X35 Earthwalker - Lost in Random

Lost in Random is an action adventure game developed by ‘zoink‘ and ‘thunderful‘ and published by ‘Electronic Arts‘. Lost in Random is said to be coming out the 10th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Lost in Random is out here with a very strange world with strange rules. Let’s take a look.

Lost in Random is truly a strange but mystical world. The story is very interesting. There was a queen who is described as a mad queen. She controlled a mysterious black dice. She made a rule that every child of Random must roll the dice on their 12th birthday. This one roll decides everything. What number you get decides where you must stay for the rest of your life. For example a 1 means you go to one croft which is a tough place as it’s described as living a life of struggle. Getting a 3 and you go to threedom, which is a “chaotic realm destroyed by civil war”. Get a six and you get to live a life of luxury in the queens dark palace. Well that’s what you’ve been told anyways. X35 Earthwalker don’t trust her. 

X35 Earthwalker - Lost in Random

In Lost of Random, players control Even who has a sister named Odd. See all the many number references yet? They got separated at the roll of the dice. Odd got a 6 and so had to go. Even didn’t get a six. A year later, Even got a strange signal. What does it mean? Even doesn’t know. Maybe it’s from Odd and she’s in trouble.So Even sets out. Follows the signal and ends up at a mysterious place called… the valley of dice… where she found a living dice. This dice has amazing powers like altering the world around them and even mess with time. So yeah, Even and the living dice whom she named Dicey are on an adventure.

Players will off course have to travel to and explore the 6 realms. One real for each number on the dice which are conveniently named after the numbers too. Exploration is a part of Lost of Random. Players will ned to look around to find clues, find secrets and solutions. Even will encounter multiple citizens who are off course quite different, especially depending on which realm you find them. Someone in Onecroft might be miserable while someone in threedom might be heartless.

X35 Earthwalker - Lost in Random

We checked out some Lost in Random gameplay and it’s not exactly what we expected. The enemies in this game definitely look evil. It’s the queens army. Combat is all about the dice. Build up energy and let dicey roll. Then decide your actions from that. You must be ready to switch things up at any time. Collect cards to build a deck and use them to your advantage. Some cards grant new powers and attacks. Some cards work very well together for combos and maximum potential. You can even get a bomb to deal with grouped up enemies. Oh and make sure to complete the quests you find in Lost in Random. They help out citizens and help break Random’s curse.

Overall Lost in Random looks like an alright game so far. The story is the best part of this game. The story is an excellent for us but thew rest of the game doesn’t appeal to us as much. Lost in random isn’t simple though. Talking with the citizens and completing their quests have “branching dialogue options” which allows for more information concerning them and the world. The graphics are a weird style but they done it very well. We like the world design here, it’s excellent. After the story, next interested in the combat. Will need to learn more. The developers ‘zoink‘ and ‘thunderful’ have done a good job so far. We at X35 Earthwalker will have to see what Lost in Random accomplishes in the gaming industry. 

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X35 Earthwaker Tails of Iron

Tails of Iron is a adventure role playing game developed by ‘Odd Bug Studio‘ and published by ‘United Label‘ and ‘CI Games‘. Tails of Iron is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Rats have had enough. They ready to go to war. Let’s take a look.

Tails of Iron is set in a world where rats and frogs are the people. The frogs and rats have been at odds with each other for a long time. They have warred and killed each other. Players control Redgi who is the heir to the throne. Your kingdom is damaged, broken even and you need to reclaim your kingdom. After king ratus, beat the frog clan before and had peace, the frogs came back, with a bigger army, after king ratus got old and useless on the battlefield. It’s now your turn to be the hero. 

 

The moment you see Tails of Iron you’ll notice the graphic style. It’s hand drawn 2D. This isn’t easy to do. It takes a lot of time and it definitely works here. The style works for this brutal action which is about rats and frogs. The animations for the characters are excellent for this style. It’s smooth, clearly seeable steps and makes the rats look better. Rats are hated for a reason after all.

Now the frog clan in Tails of Iron also has a leader and it’s Greenwart. He is a merciless leader who will kill all the rats and take total control. The frogs are armed with swords, shields, bows and armour. Some frogs are basically bullfrogs as in they are huge. Players will have to time their dodges to avoid powerful and even unblockable attacks. You don’t fight alone. Players can meet different rat characters who can help you out. So gain companions and fight this serious war.

X35 Earthwaker Tails of Iron

We checked out some Tails of Iron gameplay and it’s what we expected. We do like the layers to the combat mechanics. You have the dodge yes, but there’s also a block and a parry as well. This off course means timing, learning and practicing is needed. There’s different weapons you can wield like sword, spear, bows and even a shield. Each has their own attack styles. There are side quests to complete to get extra gold which means more spending. The kingdom is big and has different biomes, 6 to be exact. So off course that means secrets that need to be found. Find blue prints so you can build new weapons. We definitely like the cooking side of Tails of Iron. You can gather ingredients to cook meals that grant buffs like boosting health. That reminds us of Final Fantasy XV.

Overall Tails of Iron looks like it’s going to be a very good game. Now we hate rats but Tails of Iron is looking cool. We are interested in the different types frogs we will have to face. We know the bosses will be huge. That’s just how these types of games roll. The developers ‘Odd Bug Studio’ have done a very good job so far. We at X35 Earthwalker might just keep an eye on this game. Now Tails of Iron may have violent frog and rat wars but they are too small to be off concern too… the ‘Earth Walk!’ 

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X35 Earthwalker Hot Wheels Unleashed

Hot Wheels Unleashed is a racing arcade game developed and published by ‘Milestone s.r.l‘. Hot Wheels Unleashed is said top be coming out the 30th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Hot Wheels Unleashed is here to bring the heat. Let’s take a look.

Hot Wheels Unleashed doesn’t need any explanation really. We all should know what Hot Wheels is. The racing car toy brand. They have many cars, released many tracks and the like. Many children were excited for Hot Wheels. Having the cars jump across tracks, go down big hills, go too fast around a corner and fly off the tracks and more. Basically it’s a video game now. Players can control the actually toy designed cars and race in Hot Wheel designed looking tracks. So yeah, you should know what to expect now.

X35 Earthwalker Hot Wheels Unleashed

What’s really good about Hot Wheels Unleashed is that players can build their own tracks. If this feature wasn’t in the game, we would not pay any mind to this game. Building your own tracks had to be in Hot Wheels Unleashed. The tracks can even have Hot Wheels styled features and props. You can have mechanical beings like giant spiders and even a dragon head that can hinder the other racers by either trapping them in sticky web or crushing them in their jaws. So these tracks can get real crazy. 

We checked out some Hot Wheels Unleashed gameplay and it’s what we expected. When building  your tracks, everything in the environment can be a part of the track. Stage objects mixed with track modules brings new possibilities. There’s split screen multiplayer. Two player split screen is a thing but you can also face up to 12 players in line races. So the action is definitely available here. We like that there’s drifting to handle those corners. The overall speed of the game seems to slow though. Maybe their target audience is primarily children and youngsters so they don’t want the game too difficult but the speed looked lame to us. There does look like there’s drift speed boosts and a lot of speed pads to make you go faster but it doesn’t look like much of a speed boost. We will have to wait and see. Yes we are aware it was pre-alpha footage so it can change. We hope it changes.

Overall Hot Wheels Unleashed seems like a good game so far but nothing special or great at all. We need to see more. This could be a real cool racing game. We need loads of environments like race tracks over the ocean and have the backgrounds and environments alive with creatures and nature etc. They might be going for the racing at home feel like with the actual toys but we need that creativity. The developers ‘Milestone s.r.l‘ have done an alright job so far. We at X35 Earthwalker will have to hear what Hot Wheels Unleashed can do. Now Hot Wheels Unleashed may have actual toy cars but it has no effect on… the ‘Earth Walk!’

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X35 Earthwalker Ghosts n' Goblins Resurrection

Ghosts n’ Goblins Resurrection is a arcade action platformer game developed and published by ‘Capcom‘. Let’s just say this right now. Ghosts n’ Goblins Resurrection is fantastic, brilliant and worth your time. Ghosts n’ Goblins Resurrection is a brutally difficult game. If you plan to take this game on then keep that warning in mind. Let’s take a look.

X35 Earthwalker Ghosts n' Goblins Resurrection

Let’s get this out of the way. X35 Earthwalker not only beat Ghosts n’ Goblins Resurrection but 100% it too. This was done on the Nintendo Switch. X35 Earthwalker is the only gamer that we know who has done this on a pure Legend difficulty run which means you don’t lower the difficulty to beat a specific level or part. 100%-ing this game was too painful. There’s two specific levels in the shadow versions that brought the vast majority of the pain. Ghosts n’ Goblins Resurrection is cheap and we aren’t talking about price. This game is cheap in terms of how unfair it is. This was all done ON PURPOSE. Some gamers of lower intellect say that Ghosts n’ Goblins Resurrection is badly made or some parts weren’t made well but actually those things they are talking about were designed that way intentionally to troll the players. Capcom are a bunch of dirty trolls when it comes to this game and it shows and makes players suffer. More on that later though. 

X35 Earthwalker Ghosts n' Goblins Resurrection

Ghosts n’ Goblins Resurrection is what fans of the series would expect and appreciate. There has been Ghosts n’ Goblins, Ghouls n’ Ghosts (the best one), Super Ghouls n’ Ghosts and Ultimate Ghosts n’ Goblins. This is known as the probably the hardest video game series in existence. X35 Earthwalker has beaten this series. We can say that Ghosts n’ Goblins Resurrection is the hardest of them all. The others are easy compared to it. We are saying all this to give gamers an idea of how hard this game is and what you bums are getting yourselves into. So yeah you Ghouls n’ Ghosts fans will definitely be happy with this game for sure. If you hate it, it’s mostly because you suck at the game. Now the tradition of beating the game twice is still there. Going through the game once is 50% of the game. You only truly beat the game when you go through it TWICE. It’s been that way for every game in the series except Ultimate Ghosts n’ Goblins but it had a huge twist. This is where youtubers like ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ have ALL FAILED. These guys beat all the levels ONCE  on legend difficulty and then bailed like cowards. This means they didn’t beat the game. They didn’t get the main ending or true ending either. Nothing. They folded. So X35 Earthwalker is better than all of them.

X35 Earthwalker Ghosts n' Goblins Resurrection

Now the big difference here with Ghosts n’ Goblins Resurrection is magic. Yes there was magic in Ultimate Ghosts n’ Goblins but it’s way bigger here. You got to collect the umbral bees to return to the umbral tree to get magic. These magics are game changers. Very powerful. Players will need these to truly beat the game. We love the big variety of magic here and what is available. You’ve got flame walls to cover you from ground based enemies. You’ve got passive upgrade magic like kitted out which lets you hold multiple weapons. There’s magic like transmigifrog which turns enemies into… well… frogs. Off course the iconic lightning magic is here so you can blast them all away… no team rocket. In most parts magic makes the game easier while in possibly two areas it feels like it’s a necessity. Concerning the youtubers we mentioned earlier we did notice they relied too heavily on magic while one did gorgon spam which is lame. The gorgon magic is like the cheapest magic in the game. It turns all small to medium sized enemies into stone. They can’t move or hurt you. Not only that, there’s a chance that when you kill them while stoned (get it) they drop items including armour. It’s overall the best magic in the game. Our free tip to all players who want to 100% the game and get magic quick. You have to aim for the umbral bee net magic. That magic will save you soooooo much pain and troubles. Just get it. Shut up! Don’t argue with us, just get the net and thank us later.

X35 Earthwalker Ghosts n' Goblins Resurrection

The bosses are big but not a big deal for the most part. Most players agree that the hard parts of Ghosts n’ Goblins Resurrection are the levels but the bosses are easy in comparison. The bosses are easy. The only one that gives real problems is cerberus. He has the most unpredictable and random actions. It can go so wrong very easily. The others have a more fixed way of beating them. The Bosses are basically remakes of the original bosses from the previous games. Fun fact the cyclops originally was called a unicorn in the first game. These boss fights are good fun though. In terms of difficulty from hardest to easiest we would say: cerberus, shielder, dragon then cyclops.

The design style of Ghosts n’ Goblins Resurrection game looks very nice indeed. We like how the game looks. It isn’t what we wanted though. We don’t think this is the best style for this game but we certainly appreciate all the work that went into it. As we said before it looks good. The music is very good and we like the variety they got going on. The Execution Grounds music might be our favourite and then Crystalline City. 

X35 Earthwalker Ghosts n' Goblins Resurrection

The levels are designed very well in Ghosts n’ Goblins Resurrection. There’s so much to say about the levels. There’s so much reference and designs done to pay respects to the original games. With zone 1 & 2 the bottom levels are based on Ghosts n’ Ghouls while the top levels are based on Ghosts n’ Goblins. These levels are made with difficulty in mind. The levels constantly spawn many enemies. They never stop, forcing players to move quick but you can’t rush though as that leads you into all the traps. Some levels have areas where you reach a specific spot and then numerous enemies spawn. The developers Capcom are real trolls here. The worst we’ve seen. There are some spots like by a jump where a specific enemy will ALWAYS spawn just to meet you where you would land if you jumped. There’s multiple moments like this.

There’s a part in hellfire hamlet where it looks safe but a Fire Fennec will always land there and knock you. You aren’t safe there. There’s even a cursed moment in Cavern of the Occult, the shadow version, where at the very end, after you’ve struggled so hard to get there (hardest part of the game for us), you have to jump of the stone dragon and land on solid ground. The developers double layered the troll here. First there’s a drawing, an exact copy of the landing area in the background but earlier. It looks exactly like it but slightly darker so players jump thinking it’s the right time but it leads to death. That’s the first part. The second part is worse. After you fall for the first troll (which we know you did) and try again you jump to land on the safe ground, except a plant monster pops up basically at the edge waiting to knock you back into the bottomless pit to die. How horrible.  piece of crap scumbag move capcom. You scumbags. Expect trolls and things to ruin you.

X35 Earthwalker Ghosts n' Goblins Resurrection

We do like that there’s a good amount of variety in Ghosts n’ Goblins Resurrection. We like that weapons seem more balanced than previous games. These weapons have their moments and reasons for using them. We have tried all and enjoy them all for the most part. We really like the hammer as well and it’s satisfying to kill many enemies be untouchable and even kill bosses with it but it’s sill the worst weapon overall in the game. Now Let’s talk a bit about the negatives of this game. Back to the weapons. The developers haven’t learnt from previous games. Everyone knows that the daggers (according to official booklets from previous games they are swords) are the best. No debate needed. They should have mixed things up. Unless you have the kitted out passive upgrade you can only have one weapon. The only weapon everyone would pick and it’s the one you truly only need is the daggers. That’s bad design. Like for example why would you pick the lance over the daggers? Exactly, never. No one we’ve seen online pick lance over daggers either. Balance the weapons to make it so that players really have to decide at times what’s best for what’s going on.

Second complaint is how the levels get locked away after you’ve beaten the game completely as in the shadow levels. The first time makes sense as you are sent back to the start to go through the levels again but in shadow mode. After you’ve beaten the shadow mode levels why do they lock away the levels again? That’s a dumb move. We already beat the game… relax for a moment. The third complaint is that when you beat a level more than once skulls will appear next to the name of the level. These skulls make the level harder. We believe the maximum is two skulls. It could be three though. When two skulls are there, the levels have more aggressive spawns, there’s therefore more enemies. We can’t control this at all. This is a problem because when X35 Earthwalker first went through all the levels, all was well but then he entered levels again to find the umbral bees and black chest. Then he beat the shadow versions of the levels, which forced him to play through them all again to unlock the levels so he can go for the umbral bees and black chests AGAIN. By this time the levels got skulls. This means when trying to beat the hell holes, and find all the collectibles, X35 had to do that with a harder version of the level. That’s not fair. This whole game isn’t fair so that’s saying something. The fourth complaint would be the Red Arremer final secret magic where you transform into Red Arremer. It’s inferior to the real thing. You can’t fly forever like the actual demons, you have limited mobility and it’s not fun to play as. We rather be Arthur than red arremer which shouldn’t be the case. It’s a let down. Our big award for getting all the umbral bees is a lame red arremer form. Not happy. The fish complaint are the actual red arremers themselves. They are too hard to beat. We found a way to beat them but it isn’t guaranteed. There are some places where you can’t use the technique. Lightning magic level 3 is the best solution to those demons but that’s end game when you have loads of umbral bees. When everyone first faced the red arremer no one knew what to do, even the seasoned ghouls n’ ghosts veterans were like how do you kill this guy. 

X35 Earthwalker Ghosts n' Goblins Resurrection

Now to be positive again here’s some more stuff we truly like. We like that Ghosts n’ Goblins has good stuff from the previous games like level design from the first two games. Upgraded weapons due to having special armour just like Super Ghouls n’ Ghosts. In order to get the true ending and real final boss you need to collect all of the demon orbs just like needing to get all the rings in Ultimate Ghosts n’ goblins. The special armour you get as a reward for truly beating the game which includes beating all hell holes, collecting all demon orbs, beating the final true boss and getting the true ending. This special armour actually makes you invincible. Enemies can’t beat you. Falling in bottom pits and falls can still kill you but no enemy can kill you. You can’t get killed. It’s awesome. Now that’s a good reward. We liked that they kept the arcade feeling of the game. We do care about the score and getting the items for points. The magics are versatile and fun to use allowing for different tactics. We liked the challenges set for players in this game. They are all fair and doable but are actually challenging. When you complete them all, you feel real good for sure. 

X35 Earthwalker Ghosts n' Goblins Resurrection

Overall Ghosts n’ Goblins Resurrection is a fantastic game. You will hate the game during some parts and you will completely disown the game and say you’ve never heard of it when trying to 100% it but it’s great fun. We have watched many gamers, some of which are actually skilled, fail and die many times in a single level. Like over 100 or even 200 deaths on the first few levels. It’s so tough that not even ‘ericvanwilderman’, ‘ryukahr’ and ‘darksydephil’ can beat this game on legends difficulty. Remember that going through the levels once isn’t beating the game. It’s the best game in the ghouls n’ ghosts series yet easily. It didn’t go for innovation like Ultimate Ghosts n’ Goblins but decided to stay to the original style which off course worked out very well here. There’s so much more we can easily say about this game but we have to end it here. It’s long enough as it is. Ghosts n’ Goblins Resurrection is currently one of the best games of 2021 easily and an easy 10/10. Play it… unless you suck. Now Ghosts n’ Goblins Resurrection may be 10/10 but it’s not perfect unlike… the ‘Earth Walk!’

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X35 Earthwalker Greak: memories of azur

Greak: memories of azur is a side scrolling platform action game developed by ‘navegante entertainment’ and published by ‘Team17‘. Greak: memories of azur is said to be coming out 17th of August 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Greak: memories of azur has sibling teamwork. Let’s take a look.

Greak: memories of azur is set in the lands of Azur. There’s three siblings: Greak, Adara and Raydel. Two brothers and a sister. Players will control these guys. One at a time off course. Basically an invasion is going on. A faction called the Urlag. Basically the Urlag is fighting a magical race called courine. The courine are losing their home lands. So it’s a desperate and dangerous situation.   

X35 Earthwalker Greak: memories of azur

Greak: Memories of Azur is about the three siblings. Greak is the courine and so he uses magical abilities and attacks. His sister Adara also comes off as magical but possible the most mobile of the three. Lastly Raydel is what you’d expect from the big brother. He is mainly strength, even wielding a sword and shield. You can always count on big bro right. Greak: Memories of Azur allows players to switch between Greak, Adara, and Raydel at any moment so you can use their abilities to your advantage either in combat of platforming around the land. Players like freedom.

X35 Earthwalker Greak: memories of azur

We checked out At first it is not so in Greak: Memories of Azur. At the start you control Greek and his first goals to reunite with Adara and Raydel, help them out in their different situations and then work as team to escape. Greak: Memories of Azur is hand drawn art and animations. It looks very good and runs smoothly too. That’s always great to see. So imagine the performance on the best console the Xbox Series X. 

We checked out some Greak: Memories of Azur gameplay and it’s what we expected. What we find funny is that the Greak, Adara and Raydel plan to escape the lands of Azur by “building a zeppelin piece by piece.” That sounds so silly but we like different things and want to see that work. We like Raydel the most so far and his shield which he can use to even block beams to allow others to pass through. The enemies are sort of disappointing though. We hope they become more cool and stand out. There must be a bigger difference between between Adara and Greak. 

Overall Greak: Memories of Azur looks like a good game. We like what we see but we want more. It’s not a big enough scale for what’s happening in the lore, like oh we don’t know, an invasion. It’s not active enough. The graphics style is nice but the graphics and visuals themselves are excellent. The developers ‘navegante entertainment’ have done a good job so far. We at X35 Earthwalker will have to keep an ear out for this game. Now Greak: Memories of Azur may have an invasion but it’s far too weak for… the ‘Earth Walk!’

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X35 Earthwalker Astria Ascending

Astria Ascending is a JRPG (Japanese role playing game) developed by ‘Artisan Studios‘ and published by ‘Dear Villagers‘. Astria Ascending is said to be coming out 30th of September 2021 on the Xbox Series X, Nintendo Switch, PS5 and PC. Astria Ascending is looking like a whole new big adventure for sure. Let’s take a look.

Astria Ascending hasn’t given much information concerning the story but we can piece it together. For starters Asstria Ascending is set in the world of Orcanon. Players take control of one of the so called “fated eight”. These characters are customisable and are different races, have very different skills and different in character to each other. They “must sacrifice everything to save the world.” Sacrificing everything sounds like the fated 8 will lose their lives too. That sounds like a problem.

X35 Earthwalker Astria Ascending

But wait… there’s more… in Astria Ascending. There’s also 12 ancient beasts. Now these beasts are obviously special since they are called ancient but what’s the deal with them. Sounds like they need to be eliminated. It’s also been said that the fated 8 will fight against their destiny. This in a way does remind us of Final Fantasy 13 (in some ways) which we enjoyed playing. We definitely want to know more about the 12 ancient beasts. There’s 5 cities to explore which holds their own creatures. 

This whole world is hand drawn. That means a lot of time and work went into this for sure. Hand drawn ain’t easy. So yes there’s 5 cities but there’s also 20 dungeons. Wait a minute! 20 dungeons? There’s 8 fated heroes and 12 ancient beats. 8 + 12 = 20! MIND BLOWN!!!!!!! See you get the best content here with X35 Earthwalker. Now this world in Astria Ascending isn’t mystical happiness and fun times. Expect betrayal and even terror. There’s a lot going on. 

X35 Earthwalker Astria Ascending

The team developing Astria Ascending has some serious people on the team. Developers from Final Fantasy, Nier Automata and Bravely default. There’s apparently lots to do as well. There’s over 50 hours of gameplay. There’s mini games too. A fantasy themed card game which interests us. There’s a shoot em up and even environmental puzzles. Talking about options, we hear there’s 20 classes to choose from concerning your character.  

We checked out some Astria Ascending gameplay and it’s what we expected. Loads of skills to use against your enemies. Build up and get powerful enough to use legendary cosmo breaks. There’s “over 200 different monsters” for you to face. There’s even summons in this game. Legendary beasts that you can collect bring into the fight against your foes. There’s quite a lot of options when it comes to combat. We like the look of that. We just hope the turn based combat is actually tactical with high enough difficulty to force players to not walk through it but use their brains.

Overall Astria Ascending looks like a very good game. There’s going to be some serious music especially with the help of these developers from Final Fantasy and Nier Automata. We expect lots of content, lots of combat and some awesome creatures for sure. We hope the summons are epic and actually useful. The developers ‘Artisan studios’ have done a great job. We at X35 Earthwalker will keep an eye on this game. Now Astria Ascending may have legendary summon but those beings are pathetic and useless against… the ‘Earth Walk!’

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X35 Earthwalker King's Bounty 2

King’s Bounty 2 is a turned based role playing game developed by ‘1C Entertainment‘ and published by ‘Prime Matter‘. King’s Bounty 2 is said to be coming out the 24th of August 2021 on the Xbox Series X, Nintendo Switch, PS5 and PC. We got a fantasy world with magic, beats and danger. Let’s take a look.

King’s Bounty 2 all takes place in the kingdom of Nostria. Nostria real quick gets a new king. This change of leadership is never really easy but that’s not even the main focus. Nostria has a lot of troubles coming their way. Big dangers actually. Off the such like sabotage which always sucks, conspiracies which makes communication hard and even necromancy which is always bad. All these threats and more are on the way with many mystical enemies and battles.

X35 Earthwalker King's Bounty 2

King’s Bounty 2 is not going easy on the situation with loads of drama. On top of what we have already listed there’s also “kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary.” So off course Nostria needs a hero. This is where the players come in. Pick one of three main heroes and we hope they are interesting. So off course players need an army. The means recruiting and building that army. This also won’t be easy as betrayal is a factor so keep an eye out on this adventure.   

X35 Earthwalker King's Bounty 2

Our interest off course lies in the beings and creatures of King’s Bounty 2. The enemies and what you can expect to face. We have seem what looks like elemental beings, there’s golems, there’s human enemies, necromancers, beasts looking like big cats, skeletons off course, glowing plasma like big birds, gargoyles or maybe demons. We see a lot of threats and having a variety of enemies and dangers work very well especially in fantasy worlds like King’s Bounty 2. We wonder if they have the creativity to bring something new up in here but let’s see. 

X35 Earthwalker King's Bounty 2

We checked out some King’s Bounty 2 gameplay and it’s what we thought but not as cool. Something we didn’t talk about much is that this is turn based strategy. You have hexagon ground layouts for combat, measuring the field and where units can stand. The combat doesn’t look exciting. We like the visuals and effects on attacks like lightning and fire. It’s definitely magically but we hope the actual combat gets better and more exciting. We like the details that given to us during combat and things are clear and easy to understand. We like the variety of the attacks as well like ice throw from an ice golem, magical blasts from spell casters and even arrows from archers.

Overall King’s Bounty 2 looks lie a good game. Nothing huge but another good game with a adventure for gamers. It’s clear quite a lot of work went into King’s Bounty 2. So far it hasn’t attracted or impressed us yet. We do want to see more though. There’s dialogue and decisions that need to be made. We know there’s consequences for your actions but do they truly matter? Most games fail with this choice to consequence stuff. Let’s see if King’s Bounty 2 fails better. The developers ‘1C Entertainment’ have done a good job so far. We at X35 Earthwalker hope more is done on this game. Now King’s Bounty 2 may have Nostria but that place is too lame for… the ‘Earth Walk!’

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X35 Earthwalker - Ender Lilies: Quietus of the Knights

Ender Lilies: Quietus of the Knights is a 2D action Role Playing Game developed by ‘Live Wire, Adglobe‘ but published by ‘Binary Haze Interactive‘. Ender Lilies: Quietus of the Knights came out the 22nd of June 2021 on the Nintendo Switch and PC but 29th of June 2021 on the Xbox Series X. Ender Lilies: Quietus of the Knights has quite a lot going on. Let’s take a look.

Ender Lilies: Quietus of the Knights is all about a girl named Lily. Lily is the last surviving priestess. What happened? Basically it’s the rain. Yes rain. Not normal rain though. This rain is dangerous and can even turn people into the undead. Lily wakes up in a church (Best place to be is church. Facts) but has no knowledge and memory of recent things that took place. So off course your mission is to find the cause of this rain and hopefully stop it.

X35 Earthwalker - Ender Lilies: Quietus of the Knights

Ender Lilies: Quietus of the Knights is off course already out so you can literally see the game for yourself so we are keeping it short. It’s more than just the undead. The rain turned all living things into monsters. There’s all kinds of dangers here. They are called the Blighted. Players off course need to explore this entire world. The place is called ‘Land’s End’. Very friendly. There is some variety as there’s a massive castle, a  submerged forest and even an underground cavern that’s apparently contaminated and sealed off. Isn’t that suspicious. It would be a shame if we had to explore that place, oh wait. 

X35 Earthwalker - Ender Lilies: Quietus of the Knights

We checked out some Ender Lilies: Quietus of the Knights gameplay and it’s what we expected for the most part. We like that Lily doesn’t actually fight herself. She summons the spirits of the undead who got purified. One has a sword and fights like a warrior, another has a bow shooting projectiles while another is sort of like a mage that shoots fire balls sort of. They do have names like Umbral Knight, Gerrod, the elder warrior, Dark witch Elaine and more. They fight for her. So timing attacks, diving out of the way and using each summoned spirit optimally is essential in this game. 

Overall Ender Lilies: Quietus of the Knights seems like a really cool game and the combat is different.  We definitely like the art style and the graphics are excellent. The animations are excellent. The animations of 2D games have really stepped up. There’s a lot of details in this game too, including on the enemies. The game looks like it will get real difficult which is a good thing. The developers ‘Livewire and adglobe’ did a very good job here. We at X35 Earthwalker will keep an ear out for Ender Lilies: Quietus of the Knights. Now Ender Lilies: Quietus of the Knights may have killer rain but that rain don’t mean a thang when it comes to… the ‘Earth Walk!’

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hwalker Doki Doki Literature Club Plus!

Doki Doki Literature Club Plus! is the new psychological horror game (it is) developed by ‘Team Salvato‘ and published by ‘Serenity Forge‘. Doki Doki Literature Club Plus! is said to be coming out the 30th of June 2021 on the Xbox Series X, Nintendo Switch, PS5 and PC. Doki Doki Literature Club Plus! is something are have been waiting for as well. Let’s take a look.

Monika, Sayori, Yuri and Natsuki are back. Doki Doki Literature Club Plus! is something that many gamers have been waiting for even though most of them don’t have the balls (or breasts for ladies) to publicly admit it. We were waiting for this game. We have really high expectations for Doki Doki Literature Club Plus! You can expect the same psychological horror from the original game. Twists and turns will be here also. Players should expect the game to mess with their heads. Maybe enter your minds as well and take your place in the real world… maybe… it could happen… It’s good to see Monika, Sayori, Yuri and Natsuki again.

X35 Earthwalker Doki Doki Literature Club Plus!

Doki Doki Literature Club Plus! has improved graphics and visuals, full HD. There’s over 100 unlockable images like game art, concept sketches and wallpapers. There’s a full fledged music player. There are 26 in-game songs thanks to the 13 additional songs. So play what you want and even loop the same single song over and over again. There’s now 6 new side quests in Doki Doki Literature Club Plus! It’s been stated that these side quests are hours worth of gameplay. We will also get to learn the original of the literature club. This is good to hear but we have some concerns. Is this big enough though. So will it be the same storyline, everything the same for the most part but just added the 6 side quests? We need new things, big stuff and something more than the original experience. We will explain a bit why in the next paragraph.

hwalker Doki Doki Literature Club Plus!

Firstly because there has been so many mods for Doki Doki Literature Club that it’s amazing. Many people liked Doki Doki Literature Club so much that they put in serious work to build the mods. Some of them are seriously good. So good that it’s actually better than the original game! For example the best Doki Doki Literature club mod we have ever played was the Blue Skies mod. It has like over 20 hours worth of gameplay, full fledged character routes depending on which girl you pursued. There was new characters, there was Christmas and halloween (both events was fun). There was good and bad ending with the good endings mostly feel so conclusive like we can accept that ending. Blue Skies mod was so darn good. So off course the developers of the original game needs to do something new and do something big. It has to be big. If they don’t want to take the romantic dating route that’s fine since Doki Doki Literature club is mainly a psychological horror game, but it needs to be big. Do you see what we mean? Doki Doki Literature Club Plus! can’t just be Doki Doki Literature Club with side quests. Mods like blue skies will still be better. We actually really enjoyed Blue Skies. The developers have to go big. They can’t get outshined here.

hwalker Doki Doki Literature Club Plus!

Yes we agree that Doki Doki Literature Club Plus! coming to consoles is a big thing and the added side quests are exciting as we get to see what’s actually cannon. The mods are great and all but it’s all what the fan developer wanted but now we get what’s actually cannon and official for the characters. Questions we had like what’s Natsuki’s dad really like? What’s truly going on with Monika? Parents, the main character etc. What we would suggest is to have a much longer main story, have it more like an adventure. There may be more clear consequences concerning your choices. Make sure players can actually reach a conclusion (they have that we know). Take the mind games to another level maybe concerning patterns in the choices made by players or whatever. There must be more mind twists. Since most people have seen or know or played Doki Doki Literature club. It will be hard to impress or catch some off guard now without new things. So we hope the developers thought about these things.

Overall we aren’t excited for Doki Doki Literature Club Plus! but looking forward to it. X35 Earthwalker being the smartest, wiser and greatest video gamer of all time doesn’t get scared easy or caught out with stuff. He has played the original game and the best mod of that game. It will take a lot to impress herald quite a bit to bring a new experience. We don’t want a remake but that’s up to the very skilled developers. We like the additional things they add though like the music, new graphics and definitely the side quests. We will just have to wait and see. The developers ‘Team Salvato’ have done a good job so far. We at X35 Earthwalker are looking forward to and keeping an eye out for Doki Doki Literature Club Plus! Now Doki Doki Literature Club Plus! may have some psychological horror mind games but those have no effect on… the ‘Earth Walk!’

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X35 Earthwalker Kitaria Fables

Kitaria Fables is an action adventure role playing game with farming elements. It’s developed by ‘Twin Hearts‘ and published by ‘PQube‘. Kitaria Fables isa said to be coming out the 3rd September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Don’t let Kitaria Fables fool you. This is a serious game. Let’s take a look.

Kitaria Fables is set in the world of Kitaria where animals behave like people. Walking around, talking, got jobs, are soldiers etc. You’re in Paw village where you are… farming. Farming? That doesn’t sound like a hardened tough warrior for an adventure but hey it’s a job. So yes, you do farming, you attend to and grow your crops for money and survival. You also can get ingredients for cooking and meals. There’s crafting elements in Kitaria Fables too. Kitaria Fables is an action adventure game with Role playing games and farming elements. Sounds very interesting. We like it.

X35 Earthwalker Kitaria Fables

Kitaria Fables is a big adventure remember. There’s an actual danger and threat to the world of Kitaria. There’s a growing darkness. The areas around Paw Village are getting “increasingly hostile.” In fact the empire has actually called you to investigate. So clearly we are more than just farmers. You will travel the world and reach various different locations. Expect to come across and dive into forests, mountains, swamps and even deserts. We do like the variety but hope they stand out well. So explore to find and discover new characters who can be friends and of course new gear and weapons. Speaking of weapons.

X35 Earthwalker Kitaria Fables

There are real weapons in Kitaria Fables. Melee weapons like swords are here and we have seen a few designs. Some look cool. There’s projectile weapons too like bows. There are spells too. You can freeze enemies to restrict their movements or maybe take a dangerous enemy out of the equation. Maybe just burn your enemies for that additional damage. We know there’s more spells to acquire and weapons which means more options for combat styles. 

What’s interesting for us at X35 Earthwalker is what kind of enemies does Kitaria Fables have. From what we have seen there’s humanoid or should we say animaloid enemies. Animals that wield weapons like bows and melee. So maybe there’s different armies that you need to watch out for. In the forest area there are shield bugs. This shows the areas have their own unique enemies. We did see a forest golem which was the coolest thing so far. After all magic is in Kitaria Fables so magical or mystical beings like golems makes sense.  

X35 Earthwalker Kitaria Fables

What’s really awesome though is that Kitaria Fables has local co-op! Something more games NEED to HAVE! This means double damage, double attacks and equipping yourselves in such a way as to compliment each other. One can focus on freezing while the other can burn enemies instead. So yeah, grab your friend, or family and… well… water crops together… right? 

We checked some Kitaria Fables gameplay and it’s what we expected. It gives us an animal crossing feeling for sure… but except there’s actual combat, monsters etc. We like that after your big dangerous adventure, you come back to a quiet simple farming. We hope to see more of what Kitaria has to offer. The graphics are good for what it is and what design this game is going for.

Overall Kitaria Fables looks like a very good game. Definitely deceptive at first appearance but it’s a real adventure game. Real weapons, real story, a real enemy/threat and many characters all with your own plots of land to do what you do best… farming. We like the cute but serious design that Kitaria Fables has. The developers ‘Twin Hearts’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing Kitaria Fables come out. Now Kitaria Fables may be cute but that doesn’t fool… the ‘Earth Walk!’

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