Song of Horror

Song of Horror is a new cinematic third person survival horror game developed by ‘Protocol Games‘. It’s coming out on Xbox One, PS4 and PC later this year. Now this is one song that you don’t want to sing. To be honest survival isn’t guaranteed either but this game does look interesting. Let’s take a look.

Song of Horror takes place in an ordinary world. It’s a Friday. Players control Daniel Noyer who is a advertiser and former entrepreneur. Probably guessed it but Daniel has fallen on some tough times recently. At a publishers house, Daniel receives an urgent but, appears simple, assignment. You must find Sebastian P. Hunter. Why is there always a Sebastian? Sebastian P. Hunter is the company’s top client and most important. Strange thing though, is that no one has heard from him in weeks.

Song of Horror

You realise something is wrong when you arrive at gushers mansion. Like in all other horror games and movies, the lights are all out. Even though it’s night time. This suggests that no one is home. There is even a beware of the dog sign but yet there isn’t a dog around at all. No one is home by the looks of it. We could always just turn around, head home, maybe call the police but noo. Daniel isn’t Caribbean or African so off course he still investigates and goes in through the main door left ajar. 

Song of Horror aims to give players a thrilling movie like experience. The camera in this game is fully automated and could be your downfall simply because it does whatever it wants. It follows the player, turns to face you, backs away and more to create tension and mess with your head concerning what’s about to happen. Song of Horror is also quite large. There is 16 different characters for players to take control off. Yes the main protagonist is Daniel but these other characters are normal everyday men and women who are also exploring the mansion and locations. They must solve riddles, check item and off course stay alive. Can you keep them all alive or will they all receive an untimely end?

Song of Horror

Players must make sure to investigate and check everything in Song of Horror as every clue and observation could be really crucial. You can’t afford to miss anything. Survival is off course the main thing in this game. Staying alive isn’t easy as all it takes to die is to make one mistake or one bad decision. Song of Horror is quite big on mysteries as there are many puzzles and riddles around ranging full on enigmas to simple locked doors. So basically from basic and straight forward to dangerous sneaky and deceptive.

At the start of most chapters, you get the choice of which character to use to face the dangers. All the characters except Daniel have one life. That’s right! Permanent death is here. So truly be careful. If you lose everyone then you have to start the chapter again. To make things even more tense and difficult, there is no going back. No manual saving! So no saving before entering a room, then when you die, load your last save. That’s cowardly.

Last of all you’ve us mention death and dying  before but what enemies are we facing. There are no enemies (sort off) and there is no combat. In Song of Horror players will face ‘The Presence’ which is a manifestations of an eldritch. The presence will warp reality and mess with you in many ways. It will lie in wait for you or simply haunt you. It can effect lighting and even the very atmosphere. It will even set traps which could kill you. So be on your guard and make sure to know when to run, hide, react etc. The presence is no joke.

We checked out some gameplay and it’s looking real cool right now. We like how it’s going for the skeleton undead looking creatures like from the mummy returns at the end. We truly hope that Song of Horror’s decisions and situations does sort of play like a great series we know (which we won’t name). A good number of things to look at and take into account, sudden breaking mirror for miniature jump scares. The Presence though looks like a real problem. It has different forms and springs out at annoying moments. Forcing all players to constantly be on guard.

Overall Song of Horror looks like a very good game. The horror is alright, the jump scares are in nice supply. The graphics are good, nothing special but the sounds are better, adding to the atmosphere. We need to see a bit more of the automated camera though. The developers ‘Protocol games’ did a very good job with this game. We at X35 Earthwalker look forward to seeing what Song of Horror has to offer gamers. Now Songs can be wonderful but no where near as wonderful as… the ‘Earth Walk!’

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Super Bomberman R

Super Bomberman R is a action maze game developed by ‘Konami‘ and Hexadrive. It is coming out on Xbox One and PS4 the 14th of June and the 13th of June on PC but already out on Nintendo switch. This game is said to have more bombs and fun. Let’s take a look.

Many gamers know Bomberman. Either from the days of the Sega genesis or more recent titles like Bomber battlefest. Bomberman is all about indestructible Bombermen who get together and have a blast using bombs and other explosives. Yes they do have a story like stopping dangerous enemies who either split the planet into pieces or collecting the bomb element crystals. This latest title Super Bomberman R is said to be ‘Lit’.

Super bomberman R

Super Bomberman R has the return of the famous bomber men but now there are 8 Bomberman bros: White, Black, Pink, Blue, Red, Yellow, Aqua and green. Each having their own unique personality and silly traits. They are up against their arch nemesis, Buggler who is out to destroy the universe, which is a very dumb plan. He doesn’t want to rule the universe but destroy it? So wouldn’t he die too? Anyway, he has with him the 5 Dastardly bombers who are a group of powerful bombermen who have very interesting powers. The story mode is interesting as of right now.

The multiplayer however; is what we all know Bomberman for. Battle mode has the traditional game mode of last man standing basically. So destroy the others and the be the sole survivor to win. There are 19 different stages to battle on and but it has been made clear that Super bomberman R got even more maps which are said to make matches unpredictable. 

Super bomberman R

Along with the additional maps there are a bunch of new characters as well like: Simon Belmont Bomber, Goemon Bomber, Dracula Bomber, Pyramid head Bomber, Aubis Bomber and more. each having their own special ability which will certainly mix things up on the battlefield. This reminds us of a Play Station 1 Bomber game where some characters had special abilities like shooting flames, detonating bombs with bullets, dashing by rockets etc. It adds layers to matches.

Lastly Super Bomber R gets Grand Prix mode which according to Konami is made for future esports initiatives. It’s basically a package of match types made for 3v3 competitive gameplay. One of the modes is crystal matches where the two teams must collect crystals to score gain points but off course getting hit by a bomb will cause players to lose half of their crystals.

We checked out some gameplay and so far it looks cool. The High high bandits are here and still causing trouble. The boss battles with the 5 dastardly bombers are definitely epic. For example Magnet Bomber isn’t a pushover as he is quite fast, got multiple bombs and his magnet bombs will follow you for a period of time through magnetism. The story mode have over 50 levels. In Battle mode, the biggest flavour comes from the different stages which have different environments and map elements. Everything so far looks real cool. just how they draw some of the bombermen poses do look a little lame, even for a children’s style game. 

Overall Super Bomberman R is a very cool game. The graphics are great and the music is great too. The voices and animations are funny and works well for this style. The campaign can be done in co-op two players while Battle mode can have up to 8 players. We just hope they bring in more game types for multiplayer as that’s a solid advantage that Bomberman Battlefest had. The developers ‘Konami’ and ‘Hexadrive’ did a excellent job. We at X35 Earthwalker are looking forward to playing Super Bomberman R. Now bombermen have a blast but nothing is more fun than… the ‘Earth Walk!’

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Shape of the World

Shape of the world is a new first person exploration game developed by ‘Hollo Tree Games‘. Shape of the world is coming out the 6th of June on Xbox One and Nintendo Switch but coming out the 5th of June on the Mac, PS4 and PC. This game is said to get people away from the real world. Let’s take a look.

Shape of the world is very different from majority other games. How? Well in Shape of the world there is no perils, enemies, puzzles, platforming or challenges etc. It’s literally just about exploring, looking around, getting lost, taking in the sights, having a good time and all at the players own pace. That’s right, no timer or anything. It’s just like Abzu which was all about exploration too with no enemies but all under water.

The world in Shape of the world is very much alive. There are colours everywhere. Games like this have learnt and applied the fact that big and colourful worlds with lots going on seem to pull people in the most. Lots or procedurally populated plants which means as you travel, expect a bunch of different plants everywhere. It really does change from place to place so stop and take a look. Also there are lots of different creatures as well. We have seen some that look like round ghosts, there are some slowly flying dolphins, larger but harmless worms and much more.

Shape of the World

It’s all about the player in Shape of the world. The world doesn’t even live without the player. Mainly thanks to the interaction. For example if you come across a forest, you will notice that as you get near to it, it begins to grow and come to life. The forest will also regrow in a new and different way. So players are advised to retrace their steps over time to see what new stuff they see.

We checked out some gameplay and even though the whole point of the Shape of the World is very simple, the gameplay itself is deeper than you think. Players actions will  change and altar the world in big ways, so experiment. Players can also interact with Ephemeral flora, Grand monoliths and even some creatures. So it isn’t as simple as you would think. There is quite a lot to do but it has been said that Shape of the World is a 1-3 hour game, off course depending on the players pace through the game.

Overall, Shape of the World is a very cool game. The visuals and graphics are great for what it is. The music was done excellently as it’s responsive and changes according to where you are in terms of location. The developers ‘Hollow Tree Games’ did a excellent job with this game. We at X35 Earthwalker are not looking forward to this game as it’s not our style at all but we know others will love this. Now exploration is important but the one thing worth exploring is… the ‘Earth Walk’.

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Shift Quantum

Shift Quantum is a new action puzzle platformer game developed by ‘Fishing Cactus‘. It’s coming out the 29th of May on the Xbox One, Nintendo Switch, PS4 and PC but coming out the 30th of May in the United Kingdom. This game is expected to really engage player’s brains. Let’s take a look.

The story of Shift Quantum isn’t exactly that clear or written well at all but basically someone called Axon Vertigo promises to bring about better life quality for everyone using the Shift Quantum program. All puzzles in this game are meant to force players to think in different and specific ways. The players task is to solve puzzles. There’s more. You must transform barriers into escape routes by creating negative space. Get to the exit to get exactly what you’ve been promised by Axon Vertigo… happiness.

Shift Quantum

Players need to keep an eye on the whole environment and Shift Quantum world. This is because you have the option to twist the environment and shift the world. Make use of all special gameplay blocks to overcome obstacles and get to the exit to find the happiness you have been searching for and promised by Axon Vertigo. 

Players also have the opportunity to create their own levels as well. Adding the different blocks and areas that change gravity direction and off course making obvious places that can only be traversed through the shifting mechanic.

Since it’s also a puzzle game, expect the difficulty to be amped up. players will have to stop and think how they can complete the level, what is needed and what order should these things be done. Eventually timing will be brought into the equation too.

We checked out some gameplay of Shift Quantum and it does look very cool. The animations are good. The level designs are excellent. The negative space mechanic looks awesome as your character literally gos through the stage to the other side and things flip around the the colours become negative. The black and white visuals work well with this game. The puzzles are certainly worthy of the name ‘puzzles’. Shift Quantum comes of as very unique.

Overall Shift Quantum is a very cool game. The graphics and visuals are very good. The sounds are just good. The level designs are excellent. The developers ‘Fishing Cactus’ did an excellent job with this game. We at X35 Earthwalker look forward to seeing how other gamers take to this game.

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Moonlighter

Moonlighter is a new action RPG game with some rouge-lite elements developed by ‘Digital Sun‘. It’s coming out the 29th of May on the Xbox One, PS4 and PC. It will also come out on the Nintendo Switch in 2018 but not exactly sure when. This action RPG looks real cool. Let’s take a look.

In the world of Moonlighter, players take control of a shopkeeper. That’s right, a shopkeeper who goes out daily to collect items for his shop. Who longs to go on a great adventure and be known as a hero. Looks like he’ll finally get his chance. Some gates were discovered during a archeological excavation which took place a long time ago. A small commercial village called Rynoka was founded near this same excavation site. Rynoka provided a place for adventurers to temporarily stay and sell the items and treasures they found. The people, including the shop keeper learnt that the ancient passages lead to different realms and dimensions.

Moonlighter

As a shopkeeper, players must manage shop. This means handling the shop finances, putting items on for sale and also setting their prices. Players can upgrade the shop, kind of like in Animal Crossing with Tom nooks shop. Make sure to also hire shop assistants. Like with a real store, you must be careful as some people might try to steal your stuff. Why can’t people be decent? So as you can see, it’s not just going out and adventuring but also handling a shop on a daily basis.

Like the shop, the village is loaded with different people in Moonlighter. Getting to know the villagers is essential as they reveal their needs as a customer. so the right information can help increase sales. Some villagers have big requests, requiring rare items that players have to seek out and bring back and in return that villager will pay you very generously. Also it’s with the villagers that players can do crafting to get new armour, weapons and even enchant certain items. Kind of reminds you of Minecraft.

Moonlighter

As mentioned before, there are many gates which lead to different dimensions and realms. This means they can take players anywhere, which means players must be prepared for everything, so carry equipment and items that covers a range of needs. The enemies vary greatly as well and that’s one thing Moonlighter so far does well, which is variety. Variety is very important for gamers. It was something the new God of War lacked with their bosses. Fighting a similar troll monster multiple times. 

Do not forget. Amongst all the fighting and exploring, the main thing is to collect loot. Grab everything! Treasures, artifacts, valuable resources, armours and weapons. It’s all fair game. Not only that some found loot could be used to make you more powerful but you can also put some of these up in the store for the villagers and customers to buy and keep your shop alive and running smoothly.

Moonlighter

Off course, the enemies and bosses are not going to let us just walk around and grab all this loot. They need to be handled. Now Moonlighter has quite a surprisingly deep combat mechanics. All this combat depends on the interaction between enemies, weapons, secondary effects of items and abilities. So players need to get creative, find their own combat styles. Before you know it, players will invent their own combos and flow of actions. Not every enemy can be handled the same way.

We checked out some gameplay. Moonlighter firstly has some smooth animations for movement and combat. There are truly different enemies. some are squishy while others are hard and roll up into a ball. Use a bow and arrow, a bigger broadsword and more. Many items and abilities to use like instant escapes, gap leaping, blocking with shields, healing and much more. Even the history of the character is quite engaging. You can relate to the whole subject of putting duty and responsibilities first.

Overall Moonlighter is a very cool game. The story behind it all is very good and will relate to many gamers. The combat mechanics are quite deep and provide many options for players. the graphics are not that great for it’s style. the sounds and music are very good indeed. It’s creative how this game is designed. The developers ‘Digital Sun’ did a excellent job with this game. We at X35 Earthwalker look forward to seeing Moonlighter come out. Now not every adventure pays off but one thing that always pays off is… the ‘Earth Walk!’ 

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Awkward

Awkward is a new casual party question game developed by ‘Snap Finger Click‘. Awkward will be coming out the 5th of June on the Xbox One, PS4 and PC but on the Nintendo Switch the 19th of June. This game we hear really tests relationships. Let’s take a look.

Awkward isn’t some big adventure game and there is no princess to save but that doesn’t mean Awkward hasn’t got a story behind it. Apparently this game was banned years ago because it caused an increase in family feuds, fights and divorces! That’s extreme! Are they being serious. We at X35 Earthwalker right now know for a fact that we are mature and good friends enough that no game will make us fight or anything serious like a divorce. Grow up people.

Awkward is meant to be the ultimate test in learning how well you know your friends, or spouse or family. You must answer a series of questions and the other players must guess what they think the first player answered. Sounds simple… but there’s a catch. The questions get increasingly less trivial and more uncomfortable and eventually bringing out secrets. This is where the problems begin to come out. Prepare for some shocks. 

Awkward

So that old truthful saying “You truly do not know them” will come to life right in front of many through this game. For example as shown above there’s a question forcing players to decide whether they would save a 1 year old or an 18 year old if they can only pick one. There will be some women who will hate you for not saving the baby. There’s another question where you must answer what you prefer concerning your partner: their body or face. This is a risky one but be honest. This is just the start by the way.

Awkward has all the original questions, which were banned.. they also have a bunch of new ones too. They were written by Joanna Haslam from ‘It’s quiz time’ and Danny Gallagher from ‘Quiplash’. There is a single player mode to see how your answers stack up to the rest of the world or have six players join in which can lead to competitive or cooperative gameplay. There is also multiple game modes too. Awkward also has streaming technology which let’s up to 500,000 concurrent viewers join in, on Mixer, Youtube and Twitch. They don’t need to go to a website or use an app. They play from the stream chat.

Awkward

We checked out some gameplay and it’s exactly what it says on the box. A series of questions which get more and more uncomfortable and risky to the point where it sparks debates and hopefully not, some arguments. Can you still be friends? Do you still love them? We hope so. If not, then grow up! 

Overall this looks like a fun game. A serious game but still fun. It’s one of those things where you must be mature and think about who you are playing with. Do not play with others who are very sensitive. Be wise about this and decide whether you should play or not. The developers ‘Finger Snap Click’ did a great job with this game. We at X35 Earthwalker would like to give this a try. Now some questions are very personal, but nothing is more personal than… the ‘Earth Walk!’

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SEGA Genesis Classics

 

SEGA Genesis Classics or also known as the Sega Mega Drive Classic collection is a new collection developed by ‘Sega’. It’s coming out the 29th of May on the Xbox One, PS4 and PC. This collection has a ton of games. Let’s take a look.

The SEGA Genesis Classics is a collection containing more than 50 retro classic games. So if you are one of those gamers who played SEGA games back in the day then this will bring some memories.

Some of the games players will find in this collection are:

Alien Storm

Golden Axe
Altered Beast
Comix Zone
Ecco the Dolphin
Gain Ground
Shinobi III: Return of the Ninja Master
Vectorman

Streets of Rage

Crack Down
Shadow Dancer
Space Harrier II
Ecco Jr.
Alex Kidd in the Enchanted Castle
Bonanza Bros.
Super Thunder Blade
Kid Chameleon
Ristar
Galaxy Force II
Columns
Eternal Champions
Fatal Labyrinth
Bio-Hazard Battle
Columns III
Sword of Vermilion
Virtua Fighter 2
Ecco: The Tides of Time
Alien Storm
Decap Attack
Flicky
ESWAT™: City Under Siege
Golden Axe II
Landstalker: The Treasures of King Nole
Shining Force
Wonder Boy III: Monster Lair
Streets of Rage 2
Alien Soldier
Light Crusader
Gunstar Heroes
Beyond Oasis
Dynamite Headdy
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millennium
Dr. Robotnik’s Mean Bean Machine 

revenge of the Shinobi

Streets of Rage
Shining Force II
Shining in the Darkness
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 and Knuckles
Sonic 3D Blast
Sonic Spinball
Toejam and Earl
Toejam and Earl in Panic on Funkotron
Streets of Rage 3
Revenge of the Shinobi
Vectorman 2
Wonder Boy in Monster World

Overall, this collection basically offers exactly what it says on the tin. Once again, old fans of the Sega will love this. Sega did a great job with this collection. Now the SEGA Genesis Classics may have over 50 games but an army of 50 certainly isn’t enough to stand up to… the ‘Earth Walk!’

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Vampyr

Vampyr is a new action RPG developed by ‘DONTNOD Entertainment’. It is coming out the 5th of June  on the Xbox One, Play Station 4 and PC. There has been a lot of eyes on this game and quite an amount of hype for Vampyr. Let’s take a look.

In Vampyr, players take a control of a doctor named Jonathan E. Reid. He has been described as widely admired by his peers. A very good, in fact talented researcher and surgeon. Vampyr is set in London 1918 after the Great War. Jonathan Reid enlisted as a military doctor, so already we are sure that players can connect all the dots concerning the main character, the date in history and why this character is almost perfect for what he is going to face.

London has been severely damaged by the war and the Spanish flu is spreading rapidly infecting the citizens. The main goal in Vampyr is to find a cure for this flu and save London. This is not straight forward as when the war was dying down, Dr Reid got sent home… but on his way home he gets attacked  and loss consciousness. Losing consciousness in the streets is never a good thing. It never ends well. It’s almost as bad as losing consciousness on a park bench. Now the last thing Dr Jonathan E. Reid remembers is a ‘strange figure’ that’s slowly approaching his neck while murmuring a dark poem. Talk about creepy.

Vampyr

Jonathan Reid awakes with a terrible thirst for human blood. So now two cures are needed. The cure for the flu that’s spreading through London and a cure for his Vampyric condition. Good thing, he’s a doctor right?  

As all should know a Vampyr has powers and abilities which Jonathan can use to defend London from other Vampyr and creatures which roam the streets at night. The problem with this though is that with normal vampires, generally the older they are, the stronger they are. So if we are assuming the same rules to Vampyrs then Dr Reid who is newly-turned will be too weak to beat others who have been around much longer. Which leads to another mechanic in the game which is to make Reid stronger. In the context of this game, that means you will have to feed but like any nice person who becomes a vampire, you don’t want to jump and harm people so hence the struggle and temptation. 

Now London in 1918 is far more hectic than the history books in school tell us. Players are thrown into a major league battle. The enemies of Dr Reid are both humans and supernatural. Vampyrs, undead skals, Vampire hunters and other monsters are all involved. As stated before, getting stronger is key here but players can also develop and evolve their arsenal of supernatural vampire abilities. Now we could just snack on the blood of those things that roam the streets at night but their blood yields less power while the blood of the citizens that you set out to save will increase your strength rapidly. So will you harm them, or not?

Vampyr

The world in Vampyr is very much alive. Every character you engage with has a life. You can get involved with these lives, learn about it, their relationships and more. Each character has their own family, story and job. Take heed that if you effect one of these people then you effect the others. Players will need to feed to live long enough but there are consequences for that… always. Regardless of who you feed on, whether it’s a priest, thieves, parents, killers whoever, will have consequences.

 We checked out some gameplay and it has quite a lot of what we thought. There is compass that grants information in terms of objectives, note worthy things and their direction. Simple display of information. Many parts of the city to explore and dig up lore. You will come across vampire hunters facing creatures in a battle which you could get involved in. In some ways it does remind us of Dying Light, especially in terms of how the AI move in combat. We see some of the powers of the Vampyr like dashing from one location to another in a blink of dark smoke, which is quite cool. 

Overall Vampyr sounds like a good game. It doesn’t sound anything amazing though. We haven’t seen anything that makes us really want to know more. The story and setting is good and the world Vampyr is set in is very good and there is room for opportunity but we don’t see the consequences or pressure that the story gives. The enemies do not seem that impressive yet. It will come in June so there is time for things to get improved. The developers ‘DONTNOD Entertainment’ did a good job with this game. We at X35 Earthwalker are currently not interested in Vampyr. The story is very interesting but gameplay right now doesn’t seem up to par right now. We hope to see more of this game. Now Vampyrs may have a battle but the biggest battle is found in… the ‘Earth Walk!’  

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Visuals Skyforge

X35 Earthwalker has played many games of pretty much all types but hardly0 any MMORPGs. The two that we have played are Skyforge and Tera. Both are focused on action combat instead of click and select and wait your turn. In both you move your character, time their attacks and decide when to dodge. Both have been good fun but which one is better? 

First let’s make it clear that it’s only our view and opinion here. Both have interesting stories. In Skyforge players become an immortal who’s goal is to become a god and then hopefully move up to become a elder god while defending the world from many dangerous and powerful groups of aliens that invade and attack humanity (mainly mortals) like machines, fish creatures, snake like creatures, demons and more. In Tera, it’s not exactly clear from the start but basically you play a character that soon joins the federation which is a combination of the seven races who are fighting against the Argons who threaten the peace of the world. Argons use both magic and technology to reshape the world. They are a top level threat and eve working together, victory isn’t guaranateed. Both have large stories of planet scale battles and include gods (false gods) but only in Skyforge do you actually play as gods, plus there is more than one enemy and each enemy army have their own beliefs, schemes and gods of their own. Things are more interesting and a bigger story in Skyforge.

Tera

Now both are big games, really big. As in there is a lot to do, places to visit and stuff going on. Through our journeys we noticed that there is far more stuff in Skyforge than Tera. Literally you would have to play for a very long time to even become an elder god which is off course superior to regular gods. Now any gamer who actually has a life and doesn’t spend the whole day playing Skyforge will take months and even years to build all the god deeds to use to unlock all the god abilities, complete Flavius’s lab, get enough sparks to naturally unlock all the classes and much more. It’s so big that it’s actually ridiculous and we don’t plan on getting everything. That’s right, you heard us. We are busy people who have a lot of great things happening our lives and we don’t have a whole day to just play the game. So Skyforge can keep their power ups and mounts. Like seriously, who wants to be an elder god anyway. In all seriousness though both Tera and Skyforge have a lot going on. Tera has many areas to travel too, levelling up takes quite a while after a certain point where only main quests seem to really budge the leveling up. Both are big, they are MMORPGs after all but Skyforge definitely comes of as bigger and deeper.

Now both have interesting enemies. Skyforge have the Oceanids, Mantides, Demons, Reapers of death, Mechanoids, Phytonides who all are annoying by the way. Each invading army has their own unit types of Pack, Thug, Enchanter, Crusher and Boss. Pack are in groups but weak, thugs do lots of damage, enchanter create special effects like buffs, weaken or even summon others, crusher have lots of health and boss which speaks for itself. In Tera there are many types and races of enemies from different places in the world. If you go to a desert like area, you will see giant sand slug sort of like creatures that borrow through the ground. If you go to the harbour and beach, you’ll see crabs and tortoises. If you head into the mines you will find enemies with pick axes and giant preachers with sharp legs digging (sort of like Corpsers from Gears of war). Basically there isn’t separate factions really except one main antagonist group called the Argons. So in Skyforge, you have one or two of the different invading armies in the different levels. While in Tera there are different enemies in each of the areas. This creativity has allowed so many more enemies for players to face. There is fairy looking creatures, pirates, vampires, giant spiders, crab like enemies, bloated axe wielding humanoids, dwarfs, Loks, half horse half dragon and literally so much more. Skyforge may have organised armies who have giant bosses Nihaz but those bosses are not as frequent and giant bosses in Tera and you end up fighting the same enemies quite frequently. The variety in Tera is much greater and makes each different place feel unique. So tera wins this.

Skyforge Snowman

Playing through the story is different from what the story is. In Skyforge you you have to travel to the same places players already explored. The objective will be in a level and players will have to go there, fight through the level which stays the same to find the person (mainly) that you need to speak to. Then you have to head to another level or head back to the observatory to then be told to go to another same familiar level and do the same thing. We have to admit that the story mode in Skyforge is boring. We don’t get much cutscenes at all but only at crucial points. If players had to do the story first then the locations and enemies would be new and more exciting but since many did the campaign first we did all the levels, fought all the enemies and faced the same elder god boss already. It’s basically go here, talk to that person, go there, talk to that person, go here kill that thing and then talk to that person and repeat. In Tera it’s quite different. A superior gives instructions to go to a certain place and there, are many missions, side quests, enemies there. So it’s very different from Skyforge. Sure you have to go back to Valika to report to your superior and they then send you to another place but all these places are new. Never seen before so it’s fresh each time. They are not linear either. These levels allow for side quests and players can do what they want with numerous enemies around and things to find. In one area, everything is a tropical place that has a sea where players can swim, another place has a huge temple like area, another place has a giant mine filled with tracks and excavated area. They are so different, not linear and different enemies. The side missions and the main missions are of variety and each area has a dungeon which contains multiple boss enemies and a huge top boss enemy. So how you play the story is better done, more exciting and doesn’t get boring in Tera.

Both Skyforge and Tera have many items and weapons to equip and use. They basically have the same items in terms of healing items and removing negative status. There are resurrecting items, stat enhancing items. How the items are used are based on the mechanics of the game and the difficulty. For example you can use items to recover health way less frequently in Skyforge. The items all work well and feel the same except for the resurrecting consumables in Skyforge which for us don’t work. We checked online and some gave some strange guide. Why can’t it be simple. Why can’t we just stand near our dead allies, then use our item and they get up. We tried but all we did was stand there and glow for a while and when done, they were still dead. It should be clear. Tera have teleportation scrolls that allow players to teleport (duh) to different places in the world or same area. Skyforge won’t need those as there levels are smaller and linear as in you never have to really turn back. Skyforge have more reward items and boxes to open containing more items. There are items which grant sparks of transformation. Skyforge even has items like paralysing darts, fiery cocktails and more to assist you in combat. We feel there are more items in Skyforge and more rewards, especially since our bags in Skyforge get filled far more quickly (you really have to expand bag size). So Skyforge wins in items due to having much more. Now concerning the weapons, this is a no brainer. Tera is Cleary the winner. The weapons in Skyforge feel absolutely useless. Whenever we get a new weapon, they don’t add much at all. You never feel more powerful. It may say 17% damage boost but doesn’t look like it at all. We soon didn’t care about new weapons. In Tera though you can easily see the difference in power. You can even add stones to your weapon and enchant them to make them more powerful and grant new effects. They even glow. Honestly Skyforge needs to sort out it’s weapons as weapons are a huge part of games. So Tera wins for weapons.

There isn’t really any crafting in Skyforge. Some players say after you become an elder god or something but but if that’s the case, then it’s too long. In Tera players can craft from when they are level 15 which doesn’t take that long at all. You can do crafting for weapons, armour, etching and alchemy too. You find many items like rocks and crystals which we advise you don’t skip them but collect them. In sky forge you collect some items but there is practically nothing to do with them concerning crafting. So Tera wins easily.

Big MMORPGs like Skyforge and Tera have many areas, sections, activities etc etc. Obviously this will be confusing for new players… but one game is definitely more confusing than the other. Both do quite well in guiding new players in the earliest stage but Tera holds your hand more which is good. When it comes to combat things get real confusing. For a good while we never knew what moves should combo into what and what certain words mean. Like whats a pulse? Skyforge says some moves use or generate pulse but there isn’t any part in the game that explains what these are or what they do. We wrote a whole blog which goes into more depth about this in the past. While in Tera there is a section whiten skills that show the character’s combos and what leads into what. Making things simple as it should be. Tera even reminds players with the commands showing when we can use a move that directly combos into another. This gets players into the rhythm of things and eventually know what should be done without help. Our mounts wouldn’t work for a while, even when the game tells us to equip our mount (skyforge) and we tried but it never worked. We found a way but not what the game told us to do. There are many areas and things in sky forge that aren’t explained clearly, we were confused for a good while about multiple things while Tera made everything quite clear much faster. Matter of fact we were only confused about one thing unlike sky forge which didn’t even give players a heads up that you can only have a certain amount of adepts and can’t sign new ones until you dismiss another. So tera is less confusing and more new player friendly.

Now in terms of which game makes the character you control feel cool and powerful. Let’s compare two similar classes. From Tera we will use the warrior class and from Skyforge we will use the Paladin. Both are sword wielding melee classes. off course they aren’t exactly the same. When playing as the Warrior, you have many sword skills, you can poison the enemy, cut them up and slice them up. The warriors stays as a dangerous swordsman who never stops cutting. While In Skyforge you actually feel like your swordsman has actual power. The Paladin can strike with lightning as their sword connects, shoot lightning, summon shields and more. The sword class in Skyforge makes you feel much more powerful than the Warrior class in Tera. Off course this does come down to the fact that in Skyforge you play immortals and gods who are obviously more powerful than regular mortal characters in Tera. The point is that Skyforge makes players feel more powerful and cool.

Speaking of classes, there is 10 classes in Tera but in Skyforge there is at least 16. So there are more options in Skyforge; however the classes in Tera have more moves which means more progression with that character. In Skyforge you can unlock all the moves and abilities for your class actually quite quickly while it takes much longer in Tera due to it having more. So there are more options and progression of your character in Tera. The classes in Tera do feel mostly similar while Skyforge does have the variety like multiple projectile classes from pistols to big cannons, ice wielding classes and light binding. Much more variety in Skyforge.

Now both games can get difficult but one is harder than the other. In both games, players have health regeneration but it’s much faster in Skyforge but the regeneration cannot be interrupted in Tera (from our experience). Running away from fights is much harder in Skyforge, in fact, you can’t really run away as the enemies move incredibly fast if you try to leave, especially during those squad missions. Meaning they will chase you down and continue to inflict damage until you die. In Tera, the enemies chase you too but only speed up after chasing for a good while and even then you can still dodge any attacks they throw while running away. they then give up and return. So if you start a fight in sky forge, either you finish them or they finish you. While in Tera you can flee from a losing battle and live. Tera also has a much smaller cool down time for healing items, so you can heal multiple times during a fight while in Skyforge you can normally only heal once and that’s it. Bosses in Tera have an abundance of health, more than Skyforge bosses in general but Skyforges bosses hit much harder. There was a boss that killed our character in two hits but we have never met a boss in Tera that could two shot us dead. Lastly in Skyforge dying doesn’t matter, as players control immortals who are known for dying and then coming straight back. Even so Skyforge is the more difficult game.

It’s time for combat. Both have action packed combat giving players control over their character instead of click and command. In both, players decide when to attack, dodge and aim their attacks. Both have a MP system, mana point for Tera and just mana in Skyforge. Now in Skyforge, some moves trigger other moves to be instantly used again without any mana cost and some moves increase the damage of another move for a short period of time. Players in Skyforge also have the ability to instantly kill enemies with finishing moves if their health is low enough (there is a cool down for this). There is an ultimate move, divine abilities as well and even the ability to change into your god form who has increased, speed, health and damage and their own special attack. In Tera players have many moves and yes some also power up other moves and make others of instant use but there’s one big difference. There is actual real combos in Tera. Sure if you know what moves do what and what works well after another then you could do like two moves combos but Tera has actually combos and the game shows you what moves to do next to keep the damage going. There is a section in your skills tab that shows you these combos and the options you have and since their are more than one, you can almost always be chaining many moves together regardless of what you start of with making fights more focused and engaging. The combat feels more technical in Tera while in sky forge it’s more figure it out for yourself and do what suits the situation. While Tera gives more options gives moves for almost all occasions. We will say though that the poison stab ability for Warriors is terrible and needs to be more effective. if we just go by standard character and their moves then Tera is better but If we take in the whole picture Skyforge has better combat because it still does have some hidden but less combos but it has many special abilities, numerous passive and extra abilities, divine abilities, god forms, ultimate attacks and god form ultimate attacks which literally destroy everything. 

Lastly let’s look at graphics. Both have big worlds with lots of variety and many things going on. Both have great graphics but only one game made us stop and truly look around and that was Tera. There is a desert area that has many rocks, ruins, relics, sand and more. We entered that area looked around and noticed all the details on the rock and how everything looked. We then saw what looks like a giant whale like creature swimming through the sky just doing it’s thing. It looked amazing. There is also some giant star sign blue clock hand looking symbol in the sky. It’s movements are smooth, looks beautiful and reminds us of something out of Final Fantasy Xlll-2 and we know how Good Final Fantasies graphics are. Sky forge has great graphics too like in that snow area and we looked up to see a Northern lights like sky, it was wonderful but Tera does look cleaner. So better graphics go to Tera.

Both games are very large and we are sure that Tera and Skyforge pros would have tons to say about the game instead of those stupid internet trolls who have nothing intelligent to say. both games are great and we are having fun with both. Tera has a more alive world, far more enemies of variety to face, better campaign, better and more effective weapons, has better weapon crafting system, less confusing and new player friendly and less difficult. Skyforge has a bigger and more interesting story, is a bigger and deeper game, more items, bigger variety of classes, the classes are more powerful and cooler, better combat and is more difficult.  overall we would say that the better game is Tera. Now this isn’t a stomp by any stretch of the imagination. It was close and they are off course different. Skyforge is a bigger game, with a bigger story, with bigger characters and gods so yes Tera can’t compete with that but even though Tera is smaller we feel it has done it’s game mechanics and things better in more ways. Now both mmorpgs, Tera and Skyforge, are great, big games but none of them are bigger or greater than… the ‘Earth Walk!’

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Forgotten Anne

Forgotten Anne is an cinematic adventure game developed by ‘ThroughLine Games‘ and published by ‘Square Enix‘. Forgotten Anne is coming out the 15th of May on the Xbox One, PS4 and PC. This game stands out quite boldly and is getting lots of good feedback. Let’s take a look.

In the world of Forgotten Anne, there is a forgotten realm. In this realm there is the forgotten land where all mislaid items from the human world end up. Now that’s a creepy thought. Imagine a wide range of different items like paper, tools, socks and children old toys. Now this world is inhabited by creatures called Forgotlings who is composed of these mislaid items. Players control Anne who is an enforcer who keeps order in the forgotten lands. Her goal is to stop and defeat the rebellion in the land. This rebellion has the potential to stop Anne and her master ‘Bonku’ from getting back to the human world. The story here sounds interesting. the concept and the world where everything takes place is quite unique. We are liking what we hear so far.

Forgotten Anne

Now Forgotten Anne as you can cleary see has some light puzzle platforming. Now in a world like this, players must prepare themselves to meet everyday objects who now have personality and brought to life. Imagine that old pair of shoes you threw away two years ago, coming back after you to take revenge. Not that scary really but there has to be a catch here. Now Anne as an enforcer must have some sort of defensives. Anne can harness the power of anima which is the which is the energy that brings life to the forgotlings and the forgotten lands. This same energy Anne can use to have control over the forgotlings and to off course solve puzzles. Now as there is platforming players must jump, run and as you unlock new abilities, even soar to find her way home. 

Forgotten Anne has that system where players decisions effect the story and game. So pick your actions and words carefully as there are times where players can choose which dialogue to use. Game like to do this but not many can do this well. Just how much difference and outcome does our decisions have with this game. The game Catherine wasn’t perfect but did a great job with this game mechanic. We hope Forgotten Anne does this well. The visuals are hand animated. The orchestral music we here were done by the Copenhagen Philharmonic Orchestra. So expect music of a certain standard.

Forgotten Anne

We checked out some gameplay and what we heard was right. It’s a beautifully design game. Everything looks nice. the animations are great too. The music is quite dramatic and at times intense to accurately direct and to some extent control the feelings. Don’t manipulate the gamers Forgotten Anne with your good music. The light platforming seems more than light. Let’s go with medium. A lot of great work went into this game. Matter of fact it has to be in top ten most beautiful looking games in terms of visuals, graphics. Many if not all are saying the same thing about the games beauty. Just take a look at how they handle the wind effects. Now we still believe that Outland has the best visuals and graphics, especially it’s animations. More information on Outland right here. 

Overall this game looks really cool. The amount of work that went into Forgotten Anne is obvious and very great. The story is quite unique and so is the concept. The graphics and visuals are amazing. The developers ‘ThroughLine Games’ did a fantastic job with this game. We at X35 Earthwalker are looking forward to seeing what Forgotten Anne has to offer gamers when it comes. Now Forgotten Anne has a whole world filled with forgotten items but even their rebellion isn’t enough to overcome… the ‘Earth Walk!’ 

For more information check out the link below:

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