Metal: Hellsinger is a new rhythm first person shooter game developed by ‘The Outsiders‘ and published by ‘Funcom‘. Metal: Hellsinger is said to be coming out in the year 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Some games have good music while others are all about the music. Kill to the beat. Let’s take a look. 

Metal: Hellsinger keeps things simple when it comes to what the game is about. Players control what’s called the unknown who is part human and demon. This unknown is all about vengeance. So another angry character. You are in hell (rightfully so) and here blasting and fighting through hell and the many demons in your way. Destroy the demons and their leaders… all to the music.

The music mechanic is the best standing out point of Metal: Hellsinger. Do everything to the music. Metal music though. So expect things to be different and quite serious. We hope the music is actually good though. Not a fan of metal. The more in sync you are, the more damage you do to your enemies and the more intense the music gets. So listen to the music, get the rhythm and fire your weapons to the beat. Nice and simple. We don’t know how merciful the game is when it comes to the timing though.

The target of your revenge is referred to as the “red judge”. She is the main bad guy and you have to take her out. Now remember that you are fighting in hell apparently but there is a completely different design for it. Hell’s true name here is the infernal planes which is made up of thousands of hells. All bad. Each location is different have their own stuff going on and maybe own specific enemies. We like the different designs on hell. There’s a frozen world too so that’s cool. The developers must keep the variety going.                                                                                        

We checked out some Metal: Hellsinger gameplay and it’s not what we expected. It has a more DOOM feel. It’s about slaughtering all your enemies mercilessly. It is about revenge after all. Theres many weapons, enemies and  around in this game. We know that there are bosses and killing them will discourage the hordes. There’s a wide range of weapon too. They each have their own ‘ultimate ability’ which are game changers. We definitely would like to see more gameplay and information concerning the enemies in the future. There’s also executions where you finish of a wounded enemy with some style. It really is about the music as killing and attacking to the beat gives you the most damage bonus a and gets the music to be real crazy. 

Overall Metal: Hellsinger looks like a good game. It does what it says on the box. You move around, blast demon, maybe dance but timing your shots and attacks. The graphics aren’t excellent but still great and need to be improved. The sounds are alright but this game is still in development. So we expect it to get better. So run, gun, dance a little and have fun. The developers ‘The Outsiders’ have done a great job with this game. Now Metal: Hellsinger may have weapons and revenge but those certainly do not move… the ‘Earth Walk!’

 

Curse of the Sea Rats is a new action adventure game developed by ‘Petoons Studio‘ and published by ‘PQube Limited‘. Curse of the Sea Rats is said to be coming out in the year 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Curse of the Sea Rats has got an interesting twist going on here. Let’s take a look.

In Curse of the Sea Rats some weird stuff happened. A group of heroes, through magic, got transformed into rats. Flora Burn is the evil witch that did this. So now Douglas, Buffalo, Akane, and Bussa, as rats, must continue their mission to rescue the admirals son… but also to break the curse and go back to their original form. That’s important because who wants to be a rat? If you said yes, then close this page and unsubscribe (just joking).

Now Curse of the Sea Rats has also been described as a metroidvania game which means expect to use a map frequently, search for abilities and power ups to Be able to access new areas you couldn’t go before. Exploration will be key so don’t get lazy. metroidvania games require time and good observation skills. There has to be secrets. What game like this doesn’t have secrets? Just think about the collectibles you’ll have to find. The developers need to make it worth collecting them and feel good getting them. 

There are off course boss battles but this is a rat game, expect enemies that are around your size. We have seen a fat rat guy called fatso who uses barrels for his mobility and projectile attacks. There was even a Dracula rat dude who uses bats to hopefully not drink your blood. We even saw a large crab that definitely wants to crush you. There’s definitely more and games like this need many Boses of variety for epic battles. Hopefully they have the right music to go with it.

We checked out some Curse of the Sea Rats gameplay and it’s sort of what we expected. This game has hand drawn animations and they look good. There’s also what looks like 4 characters to choose from who are: David Douglas, buffalo calf, bussa and akane yamakawa. We say “looks like” because sometimes games like this have means to unlock hidden characters. This might be the case here in Curse of the Sea Rats. We saw that you can grab ledges, there’s combos for your attacks and there’s even a dash ability which can also be used in the air like with Ori and the Will of the Wisps. The characters have different weapons and combat styles with Bussa seeming to prefer his fists and physical strength over weapons. There is also special moves that can even clear a whole screen.

Overall Curse of the Sea Rats looks like it’s going to be a good game. Since it’s rats, we don’t have high expectations or expect the craziest things t show up or happen. Seeing their original human form would be cool though. Play the game to find out. The graphics are good for the times The developers ‘Petoons Studio’ have done a good job on this game and it’c clear hard work went into it. We at X35 Earthwalker don’t like rats so we might get biased with these characters. Now Curse of the Sea Rats may have rats but even they would be exterminated by… the ‘Earth Walk!’

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GRAVEN is a new action adventure role playing game developed by ‘Slipgate Ironworks‘ and published by ‘3D Realms‘ and ‘1C Entertainment‘. GRAVEN is said to be coming out on Xbox One, Xbox Series X, Nintendo Switch, PS4, PS5 and PC. This game is out here trying to do it’s own thing. Let’s take a look. 

In the world of GRAVEN, players control a “wrongly convicted man of faith” in a dark fantasy world. This means magic, castles, evil beings, monsters etc. What are you wrongly convicted of? We don’t know. We do know that players can expect an adventure. 

Now take into account that GRAVEN is far from it’s release date and clearly still in serious development. Right now it doesn’t look good at all for 2020 standards. Now we can se the graphical style that they are aiming for though. We hope to see more of it’s development. We do like the environments though. There’s what looks like a swamp, castle walls, dungeons, villages and towns. We’ve got variety here. There’s clearly what looks like friendly people in the game who may even help you out.

As GRAVEN is a dark fantasy RPG we expected magic and spells. We were right. There are books which have certain spells. You can hurl fire like a flamethrower, zap enemies with lightning from your hands and cause explosions. There are weapons like a magic staff and even a hand mounted crossbow and off course a kick straight from Duke Nukem. So there is some combat options here. So there’s loads of stuff going on right here in GRAVEN but off course sin heavy development.  

We checked out some gameplay and it currently looks unimpressive and not very good BUT again… it’s in heavy development and a good distance away from release date. We are judging from the current displayed stuff. The running around and kicking is very similar to Duke Nukem which is funny since one of the publishers is 3D Realms who are known for Duke Nukem games like ‘Duke Nukem 3D‘. The foundations seem sound right now with lots of room to put stuff in. So maybe keep an eye on GRAVEN. 

Overall GRAVEN looks like it has potential. It needs time and that’s what people should do… be patient. We hope to see great animations, good graphics and visuals and more options concerning spells and bigger variety of enemies. The developers have got a lot of work to do. We at X35 Earthwalker will have to hear more about GRAVEN in the future. Now GRAVEN may have a dark fantasy world but even it’s world is too boring compared too… the ‘Earth Walk!’

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Chernobylite is a new sci-fi survival horror game developed and published by ‘The Farm 51‘. Chernobylite is said to be coming out the 2021 on the Xbox One, Xbox Series X, PS4, PS5 and PC. There was a PC early access but we don’t care. Now Chernobylite is looking real different from others games but survival horror aren’t easy to do. Let’s take a look.

In the world of Chernobylite, it is the year 2016. Players control a man who 30 years ago use to work as a physicist at a Chernobylite nuclear facility. A catastrophe happened though and it effected 350000 people in 1986. Your girlfriend is one of those many people who is now gone. It’s now 30 years later from that event and what happened still haunts you. The game describes it as “the demons of the past.” So you now return to a placed called the ‘Chernobyl exclusion zone. 

Now let’s get something out of the way. Chernobylite is also a survival horror game. So expect danger, strategy and combat. Chernobylite has an explorable world. Players can move at their pace and find many things. The world offers a non-linear story.

There are supernatural threats in Chernobylite and some have called them shadows. They will try to kill you but none of them look scary to us. They glow like neon lights. There are weapons like guns which off course are needed to fight back. Chernobylite is still a survival horror though, so ammo won’t be the most plentiful thing, so pick your fights wisely and when to run or hide.

The game states that they will constantly challenge you to: survive, play by your own rules and experience. Concerning experience, it’s up to the player and how you think. Whether you can stay calm, think things through and decide wisely. Remember it’s a horror game, so keep it together. Concerning Survive, player need to craft their weapons and gear in order to survive out here. It’s up to you to decide what happens out here. Concerning play by your own rules, there are challenges and new things everyday in the zone. 

What’s interesting in Chernobylite is that there is other stalkers out in the zone as well. They are also out here surviving, in combat and got stuff to do. Possibly an objective of their own. You can either work with these stalkers and be allies or you can go against them and compete. The game warns you to never fully trust the other stalkers. Stating that they have an agenda of their own. Which is true. After all, they are in the zone for a reason.

Do not forget that Chernobylite is also a sci-fi game. There are many enemies trying to harm you and they are coming from an alternate reality. As you explore you’ll need t learn and future some stuff out. So players will need to collect data through “sophisticated environment and substance analyzing tools.” You will be holding the devices and collecting information. Learning and acquiring what you need to understand and settle what happened here. At least your girlfriend isn’t here… right?

We checked out some Chernobylite gameplay and it’s not looking impressive so far. Too standard for current game standards. Remember that it’s still in development and there was an early release. So we are expecting lots of improvements concerning animations, interaction, movement and more. We truly like the combination of science fiction and survival horror. There are devices to use. Chemicals and supernatural things can get investigated but there is loads of danger, including an humanoid glowy being who is hunting you. 

Overall Chernobylite looks like it’s going to be a good game. The graphics are good. There’s clearly a big adventure going on here. Games like this aren’t easy to do. Hopefully there is actually lots of scares and very lethal enemies with limited ammo bringing a big sense of dread and feeling underpowered. The developers ‘The Farm 51’ have got something here. We at X35 Earthwalker would like this game to do well. Now Chernobylite may have supernatural danger and science but neither of those are accurate enough for… the ‘Earth Walk!’

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Rainbow Six: Quarantine is new tactical first person shooter game developed and published by ‘Ubisoft’. Rainbow Six: Quarantine is said to be coming out in 2021 on the Xbox One, Xbox Series X, PS4, PS5 and PC. Rainbow Six Quarantine sounds very interesting and it seems like the enemies here are… how should we say… ‘out of this world’. Let’s take a look.

There isn’t that much to say about Rainbow Six: Quarantine. There is some stuff we do know about this game though. Rainbow Six: Quarantine is going to be completely different from Rainbow Six Siege. There is no two teams, defence and attack. It’s just a team of three going up against a whole horde of ‘out of this world’ enemies. There will be an actual story. There will be levels and survival is top priority. We also know that Rainbow Six: Quarantine is being developed by the Montreal branch of Ubisoft. 

Enough with the secrecy. The enemies in Rainbow Six: Quarantine are aliens basically. Mutated alien parasite. They roll by infecting not just humans to be hosts but also the very environment itself. The enemy has been described as very dangerous and difficult. We can’t see how this enemy would be challenging because the Rainbow Six operators have certain set abilities, use guns and there are three of them to watch each others backs. Rainbow Six is set in a realistic world. So unless the alien parasites can do some real crazy then this game will be easy. Those disappointing. We don’t want easy games. We will have to see more to be sure though.

Off course there is no gameplay to view but here’s how they described the Rainbow Six: Quarantine  experience. They said “Prepare to launch into tense, chaotic and totally unpredictable missions as you and your squad risk everything, every time you step into Quarantine.” No offensive to the developers but  normally when they write like this, it hardly is like how they said. We might get something that’s predictable. A number of games have failed in this area. We hope the developers actually pull it off.

Overall. Rainbow Six: Quarantine sounds like it will be a fun game but we don’t have high hopes for this. There’s a medium amount of room here for creativity and what they can do but will they do it? If only they had X35 Earthwalker to help them and instruct them. Come one devs, do your best and make this great. We at X35 Earthwalker hope this game does well. Now Rainbow Six: Quarantine may have alien enemies and a whole new game but none of this means anything to… the ‘Earth Walk!’

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Bridge Constructor: The Walking Dead is a new is a new physics based puzzle game developed by ‘Clockstone‘ and published by ‘Headup‘. Bridge Constructor: The Walking Dead is said to be coming out 2020 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4, Android, IOS, Mac and PC. Basically almost everything. Prepare to use your brains. Let’s take a look.

Bridge Constructor: The Walking Dead has a very simple story. After all this is a game about building bridges. You will be following a bunch of survivors. They are obviously trying to survive against the zombies. Not just the zombies though but also a community of humans who are dangerous and described as hostile. You help them by building bridges AND other constructs.

Let’s keep this simple. Famous characters like Eugene, Michonne and Daryl are in Bridge Constructor: The Walking Dead. Recognisable vehicle’s from the series are in this game too. So the Walking Dead fans should definitely see things they like. The biggest stand out for this game is that it’s physics based. So you can’t just build however you want, unrealistically and expect heavy vehicles to not fall through them and blow up. Gravity is a real thing here so keep that in mind. The enemies, zombies, are dumb so using moveable objects, bait and even explosives are viable. 

There is no gameplay of whatsoever but we know you will have a variety of locations to be building your bridges and structures. The description was “bleak landscapes and ruined structures”. The word ‘ruined’ gives some ides but we can expect broken bridges, homes or police stations too. At the end of the day you are using your brain to build bridges and solve many different scenarios. So have fun. Pule lovers should enjoy this. 

Overall it’s a bridge building game. Bridge Constructor: The Walking Dead is for specific types of gamers. It’s not our thing but Bridge Constructor has some fans and The Walking Dead itself also has fans so when you combine the two, you may have quite the audience. There’s no comment here on the graphics and sounds. The developers ‘Clockstone’ are working on this. We at X35 Earthwalker will have to see what this game will bring out. Now Bridge Constructor: The Walking Dead may have physics but it’s nothing compared to the reality of… the ‘Earthwalker’ 

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War Thunder is a massive multilayer online (MMO) military game developed by ‘Gaijin Entertainment‘ and published by ‘Gaijin Distribution‘. War Thunder already came out on Xbox One, PS4 and PC. What’s important though is that War thunder is now coming to the next gen consoles… Xbox Series X and PS5 in November 2020. This game is all about war. Let’s take a look.

War Thunder is very simple and easy to understand. It’s war based on world war 2 and cold war vehicles. So since it’s a massive multiplayer online you will be in a tank or aircraft and fighting other players. It’s all vehicles, no infantry. So you know what to expect. Just watch the trailer we put down below and you’ll understand completely. 

It’s not only tanks and aircraft in War Thunder. There are naval crafts too. So players will be fighting in land, air and sea. Now there are over 1700 tanks, helicopters, warships and aircrafts. That’s a lot! They have been described as highly detailed and made from “historical documents and surviving sources”. So gamers should expect different controls, movements and functions from the different vehicles even if in the same type. Speaking of historical, there is 100 maps which is said to represent the main historical battle theatres. 

War Thunder is cross platform and this includes players on Mac, Linux, Windows, Xbox One and PS4. So everyone is invited on the same server. In terms of what happens in War Thunder, there is PvP (off course) where it’s full scale combat. There’s difficulty settings too which maybe adjusts the types of battles or vehicles included. There’s PvE so you don’t have to face human armies but you can face historical wars, solo missions and campaigns.  

Now the biggest reason we caught attention of this game is simply because this massive multiplayer online war game is coming to the next gen consoles. War Thunder is going to be on the Xbox Series X and PS5. So greater graphics, better visuals and smoother frames. This means a whole better gaming experience. War Thunder is free to play. So don’t worry about costs. When it comes out, you can jump straight in, enter a tank or whatever and blast away.

We checked out some War Thunder gameplay and it’s what we expected. You could be the one protecting you team from air raids with anti-aircraft guns. You may be the one in a fast boat who uses torpedoes to destroy warships. Destroy multiple air vehicles with a firestorm from multiple rocket launchers. Simply you could be the one who takes control of a tank and start blasting up enemies on the field. So working together and strategy is key… unless you want to destroy everything solo. What’s good is that War Thunder is said to have regular content updates which includes new vehicles, nations, maps and missions. So there’s stuff to do.

Overall War Thunder looks like a simple game that off course has layers to it concerning strategy and combat. Like what vehicle counters what, what environments are best for what vehicle. Who knows, we might get involved… might. We like that you can target certain parts of vehicles. Anyway. The developers ‘Gaijin Entertainment’ have done a good job. We at X35 Earthwalker may keep an eye open for this game when it comes to the next gen consoles. Now War Thunder may have 1700 vehicles but not one of those machines are high tech enough to face… the ‘Earth Walk!’

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Evergate is a puzzle platformer game developed by ‘Stone latern Games‘ and published by ‘PQube‘. Evergate has already came out on Nintendo Switch and PC (2020) but will be coming out on the Xbox One and Xbox series X but NOT on the PS5. This has become a serious pattern lately. Developers going with the Xbox Series X and not the PS5. Let’s take a look.

The story in the world of Evergate is easy to understand. Basically you wake up in the afterlife and you are this small soul called ‘Ki’. You must use the power of your soulflame to navigate and get through the afterlife in order to reincarnate on earth. The description states that two spirits are involved. So simply put, you are dead, entered the afterlife and got to make your way through it to get back to earth.

Evergate is another puzzle platformer game so you know what to expect. So there’s isn’t too much to go over. It’s also 2D so this means players need to pay attention to the whole screen. The main stand out point here for Everegate is the soulflame. You can use your powers to activate and unleash the power of crystals you find in the afterlife. Crystals can also combine so if there’s multiple activate them all and see what happens. You can even slow down time with the power of your soulflame. Slow down time enough for you to take your ‘time’ and aim (see what we did there?).

By the way, the name of the game Evergate comes from an actual obstacle in the game. Ki can’t get back to earth because an Evergate is blocking her way. Ki must “decipher her mysterious connection to kindred spirit as she navigates through memories of a time once past.” We know that the players will get to travel across space and time to go through Ki’s memories which grants the opportunity to learn and understand Ki’s connection to “another soul”. So there is some mystery going on around here in Evergate.

It’s not just platforms you got to look out for but artifacts and collectibles too. These artifacts are going to make things easier for you by boosting your abilities, adding new abilities or whatever to make your life or lack thereof, easier (get it?). For example as shown above the ‘Forgotten memory’ artifact will allow all crystals to be used two times. Another example is the ‘glowpetal hook’ which makes collectible essence petals magnetise when nearby. So it’s stuff like that. These artifacts does remind us of Ori and the Will the Wisps with ‘spirit shards’. 

We checked out some Evergate gameplay and it’s slightly different from what we thought it would be. It definitely looks good. We wished it zoomed in more though as we to see Ki better. There’s lots going on in the levels and very active. We like the effects on the items, the dust, the lights and offf course the background and environments. This game isn’t as dark and haunting as they describe it to be. That’s disappointing. We expected more from the afterlife. Evergate looks very good and clearly loads of work went into it.

Overall Evergate is a good game. The graphics are very good. The sounds are good. The environments are very good. We like what we see. The story concept doesn’t make much sense but it’s a fictional game so anything can happen really. We can’t say much concerning the pace though. The developers ‘Stone Latern Games’ have done a very good job with this game. We at X35 Earthwalker will have to see what’s happening with Evergate when it comes to the next gen console Xbox Series X. Now Evergate may have a whole journey in a afterlife but that journey is small and pointless compared to… the ‘Earth Walk!’

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Black Desert is a massively multiplayer online role-playing game (MMORPG) developed and published by Pearl Abyss. Black Desert came out on Xbox One, PS4 and PC. This is just a first impression G-blog post. We saw this game time ago but didn’t really feel like it. We decided to try this game for the first time and so here’s a quick view on some stuff. Let’s take a look.

So Black Desert didn’t get off to a good start. Choosing our name was a task in of itself. It gives us set of rules concerning our names. Examples would be 3-15 characters, A-Z, 0-9. They mentioned how to use underscores etc. We tried to do ‘X35 Earthwalker’ at first but off course that has a space. So fine. We added an underscore but it still wouldn’t allow it. We sat there and tried to get the name to work from capital letter to common letter. We had to change the name to ‘X35’ only. At one point we didn’t know why we couldn’t use our name. We were ready to uninstall the game right there. The game’s mantra or slogan or whatever is “Be your true self”. Yet we can’t have the exact name we want. Our name isn’t a swear word, curse or racial slur. Very lame. 

Now character creation is very loaded and we would say the most detailed character customisation of any game. You can literally adjust (slight) both butt cheeks, individually. Not joking. Most games especially if you have a female character forces you to have a pancake flat butt when in real life that’s mostly not the case. Body parts are split into smaller sections which you can just individually to be more precise. They need an undo option for each action you take though as if you restore to default it resets everything in that category. Now why are we a female? The game forced us! Let us explain. We wanted the Dark Knight class. It’s only available for female characters. This is the same stupid thing that Tera did concerning the Gunner class. Only women can be Gunners even though the gun itself is BIGGER than the woman herself. BFG 9000 from DOOM is nothing compared to the gun in Tera. Now we know it’s a fantasy game where anything can happen, logical or not but the dark knight is literally all about wielding a big tall two handed blade. It would be heavy. It’s naturally a style more fit for men. Don’t give us that sexist feminist nonsense. It’s a fact that some combat styles are more suited men or women. We can say from experience as X35 Earthwalker has many years of martial arts training and worked with weapons. Can you imagine a regular lady outside a supermarket swinging the blade of Siegfreid from soul calibur? Exactly. It’s north same size but you get what we mean. Even so we couldn’t have a male character as the Dark Knight class which was stupid design and Black Desert’s one huge flaw in character customisation. Again the slogan is “be your true self” yet we can’t pick the character we want. Fail.

Black Desert isn’t clear from the start. It’s actually the most confusing of all the MMORPGs we have played. Especially after the trouble with choosing our name, not getting the character we want we are already fed up at this point. You eventually get use to the controls and how interacting with characters work. Understanding where to go and finding your quests wasn’t easy but even that eventually makes sense. Now the best thing about Black Desert hands down is the combat. The game nailed this. So let’s break this down. You have full control of your character, everything is real time and you can run and sprint real fast making travelling easy. Everything is fast paced, very fast paced. You run up to an enemy, they get alerted if they notice you, they try to attack you can move fast and dodge and get into your preferred range. Definitely feels good for sure. The combat can get exciting.

The Dark Knight class in Black Desert is what we imagined it would be. We are so happy with it’s designed from a combat perspective. You have like maximum mobility. You can dash and zoom bot forwards and left/right at fast response. The attacks are strong, deliver bleed states effect and even launch enemies into there air. Dark Knights can also use magic as well, even a projectile that stuns enemies. We haven’t even unlocked everything yet but already we found our style. It’s fast, strong, melee and range with high mobility. We don’t even care what the other classes have to offer right now. We even faced our first boss, a big red nose monster and we successfully dodged and returned attacks of our own. We dominated that boss. We loved the Dark Knight at sight because it reminded us of Caius from Final Fantasy 13-2 (The story so far). He used like dark chaos energy for attacks and buffing himself. He was fast, deadly blows and had great mobility. Caius was incredibly powerful. We feel like him, an inferior him but we will only get stronger. The combat is the best part of Black Desert right now by far without question.

Overall Black Desert looks like a very good game. Yes we bashed it pretty hard at the start of this G-blog but those are things at the start and once you get past them and start to understand how the game works you then don’t have as much problems at all. We are only level 16 and have only recently played so there’s way more for us to discover, learn and do. So far we are having fun. 

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Manifold Garden is a first person exploration puzzle game developed and published by ‘William Chyr Studio‘. Manifold Garden came out August 2020 on the Xbox One, Nintendo Switch and PS4. October 2020 on PC. Most importantly Manifold Garden is said to be coming to Xbox Series X November 10th 2020 BUT not the PS5. Once again another game that’s coming to the Xbox Series but not the PS5. There’s a trend here. Now this game looks real cool. Let’s take a look. 

Manifold Garden is strange but cool. The story is… well… there isn’t really one from what we know. We do know that one of your main objectives is to restore this world, which has been described as barren, with vegetation and life. So maybe something happened that caused it to go barren or maybe it always was barren and you are somehow there to make a difference. Maybe. So all of that is mystery and not the focus of the game at all beside the garden/vegatation part.

Here is the entire description for the game, “Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe…”. Now this is short and leaves out a lot but also says quite a bit too. Pay attention. This game is all about exploration. It’s a massive world that expands and pretty much keeps on going. Players have to get around the place but not by natural means.

It’s emphasises that physics don’t work normally here. Rediscover gravity means gravity can now swap, change and maybe even bend or not be there at all in certain places. The buildings have some of the most unreality but creative designs. The world itself has been described as infinite, so constantly moving in one direction won’t make a difference. Fall damage is non-existent. Matter of fact if you fall down, you will get back to where you “started”. Not only is gravity weird but you will have ways to change and mess with gravity yourself.

You can literally just walk up to a wall to start walking along it like it doesn’t matter. When you activate certain panels or area with the blocks you see the same colour run through what can be described as a circuit route to a door or whatever to activate it. Giving players clear directions and indications of what triggers what. The designs of the structures in the distance or nearby shows you that there is some resemblance to real structures but clearly impossible. You get to see how large the place is and that you won’t reach the end of the world anytime soon. You can even jump of the edge of your platform to fall to reach the other side because when you fall you land back where you were. It makes players have to open their minds more to get creative for what’s needed.

The green badge is here. You know what that means. Manifold Garden is one of those “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and framerates up to 120 FPS.” It’s optimised for the Xbox Series S too. Not only that but Manifold Greens has ‘Smart Delivery’. So if you bought it for the Xbox One, you will get it automatically on the Xbox Series X. 

We checked out some Manifold Garden gameplay and it looks real cool. There are small cubes with arrows on them which allows you to control various things around the world. For example they send signals to open doors, effect water, paths, gravity, move entire structures. All to solve puzzles and make your way around. It’s a growing world and there’s lots of mechanisms here. Lots of creativity. Sort not reminds us of Sable but off course going for a more chaotic, physics, puzzle world where things don’t have to make sense but the mechanisms do. It’s definitely a journey with no direction but an objective. The graphic style works very well here and makes things more defined and solid with the heavy lines design. The sounds though are very nice and suit what’s going on and quiet at times during puzzles for peaceful thinking. 

Overall Manifold Garden looks like a very good game. Simple in concept and design but complex in what goes on. We like that you go at your own pace and things are quite peaceful. The puzzles don’t seem too difficult or mind bending. It’s different from what’s out there currently for the most part. The developers ‘William Chyr Studio’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what this games got. Now Manifold garden may have a limitless world but it’s embarrassingly limited when compared to… the ‘Earth Walk!’ 

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