X35 Earthwalker Hell Let Loose

Hell Let Loose is a World War 2 first person shooter multiplayer game developed by ‘Black Matter‘ and published by ‘Team17‘. Hell Let Loose is said to be coming out Xbox Series X, PS5 and PC on the 5th of October 2021. Hell Let Loose has to offer a lot to get our interest. There’s a lot of war games. Let’s take a look.

Hell Let Loose is suppose to be the World War 2 style. So expect old sandbags, expect old guns, expect old tanks, cheap helmets and stuff like that. Hell Let Loose is big 100 player battles. 50 vs 50. So these are big battles for sure. Players will be everywhere. Seems like Hell Let Loose wants to truly represent World War 2. They did say “You’ve never played World War 2 the way it was meant to be played”. So already gave themselves something to be measured by.

X35 Earthwalker Hell Let Loose

We know that Infantry, artillery and tanks are the main forces here in Hell Let Loose. These matter greatly. We also know that Hell Let Loose is also about strategic resource management too. This hasn’t been explained much but we can imagine that players will have limited resources to spend on tanks, types of troops and off course artillery. So there must be the ability to earn resources too or maybe it’s handed out in time. We have our own questions and need to learn some stuff before the interest can build.  

We checked out some Hell Let Loose gameplay and it’s what we expected from a World War 2 multiplayer game. Old style, straight up fights gameplay. We like how the explosions look from bombing runs and artillery. Those look good. It seems like players die real fast in this game which would make sense. Like the old ghost recon game where you died from a bullet or two. Soldiers charging in, tanks on tank violence, using rocket launchers and covering fire. Just looks like another war game so far.

Overall Hell Let Loose just looks like another war game. There are multiple big war games with big battles like battle royal and big open battlefields. We definitely need to see more and get more information concerning Hell Let Loose. We want huge battles with tactical might. Tanks need be legit game changers and multiple troop types to handle different situations like vehicles. Will there be call in abilities? The developers ‘Black Matter’ have done an alright job so far. Now Hell Let Loose may have 50 vs 50 gameplay but those numbers aren’t enough for… the ‘Earth Walk!’

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Twelve Minutes is one of those rare games. It’s not our thing but we enjoyed it. It’s definitely a good game and it’s way deeper than players will originally think. It’s one of those games we do recommend players try, especially if you are on Xbox and got the gamepass where you can download this game for free and have a good time time… or maybe a frustrating time. Here’s our quick review.

Twelve Minutes is described as a “top down point-and-click adventure game”. Now if you know anything about Twelve Minutes then you know that you control a dude who is trapped in a time loop.  You have a wife who gets accused of murdering her father 8 years ago by a cop (doesn’t look like a cop to us) who then arrested you both and you get killed. Sounds like a happy story. Players need to break the time lop and find out what’s going on. 

X35 Earthwalker Twelve Minutes Review

Very simple premise. Nothing new or ground breaking but Twelve Minutes did a good job of it. The only thing that got our attention from the trailer was the mystery of the story. It was the “what’s going on here” factor. You enter the game and get use to the point and click. You knowing that you have twelve minutes you move around the area looking at pictures on walls, checking doors but quickly learn the time has started yet. Once you get into your apartment that’s when the clock is visibly shown to start. Players have mixed reactions. You know you only have 12 minutes. Some like X35 Earthwalker himself straight away went around looking in every room for anything and everything, picking up every item and analysing. Some just stayed more still and see what is going on. We liked how the game forced players to decide quickly what they are going to do. The plot twist or plot surprise wasn’t all that hard to figure out. It was clear the wife was hiding something and lying. It was clear the ‘cop’ for the most part knew what he was talking about but off course you aren’t going to trust a willing to murder you stranger over your wife. X35 Earthwalker figured it out before the reveal. We did enjoy how the story got deeper and deeper.

The next thing we liked about Twelve Minutes is how deep the interactions in the game is, especially with objects. There’s a cup, you can pick it up, go to a sink you can fill it up. You can then drink it or maybe give it to someone else to drink… but what does that do? Nothing. You find a plant in the bedroom and get the idea of watering it. Turns out you can water the plant. That’s a nice little thing to do but why? If you pay attention and play through the game you will notice that the plant can wither away and lose all leaves or become lush and full of life. In the bathroom you can find sleeping pills. You can put the sleeping pills in the cup of water. You can give it to your wife for whatever reason or maybe try to give to the ‘cop’. Hey, arresting people can be thirsty work. The same spare key you used to get into the apartment can be used to open a vent cover. That fake candle on the table can be used to light up small dark areas… maybe there’s something you need to find. This stuff gets players coming up with ideas and possibilities. Making some players over think things too. Yes Twelve Minutes requires players to have some IQ to beat this game but what’s also needed is patience. Twelve minutes can be described as a trial and error puzzle game. You can get through it, get it wrong and try again while changing just one thing and find what works eventually. This trial and error is backed up by how things have to be done in a certain order. For example if you call the daughter to have her ask her dad to listen and he shows up but YOU are the one holding the picture the you still fail. If you have to do it all over again but make sure your wife holds the picture instead. Doing one step before the other or selecting one option or whatever will ruin the whole thing. Another example would be if you decide to work with the ‘cop’ and do what he says. If you took his equipment then he will attack you, even if you have what he wants. So you have to do it all over again but don’t touch his stuff. 

Now let’s go over what we don’t like. How unrealistic it is. There’s options or things you would do but you can’t. Back to the holding the photo scenario. The wife wants to show the photo but you’re the one holding it. Any normal person would hand the photo to the wife but in Twelve minutes you can’t do that. You try to show the photo, you get your nose punched. How stupid is that. When your character learns the truth. Knows about the watch, knows about the wife’s father and her involvement but when he confronts her with clear pin point information, she still acts like he doesn’t know what he’s talking about. If he said “I know you have a pocket watch”, you can get around that but when he gives accurate information like “I know you have a watch, it’s in the ventilation under the medicine cabinet et in the bathroom” that’s too specific. Yet she tries to act like you’re the crazy one who doesn’t know what you’re talking about and that’s so stupid. He clearly knows! On top of that the dude doesn’t even press her and get aggressive. Like don’t play me for a fool. He just accepts it. Getting all the achievements for this game is stupid as well. Especially when it comes to getting the pictures on the wall achievements and looking at them at different phases and loops. Felt more like a waste of time and at times didn’t Gove you the achievement even when you did it right. There next thing is how telegraphed our character swings with a knife. Giving more than enough time to block or evade like the ‘cop’ does. When you have a knife you can’t do big moves like that. Straight line strikes please at least. 

Speaking about the knife, here is our number one most hated thing about Twelve Minutes. It’s an actual fail that breaks and ruined the whole premise of their game which is the time loop. Hear us out. When you try to fight the ‘cop’ with a knife. You do the telegraphed knife attack, get blocked and then knocked down. Okay we get that. The ‘cop’ is a better fighter. So X35 Earthwalker had a brilliant IQ idea. It’s a time loop. It resets for you, keeping your memory and everyone else doesn’t detect anything. Those previous loops never happened for them. This means the ‘cop’ has never fought you before. Yet you remember the fight. So what X35 thought was that if we fight him again we will know his moves and counter them perfectly. This actually worked which made us praise the game for this awesome mechanic. Our character learns! So when we fought him again, he moved his blocked hand and got a stab in. You then get combo-ed and lose. We fought him again and this time dodged the attack after we stabbed him, but then got head butted. Next attempt we moved our head pulled out the knife and got shot in a quick draw. We attempted some more and there’s a series of moves. It looked like maybe the next attempt would work but then the game does something real stupid. When you go to fight him again, instead of us leading with the telegraphed swing, he does an instant right hook to knock you out. That breaks the laws of time loop. The ‘cop’ can’t change his actions as according to him, this is the first time he is facing our character. He doesn’t know about the 8 different times we attacked him and fought. He doesn’t know we are learning his moves. So like the wife saying the same thing every single time, he should the same moves every single time. This really made us annoyed and dislike Twelve Minutes for a while. We actually thought we were on to something. Instead the game wasted our time and took away an opportunity to reward players for persistence and thinking outside the box. This whole game was about thinking and using your head to dove things through the fact that you are in the time loop and your knowledge from previous loops. They took this victory away from us for no good reason. How stupid is that. The game doesn’t want us to kill the ‘cop’ like that but why does that matter since you can kill him in another. You can still kill him. Whatever. Even CoryxKenshin felt the same way in one of his latest videos. Watch from 15:20 to 17:55. 

Overall Twelve Minutes is a very good game. It’s nothing too serious. It’s not a long game. It has mystery, deep mechanics but it’s fun, can get frustrating but that’s the style of the game. When you solve something, you realise you was close but missing something so simple and at times small. It’s available off course on the Xbox game pass too, so it’s easy to get regardless. It’s a cool experience and many big content creators have gave this game a try… because it’s trending and they want views but that’s besides the point. We enjoyed Twelve Minutes. Now Twelve Minutes might have a time loop but not even time loops effect… the ‘Earth Walk!’

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X35 Earthwalker Centipede: Recharged

Centipede: Recharged is an arcade retro game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Centipede: Recharged is said to be coming out the 29th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Those horrible insects are back. We got to blast them. Let’s take a look.

Centipede: Recharged is an old school game brought back basically. Remember those fast moving long centipedes that tried to make its way towards you? Well it’s happening again. Seriously? Who likes centipede? They are horrible creatures with a nasty and dangerous bite. They are fast and have harmed people. So we should blast them. So yeah, that’s what Centipede: Recharged is about. Dangerous centipedes are coming your way and you need to blast them but in modern fashion.

X35 Earthwalker Centipede: Recharged

As you can obviously see, Centipede: Recharged is modernised. There’s new visuals, new animations and off course some special effects and particle effects. Just think about what they did with Pac-Man Championship Edition 2 and some space invader games. It’s basically a remastering of the old classic games. Same thing basically but everything looks better and hopefully controls better. So those who are a fan of the original Centipede should automatically like Centipede: Recharged.

Yes we are aware that there are other bugs too like spiders and a scorpion but clearly the main enemies are centipedes and plus it’s the name of the game so give us a break here. We like the fact that local co-op play is here too. More games need these options. Good job Centipede: Recharged. So work together with a friend or family and crush those horrible bugs together. Two blasters are better than one… unless you are the one getting blasted. So remember that.

X35 Earthwalker Centipede: Recharged

We checked out some Centipede: Recharged gameplay and it’s mostly what we expected. There’s challenges too. Well 30 of them. There’s an endless arcade mode too. So there is some replayability in there. We also spotted some power ups. That’s right, this isn’t the same Centipede you use to know. There’s power ups effects like bombing in a row, side shots and even scaring enemies away. There’s more too so it will be interesting to see what others do.

Overall Centipede looks like another nice modernised classic game. A simple job that so far looks done right. Again, if you liked centipede then you will most likely like Centipede: Recharged. It looks good but we expect more though. The developers ‘Adamvision Studios‘ and ‘SneakyBox‘ have done an alright job so far. We at X35 Earthwalker like what we see but expect more though. Now Centipede: Recharged might have dangerous bugs but those get easily crushed by.. the ‘Earth Walk!’

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X35 Earthwalker Nexomon

Nexomon is a adventure Role playing game developed by ‘VEWO Interactive‘ and published by ‘PQube‘. Nexomon is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5 and PS4. It’s already out on PC though but who cares. We want to shout “gotta catch them all” but we hear few stuff is different. Remember we are writing as someone who doesn’t know anything about Nexomon. Let’s take a look.

Nexomon… no not Pokemon. Okay let’s drop the crap. We are all thinking of Pokemon but guess what? Pokemon doesn’t own the idea of finding creatures, training them, battling and catching them all. Others can do it and we are happy to see this. So we definitely want to see what Nexomon has to offer and how it was different. Sadly we never heard of Nexomon which tells you how weak PC is. So have a good mindset and check Nexomon out.

X35 Earthwalker Nexomon

Here’s a big difference right of the boat. Players get to choose from seven starting Nexomon. More options for gamers. This alone brings some interest. How will they balance the 7 starter Nexomon? Will one clearly be the weakest of the group? We will have to see. Another big difference right here is the story and it’s most likely the biggest difference between Nexomon and pokemon. Nexomon isn’t about just beatng gym leaders and being the best and maybe running into a criminal team like magma, aqua and off course rocket. The world is actually in danger and there’s a Nexomon king. Who is this king? An actual nexomon or just a dude with the strongest nexomon? Players must save the world from this nexomon king. 

Now off course you have the formula of finding Nexomon, catching them, collecting them all, evolving them and off course battling with them. The combat is there. It’s 2D animated style. Each nexomon has some animations. The animations are nothing special but it’s nice to see. Simple but nice. There are 9 elemental types: Mineral, fire, normal, ghost, plant, water, electric and psychic. These off course have advantages and disadvantages over each other. There are characters known as ‘legendary champions’. So these must be the big guys for players to defeat. We hope it’s done in a different style to Pokemon with their gym leaders and elite 4 etc. We hope it isn’t a simple here they are in a set building. Let’s go in there and fight them.

X35 Earthwalker Nexomon

We truly don’t need to say more as you should know what to expect from Nexomon. There’s no way around it. It’s basically pokemon but more emphasis on a story and some slight differences. There are 300 different Nexomons so there’s already a lot to find. We will say that the variety of locations in the world of Nexomon seems nice, nothing amazing or new but nice. There’s big forests off course, there’s snowy areas and even volcanoes. Variety is always a good factor in gaming. Speaking of variety… there is ten different regions for players to explore.

We checked out some Nexomon gameplay and it’s what we expected. We do like how there’s more Nexomon presence and action on the main screen, where you are travelling, running around etc. It makes the world feel more alive. The design of the Nexomon from what we have seen so far is good. We like the variety. Some look silly, some are sort of lame but there’s some that do look quite cool… but we haven’t seen them all. Wwe hope there are some better ones. The co bat has no extra or deeper layers to it. Seems standard to us which means nothing new and cool but very easy to understand and get into.

Overall Nexomon looks like a good game. A good fun game. If it has what pokemon has and more then it should be good indeed. We do hope to see more concerning the Nexomon and the regions and if truly there’s anymore to combat than the standard we are use to. We hope there’s heavy presence of Nexomon in the Nexomon world to make it stand out more and show more life. There’s opportunities here. The developers ‘VEWO Interactive’ have done a very good job with the game. We at X35 Earthwalker will have to see who can catch them all… Nexomon. Now Nexomon may have 300 creatures for us to catch but even that is too easy of a challenge for… the ‘Earth Walk!’

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X35 Earthwalker Gears 5 Horde Tier list

Gears 5 has gone through a number of changes and most of them bad. Operation 8 has dropped in and it hasn’t really changed anything for us. Horde is currently the best mode for Gears 5 and it’s what we have been playing the most in groups of friends or with online random players. We wanted to do a horde class tier list because pretty much everyones sucks and they leave out crucial information. So here’s our Gears 5 horde class tier list but more of a quicker summary because it’s harder to explain through writing the than talking. Let’s take a look.

So let’s clarify. Th8s list isn’t about who does the most damage as some lists seem to be based on with heavy emphasis. High damage is very important but not everything. In the same way that having the highest top speed in a racing game doesn’t automatically make it the best car. There’s multiple factors. Turning, acceleration and some games have durability. Some tracks have many sharp turns and so a super fast car with crap turning will be terrible. So in this Gears 5 horde class list some of the things we take into account is damage, survivability, versatility and how well they fulfil their role. For example a damage class could do more damage than a support class but the support class supports the team incredibly well and is therefore better overall. So it’s not about simple silly things. X35 Earthwalker is a far better analyst and wiser than anyone else you could watch. Lastly we know that there are class combos since we invented some and wrote about it n our last Gears 5 blog post. No combos here just solo and their role. Let’s go from C tier to S tier.

C Tier 

X35 Earthwalker Robotic Expert Gears 5

Robotic Expert – This will surprise many people as we saw someone on youtube really bigging up this class. We conclude that it sucks and is the worst of the engineer classes. Sure killing enemies with an embar to heal your fortifications sounds nice in theory but practically it’s not great. For starters on inconceivable difficulty the enemies are harder to kill and require multiple shots. Also you are competing with your allies for kills. They can finish of enemies before you do. The embar has limited ammo so you have to make every shot count. If you sit back and wait for the perfect kill like a weakened scion to headshot, you aren’t pumping out much damage at all. You Could say use the embar on juvies and leeches but not only are they fast and harder to hit, they are very weak and your sentries might kill them before you do. The robotic expert does more damage than mechanic in straight up gun fights but the engineer classes are all about the fortifications and setting up strong defences. Something the robotic expert sucks at. This class doesn’t even have the card that increases your repair speed AND reduce repair cost which is something the other two engineer classes do have. Simply put, if you want damage then be something else. If you want strong defences… be something else.

X35 Earthwalker Protector Gears 5

Protector – This horde class got a major upgrade with one of the recent updates but it still isn’t enough. The protector simply put is an inferior Blade Master. Protector’s best stuff is bleed damage on melee hits and increased melee damage something a blade master also does plus more. The ultimate can create breathing room for a bit but ultimately doesn’t save you for long. The protector is fantastic for escape but not horde. The new passive of healing for 50% of bleed damage helps but it will be overwhelmed by drones with the claw and doesn’t protect you from being one shotted by boom shots and drop shots. There’s a card to boost shotgun damage but that’s pointless as the main focus and strengths is on melee attacks. If you want a strong shotgun then go for infiltrator class. The best card is the regenerative field which allows you to go in for the kill then run back to heal and get stim. Gears 5 horde classes will be tough to balance.

B Tier

X35 Earthwalker Nomad Gears 5

Nomad – We had to change our mind about Nomad. It’s all about the fear ability. People want to say armoured shot but listen up. Armoured shot is fantastic but it’s almost impossible to do as a solo player playing with random players online. The average horde player goes online with random players. You have to assume that no one will be insync with you. They do their thing and you do your thing. The only way to get stim by yourself is to execute enemies which on inconceivable difficulty is super risky. You can’t rely on chainsawing and retro charging enemies or hiding behind cover to pull them over. So many ways those things can go wrong. If you in a invited team and you had a combat medic staying sort of near you to give you stim then yeah armoured shot would make the nomad A tier for sure at a bare minimum but you most likely are solo with no one to give you stim. Nomads strength is about that fear. Spreading fear with headshots is super powerful. Combine intimidation with consecutive shots, markza mastery and acceleration with the passive of dealing double damage to fear inflicted enemies and you can really dominate the horde. The nomad has the same weakness as a number of other classes which is no defence. The nomad goes down just as fast as the others. It’s squishy and can’t stand up to anything 1v1 for the most part. Nomad can have fantastic damage but it’s a one trick class has no survivability outside of it’s ultimate, which doesn’t effect bosses. Lastly Nomads are sort of restricted to precision weapons really. So Nomad is a good class and fantastic in invited working together teams but for the average player it’s just good and we can think of other classes who are more useful or more powerful.

X35 Earthwalker Veteran Gears 5

Veteran – This class is just solid. It doesn’t have weaknesses but nothing special going on. For defence there’s a card to give damage resistance while in cover which is great. The veteran is the Gears of War representative class. It’s all about using cover and shooting with rifles. It does that well. It’s best card grants a boost to damage when your health falls below a certain threshold. This allows for the strongest rifle in the game but with a condition. The ultimate combined with the legendary card makes a deadly combo of shield and spear. The veteran is like the perfect class for beginners to pick and learn with. It’s simple gears of War. There’s nothing special or amazing about the Veteran. It has boosts to health through there passive energy upgrades, damage reduction in cover and strong lancers with protection during executions. It’s simple does exactly what it says on the box. You can’t go wrong with a veteran, good fire power but there are more powerful classes. The veteran is suppose to be all about the rifle and should have the best rifle but it doesn’t. We can think of two other classes that have stronger rifles than the Veteran and that’s embarrassing. The Veteran has to be the class we use the least. We never see a horde challenge where we look at the Veteran and say “oh yeah, it’s time”. You can’t go wrong with Veteran but you can ALWAYS do better. Two veterans in a team is not a good thing.

X35 Earthwalker Striker Gears 5

Striker – We want to put this higher. X35 Earthwalker ended up loving this class and had lots of fun with it. In the last X35 Earthwalker Gears 5 horde livestream, X35 played the striker and made the class look like it’s A/S tier. It isn’t. It’s a melee class so it shares the same weaknesses as protector and blade master. You have to get up close to your enemies which is insanely risky. Your only real weapons is also close range. If you get downed next to enemies or some distance away you put the whole team at risk. The Striker class does have tools to help though. You get stim when you inflict melee damage which is huge. You get a big speed boost when you take damage (passive ability) which can be used to run away or close the gap real fast. As you get melee kills you recharge your ultimate faster which is how the Striker gets his kills… by melee. There’s a card that gives insane bleed damage to the breaker mace which makes a huge difference. There’s also a card that gives a huge damage boost on your first attack on an enemy who has full health. So the Striker can face scions with the greatest of ease. The legendary card is weak because it only causes the explosion by melee kills and not the bleed damage that the breaker mace inflicts which is dumb design. The ultimate is like the slugger except it’s for melee. Your hits stun the enemy and has a damage boost. The ultimate + breaker mace bleed + stim on hit is a powerful combo. Then melee hits bring back your ultimate faster to repeat the process. The striker is great and only high skilled players can play this class. It’s difficult. Again this isn’t the best melee class so logically there’s no reason to pick this class either… sadly. X35 has dominated, survived and got the highest damage in horde matches with this class before.

X35 Earthwalker Marksman Gears 5

Marksman – This will also surprise horde players. Marksman are very powerful and do high damage. They make certain enemies disappear. Scion? Dead! Pouncer? Dead! Snipers? Dead! Anything with a head becomes dead real quick with a marksman around. No doubt about it. Hear the weaknesses though. The marksman is in the group of classes as the squishiest classes. They have no health boosts, no damage resistances that matters, no stim, no defences AT ALL. A drone with a claw or even a hammerburst will down you so fast it’s so sad. The marksman can’t look after themselves. Plus there are some enemies that snipers aren’t good against like sires and rejects. If those come after the marksman then they might be in trouble. Also snipers are ammo box dependant and require A LOT of ammo. Sure you can build a locker fortification to get ammo but those things cost 5000 energy which could have been used for something else. Then you have to upgrade the locker for the extra space which is another 5000. So yeah, Marksman aren’t cheap. Marksman are only good against three bosses: Wardens, Stumps and kestrels. Stumps are never really a problem so you want to leave them in the back for last so sniping them out straight away is not the best option. We saw a sentinel fly through a base to the back and shot at a marksman for like a few milliseconds and the marksman went down instantly. No health. No defence. Just critical damage. So it can’t be A tier.

A Tier 

X35 Earthwalker Demolition Gears 5

Demolition – Yep. We see you shocked, astonished, maybe a little mad about this. “X35 Earthwalker doesn’t know what he’s talking about. How is demolition not S tier?” First of all shut up and calm down. Second of all, there’s a reason why X35 Earthwalker is the worlds greatest gamer and you aren’t. Know your place. The demolition has like the highest damage damage in the game. They literally can blow everything up and spread bleed damage everywhere. The bleed damage brings back their ultimate super fast for them to do another bombing. We know all that. We have done that and more. Demolition has the same problems as the marksman for the most part. THEY HAVE NO HEALTH. They are squishy. One slap and they bend over. You can have all the explosive power you want but the moment a drone elite catches you slipping just a little bit, you on the ground begging for a revive. Where’s your fire power now? The Demolition is also heavily dependent on ammo boxes. You use weapon lockers to get around that but that’s a lot of spending but once you are set up with multiple explosive weapons and maybe some grenades, you can destroy almost anything and do mad damage. Sadly it feels like the explosive damage has been nerfed (across all classes), this means less bleed damage too. We have out-damaged a fully set up demolition before with a few other classes before which is sad. The demolition should have mostly the highest damage output. The demolition is all damage, no versatility, definitely no survivability and a one trick class. It’s just got sooooooo much damage that it forces itself into A tier.

X35 Earthwalker Pilot Gears 5

Pilot – Has the second best stim card in the game. Just shot anything and you get stim. Plain and simple. Stim for yourself though. Now obviously the strength of the Pilot is the silverback ultimate. The silverback is a boss shredder. The bleed damage mulcher shreds and kills real fast. There is a bit of versatility. You can either focus on being all about the silverback as much as possible or us the hammer legendary card and be all about the dropshot. You can focus on a boosted enforcer smg which truly shreds at close range. You could focus on the freeze ability and finish of weakened enemies. The freeze is also excellent against bosses and works with the silverback. Do not underestimate this ability as it can help easily kill anything. The Pilot can boost their health meaning they aren’t squishy but thanks to their easy stim they become sort of tanky. Also, you can get your ultimate back quite fast. Not top 5 fastest naturally but there’s a card that makes it come back faster if two of your allies are dead but that’s worst case scenario and should aim to avoid this. You can spend energy to upgrade your ultimate cool down to get it back faster too. The negatives are obvious. The Pilot is considerably weaker without a silverback. If you are going for a strong dropout build then you require a set up like the marksman, requiring weapon lockers. The pilot has alright survivability, definitely versatile and has great damage but fantastic damage with the silverback. Protect the silverback as it can be destroyed… a big weakness. 

X35 Earthwalker Tactician Gears 5

Tactician – This class is powerful and does it’s role as a support very well. It has firepower as there’s an explosive damage bleed card and you start with a boomshot. The Tactician has cards to help mark as many enemies as possible giving your teammates awareness and sight. When teammates kill a marked enemy they get their ultimate back faster which is big. There’s a card that makes teammates do more damage to enemies you mark which is very powerful. Mark the boss and big guys. Then their ultimate gives ammo to your teammates which can be a big help depending on the classes you are working with. The Tactician can increase it’s help with energy upgrades meaning it isn’t as squishy as the squishy classes. Put all of this totter and you have a very solid class for sure which deals very good damage and supports the whole team very easily. Last of all you can invest energy in explosive ammo to quickly refill all your explosive weapons while in the ultimate’s circle (range). This means you can spam lancer grenade launcher missiles, spam boom shots, dropshot or whatever. This results in massive amounts of damage and it costs no ammo. The negatives is that a 50% boost to health from your passive energy upgrades just makes you survive a bit longer than squishy but not by much. The Tactician does it’s job as a support very well, it’s definitely got damage potential, has little survivability and has some versatility. Having a Tactician on your team is a good thing.

X35 Earthwalker Architect Gears 5

Architect – This class is underrated but very powerful. It has the card to make repairs faster and cheaper, something robotic expert doesn’t have for some reason. There’s a card to boost the damage of all fortifications and it’s a rare card meaning it’s not that hard to level up. So Architect saves energy when working and has high damage fortifications. Just by staying safe for a while you get free stim which you can use to attend to your fortifications. The decoy ultimate is the star here. DON’T SLEEP ON THE DECOY. X35 Earthwalker multiple times used the decoy and it distracted the boss enemies for the longest time. No joke. A scion, snatcher and something else all kept trying to kill the decoy. The decoy can last way longer thanks to a card, where if you hit enemies with ballistic rounds while the decoy is up, you extend it’s duration. Use a lancer and the decoy stays around for the whole wave practically. That’s so strong. But wait… there’s more! There’s one card which is the X factor of the Architect’s tools. The flank damage card is insane! It’s maximum is 200%. To put this in perspective quickly, the Veteran has a card to give 60% extra rifle damage, get another 50% from energy passive spending which totals 110%. If you had a level 2 flank card, you would get an additional 70% which totals 180%. The architect with one card can do more damage than a Veteran with two cards and fully upgraded damage with energy! That’s crazy. Remember that the Architect’s flank damage card is a common grade which means it’s the easiest to get to level 6. Thatr’s so cheap that it’s good. Combine this flank card with the decoy and we got some serious free damage. It’s an engineer that can really fight by itself with a powerful ultimate that can easily turn the tide of a wave, especially a boss wave. The Architect just doesn’t have any real survivability besides that regenerative field stim card. A good card for sure but other from that, Architect is squishy, has no damage unless flanking, no versatility as there’s only one way to play it.

X35 Earthwalker Blade Master Gears 5

Blade Master – The strongest of the melee classes still. Blade master has powerful bleed damage from melee which you can get through the energy passive spending. You can equip a breaker mace for increased melee damage which means more bleed damage. The highest bleed damage in the game overall. Nothing survives like three breaker mace standard swings. As you melee or melee bleed kill you heal for half your health. There’s like two damage resistance cards for close range combat. There’s natural damage resistance through energy passive spending. On top of that there is a card to gain stim if you soak up near a tap. Stim plus all these damage resistance actually makes you very tanky if played with skill. Melee classes like Blade Master are the most difficult to use and require the most skill. So even though the Blade Master is actually very tanky it doesn’t feel that way when you rush to cut up an enemy but unfortunately it doesn’t feel that way when three enemies target you down at the same time and you get downed at their feet real quick. To add to your firepower you have your ultimate which is one of the best in the game. You can have it give you instant stim to save your life, lots of shock to stun and immobilise enemies for you to cut them up too. You become almost unstoppable and dealing massive damage. The ultimate is also a Warden killer. It cuts through wardens armour and stacks bleed so much that the warden doesn’t stand a chance. Random wardens are no longer a problem when the Blade Master is around. You could dedicate a card to make sure you have a high gaming claw for ranged combat too. There’s also a blade dancer card which increases your melee damage as you melee kill stacking up to triple damage (200%). So there’s very high damage (one of the highest), lots of survivability, a little versatility and fulfils it’s role very much so. Not S tier because there’s not enough defence to truly survive out there. Enough in theory but you can go down so fast it’s scary at times.

X35 Earthwalker Jack Gears 5

Jack – Jack is A class for sure. His strengths and weaknesses are very clear. Jack lacks damage as it’s not his job to do damage. His health is low. Those are the weaknesses. His strengths is the amount of super support he gives. Jack’s electric shocks does a little damage but it also stuns enemies preventing them from attacking. Jack could stun a boomer scion allowing snipers and others to take it out without fear. On top of that the electric has a passive effect. Anyone attacking the stunned enemy does 50% more damage. So imagine a full powered sniper hiding a boomer scion in the head with 50% extra damage. This is easier to do as Jack can cloak. Enemies cannot see Jack or detect him at all while cloaked allowing him to move around without fear. Jack has a healing beam which can be used to heal allies. Its a strong heal overpowering the damage of most enemies. This beam can also revive downed allies and since it’s a beam, Jack can repair from a distance which is very useful. This beam also repairs fortifications which helps out engineers classes a lot with fortification maintenance. jack is also one of three classes who fit the ‘team saviour’ category. We have seen Jack be the only survivor from a slaughter and sneak around, grab tags, lure enemies away, revive team mates, stun specific enemies and bring the victory. X35 Earthwalker witnessed a Jack bring victory from certain defeat. He crowned him the best random online Jack player. Jack is amazing but it doesn’t stop there. Jack’s ultimate is game changer. He can hijack and take control of a non-boss enemy and use it against the enemy. Literally take over a scion mulched for example and stack shredding the enemy. Then there’s a card that makes those controlled enemies explode for extra big damage. The hijack saves lives. Your team could be pinned down by an annoying enemy and Jack comes in and just takes that enemy away and puts it to use. Jack is so good. Jack players do need to time their hijack ultimate carefully as while you are hijacking an enemy, you can’t revive anyone. You also can’t cancel your ultimate either. So be careful. Jack’s support abilities easily outclass any weaknesses and goes straight to near the top of A tier. We rather have a Jack on our team than a demolition… that’s how good Jack is. 

X35 Earthwalker Slugger Gears 5

Slugger – [We have to now update the slugger due to more discoveries and buffs]. This one is straight forward. It’s just straight up destruction with grenades. The only Gears 5 horde class that has some sort of explosive damage increase which shows poor design choices on behalf of the developers. There’s an epic card that increases the damage and radius of grenades. When the Slugger is carrying 8 grenades which has massively increased damage, as in much more than 110%, they destroy everything. Especially when a horde is pushing through a tight area and grouped up by a barricade, the multiple grenades make them disappear quick. The ultimate is actually very good as well. The damage increase of 50% is nice but the real thing is that your bullets now stun and knock back enemies. You can literally hold back the horde by hitting each one with bullets like from the spraying of a lancer. Keep a specific enemy busy, set foes up for your team etc. It even stuns the bosses like the matriarch and carrier. This ultimate does the most in the hands of a player with decent intelligence and tactics. What made us change our mind about slugger moving it up from B class to A is the ‘power shot’ card which is new. It makes all ballistic rounds penetrate through multiple targets and increases damage. At level 6 you do 60% increased damage! This changes everything. Think about it, remember that one of the passive horde upgrades for Slugger is damage increase which at max grants 50% increased damage. So 60 + 50 = 110. Then if you activate your ultimate you have 160% increased ballistic damage. That damage passive horde upgrade is universal damage. It applies to EVERYTHING: scorcher, ballistic, explosives, heavy weapons and even grenades making it the best damage increase in the game for a passive upgrade. This makes the granges have a maximum of 250% increased damage. This also means the slugger has the strongest tri-shot and mulcher in the game! A tri-shot with 110% increased damage, landing headshots is scary. X35 Earthwalker discovered some over powered tactics and combos with the Slugger that will make you think the Slugger is S Class but it’s not that crazy. Lastly the Slugger has 50% explosive damage resistance for explosives as it’s passive but through the horde upgrades you can have a maximum of 30% damage resistance. So the Slugger can have a maximum of 80% explosive damage resistance and 60% ballistic damage resistance when combined with the card that grants ballistic resistance within 15 meters. There’s some tankiness to the class. The negatives are obvious. Without grenades, the Slugger loses the vast majority of their damage. On top of that, the grenades cost energy. So it’s constant drainage on power which is a negative. It’s ultimate can help and it’s good but it isn’t a game changer. There’s a card for the shotgun but you have to be close range putting you at risk and the reward isn’t worth it… but again, you rather be an infiltrator for shotguns. The slugger surprises everyone. It’s now a powerful class. Real solid with serious offence and some defence. The slugger has the highest damage output for simple weapons. Their grenades out damage Gunner’s tri-shot, demolition and tactician’s explosive weapons, striker with breaker mace. Those grenades at 250% would mean that if a grenade did 2000 damage it now does 7000. That’s huge. Only the demolitions ultimate does more damage. The Slugger has come a very long way. It’s actually very good.

X35 Earthwalker Mechanic Gears 5

Mechanic – The Mechanic is the best engineer class easily. The mechanic has the card that gives repair efficiency and reduces repair cost which makes a difference. There’s a card for increased fortification damage making fences and off course sentry guns much stronger. Combine that damage boost with the energy spend passives and the damage is really strong, shredding the horde. There’s a card to give fortifications damage resistance. There’s a big common card that at max level gives fortifications 175% more health! That’s huge! To give an example if a fence had 1000 health the mechanic’s fence has 2750. Nearly three times as much. So imagine a range of fortifications that deal more damage, got damage distance and has 175% more health. The horde can’t get through that. Now unlike the robotic expert and architect, the mechanic has some actual survivability. There’s a legendary card that gives the mechanic stim when he repairs fortifications. This card is powerful. X35 Earthwalker himself has faced a group of enemies looking at him by dancing around his sentry guns while constantly repairing which grants constant stim which actually kept him alive. The mechanic WAS the decoy. He didn’t die. The mechanic is an engineer class that can stand in the middle of a fight and do his job. The other engineers have to hide. The whole point of horde since Gears of War 3 was to have strong fortifications. The mechanic represents horde. It’s pure fortifications and all fortifications. On top of everything the update gave the mechanic a new ultimate. The mechanic summons (no dark magician included) and places a turret which does a lot of damage. This turret is something any ally, except Jack off course, can use and start firing. A class that hasn’t got much firepower can use that turret instead to do immense damage. The turret did more damage than we thought. The mechanic has no real weakness. It’s damage is it’s fortifications and those things are solid. Off course a swarmak and matriarch don’t care about fortifications. Mechanics have survivability and is a must have class for a horde team. Seriously, increased damage level 4 turrets with max energy spent passive damage upgrades shreds the horde without question. 

S Tier

X35 Earthwalker Infiltrator Gears 5

Infiltrator – This class is crazy. It’s basically a blade master but stronger and uses a shotgun instead of melee. The infiltrator has higher damage than the blade master, more defence than the blade master, same speed as the blade master and more survivability. There’s cards that cause immense bleed damage with the shotgun. Then there’s a card that multiplies the damage the shotgun does on bleeding enemies. Strong synergy there. Then there’s a card that gives instant stim when you kill by shotgun or shotgun bleed damage. There’s a card that grants damage resistance while you have stim. There’s also a card that increases stim capacity so you can have more stim. There’s a passive energy spend option to increase movement speed too. So the infiltrator becomes incredibly difficult to defeat. Maybe the second hardest to defeat… maybe. Then there’s the ultimate which cloaks the Infiltrator. So like Jack, can’t be seen at all. While cloaked you can execute humanoid enemies for free. So if you are trapped or about to die, you can cloak and then run away since all enemies instantly lose interest in you and go away after your team. The infiltrator truly doesn’t have a reason for dying, especially when ultimate is ready. The Infiltrator has some versatility. You can either go full shotgun and stim, being a powerful sword and shield with stim batteries and enhanced stim along with the other three shotgun cards. Or you can focus more on the cloaking as there is a card which extends the duration of the cloak called cloak batteries. There’s also a legendary card called chain which extends your ultimate every time you execute an enemy while cloaked. At level 4 each execution grants 4 more seconds. You could literally run around killing off grenadiers, elite drones, snipers and whatever you want for your team or go revive everyone and even collect cog tags to bring back alive without fear. Lastly the passive ability makes it so that the first shot you fire will automatically end your cloak but that one will do ten times (10x) more damage. One shot on a big enemy can straight up eliminate them. The infiltrator is just so strong and inflicts standard damage like no other. This is S tier without question. So don’t argue.

X35 Earthwalker Brawler Gears 5

Brawler – This is a tough one and took a lot off reasoning. The brawler is the lowest of the S tier classes. The brawler has the most versatility of any class. You can focus completely on setting enemies on fire with perfect active reloads. Use the ‘All the glory’ card to cause enemies who die from burn to explode dealing area of effect damage. You could focus solely on your ultimate with the burn and recharge card which makes your ultimate recharge faster for every enemy burning. This gets your ultimate back much faster. Then add the killing time card which extends your ultimate every time you kill an enemy with the ultimate. This allows for a seriously long and effective train of destruction. You could focus more on tackling enemies. Killing a enemy with the tackle grants instant stim to yourself. There’s a card which makes a tickle kill grant even more stim. There’s a card which let’s your tackles set enemies on fire and any enemy already burning, the tackle does even more damage, at level 5 you do 250% more damage. There’s also a card that reduces the damage you take while sprinting. You could even focus on the scorcher as there a card that increases scorcher damage and another that allows you to have more scorcher ammo. Combine scorcher cards with burn type cards and that’s a scary combo for defensive play. The Brawler can do crowd control as there’s a common crd that at max level reduces the movement speed of enemies who are burning by 60%. The brawler also is the tankiest class of them all! There’s the perk up card which at max level grants 60% more health and regeneration speed. There’s the 40% (at max) damage resistance while sprinting, There’s increasing of health through the energy spend passive system. There’s the inner fire card which grants at max level 35% damage resistance while your ultimate is available. Let’s do some quick maths. Let’s say all classes have 500 health points. Perk up makes the Brawler have 800 hp. The max energy spend gives 50% which means a total of 1050 hp. The brawler has more than double the health of snipers and demolitions and all cases with no defence. Now for the damage reduction. Assuming the Brawler has 1050 hp. Inner fire gives 35% damage resistance. So lets say a boomshot natural does 1000 damage, it now does 650. Now if the brawler was hit while sprinting with the sprint image resistance card which is 40% that’s a total of 75% resistance meaning that 1000 damage boomshot now does 250 damage on a direct hit! 250?! That’s a joke, except it’s a reality for the Brawler. That would mean a sprinting Brawler would need 5 direct hitting boom shots to get downed! No other class is close to doing that! And uneducated ignorant people want to complain and say what good is maths after school. Also the brawler has ammo regeneration which means no ammo boxes needed. Independent of ammo boxes is so good. Need we say more about the brawler? No. His only real weakness is his lack of damage. His damage is, on the grand scheme of things, weak. Relying on burn damage isn’t the best and his charge tackle like with inconceivable and master difficulty requires lots of skill and tactics to be successful. Brawler is the tankiest and more versatile of all the classes. Get great damage if focused on ultimate.

X35 Earthwalker Anchor Gears 5

Anchor – The Anchor was A class at first but then got promoted. The update helps as the Anchor now does 30% more damage with the Boltok. That makes a difference as there’s a card for Boltok perfect active reload bleed damage. More damage means more bleed damage as bleed is a percentage of the actual damage. The Anchor has good tankiness as there’s the crazy tough card which grants 60% more health. You can also increase health with the energy spend passive system. So Anchor is harder to kill and takes more. The Anchor with the passive energy spending system plus passive ability means 80% increased boltok damage. You perfectly reload your boltok and unload on an enemy, especially headshots and watch their health drain away real fast. You can increase crit damage too so even more damage which means more bleed damage. The Anchor has ammo regeneration which means you never have to pick up an ammo box. The only gun the Anchor needs is also the boltok which means the minimum amount of needs of all the classes, no need to buy a weapon or anything as the Boltok is all you need. Now let’s talk about the show stopper here which is the ultimate. That barrier literally saves lives. This barrier blocks all forms of fire including scorcher and cryo attacks. Allies can hide behind the barrier too. The passive ability of the Anchor grants any ally who shoots through the barrier 50% more damage. This is big especially if three allies rally behind the shield. There’s a card which extends your barrier for every kill you get, which is powerful. There’s a awesome card that grants stim to everyone for every bullet you take to your barrier. Get everyones attention, then stand in the open and activate ultimate and watch all your team glow with stim. Loaded. The Anchor’s ultimate comes back quite quickly so don’t worry about waiting for the life and death moment for your barrier. Use when you want. The barrier also lasts. A very long time. Incredibly long actually. We have seen the Anchor save a team with that barrier with everyone hiding behind it in the open and dealing more damage inks to the passive. The anchor has tankiness, almost invulnerability, high damage, ammo independent, gives stim to allies, quite fast recharging ultimate, doesn’t require anything, enhance damage with barrier and a team saviour class. Having an Anchor is always a good thing.  

X35 Earthwalker Combat Medic Gears 5

Combat Medic – Here we are. This class is super. Where do we begin? The Combat medic through the energy spending passive system can have more health making it tougher than other classes with no health boost at all. The combat medic has a natural rifle damage boost of 30% as a passive. This combined with it’s 60% rifle damage boost card plus the damage boost from the enemy spending passive system means the Combat Medic has a stronger rifle than the Veteran. Think about that. The combat medic has a stronger lancer than a class build around rifles and cover. That’s silly. So the Combat Medic has damage and can defend itself. The combat medic has a card to have multiple grenades which means multiple explosive damage. That’s just the simple stuff. The combat medic has helpful headshots which means that any headshot you make grants stim to yourself and all nearby allies. The combat medic is handing out free stim. This means tankiness for the whole team, not just himself like Infiltrator and Pilot. The combat medic has intervention which means that if you kill an enemy sort of near a downed ally, that ally is instantly revived. This ability is so amazing. You can wait for a juvie to come near an ally or throw a grenade to get the job done. As long as it’s a kill. Two allies once was down and X35 Earthwalker just chainsawed a reject some distance away and they both got up. The Combat medic review better than Jack who is an awesome reviver too. At level 3 the intervention card has a range of 14 meters! That’s huge. The Combat Medic has maybe the best ultimate in the game. It revives every downed ally. If all four members are down, the combat medic can bring them back up no matter where they are on the map. The ultimate also works on yourself. If the Combat Medic is downed he can still use his ultimate to get himself up. Not the best use but it works. Once the whole team was down including X35 Earthwalker. He timed it as allies crawled away. Then bam, everything got up. That’s the most epic feeling in the game. The true definition of team saviour. The Combat Medic also has the fastest Ultimate recharge in the game thanks to one card. There’s a grenade card which recharges the ultimate over halfway if you kill something with a grenade. This means that if you kill two enemies with grenades you instantly recharge your ultimate. That’s too good. You can revive a downed roaming team mate like an Infiltrator or Blade master, then use your 8 grenades and throw them all to blow up and kill enemies and get your ultimate back ready to revive another player, while giving everyone stim and dishing out good damage with rifles like the Retro lancer. The Combat medic could get a torque bow or long shot sniper and headshot drones to make the distance reviving of downed allies with intervention easier. You could instead use the damage resistance cards to make the Combat medic tougher. There’s a card that makes your team revive repair fortifications. There’s even a card that makes it so that if anyone kills an enemy you marked, the killer gets a ton of health for it. We talking 1500 health. There is different ways to play the Combat Medic but one style completely outclasses the others but there are still options though. The only real downside is that the Combat Medic is ammo dependant. X35 Earthwalker has never failed a horde while being the Combat Medic. Combat Medic is in our opinion the second best class in the game. Solid damage, more than a veteran. Good survivability, the only class able to do something after getting downed. Versatility, multiple ways to play but there’s a clear best way. The ultimate team saviour, it’s ultimate is too good. Excellent team support, it gives free stims and has the best stim card in the game and can revive others at a distance. 

X35 Earthwalker Gunner Gears 5

Gunner – Last but the exact opposite of the least. The Gunner is in our opinion the best class in the game! It’s the best combination of attack and defence overall. The clear negative is that you need to hold a heavy weapon but once you have one, it’s a whole new game. All damage you inflict with a heavy weapon heals the Gunner. So you can stay in the fight longer than others. On top of that there’s a card called bait armour which makes it so that whenever you take damage you gain damage resistance for a period of time up to a maximum of 60%. 60% is huge, so combine that with the self heal willow damaging. The gunner beats elite drones and their claw weapon blow for blow. The heal and damage resistance over powers the damage. If you rock with the tri shot you deal immense damage. Tri shot alone is so darn powerful but it can get headshots which is even more damage which means even more healing. The Gunner has ammo regeneration for chain guns like the tri shot and mulcher making the Gunner ammo independent as heavy weapons are the only guns it needs. The ultimate is one of the best in the game. You become completely invulnerable to damage. Melee, flames, explosives, bullets, torque bow… it doesn’t matter. No damage at all. Also The Gunner is the only class that can survive a torque bow stuck in him. If you get hit, you can activate your ultimate before it explodes, you negate all damage. There’s a card that recharges your ultimate for every bullet you hit enemies with mulcher or tri shot. This makes your ultimate come back incredibly fast. Second fastest in the game. By the way, your Ultimate doesn’t just make you invulnerable, it also reflects the damage enemies send your way (if it’s ballistic rounds) right back at them. This is further enhanced by the bleed card where every damage reflected back causes bleed damage. This allows for gunners to 1v1 bosses like stumps, Kestrel and swarmak. These three use ballistic weapons. A Gunner can just stand in front of them and activate the ultimate when it shoots at you. Watch it’s health drain away. It’s actually funny. The Gunner also has a team resist card which grants huge damage resistance to the whole team for 6 second the moment you activate your ultimate. This can easily save your team in a serious fight. There’s also a battery card which makes it so that as you get hit by enemies your allies ultimate recharge faster. This is a very good support card also. There’s even a card that gives yourself and nearby allies explosive damage resistance up to 32%. This has easily saved lives before like from boomshot area of effect damage. The Gunner has very high damage, the best survivability, great support effects and INVULNERABILITY. The Gunner is the only class that can solo the horde by itself. The Gunner can stand up the horde and survive… X35 Earthwalker has done it before. Matter of fact, we had a match where the whole team abandoned us at wave 6. X35 Earthwalker was a Gunner and the other ally was a Gunner too. They beat the whole horde match by themselves. Off course those cowardly traitors were replaced by bots but bots aren’t as good as good players. Still all the waves even wave 12 was defeated by two Gunners. No other two horde classes can do that. Not even two Combat Medics, definitely not two demolitions. Maybe two mechanics… if the stars aligned but even then things can easily go wrong. Only the gunner can do that. We will upload a video of the last wave as proof. The one true Gunner weakness is sires. Even the ultimate doesn’t save you from their grab ability, it will stick rip your head off. Even so, the Gunner is the best. Number 1.

That’s our tier list. The best tier list. The list isn’t in order amongst the tiers themselves. We just wrote about them in whatever order we felt like within the tiers themselves. We aren’t saying the protector is better than robotic expert. We just wanted to write about the robotic expert first. The information we put here isn’t in full eat as it’s long to write and we are way better at talking about points than writing. So take this as the summary. Now it’s clear some classes are better than others but none are better than… the ‘Earth Walk!’

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X35 Earthwalker - Lost in Random

Lost in Random is an action adventure game developed by ‘zoink‘ and ‘thunderful‘ and published by ‘Electronic Arts‘. Lost in Random is said to be coming out the 10th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Lost in Random is out here with a very strange world with strange rules. Let’s take a look.

Lost in Random is truly a strange but mystical world. The story is very interesting. There was a queen who is described as a mad queen. She controlled a mysterious black dice. She made a rule that every child of Random must roll the dice on their 12th birthday. This one roll decides everything. What number you get decides where you must stay for the rest of your life. For example a 1 means you go to one croft which is a tough place as it’s described as living a life of struggle. Getting a 3 and you go to threedom, which is a “chaotic realm destroyed by civil war”. Get a six and you get to live a life of luxury in the queens dark palace. Well that’s what you’ve been told anyways. X35 Earthwalker don’t trust her. 

X35 Earthwalker - Lost in Random

In Lost of Random, players control Even who has a sister named Odd. See all the many number references yet? They got separated at the roll of the dice. Odd got a 6 and so had to go. Even didn’t get a six. A year later, Even got a strange signal. What does it mean? Even doesn’t know. Maybe it’s from Odd and she’s in trouble.So Even sets out. Follows the signal and ends up at a mysterious place called… the valley of dice… where she found a living dice. This dice has amazing powers like altering the world around them and even mess with time. So yeah, Even and the living dice whom she named Dicey are on an adventure.

Players will off course have to travel to and explore the 6 realms. One real for each number on the dice which are conveniently named after the numbers too. Exploration is a part of Lost of Random. Players will ned to look around to find clues, find secrets and solutions. Even will encounter multiple citizens who are off course quite different, especially depending on which realm you find them. Someone in Onecroft might be miserable while someone in threedom might be heartless.

X35 Earthwalker - Lost in Random

We checked out some Lost in Random gameplay and it’s not exactly what we expected. The enemies in this game definitely look evil. It’s the queens army. Combat is all about the dice. Build up energy and let dicey roll. Then decide your actions from that. You must be ready to switch things up at any time. Collect cards to build a deck and use them to your advantage. Some cards grant new powers and attacks. Some cards work very well together for combos and maximum potential. You can even get a bomb to deal with grouped up enemies. Oh and make sure to complete the quests you find in Lost in Random. They help out citizens and help break Random’s curse.

Overall Lost in Random looks like an alright game so far. The story is the best part of this game. The story is an excellent for us but thew rest of the game doesn’t appeal to us as much. Lost in random isn’t simple though. Talking with the citizens and completing their quests have “branching dialogue options” which allows for more information concerning them and the world. The graphics are a weird style but they done it very well. We like the world design here, it’s excellent. After the story, next interested in the combat. Will need to learn more. The developers ‘zoink‘ and ‘thunderful’ have done a good job so far. We at X35 Earthwalker will have to see what Lost in Random accomplishes in the gaming industry. 

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X35 Earthwaker Tails of Iron

Tails of Iron is a adventure role playing game developed by ‘Odd Bug Studio‘ and published by ‘United Label‘ and ‘CI Games‘. Tails of Iron is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Rats have had enough. They ready to go to war. Let’s take a look.

Tails of Iron is set in a world where rats and frogs are the people. The frogs and rats have been at odds with each other for a long time. They have warred and killed each other. Players control Redgi who is the heir to the throne. Your kingdom is damaged, broken even and you need to reclaim your kingdom. After king ratus, beat the frog clan before and had peace, the frogs came back, with a bigger army, after king ratus got old and useless on the battlefield. It’s now your turn to be the hero. 

 

The moment you see Tails of Iron you’ll notice the graphic style. It’s hand drawn 2D. This isn’t easy to do. It takes a lot of time and it definitely works here. The style works for this brutal action which is about rats and frogs. The animations for the characters are excellent for this style. It’s smooth, clearly seeable steps and makes the rats look better. Rats are hated for a reason after all.

Now the frog clan in Tails of Iron also has a leader and it’s Greenwart. He is a merciless leader who will kill all the rats and take total control. The frogs are armed with swords, shields, bows and armour. Some frogs are basically bullfrogs as in they are huge. Players will have to time their dodges to avoid powerful and even unblockable attacks. You don’t fight alone. Players can meet different rat characters who can help you out. So gain companions and fight this serious war.

X35 Earthwaker Tails of Iron

We checked out some Tails of Iron gameplay and it’s what we expected. We do like the layers to the combat mechanics. You have the dodge yes, but there’s also a block and a parry as well. This off course means timing, learning and practicing is needed. There’s different weapons you can wield like sword, spear, bows and even a shield. Each has their own attack styles. There are side quests to complete to get extra gold which means more spending. The kingdom is big and has different biomes, 6 to be exact. So off course that means secrets that need to be found. Find blue prints so you can build new weapons. We definitely like the cooking side of Tails of Iron. You can gather ingredients to cook meals that grant buffs like boosting health. That reminds us of Final Fantasy XV.

Overall Tails of Iron looks like it’s going to be a very good game. Now we hate rats but Tails of Iron is looking cool. We are interested in the different types frogs we will have to face. We know the bosses will be huge. That’s just how these types of games roll. The developers ‘Odd Bug Studio’ have done a very good job so far. We at X35 Earthwalker might just keep an eye on this game. Now Tails of Iron may have violent frog and rat wars but they are too small to be off concern too… the ‘Earth Walk!’ 

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X35 Earthwalker Hot Wheels Unleashed

Hot Wheels Unleashed is a racing arcade game developed and published by ‘Milestone s.r.l‘. Hot Wheels Unleashed is said top be coming out the 30th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Hot Wheels Unleashed is here to bring the heat. Let’s take a look.

Hot Wheels Unleashed doesn’t need any explanation really. We all should know what Hot Wheels is. The racing car toy brand. They have many cars, released many tracks and the like. Many children were excited for Hot Wheels. Having the cars jump across tracks, go down big hills, go too fast around a corner and fly off the tracks and more. Basically it’s a video game now. Players can control the actually toy designed cars and race in Hot Wheel designed looking tracks. So yeah, you should know what to expect now.

X35 Earthwalker Hot Wheels Unleashed

What’s really good about Hot Wheels Unleashed is that players can build their own tracks. If this feature wasn’t in the game, we would not pay any mind to this game. Building your own tracks had to be in Hot Wheels Unleashed. The tracks can even have Hot Wheels styled features and props. You can have mechanical beings like giant spiders and even a dragon head that can hinder the other racers by either trapping them in sticky web or crushing them in their jaws. So these tracks can get real crazy. 

We checked out some Hot Wheels Unleashed gameplay and it’s what we expected. When building  your tracks, everything in the environment can be a part of the track. Stage objects mixed with track modules brings new possibilities. There’s split screen multiplayer. Two player split screen is a thing but you can also face up to 12 players in line races. So the action is definitely available here. We like that there’s drifting to handle those corners. The overall speed of the game seems to slow though. Maybe their target audience is primarily children and youngsters so they don’t want the game too difficult but the speed looked lame to us. There does look like there’s drift speed boosts and a lot of speed pads to make you go faster but it doesn’t look like much of a speed boost. We will have to wait and see. Yes we are aware it was pre-alpha footage so it can change. We hope it changes.

Overall Hot Wheels Unleashed seems like a good game so far but nothing special or great at all. We need to see more. This could be a real cool racing game. We need loads of environments like race tracks over the ocean and have the backgrounds and environments alive with creatures and nature etc. They might be going for the racing at home feel like with the actual toys but we need that creativity. The developers ‘Milestone s.r.l‘ have done an alright job so far. We at X35 Earthwalker will have to hear what Hot Wheels Unleashed can do. Now Hot Wheels Unleashed may have actual toy cars but it has no effect on… the ‘Earth Walk!’

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X35 Earthwalker Twelve Minutes

Twelve Minutes is a point and click adventure game developed by ‘Luis Antonio’ and published by ‘Annapurna Interactive‘. Twelve Minutes is said to be coming out the 19th of August 2021 on the Xbox Series X, Xbox One and PC. Rumours about how Twelve Minutes might come to other consoles too but remember they are just rumours.

Twelve Minutes is very simple to understand and we like that. Basically players control a man who is having a romantic evening with his wife. Welcome it was romantic but then a police detective busts into your home and accuses your wife of murder. That’s bad but it gets worse. The police detective beats you to death! Like what the heck. Like this is actually funny. Don’t you just hate it when you are having a quiet time at home and then some random police detective rolls up to your house and beats you to death. You can’t make this up. Except the developers clearly did for this game. Back to what the game is about. After dying you wake up again, twelve minutes before your engagement with the police detective. You are stuck in a time loop until you change the future. You have twelve minutes. So yeah, don’t get beat to death. 

X35 Earthwalker Twelve Minutes

There’s a bit more going on with Twelve Minutes than on the surface. Remember when we said that players have twelve minutes? We meant in real time. You have twelve minutes. You got to think how to use your twelve minutes wisely. This makes us wonder though concerning what Twelve Minutes will offer   as it’s a game with a simple concept. It could get boiled down to trial and error. So how deep is this game. Will it be like the Stanley parable, having many endings and twists. There has to be some depth to it otherwise it will be another quick small game. Something to think about.

We checked out some Twelve Minutes action and it’s pretty much what we thought it would be. We like that what we can see is very limited. You see one room at a time. You can only see what’s there when you enter, like the kitchen for example. The lighting and colours also add to the atmosphere. It can help display dread and fear. You do seem sort of powerless though as the character we control isn’t powerful or special in any way. The guy even had a knife and still lost to an unarmed police detective. The guy can’t even fight good So players need to think outside the box to deal with this evil police detective. We hope to see more gameplay.

Overall Twelve Minutes seems like it’s going to be a cool game because of the curiosity and mystery but an alright game. We are interested to know what’s going on but Twelve Minutes itself hasn’t got enough going on. Work went into this for sure but we need more. The developers ‘Luis Antonio‘ have done an alright job but it definitely looks like more is needed. Now Twelve Minutes may not be a lot of time but it’s more than enough for… the ‘Earth Walk!’

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X35 Earthwalker Ghosts n' Goblins Resurrection

Ghosts n’ Goblins Resurrection is a arcade action platformer game developed and published by ‘Capcom‘. Let’s just say this right now. Ghosts n’ Goblins Resurrection is fantastic, brilliant and worth your time. Ghosts n’ Goblins Resurrection is a brutally difficult game. If you plan to take this game on then keep that warning in mind. Let’s take a look.

X35 Earthwalker Ghosts n' Goblins Resurrection

Let’s get this out of the way. X35 Earthwalker not only beat Ghosts n’ Goblins Resurrection but 100% it too. This was done on the Nintendo Switch. X35 Earthwalker is the only gamer that we know who has done this on a pure Legend difficulty run which means you don’t lower the difficulty to beat a specific level or part. 100%-ing this game was too painful. There’s two specific levels in the shadow versions that brought the vast majority of the pain. Ghosts n’ Goblins Resurrection is cheap and we aren’t talking about price. This game is cheap in terms of how unfair it is. This was all done ON PURPOSE. Some gamers of lower intellect say that Ghosts n’ Goblins Resurrection is badly made or some parts weren’t made well but actually those things they are talking about were designed that way intentionally to troll the players. Capcom are a bunch of dirty trolls when it comes to this game and it shows and makes players suffer. More on that later though. 

X35 Earthwalker Ghosts n' Goblins Resurrection

Ghosts n’ Goblins Resurrection is what fans of the series would expect and appreciate. There has been Ghosts n’ Goblins, Ghouls n’ Ghosts (the best one), Super Ghouls n’ Ghosts and Ultimate Ghosts n’ Goblins. This is known as the probably the hardest video game series in existence. X35 Earthwalker has beaten this series. We can say that Ghosts n’ Goblins Resurrection is the hardest of them all. The others are easy compared to it. We are saying all this to give gamers an idea of how hard this game is and what you bums are getting yourselves into. So yeah you Ghouls n’ Ghosts fans will definitely be happy with this game for sure. If you hate it, it’s mostly because you suck at the game. Now the tradition of beating the game twice is still there. Going through the game once is 50% of the game. You only truly beat the game when you go through it TWICE. It’s been that way for every game in the series except Ultimate Ghosts n’ Goblins but it had a huge twist. This is where youtubers like ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ have ALL FAILED. These guys beat all the levels ONCE  on legend difficulty and then bailed like cowards. This means they didn’t beat the game. They didn’t get the main ending or true ending either. Nothing. They folded. So X35 Earthwalker is better than all of them.

X35 Earthwalker Ghosts n' Goblins Resurrection

Now the big difference here with Ghosts n’ Goblins Resurrection is magic. Yes there was magic in Ultimate Ghosts n’ Goblins but it’s way bigger here. You got to collect the umbral bees to return to the umbral tree to get magic. These magics are game changers. Very powerful. Players will need these to truly beat the game. We love the big variety of magic here and what is available. You’ve got flame walls to cover you from ground based enemies. You’ve got passive upgrade magic like kitted out which lets you hold multiple weapons. There’s magic like transmigifrog which turns enemies into… well… frogs. Off course the iconic lightning magic is here so you can blast them all away… no team rocket. In most parts magic makes the game easier while in possibly two areas it feels like it’s a necessity. Concerning the youtubers we mentioned earlier we did notice they relied too heavily on magic while one did gorgon spam which is lame. The gorgon magic is like the cheapest magic in the game. It turns all small to medium sized enemies into stone. They can’t move or hurt you. Not only that, there’s a chance that when you kill them while stoned (get it) they drop items including armour. It’s overall the best magic in the game. Our free tip to all players who want to 100% the game and get magic quick. You have to aim for the umbral bee net magic. That magic will save you soooooo much pain and troubles. Just get it. Shut up! Don’t argue with us, just get the net and thank us later.

X35 Earthwalker Ghosts n' Goblins Resurrection

The bosses are big but not a big deal for the most part. Most players agree that the hard parts of Ghosts n’ Goblins Resurrection are the levels but the bosses are easy in comparison. The bosses are easy. The only one that gives real problems is cerberus. He has the most unpredictable and random actions. It can go so wrong very easily. The others have a more fixed way of beating them. The Bosses are basically remakes of the original bosses from the previous games. Fun fact the cyclops originally was called a unicorn in the first game. These boss fights are good fun though. In terms of difficulty from hardest to easiest we would say: cerberus, shielder, dragon then cyclops.

The design style of Ghosts n’ Goblins Resurrection game looks very nice indeed. We like how the game looks. It isn’t what we wanted though. We don’t think this is the best style for this game but we certainly appreciate all the work that went into it. As we said before it looks good. The music is very good and we like the variety they got going on. The Execution Grounds music might be our favourite and then Crystalline City. 

X35 Earthwalker Ghosts n' Goblins Resurrection

The levels are designed very well in Ghosts n’ Goblins Resurrection. There’s so much to say about the levels. There’s so much reference and designs done to pay respects to the original games. With zone 1 & 2 the bottom levels are based on Ghosts n’ Ghouls while the top levels are based on Ghosts n’ Goblins. These levels are made with difficulty in mind. The levels constantly spawn many enemies. They never stop, forcing players to move quick but you can’t rush though as that leads you into all the traps. Some levels have areas where you reach a specific spot and then numerous enemies spawn. The developers Capcom are real trolls here. The worst we’ve seen. There are some spots like by a jump where a specific enemy will ALWAYS spawn just to meet you where you would land if you jumped. There’s multiple moments like this.

There’s a part in hellfire hamlet where it looks safe but a Fire Fennec will always land there and knock you. You aren’t safe there. There’s even a cursed moment in Cavern of the Occult, the shadow version, where at the very end, after you’ve struggled so hard to get there (hardest part of the game for us), you have to jump of the stone dragon and land on solid ground. The developers double layered the troll here. First there’s a drawing, an exact copy of the landing area in the background but earlier. It looks exactly like it but slightly darker so players jump thinking it’s the right time but it leads to death. That’s the first part. The second part is worse. After you fall for the first troll (which we know you did) and try again you jump to land on the safe ground, except a plant monster pops up basically at the edge waiting to knock you back into the bottomless pit to die. How horrible.  piece of crap scumbag move capcom. You scumbags. Expect trolls and things to ruin you.

X35 Earthwalker Ghosts n' Goblins Resurrection

We do like that there’s a good amount of variety in Ghosts n’ Goblins Resurrection. We like that weapons seem more balanced than previous games. These weapons have their moments and reasons for using them. We have tried all and enjoy them all for the most part. We really like the hammer as well and it’s satisfying to kill many enemies be untouchable and even kill bosses with it but it’s sill the worst weapon overall in the game. Now Let’s talk a bit about the negatives of this game. Back to the weapons. The developers haven’t learnt from previous games. Everyone knows that the daggers (according to official booklets from previous games they are swords) are the best. No debate needed. They should have mixed things up. Unless you have the kitted out passive upgrade you can only have one weapon. The only weapon everyone would pick and it’s the one you truly only need is the daggers. That’s bad design. Like for example why would you pick the lance over the daggers? Exactly, never. No one we’ve seen online pick lance over daggers either. Balance the weapons to make it so that players really have to decide at times what’s best for what’s going on.

Second complaint is how the levels get locked away after you’ve beaten the game completely as in the shadow levels. The first time makes sense as you are sent back to the start to go through the levels again but in shadow mode. After you’ve beaten the shadow mode levels why do they lock away the levels again? That’s a dumb move. We already beat the game… relax for a moment. The third complaint is that when you beat a level more than once skulls will appear next to the name of the level. These skulls make the level harder. We believe the maximum is two skulls. It could be three though. When two skulls are there, the levels have more aggressive spawns, there’s therefore more enemies. We can’t control this at all. This is a problem because when X35 Earthwalker first went through all the levels, all was well but then he entered levels again to find the umbral bees and black chest. Then he beat the shadow versions of the levels, which forced him to play through them all again to unlock the levels so he can go for the umbral bees and black chests AGAIN. By this time the levels got skulls. This means when trying to beat the hell holes, and find all the collectibles, X35 had to do that with a harder version of the level. That’s not fair. This whole game isn’t fair so that’s saying something. The fourth complaint would be the Red Arremer final secret magic where you transform into Red Arremer. It’s inferior to the real thing. You can’t fly forever like the actual demons, you have limited mobility and it’s not fun to play as. We rather be Arthur than red arremer which shouldn’t be the case. It’s a let down. Our big award for getting all the umbral bees is a lame red arremer form. Not happy. The fish complaint are the actual red arremers themselves. They are too hard to beat. We found a way to beat them but it isn’t guaranteed. There are some places where you can’t use the technique. Lightning magic level 3 is the best solution to those demons but that’s end game when you have loads of umbral bees. When everyone first faced the red arremer no one knew what to do, even the seasoned ghouls n’ ghosts veterans were like how do you kill this guy. 

X35 Earthwalker Ghosts n' Goblins Resurrection

Now to be positive again here’s some more stuff we truly like. We like that Ghosts n’ Goblins has good stuff from the previous games like level design from the first two games. Upgraded weapons due to having special armour just like Super Ghouls n’ Ghosts. In order to get the true ending and real final boss you need to collect all of the demon orbs just like needing to get all the rings in Ultimate Ghosts n’ goblins. The special armour you get as a reward for truly beating the game which includes beating all hell holes, collecting all demon orbs, beating the final true boss and getting the true ending. This special armour actually makes you invincible. Enemies can’t beat you. Falling in bottom pits and falls can still kill you but no enemy can kill you. You can’t get killed. It’s awesome. Now that’s a good reward. We liked that they kept the arcade feeling of the game. We do care about the score and getting the items for points. The magics are versatile and fun to use allowing for different tactics. We liked the challenges set for players in this game. They are all fair and doable but are actually challenging. When you complete them all, you feel real good for sure. 

X35 Earthwalker Ghosts n' Goblins Resurrection

Overall Ghosts n’ Goblins Resurrection is a fantastic game. You will hate the game during some parts and you will completely disown the game and say you’ve never heard of it when trying to 100% it but it’s great fun. We have watched many gamers, some of which are actually skilled, fail and die many times in a single level. Like over 100 or even 200 deaths on the first few levels. It’s so tough that not even ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ can beat this game on legends difficulty. Remember that going through the levels once isn’t beating the game. It’s the best game in the ghouls n’ ghosts series yet easily. It didn’t go for innovation like Ultimate Ghosts n’ Goblins but decided to stay to the original style which off course worked out very well here. There’s so much more we can easily say about this game but we have to end it here. It’s long enough as it is. Ghosts n’ Goblins Resurrection is currently one of the best games of 2021 easily and an easy 10/10. Play it… unless you suck. Now Ghosts n’ Goblins Resurrection may be 10/10 but it’s not perfect unlike… the ‘Earth Walk!’

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