Season 4 for Halo Infinite is off course here. This brings the new Infection. Now many gamers have been waiting for this, including the greatest gamer X35 Earthwalker. The battle or should we say struggle between the infected and the survivors. Now Season 4 brought more than just Infection to Halo Infinite but it’s the main thing we will deal with in this G-Blog. Let’s take a look.
Infection is simple concept. There are survivors who must survive against the infected. Both teams are human players. The round starts with two alpha infected who have abilities on top of high speed. They can use active camouflage and have Shroud Screen. This makes them a problem for sure. Every survivor they kill turns them into infected. those infected are weaker than the originals but can also infect others too. Thus it continues like zombies. Survivors have limited ammo and one chance to survive. The last survivor gets over shields for their final effort against the horde. There’s four rounds. So the player with the highest score wins.
Halo Infinite Infection season 4 already stands out from previous Halo Infections. This also seems to be the hardest one too. Not only do the infected have upgrades, their scariest factor is their speed. They are so fast. You miss or shoot to early with the shotgun then you are done. There is no second chance. Combine their speed with the slide and you can have some effective manoeuvres. Things can get scary because of this.
The scariest thing has to be when you are just moving through a map or looking around and you suddenly see a red dot on your motion tracker. You now know someone is there. They are sprinting for you and you got to act fast. Sadly cross play is forced on, which means console players have to play against pc trash. pc players have an advantage here once again. Not only do they get the aim advantage but they also have the high turn speed. They can instantly do a 180- turn and take out in pursuer infected. Not fair. Regardless Season 4: Infection can get sort of scary at times. Maybe a jump scare or two for the weaker players.
Season 4 Halo Infinite also brought about a ‘Career Rank’ system. You start off as a Recruit but can make your way to General but the highest rank of all, basically reserved for the players with no life is ‘Hero’. That requires all kinds of grinding and saying goodbye to other games. It serves no real purpose except two show basically how long a player has been grinding Halo Infinite for since the launch of Season 4. Some cans use it to brag while others can use it to shame.
There’s new suits and armour but they are very limited off course and have not caught our attention. They need to step up their game when it comes to armour design and armour options. Heavily feels like everyone is wearing the exact same thing with the exact same effects all,ost every match. That’s pathetic at this point. Halo 5 guardians did it better.
Back to Season 4: Infection. X35 Earthwalker who is the best Halo player of all time, who has a life, isn’t a try hard and isn’t pc scum, had his first ever match of Infection. He was at a disadvantage as he avoided all details and news concerning Infection. He didn’t know much at all. didn’t even know what the new Spartan equipment was. Had to learn as he went. Things ended up going very well. Check out the match for yourself below.
Overall Season 4 of Halo Infinite is a good upgrade. You get two new maps: Forest and Scarr. New armour, mainly the Hazmat. New game mode off course, Infection. Career rank. New equipment: Quantum Translocator and Threat Seeker. New battle pass. Samurai Yoroi armour additional are back with the Tenrai II and III. Simply put there’s a bundle here but a medium level bundle. X35 Earthwalker will dive in a little more to see what this update truly has to offer. Now Halo Infinite may have the Season 4 update but it’s easily like 100 updates too small to entertain… the ‘Earth Walk!’
Halo Infinite Season 2 – Lone Wolves. Think about that for a moment. Halo Infinite isn’t done yet… obviously. A very good as it is already nu8t off course it needs much more. This update is just a start. A wise person would have read the previous G-blogs written by X35 Earthwalker himself. Meaning you’s know Halo Infinite’s strengths and weaknesses. Halo Infinite Season 2- Lone Wolves… some quick thoughts.
The developers explained a number of things, hoping to answer the main questions of the Halo Infinite community. Here’s what they said: “I’m here to answer two questions that we know are top of mind for the Halo community: “What is the Halo Infinite team working on right now?” and “When can we expect new content and features?” I’ll start with brief answers, and then get into more detail, including sharing some new info on what’s coming with Season 2.
This is the focus of the Halo Infinite team, in priority order:
1 – Addressing issues negatively impacting the player experience. 2 – Completing Season 2 and delivering it as promised on May 3rd. 3 – Continuing work on Campaign Co-Op, Forge, and Season 3.“
This part alone gives us bad signs already. Notice that the Campaign co-op AND Forge are the bottom priority! That’s so wrong. Bad priorities. The campaign is currently the best thing about Halo Infinite. An excellent campaign. It needs updates now. Forge can easily be the biggest factor of Halo Infinite. Those two are top priorities! Now that’s not to say that addressing (not fixing) issues negatively impacting the player experience isn’t important. That does matter still. One big negative issue is being forced to play with PC players. give players the option to disable that.
Halo Infinite Season 2 – Lone Wolves is said to be coming the 3rd of May 2022. We are hearing about Lone Wolf Spartans. Think of these guys as special forces spartans who tend to work alone deep behind enemy lines. Here’s the description “Lone Wolf Spartans are hunters. Trackers. They’re resourceful improvisers, operating deep in enemy territory without resupply or support. They’re fierce, rugged, and prefer to work alone—but they’re still loyal to the Spartan pack”. Now this is very cool. We like this idea of a variety of highly skilled spartans in different fields with different purposes.
We know that the spartan on the left is Sigrid Eklund and the one on the right is Hieu Dinh. These two look very cool. Fantastic details. They look like they might actually be a problem for the Banished. We want to see this type of graphical details in the game as well with multiplayer. Now will the Halo Infinite Season 2 – Lone Wolves give us a Halo Reach Noble team connection or feeling? We hope to actually care about these spartans and their names while giving them realistic interactions with the enemy within their abilities as spartans.
We hearing that there will be new games modes too. This sounds like it includes Infection. Infection also needs improvements. The whole mode need to be harder for the survivors. The infected need to be scary. The levels should be dark with clear footsteps for atmosphere. The alpha zombies need to be a real threat. Either they can’t be head shotted or they get extra abilities to make their advance more deadly. Infection overall should be a harder game mode. Big team battle doesn’t feel like a big team battle. The amount of vehicles are lacking too. We are keeping hi short remember? We can easily say so much more.
Overall we are glad to hear from 343 Industries. Their response wasn’t great but quite detailed. Forge and campaign co-op isn’t coming just yet. We must be patient. Developers, DO NOT RUSH. Take your time. There are a number of things that need fixing and changing. We at X35 Earthwalker are looking forward to Halo Infinite Season 2 – Lone Wolves. Halo Infinite Season 2 – Lone Wolves may have a big update on the way but it’s so insignificant compared to… the ‘Earth Walk!’
Halo Infinite is an excellent game no doubt. The campaign is 10/10 easily and if we judged by the campaign alone then it’s an fantastic game for sure. We at X35 Earthwalker always do things fair and logically. Halo Infinite is more than just a campaign. So we are giving the final score here taking multiplayer and more into account. We will try to keep this quick. Let’s take a look.
We will say it again. The Halo Infinite campaign is 10/10 and Halo fans overall value the campaign the most. Now that score has to drop though do to a number of things. Things we have already talked about in the previous two G-blogs posts on Halo Infinite. Here’s the first, here’s the second. Now let’s get into it.
First big issue is no split screen for the campaign. Minus 1 point. Even worse, there’s no campaign co-op AT ALL. This is against Halo tradition and is a huge fail. It shows that the developers 343 industries did not learn from past mistakes. No split screen is something they have done twice in a row now. So that’s an automatic minus 1 point right there. The next big problem is that Halo Infinite currently forces Xbox players to play against pc players in all the multiplayer modes except ranked. This is bad. all the cheating X35 Earthwalker has ever seen, like increased shields and health, increased damage and other ‘shinanigans’ have been from pc players. EVERY SINGLE TIME. Then on top of that, there’s the advantages that being on pc gives. The players must have the choice as to who they face.
The armour customisation sucks. Many have talked about this already. Most things are locked. Hard to earn anything. So limited and restricted. Halo 5 Guardians still has the best armour customisation. This means it got worse. That’s a big fail. That’s minus another 1 point. Unlocking customisations and rewards is terrible in Halo Infinite. Feels like there’s nothing to aim for except have too much time on your hands. Halo 5 Guardians had a better progression system. There cool stuff and actually noticeable stuff is far down the line like rank 80+. which makes many players have to rely on the battle pass. Gears of War 3 has an excellent reward system.
One of the biggest insults that 343 gave to their players is the fact that you don’t get any rewards for beating the campaign in Legendary difficulty. Minus 1 point right there! We ranted about this already. so no more. Very simple, always reward your players, especially for big achievements. Next up is that you can’t rewatch the beautiful cutscenes. If you want to see them again, then go play through the whole game again. That’s stupid. Gears of War Ultimate Edition has a feature to watch ALL the cutscenes like a movie and individually. That game came out like 5+ years ago. No excuse. Learn from your fellow exclusive games. Gears of War and Halo are cousins.
The next are the obvious things like there’s no forge mode. We don’t want to punish them for that. It will come and we will judge how good it is then. Weapon balancing is not good when it comes to the power weapons. The pistol is very inconsistent, shotgun is super weak. That’s not point deduction worthy but it adds up.The multiplayer has been improved. We have a choice of game type now. If we judged Halo Infinite from it’s launch with how multiplayer use to be, it would lose 1 point for that straight away.
Overall Halo Infinite is an excellent game and they did a lot of good work. Big to small issues that take it down. Bad decisions that could have easily been avoided if X35 Earthwalker was in charge. Not happy with 343 industries at all. Some mistakes you just can’t make. Halo Infinite’s campaign alone is 10/10 but it has lost 3 marks by default for some of these negatives. So we will leave it at 7/10 for now until we see forge be released. Now Halo Infinite may be a great game but it’s not up to the standard of… the ‘Earth Walk!’
Halo Infinite has been out for a good while now and there’s a lot to say about this Halo game. First of all X35 Earthwalker is really enjoying Halo Infinite, as are millions of others who are inferior players. Was excited for Halo Infinite and ended up having many adventures. We won’t really talk about the multiplayer since we already made a G-Blog on it. We are going to do a quick shot review G-blog this time. Let’s take a look.
Let’s firstly talk about the campaign. The campaign is without a doubt, hands down, pants down, the best part of Halo Infinite by far. The campaign is fantastic. It’s mostly what we wanted but let’s talk about it. The campaign is big open world like we predicted and wanted. You are also given the tools to explore this world which is split into islands really. You can unlock vehicles like warthogs, mongooses, and eventually a Hornet which is a flying vehicle and even get a Scorpion tank. Your armour abilities like the grapple hook is the star of the game and it makes traversing the world real easy and fun but more on the grapple hook later. Halo Infinite looks beautiful. top level graphics for sure. When you get to the top of a high point like a mountain or installation and just take a moment to look round, you see a lot and it’s fun to do. Lots of hard work went into Halo Infinite and it’s visuals fantastic. The attention to details is excellent as well. The campaign is also riddled with Easter eggs and secrets.
We found the Halo theme song from Halo 1 (Combat Evolved). It started playing when we got to the top of a tall installation. It started playing while we was taking in the view. That was a excellent touch and the developers 343 industries did good to put that in. We also found a original Halo Infinite arcade machine… within Halo Infinite. All you need is a coin. These things are needed in a big open world as it makes exploring fun, especially when you wonder what else is out there.
There’s an upgrade system for your equipment: Grappleshot, Threat sensor, Drop wall and thruster pack. Also Armor core but that’s passive and not equipment. This is a game changer literally as it makes you become a powerful super soldier indeed. The grapple hook is not just for traversing but for mobility. You can use it to pull yourself in for a melee strike against enemies, dodge attack, get the high ground (no obi wan), pull a weapon towards you, grab those coil fusions and climb mountains. When upgraded fully you can use it more frequently, add an electric effect to shock enemies, unlocked a grapple power punch which then can have greater area of effect. The grapeshot with the reduced cool down allows it to recharge so fast that you can pull yourself up a mountain and when launched into the area after grappling, it recharges allowing you to grapple again, allowing for literal climbing. Thruster pack when fully upgraded is crazy good. You get active camouflaged when you thrust and lasts a few seconds. Helps with escaping and approaching enemies. Threat sensor is heavily underestimated. Unqualified reviewers who lack skill like angry joe downplayed and dissed everything but the grappleshot. When you play Legendary difficulty like X35 Earthwalker did, you’ll understand and appreciate how useful ALL these abilities are. Threat sensor when fully upgraded is powerful. You can launch two of them, they reveal the enemies clearly and show their health, which helps big time. Knowing how much health the enemy has makes a difference, especially with Hunters. Drop wall just ends up saving your life and giving you a few more moments to fight back or get your shields back up. Once X35 Earthwalker was surrounded and attacked by sentinels. Destroyed most and then got his back to the wall, used his drop wall which blocked all the beams and electrifies all shots he fires through at the sentinels. Use all the abilities to survive in Legendary difficulty.
The in-game cinematics are excellent. The opening scene of Master Chief fighting the banished, using his grappleshot to grab a weapon and then getting into the big 1v1 fight with Atriox himself. The fight itself was very good but a little too one sided. In actual lore, Master Chief would destroy Atriox but in terms of in game action, Atriox trashes Master Chief seeing how Atriox did 1v3 spartan red team in Halo Wars 2 and won easily. Spartan red are spartan 2s just like Master Chief, going through the same process and training so if Atriox can beat three of them, then he should easily rip apart Master Chief. Seeing the spartans, the brutes, the speeches, Escharum in showing up and even the elite spartan killer was all fun to see. The scenes are excellent. angry joe had a complaint that we never got to get revenge on Atriox. I understand him completely but that would be bad writing. Revenge would mean beating Atriox as in kill him. Atriox is too good of a villain. They need to save him for that one big moment when they clash in a final battle. When Tremonius stated that Atriox is dead, X35 Earthwalker was almost angry. He said, “What?! There’s no way. If they kill of Atriox now, especially off screen… I’m done with 343 industries and will declare them as idiot game developers.” We are glad Master Chief didn’t get revenge… not yet.
The high profile targets was an excellent idea. Placing infamous and powerful enemies around the map for you to find and beat added flavour to the campaign. These were a range of units: Grunts, Jackals, Elites, Brutes, Hunters and that new flying enemy which we referred to as Drones from Halo 2 as they practically do the same thing which is fly around and shoot. Not as fast or annoying but bigger weapons. These fights were sort of underwhelming at times though. Especially when you read their resumé. One of them called ‘Okra Vagaduun’ was described as “considered one of the most lethal infantry assets in the covenant.” Having “remarkable combat resolve”. He “hailed from a long line of sword fighters” so he’s well trained and “repeatedly defied odds, surviving even when VASTLY outnumbered”. This guy sounds like the Master Chief in some ways. He’s the real deal and should be a major problem and battle… but nope! Just put my ghost vehicle in position and sprayed at him until he died. He behaved like a regular elite really and it was lame compared to his reputation and experience. they should have made these guys big big battles like boss battles or show them do something impressive at least. Most of them went down like female dogs. Zeretus was a real problem though as long as you didn’t cheese him out. He had a homing shot rocket launcher! You can’t beat that. So yeah, the high profile targets was a good move, not executed perfectly though.
This leads to one more thing. The boss battles. They are epic. We finally got actual boss fights. They are powerful and no joke. They can kill you within second if you played on Legendary difficulty. Bassus was especially crazy as she wield a powerful gravity hammer in close corners. He has a lunging attack where he leaps forward quickly and smashes the ground. He even uses it to get across a gap and kill you. In legendary difficulty, he needs one hit to kill you. Same for the Escharum as well. All he needed was one hit and his ranged weapon shredded you. In legendary difficulty you couldn’t stand up to these guys. You have to run and dodge for your life… literally. The cloaking elite boss fight was tense and difficult. If you made a mistake you were dead. simple. We hoped the high profile targets would have fights sort of like this. The bosses are fun and each one is memorable.
We love the Grunts. Halo Infinite has the best Grunts so far. Everyone including the marines have better and more dialogues and lines but Grunts have the best. They perfectly do their role as cowards who are comical. We have heard them mock Cortana, mock the Master Chief himself, make fun of humanity. Brag about their greatness. Accuse you of being a coward when you run to get your shields back up. Point out that everyone is dying. Even beg. Act brave-ish. Even accuse you of cheating. It’s very funny and entertaining. We suggest you just listen to the Grunts talk. Especially the propaganda towers. the dialogue of everything is significantly improved. We here the banished communicate with each other. Update each other on what the player is doing. Even give instructions to others like telling one to rush the player as they know you are hiding to get your shields back. One jackal told a brute to go after X35 Earthwalker but the brute replied “Don’t give me orders” or “don’t tell me what to do”. Something like that. The enemies feel more real and like an actual team. We even saw a brute weapon top of our moving vehicle and climb on to pull a marine out from the vehicle. These additional things completely add to the game. There’s always going to be that one guy who will fearlessly take a risk like diving on to a moving vehicle.
Next is the FOB. These forward bases is part of a whole system which adds a role playing game effect to Halo Infinite. As you completed those missions like unlocking those mini bases, rescuing marine squads, destroying propaganda towers and completing main missions gives you valor. Get enough valor and you unlock new things. You can get marines who spawn at the base and can follow you. Then stronger marines with different weapons. A marine with shotguns, marine with sniper, marine with rocket launcher. You can get gungoose which is surprisingly powerful, a razorback which is the best vehicle and we will briefly explain why later. You can get the scorpion tank and even the hornet which can fly. You also unlock weapons as well which you can get free of charge unlimited amount from your FOBs (those mini bases you take back). This is awesome as you can equip your marines with whatever weapons you want. Get a Razorback, get fie marines and give them sniper rifles and rocket launchers and maybe one gets a ravager. Then get them all in your vehicle and just go for a ride. Marines have unlimited ammo and excellent aim. Able to shoot and hit targets well out of the normal optimal range. Almost unlimited at times. It’s crazy how good it is.
We don’t want this to be too long so we will make this the last positive significant thing. We liked that Halo Infinite not fully but address the issue that is Master Chief’s humanity. Cortana hinted and talked about it in Halo 4 and Halo 5 Guardians. Master Chief is a spartan 2. Kidnapped, abused, indoctrinated, forced to train etc. He didn’t have a normal life. No graduation, no part time job, no dates, no cinema, no first crush or first kiss, no normal conversations etc. You see this through the game. He hardly talks and when he does it is because a superior in rank like lord hood, captain keys etc speak to him. Or it’s military related. Short and quick. He doesn’t have casual conversations and never really mentions how he feels. He doesn’t seem to be afraid of anything either. Is he man or machine? That’s what cortana wanted him to figure out. She said something like “figure out which one of us is the machine”. That hit kind of heavy. Halo Infinite campaign is the first Halo game that forces master chief to sort of deal with this issue slightly. When he tried to delete the weapon AI which led to them having a fall out (no 76) they weren’t talking. Everyone was disappointed in master chief even the pilot. Yet master chief never said anything but kept it mission first and business.
X35 was saying that chief needs to apologise but besides when he was a child, has master chief ever apologised or had to apologise for anything? Even at the end of the game he never said I’m sorry. That’s sad. Yes the weapon is an AI and not an actual person but still… come on. She was clearly upset and felt betrayed and even got an attitude like a real woman. Yikes. When he put his hand to the console to collect the AI he hesitated a bit as if he wanted to ay something, like address the situation, maybe apologise or whatever but quickly dismissed the thought. Then when the pilot hugged master chief which is a huge deal by the way, as no one has hugged the master chief. When hugged, the chief didn’t wrap his arms around and hug back. He moved his arms then stopped them. It’s like he didn’t know what to do, which hit hard. A call detail but a big deal. He didn’t know what to do. Imagine a person who never talks about his feelings, can’t say sorry and doesn’t know how to return a hug. A broken sad person. That’s the master chief’s biggest human issue. Cortana was more human than him she didn’t want it to be that way.
So when that amazing scene happened where the pilot confronts and kind of yells at the master chief when he was afraid after chief saved him from the two spartan killer brutes. He reminded the chief that he isn’t a super soldier like him. Fearless, can fight and do anything. He’s just a man, not even a soldier, just a pilot. Like when he gets scared the chief tells him to “stop it” like he’s a child. He’s normal. He knows he’s nothing compared to the brutes, he knows he doesn’t stand a chance. Hiding the entire time. It caused chief to stop, take a knee down next to the pilot who was on his knees feeling worthless and pathetic and give the pilot a bit of a heart to heart… sort off. He tried to relate to him that he failed once. We won’t say everything but the scene was excellent. Not everyone is like you chief. He isn’t spartan blue team. He’s a normal family man who gets scared when a 10 foot brute rolls up with a big gravity hammer wanting to kill him. That was big.
Now let’s talk about what’s not good quickly. First and foremost there’s no split screen! AGAIN!!!! This clearly shows that 343 industries didn’t learn from their past mistake. Many including X35 Earthwalker are angry about this. Splitscreen is a Halo tradition. Bring it back or admit that you suck as developers. Halo Infinite has a world made for team exploration but you can’t do that. Next big issue is that there’s no reward for players who beat the whole campaign in Legendary difficulty! that’s so stupid. Always reward your players for doing hard or impressive achievements. It’s hard to beat a Halo game on legendary difficulty. Give us something cool like a unique spartan skin for multiplayer. Or a stance or armour effect that epic that shows this guy completed the campaign in legendary. Something that can’t be bought but earned. Gears of War 3 had rewards for completing in the hardest difficulty so 343 industries has no excuse. ALWAYS reward your players. It doesn’t cost you anything to make a cool reward for it. Speaking of earn. The little that you do get in the campaign which are the mjolnir cases which when found give you some customisation item. They suck! We can’t think of one thing we got that was memorable or epic. They all suck! We completed the whole campaign on legendary difficulty and it feels like we got nothing. That’s because we got nothing. None of it matters. We checked the customisation menus and everything is basically locked. Got nothing cool. No armour effects, no armour attachments, no cool helmet, not even a visor (Halo 5 Guardians gave a visor) or anything. Nothing to earn unless you have tons of free time as in you got nothing else going on in your life or you have lots of money to throw at the store. If you are in college and after doing your coursework or whatever you then have free time like we use to then that’s good for you. If you are rich or have a rich uncle, then good for you. Overall this is terrible. No rewards and no customisation and many players look exactly the same in multiplayer. So much for thousands of different combinations.
We won’t talk about the multiplayer as we already did a blog post on it. Forced to play with pc players, weak so called power weapons, pc cheaters, lack of mode selection and more all done in that post. Check the top of this blog. Next big issue is that there’s no cinematic viewing mode. Halo Infinite has excellent cut scenes which you want to watch again or check for small details but you can’t because there’s no option to view the scenes again. WHY!? Gears of War Ultimate edition has a feature where you can rewatch all those cool improved scenes. Gears of War ultimate edition isn’t a new game. Why do they have it and Halo Infinite don’t? Proof that 343 Industries don’t learn and make dumb decisions. If X35 Earthwalker was ultimately in charge of the design, as in supreme command, Halo Infinite would be so much better. Not just Halo Infinite but many other games too. So if you missed a cool scene or missed a small detail or whatever you can’t view it ever again unless you start a new campaign and play through the whole thing again. That’s stupid. We checked everywhere and didn’t see a feature for it. If you find it, then tell us. So sad to say the but there’s nothing to gain from playing the campaign. Want to know the story? Then watch the losers on youtube and twitch who played and beat everything on day one and spoiled everything with their thumbnails. You don’t get anything. Like for real. Why couldn’t you give as a reward for beating legendary difficulty a cool lightning armour effect, or water effect or a victory stance where you are posing with Escharum’s gravity hammer or that final elite boss’s red beam sword? Or where your spartan is sitting on a throne chair like a boss, learning on the arm of the chair on his hand, legs spread with a cocky look. Something! Anything!
Overall, we have more to say but it’s better done in videos and besides this blog post is long already and took us hours. Halo Infinite has a fantastic campaign which has a few issues relating to it and the rest of the issues are related to multiplayer. We will do one more that’s a quick summary but that’s it. Fantastic campaign and the campaign is what’s carrying Halo. Now Halo Infinite may have a fantastic, we mean a mid 10/10 campaign but it’s not as good as…the ‘Earth Walk!’
Halo Infinite’s multiplayer has done very well right now. Millions of gamers are playing it and overall everyone seem to be saying positive things about it. Halo Infinite off course is the latest Halo game and the big game release for Xbox that is currently crushing everything else. Call of Duty Vanguard and Battle Field 2042 have both been soundly crushed by Halo Infinite. Xbox once again solidifies it’s lead over Playstation. Even Forza Horizon 5 is dominating both are Xbox exclusives. Back to Halo Infinite. Let’s take a look.
Halo Infinite has great multiplayer right now. Not perfect off course but great. The action feels like a good speed right now. There’s a variety of weapons which behave very differently from each other. The assault rifle feels useful. The game modes are fun for the most part. Oddball, slayer and stronghold are the best ones. Capture the flag can easily be exploited by sweaty try hards. The time to kill feels a little too fast but it’s okay. Most of the maps are nice and seem good for every game mode. The amount of mobility you have in Halo Infinite is good with the climbing up ledges, nice high jumps and off course the ability to sprint (as a super super soldier should be able to); however it is a clear downgrade from Halo 5 Guardians mobility options.
Let’s talk more about what’s wrong. First is are the weapons. The default weapons are fine except for the side kick pistol. It’s too inconsistent. At times the pistol melts the shields and kills fast. Other times, the pistol sucks and does nothing. It’s mostly strong but too inconsistent. Started to use the assault rifle more than the pistol. Assault rifle feels better and more reliable. The pistol isn’t as inconsistent as the grenades. The frag grenades suck. Have seen players run through the grenades and take little to no damage. When we use grenades… it doesn’t matter to the enemy. When the enemy uses grenades they practically stick to use, kill all our shields or straight kill us. Grenades need to be fixed.
Next problem and it’s a big one. Cross play is forced. Unless they changed something recently. We can’t turn it off. We don’t want to play with pc players. They have quite big advantage. Also pc players have the bigger capacity and are more likely to be cheaters. There’s been reports of cheating already. A lot actually. Reports from complete removal of bloom, to stronger shields, to increased rate of fire, unkillable and more. Give players the choice if they want to play with pc players or not. Playing against pc players is not fun. Give us the option.
Next issue is the special weapons themselves. They suck for the most part. The commando is weaker than the battle rifle for some reason. The ravager is the worst so called power weapon. It does no damage. What we mean is, that it does such little damage that it’s not worth carrying. The pistol beats the ravager. The assault rifle beats the ravager. The plasma pistol beats the ravager. The ravager SUCKS!!! The heat wave does too little damage. The shotgun does too little damage. Hit someone cleanly t close range and they survived and killed us instead. What a joke of a shotgun. The shock rifle is a poor substitute for the sniper and it’s too inaccurate. Even when you aim it well it can still miss. The hydra does very little damage when you use the homing mode. How does directing homing missiles do such little damage? Even streamers have stated that they don’t see a point to getting the special weapons. They need to be fixed. The special weapons feel bad for the most part.
Next problem is the aiming system. The aiming is terrible. Majority of console players admitted they need to adjust to the aiming as it felt weird. Same with Lemnis Gate, that the aiming isn’t good. This becomes a huge problem especially if you are on console and you grab a sniper weapon. You end up feeling like you can’t snipe at all. X35 Earthwalker has multiple sniper kills and some of them are in his uploaded gameplay videos. X35 can easily snipe but in Halo Infinite it feels like the worst sniping of all the halo games. No joke. Maybe add more aim assist or reduce global sensitivity. Individual sensitivity doesn’t fix the problem as you will end up being too slow to turn and face the enemies in time. It must be global.
Lastly off course the progression is trash. You have unfair challenges that are for the most part not easy to do. They give you a little bit of exp. You get 50 exp for completing a match. You need a 1000 to level up so that means you must play 20 matches to level up which is so slow. Slow progression leads to boredom and discouragement. The samurai armour event thing isn’t balanced with the regular progression as you have three challenge slots. You get four if you buy the battle pass thing. Those three challenges are random but you can look ahead to see what’s going. To progress the samurai event you need to specifically complete challenges labelled for that event. You can’t level both at the same time from what we have seen. Not good design and off course there is no way to choose what game type you want to play. You have no control as to whether it’s oddball, capture the flag or stronghold. Just get random which makes completing challenges harder as you might get a challenge that can only be done in oddball but you get three capture the flag matches in a row.
Back to something nice. We like how graphically good the game looks and definitely liking some of the sounds in the game. You can clearly hear a spartan grapple hooking near you, hear footsteps, so you can ambush someone. Game looks excellent for sure but we expect the campaign to have better details and impressive environments. Halo Infinite definitely has a lack of content but we know more is on the way. We are looking forward to the campaign and what else the game has to offer. Halo Infinite is our most excited waited for game of the year. We have very high expectations for Halo Infinite and this game hasn’t reached there yet. We have more to say but we tried to keep this as short as possible.
Overall Halo Infinite is a great game but has some stuff that needs to be fixed and very quickly. There’s lots of potential and we have had some fun matches to very fun matches. Just recently been having bad matches with connection, cheaters, pc players etc. Come on 343 Industries. You guys can do this. Now Halo Infinite may be the biggest and best game but it’s still not ready for… the ‘Earth Walk!’
Halo Infinite is absolutely fantastic. We at X35 Earthwalker love Halo and have always been excited for Halo Infinite. We loved Halo 5 Guardians and reviewed it fairly. Many so called Halo fans were talking about doubts and worries. Such nonsense. 343 Industries have worked hard on all their games. We never doubted Halo Infinite. With all the game engines today, technology that we have and the new next gen consoles like Xbox Series X, which is the most powerful by the way, we can produce the most the most graphically impressive, features and mechanic filled games with top level performance. We are happy so far.
It’s Halo, so off course X35 Earthwalker will talk about it. Except we aren’t losers who all rush for views and stuff. We stick to our plans and do things our way. X35 Earthwalker will take over from here. I watched all the gameplay and more concerning Halo Infinite’s Multiplayer and I can say right off the bat that it’s absolutely amazing. The pacing is sort of hard to tell but it looks like a good speed. No drastic changes there. The customisation has been expanded and upgraded. You can customise: Armour core, Gloves, Coating, left & right shoulder, Visor, Helmet, Kneepads and gloves. That’s more categories than what Halo Reach had. There’s even weapon customisation too. I am happy about that one. How in-depth does it go? It won’t be anything big but nice touches that just makes it your own. So already there’s clearly new things and more to do. By the way Halo Infinite is developed by ‘343 Industries‘ and published by ‘Xbox Game Studios‘.
The multiplayer is more in-depth than ever before. There’s more mechanics. For example you can target and damage specific parts of the vehicle. You can destroy the tires which makes controlling the vehicle far more difficult. You can destroy the hood of the car and damage the engine. There’s a doomsday state for a vehicle where it basically means the vehicle will explode soon so either get out or use it to go out with a bang. There’s a new warthog like vehicle called the razorback which has the means to carry weapons, objectives, ripped off turrets and more on the back. The designs of some of the vehicles like the warthog and the banshee has a new design and they’d look more high tech compared to their previous design. The Banshee makes sense as it’s suppose to be the banished Banshee. We did see the VK78 Commando Tactical Rifle in action and it seems to hit quite hard. Feels more like an automatic DMR but obviously less damage per shot. There are new designs for the weapons too, so keep an eye out for the spankr rocket launcher.
Yes! Sprint is in the game and rightfully so. Spartans are super soldiers who run all the time… off course they should sprint. The grapple hook thing is here and has a significant role in the Halo Infinite Multiplayer. You can hook enemies to pull yourself towards them. This is useful for a melee kill, sword or hammer. You can use it for mobility like to get to certain places faster or harder to reach places. Like elevation advantage. You can also use it to grab and pull weapons to you as well. Grab the sword, the power weapon like a rocket launcher and more. I even saw it be used to get to a flying vehicle so you can hijack it. On top of that we are seeing what I can describe as equipment and spartan abilities. You can set up fields that block ballistic rounds. Sort of reminds me of the style of use of equipment in Halo 3. There seems to be an energy reflect spartan ability. In the gameplay the Spartan raised his arm and reflected back a charge plasma pistol shot at the shooter which connected, allowing for an easy kill.
I checked out more Halo Infinite multiplayer gameplay and it’s for the most part what we expected. It looks awesome, sounds very good, new weapons, more in-game mechanics, more abilities, more details and more customisations. We there are unlockables. Like how there was in Gears of War 3. You earn things through playing the game. There are battle passes for players to buy and work on. There is even an academy which is for training purposes. Work on your shots, warm up before going online and more which is an excellent idea. It’s more advanced than the training area in Apex Legends. There’s a lot to analyse but we are keeping things simple for now. We have off course included both Halo Infinite Multiplayer videos in this G-blog.
Overall Halo Infinite’s multiplayer looks phenomenal. Off course I will have to see how things go when we actually play it. I will have to check the weapon balancing, vehicle strength balancing, how frequently do vehicles and weapons get dropped into the battle and much more. Halo Infinite is going to be the best game of the next couple of years easily. There’s so much more that can be done as well. Now Halo Infinite may have a serious and fantastic multiplayer but ti would have been much bette if its development was led by… the ‘Earth Walk!’
Halo Infinite is the game that so many many people have been waiting for. It’s a First Person Shooter looking like an open world game developed by ‘343 Industries‘ and published by ‘Xbox Game Studios‘. Halo Infinite is coming out on 2021 on the Xbox Series X, Xbox One and Windows 10 PC. Halo Infinite has so much potential that it’s crazy. There’s so much room for the good stuff to make this the best game of the year easily. So here we will just talk about what we want to see but we won’t give away everything. Let’s take a look.
Now as the universes ultimate strategist and easily the most intelligent gamer ever, X35 Earthwalker knows what he is talking about is is the most authoritative. Off course we like to hear from you guys so let us know what you think. First things first, Halo Infinite has dropped huge hints of open world. We are convinced that it’s open world and if you want to see our first G-blog post on Halo Infinite then use the link here. Hall is one of those games who can easily make their game open world. Look at the previous halo games and check out those levels where you ride a warthog through the mission and there are trees, structures, rocks etc and you can see how Halo is capable of exploration. When you look at the map in Halo Infinite, just imagine it bigger. Imagine being able to eventually explore the entire Halo ring. After all the Halo ring is basically a planet.
Open world is just the start. The next thing that we want Halo Infinite to have is wildlife. We mentioned this in out first blog post about Halo Infinite. Halo Reach had large animals that can attack and kill you in the night mission with the spartan Jun. Those things were cool but so easy to kill. Halo Infinite showed deer or antlers. We need the wildlife yes as it adds to the environment. After all Halo is a massive planet sized ring. Surely there has to be bears, sharks, insects etc. Bring them in. Imagine killing the banished in the area but you take cover to regain your shields but a bear comes out from behind and one shots you. Scary ain’t it? Hold up though. This is Halo as in the 26th century… the future. Bring in some alien advanced looking animals too. Bring in beasts with large forearms and tusks. Animals that clearly aren’t from earth. Get creative! We want to see a dangerous but passive sand worm thing that you can detect through the rumble of your controller or headphones and you have to stay out of its path or its instant death.
Another thing we do want to see… is the return of warzone. Warzone is the best game mode in Halo history in our opinion. It’s the perfect representation of a war. You could get ran over by a ghost, a dude snipe your head of with a sniper rifle, or a guy with a sword with three speed boosts running around. Anything can happen, like in a war. It forces players to react, adapt and deal with the constantly changing situations that happen. You think you are safe with Nornfang but then you get assassinated, robbed and tea bagged by a guy who is invisible thanks to active camouflage. Warzone is an excellent mode which does need some adjustments though for Halo Infinite. Warzone is crazy. So they need certain limits of the number of vehicles a team can have, the req weapons be split into tiers and thus make it easier to limit and manage.
The next thing we want to see in Halo Infinite is a Battle Royale. Hate on it all you want but if there is any game that has the universe, design and right to do a battle Royale… it’s Halo. Look at the view of the land and level in Halo Infinite during the lift segment of the gameplay trailer. It looks perfect for a battle Royale. Imagine a huge map with mountains, grass, forests etc, someone is high up on. A Spartan on a hill with a sniper rifle trying to snipe but there’s someone with an active camouflage sneaking up behind them. Or someone with a banshee flying around looking for the right moments to strike but a player finds a rocket launcher that has homing capabilities goes to take him down. Imagine maybe 100 players. Everyone starts with the assault rifle. There are loot drops in the form of ODST style pods. Boosts to your shields can be found, armour abilities like active camp, sprint and even hard light shield or even bring back armour lock can be found but have limited uses like twice or whatever depending on how strong the ability is. Maybe each player can earn a respawn depending on the number of kills they acquire like killing 1 person gains a respawn but then need 5 kills to earn a second respawn. When respawning you can pick within a radius of where you died that you can ODST drop back in. It’s possible here.
That’s some of the things we want to see in Halo Infinite and will make the game much better. Make it open world, bring in wild life, bring back modes like warzone and even breakout and do Battle Royale. This is just some of the stuff we want to see in Halo Infinite. Simply put, 343 Industries should not be afraid to try new things. Halo Infinite is being called “the most ambitious Halo game ever made” and even “the most expansive Master Chief campaign yet”. They need to live up to these. Get ambitious. Now X35 Earthwalker is excited for Halo Infinite. We will keep an eye on this game and see what happens. Now Halo Infinite may have all the potential but it’s nothing special when compared to… the ‘Earth Walk!’
Halo Infinite is the new First Person shooter game developed by ‘343 Industries‘ and published by ‘Xbox Game Studios‘. Halo Infinite is said to be coming out 2020 later this year on the Xbox Series X, Xbox One and Windows 10 PCs. Halo Infinite is the number 1 game we are excited and waiting for right now. Let’s take a look.
Sadly but predictable, Halo Infinite is getting some hate from basically fake halo fans and playstation fanboys. Let’s address this firstly. You have some people who wanted Halo Infinite and pretty much every Halo game to be exactly like Halo 1 (combat evolved). They are never happy. Just complainers. There’s sprint, they hate it and it’s not Halo. Like for starters spartans are super soldiers… THEY ALL SPRINT! There’s abilities, it’s not halo. There’s precision weapons besides pistol and sniper, it’s not Halo. If that’s the case then go back and play Halo 1 and stay in the past. Be happy. Off course developers must try new things and bring in mechanics that allow for new tactics and strategies. Now concerning playstation fanboys (not playstation fans) it’s predictable, they are mad and will be negative always. From the games we have seen from both consoles we think Xbox Series X has it by a landslide. They have over 20 exclusives while the only games from PlayStation that interests us is project Athia, the Sack boy game which looks very good and that horizon game with the machine like creatures. We don’t care for racket and clank or demon souls but that’s our opinion. Lastly people talk about the brutes face graphics. It’s not hard to understand that it’s a work in progress, not final build. Stop being stupid, they obviously just needed functioning models for their gameplay. So now that’s out of the way.
The first thing that hits you concerning Halo Infinite was the visuals. The environment, the hills, the grass, the sky etc all looks excellent. Clearly hard work went into that. Now that Halo Infinite is going in the open world direction with certain attributes, getting great visuals is harder to do. They did it very well. Now we wrote about Halo Infinite before the Xbox showcase 2020 and we can proudly say that we predicted this game accurately. Not surprising though. After all it is X35 Earthwalker… the universes ultimate strategist, the legendary soldier himself. One of the things we predicted about Halo Infinite but got to see in the gameplay was wildlife. We saw what looked like gerbils or something small run away after hearing loud noises near the start of the gameplay. We believe there will be much more. There’s going to be deers too. We hoped that maybe there will be wild bears who can try to attack Master Chief and the enemies. That would be cool. Even the animations of the animals were very good.
We made this clear in our video but we love good video game maps. The map in Halo Infinite is the best one we’ve seen. The amount of details is excellent for sure. Look at the lines on the hills and high ground. This shows elevation. The solid structures like borders are clearly identified on the map. The colour choice is a good one. Blue and black works very well together. Black is one of those amazing colours that makes so many things look good. Combine it with blue which reminds people of water, the ocean, cool and bright and you’ve got a great combination. This literally reminds us of the ocean but as you go deeper. The markers are a completely different colour making things stand out, so you literally have to be blind to not see them. This Halo Infinite map gives loads of information. When a symbol is highlighted we get our objectives, the conditions and more info. The map does remind us of the one in Final Fantasy XV even though it’s a very different style but both are excellent maps.
Now Multiplayer and Forge has been confirmed. Now Halo always had great multiplayer. After it all it helped revolutionised multiplayer so it has a standard to set. Now Halo 5 Guardians had the best multiplayer and multiplayer mode… Warzone. Hopefully Halo Infinite has the classic modes like slayer, big team slayer, oddball, capture flag. We also hope they bring back Warzone too. Now on top of that we know that forge is coming back too which is a smart move. Forge is crazy. Halo 5 Guardians had the best forge. Even in earlier games like Halo Reach and Halo 4 people created some really cool things in forge. People made full fledge parkour maps and racing tracks for mongooses. You literally had kill zones to kill you if you fell of the track and respawn you to keep racing. There were teleports connecting parts of the race track with gravity lifts for jumps. People made Mario kart in Halo. Things got even better in Halo 5 which had a superior and better forge. Some even made a pac-man in Halo 5 Guardians in forge. So forge has to come back and we are glad it is.
Once again we do like the idea of open world and Halo is very capable of doing it. We here the campaign will allow pretty much access to all over the ring world… Halo. We already checked out some Halo Infinite gameplay so we are leaving our gameplay analysis video down below
Overall we are excited for Halo Infinite and believe definitely it’s going to be the next big thing having secrets and collectibles all around the ring world with surprises. They need to prevent Halo Infinite from being predictable as we are facing a new powerful enemy. The developers 343 Industries are doing a fantastic job with this game. We at X35 Earthwalker are looking forward to Halo Infinite and this whole new battle. Now Halo Infinite may be the next big thing but it’s incredibly small when compared to… the ‘Earth Walk!’
Halo Infinite was announced and teased at E3 2018. Halo Infinite is the latest major Halo game developed by 343 Industries and man are we at X35 Earthwalker excited. Now very little information, in fact minimum information has been given but that doesn’t mean we don’t know anything. Let’s take a look.
Many fans are excited. The flagship of Xbox is here and there’s not a single thing Playstation or anyone can do about it. Now this blog post will be mostly on using what we know to come up with ideas and theories of what is going on because we just got a teaser trailer but it already rises up questions and theories from gamers already. First of all, check out the trailer down below before reading the rest of this blog.
Okay, now straight away we know that the story will be based back on Master Chief again, as it should be, after all everyone loves the Chief. The main action will take place on a Halo ring which has many different environments ranging from ice mountains and forest to sandy deserts and what looks like a savannah. Pay attention as all this links together. We spot some wild animals like some hench deers and even rhinos showing this Halo ring is alive and wildlife will be a factor in this game which is awesome. We also know that vehicles and travelling will be a part of the game because of the warthog vehicle that was having a nice cruise through the area. Off course we know that Halo Infinite will has a new art style. The developers 343 Industries made that clear and that’s thanks to their new engine called ‘SlipSpace’ which is something they have been working on parallel with all the post release content for Halo 5 Guardians.
What we just mentioned isn’t everything from the trailer but let’s start making some connections. We at X35 Earthwalker believe that Halo Infinite is going to be an open world game. Doesn’t sound that crazy, does it? There’s no better game to be open world than Halo. Look at the Halo universe with many alien species with alien names, their own history, background, wars and more. A large Halo ring planet will have enough room to hold all of them. We can tell this because of the different environments shown in the trailer. There could be underground areas which will bring back the drones from Halo 2. We hope they bring them back a that will be a unpleasant surprise. The Warthog acted as a main form of transportation there which suggests that the Master Chief will have to explore these different environments by traveling, both In vehicle and on foot. Imagine how awesome it would be if drove up to a ruins to investigate but a predator animal comes out of nowhere like a tiger and the Master Chief punches it in the face and then finishes it off with the assault rifle.
At the end Master Chief is putting another A.I disk or whatever into his helmet which suggests that maybe he has a new partner now. We know that Cortana been having some issues lately and needs to cool off somewhere else. Is the Master Chief here to look for his old A.I companion or did they pick up traces of Guardians being here? Either way it’s a huge mission which supports the open world genre direction. Different wildlife, different environments, warthogs for travelling, big mission and a huge world all screams open world to us. We seriously hope it does. So let’s assume that it’s going to be open world that would mean that an old enemy will come back. Oh you know what we are talking about…
The flood. Think about it. Like with the other Halo ring planets, the flood have always been present there, either contained or hiding sort of. It could be like Terraria where if the flood is released they will slowly spread and take over the planet, meaning she areas will become flood territory. maybe there will be a planetary display systems that shows the state of the whole ring maybe. If so there is opportunities for global random events where maybe an over powered covenant team shows up to do some scouting for digging and it’s up to players if they want to take on that team. There even could be covenant outposts of different strengths and defensive capabilities that grants big rewards for overtaking. The possibilities are infinite… well maybe not infinite… but a game as big as Halo has so much potential with a game like this.
Overall we like many fans are excited for Halo Infinite. We know these are all just theories and ideas brought forth from a. short trailer but that trailer revealed quite a lot when you think about it. Even the name ‘Halo Infinite’ suggests a massive size and possibilities. Open world is become more popular and sort of like a trend. Why not Halo? What’s that? At least it isn’t a battle royale? Well Halo has the weapons and large spaces to pull that off if it wants too. Maybe that will become a multiplayer mode. Who knows. Either way, Halo Infinite looks like it wants to make a massive impact. Now Halo Infinite isn’t truly Infinite but but one thing that’s infinite is the awesomeness of… the ‘Earth Walk!’