Warhammer Vermintide 2

Warhammer Vermintide 2 is the sequel to Warhammer: End Time – Vermintide. It is a first person co-op action game developed by ‘Fatshark’. I’s coming out early 2018 for the Xbox One, PS4 and PC. The rats are back but wait… there’s more! Let’s take a look.

Warhammer: End Times – Vermintide was a vicious first person co-op that many gamers jumped into and slaughtered some rats. Like seriously, who likes rats? We don’t. In Warhammer Vermintide 2, those rats are back but wait… There’s more! The warriors of chaos are here! Even worse they have teamed up with the relentless Skaven ratmen. They have a dark pact and one goal in mind… to destroy humanity and do what they want with the realms of man. Clan Fester of the ratmen is really vexed with man for what happened at Ubersreik. This time they ain’t about to let a couple of humans ruin everything. They got friends who will make a difference.

The warriors of chaos are is made up of dangerous norsemen who’s clan goes by the name ‘Rotblood’. They are crazy and serve Nurgle, the god of pestilence. He sounds like a pleasant god doesn’t he. Who doesn’t want pestilence? Now they have one goal in mind and that’s to completely destroy the empire. They literally want to leave nothing behind. Now the warriors of chaos are quite a variety as some look humanoid and weird dangerous weapons like axes while others just look like deformed monsters with tentacles, horns and worse. Now imagine this force but teamed up with the ratmen. That sounds like a problem.

Warhammer Vermintide 2 - X35 Earthwalker

The heroes are back! The five from Ubersreik: Bardin Goreksson, Kerillian, Victor Saltzpyre, Sienna Fuegonasus and Markus Kruber are here but things are better than before. There are 15 unique careers  with their own play styles, own talent tree, active and passive abilities, access to unique weapons and equipment and adds depth to character progression. So be prepared to get in deep with your characters as there is much more experimentation to be done.

Now Warhammer Vermintide 2 has added some new things and really mixed some stuff up. This time the fight will be focused on Helmgart. There is also a new Spawn Director which makes sure that overtime you play through the game, it is different. The enemy spawning and formations are always changed up and pretty much unpredictable. There is a new and improved loot system. The rewards you get are completely connected to your hero and your the career you are currently playing. There is much more weapons and accessories in Warhammer Vermintide 2. Much more. So now character build will be more deeper, more to think about and off course more important.

It has been said though that matchmaking has been completely improved with a support for dedicated servers. this should make all the difference. Another new feature is something called ‘The Keep’. The Keep is the new head quarters for the heroes. The new base of operations. This is where all the tactical stuff happen. This is where all the planning is done as well. Here you decide what missions to go on. There is also a practice room where players can test and try out abilities, weapons and talents. We hope it’s like that special room in Dead Space 3 where you could construct and build weapons to test on Necromorphs with unlimited ammo. For those who are about showing off and war glory, you can also hang up and display your battle trophies.

There is also the ‘Heroic Deeds System’. this is new and will shake things up for even veteran players. The best way to explain this to use the exact words from the Warhammer Vermintide 2 official website, which says “Experience special scenarios and unique trials through the Heroic Deeds System. These consumerable quests will place you in strange new settings, dramatically change the mix of enemies you face, limit the use of weapons and abilities, or give you unusual mission objectives.” This sort of reminds us of the spartan ops from Halo 4 where there were full missions but nothing like the campaign and anything could sort of go in there. Let’s see how Warhammer Vermintide 2 handles this.

Warhammer Vermintide 2 - X35 Earthwalker

We checked out some gameplay and can confirm that things do look better. The combat still looks as stiff and not much mobility as before but the combat it’s self is different. The enemies seem to have slower heavy attacks and light fast attacks. Their amour seems to play more of a role as well. The heroes movements during battle seem more complex than before which will make fights more engaging and interesting. The graphics are definitely improved as the surroundings look great and the sounds of strikes and clashing with amour is also very good.

Overall Warhammer Vermintide 2 looks like a complete improvement over the prequel Warhammer: End Times – Vermintide. Graphics, sounds, combat, features, loot system, enemies are all taken to a higher level; however it hasn’t won us over at X35 Earthwalker. The first game didn’t impress us at all and we actually didn’t end up enjoying it. The combat felt so stiff. off course many enjoyed it and we are sure many will enjoy the sequel as well but we will need to see and know more to find out if it is our thing or not. The developers ‘Fatshark’ did a great job with this game. We at X35 Earthwalker will keep an ear open for Warhammer Vermintide 2. Now Warhammer Vermintide 2 may have new enemies but that still isn’t enough to defeat… the ‘Earth Walk!’

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Hello Neighbor

Hello Neighbor is a first person puzzle game developed by ‘Dynamic Pixels’. It’s coming out the 8th of December for the Xbox One, PS4 and PC. Gamers are are all getting ready to move into their new house and face their cunning neighbor. Let’s take a look.

Hello Neighbor is a game that needs no introduction really. It was all over youtube and played by many of the biggest you tubers around. Millions of views and lots of videos. Gamers play a man who moves into a new neighbourhood. Things seem normal but then we become fixated on our neighbour who lives opposite us and make it our duty to break into his house, sneak around and get into his basement. I know it sounds like a game for creeps but you know you are going to play it… so what does that make you (think about it).

Hello Neighbor’s story really got the interest of gamers. Games with good mysteries have a good chance of standing out. The neighbour isn’t a normal guy. Some theories suggest that he is working with the devil. some say that he kidnaps children for rituals. Some say his mannequins contain the souls of past neighbours who got in his way. It’s so mysterious that even YouTube channel ‘Game Theory’ got involved. Either way it’s clear that something is up with the neighbor. For starters he is always wearing those black gloves like he’s messing with chemicals twenty four seven or very hygienic. Look at him!

Hello Neighbor - X35 Earthwalker

Now sneaking into the Neighbouo’s house is one thing but getting around and solving the many puzzles is a totally different situation. Go through the door, climb through a window or drop in from the roof. There are many padlocks requiring different colour keys, many items like magnets, key cards, crow bars, flash light etc which all have their own purpose. There are normal doors and then there are doors that look like they were designed by a drunk cowboy builder. Now why is this so hard? The answer is the Neighbor. He is an advanced A.I. He is constantly moving around the house minding his own business. He can hear for sounds and will investigate any unusual noises. He will at times sleep, other times work out and do stretches or even pee in the toilet. If he sees you then you have a problem.

The Neighbor in some of the beta is faster than the players but in the latest alpha you are equal speed. Either way he is fast. Meaning if you take those corners too wide, he will catch you. If you hide in a obvious place, he might check that place out, discover you and catch you. If you lock doors thinking you are safe in the storage room well he will break it down and then catch you. What happens when he catches you? No one knows but just promise us that you won’t cry. The neighbour adapts to your tactics and approaches always. So after you respawn you may find bear traps set up around doors that you like to use. You may find some doors locked. You may find some security cameras in certain hall ways which will snitch on you if they see you. He may stay by certain areas more if you are normally seen there. It gets worse.

Hello Neighbor - X35 Earthwalker

Being chased is the worse as you are blasted with loud dramatic music for the chase which also doubles as your cue for when he stops chasing you because the music then stops. He can throw glue to slow you down or at one point bear traps. We aren’t sure of other abilities and skills that the Neighbor will have as now it’s the complete and final game which must have received lots of feedback and comments. The neighbour may get a weapon as the game progresses. He may set up decoys or net traps. he may use that mechanical shark which we saw in the second beta. What we do know is that his movement and parkour skills are getting stepped up making him a bigger threat than before and harder to get away which makes sense as this is supposed to be an advanced A.I.

After finally unlocking the basement, the game is over… actually that’s not true. That’s just the start. The basement in itself is a whole new thing. Later builds revealed that the basement is pretty much a maze. Winding paths, contraptions set up, fences, gates, keys and even a dangerous presence… friendly? We think not. So Hello Neighbor isn’t going to be a simple game. it’s obviously clear that it’s large, very deep and a mysterious story. X35 Earthwalker himself and even Diamondz L45 are excited for this game and to see what is happening. What’s the real deal with the neighbor? Why does his house look like that? What’s up with the mannequins. Below is some Hello Neighbor alpha 2 gameplay by CoryxKenshin.

The final build will have a bunch of new stuff and after so many betas and alphas the gaming community just couldn’t wait for this one. Now there are some concerns from us at X35 Earthwalker about Hello Neighbor. In the latest alpha build the player can learn certain abilities to deal with the neighbor like being invisible when crouching and even knocking the neighbor of you when he grabs you. These were cool but they defeat the whole purpose of the neighbor making him less of a threat, and less scary as it’s incredibly hard to lose with those powers. Last point. Why is everyone saying that the neighbor has issues and that he’s the problem when it’s the players who have nothing better to do than spend their day breaking into their neighbor house constantly. Matter of fact, the neighbor is a nice guy for not calling the police! We know we would!

Overall Hello Neighbor is going to be a great game. we just hope the developers don’t get too carried away or mislead and end up ruining it. The graphics good for the style that it has. Surreal. Hopefully the sounds are on point. The developers ‘Dynamic Pixels’ did an amazing job. Please keep it up. We at X35 Earthwalker are definitely looking forward to Hello Neighbor. Without a doubt. Now the neighbor may be up to something but he he certainly ain’t up for… the ‘Earth Walk!’

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Let Them Come - X35 Earthwalker

Let Them Come was on of those games that got very little attention from the gaming community. We at X35 Earthwalker enjoyed Let Them Come. It’s one of those casual games that you just play and don’t take too seriously at all. X35 Earthwalker has completed the game completely.

Now Let Them Come was causal but that doesn’t mean it didn’t have some difficulty to it. Matter of fact as you get past the first few levels, the game throws players into some brutal stuff. Already you are dealing with a mixture of spiderlings, grunts, danglers and shielders which in the right combination becomes impossible for new players to defeat. The game let’s you know that it’s hard but it recognises that and puts systems in place to help. For example if you fail a wave too many times you get the option to shuffle the kinds of enemies you will encounter hopefully to get a more simple combination or get a free power up from the start.

Now since Let Them Come is a game where you stay in one place and fire your heavy machine gun down a hall way of mercilessly approaching aliens this means that everything depends on your load out and the aliens. The skill required to play is very low, making it for everyone but the skill required to beat the game and master is high because of how simple it is. Some waves literally require certain bullets and items to support you. Now you have four equipment to focus on. Gun or character upgrades, items, grenades and ammo. there are loads of stuff to choose from. Some combinations and items are better than others. The waves will get brutal, especially the bosses.

The type of ammo that you use is crucial in the waves. some ammo are way more useful than others. You do not get unlimited supply for special ammo. Only standard is unlimited. Everything else you pay per bullet. No, really, you got to pay for each bullet. Best to buy in bundles of fifty. Now the only ammo we think is useless is the cluster. Simply because it doesn’t do enough damage and others do a better job. Piercing ammo will be your best friend simple because it allows you to damage everything regardless of which alien is in front. It also easily kills the shielders who can be a big problem when protecting critical aliens behind them. The most powerful ammo is dark matter which disintegrate enemies on contact but after piecing, explosive is just awesome as it destroys everything in with satisfying results. Other ammo like shock, frost and incendiary depends on how you play and feel.

Grenades can be the thing that saves your life in critical moments. Like with the ammo, there is a variety of grenades but similar to ammo like shock, molotov, freeze and black hole. Now mines are very different and useful. Throw them down and then decide when to detonate. There is one boss in particular where the mines come in handy. Now items or secondary weapons are essential. They are what protects you from spiderlings and crabs jumping on you or for that extra damage. You start off with the knife which get rid of enemies about to pounce on your head. Immediately you will upgrade to more powerful items like the baton or throwing knives. Throwing knives are very good as it’s extra damage and can throw it out there and keep shooting. The best item according to X35 Earthwalker is the Tomahawk which is basically a stronger and bigger throwing knife but at  slower rate of fire.

The bosses are the absolute worse. They are large powerful aliens that will force players to concentrate. There is nothing casual about these guys. Aliens like the Smasher sort of prepare you for how a missed opportunity can ruin everything fast. Bosses like the Blob will have multiple enemies coming after you while you must block projectiles while waiting for opportunities. The last boss called experiment 7 is one that forces players to use the riot shield otherwise there is no way of winning. Basically, the bosses are a big deal.

Now the negatives with to Let Them Come is that they they shouldn’t have had the cluster ammo as it basically is garbage. We can’t see a reason for using it. It feels like the developers ran out of ideas. Also the cluster mod is a let down completely, we tried it once and then never again. The charge mod is great only for some of the ammo like the pierce. Explosive is not worth it. The story isn’t satisfying at all. it’s so simple and sort of cliche-ish. The ending cinematic is also not good enough either in terms of quality now we are aware that maybe this game didn’t have a large team obviously. They aren’t Bungie and 343 industries. it could be a few people so we aren’t going to hang them for it but we do think that the ending cinematic isn’t good enough. The walking animation for the host alien is exactly the same as the walking for the main character when moving from stage to stage. Not a bad thing but we did notice. Lastly the power up frenzy is too weak. X35 Earthwalker himself got a perfect rating for Frenzy and it didn’t kill things as fast as as double barrell did in some cases. We aren’t exaggerating. When we have double barrel or double damage we feel like it’s slaying much faster than anything else. Except unlimited ammo explosive ammo. that’s destructive.

Overall Let Them Come is just a great game. it’s simple, it’s fun, it’s difficult. When you complete the game and can do another campaign but a plus campaign, the mix up of aliens are more dangerous, the bosses are stronger and more difficult. Anyone can play this game but not everyone will complete the game. it’s about getting your resources and buy-in or upgrading the stuff that will make a difference and get you through the wave. Change your items to suit the situation. Which ammo do you use? Should you be spamming grenades? Stuff like that. Also the idea of buying your items is just a good idea. This game is still worth checking out and playing. Now Let Them Come may be a good game but it’s no where near as good as the… ‘Earth Walk!’

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space hulk: Deathwing

Space hulk: Deathwing is a new first person shooter game developed by ‘Streum On Studio’. It’s coming out later this year for the Xbox One and PS4 but it’s already out on PC. Now Space hulk: Deathwing is the latest from the Warhammer 40000 universe. This game looks serious already. Let’s take a look.

Now the Warhammer 40000 universe doesn’t play around. Brutal bloody battles with mythological creatures like orcs. Death everywhere etc. The last Warhammer 40000 game that we played was ‘Space marines’. Space hulk: Deathwing is no exception, instead it is better and more powerful. Basically players control a member of the Deathwing, which is the 1st company of the Dark Angel Space Chapter. Who is known as one of the best fighting forces of the imperium. so basically we control a guy who most do not want to mess with. The fight takes place in a space hulk which is basically a many debris, ships and whatever all forced together by warp storms to form a large area. Some space hulks can be larger than moons. 

Space hulk: Deathwing has the Daethwing face off against the Genestealer. These monsters are terrifying as they are numerous. They are feared across the galaxy. and for good reason. Off all the Tyranids, the Genestealer is the most ferocious of all the alien specifies. They are highly intelligent, have powerful claws, lightning reflexes. it gets worse. They also have telepathy and so can function independently of the hive mind. Just one is said to be able to put a whole inhabited planet’s population in deep danger. Now this sounds like a major league battle but will the gamers be ready for this.

Now players don’t just control any old Deathwing space marine. We are a librarian who can master and use the destructive power of the psykers. Even better players are the leader of the squad. Can give orders to your drops which does straight away remind us of the command Gears of War 1 where and how we could give orders to our team. In Space hulk: Deathwing we can make our soldiers: heal teammates, target and destroy an enemy, create and hold choke points, get cover fire and even hack doors. I though this was Warhammer 40000 but the door hacking reminds me of XCOM 2. This all sounds very interesting.

As you go through missions, you gain experience which allows you to get new abilities, new items and new skills. This is important as there are different classes for players to choose from. All are different, have different abilities and play different from one another. There are: assault speciality, apothecary, tactical speciality, heavy weapon speciality and librarian.  Many cool new additions to the gameMaster and use some crazy abilities.

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Space hulk: Deathwing is a co-op game. That’s right. you heard us. You and three of your friends or family can join you in your desperate fight against the Genestealers. More explosions and more death. So imagine having multiple friends and then all of you use a different class and master the abilities to completely own everything.

We checked out out some gameplay and we can say that Space hulk: Deathwing is a success. The graphics are definitely the best it has ever been for Warhammer 40000. We loved how smooth the combat was flowing nicely. The enemies are more alert and do respond when they find a body. There are many weapons like the thunder hammer, fore sword, vengeance and redemption. Pretty interesting.

Overall pace hulk: Deathwing has excellent graphics, awesome musicians, tunes,  etc. It’s a new graphic style that no one has seen from another Warhammer game. Everything seems real good eight now. The developers ‘Streum On Studio’ did a fantastic job with this game. This game might be worth checking out. Now the death wing might be in a vicious war with the Genestealder but nothing can steal…. ‘The Earth walk!’

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Oddworld: Soulstorm

Oddworld: Soulstorm is the new game in the Abe series developed by ‘Oddworld inhabitants’. it’s said to be coming out for the Xbox One, PS4 and PC. This is the game that we at X35 Earthwalker have been waiting for. Let’s take a look.

Now Abe is one of our most favourite characters. He is a simple Mudokon who ended up doing great things. He destroyed Rupture farms, he ruined soul storm brew and even blew up Vykkers lab. He rescued many of his people from slavery. X35 himself has clear memories of playing Abe’s oddysee for the first time with his family. Trying hard to avoid alerting Sligs who would kill you instantly, disarming mines, dodging saws and running for dear life from Scrabs and parasites. It was a great game that impacted any gamer. Now after Abe’s Oddysee, Exodus, Munch, stranger’s wrath, new ‘n’ tasty, we finally get the latest big brand new Oddworld Abe game… Oddworld: Soulstorm.

There isn’t that much information given out concerning Oddworld: Soulstorm but a number of things have been made clear about the game. firstly we know that this game directly comes after Oddworld: New ‘n’ Tasty. Abe has just saved 301 Mudokons (assuming the player did). He is the leader of his people and will be starting an uprising. This is a complete story retake. Oddworld: Soulstorm will be going in much deeper and darker on the whole story of Abe, the cruelty and slavery of the Mudokon race. Nothing will be pretty here.

What’s definitely new ‘n’n tasty is that players will now have to manage their followers is an even more dynamic and dangerous world. We see from the UI that you can see which of your Mudokons  are fine and which ones are in danger or dead. There is also health, ammo, what looks like ‘chi’ (maybe stands for ‘chant’) and also moolah (which is the currency in Oddworld). this does remind us of Munch’s oddysee as some mudokons got guns, their was money and health. Off course Oddworld: Soulstorm has an inventory and a crafting system. So players will need to build and have the right things for what is up ahead. There are also multiple powers for Abe now and that is something to be excited about, especially if you remember what happens when Abe turns into Shrykull.

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The developers made it clear that there is now more than one way to handle the different situations so players can use their items and powers how they see fit to get the solution. They wanted players to have more freedom instead of a fixed journey. So collect and accumulate your power and then it’s up to players to decide when to use it. This is one of those sweet changes that we are are excited to see how it fits in and if it works out. There is no real showing of gameplay right now and that’s how we know it’s going to be a big change more like Munch’s oddysee because they are leaving it for a grand reveal. There are so many mysteries surrounding this game and the new retake of the Abe story. Like why is Abe’s lips stitched up. I believe it’s because Abe is special. He has a destiny. 

Oddworld Soulstorm is without a doubt the number one game that we at X35 Earthwalker are all looking forward to. Abe’s oddysee and Exodus were huge hits in the gaming world and certainly left a big impact on any gamers who played it. X35 himself and his family worked together on saturdays to tackle the puzzles in the game and save all the Mudokons. It wasn’t easy and we died many times but it was all fun. Abe made us laugh and the deaths at times were comical. This will change though as Soulstorm is confirmed to really get into the pain and anger that the Mudokons felt. A race pushed to their limits. The experiments done on them. The pointless deaths and mistreatment all in the name of business and profit. The Mudokons and have forgotten who they are.

Overall we are hyped as maximum possible for Oddworld: Soulstorm. The graphics from some images and the UI look great. No information on sounds or gameplay. If you have’t played the previous games then you should to get ready for what’s coming. Get ready for that Soulstorm. The developers ‘Oddworld inhabitants’ have done an outstanding job. No other game has gotten us this hyped this year. We at X35 Earthwalker are definitely getting this game when it comes. Oddworld: Soulstorm is worth checking out. Now Abe may be the leader of his people but even he can’t lead… the ‘Earth Walk!’

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Visage

Visage is a new psychological horror game developed by ‘SadSquare Studios’. Visage is coming out later in the year 2018 for Xbox One, PS4 and PC. Visage got supported on Kickstarter and many people seem to be behind it. We at X35 Earthwalker got interested. let’s take a look.

The world of Visage is set in the 1980’s. You are in s secluded town (like that ever ends well), in a house which is really old. it’s been around for centuries. Yet, it doesn’t look like it’s been effected by time at all. It’s still in good condition. It’s confirmed that many families have lived in that house. Now any fan of horror movies can guess what’s going to happen next to some extent. Many of those families. Some of them died horribly. Now it’s up to the players to discover the truth. But is there something more going on.

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Now how the game works is that you will encounter moments in history. These will reveal to you bit by bit what is going on around here. Each one is there to also terrify players. You will witness how some people died. See twisted things. Unreal things. Stuff that will make curl up in a corner telling your friends that you have seen some stuff. Remember Visage is a psychological horror so it will try to mess with your head. Now each death has it’s visage. This should be for the hardened gamers but we all know you tubers and streamers will do it for the scares and the views so be prepared for that also.

Now the style of visage will require players to really explore and check everything and we mean everything. Examine, pointing and clicking on certain objects is required. Leave no stone unturned. A real life horror simulator. Very little emphasis on jump scares and more emphasis and focus on atmosphere. Basically making players not want to go down that hall way because you just feel that something is waiting for you. after all, you ain’t alone in that house.

Now the developers, ‘SadSquare Studios’ made it clear that atmosphere is their focus so that means they must have high quality music and sounds. They do. They have a lot of different ambiences and music to set the mood, control the pace and trigger certain reaction in players. They have a lot from plaintive and wandering to menacing and dissonant. We grew that music is crucial to making a good game that also stands out and makes impact. So we will be listening out for them and making our own judgement.

We can just imagine it already though. It will have all the old tricks that got people in movies. Players would go to the bathroom and see a mirror but because of their knowledge of how horror games work, they wouldn’t want to look in the mirror because something is always there, but when they finally get the courage they don’t see anything in the mirror, but when they turn around, that’s when something is there but it doesn’t attack, it just approaches and then disappears and everything goes back to normal. We at X35 Earthwalker hope they implement stuff like this into their game as that is good psychological horror right there.

visage - X35 Earthwalker

We checked out some gameplay and it is pretty much what we thought it would be. It was predictable but obviously playing the game would be a different matter to some extent. We do hope for at least a few jump scares as then the players will never see it coming and have maximum effect. This isn’t the case for everyone but horror from just the atmosphere and music does not have any effect on X35 Earthwalker himself. Once he knows nothing will happen then he’s calm all the way. Sort of with roller coasters, once you know you are safe, what’s there to be afraid of. The game played out smoothly and everything looks well done. This game will haunt some players for sure.

Overall Visage seems like a really cool game. In terms of graphics and sounds, visage has got those set on high quality. The visuals are done very well, especially that area that can be reached by a bridge and their a giant tree. Like who wouldn’t be interested in that. The developers, ‘SadSqaure Studios’ did a fantastic job. We at X35 Earthwalker are looking forward to seeing the impact Visage has on the gaming community. Now visage may mess with your head but one thing can never leave your head and that’s… the ‘Earth Walk!’

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Earth Atlantis

‘Earth Atlantis’ is a new side scroller shooter game, developed by ‘Pixel perfex’. It’s going to come out on Xbox One, PS4 and PC later this year but already out on the Nintendo Switch. Just straight away, from looking at Earth Atlantis we were immediately interested because this game looked different from everything else. Let’s take a look.

In Earth Atlantis the world a huge disaster struck. It was called the Great Climate Shift. Basically ninety six percent of the earths surface is now underwater which means humanity is in a critical state. That is obviously bad… but it gets worse. The machines have gotten a serious upgrade and adapted to the situation. They somehow adopted the shape and form of certain water animals like crabs, squids and even sharks. The whole ocean is filled with these things! It’s up to the player who is a hunter to find these large monsters and take them down.

That’s the whole point of Earth Atlantis. As the hunter, players must hunt down these large and powerful monsters in the ocean and destroy them. This will not be an easy task as there will be a lot of enemies which makes sense as there is a lot of fish and machine in the world. There will be enemies that fire projectiles. enemies that will attempt to ram you and enemies that will keep their distance but all will destroy hunters who are slow and have no reflexes. 

Now the most impressive and cool thing about Earth Atlantis is how the game looks. The olden map colour style looks very nice and makes the dull colours actually work. it fits the scenario of the game very well. It’s like you are looking at a moving map from Harry Potter or something. The animations of the machine sea creatures are awesome. They way how they turn around is is the best part of it. You see it clearly. It’s these looks and animations that really got us wanting to know more.

Earth Atlantis - X35 Earthwalker

We at X35 Earthwalker checked out some gameplay and what we saw pleased us. There are two game modes: quest mode and Hunter mode. Twenty five large monsters to hunt plus 4 enemy ships (what’s the story behind the enemy ships). There are also four ships for players to choose from and use, each with their own weapons and abilities. The graphic style is suppose to give players the feeling of a 14th century ocean exploration and it does that very well

Overall Earth Atlantis looks like a very good game indeed. The graphics are awesome. The animations are excellent. The sounds and music are very good. The environments are done well and make it clear that this is still earth but off course post-apocalyptic. The developers, ‘Pixel Perfex’ did an amazing job with this game. It is worth checking out. We at X35 Earthwalker are looking forward to this game. Now Earth Atlantis may may have an ocean full of monsters but not even monsters can handle… the ‘Earth Walk!’

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Call of Cthulhu

Call of Cthulhu is a new Investigation RPG developed by ‘Cyanide Studio’. It’s coming out later this year for the Xbox One, PS4 and PC. This isn’t your typical Sherlock Holmes investigation story. this is something much darker. Let’s take a look.

Now this may be an investigation game but it isn’t as boring as it sounds. Call of Cthulhu has some stealth and psychological horror mechanics in it. Some have described Call of Cthulhu as a survival horror game as well. This should liven things up for gamers. Seriously when we first heard about this game we were so close to ignoring it because investigation and detective games were never our thing but Call of Cthulhu has gotten our attention.

In Call of Cthulhu you play Edward Pierce who is a former veteran and private investigator in Boston set in the 1920’s. Quite the interesting past. Edward is on a mission to find out what really happened concerning the death of an acclaimed artist and her family. The artists name is Sarah Hawkins. It doesn’t take long for the player to realise that a whole lot more is going on than a simple death or murder. Things get real dark as the ‘Great Dreamer’ called ‘Cthulhu’ prepares for his awakening (so is he asleep? if yes then how is he preparing his awakening?).

We checked out some gameplay and it did surprise us to quite an extent. The game looks very good visually. The rocks, the water. the creepy locations, the lighting all does a very good job at making players feel uneasy about where they are. There definitely is some horror aspect to the game but it’s clearly all psychological. Like players will question whether certain things are real or not. Then there are moments where the player has to leap into action like a good ol fashion chase or hiding and knowing when it’s safe to get moving again.

Overall ‘Call of Cthulhu’ is very interesting. It’s more than your typical detective game. The blend calm moments with orzo go well from what we have seen. The graphics and sounds are done very well indeed. The developers ‘Cyanide studio’ did an very good job with this game. We at X35 Earthwalker will keep an ear open for ‘Call of Cthulhu’. Now Cthulhu may be making preparations but he certainly ain’t prepared for… the ‘Earth Walk!’

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Episode Ignis

Final Fantasy XV is getting a new DLC called ‘Episode Ignis’, developed by ‘Square Enix’. Episode Ignis will be available on the 13th of December for Xbox One, PS4 and PC. We at X35 Earthwalker certainly love the amount of effort and work that goes into the Final Fantasy DLC’s. A lot of content is on the way but now it’s Ignis’s turn. Let’s take a look.

All Final Fantasy gamers will currently know Ignis. He is the composed and serious one but stays cool. he is the tactical and brains of the group. We couldn’t play as him in Final Fantasy XV but worked with the players but now… It’s his turn to shine. In Final Fantasy XV: Episode Ignis. Players control… well… Ignis (who else?). This DLC takes place as Noctis is still unconscious after the trial of Leviathan. Ignis has an adventure of his own. He puts his tactical mastery to use in Altissia to protect the city.

Final Fantasy XV: Episode Ignis - X35 Earthwalker

Now we love Ignis at X35 Earthwalker because of his personality and because strategy and getting tactical is definitely our thing. Final Fantasy XV: Episode Ignis is suppose to be not only breath taking but emotional. The developers want to really get the players into what’s happening here. Ignis will protect his comrades, especially Noctis at any cost… even if it means sacrificing himself. Now this kind of friendship and duty they have for each other is beautiful. Friendship can be the strongest bond there is and the Bible teaches this as well.

From what we have seen of the DLC gamers can expect some huge battles, towering enemies, being out numbered and facing familiar foes once again. Everything looks smooth and the combat looks awesome. At times it looks like Ignis is more dangerous than Noctis. The tactical ones are normally the ones who win. The Zoom around the battlefield, travel from roof top to roof top and use elemental attacks and even work with allies to defeat your enemies, defend the city and off course Noctis. The action certainly hasn’t turned down here.

Already a number of Final Fantasy fans are excited and have good things to say about what they have seen already. We know Episode Ignis means serious business because Ignis means business. Seriously look at his face. Look at him straight in the eyes… now that’s serious.

Final Fantasy XV: Episode Ignis - X35 Earthwalker

Overall from what we know and have seen, this DLC might just bring some feelings to gamers. The graphics look great as always, the attention to detail is excellent as well. The sounds still sound relevant and nicely done. As you go through the game some of the stuff happening in your surroundings are just worth taking a look at like when that air ship got punched by that large humanoid being. The developers ‘Square Enix’ did an excellent job with this DLC so far. This is worth checking out. Now Ignis may have an episode now but one thing always had an episode and that’s… the Earth Walk!’

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Resident Evil 7 Not a hero

Resident Evil 7: Biohazard is getting a brand new free DLC called, ‘Not a hero’. it’s coming out the 12th of December for Xbox One, PS4 and PC. Many fans are quite hyped abut this one but also cautious. Let’s take a look.

Many gamers agreed that Resident Evil 7: biohazard was a great game. Many liked that fact that you weren’t a heavy weapons power house where you blow everything away. You had very limited ammo, items and had to really use your head to handle some areas. The sexting of being in the Bakers house and being hunted by the bakers themselves. We at X35 Earthwalker do agree that Resident evil 7: Biohazard worked well. Great news. Now the DLC, ‘Not a hero’ is actually very different.

Not a hero takes place immediately after the main story line of Resident Evil 7:Biohazard. Instead of playing a regular dude like Ethan, instead you play as a professionally trained, ready for combat, Chris Redfield. As you can see already, it’s a different style of gameplay, sounds more like Resident Evil 6 as you will have a range of tactical weaponry. Honestly, you are going to need those weapons when it comes to dealing with the enemy here.

Resident Evil 7: Biohazard - Not a hero

Now Chris Redfield is after Lucas Baker. That name should haunt some players as he is considered the worse of them all overall in terms of how sadistic and smart he is. Sort of like Jigsaw (but not at that level. Now Chris Redfield has been instructed to bring lucas in alive which makes things more difficult. Lucas has already shown that he is more than a match for Chris as several umbrella operatives have gone in and tried but have lost contact with them over the radio. Are they dead or in one of Lucas’s twisted games? It sounds like a capture and rescue mission.

We checked out some gameplay and we certainly like what we saw. The HUD looks cool but also simple which is how things should be. The melded are back and more mean than before. They are here in numbers as one folded certainly doesn’t stand a chance against the weapons you have. There are more dangers though. The environment is also an enemy. You are in an abandoned mine which has a deadly biohazard present. As high tech as your gas mask is… it won’t protect you forever in the cave network of the mine. So time seems like another factor in ‘Not a hero’. Also what we heard was true. In Resident Evil 7: biohazard you can finish of molded who you have knocked off balance with your fists. think of it like a glory kill from DOOM. Pretty cool and why not have that mechanic?

Overall Resident Evil 7: Biohazard’s DLC, ‘Not a hero’ seems really interesting right now. It’s a different and familiar style from the main game. This allows fans of both styles to be pleased to do what they love best, Survival or shooter. The graphics are looking very good right now. The sounds are great and the noise of getting a headshot on the molded sounds real good and crunchy. The design of the mines look nice, nothing special though. The molded do seem a bit like they are fodder for the players in this DLC but we will have to see. The developers, ‘Capcom’ did a great job with this game. This game is worth checking out. Now Chris Refield may be well equipped to handle this mission but not even he is ready… for the ‘Earth Walk!’

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