Streets of Rage 4 is an arcade beat em up game and off course the fourth game in the Streets of Rage series. Many have been waiting for this game. Many. X35 Earthwalker is one of them but off course the greatest and coolest of them. Things are different this time around in Streets of Rage, in multiple ways and for the better. Many have talked or reviews this game (they did alright) but remember… a game hasn’t been reviewed until X35 Earthwalker has reviewed it. Let’s take a look.

Streets of Rage stories have never been complicated. They are always straight forward and simple. In Streets of Rage 4. There’s crime in the city, an evil syndicate is behind it all and the vigilante heroes go in to stop it… beating the crap out of everyone and everything that gets in their way. Simple. This time though Mr X is not the one behind it. He’s dead. It’s his children… the Y twins! Mr and Ms Y. So this time Axel, blaze, Cherry? and Floyd? with rage in their hearts take on the streets of rage. Yep, we got new characters. Cherry hunter (if you couldn’t tell by the name) is the daughter of Adam Hunter. Floyd Iraia is the apprentice and assistant of Dr Gilbert Zan. So no Adam again?…

The rules are the same in Streets of Rage 4. Keep moving to the right and beat up all the bad guys. Reach the end of the level and face a boss. Get enough points and you earn an extra life. Each of the characters have their own stats which can be viewed in the extras menu but you must unlock it first. They each have special attacks with a few like Blaze having an additional. There’s the defensive and offensive special attack. The defensive is like a ‘get off me’ move which during you’re also invincible. Offensive is normally longer range, travels a little and does straight up damage. Each character also has an ultimate attack. These require stars to activate which don’t come easy. For example, Floyd’s ultimate is him firing huge laser like he’s Cyborg from Injustice. Cherry is the fastest of all the fighters and the only one who can sprint. Floyd is the biggest and strongest but slower than slow itself. Axel is a balanced fighter with a powerful offensive special move. Blaze is also balanced, bit weaker than axel but got an additional special attack.  

Streets of Rage 4 isn’t a hard game but a fair challenge, unlike Streets of Rage 3. The difficulties are: Easy. normal, hard, hardest and Mania. Mania is as the descriptions says… unfair but it’s only for the masters of Streets of Rage 4. Familliar enemies like Galsia, donavon, yellow signal are all here and ready to fight. Matter of fact, enemies from different Streets of Rage games are all here. They come back as mini bosses, actual end of level boss or just strong enemies. Big Ben, the fat guy in red introduced in Streets of Rage 2, is back and he charges you spiting fire (somehow) just like the good ol days. Barbon who was a boss in streets of Rage 2 is back and also a boss. He still kicks hard. Garnet, the women who jump and kick you from Streets of Rage 3 are here too. The Muay Thai fighters are back too and they are worse in our opinion. There are new enemies too like Honey who we hate the most. Stupid enemies indeed. When there’s multiple of them, expect a rough time. Police officers including one with a futuristic shield called Murphy (robocop anyone?). Goro who really slows down how you play and is dangerous when more than one is present. There’s more.

The old techniques are there in Streets of Rage 4, like landing on your feet when launched or thrown. You can break grabs as well and even juggle enemies with multiple simple hits to lead up with a strong finisher. Let’s dive in a bit more concerning some enemies. Yes enemies have variations of them just like the older Streets of Rage games. Galsia is normally blue and the weakest but then you will come across a green, red and white version who have more health and more aggressive. Donavan has a green and red pants versions of them. We believe the green one is called altet, something like that. Anyways, the red ones can throw weapons at you and even catch weapons throw at them. The last version of them is called ‘z’ and they at times can have armour. Big Ben has variations. There’s Gourmand and Anry. Gourmand will always try to belly flop drop on you while Anry will roll for an attack like Sonic the hedgehog but only vertically. Watch out for these guys. These guys and others aren’t much of a problem really but it becomes a huge problem when you play in hardest difficulty. The character designs are excellent. Amazing. Majority of these characters were designed right. Their design says quite a lot about them. Our favourite enemy design is Diva, hands down. Her design from her clothes, to heels, to hair style all have character. Her movement animations is also excellent. Combine it all together and she’s tough, a boss, dangerous, sexy and got attitude. You need to beat her up first before she complies.

Our second favourite enemy design is Mr Y. This guy has evil crime lord written all over him, from the trendy stylish coat, to his hair and fighting style. He doesn’t back down, regardless and knows he’s powerful. He was meant to be a bad guy. What’s that? He wanted to be a chef, well too bad, crime is his life.  He looks good for sure. Our favourite hero design probably has to be Blaze. We feel like this is the best look for her possible. She’s got her jacket back which is a good thing. They went for a beautiful, sexy design but also she would kick your butt in many ways if you even try it on her once. Now some have a problem with her design but we think those people just need to grow up. Yes her skirt is real short but for what she does it’s actually practical. Look at her fighting style over the Streets of Rage games. She kicks… a lot. She does flips and jumping kicks. Jumping was her best stat in the very first game. How are you going to jump kick effective in a long skirt, you can’t unless it has a slit going all the way up to your hip. She can kick high if she needs to and flip. Her shirt makes it possible. It rides up when she does which is very realistic. We get it, some of you dads out there thinking, “young lady, go back upstairs and change. You ain’t fighting crime dressed like that!” We understand but her outfit is good, realistic and practical. This is coming from a martial artists with over 12 years experience. We don’t like Axel’s design. He looks kind of chubby now, like his six pack formed on top of the fat. He was a martial artist so why would he let himself go. Being a wanderer and searching for direction or whatever he’s doing doesn’t mean you stop caring. Wish he was in shape like Adam. Adam looks great but we can think of better designs for him.

Next let’s talk about the music. Streets of Rage games have always been known for their music. The boss music in Streets of Rage 1 is the best. You can bop and jam to it while facing the bosses. Streets of Rage 2 had two levels that we really enjoyed the music off. Also Streets of Rage 2 also has the best character select screen music, hands down. Streets of Rage 3 was the least of all the games in our opinion. Streets of Rage 4 has real nice menu music for chilling. You can get the Streets of Rage 2 character select screen music in the settings. In Streets of Rage 4 the best stage music of them all hands down is part 1 of level 2 the Precinct. Easy. If you say no, we will give you a location, meet us there and we will fight you. We aren’t responsible for all wounds you WILL get. Back to topic. Level 1, 2, 3, 4 and part 2 of level 9 had good to very good music. The others music was alright or not impressive to us sadly. Music in Streets of Rage 4 has build up music as in the music starts with a simple or unimpressive beta but as you go through the level the music builds up and extra beats are added and then it becomes something real good. We like that style. Level three hasn’t got good music at the start but then becomes something you can jam too but if you switch retro music for that level, it’s the boat music level from Streets of Rage 2 which was excellent. Sadly the retro music is better than the modern. We wish the developers did more concerning the music. The variety is definitely there even giving a more oriental music for the china town level.

Let’s now go over what we didn’t like. We don’t like that you had to beat level 4 before you can play as Adam. Adam was missing from both Streets of Rage 2 and 3 in terms of being playable. Then now in Streets of Rage 4 we got to play a bit to get him. Speaking of characters we don’t like that you can’t play as modern Shiva. If you look at the title screen you see Estel, Diva and Shiva on the front screen like they are a part of the cast. They have good looking character designs with their own moves but not unlockable. Maybe they plan to bring them in as DLC but if they at the front then either they are significant or playable. Simple. You might say they are there because they are bosses. Good point but Barbon, Nora, commissioner, DJ K Washi etc aren’t on the front. So yeah it’s not consistent. What we don’t like is hw the biker girls like Honey and the Muay Thai fighters have almost instant reflex hitting moves that can even joggle making certain sections practically unfair. The biker girls slide attack still hits you diagonally and forces you to save yourself by using special moves which drain your health and leave you in a bad state. What’s also disappointing is that besides the first thing levels like 1,2,3,4 the rest of the music isn’t great and the retro audio options aren’t good either. We was expecting the greatest Streets of Rage music of all time. Didn’t happen. The striking window or time for enemies to hit you remains the same regardless of difficulty.

The trick to handling Barbon isn’t clear like the other bosses. When he does his repeated roundhouse 360 kicks you are suppose to jump but it doesn’t look like that’s possible so you don’t try that. Especially someone like mFloyd who can’t jump high at all (sucker has 10cm vertical leap) the kick visually goes through his body but doesn’t hit. Also having the biker girls come out to join Barbon because you smash the bikes isn’t good either as you want the items but when you smash the bikes they come out. If you aren’t careful you will end up fighting Barbon and 6 biker girls at the same time. Adam had practically no relevance in the story besides his reveal which again is just bad. For some reasons Streets of Rage 4 on Xbox One has a shorter combo window than others. We watched some people including CoryxKenshin play Streets of Rage 4 (video below, watch when he hits the car) and we noticed that when they finished fighting someone their combo number in the top left hand corner stays for much longer, flashes and then shrinks showing it’s going to reset soon. That doesn’t happen on our Xbox One version. It resets so fast. Also when you hit the car in stage 1 that counts as hits and raises your combo counter. It doesn’t do that for us. Also if you hit cones, bins, water machines, whatever destructible which normally hide food or whatever under it, it also counts as a hit and even eating the food prevents the combo from ending. This allows you too easily get crazy combos. Very unfair. Where’s the section that allows us to play music from the game? They should have had that.  

Let’s finish with more good stuff. What’s cool is that the levels and dialogue make it clear that the Y twins respected their dad. Family love. We like how each characters special attacks are so different from each other. Floyd being technology and pure force, Axel having fire as usual, Cherry having abilities linked to her guitar and music, Blaze having what looks like energy and off course Adam looking like green flames with dragon shapes at least for the offensive special move. The effects look excellent. We like the additional information and stuff you unlock in the extras menu. Those are actually interesting stuff. The ultimates look fantastic and make you want to use them a lot but sadly you get punished for using them by getting a lower score as you get 500 points for each star you hold on to at the end of the level.The fact that you can play as one of the characters from the previous Streets of Rage games is a big brain move. You can literally go through the whole game a streets of rage 1 Axel. That’s big. Players off course loved that they did this. The story is simple and easy to go with including cinematic scenes. It makes sense and you just roll with it. We also truly enjoyed that there are hidden levels where you face old bosses from past Streets of Rage games like Jack and even Mr X. It’s like a blast from the past. See clip below for an example alone with X35 Earthwalker getting an out of this world combo.

Overall Streets of Rage 4 is an excellent game. It’s awesome. We are having so much fun playing it. We have beaten the game multiple times. Gotten the perfect and out of this world combo achievements. We still have quite a bit more stuff to do. Even mania difficulty can’t stop us. If you are a fan of Streets of Rage or new to the series you will most likely enjoy this game. We haven’t tried the multiplayer but it’s clear. Either play online and go through levels with others or battle against over players online in battle mode to see who has more rage in their heart. The developers have done an excellent job but there is room for more. We suggest you get Streets of Rage 4 besides it’s not even expensive like £21. Off course we don’t go over everything but the main stuff. Now Streets of Rage 4 may have great designs, music and animations but those would have been much better if they done… the ‘Earth Walk!’

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Golf with your Friends is a new multiplayer sports game developed by ‘Blacklight Interactive‘ and published by ‘Team17‘. Golf with your Friends is said to be coming out the 19th of May 2020 on the Xbox One, Nintendo Switch, Mac, Linux, PlayStation 4 and PC. The whole lineup right there. This game is golf at the end day. Let’s take a look.

Golf with your Friends is exactly that… it’s golf. Now we wouldn’t care about this game if that was all it is. Sure it’s golf but it’s golf that’s not boring. For starters there are like 10 levels with themes. You can expect outer space, forests, haunted house, the woods with a lumberjack facility and more. Our favourite is definitely the level with that ancient looking temple, possibly aztec or whatever but it’s cool looking. The track looks like it’s naturally built. Simply put the level design is great. 

Now the levels are real cool but that’s not the biggest eye opener about Golf with your Friends. Yes this game is 12 player multiplayer BUT… you can all play AT THE SAME TIME. This means no waiting your turn and mocking your friends lame swings. Instead everyone is trying to get their ball to the hole and yo see everyone’s balls moving and jumping across the tracks. You can decide to race to the hole first or play legit and see who gets in with the least amount of swings. This mechanic alone makes Golf with your Friends interesting and stand out.

There is three game modes. There’s straight up classic golf, a hockey mode where the hole is instead a hockey goal post. There’s also a basketball hoop looking goal too. So mix it up people. There’s customisation too to keep things interesting. You can unlock skins for the balls, fancy trails and even hats. There’s even a level editor where you can create your own courses, share them with other players have them play it themselves or yourself. 

Overall Golf with your Friends actually looks like a good golf game. There’s even power ups and items for competitive help. There’s such effects like turning your enemies balls into a square. Trap their balls in honey and even straight up freeze their ball completely. Cool stuff. The developers ‘Blacklight Interactive’ have done a good job with this game. We at X35 Earthwalker will have to see what Golf with your Friends can really do. 

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Maneater is a new action role playing game developed and published by ‘Tripwire Interactive’. Maneater is said to be coming out the 22nd of May 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and pc. Sharks are dangerous but this is taking things too far. Humans beware. Let’s take a look.

There is a story in Maneater. The story campaign has been described as ‘full narrative’. It’s narrated by  Chris Parnell, the guy who did Saturday night live, 30 rock and even that annoying Rick and Morty. The story is set against the backdrop of a reality TV show. We don’t have the details… or maybe we do but don’t want to share… either way you’ll have to wait fro learn for yourself.

Maneater has a very simple concept. A shark can eat a human so they made a whole game around that with some twists. That’s the whole game of Maneater. Players are a shark and you go around primarily eating humans but you can fight other creatures too like alligators. So basically eat what comes in your way or what you come to. Eat or be eaten basically is the rule here. 

That’s the objective… to eat. You grow and get stronger the more you eat and there’s a lot on the menu as Maneater is also open world. You can go through the whole ocean, finding all kinds of creatures and stuff to eat. Not only that, you can evolve to. Yep Maneater is on it’s Evolve today. There’s multiple evolving paths you can take with your shark. There’s a armoured shark where it has like hardened bone structure on it’s body and face for additional protection and toughness. There’s another where you look like a 3/4 shark and 1/4 glow squid deep sea thing. It’s actually cool looking. They come with new abilities and more chaos.

Don’t get ahead of yourself though. Like with Feeding Frenzy, you don’t start off as the big bad shark that everyone fears. Nope! You start as a small little shark. You then have to eat and survive to grow up, get bigger and stronger, being able to face stronger, bigger and more dangerous foes. Both animal and human. Eventually you will be big and strong enough to take on the humans. You can face the local drunks who are unorganised while the coast guard are a real problem. Like seriously they have guns and proper equipment. 

We checked out some Maneater gameplay and it’s not exactly what we thought. There’s way more agility and unrealistic shark movement and abilities going on and we like that. You have to find loot to evolve your shark. There’s a number of different areas like beaches, the ocean, gulf coast and even industrial docks. We like that eventually you get cool abilities like smashing through boats completely, leaping out of the water to snatch humans off boats. It’s different from other games and definitely stands out.

Overall Maneater looks like a real cool game. We definitely like the simple concept of it. Jaws, but this shark is smarter, more blood hungry, more powerful and far more dangerous because of it. Sharks eating humans can work. The developers ‘Tripwire Interactive’ have a done a great job with this game. We at X35 Earthwalker will have to keep an eye on our sonar for any Maneater activity. Now Maneater may have a evolving hungry shark but that shark is a little goldfish when compared to… the ‘Earth Walk!’

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Fury Unleashed is a new rough lite action platform game developed and published by ‘Awesome Games Studio‘. Fury Unleashed is said to be coming out the 8th of May 2020 on the Xbox One,  Nintendo Switch, PlayStation 4 and PC. We never heard about this game but we know there’s a whole lot of shooting and battling to be done here. Let’s take a look.

What’s the story? We don’t know. What we do know is that there’s a number of things going on in the game mechanics. This is what their official site said, “each kill you score increases your combo. Hit certain thresholds and your damage resistance and healing powers will kick in!” Fury Unleashed promotes destroying your enemies fast and using your rage. It’s all action, action and action.  

Since they strongly encourage you to beat the game in one go, you can expect permadeath. Yes, Fury Unleashed has permadeath and the random generated levels means you will have your typical rouge lite game. So don’t die. The positive is that you get natural replayability. Whenever we think of permadeath and random generated levels, Spelunky comes into our heads.  

Fury Unleashed has differently difficulties. Hard mode is said to truly put the players to the test. Easy mode gives players the options to adjust things like the difficulty parameters to their liking.  We always say it but giving gamers options and variety are good things. 

Now there’s quite a lot to the customisation. There are design options in Fury Unleashed. Wear weird armour, funky helmets, change face, change hair and even “replace their face graphic with your own.” Not many games allow stuff like that but this allows payers to truly make their character their own. You can even set your characters skills. Like with set-able skills and abilities in all games, best to go for what suits your style first. 

Even though it is random generated, some levels are hand designed. This means there’s something significant about those levels so be on the lookout and pay attention to details in the levels themselves. There are some permanent  upgrades you can unlock. These upgrades stay with you even after you die. So there is a form of progression to increase your odds overtime.

The developers said this, “Fury Unleashed was created by combining inspiration from modern roguelite platformers, like Dead Cells and Rogue Legacy, with nostalgic memories of old-school platformer shooters, like Contra and Metal Slug. We have spent five years polishing our creation to make sure that your experience with the game will be as memorable as the aforementioned titles and we wholeheartedly believe that you won’t be disappointed.”

We checked out some Fury Unleashed gameplay and it’s what we expected bu the action is higher though. You are definitely fighting through a comic book which is a cool style. Each level comic book has their own enemies and environment design. Distinction is important and the level are distinct from each other. We’ve got jungles, buildings, bases etc. Worse of all is that there are 40 bosses! They are big and are definitely distinct from each other. Spelunky had one boss. We’ve seen a giant attack helicopter, organic plant monster, a viper warrior beast and more. They look cool… most of them.

Overall Fury Unleashed looks like a good game. Lots of time and work has gone into it’s development and you will understand when you research the development history of Fury Unleashed. We definitely love that there’s co-op. Playing with friends or family always makes a difference. We like the variety in the bosses and that they clearly stand out for this style. The developers ‘Awesome Games Studio’ have done a good job with this game. We at X35 Earthwalker will have to see what happens with Fury Unleashed. Now Fury Unleashed may have serious action but it’s all baby stuff compared to the adventures off… the ‘Earth Walk!’

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Book of Demons is a hack and slash deck building game developed and published by ‘Thing Trunk‘. Book of Demons is said to come out the 30th of April on the Xbox One, Nintendo Switch and PS4. It’s already out on PC. Games like this tend to gain the attention of less gamers. So it’s already tough for them. Let’s take a look.

Book of Demons is a strange world but understandable. It takes place in, Paperverse, a world that exists entirely inside a pop-up book. So if we destroy the book, does that world permanently die? 
It’s your popular good vs evil. About saving the world from the “ultimate devilry”. Book of Demons wants to stand out completely and you can tel with this game mechanic. Players can decide how long they want their quest to be. It’s called a flexiscope. This basically allows players to “divide the game into sessions of any size”. It goes further though as they claim “It even learns your pace of gaming and predicts the time to complete the next session.” Now that’s something different for sure.

Book of Demons is a hack and slash game so expect to move around and attack the enemies that come across your path or stand in your way. Instead pf regular weapons players must use magic cards to attack and do actions. This is where the deck building part comes into play. There are many cards and you need to make sure you have the right ones at your disposal. There are cards which are straight up attacks and some will strength your character and others have effects that help out. So in Book of Demons players will need: good understanding of the cards and what cards is in your deck, timing and execution for combos.

There are three classes: Warrior, Rouge and Mage. The typical line up if you ask us, which you did. The warrior is all about using his sword, strength and charging in. The rouge is all about the set up, poison and many arrows. The mage is clearly about magic, long range attacks and summoning. Wow, we wonder who sounds the best?  Each class obviously has their own fighting style and own cards. Matter of fact they each have signature cards. For example the Warrior has stink bomb and shadow sword. The Rouge has Viper cloak and epic arrows. The Mage has Glory Golem and hourglass. What they do is… actually find out for yourself.

We checked out some gameplay and it’s not exactly what we thought it would be. This clearly based on our gaming taste but we don’t like how the characters move. We know it fits the theme of story characters in a pop up book, so they hop and shuffle like pieces of a board game. Not our thing though. The gameplay is straightforward and players should get use to it real fast. The levels are randomly generated so don’t expect the same journey twice. What’s good is variety and Book of Demons has over 70 different enemies like: goatmen, scorpions, succubi, snakes, skeletons and much much more. It’s a game that looks small and simple but there’s quite a bit going on around here. Sort of deep and a good number of in game mechanics. We also like the combo potential with the cards.

Overall Book of Demons seems like an alright game with some good stand put points. It’s clear work has gone into this one. The developers ‘Thing Trunk’ have done an alright job here. We at X35 Earthwalker aren’t interested in Book of Demons at all but some gamers will be and that counts. Now Book of Demons may have a whole world that needs saving but it would have been saved already if it did… the ‘Earth Walk!’

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Streets of Rage 4 is the new action beat em up game developed by ‘Lizardcube, Guard Crush Games, Dotemu‘ and published by ‘Dotemu and Yooreka Studios’. Streets of Rage 4 is said to be coming out the 30th April 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. We are definitely looking forward to this game. Let’s take a look.

Streets of Rage is one of, if not the best beat em up game and now we are getting Streets of Rage 4. We knew about this game along time ago but didn’t write on it. There’s a lot to say but we keeping this one short. 

Firstly we have no information concerning the story. Mr X’s brain was destroyed in Streets of Rage 3 so you can assume he’s actually dead dead this time. So maybe a new face has taken over the area. You know how it is, when the boss it down, other gangs want to take their shot or maybe a relative or child of Mr X. Who knows? What we do know is that there’s lots of bad guy faces to punch in, combo and swing at with a pipe… just like the good ol days.

Firstly we like the Streets of Rage 4 art style as it’s clearly going for a more flowing modern look. The animations are definitely good. Each attack and move looks smoother and clearly than before. Unlike that one move Max had in Streets of Rage 3 where he’s suppose to be punching the head of a barbed enemy but looks and sounds like he’s breaking their necks. The special attacks and abilities have more special effects and flare making all the moves look powerful but off course we have no idea how strong or weak yet. The game is definitely colourful and we like colours. Who doesn’t like colours?… you grandpa.

We got straight into the visuals this time because it’s Streets of Rage, you know what to expect by now. It’s straight up beat em up. Move through the level and trash the enemies that come your way, find, pick up and use weapons to defeat your enemies and off course, work with a friend as it’s always been 2 player co-op. There’s even new characters, as there should be. Yes the main characters Axel, Adam and Blaze are all here (they better be) but we know have two new characters: Floyd Iraia (the big dude with mechanical arms) and Cherry Hunter (the cool black girl with an electric guitar). Both definitely stand out and got their own style and tricks. Something is different though.

There is now a Battlemode. It’s in the name but it’s against each other. Take on your friends and see who is the best fighter or who has the most rage in the streets. It’s four player co-op! Not only can you play as the main characters of Streets of Rage 4 but you can also play as past characters from previous Streets of Rage games and even better the past versions of them. For example you can take control of Axel from Streets of Rage 1 and fight with his moves from that game. You can play as an from Streets of Rage 3 or as Max or Skate from Streets of Rage 2, or Adam from the first game etc. So in a battle mode you can have four friends or family fight against each other but each player is a Blaze from each Streets of Rage game: 1,2,3 and 4 to see which Blaze is the queen of fighting. Now that’s an excellent idea. Smart move by the developers as they knew fans would want to see the past too.

There’s more! The developers of Streets of Rage 4 have not just brought the characters and designs from the past but also the music. Players can play levels and stages to the old music. Remember those banging tunes from Streets of Rage 1 and 2? You can hear them while you play now. We are sure there’s some cool ones from Streets of Rage 3 but we weren’t a big fan of the music from that one. This shows the developers are aware and paid attention to what has been said about the past games and applying that information to this new design. If they play it smart like this all the way through then Streets of Rage 4 will be one of the best games so far easily. 

We are so glad they brought Adam Hunter back into the battle. When he wasn’t there for Streets of Rage 2 we were annoyed but we understood as he was captured but there was no excuse for Streets of Rage 3. We missed that character and so did fans. Now he’s back and has real power. There are counters, explosive moves, ultimate like attacks, flashy acrobatic movement and more. Also in case you couldn’t tell from the names Adam Hunter is Cherry Hunter’s dad. Father and daughter fighting side by side and kicking butt. Nothing can make a dad more proud than seeing his little girl drop kick big dudes. That’s better than a graduation any day. 

We checked out some gameplay and it’s not what we thought it would be initially but it’s better this way for sure. The combat is looking real good, the levels have variety, the battle mode brings another layer of gameplay and fun, the variety of music including the music from past will get shoulders moving while fighting. The many many chapters you can unlock allowing you to play as the past game versions of these characters is an excellent idea. We haven’t seen anything concerning bosses but we know with all these moves, abilities, characters, help and combos with co-op partners we know the bosses have to be a big threat. They must match the hype. Lastly we aren’t a huge fan of Axel’s design. Why does he look so much older than the others and so out of shape. He’s really broad and looks like he sort of has a tummy. Does he still have his mobility? Wished he looked more in shape like the others. Blaze is looking beautiful and dangerous and she made the smart move to wear a jacket this time as she will need the extra protection from these dangerous thugs.

Overall Streets of Rage 4 is looking like an awesome game so far. We like the visuals, the gameplay, the characters and even the designs. Looks like there is content to last for a good time too. We hope there is no health bar or number of uses for pipes and bats like there was in Streets of Rage 3 (bad mechanic). The developers ‘Lizardcube, Guard Crush Games, Dotemu’ have done an amazing job so far. 

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‘Deliver Us the Moon’ is a sci-fi thriller game developed by ‘KeokeN Interactive‘ and published by ‘Wired Productions‘. Deliver us the moon is said to be coming out on the Xbox One and PlayStation 4 on the 24th of April 2020. It’s said to be coming to the Nintendo Switch also in 2020 but no exact date. It’s already on PC but we don’t count that. So for us, this game is new. So we are in space and there’s a moon that needs saving? What? Let’s take a look.

So Deliver us the moon is set in the future. Not too far but the “near future”. It’s an apocalyptic time. Earth’s natural resources are gone. They are depleted. So off course mankind decides to take their search to space to find the good stuff – we mean resources. They get to the moon. Things are going well. The “global powers” have worked together to make the ‘World Space Agency’. They also discovered and got their hands on a new energy source. Everything is literally going well… for once…. until (it never goes well forever) one day earth loses all contact and communication with the moon. Years later is when the player comes into play.

So, in Deliver us the moon, players take control of the so called Earth’s last astronaut. Your mission is simple, get up there and find out what happened. This kind of sounds like another regular person who gets called up into space to find out what happened and repair stuff… Isaac Clarke from Dead Space. Well it gets a bit different from here as you are not alone for this journey. In Deliver us the moon you have a small robot called ASE. So with ASE you will explore the moon, hopefully gathering information, get some clues as to what happened and off course solve the mystery of what happened here. 

So yes, it’s a space exploration game really. You along with your ASE robot will traverse the moon and even get to explore abandoned facilities. There is stuff, buildings and things left behind from previous “lunar missions”. This means you can hopefully learn from their mistakes and see what’s going on. Surely there is no danger out here on the moon… right? Rely on your robot to learn what took place in the lunar colonies. 

Off course being a sci-fi game, players will need to make full use of the technology available to them. There are useful tools like cutting lasers, robotic arms, some awesome space suits which come with their own effects. There’s even rockets! We know we will put those to good use. If we something we don’t like, we blow it up. Simple rule. We at X35 Earthwalker do not condone blowing things up in real life.

Now if you are a gamer that doesn’t like using their head for some reason then you’ll, have a tough time here as Deliver us the moon has a number of puzzles. It’s described as “intricate puzzles”. So make sure to use your head. There will be numerous obstacles and danger is confirmed. We don’t know if there’s an actual enemy around or whether it’s environmental danger etc. Judging from the overall design of the game, we believe it’s definitely environmental. 

We checked out some Deliver us the Moon gameplay and it’s what we expected except for the additional stuff. We liked that you get launch a rocket from space that you get to experience that. We like the level of freedom for exploration and that there is multiple means of exploration. You can drift through space with zero gravity and just chill really. You can explore the WSA space station on foot,

zoom across the surface of the moon in a rover. There’s even a monorail for you to get to the real far distance places much easier and faster. 

Overall Deliver us the Moon seems like a cool game. It’s definitely has emphasis on the atmosphere. We wonder if this game will have actual enemies as it’s not clear. The graphics are excellent and what you can see is very well done. The environment is definitely what you would expect and it looks great. It’s the moon, what else do you expect besides the same colour and rocks. The developers KeokeN Interactive’ have done a very good job from what we see so far. We at X35 Earthwalker are quite glad to see another space game. Now Deliver us the Moon may have an adventure and mystery in space but it’s very bland and obvious when compared to… the ‘Earth Walk!’

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Deep Sky Derelicts: Definitive Edition is a turn-based strategy RPG developed by ‘Snowhound Games‘ and published by ‘1C Entertainment‘. Deep Sky Derelicts: Definitive Edition is said to be coming out the 24th of March 2020 on Xbox One, Nintendo Switch, PlayStation 4 and PC. We have never heard of this game. We hope it’s good. Let’s take a look.

Deep Sky Derelicts: Definitive Edition is set in a dystopian future. Mankind has been scattered through the galaxy. Human society is also changed. There are two classes, basically the poor and those who are well off and cozy. Well players control someone who’s poor and a stateless outcast. So you live off scraps wherever you can find it. Now rumour has it, there is an alien derelict ship rumoured to be somewhere in the deep sky sector. Why do you care? It’s what’s going to help you get citizenship and a better life on a decent planet. Yep, simple story.

Simply put, Deep Sky Derelicts: Definitive Edition is all about recruiting others to join your team. You must build them up, train, get stronger and gather items, materials, weapons and more. Scavenging is the main thing here and you must travel from room to room, which is procedural generated by the way, to find stuff and fight of attackers. You can return to home base and that’s where you can upgrade your gear.

 We aren’t going to say much about this game as it’s really clear what to expect from this. What also stands out is the art style. It’s comic book art style and it’s good to see something different from time to time. The most interesting thing for us about Deep, Sky Derelicts: Definitive Edition has to be the monsters you can fight to get loot. How a game presents and design their monsters makes a big difference. Players can also explore alien ships, space stations and also planets which aren’t very safe. 

We checked out some Deep Sky Derelicts: Definitive Edition and it’s what we expected from a game like this. This definitive edition is the base game plus two downloadable content: “New Prospects” and “Station Life.” These off course add new gameplay features, enemies, character upgrades, missions other stuff. We just need to something bigger or more interesting to get us to want to play it. It has a very different style but art style isn’t enough. 

Overall, Deep Sky Derelicts: Definitive Edition does seem like a good game, not our kind of game but still good. It’s got some deep mechanics but we need more for us to get into it. The art style is done well and looks good. There are two modes, story and arena players will play it more than once because of the procedural generated rooms thing. The developers, ‘Snowhound Games’ have done a good job with this game. Now Deep Sky Derelicts: Definitive Edition may have comic style graphics but what will always look better is… the ‘Earth Walk!’

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7th Sector is a new adventure game developed by “Noskov Sergey” and published by “Sometimes You“.  7th Sector is said to be coming out the 5th of February 2020 on the Xbox One, Nintendo Switch and PlayStation 4. It already came out on PC the 5th of March 2019. 7th Sector’s style should remind you of something. Let’s take a look.

So yeah, not much information is given concerning this 7th Sector. Once again, we don’t go to the PC released from last year for information. What we do know is that players are in a world that’s described as cyberpunk. It’s also very mysterious. So don’t expect things to be normal. In this world players will need to discover the story of this place. This can be done by gathering scattered information, which means looking for them, so don’t get lazy.

This journey will be quite the unique experience. Players are basically a spark but clearly conscious and can take over mechanical beings like robots, or enter exposed wires to manipulate and control terminals etc. Like an alpha ghost in the machine or shell. There is going to be puzzles that require a bit of brain power to solve. Nothing crazy that we know of.

Now off course there is going to be some threats and dangers. There are some mechanical units that has what looks like a mounted rifle or machine gun. They will shoot you if they see you… well not at the spark but whatever body you possessed. There are other threats too in the form of the environment like large heavy machines slamming, moving, grinding, falling heavy objects etc. So you have to time when you pass through, when to do something and hide or even fight hostile machines.

We are sure that 7th Sector will remind some players of probably another game. Let’s say it together now… Inside. Yep, you have simple controls, in a mysterious world, environmental and living dangers, on a journey, lots of mystery. Now the style of the game and the mechanical world and beings does to some extent remind us of Oddworld: Munch’s Oddysee. These are two games that many gamers enjoyed and did things very well, from the world to the gameplay its self. 

We checked out some 7th Sector gameplay and we like what we see so far but more than how we liked Inside. There’s more going on here, actual combat, a so far col looking world. We like that there’s multiple characters to control and they have their own abilities which will help you progress through the game. 7th Sector has the feature where your actions and choices will decide what ending you get.

Overall 7th Sector looks like it’s here to bring players a new experience. We hope that the combat is in decent supply as games like this tend not to work well with lots of combat. We hope the dangers in this game actually feel like real threats. The graphics and visuals are very nice, the sounds are good too. Let’s hope the translations are good though. Now the developers “Noskov Sergey” have done a good job with this game. We at X35 Earthwalker will have to see what 7th Sector really brings to the consoles. Now 7th Sector may have machinery control but but that control is real weak when compared to the powerful mind of the… ‘Earth Walk!’ 

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It Came from Space and Ate Our Brains is an arcade top down shooter game developed and published by ‘Triangle Studios‘ but also published by ‘All in! Games‘. It Came from Space and Ate Our Brains is said to be coming out the 28th of January 2020 on the Xbox One, Nintendo Switch and PS4. It’s already out on PC though. Aliens wanting brains is strange. Let’s take a look.

It Came from Space and Ate Our Brains at first look will give players an exact idea of what this game has to offer. Pretty much everyone knows what arcade top down shooters are about. Run around, get items, survive while firing like crazy at the hordes of enemies that are coming after you. This is what’s going on mostly in It Came from Space and Ate Our Brains. 

Basically the story of It Came from Space and Ate Our Brains is that a dangerous alien race has shown up. They invaded earth and mercilessly feed on brains. Human brains. Players control a guy who is described as no-nonsense. This guy has two things in life: a weapon and a flashlight. For some reason the military is not doing well at all and everywhere you look, there’s chaos. You have to save the world again.

We checked out some It Came from Space and Ate Our Brains gameplay. There’s a campaign which has 6 missions, this whole game is local co-op and there’s suppose to be a whole range of weapons. There’s even special abilities too called powers. There are different modes like setting a highscore and survive for as long as possible. Just expect a whole bunch of enemies all coming for you as you make your way, so be prepared to fire… a lot.

Overall, It Came from Space and Ate Our Brains is just another arcade top down shooter game. The graphics are okay for what it is and the levels don’t seem all that interesting but there are some mechanics that does add some elements to the fights. So far there isn’t anything that makes us want to play the game or interests us. Definitely isn’t the best looking game of it’s type but it’s still a whole game that got developed through work. It’s something you must check for yourself. The developers have done an alright job with

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