Hive Jump

Hive Jump is the new action platformer developed by ‘Graphite Lab‘. It is coming out the 11th of January on the Xbox One and Nintendo Switch but already out on the PC. It seems like it’s about running around and blowing up aliens. Sounds fun. Let’s take a look. 

The story in the world of Hive Jump is a typical one. Basically it’s set in the 24 century. Humanity is in a serious battle against a hostile alien race called Ordovicians. As usual, the aliens are in big numbers. Matter of fact, humanity is outnumbered, a million to one. It’s clearly a one sided battle and the aliens don’t want to share the galaxy with humanity (We wonder why). The J.U.M.P corps is here to fight back against the aliens and bring victory.

Players control the, Jumpers, who’s mission is straightforward. Beat the aliens, hive by hive and planet by planet. Now straight up Hive Jump makes it clear that it’s all about multiplayer. That’s right, you can play local multiplayer with your friends in Hive Jump. It’s four players. We love to see games do this. We need games like this that gives you the option to just play with family or who else is around (More fun than angry online players).

Hive Jump

Since the emphasis of the Hive Jump is on multiplayer know that if you do play with friends, one of you is the team leader and therefore carry the Transponder backpack. This pack is very important. Basically that backpack allows your command ship to send “soldiers and supplies” to your location. We assume it means that as long as you have the packsack, your team can respawn. If the leader dies then the backpack is just sitting there and can be destroyed. Don’t let that happen (and tell your leader to stop being a noob).

Your standard Jumper comes armed and ready Hive Jump. As we already made clear, the leader has the Transponder backpack. All soldiers have a multi-gun which has it’s standard fire but can be modified and switched up to be a rocket launcher and even a flamethrower. It does get crazier though. The Jumper alien infiltration suit offers some good protection as attacks get deflected but only for a while. The suit can be repaired but the means to be able to do that can be found deep in the Hives. Also your suit has a limited blast jetpack to give you a boost in the air. Lastly there are grenades (who doesn’t want grenades against aliens?). These grenades deal big damage to enemies but also have a special function like the explosives in Aliens Trilogy. They can destroy weaker walls which have treasures, goodies and hidden areas. Keep your eyes open.

Hive Jump

There is a wide range of location for players to be fighting in. The Hives are different and look different but there are also different biomes too. You say biomes, we say Terraria. There is the volcanic wasteland which is where the aliens use the temperature to quickly hatch their eggs from the cold storage. The mushroom forests is basically the giant food store as the Ordovicians eat fungus. The crystal caverns is where the aliens produce and get their power source for their interstellar travels. The frozen underground acts as the cold storage room for the unhatched alien eggs. It’s clear that the aliens here in Hive Jump are quite organised.

The aliens themselves, the Ordovicians, are numerous as they are dangerous. Clearly hostile and will stop at nothing to stop you from completing your mission. They will hunt you and your transponder backpack throughout the hives and they can get to you no matter where you are. The aliens have four classes. They are: minor, mini, major and elite. These aliens get stronger and more powerful as you progress. So players need to keep getting better and more prepared.  

Hive Jump

Lastly the planetary campaign is not so straight forward and more strategic. In order to win you must manage carefully the amount of jumpers you have and alien goo. The alien goo is the resource you use to build fortifications, request jumper reinforcements, get new weapons and off course upgrades. When you look at the map, m you will see three things, alien hives which are orange, human bases which are cyan (light blue) and grey which is a free space for either a human or alien base. If you destroy a hive then you “jump” there and start a human base which brings in more resources and a random one time use bonus ability. These abilities are strong and must be used wisely. After a successful jump (destroying a hive), the aliens then have their turn and they could expand, buff up their defences or even come attack you!  

We checked out some gameplay and the action looks good. Each Jumper in, Hive Jump, can equip only one utility at a time. So expect a utility to grant shields another to allow quick teleportation while another boosts fire power or even your mobility. The Hives are procedurally generated (random). The A.I has been classed as intelligent and challenging (we will be the judge of that). You can also get your hands on experimental weapons and explosive. So getting those resources and research is very important. There is permadeath simply because if you lose your bases then it’s all over and also if your Transponder backpack gets destroyed then you definitely lose as you can’t call in any more soldiers.

Overall, Hive Jump looks like a real cool game. It looks like it’s a difficult game as the aliens are many, the deaths are high and there are also traps for players to match out for. The big boss enemies look like big battles and requires a learning of patterns probably. The developers ‘Graphite lab’ have done a good job with this game. We at X35 Earthwalker look forward to seeing what others will think of this. It does look fun. Now the Jumpers may have technology and a big mission but those things are tiny when compared to… there ‘Earth Walk!’

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Super Meat Boy Forever

Super Meat Boy Forever is the new action platformer game developed by ‘Team Meat‘. Super Meat Boy Forever is coming out April 2019 on the Xbox One, Nintendo Switch, PS4 and Epic Games store but April 2020 on Steam. The challenging and meaty action seems to be back. Let’s check it out.

Super Meat Boy Forever is a sequel so it’s basically Super Meat Boy 2. The story this time is that Meat Boy and Bandage Girl have a daughter. Her name is nugget. First of all how is the dad named Meat Boy and the Mum, Bandage girl but the baby is Nugget. Someone clearly hasn’t played Kindergarten. Anyway things look all normal but then Dr Fetus shows up and attacks both parents with a shovel and then kidnaps Nugget. So the villain knocks out his two enemies but instead of killing them when he had the advantage instead runs away leaving them alive (smart villains these days). So now Meat Boy and Bandage Girl set off to rescue their daughter.

Super Meat Boy Forever

Now if you liked the previous Super Meat Boy game then you should like this as it’s basically the same formula in many ways. You run, jump, avoid enemies and dangerous traps and spinning blades etc. There are some differences and new things though. For starters both Meat Boy and Bandage Girl can defend themselves. If an enemy is right next to you, why not punch them. They can punch, jump attack and even slide into enemies to take them out and keep up your mobility. Some would have figured this out from what we just said but Super Meat Boy Forever’s controls now have two buttons. So veterans of the game will need to make some adjustments.

Super Meat Boy Forever

The levels have been described officially as “dynamically constructed based on difficulty. Each time you beat a level, it reconstructs into a harder version of itself.” Off course they only get harder up to a certain point. More details? Okay. First of all Super Meat Boy Forever isn’t infinite. There’s an end to this. Each level is made up of 100 chunks. These chunks are little levels with difficulty ratings. It has been said that there are a total of 7200 chunks. That’s right. Don’t say you didn’t know what you got yourself into. This isn’t a game you can complete in 20mins. So have fun fighting through the 7200 Super Meat Boy Forever levels.

We checked out some gameplay and it’s exactly what we thought it would be. We knew infinite levels isn’t going to be the case this time. It’s good that we can play with both Meat Boy and Bandage Girl. The platforming is familiar. Being able to fight back is a good decision made. The enemies are simple but the boss fights are big and quite chaotic. Makes you wonder what the others will be like. It’s still Super Meat Boy but with some additional features and better looking.    

Overall, Super Meat Boy Forever looks like a good game. The graphics and visuals are improved. Let’s make this clear. We at X35 Earthwalker have never played Super Meat Boy games. They never interested us once but that doesn’t mean we can’t talk about it. The developers, Team Meat did a good job with this game. We at X35 Earthwalker are not interested in Super Meat Boy Forever. Now Super Meat Boy Forever may have odds of levels but it’s not as big as… the ‘Earth Walk!’    

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The Forbidden Arts

The Forbidden Arts is a new action adventure platformer game developed by ‘Stingbot Games‘. It is coming out in the first quarter of 2019 on the Xbox One, Nintendo Switch,  PS4 and PC. There was early access on PC in 2018 though. We’ve never heard about this game before but let’s take a look.

The Forbidden Arts has a story. Players control Phoenix, who’s protagonist (obviously). He  was getting visions and didn’t understand them, so he sets out to find a druid and get answers concerning the visions. This druid ended up awakening the pyromancer abilities that were within him. This journey that Phoenix will take will be all about him mastering his new hot powers while becoming something much more important and powerful.

The Forbidden Arts

Now since The Forbidden Arts is an adventure game with platforming elements, expect to do some exploring. There are areas to discover and collectibles not far away. One of the collectibles by the way is gold which literally looks like a solid cube block of gold (that’s your rent money right there). So be patient as the worlds in The Forbidden Arts are very large. The different locations look and feel different. From swamps, to fields to deserts to dungeons and more.

There are secret locations and items that will unlock abilities for Phoenix so make sure to find them. By the way, this won’t be easy as there are lots of ancient magic and arts out there. We know for a fact that the necromancer Voltair is evil and he believes in a world that’s all about death. He is bound to show up eventually. Especially since he got kicked out by the council of magic. Bad guys never stay down.

Don’t forget, that The Forbidden Arts is a platformer. All action on the world map is 3D but all action in the dungeons are 2D. So expect lots of running, jumping, pits, wall calling, vine climbing, many obstacles, pits, spikes and more. Lots of opportunities to save your game, as in you can save almost anywhere at any time, which is both a good and bad thing. Good because then less chance of gamers losing progress but bad because some gamers are cheap who save every two seconds to undo all mistakes.

The Forbidden Arts

There are 5 different worlds, 5 big boss fights and many different enemies. You have enemies with shields, enemies that charge like a bull, flying enemies, melee enemies and enemies that only use projectile and some others can even teleport basically. We do like the variety though. Wolves, goblins, tortoises, bird looking enemies all around. Once you know it’s an action adventure performer you pretty much have an idea of what to expect. 

We checked out some gameplay and it looks good. Remember, The Forbidden Arts is in the alpha development rage still so it will get better. You can  use your pyromancer powers in a variety of ways. Use fire defensively to protect from harm, hurl fire balls at enemies, charge up your flames and even manipulate the environment. The Forbidden Arts doesn’t look like a hard game though. Timing is required though when it comes to certain enemies. The game better get difficult.  ​

Overall, The Forbidden Arts look like a good game. The graphics for it’s alpha development stage looks good. The music is very good. The environments and even designs so far look very good too. The enemy variety and story are interesting. The developers ‘Stingbot Games’ are doing a good job so far. We at X35 Earthwalker look forward to seeing what else The Forbidden Arts has for gamers. Now the Forbidden Arts may have magic and different arts but even when working together they are no match for… the ‘Earth Walk!’

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Mega Man 11

Mega Man 11 came out and many gamers jumped on it. Off course Youtubers and streamers got in on the action too (they can’t miss their chance for views right). So far the majority all agree that Mega Man 11 is a very good game. People are a fan of the graphics and the music. Many are also saying that the game is difficult as well. That’s where we disagree. Take a look.

Mega man games are normally known for being very difficult as in many people struggle to even beat the game. Mega Man 11 doesn’t have the same pattern. This will probably trigger some players of Mega Man but we don’t care. We find Mega Man 11 to be too easy. Off course we will explain why. The levels and how players are suppose to beat them reminds us off Spelunky. As in the first time you try them, there will be some surprises but if you sort of take your time and see what’s going on, you can get through them without dying. Spelunky becomes easy once you know all the tricks but with Mega Man 11 it’s easier because the enemies and what they do is predictable and almost all of them move very slowly.

Mega Man 11

Next is the fact that the weapons you get from defeating the eight bosses are very good most of the time. The acid barrier from Acid man provides additional protection especially if you combine it with the power gear ability. So if there’s a room that looks dangerous due to projectiles then this shield makes everything easier. Tundra storm, which you get from Tundra man, combined with the power gear allows you to basically clear the whole room so rooms with many enemies on screen can’t lay a finger on you. The weapons in Mega Man 11 are great and we like how effective they are, just keep an eye on your ammo for each weapon.

The bosses themselves are not that difficult at all either. Some like Block man have some very easy to dodge attacks like charging in a straight line or dropping things from the ceiling but give you time to react. They do have patterns so once you learn their patterns which doesn’t take long, beating them then isn’t an issue. They get even easier if you know their weaknesses. In case you didn’t know, each boss is weak against a weapon that you get from another boss. They take a lot more damage. For example Torch man is easily beaten by the Tundra storm from tundra man. Bounce man gets destroyed by the pile driver from Impact man. Block man doesn’t stand a chance against the chain blast from Blast man. Fuse man hates bounce balls from Bounce man. You get the point by now.

So the levels and bosses aren’t difficult, in fact it can even be easy. What makes Mega Man completely easy? Glad you asked. It’s the fact that players can purchase items and upgrades to help you out. You can buy multiple energy tanks to full restore your health if you are about to die. You can get a bird item (Beat call) which protects you from falling into pits. Shoes that protect against spikes that instant kill you. Automatic charged shots, a mystery tank which can turn weak enemies into 1-ups, Super guard which halves all damage you take for the duration of that stage (dying removes the effect as well), make your shots bigger meaning easier hit on enemies and many more items. If you can’t beat the bosses while all damage is halved, your shots are bigger, have reduced knock back and can fully restore your health more than five times in a single fight then put down your controller, turn off the console and slowly back away from the game and never play it ever again. You can’t tell us that Mega Man 11 isn’t really easy.

Mega Man 11

The last thing that Mega Man has that makes things even easier is the new game mechanic called the Double gear system. Now once again, we like this addition to the game. It’s powerful, it’s fun and looks cool. It doesn’t change the fact that it does make things easier. You can do so much extra damage to bosses when you combine your weapons with the power gear but also slow down time (technically Mega man speeds up) to avoid attacks and escape from traps. A boss is about to do something, then slow down time and dodge without issue. Off course you must make sure to not overload the device otherwise you can’t use it again for a good while. When you combine the boss weaknesses, options you have for dealing with levels, the different weapons, the double gear system and off course the numerous items you can buy and equip, Mega Man 11 is an easy game. Don’t sit there and get mad, either grow up or square up.

If you go into the challenges section there are 9 different challenges for players to try, and here is where things get difficult. This is also where things get competitive as leaderboards come into play. Off course there is more than what you see as Boss Rush splits into two challenges one the second needing to be unlocked. Here are the challenges listed:

  • Time attack – complete each stage as fast as possible
  • Jump saver – get to the boss area using as few jumps as possible
  • Buster break down – get to the boss using as few attacks as possible
  • score attack – defeat enemies and collect all the points you can. Get extra points for defeating multiple enemies in a row
  • Balloon Rush – go through the stage while destroying blue balloons, get time penalty for hitting red balloons or missing blue ones.
  • Medal collector – race to collect all the medals as fast possible if any is left behind, you get sent back
  • Playground – complete challenges within a time limit
  • Boss rush – time attack but with the eight stage bosses
  • For Light’s Trial – fight through 30 “ultra tough” areas. Complete a minimum of 10 to get your score uploaded to the leaderboard

So the challenges are clearly harder but the main game is where we are focusing on.

Now as we stated in the beginning, we think Mega Man 11 is a very good game, it looks good, it played good, new additions are good, some of the bosses look cool and it’s definitely fun. We just think it’s too easy. Now Mega Man 11 may be a very good game but it’s nothing when compared to… the ‘Earth Walk!’

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20XX

20XX is a action platformer developed by ‘BatteryStaple Games‘. It’s coming out on the Xbox One the 11th of July, PS4 and Nintendo Switch the 10th of July but already out on PC. Now 20XX has been heavily inspired by Mega Man and it’s clear but do they have more to offer? let’s take a look.

There isn’t much of a story in 20XX. Basically players are fighting to save the human race (maybe). We say maybe because that what the developers keep putting after that sentence. So are we the good guys? What’s really going on here? Guess you’ll have to play to find out. Just like Mega Man X players must run, jump, shoot and blast their way through enemies and levels. 20XX does offer gamers a bit more though.

20XX is also rougelike. You know what that means. Yes, the levels are all random and always changing. 20XX uses procedural level generation algorithm that combines different game mechanics to also change  how players handle each level. Some levels will have more emphasis on combat while another may be heavy in platforming like timing jumps. The more difficult ones will be the combination of heavy platforming and dangerous combat. 

20XX

Like any good rough like game there are many power ups and all are random as well. There are over 100 power ups. As you play through 20XX players will earn soul chips, which can be used to expand the pool of items you can find and get powerful upgrades which are permanent. You can also buy upgrades back at your HQ to make future runs easier. By way did we mention ‘die’?

Dying is the last thing you want to do in 20XX (duh) because there is permanent death too. Once you die, yes you go back to HQ for the opportunity to buy upgrades but you will have to start again. Like Spelunky. It gets better. Players have the options of playing different modes and there are difficulty modifiers too. So like with the skulls in Halo players can really change up the game to some extend to make things easier or super challenging. 

20XX

20XX’s biggest feature and the thing that gets people’s attention is it’s multiplayer. Yep. Full co-op for all gameplay features both locally and online. So get that gaming couch out and call that friend over. You have some blasting and jumping to do together. Lastly to keep things flowing and give players objectives there are weekly and daily challenges. 

We checked out some gameplay and it’s what we thought it would be. We do love the power ups though. like the sharp sharp spear which has more range and damage. The Pollster boss looks simple and dumb at first but then things escalate real fast with him killing first time players almost too quickly. It’s all good and done very well. 20XX definitely got the Mega Man look and feeling down and as it’s more modern looks like it did a better job than Mega Man its self.

Overall 20XX looks like an awesome game. If you are a fan of Mega Man then you will love 20XX. The graphics and sounds are excellent. The game flows smoothly and the controls are said to be very good indeed. The level designs are quite clever with platforming, enemies and even traps. The developers ‘BatteryStaple Games’ did an fantastic job with this game. We at X345 Earthwalker look forward to seeing this come to consoles. Now 20XX may have been inspired but way more have been inspired by… the ‘Earth Walk!’

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Shift Quantum

Shift Quantum is a new action puzzle platformer game developed by ‘Fishing Cactus‘. It’s coming out the 29th of May on the Xbox One, Nintendo Switch, PS4 and PC but coming out the 30th of May in the United Kingdom. This game is expected to really engage player’s brains. Let’s take a look.

The story of Shift Quantum isn’t exactly that clear or written well at all but basically someone called Axon Vertigo promises to bring about better life quality for everyone using the Shift Quantum program. All puzzles in this game are meant to force players to think in different and specific ways. The players task is to solve puzzles. There’s more. You must transform barriers into escape routes by creating negative space. Get to the exit to get exactly what you’ve been promised by Axon Vertigo… happiness.

Shift Quantum

Players need to keep an eye on the whole environment and Shift Quantum world. This is because you have the option to twist the environment and shift the world. Make use of all special gameplay blocks to overcome obstacles and get to the exit to find the happiness you have been searching for and promised by Axon Vertigo. 

Players also have the opportunity to create their own levels as well. Adding the different blocks and areas that change gravity direction and off course making obvious places that can only be traversed through the shifting mechanic.

Since it’s also a puzzle game, expect the difficulty to be amped up. players will have to stop and think how they can complete the level, what is needed and what order should these things be done. Eventually timing will be brought into the equation too.

We checked out some gameplay of Shift Quantum and it does look very cool. The animations are good. The level designs are excellent. The negative space mechanic looks awesome as your character literally gos through the stage to the other side and things flip around the the colours become negative. The black and white visuals work well with this game. The puzzles are certainly worthy of the name ‘puzzles’. Shift Quantum comes of as very unique.

Overall Shift Quantum is a very cool game. The graphics and visuals are very good. The sounds are just good. The level designs are excellent. The developers ‘Fishing Cactus’ did an excellent job with this game. We at X35 Earthwalker look forward to seeing how other gamers take to this game.

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Deep Ones

Deep Ones is an action arcade style platformer developed by ‘Burp! Games’. Deep Ones is coming out on 11th of April for Xbox One and 28th of April for Nintendo Switch but already out on PC. Don’t expect fancy graphics here it’s all suppose to be retro looking. Let’s take a look.

The story of Deep Ones is that the main character, who looks like a deep sea diver from Scooby doo, was in a his submarine but had a crash. Why? because of some giant red Octopus who has issues. Basically it has a need to just destroy every traveller that he comes across. Our character Diver, it’s just some tourist or simple traveller. He goes out to traverse the bottom of the ocean. Enter the darkest parts of the ocean and cut his way through the dreaded… sea weed that is in his path.

Now off course it ain’t that simple. Diver will have to face the monsters of the unknown… monsters of the deep in order to get his submarine back. So what the red octopus left it intact or something? The game does encourage you to take in the sights as there are some landscapes that are worth viewing (we will be the judge of that). Not only that, but there are some others down there who can become trustworthy allies to aid you in your survival and have stories of their own to share with the player. 

Deep Ones

Deep Ones is said to have a philosophical storyline so expect some thinking to take place. Like why does the ocean have too have water and why are their creatures in the deep? It really makes you think (not really). maybe that’s also why it’s called Deep Ones… because it’s real deep. If you couldn’t tell, the visual presentation of the game has been inspired by the ZX Spectrum. That explains the colours and lines etc. Pretty cool. We at X35 Earthwalker do like how it is presented.

The last thing but most likely the most unique and cool thing about Deep Ones is the fact that it’s said to have multi-genre parts. So basically the game is mainly platformer yes but there will be parts in the game where things get mixed up and other genres get introduced. There will be a part where you will not be on foot but riding an animal and firing like a chase, then there will be a moment where the game will be like a shoot em up for example. This honestly sounds cool so let’s hope that was executed well.

We checked out some gameplay and it looks like a retro styled action platformer. It’s off course nothing special or amazing but it does look like it’s made well and it’s doing it’s own thing. There are many enemies that all have their own behaviour and attack patterns. You can use a harpoon like gun and there is a even a sword for melee combat. Expect boss enemies as well which have predictable patterns but that was how the old games use to be like. Get the pattern and then exploit it. Nothing wrong here so far.

Deep Ones

Overall Deep Ones sounds like a good game. According to the reviews we have seen, most say that it is good and has been recommended as well. The controls are said to be sort of bad but that’s probably difficult controls to replicate some of the games of the old times. Who knows. The graphics are nice but the music stands out much more. The developers ‘Burp! Games’ did a great job with this game. We at X35 Earthwalker aren’t interested but we do suggest that gamers take a look at it for themselves. Now a giant red octopus is bad, but it ain’t good enough for… the ‘Earth Walk!’ 

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Light Fall

Light Fall is a new 2D platform game developed by “Bishop Games“. It’s coming out in March on the Xbox One, Nintendo Switch, PS4 and PC. This game has got a number of fans excited and looking forward to it. Let’s take a look.

Light Fall takes place in the forgotten world of Numbra. Off course like any other game the land is in trouble. Imminent danger. Players control a small little black flame looking dude which has the shadow core. The shadow core is key for success and survival for there are many challenges and enemies along the way. We definitely hope the enemies are actually interesting and pose a real threat to the players. 

It says on Steam that, “Control the shadow core and use it the way you see fit”. Now this can’t be true. Games like this normally have obstacles that require a certain way to get past them. This means at most there could be two ways of doing this. You can smash through certain things. Use the core as a platform meaning it’s quite limited, so we will have to see how much freedom we are actually given.

Light Fall

What’s interesting in Light Fall is that the dark prevails over the light. Probably one of the biggest mechanic of the game is the side kick. The side kick is ‘Stryx’ who is described as a old and grumpy owl. This owl will either give you useful advice to help you or will mock you when you fail. Stryx is also  Light Fall’s narrator. So players may not like this owl but we are sure it has a lot to say so make sure to listen to it.

Light Fall does offer a lot for gamers to do. It’s suppose to be a large world. There are many locations to explore like the Vipera’s Forest, Lunar Plain, the unknown Depths and even the Marshlands  of Sorrows. There are alternate paths and short cuts sort of like Super Mario Bros 3.  Also for the completionists out there are hidden Easter eggs and off course collectibles. At this point, games like this need this kind of stuff. So it’s more than just a simple platformer.

We checked out some gameplay and from what we have seen it looks cool. There is a free mode where you get complete control of the shadow core but then your character stays still. The movement seems quite quick, the wall bouncing is nice. Also when and where you jump of objects or hills effect how far you go, so things like getting a running start does change things. You can use the core to smash things, block lasers, push buttons etc. There are what seems like bosses to beat in the future like Orlog, Shen and Firas. The difficulty seems very low, especially since you can create a platform at will multiple times to cross large gaps. We hope it gets real difficult.

Overall Light Fall seems like a cool game. Graphics are excellent, animations are great here. Definitely made very well and has the setting and concept to definitely stand out but we haven’t seen anything that makes us at X35 Earthwalker want to play it. This game is similar to Outland but Outlamd set the bar far too high. Games like Light Fall do not reach that bar. So we would rather just play Outland again. Light Fall needs to answer why we should bother with this game. We will have to see.

The developers ‘Bishop Games’ did a good job with this game but we have written about other games similar and this one doesn’t stand out more than the others. We at X35 Earthwalker need to see more of what Light Fall has to offer. Now the Light there may be falling but there is one thing that can’t fall and that’s… the ‘Earth Walk!’

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celeste

Celeste is a new Platformer game developed by ‘Matt Makes Games inc’. It’s coming out in January 2018 for the Xbox One, PS4 and PC. Apparently this isn’t some ordinary mountain. Let’s take a look.

Celeste is simply about climbing a mountain. The mountain is said to a power, which is pretty much the main mystery of the game. Everything else is what you would expect from a platform game. Celeste has over 600 levels! That’s huge!This won’t be some game that you complete in a day by the looks of it, which is a good thing. The 600 levels are split into 8 chapters and for those completionists out there, there is said to be a lot of secrets in across these levels.

The graphic style off celeste course should remind most gamers of Terraria. Now players control Madeline. She has simple controls. She is a great climber as she can climb any surface and cover distance using her air-dash. If we know games (and we do), simple controls means a bigger skill gap and potential. We are off course correct. Celeste is meant to be a very difficult game. Like with some rage games you are expected to die a lot. 

The most interesting obstacle in Celeste is the fact that you can get chased by your own reflection. This is a very awesome but scary mechanic. X35 Earthwalker when he was much younger played one of the early Rayman games and had a level where a dark version of Rayman will follow you and do everything you do at the moment in time when you did it. This meant if you ran at point A and the shadow spawned at point B further behind it will walk to point A and then start to run like you did. If you collide with your reflection then you die. 

We checked out some gameplay and we at X35 Earthwalker like what we see. It’s pure platforming. nothing but jumping, moving, dashing and evading. There are traps around the levels sort of with a similar style to Spelunky. Blocks falling down to crush you, spikes around to impair you and off course drops to your death. Lots to keep up with. Mastering the air-dash will save players a lot of deaths and pain. 

Overall Celeste is an awesome looking game. It’s pure platforming. Serious platforming at that. The graphic look good for it’s styler. The sounds are good also but the music is excellent. The difficulty is suitable for a platform like this where dying is frequent. Off course we are sure there is more to Celeste and the secrets of the mountain. The developers ‘Matt Makes Games inc’  did a fantastic job with this game. We at X35 Earthwalker look forward to seeing what else Celeste has to offer gamers. Now mountain climbing can be too much for some but guess what’s too much for everyone… the ‘Earth Walk!’

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In the Shadows is a new puzzle platformer game developed by ‘Colourspace Studio’. It’s coming out October 13th for PC and on steam but later in the first quarter of next year for Xbox One and PS4.This game was supported on Kickstarter and is now seeing the light of day. Let’s take a look.

In the Shadows is about a grown man who heads back into his childhood imaginary world. He does this to remember his past (can’t you just think about your past). He wants to make sense of his life (there is literally a better and accurate way to do that). It’s suppose to be a “deep emotional story” as described on in the Shadows website. 

Now the theme of ‘In the Shadows’ is fighting your fears. Now the game does a clever way of handling this through the mechanics of the game. For example there are shadow monsters which are dangerous and supposed to represent fear but when they are exposed to light they turn into everyday objects like ladders, tables etc which players can use to their advantage. Pretty clever concept here.

There are different light sources in the game like lamp posts, table light, light boxes etc. Now these different light sources will change the monsters into different objects like a trampoline, table, ladder or even a key. Basically you have to use these monsters to advance. They may scare you but they can help in a way.

Think about it. There are these monsters but notice they are shadow monsters and they are afraid of the light. When the light hits them, they become objects and stuff that you see and use everyday. Maybe the game has a message for gamers that some people have fears that are there everyday but when they are looked at and seen in the light, it’s nothing to be afraid of but used to your advantage, hence facing your fears to advance. Maybe but let’s see. Either way, nice concept.

We checked out some gameplay and it’s sort of what we expected when you see it. It’s a simple game with simple graphics out to tell a simple but quite deep story. It’s not something to be compared to Halo 5 and the evil within 2 etc but it’s good for what it is. In the Shadows have stars for players to collect to unlock hidden levels and secrets. There are many levels and different worlds. Multiple said to be hard puzzles to solve. 

Overall this seems like an interesting game. It doesn’t seem like a great game but the developers, ‘Colourspace Studio’ did the best they could with what they have and they made something well. Many people supported this game to get developed and it’s soon here. This may not be your style but might be just the thing for others. This game may be worth checking out. Now some people are afraid of shadows but what’s always in the light is… the ‘Earth Walk!’

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