We always believe that mobility is a big factor in battle. Players can go from melee to range, to melee once again. Of course one mode is better than the other concerning certain enemies. There’s also an energy mode which applies energy to your melee weapons causing elemental status effects. This should obviously be to counter the specific weaknesses of enemies. Now you can’t spam that as Dolmen requires the management of energy. Energy is also used for ranged weapons. So no spamming. 

X35 Earthwalker Dolmen

We checked out some Dolmen gameplay and it’s also going for that popular style of easy to die while some enemies are powerful. Think of Elden Ring how you can die so fast. Players must time their dodges, do high damage, get mobile, know when to be melee or ranged. The world doesn’t look that impressive. For the futuristic setting, alien race, advanced technology and the use of energy. We expected an impressive looking world. We have high expectations for Dolmen. So let’s be patient and see the improvements. The combat speed matters.  

Overall Dolmen looks like a nice game. Has the potential to be crazy but games have been failing semi recently so yeah, we will wait. When dealing with alien races you have full license to get creative. If the enemies look cool, we already on to something good; however the enemy we saw in the release date reveal trailer was lame. Didn’t feel threatened or impressed at all. We will leave this here. The developers ‘Massive Work studio’ have done an alright job so far. We at X35 Earthwalker will keep an eye out for this game. Dolmen can easily become special but currently it’s a common for… the ‘Earth Walk!’ 

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X35 Earthwalker Godfall

Godfall is an Action Role Playing Game developed by ‘Counterplay Games inc‘ and published by ‘Gearbox Publishing‘. Godfall is said to be coming out on Xbox Series X, Xbox Series S and Xbox One on the 7th of April 2022. Godfall is already out on PS5, PS4 and PC but we haven’t seen or heard anything significant about it back then. Godfall is suppose to be coming in hot. X35 Earthwalker will see for himself. Let”s take a look.

Here’s some quick small information concerning the story or lore of Godfall. The place of focus is Aperion. It’s “on the precipice of ruin”. Players control a valerian knight. Valerian knights are described as god-like warriors who can equip valorplates. Valorplates are legendary armour sets that make these knights become “unstoppable masters” of melee combat. Make your way through the elemental realms to find and fight macros. Who’s macros? Some dude described as the mad god. Yeah, go beat him up or something.

X35 Earthwalker Godfall

Godfall is all about big action. Godfall has been described as a looter slasher game. Godfall is also described as “fantasy universe filled with heroic knights and arcane magic”. Heroic knights tells us a bit about the game as knights are very versatile depending on the universe they are in but generally have variety options in their arsenal. We expect armour types, armour effects, armour designs and more. Arcane magic is a broader term. Arcane magic can mean anything, so we hope for a creative amount of magics and abilities. Big fantasy worlds must have large amounts of creativity. Not just the standard lame magic groups.

X35 Earthwalker Godfall

Now being a looter slasher means that there has to be lots of loots and things to find. Not every rpg game gets equipment and loot right. Drop rate, rarity chance, equipment effects, rarity actually being special, full pool of loot, can you get the same loot, can you do something with duplicates, equipment sets and do they have benefits, are equipped items visible and can that be toggled, how effective are the valourplate, how much difference do they make overall. We have lots of questions and don’t think Godfall will get it right. A game like this should have and does have multiplayer options. Godfall can be played solo, a couple or a team of three. Is there difficulty balancing for teams vs solo, are their benefits for playing solo and benefits for playing in a team. Or will team players always have the dominance and advantage over solo players? Games like Skyforge failed at this. 

X35 Earthwalker Godfall

We checked out some Godfall gameplay and it’s almost what we expected. It’s fast, heavy, melee action. You have to time the dodges very well. Can get punished. Feels like a faster Elden Ring in a way. We do like the combat and it’s a good speed but the enemies seem inconsistent. Now off course Godfall coming to Xbox consoles is a year or two later from original launch so things should be better now. There’s lots we have taken notice of like the attributes: might, spirit and vitality. We want to keep this short so we won’t dive into them but Godfall has lots of potential but clear concerns already. 

Overall Godfall looks like a good game and it certainly would benefit heavily from being on the Xbox Series X and S with how strong those consoles are. It’s strength is the combat and action. The bosses are humanoid but don’t come off as intimidating. More like a fair fight approach. The visuals are not impressive or up to the level that we expected. The particle effects are alright. The developers ‘Counterplay Games’ have done a good job so far. We at X35 Earthwalker will have to see what’s up with this game and whether it’s coming in hot or not. Now Godfall may have so called god-like knights but even those are just brats in the eyes of… the ‘Earth Walk!’

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X35 Earthwalker Road 96

Road 96 is an action adventure game developed by ‘Digixart‘ and published by ‘Ravenscourt‘. Road 96 is said to be coming out April 14th 2022 on the Xbox Series X and Xbox One. It’s already out on Nintendo Switch, PS5, PS4 and PC. We haven’t seen or heard anything about this game on those platforms. Now Road 96 is said to be a wild and unpredictable road trip. X35 Earthwalker will be the judge of that. Let’s take a look.

X35 Earthwalker Road 96

Road 96 is one big road trip. We mean that. Car, travelling, people, far away destination and everything. The year is 1996. The season is summer. The location is Petria. An authoritarian nation. You’ve gots to get out of there. Escape the regime. Travel by vehicle, meet people along the way, make many decisions and choose which roads to take… which is a problem since there are thousands of roads across Petria and each decision you make, changes your adventure.

X35 Earthwalker Road 96

Road 96 is said to make sure that everyone’s road trip isn’t the same. That’s because the road trip is procedurally generated. So yeah… have fun with that. Now like with real people, everyone has a story and even secrets. So talk to these people you meet and be careful. It has been stated though that your decisions “will change your adventure, change the people you meet, maybe even change the world.” This sounds more promising than other games with this mechanic. Many games fail at implementing the whole choices have consequences mechanic. 

X35 Earthwalker Road 96

We checked out some Road 96 gameplay and it’s not exactly what we expected. Players can expect 90s music, weird almost cartoony, wacky situations, encounters with the police, straight up unfair treatment, danger and more. Matter of fact, there can even be a robbery taking place and they want your money. That’s something to think about. So yeah, wacky stuff. This is wild adventure. There’s even corrupt cops and also good cops, so knowing who to trust and what to do is also part of things. 

Overall Road 96 seems like a good game so far. Like we said earlier we heard nothing about this game when it was on pc, playstation and Nintendo. Maybe things will change when it comes to Xbox. Procedurally generated games tend to be a lot of fun. There’s many things to check and see in Road 96. The developers ‘Digixart’ have done a good job so far. We at X35 Earthwalker will have to see what this game has on the road for us. Now Road 96 may have random adventures but it’s easy to plan for… the Earth Walk!’

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X35 Earthwalker Outbreak: Contagious Memories

Outbreak: Contagious Memories is an action survival horror developed and published by ‘Drop Dead studio‘. Outbreak: Contagious Memories is said to be coming out the 6th of April 2022 on the Xbox Series X, Xbox One and PC. This game is trying to get back to the world of ’90s survival horror. X35 Earthwalker has lots to write about. Let’s take a look.

So basically you control Lydia who is desperately trying to escape from a city that’s been overrun by the undead. It’s all about survival out here. Resident evil fans might want to take a look over here. Outbreak: Contagious Memories is trying to bring in that 90s survival horror. That means, weird camera angles, things jumping in from off screen, cheap jumps scares, limited ammo, so on and so on. Now off course we are being mean but let’s give Outbreak: Contagious Memories a chance. 

X35 Earthwalker Outbreak: Contagious Memories

So you should already know what to expect from this game. Outbreak: Contagious Memories has options for camera angles. There’s first person view, retro fixed camera and an over the shoulder view. You can change the camera at anytime. You will hear about other survivors and their plans for survival. You will hear new reports about what the nations are doing to combat this undead plague. Outbreak: Contagious Memories is among to get players feeling like they are in the game and feeling the weight of the situation. Get immersed as they say.

Listen to this, “Mo-cap animations, cheesy voiceovers and enhanced visuals await as you solve puzzles and fight for your life.” this does sound quite 90s and older style. Outbreak: Contagious Memories is said to have brutally gory combat. The resources are said to be extremely limited. Outbreak: Contagious Memories is also going for crushing difficulty. Now how are they going to do this? By granting high damage to enemies and keep resources extremely limited? Will it be in the layout of the areas? X35 Earthwalker easily can make a game like Outbreak: Contagious Memories very very difficult without it being lame and cheap. Let’s see if these guys can get it right.

X35 Earthwalker Outbreak: Contagious Memories

We checked out some Outbreak: Contagious Memories gameplay and it’s what we expected for the most part. The style, the camera but weak on the visual side of things. Also Outbreak: Contagious Memories is quite a dark game. Some parts will literally require a source of light like a flashlight or you don’t know what’s in there. Expect reflections, so watch those mirrors as it could save your life. Everything is trying to kill you basically and expect blood and gore. We want to see that blood and gore, so don’t get cheap on us. We hope for a variety of threats and danger. We want the standard undead enemy but also want more that require serious thinking on the part of the players. Maybe there’s some routes you just don’t want to go because of a certain enemy. We will have to see.

Overall Outbreak: Contagious Memories looks like a god game right now. It’s another survival horror game with emphasis on extreme difficulty and being a part of the survival. The developers Drop Dead studios have done a good job so far. We at X35 Earthwalker will have to keep an ear open for this game to see how difficult and gory it is. Now Outbreak: Contagious Memories may have limited resources but what’s never limited is… the ‘Earth Walk!’

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X35 Earthwalker Stranger of Paradise: Final Fantasy Origin

Stranger of Paradise: Final Fantasy Origin is an action Role Playing Game developed by ‘Koei Tecmo Games‘ and ‘Team Ninja‘ and published by ‘Square Enix‘. Stranger of Paradise: Final Fantasy Origin is said to be coming out March 18th 2022 on the Xbox Series X/S, Xbox One, PS5, PS4 and PC. There’s going to be lots of battles going on here. X35 Earthwalker is the best so it makes sense for us to talk about this. Let’s take a look.

Stranger of Paradise: Final Fantasy Origin has an adventure here for us. Basically a dude named Jack, who has a serious drive to defeat chaos, must bring back the light of the crystals to Cornelia. Cornelia is a whole kingdom but it has been defeated by darkness. So yeah, expect multiple obstacles. It’s final Fantasy after all, so expect a prophecy or two. Basically Jack and his allies don’t know if they are the warriors of light or not. X35 Earthwalker already can see where this story can go and how to go about it in design but let’s see.

X35 Earthwalker Stranger of Paradise: Final Fantasy Origin

It’s Final Fantasy. So you know there’s going to be big battles, some huge monsters and bosses and lots of weapons, magics and abilities. Gamers should expect a summon or two. If Stranger of Paradise: Final Fantasy Origin doesn’t have summons, we will be heavily disappointed. X35 Earthwalker is quite interested in the whole chaos aspect. There was chaos in Final Fantasy XIII-2 with Caius. There was the goddess etro as well. So we would like to see how chaos rolls in Stranger of Paradise: Final Fantasy Origin.

We saw a lot of different locations and environments in Stranger of Paradise: Final Fantasy Origin. Here’s a list of some: Pravoka seaport, Crystal mirage, Cavern of earth, chaos shrine, the western keep, sunken shrine, the Flying Fortress, refrin wetlands and more. We always like the variety. These places have been described as “these locations seem foreign, with strange scenery and cultural atmospheres that don’t seem to fit into this world.” Let’s see how they show this.

X35 Earthwalker Stranger of Paradise: Final Fantasy Origin

Stranger of Paradise: Final Fantasy Origin claims to have “wildly different movesets”. We saw different movesets in Final Fantasy XV and it’s good. We expect Stranger of Paradise: Final Fantasy Origin to be better. Like Astria Ascending, there’s job specializations which effect your skills. There’s a mechanic called soul shield which allows you to “lessen incoming damage”. Sort of reminds us of hardening in Mortal Shell. Like Elden Ring, you can rest at sites of grace – we mean save points which also brings back the enemies. So grind away. This should suggest that Stranger of Paradise: Final Fantasy Origin should be a difficult game.

X35 Earthwalker Stranger of Paradise: Final Fantasy Origin

Read this whole description about equipment, “Each piece of equipment not only changes base stats, but helps add stylish dark fantasy flair. Equip multiple pieces in a set to not only complete the look, but deepen the stat bonuses available to your party. Job-based skill trees help craft a party that support each other with abilities and special attacks that can offset weaknesses and bolster strengths; customize your party according to your play style.”  Now this can easily allow for some deep mechanics. We need to see that. Do it well please.

We checked out some Stranger of Paradise: Final Fantasy Origin gameplay and it’s what we expected in terms of the combat style. Things look awesome already. The combat is looking real clean too. We also see what seems to be executions for finishing of enemies. They also get red crystallised by the looks of it. It’s final Fantasy so you know there’s elemental based mystical attacks. Use the right ones to exploits weaknesses, you know the drill. We are king what we see right now. Definitely. Why does Jack remind us of Cor the immortal? With a combat system this clean, we demand that the body battles be maximum epicness. They have the means to do so.  

Overall Stranger of Paradise: Final Fantasy Origin looks awesome right now. From the environments and rears, to the combat and the mysteries. There’s much more to explore and look into. Especially the deeper mechanics but for now. Awesome stuff.  you can even use your abilities to effect the environment. Like clear obstacles, open up paths and a bit more. The developers ‘Koei Tecmo Games’ and ‘Team Ninja’ have done an excellent job so far. We at X35 Earthwalker are excited to see what this game brings. 

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X35 Earthwalker Shattered: Tale of the Forgotten King

Shattered: Tale of the Forgotten King is an action platformer adventure game developed and published by ‘Redlock studios‘. Shattered: Tale of the Forgotten King is said to be coming out in the first quarter of 2022 on the Xbox Series X, Nintendo Switch and PS5. It has come out on PC on the 27th of February though. We see a big world and it looks cool. X35 Earthwalker has the best eyes. Let’s take a look.

Shattered: Tale of the Forgotten King is set in a big world The world of Hynos. Definitely big. Basically the king disappeared and the world is gone as in it’s messed up and not what it used to be. What happened? Well go find out. That’s the whole point. You are a wanderer in in this place. You must “piece together the fragments of reality”. You will retrace the fall of civilisation. Even get testimonies from survivors. Off course some survivor are more reliable and accurate than others. So figure it out.

X35 Earthwalker Shattered: Tale of the Forgotten King

Now we know you see that big ol sword. Yes there’s more than just a mystery going on in Shattered: Tale of the Forgotten King. There’s combat. This world, this continent has foes, “mighty foes”. So as you are finding the secrets know that you will be engaged in what’s described as “experienced precision based combat”. It gets better. Think of the combat in Sekiro: shadows die twice, mortal shell. Shattered: Tale of the Forgotten King is like that. Study your opponent, take your time, study their moves and get your attacks in. 

X35 Earthwalker Shattered: Tale of the Forgotten King

These battles aren’t close range weapons only. There’s also spells. Long range spells. So there’s options but on top of all this there’s transitions  between full 3D and 2.5D. We definitely want to see this 3D 2.5D transition concerning battle in action. This can easily be very effective for epicness in a fight. Angles and views makes a big difference and impact if done right. This transition can be awesome. Shattered: Tale of the Forgotten King better do it well.§ Look at the scale and size of the fight against the leviathan in Final Fantasy XV. Nothing comes close.

X35 Earthwalker Shattered: Tale of the Forgotten King

Exploration is encouraged to some extent. Shattered: Tale of the Forgotten King has described their world as semi open world. There’s branching paths and many beings to encounter. This is what Shattered: Tale of the Forgotten King said about their world, “Each new zone tells a story through stunning art direction and finely crafted design.” We do like how different the zones look and you know we love variety around here at X35 Earthwalker.

X35 Earthwalker Shattered: Tale of the Forgotten King

We checked out some Shattered: Tale of the Forgotten King gameplay and it’s what we thought it was. The combat is at a good speed. You definitely can’t trust every survivor you come across. There’s the whole consequences of your decisions and actions mechanic but we have no faith in those in games for a while now. Hopefully Shattered: Tale of the Forgotten King can do it right. We doubt it though. Your character the wanderer will progress and get stronger in more than one way. Through combat off course but also through exploration. So make sure to do both. Your resources aren’t unlimited.

Overall Shattered: Tale of the Forgotten King looks real cool and like it’s a good game. The art style is cool and actually works here. The bosses though are a question mark. Game like this needs the bosses to be interesting and lately developers have failed at that. We will end this here. The developers ‘Redrock studios’ have done a good job so far. We at X35 Earthwalker will keep an ear open for what noise this game makes. Now Shattered: Tale of the Forgotten King may have a semi open world but that’s not open enough for… the Earth walk!’

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X35 Earthwalker Century: Age of Ashes

Century: Age of Ashes is a free to play multiplayer dragon action battle game developed by ‘Playwing‘. Century: Age of Ashes is said to be coming out the 10th of March 2022 on the Xbox Series X and Xbox One. It’s already out on the PC but no one cares as we haven’t heard anyone talk about this game. We heard Century: Age of Ashes might come to Android, IOS and Playstation. Now X35 Earthwalker being the smartest and best gamer to ever exist, you know you need to hear what he says. Let’s take a look. 

X35 Earthwalker Century: Age of Ashes

Century: Age of Ashes is basically a dragon battle game. Have a dragon, be the rider and fly around, breathing fire and fighting others. This concept alone is very good. Not many dragon fighting games out there. There’s no story, there’s no single player adventure it’s just straight to the action. Were like this. Not every game needs a campaign. 

X35 Earthwalker Century: Age of Ashes

It’s not just straight up flying dragons and fire. There’s some technique and strategy to it. Century: Age of Ashes has classes with their own abilities to make a difference in battle. There’s phantom which can cloak itself to escape or surprise with an increased damage attack. They also have access to mines or a blast ability. Marauder has a tracking fireball and they also do more damage against tracked enemies. They can also use gust or frost bolts. Windward can zoom towards an ally to give them a shield, heal a bit and reduce fireball ability cooldown. They can also use smoke trail or blast. We can already see what these guys can do. 

X35 Earthwalker Century: Age of Ashes

We checked out some Century: Age of Ashes gameplay and it’s what we expected. There’s some game modes: Spoils of war, where you steal gold from dangerous creatures and enemy team while protecting yourself. Carnage, a 6v6 straight up battle. Team death match but power ups show up as well. Gates of Fire, fight for a flag and gain points by flying through gates with the flag. There’s lots of customisation for your dragons from skins, mantles, armour, back armour (for dragons), saddles and more. There’s more. We like how mobile the dragons are. The smooth flying and agile movement. It all looks clean.

Overall Century: Age of Ashes looks like a good game for sure. This looks like fast and tactical dragon on dragon violence. Looks cool. We wonder about the balancing between classes. They said they will add new classes. This matters. We hope the customisation rewards are actually cool and visually matter. We hear that the weapon changes are customisation only as well. No actual enhancement. The developers ‘Playwing’ have done a good job with this game so far. We at X35 Earthwalker will have to see whether this game will be fire or not on the Xbox. Now Century: Age of Ashes may have fire breathing dragons but those things aren’t as cool as… the ‘Earth Walk!’

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X35 Earthwalker Aztech: Forgotten Gods

Aztech: Forgotten gods is an action adventure game developed and published by ‘Lienzo. Aztech: Forgotten gods is said to be coming out the 10th of March 2022 on the Xbox Series X/S, Xbox One, Nintendo Switch, PS5, PS4 and PC. Aztech: Forgotten Gods has that look and style that brings back some memories for X35 Earthwalker. Let’s take a look.

The story of Aztech: Forgotten gods is very simple. You control a young lady called Achtli, who will battle the forgotten gods. the game is set in an alternate reality. A what if scenario. Basically America wasn’t conquered but instead the aztec empire grew and really prospered. Aztech: Forgotten gods is described as a cyber-stone game. This “mesoamerican” place has really cool technology. Advanced technology, stone cities, ancient tradition and off course… forgotten gods. This is a big adventure with lots of action and big battles.

X35 Earthwalker Aztech: Forgotten Gods

Aztech: Forgotten gods instantly interested us because it’s style and graphics reminds us of a serious game from the past. That came is also set in a strange but special world. That game is Vexx. Old game on the gamecube. Big adventure, young main character, got their hands literally on special devices/technology and relies on that to beat the big bad bosses. 

So how did this happen? Here’s the description on the website, “Achtli joins her archeologist mother Nantsin on an unsanctioned dig. Inadvertently, they forcefully discharge an ancient energy cell that awakens stone colossi hellbent on destroying the city.” There you go. Like Vexx, Achtli finds her powerful stone artefacts in a dig. This stone artefact changes everything.

X35 Earthwalker Aztech: Forgotten Gods

The big bad bosses are the main attraction here in Aztech: Forgotten gods. These forgotten gods resemble the beings from the aztec pantheon. They are massive beings with huge strength and power. Achtli doesn’t stand a chance. With her new weapon she does. With it Achtli can soar through the air, gain massive airtime, dash around with speed and deliver a punch like no other. Some say Achtli can punch with immeasurable strength. These are the battles you will live for in Aztech: Forgotten gods.  

We checked out some Aztech: Forgotten gods gameplay and it’s what we expected. Achtli is an intense person. She really goes in with her attacks. There’s also more to this game than just boss fighting. There’s a whole story going on. There’s twists and events that take place. It has been described as an emotional journey. So expect something deep to happen or some type of struggle. Expect aztec lore like no other that we can think of right now. The city is a big place that you definitely need to explore.

Overall Aztech: Forgotten gods seems like a good game with a more old style but off course with modern factors. Good to see something like this. The graphics aren’t great but it’s going for that more cartoony graphic style, not a serious near real style. It’s intentional. We like that it’s a straight up action game. We like Achtli herself and the what if factor of the mesoamerican setting. We hope the artefact weapon brings multiple abilities to the battles. The developers ‘Lienzo’ have done a good job with this game so far. We at X35 Earthwalker will keep an ear open for this game. Now Aztech: Forgotten gods may have powerful giant beings but those things are just insects compared to… the ‘Earth Walk!’

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