The Blackout Club is a new first person co-op horror game developed by ‘Question‘. The BlackOut Club is said to be coming out the 30th of July 2019 on the Xbox One, PS4 and PC. From what we know it’s a co-op horror game and those are the hardest horror games to successfully make. Let’s take a look.

In the world of The Blackout Club. There’s a small modern town where a group of teenagers live. You, the players, are also a teenager. For some reason, every morning you wake up to find yourself covered in scratches or mud. You also have no memory of the night before. No, the isn’t because of alcohol. It gets worse, sometimes you can have no memory or recollection of whole days. They come to the conclusion that this isn’t sleep walking either. There are other teenagers just like you who are experiencing the same things. They group together becoming friends and forming a team or should we say club to figure out and look into what’s going on around here. 

The Blackout Club gets stranger as it doesn’t take long to figure out that right beneath your feet is a whole network of underground tunnels. It gets creepier though. You can at times here music from below. Is is beckoning the youngsters or is someone just having a rave down there. Turn up! We mean let’s be careful. After all when is the last time you lived somewhere that had underground tunnels and music being played? So the youngsters get second thoughts about investigating but last night, your best friend vanished. Also a group of adults wants to get rid of you all. You have to fight back now. If you want to expose them, then you’ll need evidence. So turn your cameras on and start recording. 

So yes, the idea of the game is simple. Work together with friends and others to investigate the tunnels, watch each others backs and gather evidence that proves what’s happening here to the whole world. The best way to do that is to use your cameras and phones to record what you find and any encounters. Do all this while avoiding getting captured and maybe even killed. So it’s all about teamwork here. 

There’s more than just the streets and the tunnels. There’s even the woods nearby, which can work for you or against you. It’s been made clear that the game is multiplayer so 1-4 players co-op is here. It’s also drop in and out style so you can just get reinforcements in easily and leave when you have to. The developers claim The Blackout Club has high replayability. That each mission is procedurally generated. So players can expect different experiences from other players each time. How the levels are generated are affected by your progression and character level. Other factors that are different will be environmental obstacles, enemy patrols and off course loot locations.

Now let’s talk about the enemies. They are a strange lot. We know they are adults. We know they are called The Shape. We know that if you draw too much attention to yourself, they will come after you. Worst of all is that The Shape can only be seen when you close your eyes. Wait what? What kind of adults are these. This is a problem. Players will need to watch out for each other even more. 

We checked out some gameplay and it’s sort of what we thought it would be like. It is quite a detailed world with areas to explore. The graphics could have been better, the sounds are good though. Not sure exactly how the close your eyes mechanic works but we will learn more in the future. You can use weapons like a teaser to get adults of you and even use a crossbow to fire tranquilliser darts too. There’s some levels of strategy to The Blackout Club. Multiple ways to handle different situations. You can also customise your character. Hair styles, new clothing, gestures. Levelling up will also grant access to ability upgrades and new expansion slots. We just have to make this clear. It’s a fact that horror games with multiple players aren’t scary. You have help and company gives confidence. What the Blackout Club is trying to do is a very hard thing. Diamondz L45 didn’t complete Dead Space because she found it scary but when X35 was present and giving advice she made it through levels. She would have zero fear if X35 was playing as well. We literally haven’t seen a co-op horror game that is actually scary at all. 

Overall The Blackout Club just seems like an alright game. Nothing makes us just want to play it and we have seen co-op meant to be scary games before and they never really work out that well at all. We hope to see more information concerning the Blackout Club to hopefully see more good stuff. The developers ‘Question’ have put quite a lot of thought into this game and it does show. Now The Blackout Club may have dangerous adults but those adults are a joke when compared to… the ‘Earth Walk!’

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Aggelos is a 16-bit style adventure RPG game developed by ‘Storybird Games‘ and published by ‘PQube Limited‘ and ‘Look At My Games‘. Aggelos is said to be coming out the 12th of June on Xbox One and PS4 but already out on Nintendo Switch and PC. This game clearly has a particular target audience in mind. Let’s take a look.

In the world of Aggelos there’s a huge battle going on. Basically the battle takes place in a peaceful kingdom called Lumen. Beings from another dimension has shown up and are invading Lumen. So off course the hero must set out and defeat this evil threat. As you can see, the story is simple and traditional. Everything about this game is suppose to be about the old gaming days. From one look you could tell this was 16-bit styled. That’s what Aggelos is all about.

In Aggelos, players must find magical elements in order to save the world from total destruction. This won’t be easy as the levels and how the game plays should remind some players of Metroid and even Castlevania. You will go past multipolemplaces that you can’t initially explore due to a lack of certain abilities and upgrades. Players will to take note of certain places and what’s required before revisiting. 

Now Lumen isn’t some simple plain place. Players will end up traversing and exploring seas, caves, forests and even temples… ancient temples. We do hope that these different locations show clear diversities amongst them. From the types of enemies, to the types of secrets to the types of hazards. It may be a 16-bit styled game but it’s the year 2019 so we expect up to date type stuff implemented into this game. No excuses. 

Now there’s the main quests that you follow concerning the Aggelos story but there’s also basically side quests which come in the form of tasks and job offered to you by the citizens of Lumen. So it’s sort of safe to say that there’s almost always something to do. We just hope that the rewards are actually worth it. 

Now concerning the enemies there is certainly a variety. Expect fishes, turtle like things, scorpions, little dragons, flying creatures, and much more. There are also large bosses in Aggelos. We have seen a large squid creature, humanoid flying bird, a armoured armadillo thing, large dragon and more. It definitely has old gaming style written all over it. This will off course instantly appeal to some gamers straight away.   

We checked out some gameplay and it does look like an old 16-bit old game but not exactly giving of the same feeling though. You can obtain magical abilities and some powerful high-level attacks. There’s also a chaining system where chaining these abilities you can destroy entire screens worth of enemies in seconds. There’s quite a bit to this game. Sort of deep.

Overall Aggelos looks like a fun game. I’s simple but sort of deep and pretty much accomplishes what it sets out to do. The graphics are good for it’s style and the sounds like an old game for sure. The developers ‘Storybird Games’ did a good job with this game. We at X35 Earthwalker will have to see what becomes of Aggelos. Now Aggelos may have 16-bit style but it looks lame when compared to the style of… the ‘Earth Walk!’

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Sea of Solitude is a new adventure game developed by ‘jo-mei games‘ and published by ‘Electronic Arts‘. Sea of Solitude is coming out the 5th of July 2019 on the Xbox One, PlayStation 4 and PC. This gamer is said to have a strange world with strange rules. Trust us. Let’s take a look.

The story in Sea of Solitude is not so simple. Players following around a girl called Kay. She is struggling with loneliness. That can sound very normal but in the world of Sea of Solitude loneliness can turn people into monsters. That’s right. So that explains why she looks like a monster right now. Is this all symbolic? Is this not really happening? It’s a whole big world to explore. 

You will explore a flooded city in multiple ways. Sea of Solitude gives options. There’s a boat, more like a speed boat which is perfect for going across the waters fast and easy. You will have to get out on foot, run, climb and traverse the area. Lastly you can swim in the water yourself and dive under to explore the rest of the flooded city. There can be something under there… and there is. 

Clearly, you aren’t alone in the sea of solitude. There are other monsters and we mean real monsters. There’s one that is swimming around in the sea, a large eel shaped creature that is fast and big mouthed. This monster makes you not want to go into the water. Seriously you won’t stand a chance against that thing in the water. There’s another big monster that’s basically a giant raven that also doesn’t look that friendly but as mean looking as the sea creature. There’s another that reminds us of the Shadow of Vincent  from Catherine. A giant woman who looks like she was submerged in water. Creepy. There’s more too.

Literally this suppose to be some sort of emotional journey or something. The city we believe is suppose to represent her mind or something. We don’t believe she actually is turning into a monster. The water levels and flooded city changes as you progress. This will effect the level itself and new places should come accessible. The fact that the city is flooded is a bit symbolic too. Her mind is troubled and the struggle with loneliness is effecting everything else in her life like how the flood effects everything else of the city. Connected? We think so. So expect to get some feels over Sea of Solitude. You could say that the Sea of Solitude is quite ‘deep’. See what we did there? 

We checked out some Sea of Solitude gameplay. It’s sort of what we thought it would be but creepier. A lot of exploration, a big threat looming in the distance and hanging around, keeping players worried and wondering when the encounter with that danger will happen. You can’t be too afraid of monsters as players will need to face them. Not only to progress but also learn more about Kay and what’s going on. There’s a number of creepy/scary stuff so prepare yourself for all of that. There’s the hands reaching up from the waters giving off a river styx, the hands of the damned type feel. The shadow people watching you as you walk through an area. Lots going on and we like that players will have to get a bit brave to search underwater and certain places where you see or remember danger. 

Overall Sea of Solitude does seem like another mystery, emotional exploration game but not as explorational like Shape of the World, Beyond Blue and Abzu. There is some horror aspects here for some players too. We like what we see so far. We definitely like creative stuff and does make us wonder about some stuff. The graphics are looking good too. The developers ‘jo-mei games’ have done a very good job so far. We at X35 Earthwalker want to see some good stuff concerning this game. Now Sea of Solitude might be deep but what’s way deeper is… the ‘Earth Walk!’

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War Tech Fighters is a new space action game developed by ‘Drakkar Dev‘ and published by ‘Green Man Gaming Publishing‘. It is coming out the 27th of June on the Xbox One, Nintendo Switch and PS4 but also the 25th of July for PC (steam). So big robots, lasers, explosions, sort of like an anime. Let’s take a look.

In the world of War tech Fighters, there’s a big battle going on between two armies. Let us explain. The rebel colonies: Hebos and Ares have decide to join forces and work together to fight against the empire… the zatros empire. They certainly don’t have the numbers or machine advantage but they do have what’s considered “the deadliest weapons ever built”… War Techs. Think of them sort of like transformers but not alive and has more fire power. These War Techs will make all the difference and give the rebels a chance.

Since War Tech Fighters this is a space action game, everything will take place in space (no you don’t say). This means space crafts, giant space carriers, small fighter ships, high speed strikers, lasers, explosions and great risk. Think of War tech Fighters like one of those robot anime with people controlling them and they face other machines just like them but off course different strengths, skills, weapons and stats. That’s probably the best way to imagine it.

There isn’t that much to say about War Tech Fighters. It’s a giant robots, space battle action game. Off course these War Techs are made for combat. They have blasters, missiles, lasers, long range weaponry and when things get a bit too close, use those melee weapons like shields and swords. So there is no safe zone for the player. You can always get attacked so keep your mobility high and your damage output.

What we did find interesting is that players can either fight in first or third person view. It’s always great to provide the options. Now a game like War Tech Fighters off course need some level of customisation and it does. A lot! It’s been said that there are thousands of possible combinations thanks to the range of colours, different mechanical parts and off course the weapons themselves.

There is also another game mode called ‘survival mode’ where you literally just survive for a s long as possible with numerous and dangerous enemies all aiming to take you down. This isn’t just for passing time though and players can earn rewards in the process. So there’s a reason to play it.

Your War Tech is some static simple machine. Your War Tech can level up. You gain experience through combat and through exploration. While exploring you can find hidden project parts which grant you access to new swords, research projects, shields and war tech sets. So rewarding players for exploration is a good move. Off course a game, that has space as your playground, needs big exploration. 

Now for smaller details in War Tech Fighters. Over 180 upgradable robot parts, repayable missions, 33 campaign missions and even perks that come with your shields and swords.

We checked out some War Tech Fighters gameplay and things look real good. It’s what we expected. A lot of side strafing, homing blasts, lasers, multiple enemies and a whole lot of space (see what we did there). There are enemies that are huge carrier ships, some look like stations, there are smaller fighters that move at fast speeds and worse off all there are other War Techs too and they also have a range of equipment and weapons so don’t take them lightly.  

Overall War Tech Fighters does seem to do it’s job. Getting launched into space at high speeds, zooming around dodging attacks and projectiles while destroying enemies with big explosions and a range of weapons. The graphics look very good and the details on the War Techs is very good too. It’s literally a space action game. The developers ‘Drakkar Dev’ have done a very good job with this game. We at X35 Earthwalker will have to see what will happen with War Tech Fighters. Now War Tech Fighters may have space battles but the only thing truly out of this world is… the ‘Earth Walk!’

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Riverbond is a new hack and slash dungeon crawler game developed and published by ‘Cococucumber’. Riverbond is said to be coming out in the third quarter of 2019 on the Xbox One, PS4 and PC. A game like this looks very welcoming but we all know it can’t be that innocent and safe. Let’s take a look.

The story in Riverbond is quite interesting. Players head out on a journey, which takes place down a river. Get it? This isn’t an ordinary trip. It’s an enchanted river and the lands are continually shifting and moving. The world is collapsing and so there isn’t much time. Player must also rebuild the passage that goes to the great beyond. Whatever that is. So players have to save the world by the looks of it by figuring out what’s happening and the solution has to do with the great beyond. Interesting but still simple.

Now Riverbond takes place in a voxel world. What’s a voxel world?… well… A voxel represents a value on a a grid. It’s all 3D though. Think of it as cubes placed together. So if Riverbond has a voxel world, basically the style of the game is all cubes. The lands are made from cubes, the characters, and the water is designed in a cube style. It’s easier to understand when you see the game yourself. When you do however; the first things or should we say game that comes to mind is… Minecraft. The world world and characters and stuff is basically cubes. Blocky. 

This style obviously gets attention and when done right and with the right colours, can look really good. Even better is the fact that the voxel world in Riverbond is destructible. So be careful of what you destroy. There is real time physics s don’t think for one moment that the block will just stay in the air. Gravity is at work. There are 8 worlds and each off course is different and have their own threats and obstacles. Speaking of threats, since it’s a hack and slash, expect lots of combat, many enemies and lots to slow you down. There are even bosses as well. The developers have described them as deadly but cute. 

There is said to her over 50 different weapons and guns. Good to see that there is some variety to the combat. Long ranged combat and off course close range slashing. Best of all though is that Riverbond is multiplayer. That’s right, 1-4 local. So not only can you invite friends and family over to play, you don’t have to save the game and go to the menu to bring them in. It’s drop in, drop out style meaning they just have to hit start and they jump in where you are. That’s an excellent option. Great job developers. That’s what we like to see. Riverbond about to get some action from gamers.

We checked out some Riverbond gameplay and it’s what we expected based on the games description. You run around as a small character wielding large weapons and fighting through the many enemies. There are different skins for players to unlock like the shovel knight skin. Big enemies that have dangerous attacks, you can destroy structures and pillars, knock down bridges, smash through trees and much more. The co-op multiplayer looks fun as you can all team up against enemies and turn the tables thanks to the extra back up. We hope Riverbond has a means to make the game difficult even when there’s four players attacking enemies. We wonder if the game is difficult at all.

Overall Riverbond does so far look like another little fun game. Nothing huge and complicated at all. It seems like another game that we can get friends to quickly play and have a laugh and fight together. The graphics are very good for it’s style. The level design is good too and shows good creativity. We like the variety of enemies from pigs and crocodiles to golems (we think it’s golems). We like what we see. The developers ‘Cococucumber’ have done a very good job so far. We at X35 Earthwalker look forward to seeing what Riverbond has to offer gamers. Now Riverbond may have a collapsing world but even that isn’t as serious as… the ‘Earth Walk!’

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We. The revolution is a new historical strategy game developed by ‘Polyslash‘ and published by ‘Klabater‘. It is said to be coming out the 25th of June 2019 on the Xbox One, Nintendo Switch and PS4 but already out on the PC. This game looks like it’s going for the serious atmosphere. Let’s take a look.

In We. The Revolution players are dropped in France. Not the France we all know but France, in Paris during the French revolution. It’s the year 1794 (according to their website). Players control a judge. Well not exactly the honest type as he’s described as a gambler and alcoholic. As a judge, you will be overseeing, listening to and passing judgement concerning the cases brought to you. You will be dealing with regular people, revolutionaries, criminals and even your enemies. Decide their punishment or decide to let them go.

Sounds easy and fun doesn’t it? WRONG! The whole of Paris is watching your and your decisions in We. The Revolution. There are factions in France who are seeing whose side you are taking. They also want you on their side. Will you favour one faction over another? There are off course consequences for these decisions. Will you stay neutral and be a honest judge? Liar. Look at you trying to sound noble. Let’s if you stay honest when it’s your family on the line. That’s right. Your characters family is involved. What if your loved ones commit a crime, will you have them executed too? 

So yes there will be some serious decision making, but you will be fighting for the life of your family and your own life too. We. The Revolution in a way reminds us of ‘Papers please‘. Where you have a serious job, your life is on the line, must manage job and family at the same time and there can and will be serious consequences depending on what you do. You could get executed as an enemy of the revolution. The guillotine will be seeing a lot of action in this game. 

There will be multiple scenarios in We. The Revolution, many names and different characters in this game and they will hold certain positions, want certain things and have certain influence and impacts in the game, so players need to take all this into account. You could end up having certain people replaced in terms of position and job. You might end up removing someone from power who is actually loyal to you with someone who will try to ruin you, or better get you killed.

We checked out some We. The Revolution gameplay and it is deeper than we thought. In order to ask questions, you must unlock them which will require linking and some thinking from the players. You will have lots of information presented to you, from gossip, the expected results of different people and factions and more. You can even see the political hierarchy and where you rank in all of France. Your aim is to also take over France if you choose and increase you reputation. There’s a lot going on here.   

Overall We. The Revolution seems like a good game. Lots of cutscenes and quite the story to tell. Many decisions, many actions and thanks to a randomisation of events that take place in the game, players will not experience the same play through of We. The revolution. Graphics is the polygon style and it works quite well here. This game definitely seems well thought out. The developers ‘Polyslash’ have done a very good job with this game. We at X35 Earthwalker will expect to see more of We. The Revolution. Now We. The Revolution may have an oppressive atmosphere but you get the best atmosphere when you do… the ‘Earth Walk!’

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Cat Quest II – The Lupus Empire is a new open world action RPG developed by ‘The Gentlebros’ and published by ‘PQubed Limited‘. Cat Quest II – The Lupus Empire is said to be coming out in the second quarter of 2019 on the Xbox One, Android, Nintendo Switch, IOS, PS4 and PC. Now if you like cats, this game might be for you. Let’s take a look.

In Cat Quest II – The Lupus Empire the world os basically cats and dogs with off course more emphasis on the cats (not barking fair). There’re two kingdoms and they are at war with each other. They are: the cats of Felingard and the advancing dogs of the Lupus Empire. Why can’t cats and dogs get along? Cat Quest II – The Lupus Empire tells the “tail” of two kings who have to work together in order to reclaim their thrones. This is where the player comes in. Control the cat and dog and do your best to get your thrones back. Off course it won’t be an easy journey.

Those who played the previous Cat Quest game will somewhat know what they are getting into when they enter Cat Quest II – The Lupus Empire. Except this time there will be more battles, more explosions and more magic to make you into a fur-midable enemy. Cat Quest but basically bigger and expanded upon. There is a wider range of attacks and weapons too. Some of the new weapon types include staves and even master swords. Obviously master swords are better.  

Cat Quest II – The Lupus Empire allows two player co-op. Someone controls the dog while the other controls the cat. Readers should hopefully by now know how we feel about co-op in games. Players should have the option of playing with friends and others in local co-op. Good move developers. Even more good since there are dungeons to dive into explore. Your team mate can help watch your back as there are traps in there. Challenges and problems are easier to solve with others.

Like with other RPGs players need to get tactical and quite creative. Players should make combos concerning their abilities, weapons and more. For example the attributes of the passive abilities allow for  quite a bit of options. There’s more to this game than just simply hitting attack all the time. Get the right timing for dodges and evade all damage, know what types of enemies you are facing and what’s the best way to put them down.

There are side quests too in Cat Quest II – The Lupus Empire. What RPG doesn’t have side quests? They aren’t suppose to be just missions to pass the time. Each one is said to have it’s own story which off course will help explain what’s going on in the Cat Quest II – The Lupus Empire universe. The lore will be expanded and probably hear some interesting stuff.  

We checked out some gameplay and it’s not what we thought. How you move around on the map is very cool. You are literally running from area to area, walking around ponds, seas and seeing all the world structures too. Also enemies will just run up to you too and try to “axe” you a question. Cat Quest II – The Lupus Empire has actually gave us a bit of a surprise. Not bad. From what we have seen, the graphics look very good and the sounds are good too. Clearly good work has went into this game. 

Overall Cat Quest II – The Lupus Empire seems like a very good game so far. From the smoothness of the gameplay to how expanded it is. There’s quite a bit going on in this game and we like what we see but the game does seem to easy in terms of combat and difficulty. It looks so easy to evade and handle enemies and we hope there are more enemies and greater difficulty. The developers ‘The Gentlebros’ have done a good job with this game. Now Cat Quest II – The Lupus Empire may have some serious cats and dogs but none are as serious as… the ‘Earth Walk!’

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Devil's Hunt

Devil’s Hunt is a new third person action game developed by ‘Layopi Games‘ and published by ‘IC Entertainment‘. Devil’s Hunt is said to be coming out in the third quarter of 2019 on the Xbox One, PS4 and PC. Will this Hell game be any good? Let’s take a look. 

In Devil’s Hunt players take control of Desmond was the son of a rich entrepreneur who is now in the middle of a huge war. A battle between good and evil, angels vs demons. Desmond is being called the sole factor in this war. Strange that a man is the factor in a war between super natural beings but whatever it’s a video game. So what’s special about Desmond? More like what’s smart about him as he signed a pact (that always goes well right) and now he has demonic powers and has become Hell’s executor. Who’s side will he take?

That’s right. In Devil’s Hunt, players will need to decide who’s side they are going to take. The demons or angels. Your decisions in this game will decide the fate of the world and off course humanity. Players should have much to enjoy Devil’s Hunt thanks to the story and in game lore. It’s suppose to be quite deep. The developers claim to have numerous cutscenes. On their official game site is says, “One and a half hour of high quality in-game cutscenes”. They sound very proud of their cutscenes.

Yes you will be fighting demons in Devil’s Hunt. So far Devil’s Hunt may have reminded some gamers of another Hell fighting game… Dante’s Inferno. Yep, like with Dante, you must fight demons using the demonic powers you have acquired to survive and make your way through Hell. This kind of concept hasn’t been done well most of the times by different games. Only Dante’s Inferno hell traversing, demon slaying gameplay was good. We hope Devil’s Hunt can pull it off. Besides, they aren’t going for a horror approach but an action one. 

There are a wide range of attacks and abilities for players to gain, try out and work with. Slash and tear with your demon claws, punch in the face of demons with your fists and more as you combine the new demon powers with the skills you have as a human. There are loads of enemies so off course there needs to be different strategies for facing certain types. The combat has to stand out to make this game stand out. 

We checked out some gameplay and things look quite good so far. The Doom’s grenade, ground slam and eruption attacks already show off a bit in the variety of attacks but everything, mainly the animations seem quite weak. We hope this is just because it’s early game development and not anything like the finished product. Players will need to keep their eyes open for hidden areas, secrets and mirrors which are to be smashed. We like that demons can harm their allies too in they are in the way of an attack. There are quick time events too like a demon suddenly grabbing you etc. There’s a number of good mechanics 9n Devil’s Hunt. What it needs is a quality boost and hopefully a good variety in boss or mini boss enemies.

Overall, Devil’s Hunt looks like an alright game. Once the quality and smoothness of the animations, sounds and gameplay gets boosted, this game will definitely be good. The focus and work that goes into the story is very good. Seems like a fun demon smashing game for now. The developers ‘Layopi Games’ did a good job with this game. We at X35 Earthwalker hope to see more of what Devil’s Hunt has to offer. Check out some gameplay for yourself. Now Devil’s Hunt may have demons but they are no match for…the ‘Earth walk!’  

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The city in Frostpunk

Frostpunk is a society survival game developed and published by ‘11 Bit Studios‘. It is said to be coming out within the third quarter of 2019 on the Xbox One and PS4. It’s already out on PC. Now this game is suppose to be a serious survival game with consequences concerning players decisions. Let’s take a look.

In Frostpunk, players will have to be responsible for the last city on earth. This city is set in the middle of a frozen wasteland area. The people have developed steam powered technology in order to counter the freezing cold. Players must build this city, expand and make sure to keep it a place where the community can survive. Do you think you can do that?

Off course Frostpunk isn’t as simple as now we have money so let’s build this tower and now we get energy so let’s expand. No! Frostpunk makes everything serious. Players will constantly need to make decisions. Decisions that seriously effect other things. Decisions that can be real difficult. Decisions that can even be cold (get it?). For example you could choose to enforce child labour. This will off course allow more work to be done and speed up processes etc but then children will be put to some seriously hard and maybe even dangerous work. What if someone gets hurt? So it’s about balancing your moral code with what needs to be done for survival. Is the lives of a few acceptable for the survival of many to you?

So that’s basically the game. Build your little place into a city eventually while keeping close eye and management of your supplies. Meeting the needs of the people, doing what’s right, creating laws, punishment for crimes control the propaganda and more. Now there is some more still. For example exploration of the outside world. You can’t just stay caged in for too long. So going outside to find new things, resources or even to just learn about what’s happening out there and the history of this frozen world of Frostpunk. 

Yes we know Frostpunk is way more detailed than how we are explaining but we are just boiling it down. You must decide how much funding needs to go into the propaganda centre which creates and brings the news to people’s homes. Off course this can easily be corrupted. Watch out concerning the hope of the people and their content with life in the city. If people lose the will to live then it’s over for them and for you. If there’s no hope then what’s the point in carrying on working.

Even after you have made decisions things don’t end there concerning the matter. There are levels and even a progress tree that shows in what direction you can advance that project or decision in. You can see the impacts it will have but it’s up to players to see and think long term. There is even reaction moments too. As in a decision may have triggered something else or something happened during that project. For example, remember the child labour thing? Well a child could get injured while working. This off course will not be pleasing to parents. Do you then decide to continue with the child labour, restrict the child labour or completely abolish child labour? Think about it. Do you need the extra hands that badly? 

There’s an endless mode where players can go on forever. Hence the name endless. Frostpunk received new game modes, maps mechanics etc. Do some exploration and you might just find some more people out there. Off course to survive in situations like this, man needs to develop new means and way of achieving and moving forward. So players need to develop technology. So automatons which are self powered, and really advanced infrastructure are all possible. Even airships which will make travelling much safer, easier and faster. Lots to learn and achieve in Frostpunk.

We checked out some gameplay and Frostpunk seems like how you would expect a city management to be like. Highlight and select sections and buildings, then check the requirements, then select from the options in the menu. See the stats and numbers of the city. People who play sims will probably feel quite comfortable here with how the management works. It’s not some a big action game with lots going on in your face. It’s something that gamers will have to see for themselves. So check out some gameplay videos. Trailers don’t really explain that much.

Overall Frostpunk seems like the kind of game that it serious like ‘Papers please‘, manageable like Sims but casual though. It’s one of those games that a certain audience of gamers would be into. The developers ’11 Bit studios’ did a good job with this game. We at X35 Earthwalker will just have to hear what goes on with Frostpunk. Now Frostpunk may have a cold situation going on but it’s not as serious as… the ‘Earth Walk!’

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Darkwood

Darkwood is a survival horror adventure game developed by ‘Acid Wizard Studio‘ and published by ‘Crunching Koalas‘. Its is coming out May 17th on the Xbox One, May 16th on Nintendo Switch and May 14th on PS4. It’s already out on PC but we don’t care. Now Darkwood is said to be quite the serious experience. Let’s take a look.

In Darkwood, players will have to explore, travel and survive in the unforgiving world of Darkwood. There is danger everywhere and survival isn’t guaranteed. The game basically starts with a doctor. He keeps going on and on about how this forest (that we are in) has trapped everyone and that the exits are gone. He also mentions how he failed to get rid of a certain plague. This doctor will stop at nothing to escape this place. Even if it means kidnapping a person and torturing them for information concerning the exit. Things are quite dark as you can see already. Oh and no, you cannot  just simply chop down al the trees. They grow back faster than you can chop them all down. 

Darkwood

Players will primarily control a character known as the stranger. Now Darkwood should remind some players of a certain game because of a certain in game mechanic. Minecraft. Why? Simply because during the day is the best time to explore the world and off course scavenge and find supplies. At night time it isn’t safe to go outside. Players must stay in doors and defend themselves and their hideout. Also like Minecraft, players will need to find the resources, lots of crafting, upgrading through a workbench and combat. There are different biomes too for players to explore and each one will have different supplies too. Use a stove to cook certain things too and believe us when we say the cooking is important as players can also get different skills that way. 

So defending yourself is more than just a swinging a diamond sword. Players in Darkwood need to come up with strategies. You can lay traps and make sure they are good ones that can actually slow down or even stop whatever comes for you. Barricade those doors and the windows too because danger isn’t always just a dude with a knife you know. Some things in the woods are scarier and more dangerous than that. Ever seen a wolf standing on two feet with a long trench coat? Well we have and it’s not good at keep it’s saliva under control. No, we won’t explain more. It’s up to you if you want to trust a wolf man or not. 

Darkwood

Now the game doesn’t end if you fail to survive the night but do your best to survive because there is something to gain, just as there is something close for dying. What you gain for surviving is reputation with the trader. Allowing you to get more expensive and new items. Now if you die, then you wake up in the morning without any bonuses at all. Worse, if you die while out during the day then you lose half of your inventory. Don’t worry though as you have a chance to get it back. Your lost stuff will be marked on the map, so you can collect it later. That’s just the easy mode though. If you play in the harder difficulties then expect worse consequences like losing lives and even permanent death. 

It’s also one of those games where your decisions, actions and reactions shapes the storyline. It effects even the other characters in the game will get affected and their actions are different too. It’s all about progression though. There are multiple chapters to Darkwood and as you get further, the map changes too. The story here isn’t that simple at allemande players will need to think and take things into account during the whole duration of Darkwood. 

Darkwood

We checked out some Darkwood gameplay and it’s not what we thought it would be. It’s not like Minecraft and certainly isn’t for children. The sounds are very well done. You can hear the footsteps, stepping on grass, the rain, noises in the woods, lightning strikes and more all for setting the atmosphere and getting players nervous. The visuals are good too. The woods, shadows are very well done but the characters themselves aren’t as good. The lighting is the best, especially when it comes to your flashlight, just don’t get scared of your own shadow. That’s right. Bet you forgot this is also a horror game. Things can be waiting in the dark for you… remember that. We like that you have to stay on guard and keep your eyes open pretty much always. The different characters and item management allows for multiple ways of doing things and getting different results. It’s top down so you may need to get closer to something to check it out and when you find a certain item, you have to decide if you’ll need it or not.. Check out gameplay for yourself to understand more. 

Overall Darkwood seems like something that gamers will try for themselves and many will get really scared from playing. We checked this out and it’s gameplay was quite different. Darkwood is a interesting game but once again it’s a limited game audience type. It doesn’t seem like many gamers would get into this but the ones who do will run a mile with it. The developers ‘Acid wizard Studio’ did good job with this game. We at X35 Earthwalker will just have to see how this goes with others. Now Darkwood might have some dangers in the night but those cannot scare… the ‘earth Walk!’

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