The Relic: The First Guardian is an action role playing game developed by ‘Project Cloud games’ and published by ‘Perp games‘. The Relic: The First Guardian is said to be coming out in 2025 on the Xbox Series X/S, PC and PS5. X35 Earthwalker looks forward to seeing what this game has to offer. The Relic: The First Guardian needs to have a stand out factor. Let’s take a look.
The Relic: The First Guardian is set in Arsiltus. Players control what’s called the ‘last guardian’. Basically Arsiltus got swallowed up by the “void created by the destruction of the great relic” which turned it into the land of death. So yeah, a nice place to live and hang out in. So yeah the mission is simple. Get to work as the guardian, collect the pieces of the great relic and then close the void.
Already The Relic: The First Guardian has some factors that make it different. For starters there are no levels for your character. Instead what determines your strength will be your items, crafting and even runes. It’s how you built and equip your character. So no level grinding here. The Relic: The First Guardian is also described as semi-open world. So exploration is still a factor.
Action is a big factor here. The amount of emphasis on the action is real. The Relic: The First Guardian even describes players having “action-packed experiences”. Ruined damaged worlds like this are off course going to be loaded with threats, dangers and things that just want to kill you. This is further supported by the movement speed of the guardians. The speed is there. Definitely like to see it.
We checked out some The Relic: The First Guardian gameplay and it’s what we expected. It’s all action and it does it very well. There are 5 different types of weapon options and they definitely change how you fight. From big heavy swings that crush through bodies and armour. To high mobility even jumping attacks and using items. To even a powerful shield and bash to disrupt and set things up. It’s quite satisfying to watch. A lot of effort went into the effects. For example if a big foe smashes the ground with an attack, expect debris, grass or whatever to be launch and fly off with each strike. Very well done. Looking intense.
Overall The Relic: The First Guardian is looking like an excellent game. The graphics are excellent. Very very good for todays standards. The animations are top tier by the looks of it. Good work went into that. The effects of attacks and the environment is excellent too. This already showing that The Relic: The First Guardian is a good game based on design standard. There is off course more things to see. Especially concerning the story and bosses. The developers ‘Project Cloud games’ have done an excellent job so far. We at X35 Earthwalker will keep an eye open for this game. Now The Relic: The First Guardian may have excellent design standard but it’s way below the standard when compared to… the ‘Earth Walk!’
Flintlock: The Siege of Dawn is an Open world Action Role Playing Game develop by ‘A44 Games‘ and published by ‘Kepler Interactive’. Flintlock: The Siege of Dawn is said to be coming out in the summer of 2024 on the Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and PC. This game will be in the Xbox Game pass as well. X35 Earthwalker is interested to see what this game delivers in full. Seems that Flintlock: The Siege of Dawn has a lot to prove already. Let’s talk a look.
Flintlock: The Siege of Dawn has a busy world. Humanity has been pushed to the brink of extinction (as always) due to evil on the loose. What evil? An army of the undead who belong to the old gods. What happened? The door to the afterlife was opened. How and why? We aren’t telling you. Now what’s called the coalition Army is taking the fight to them. It’s humanity vs gods… well more like budget discount gods. As always we are betting that these so called gods are actually going to be lame and disappointing. Maybe Flintlock: The Siege of Dawn can prove us wrong.
Players control Nor Vanek. She is part of the Coalition Army. A dangerous member for sure. She has a pet/companion/friend called Enki. This little creature has magical powers. Nor is definitely going to need Enki and its powers for this fight. Enki basically looks like a small wolf with straight goat horns and pointy narrow elephant ears. A corrupted evolved Umbreon maybe. Enki would have been better if it was bigger in size. Nor Vanek looks cool and military. Definitely liking the hair too. Adding more variety to the gaming world. She has competent written almost all over her. What we don’t like is that the developers went for another safe play with the generic female body type. slim, default standard issue that you see of npc in like almost every game. Developers these days are too scare to add meat and curves (not fat) to female designs. We need more variety. We also don’t like her eye lashes. It’s the same big eye lashes that you see on the internet today and we hate them. They never look good. Otherwise we like the look of the two stars of the game.
Now for the combat. This is the main things going on here. We see a main melee weapon mainly an axe. There’s a rifle for that long range action. Lastly of course there’s magic and that mystical business. There’s a whole combo system with special moves for different purposes. There’s a poised shot, a counter attack, charged pistol shots, sprint attacks, attacks you sync up with Enki and more. You even get a nice breakdown of the special things you do and their numbers on the HUD. Effective system by the looks of it. This does remind us of Fable 3 which had melee weapon, gun and magic. Hopefully Flintlock: The Siege of Dawn blends these things together well enough. There’s almost endless room for creativity. So no excuse here. Will there be magic infusion? What about area of effect abilities? We know that executions very cleanly utilises your weapons. We need to see that sort of blend in the game as well. Also each weapon needs to actually be effective. Lords of the Fallen made their ranged weapons very useful. Flintlock: The Siege of Dawn needs to get this right. combat does look clean though. We see smooth movement, turns and strikes.
Next is the world. Flintlock: The Siege of Dawn is an open world game. So we expected a big world with multiple locations and variety. We see basically villages, walled cities, rocky and snowy places, canyon and dusty places, palm trees, coasts and bodies of water. We do like how this world looks. Not depressing and dead. There’s some life and colour in this world. Will collectibles be a thing in? There are chests for players to find. For example you might get Blast Grenade. Obvious what it does but what’s not obvious is that Flintlock: The Siege of Dawn seems to have a system where getting multiple of that item can upgrade it. Increasing its number of uses and stuff like that. Players will need to find other members of the Coalition Army like the weaponry and explosives experts to unlock new services and upgrades. There’s spots and checkpoints that you can get to restore health and take a little break.
We checked out some Flintlock: The Siege of Dawn gameplay and it’s what we expected for the most part. We aren’t impressed with the enemies. They seem to be mostly humanoid with some having auras and shields. We see some others like giant spiders. We hope to see a cool variety but right now the enemies list looking weak. We do like that enemies receiving killing blows can lose their limbs. nice, gory and adds some flavour to the combat. There’s also a mechanic for the sniper gamers. If you score a long range kill shot on an enemy (assuming it’s kill only), you get a bullet camera to see the journey of your shot. Nice touch to the rifle gameplay. Enemies can be interrupted with certain attacks, especially charged shots. Multi jumping for more mobility and aerial control. Flintlock: The Siege of Dawn has a lot of going on in the game. From combat, world, mechanics, options, mobility etc.
Overall Flintlock: The Siege of Dawn looks like an excellent game. Graphics are very good and the animations are very good also. Let’s quickly address some of the drama. People telling others online to boycott and avoid this game because sweet baby inc had some part in it at some point. sweet baby inc sucks and ruin almost everything they touch BUT they are NOT the developers. The developers are A44 Games. A44 Games worked really hard on this game. They even delayed the game to make sure to get everything top and ready. Boycotting the game will only truly punish A44 Games. A bunch of people worked hard and did their best to deliver a game and people are going to attack them to attack sweet baby inc. That’s pathetic. At least now A44 games learnt the truth about sweet baby inc and avoid them from now on but maybe they didn’t know before as many people still don’t know anything about sweet baby inc. Judge the game based on the game itself and not outside drama. If Flintlock: The Siege of Dawn sucks to you then avoid it but if it’s good then give it a go. Very simple. A44 Games has done an excellent job so far. We at X35 Earthwalker will keep an eye out for this game. Now Flintlock: The Siege of Dawn may have a war with the gods.