Evergate is a puzzle platformer game developed by ‘Stone latern Games‘ and published by ‘PQube‘. Evergate has already came out on Nintendo Switch and PC (2020) but will be coming out on the Xbox One and Xbox series X but NOT on the PS5. This has become a serious pattern lately. Developers going with the Xbox Series X and not the PS5. Let’s take a look.

The story in the world of Evergate is easy to understand. Basically you wake up in the afterlife and you are this small soul called ‘Ki’. You must use the power of your soulflame to navigate and get through the afterlife in order to reincarnate on earth. The description states that two spirits are involved. So simply put, you are dead, entered the afterlife and got to make your way through it to get back to earth.

Evergate is another puzzle platformer game so you know what to expect. So there’s isn’t too much to go over. It’s also 2D so this means players need to pay attention to the whole screen. The main stand out point here for Everegate is the soulflame. You can use your powers to activate and unleash the power of crystals you find in the afterlife. Crystals can also combine so if there’s multiple activate them all and see what happens. You can even slow down time with the power of your soulflame. Slow down time enough for you to take your ‘time’ and aim (see what we did there?).

By the way, the name of the game Evergate comes from an actual obstacle in the game. Ki can’t get back to earth because an Evergate is blocking her way. Ki must “decipher her mysterious connection to kindred spirit as she navigates through memories of a time once past.” We know that the players will get to travel across space and time to go through Ki’s memories which grants the opportunity to learn and understand Ki’s connection to “another soul”. So there is some mystery going on around here in Evergate.

It’s not just platforms you got to look out for but artifacts and collectibles too. These artifacts are going to make things easier for you by boosting your abilities, adding new abilities or whatever to make your life or lack thereof, easier (get it?). For example as shown above the ‘Forgotten memory’ artifact will allow all crystals to be used two times. Another example is the ‘glowpetal hook’ which makes collectible essence petals magnetise when nearby. So it’s stuff like that. These artifacts does remind us of Ori and the Will the Wisps with ‘spirit shards’. 

We checked out some Evergate gameplay and it’s slightly different from what we thought it would be. It definitely looks good. We wished it zoomed in more though as we to see Ki better. There’s lots going on in the levels and very active. We like the effects on the items, the dust, the lights and offf course the background and environments. This game isn’t as dark and haunting as they describe it to be. That’s disappointing. We expected more from the afterlife. Evergate looks very good and clearly loads of work went into it.

Overall Evergate is a good game. The graphics are very good. The sounds are good. The environments are very good. We like what we see. The story concept doesn’t make much sense but it’s a fictional game so anything can happen really. We can’t say much concerning the pace though. The developers ‘Stone Latern Games’ have done a very good job with this game. We at X35 Earthwalker will have to see what’s happening with Evergate when it comes to the next gen console Xbox Series X. Now Evergate may have a whole journey in a afterlife but that journey is small and pointless compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Manifold Garden is a first person exploration puzzle game developed and published by ‘William Chyr Studio‘. Manifold Garden came out August 2020 on the Xbox One, Nintendo Switch and PS4. October 2020 on PC. Most importantly Manifold Garden is said to be coming to Xbox Series X November 10th 2020 BUT not the PS5. Once again another game that’s coming to the Xbox Series but not the PS5. There’s a trend here. Now this game looks real cool. Let’s take a look. 

Manifold Garden is strange but cool. The story is… well… there isn’t really one from what we know. We do know that one of your main objectives is to restore this world, which has been described as barren, with vegetation and life. So maybe something happened that caused it to go barren or maybe it always was barren and you are somehow there to make a difference. Maybe. So all of that is mystery and not the focus of the game at all beside the garden/vegatation part.

Here is the entire description for the game, “Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe…”. Now this is short and leaves out a lot but also says quite a bit too. Pay attention. This game is all about exploration. It’s a massive world that expands and pretty much keeps on going. Players have to get around the place but not by natural means.

It’s emphasises that physics don’t work normally here. Rediscover gravity means gravity can now swap, change and maybe even bend or not be there at all in certain places. The buildings have some of the most unreality but creative designs. The world itself has been described as infinite, so constantly moving in one direction won’t make a difference. Fall damage is non-existent. Matter of fact if you fall down, you will get back to where you “started”. Not only is gravity weird but you will have ways to change and mess with gravity yourself.

You can literally just walk up to a wall to start walking along it like it doesn’t matter. When you activate certain panels or area with the blocks you see the same colour run through what can be described as a circuit route to a door or whatever to activate it. Giving players clear directions and indications of what triggers what. The designs of the structures in the distance or nearby shows you that there is some resemblance to real structures but clearly impossible. You get to see how large the place is and that you won’t reach the end of the world anytime soon. You can even jump of the edge of your platform to fall to reach the other side because when you fall you land back where you were. It makes players have to open their minds more to get creative for what’s needed.

The green badge is here. You know what that means. Manifold Garden is one of those “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120 FPS.” It’s optimised for the Xbox Series S too. Not only that but Manifold Greens has ‘Smart Delivery’. So if you bought it for the Xbox One, you will get it automatically on the Xbox Series X. 

We checked out some Manifold Garden gameplay and it looks real cool. There are small cubes with arrows on them which allows you to control various things around the world. For example they send signals to open doors, effect water, paths, gravity, move entire structures. All to solve puzzles and make your way around. It’s a growing world and there’s lots of mechanisms here. Lots of creativity. Sort not reminds us of Sable but off course going for a more chaotic, physics, puzzle world where things don’t have to make sense but the mechanisms do. It’s definitely a journey with no direction but an objective. The graphic style works very well here and makes things more defined and solid with the heavy lines design. The sounds though are very nice and suit what’s going on and quiet at times during puzzles for peaceful thinking. 

Overall Manifold Garden looks like a very good game. Simple in concept and design but complex in what goes on. We like that you go at your own pace and things are quite peaceful. The puzzles don’t seem too difficult or mind bending. It’s different from what’s out there currently for the most part. The developers ‘William Chyr Studio’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what this games got. Now Manifold garden may have a limitless world but it’s embarrassingly limited when compared to… the ‘Earth Walk!’ 

For more information check out the link below:

More information

Samurai Shodown is a action fighting game developed and published by ‘SNK‘. Samurai Shodown isn’t a new game and has come out in 2019 on the Xbox One and PS4 and also 2020 on the Nintendo Switch and PC. Also game out on Stadia. Interestingly though it will come on the Xbox Series X BUT not the PS5 in 2020. This game is definitely flashy and about powerful battles. Let’s take a look.

Samurai Shodown takes place  between the events of Samurai Shodown V and the original game. Samurai Shodown is said to “carries on the legacy of the one true weapon-based fighter”. Simply put this is a fighter game like Street Fighter in the sense that it’s two characters on opposing sides of the screen and you use your attacks and whatever to bring the enemies life to zero. Off course this isn’t street fighter but something still very different. In Samurai Shodown it’s more about weapons like Soulcalibur but no 8 directional movement. The game being called samurai has an obvious theme. So expect swords, blades and flashy abilities.

Let’s talk a bit more about the fact that Samurai Shodown is coming to the Xbox Series X but not the PS5. We are seeing a number of games doing this. Develeopers are picking the Xbox Series X over PS5. Even one of the recent games we just wrote about called R-Type Final 2. A number of games are moving like this. On top of that. The Xbox Series X has been selling out like crazy in Japan. Japanese developers are going to be releasing games on the Xbox Series X and not PS5, especially thanks to Sony and it’s unnecessary censoring. Japan is a significant place when it comes to video games. It’s a fact that PlayStation, Sony is losing ground to Xbox, Microsoft. How many more nails is Xbox going to put into the PlayStation coffin?

We have never seen this game before so it’s new for us. We noticed that there’s mechanics around the weapons themselves. For example you can knock a player away from their weapon and off course they then are a much smaller threat, have limits and less range. This leads to certain tactics like knocking the enemy away from the weapon then backing off to get the weapon off screen or stand by their weapon and play keep away. It’s an interesting feature and reminds us off when Vega looses his claw knives in Street fighter.

We checked out some Samurai Shodown gameplay and it’s what we expected. There’s strange symbols, imagery, lots of flash and explosive moves. Weapons are the focus, a heavy theme and action, action, action. The characters don’t look that interesting to us though. No one stands out to us but the gameplay does. The special powerful moves get right to the point and does what you’d expect. It does look good and the background settings are very fitting and relevant to the Samurai theme.

Overall Samurai Shodown looks like another fighting game to us just having a mechanic that makes the game stand out but clearly still falls into the group. The graphics and visual aren’t impressive but possibly that could change with the next gen console Xbox Series X. It’s definitely flashy though. The developers ‘SNK’ has done an alright job. We know some gamers are looking forward to this. Now Samurai Shodown may have swords and flashy action but that’s all super dull when compared to the action of… the ‘Earth Walk!’

For more information check out the link below:

More information

R-Type Final 2 is a new side scrolling shooter game developed by ‘Granzella‘. R-Type Final 2 is said to be coming out in 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS4 and PC. R-Type Final 2 definitely has something going for it. Side scrolling shooter games have a tough time standing out and a number of them are just too similar. Let’s take a look. 

Now we didn’t know anything about R-Type Final 2. We never heard of it. Even the story we aren’t sure of what’s going on. We do know that the main enemies in the R-Type are the Bydo. Humans are in a serious battle with the Bydo… for years. Simply put it’s man vs aliens with space battles and machines. Now that’s not the focus here. The focus is that you control big ships with mad firepower to destroy pretty much everything. So focus on that.

One of the main focuses on the R-Type Final 2 gameplay is to make players feel real good about destroying the enemies. There’s multiple weapons for clearly different purposes. There’s a charged up weapon that has piercing effect that flies through multiple enemies. Good for a line up. There are bombs for when extra damage is needed or just to clear out a group of them. Laser beams which have obvious purposes. There’s spiral based flaming attacks. There’s loads of weapons in R-Type Final 2 from what we have seen. 

Your weapons can be frontal or backwards which is a good feature. Games like this need loads of weapons, there needs to be a form of upgrade system. Some games do have this but something more is needed. R-Type Final 2 does try something that’s actually different. It seems like some levels have special conditions. There’s one stage that has decaying organisms. So new enemies are formed from the destroyed remains of other enemies. So basically as you play R-Type Final 2 you will face new and stronger enemies. Stage factors like this a good spin. 

Now the stages evolve as well. Off course players will be making changes to their fighters over time with different weapons and features. So the stage, enemies and fighters will be going through changes over time. What stands out to us more than any of that stuff in R-Type Final 2 is the ship designs. Like seriously look at them. There’s all sorts and types with some looking like living creatures. Technology has come a long way hasn’t it. 

We checked out some R-Type Final 2 gameplay and it’s what we expected for the most part. R-Type Final 2 brings a sense of progression as players will unlocked and develop new fighters of different types as they go through the game. Some ships (fighters) are clearly better for some levels than others because of their features. So it’s up to players to know what’s the best options for the situations ahead. We like the level of flashiness and explosives and special effects. Thos look amazing and the design of the aliens. We always respect creativity and we hope to see more unique and cool looking alien enemies. 

Overall R-Type Final 2 looks like a real good game for sure. There’s loads of action, unique and cool looking enemies, customisation, multiplayer is going to make R-Type Final 2 a serious game. Just being able to play with others is a big deal. The graphics of the ships, enemies and the visuals of the firing and attacks are very good. The developers have done a very good job with this game. We at X35 Earthwalker look forward to seeing what R-Type Final 2 will do. R-Type Final 2 may have loads of action but that action is real boring when compared to… the ‘Earth Walk!’

For more information check out the link below: 

More information

Sword of the Necromancer is a new dungeon crawler action role playing game developed by ‘Grimorio of Games‘ and published by ‘JanduSoft‘. Sword of the Necromancer is said to be coming out in the last quarter of 2020 on the Xbox Series X, Nintendo Switch, PS5 and PC. Sword of the Necromancer doesn’t look flashy but looks like solid action. Let’s take a look.

The story of Sword of the necromancer is actually quite simple. You are this dude called Tama. The girl you love is dead but you won’t leave her dead. So you do whatever it takes to bring her back. This apparently means acquiring the Sword of the Necromancer (the title by the way) and slaying enough monsters and even the necromancer himself to get enough soul power to bring Koko (the girl) back to life. We at X35 Earthwalker condemn the practice of necromancy, so don’t go grabbing death swords to bring back a loved one. You’ve been warned. 

Now just take one look at Sword of the necromancer and you already know what you are getting yourself into. It’s pixel graphics, you going through what looks like dungeons and you are swinging your sword at many foes. That’s all you need to know really, but there’s something more though. This sword, sword of the necromancer, has an unsurprising ability where the enemies you kill can be brought back to life under your control. You keep what you kill. So eventually you need to raise an army of monsters to help you destroy necromancer and the guardians.

Now it’s not just your sword that you will be wielding. The weapons are different and there are relics to acquirer to help you out. Also the weapons are random generated so you will get something different from your friend… or by pure chance you do get the same thing. The problem is you only have four item slots. So you can equip a monster you defeated to summon it against your enemies, or you can equip the bow and arrows or go for a giant axe, or maybe equip a shield which protects you from projectiles. There’s a whole lot of different combinations of resurrected monsters, relics or weapons. So get creative.

As you fight and defeat enemies you will level up. As you fight alongside the monsters you turned and summoned they will get stronger too. So there’s quite a bit of management to do. Levelling up is key as you need levels to improve your stats and upgrade. If you die (you will die… probably), you lose all your equipped weapons and monsters but keep half the levels you gained. On the other hand there may be opportunities for you to leave the dungeon. Doing this let’s you keep all your equipment but lose all your levels. So you need to take risks to become the ultimate killing machine. 

We checked out some Sword of the Necromancer gameplay and it’s what we expected. It’s nothing flashy or fancy. It’s your dungeon crawler, action game. A solid game at that with a cool new concept of turning defeated enemies into allies. This concept along will catch the attention of gamers. We like this concept and it makes you wonder what monsters you want to aim for, how useful they will be and who to spend time fighting alongside to level up. The pixel style works here and the designs look good. Work went into this game for sure. Again, nothing big or special but solid.

Overall we like what we see. It’s interesting and cool. Best of all Sword of the necromancer has local co-op. You can play with a buddy and face the dungeons together. Local co-op is just the best. You hear that Halo Infinite! MAKE SURE TO HAVE LOCAL CO-OP!!! Sorry readers we don’t know what came over us. *clears throat* The graphics are nice, the combat is solid and the options seem plentiful. This game just needs a bit more and some flair. The developers ‘Grimorio of Games’ have done a good job with this game. We at X35 Earthwalker will have to see what Sword of the Necromancer truly brings to the table. Now Sword of the Necromancer may have a great concept but it’s a dumb one compared to the creativity of… the ‘Earth Walk!’

For more information check out the link below:

More information

Immortals: Fenyx Rising is a new open world action adventure game developed by ‘Ubisoft Québec‘ and published by ‘Ubisoft‘. Immortals: Fenyx Rising is said to be coming out the 3rd of December 2020 on the Xbox Series X, Xbox One, Nintendo Switch, Stadia, PS5, PS4 and PC. Immortals: Fenyx Rising is looking like a big mythological adventure. Let’s take a look. 

The story in Immortals: Fenyx Rising is quite simple. The greek gods are in trouble (again). This time their powers are getting nerfed and sealed away (being sealed away was stated in the trailer). Not only that, ‘Typhon’ who is the deadliest titan in greek mythology is rolling up to the gods. It’s about to be a full fledge war against weakened gods. The gods will lose. Their last hope is now a “new winged demigod” called ‘Fenyx’. She’s going to save the greek gods and prevent the ‘dark curse’. It’s going to be an epic battle for sure.

Immortals: Fenyx Rising right from the start gives of a friendly look and feeling. This also makes sense as it’s coming to Nintendo Switch too. Some people have compared the graphic style to Fortnite which is a compliment as loads of people played that game and it was incredibly successful. This would suggest that Immortals: Fenyx Rising will have a family friendly design and pretty much all gamers are welcome. This is a good move though, as the bigger the target audience, the more potential gamers. The graphic style overall looks very good. 

Speaking of graphics, just check out the Immortals: Fenyx Rising world. It’s large, after all it is open world. The world is huge, colourful and got a lot going on. There are large creatures just minding their own business. Structures and completely different environments. There’s civilised areas, wilderness, plains, tall mountains, rocky canyon like area and forests. There’s also what looks like a volcanic area too. So there’s clearly a lot of variety here and places to explore and fight in. This would also suggest that there’s a variety of enemies to face, based on their environment. There is a confirmed 7 different regions.

There is character customisation in Immortals: Fenyx Rising. You don’t need to play as Fenyx. You can change up your character with good levels of customisation. You can change skin colour, markings on the face, hair colour, male female are what’s clear so far. You can find a bunch of amour and equipment which unlike some games you actually see your character wearing the armour and wielding the equipment. That’s cool.   

We checked out some Immortals: Fenyx Rising gameplay and it’s not exactly what we expected. You can fly, which is like one of the best mobilities ever. You can get and form some serious god type weapons too. Get giant mallets, fire arrows and use god powers. Fight in the air, melee on the ground, dodge and react to giant monsters and fast foes. There’s wide open spaces and numerous abilities to use to your advantage to create combos, and even launch foes. The combat is looking quite free style and good substance. Now one thing that should be clear is that our character is incredibly powerful. You can defeat and sash enemies with almost no problem. The enemies do come off as too simple so far. This game isn’t anything crazy though as you know what to expect overall. For example if you look at that game ‘breath of the wild’ it’s similar in the sense that there’s a big world, travel around, face monsters, some too strong, reach areas, enter places, solve puzzles upgrade your character and get new stuff. Immortals: Fenyx Rising does this well from what we have seen.  

Overall Immortals: Fenyx Rising is looking like a good game so far. Colourful, relaxed and big action. There’s got to be collectibles, secrets and more all around the world. The flying is cool though but the puzzles are looking real advanced and cool We saw a laser area where you have to fly through and avoid the lasers. The graphics and sounds look real good, the environments look real diverse. The developers ‘Ubisoft Québec’ are doing a very good job so far. We at X35 Earthwalker look forward to seeing what else is happening with Immortals: Fenyx Rising. Now Immortals: Fenyx Rising may have gods and titans but those two are complete jokes if they faced… the ‘Earth Walk!’

For more information check out the link below:

More information

Inmost is a horror puzzle platformer game developed by ‘Hidden Layer Games‘ and published by ‘Chucklefish‘. Inmost came out on Nintendo Switch, iMac and PC. Inmost isn’t our type of game . It’s pixel styled and very simple controls. It did catch out attention at some point we can tell it is very good. Let’s take a look. 

Inmost is quite simple to understand. It’s a dark, sad world with danger. You play as three different characters: A knight, a stranger and a little girl but yet their stories are interconnected. The story isn’t suppose to be pleasant. There’s a warning on their website which says, “player discretion is advised. INMOST is an intimate story of loss and hope that some may find upsetting.” That should tell you quite a lot. You see. little girl get neglected, mistreated, afraid, bad dad, she cut herself and the mum didn’t care at all. Abuse, kidnapped children, a cursed knight, etc. This game is dark but the monsters are darker. This is a shorter game as it’s been described as something you are suppose to play and finish in one go on a dark stormy night. 3-5 hours long. 

When you play as the little girl it’s the heaviest with narrative and story driven. There’s no actual enemy or danger but just figuring out what needs t be done. You may need to move a table or chair. Carry certain things around the house. You even play hide and seek with a toy who thew girl has conversations with. You see her pain and what she goes through. With the stranger it’s the main part of the game. You platform, move around, evade hazards and dangerous creatures, you climb, collect items, cut away tall grass, break down weak walls, mine things, break down wooden structures and use your wits and to defat your enemies and survive. The knight is the action part of the game. You actually aren’t defenceless. You can slash and destroy your enemies easily, dash, grapple around etc. As the knight you are powerful and can take a hit before dying. Three different styles. 

The game is very silent for the most part which is a type of atmosphere still. Your footsteps and pulling stuff and interactions with environment are louder than anything else. So when something actually happens it acts as an alarm, alerting the player to take action. Some dangers are just like traps, a tentacle on the ceiling while others are small dark substances on the ground waiting for you to walk over it. Then there’s real threats like real monsters that pop up and chase you down. Dangerous and very hostile. You can beat them as the stranger and need to hide, out climb, duck and outsmart them. Players will need to think fast and do the right things to survive. It is a simple game at the end of the day with move, jump and action. It’s simple but very well done. Sounds, lighting, music and different play styles work well together. Not everything is consistent though like with the girl voice narrating the first section of the knight. You don’t hear her again until much later.

We checked out some Inmost gameplay and what it says on the box is what you are getting. It is dark as in there will be candles, fire, lights with some stuff you can’t see yet. Very atmospheric as most of the time things are quiet and your actions, movement are the loudest things in the game. Horror well the game itself isn’t scary but there are shadow and monsters of darkness that are real aggressive and jump out to get you. Thinking is needed to get through the area, and evade death and there is definitely platforming. Expecting climbing, jumping, moving stuff etc. The game is very simple to understand and it’s almost always clear what you have to do. The music or lack off does act to the atmopshere. The story was very predictable though even though they didn’t well to add emotions, sadness and disaster. The story connects up concerning the three characters you play in the game.  

Overall Inmost is a good game. It does what it said it would do, provides different styles of gameplay through the characters, a variety of enemies, dangers and even threats you will have to face later. Players have to be focused when playing and get strategic at times. Inmost’s graphics for a pixel style game is excellent. The music is very well done and adds to the experience. We didn’t get scared or emotional at all though so it failed there for us. The developers ‘Hidden Layer Games’ have done a very good job with this game. It something a number of gamers would get into. We at X35 Earthwalker  like this game and know it’s good even though it isn’t our style or our thing. Inmost may be telling a dark sad story but it has no effect on… the ‘Earth Walk!’

For more information check out the link below:

More information

Namco Museum Archives Vol 1 is a new game collection developed by ‘B.B Studio’ and published by ‘Bandai Namco‘. Namco Museum Archives Vol 1 is said to be coming out the 18th of June 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. Now there isn’t much to say about a game collection like this. Let’s take a look.

Namco Museum Archives Vol 1 is a collection of games. 8-bit games like Pac-man and Dig Dug. Now there is a catch though. There’s 11 games in total with 1 of them being a 8 bit DEmastered version of Pac-Man Championship Edition. This is weird as we haven’t heard of that but it off course can be done. We truly enjoy Pacman Championship Edition 2 so to see a demasteeed version of the first one will be real interesting. It’s clear that this remastered game is the main star of the Namco Museum Archives Vol 1. 

Here’s a list of the game in Namco Museum Archives Vol 1: Pac-Man, Dragon Buster, Dig Dug, Xevious, Mappy, The Tower of Druaga, Sky Kid, Galaxian, Dragon Spirit: The New Legend, Splatterhouse: Wanpaku Graffiti. So you probably recognise some of these but not all. Some of these weren’t released in the west. So maybe here’s your chance.

Overall Namco Museum Archives Vol 1 is just another game collection. Take a look at it, se any games you like from the list and then decide if you want to get it or not. The only games that interest us this is Dig Dug, Pacman the remastered Championship Edition one and regular pac-man. The developers did alright with this but we think more is needed to make this an eye catcher. Now Namco Museum Archives Vol 1 may have 11 games in total but that not enough for… the ‘Earth Walk!

For more information check out the link below:

More information

Goosebumps: Dead of Night is a new action adventure game developed and published by ‘Cosmic Forces‘. Goosebumps: Dead of Night is said to be coming out the 12th of June 2020 on the Xbox One and PC. We heard that it’s coming out also on Nintendo Switch and PlayStation 4. Slappy is back and he’s up to no good. Let’s take a look.

In Goosebumps: Dead of Night, Slappy is back. He escaped from the pages of goosebumps. Not only that but he has brought together his crew of monsters. The goal of the player is to trap Slappy back into the goosebumps book. Slappy has a plan and is up to no good. The player must solve puzzles and thwart Slappy’s plans. Off course his monster friend aren’t going to simply let you do that.

So as you are searching fir the missing pages of the book, the monsters will be about ready to mean you harm. Expect to encounter the Annihilator 3000, graveyard ghoul, werewolf of fever swamp, lawn gnomes and murder the clown are all here and ready to roll. They will stop the player and deliver a scare while they’re at it. We honestly hope these enemies are scary though because we feel like we can punch that clown in the face and it will be over with. 

We checked out some Goosebumps: Dead of Night gameplay and it’s sort of what we expected but we we believe it needs more. We get that it’s Slappy but this doesn’t seem scary in the slightest. We like that the werewolf crawls after you. We like that there are areas, in the three chapters that you play, that are recognisable, described as classic Goosebump locations. So fans of the Goosebump series will like this. It seems that the monsters function differently. The lawn gnomes seem to be more of a annoyance and distraction, running away and causing trouble while the clown and werewolf seem to come straight for you as a clear threat. This will mix things up as it should do. Simple enemies aren’t fun.

Overall Goosebumps: Dead of Night just seems like another indie game. It will be fun for some gamers as it’s quite simple, run away from enemies and search for pages, reminding some of Slender man. Youtubers will like it as it’s more fuel for views by screaming and running away. We honestly don’t see enough for this game to be a big deal for us. It just seems like simple fun and facing off against Slappy. The developers ‘Cosmic Forces’ have worked hard on this game. We at X35 Earthwalker always recognise work and effort. Some gamers will enjoy this. Now Goosebumps: Dead of Night may have Slappy but he’s a complete joke when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Little Misfortune is a interactive story game developed and published by “Killmonday Games”. Little Misfortune is said to come out today on consoles, the 29th of May 2020 on the Xbox One, Nintendo Switch, Playstation 4 and already out on PC. We have seen this game before but was never interested but it’s out now. Let’s take a look.

In the world of Little Misfortune, players control Misfortune Ramirez Hernandez. She is 8 years old (remember that as you play) and described as very imaginative (remember that also). Simply put Misfortune “seeks the prize of eternal happiness” as a gift for her mother. So she heads out to find it. She is joined by ‘Mr Voice’ who is basically the narrator and talks directly to Misfortune. Already we don’t trust this voice. She literally just met this voice. 

Now straight from looking at Little Misfortune is suppose to be a cute game with a bit of darkness. Not everything is as nice and innocent as it seems. The decisions players make are said to have real consequences. This means players can mess up. Does this mean you can die in Little Misfortune? Also the official website says that after Misfortune Ramirez Hernandez enters the woods a “little bit of bad luck unfolds”. Not only that we heard there is a monster too. Yep mysterious things are happening here in Little Misfortune. 

We checked out some Little Misfortune gameplay and it’s what we expected. There’s even a fox that we just don’t like the look off. Can you blame us? Dora the explorer had problems with a certain fox too after all. It’s a simple colourful story game. Misfortune moves alone, things happen, players make decisions and see what happens immediately and if anything happens later. It’s good to have games like this around. This game does get unpredictable-is at times and a bit dark like accidentally killing a puppy with a party hat. Players need to think carefully about decisions. It’s an adventure but since it’s an imaginative 8 year old girl, call it a story.

Overall Little Misfortune is a nice little game. The game does well to show that we are playing a 8 year old girl. She has a child’s way of talking, an obvious strong accent, doesn’t understand simple things like death, needs to be walked through most things etc. The graphic style is very good and it has lots of unpredictable stuff. We hope this game is really punishing. It’s not our kind of game but almost any type of gamer can get into this and give it a try. The developers ‘Killmonday Games’ has done a good job with this game. We at X35 Earthwalker will take a peek from time to time to see what it does. 

For more information check out the link below:

More information