Super Meat Boy Forever is the new action platformer game developed by ‘Team Meat‘. Super Meat Boy Forever is coming out April 2019 on the Xbox One, Nintendo Switch, PS4 and Epic Games store but April 2020 on Steam. The challenging and meaty action seems to be back. Let’s check it out.
Super Meat Boy Forever is a sequel so it’s basically Super Meat Boy 2. The story this time is that Meat Boy and Bandage Girl have a daughter. Her name is nugget. First of all how is the dad named Meat Boy and the Mum, Bandage girl but the baby is Nugget. Someone clearly hasn’t played Kindergarten. Anyway things look all normal but then Dr Fetus shows up and attacks both parents with a shovel and then kidnaps Nugget. So the villain knocks out his two enemies but instead of killing them when he had the advantage instead runs away leaving them alive (smart villains these days). So now Meat Boy and Bandage Girl set off to rescue their daughter.
Now if you liked the previous Super Meat Boy game then you should like this as it’s basically the same formula in many ways. You run, jump, avoid enemies and dangerous traps and spinning blades etc. There are some differences and new things though. For starters both Meat Boy and Bandage Girl can defend themselves. If an enemy is right next to you, why not punch them. They can punch, jump attack and even slide into enemies to take them out and keep up your mobility. Some would have figured this out from what we just said but Super Meat Boy Forever’s controls now have two buttons. So veterans of the game will need to make some adjustments.
The levels have been described officially as “dynamically constructed based on difficulty. Each time you beat a level, it reconstructs into a harder version of itself.” Off course they only get harder up to a certain point. More details? Okay. First of all Super Meat Boy Forever isn’t infinite. There’s an end to this. Each level is made up of 100 chunks. These chunks are little levels with difficulty ratings. It has been said that there are a total of 7200 chunks. That’s right. Don’t say you didn’t know what you got yourself into. This isn’t a game you can complete in 20mins. So have fun fighting through the 7200 Super Meat Boy Forever levels.
We checked out some gameplay and it’s exactly what we thought it would be. We knew infinite levels isn’t going to be the case this time. It’s good that we can play with both Meat Boy and Bandage Girl. The platforming is familiar. Being able to fight back is a good decision made. The enemies are simple but the boss fights are big and quite chaotic. Makes you wonder what the others will be like. It’s still Super Meat Boy but with some additional features and better looking.
Overall, Super Meat Boy Forever looks like a good game. The graphics and visuals are improved. Let’s make this clear. We at X35 Earthwalker have never played Super Meat Boy games. They never interested us once but that doesn’t mean we can’t talk about it. The developers, Team Meat did a good job with this game. We at X35 Earthwalker are not interested in Super Meat Boy Forever. Now Super Meat Boy Forever may have odds of levels but it’s not as big as… the ‘Earth Walk!’
Dark Devotion is a new Action adventure RPG developed by ‘Hibernian Workshop‘ and published by ‘The Arcade Crew’ and ‘Maple Whispering’. It is coming out the first quarter of 2019 on the Xbox One, Nintendo Switch, PS4 and PC. Dark Devotion is suppose to have some serious fights. Let’s take a look.
It’s not fully explained bu the story in Dark Devotion is that a templar sets out on a religious calling. The story must be pieced together by the players. Every item you find and every chest opened contains another piece of the story. You can find clues, a letter and even weapons. All will help piece the story together. This should tell gamers that exploration is required.
The action takes place in a fallen temple. This temple should have been boarded up and sealed by the way. There are four worlds. Your character must prove himself and dedication to his god. This won’t be easy as this temple is full of danger, answers to your questions and off course secrets. Rumour has it that this temple sort of has a mind of it’s own in a way. So learn it’s ways or have a really hard time.
Now off course this isn’t going to be your Indiana Jones adventure movie. This temple is real bad. Everything in it wants you dead. Players have to make the right decisions. Knowing when to handle curses, knowing when to retreat, knowing when to heal and when to thrust your blade through the monsters face. Every world in Dark Devotion has multiple paths. Each path is its own but you can’t turn back once you go down it.
The developers have left lots of rumours and secrets in this game that makes exploring a must. What you find can either be real good or real bad. You might find a monster that kicks your butt in 5 different countries or you may find an altar where you can save the game. Or maybe you find Doctor Who (not really). Either way, players need the items and secrets so you have to take the risk.
Dark Devotion doesn’t leave you at a complete disadvantage as there are a good dozen of weapons, armors, and relics which will give your character the boost she needs. These relics, weapons and armours can be customized with mystical runes. Each of these different items and equipment off course has their own stats and attributes. A game having attributes means that strengths and weaknesses amongst enemies is a mechanic here.
Now off course let’s get to the main dish. The enemies. There are a bunch of them. There’s simple zombie acting ones that approach you and takes a swing at you. All you got to do is time it and dodge. Then there are some big enemies who are chained to a spot, but that doesn’t mean it won’t strike with a mighty slam of their weapon. There are bosses who will make you sweat (probably). Some can teleport and then strike from the other side, some use magic and mystical powers. Powerful swordsmen with flaming swords and more. Each fight can go so badly if you aren’t careful so don’t get to cocky now.
We checked out some gameplay and it’s sort of what we expected. It’s 2D off course, the level design is very nice, everything looks responsive. You can either block or dodge. A variety of enemies who are definitely dangerous, like the pirate looking one who can dash attack. Multiple little areas to explore and items to find for sure. Dark Devotion definitely looks like it’s going to be a difficult game. We so far like what we see.
Overall Dark Devotion looks like a very good game. The graphics are handmade pixel art. The sounds are done well. The temple has traps like swinging pendulums, spike pits and more. One boss enemy looked unreasonable but it’s good to have at least one ridiculous boss. The developers ‘Hibernian Workshop’ did a very good job with this game so far. We at X35 Earthwalker look forward to seeing this game come out. Now the templar in Dark Devotion may be very devoted to what they believe but there is way more devotion in… the ‘Earth Walk!’
Hell Warders is a new action strategy game with some RPG elements, developed by ‘Anti gravity game studios‘ and published by ‘PQubed‘. It is coming out the 17th of January 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There has already been early access on PC. We at X35 Earthwalker like action strategy games and have been playing some recently so let’s see if they do this right. Let’s take a look.
In Hell Warders, players control… well… a Hell Warder. Hell Warders are a group of powerful heroes who have mighty powers and abilities and their job is to face and stop the hordes of demons. That’s pretty much it for the story from what we can see. So those demons are going forth as an army (conveniently in waves) and players are the only things standing in their way.
Now if you like tower defence, with the whole taking some time to plan, readjust and set up well, then you should be happy here. If you like controlling a character and running towards the enemy to back hand them yourself then you should be happy here too. Honestly this game right now reminds us off ‘World of Van Helsing: Deathtrap‘ and ‘Dungeon Defenders‘. When it comes to tower defence + action + RPG elements, these two games are excellent examples.
In Hell Warders, there are more than one type. For example you can control Dead Eye who is a longer ranged fighter using cannons. Samson III who has been described as an explosive specialist. Ash who specialises in melee combat and slicing everything with his sword. There are more. That’s right, you guessed it. These different Hell Warders have different abilities and powers to offer in your goal to destroy all the demons.
Those defences that you build are not cannons, ballistas and walls but instead your soldiers. Players can set up soldiers who are melee based and will run to attack any nearby enemies. There are archers who fire arrows quite accurately from a respectable distance. Catapults which brings in that heavy impact damage. Let’s say some big enemies will have problems with this weapon. There’s also mages that bring those effects and some magic to give you the advantage.
In terms of the enemies, we know that it’s demons. Demons come in all shapes and sizes. There’s the off course pawn small ties that just rush you, then there’s the bigger ones that require more special attention, then there are the massive towering enemies. There are some magic welding enemies like lychee. There is also Wurms who are very large and will anger some gamers.
We checked out some gameplay. It so far just looks alright. In terms of character animations it doesn’t seem on the same level as the other two games we mentioned earlier but this is all early access gameplay though, so expect everything to get better. We like that soldiers fight with you on the field but actual towers would be great to have as well and it’s something we prefer but it’s good to try something different. The variety of enemies so far looks interesting. We wonder what new abilities and powers the Hell warders will get as you play and progress.
Best of all about Hell Warders and if you been following us for even a short time you would know what that is. It is multiplayer. You can play with three more players to form a mighty team of four having explosives, melee, range and magic. You can just straight up invite and get your friends in the action but for those who want other options can use the match making to find more players. We need more multiplayer games with good options.
Overall Hell Warders looks okay right now. It’s early access but we are getting closer to the release date and we hope that Hell Warders becomes the next very good action strategy game. The developers ‘Anti gravity game studios’ have done good work right now. We at X35 Earthwalker will be looking forward to seeing this game game out. Now Hell warders may have heroes who face demons but these Hell Warders are a joke when compared to… the ‘Earth Walk!’
Deathgarden is a action first person shooter game developed by ‘Behaviour Digital‘. It is coming out in the first quarter of 2019 on the Xbox One, PS4 and PC. Sure there is early access for PC but we don’t really care about that. It’s the whole hunter vs hunted theme. We hope they do this one well. Let’s take a look.
Deathgarden is set in the so called near future. In the world of Deathgarden, the most popular sport in the world is actually a dangerous one where people can and do die. A powerful hunter must hunt down and kill a group of people called Runners. These people are willing participants in this. The Runners must hide, evade the hunter and escape the arena, the garden. Sounds fun right? We are sure normal (stupid) people would love to take part in this type of sport.
The rules are quite simple. The Runners must avoid and the Hunter and escape from the garden while the Hunter hunts them down and kills them. There are objectives for the runners to complete which will open an exit for the them to escape through. The hunter isn’t going to let that happen though. Does this sound familiar? Well it should. remember Dead by Daylight? Yeah, that’s right sucker.
There are three phases to every match so far. Phase one: the Runners are sent into the garden before the hunter. they can use this time to locate the objectives and mark them for the whole team to see and look for crates to upgrades their abilities. Then in some seconds, the Hunter comes in and things get real. Phase two is where the Runners must complete the objectives. There are two game modes: ‘Gather & Deliver’ and ‘Capture’. In Gather & Deliver the Runners must go to dispenser stations to gather keys which they must deliver to certain points in the garden. In Capture, Runners must stand in the designated areas for a period of time to capture it. All this is happening while the Hunter is chasing them down, shooting, shocking and trying to kill them. The last phase, if the Runners succeed in opening the exits by completing the objectives, is the blood mode. Now all runners are revealed and the Hunter can execute a downed Runner straight away. If the Hunter kills three runners, the runners lose. Sounds intense right? it is.
The Hunter is powerful and too much for the runners in straight up combat. He has powers, dangerous weapons, abilities and some perks too. The hunter plays in first person and cannot be killed. He must stop the runners from escaping the garden by straight up find and killing them.
Let’s go deeper though. The hunters have different weapons to choose from: shotguns, LMGs, sniper rifles and assault rifles. For example the “FR574 Devil’s breathe – Bolt action sniper” has a slow rate of fire but very long range and deals large amounts of damage. The Passam Hacksaw T24 LMG has 150 rounds per magazine and has an effective range of 30 meters. The two permanent abilities of a hunter costs stamina upon use. They are Super Charge which increase movement speed and jump distance and the other is Stun which (you guessed it) stuns and deals small amounts of damage within a short range. Hunters can do more.
There are four powers for Hunters to choose, only one, from. They are: I see you, Fade, Spawn Turret and Drop mine. I see you reveals all nearby runners for 11 seconds. Fade makes the Hunter invisible and he makes no sound, this also cure the hunter of all negative effects like slow for example. Spawn turret lets the hunter place up to two turrets which ca and will fire at any and all runners within the range of 40 meters. Drop mine allows the hunter to set up proximity mines, up to ten. The Deathgarden got a whole lot safer right. Finally the perks. Hunters can choose two always activated passive perks. For example you can have increased magazine size and have downed runners revealed to you for 6 seconds. There are more perks though.
The Runners are agile and off course fast. They can also climb any surface too which is a much needed skill. They cannot kill the hunter but have equipment and devices that can halt, distract and harass the hunter. They play in third person and rely heavily on communication and teamwork.
Let’s go deeper though. There are three runner classes: Torment are all about harassing the hunter, messing with him, debuffing and stopping him from messing with your team. Support who can heal and shield their allies from a safe distance. Control who are best at handling objectives and messing with the Hunters focus and actions. Each of their abilities have three tiers. For example the support has healing bolts that, at tier one, just heal allies, tier two has an increased radius, but at tier three can revive down allies. Another example is that the torment class has a blind ability which at tier 1 blinds the hunter, at tier two the radius is increased, at tier three the hunter’s weapon has maximum spread so basically blind and little accuracy.
Runners also have perks. More available perks than the hunter. Like with the Hunter Runners can pick two of them. For example you can have ‘revivalist’ which lets you revive with full health instead of the standard 1/3 and ‘Damage Dodger’ which reduces damage you take by 40% while evading. Or you can combine ‘Lucky Charm’ which gives a 25% chance to receive an additional weapon upgrade part from a crate and ‘Quick Rescue’ which increases rescuing speed by 50%.So get creative, communicate with your team and work out what will work smoothly together.
The gardens themselves are never the same. Like with Spelunky, Deathgarden has procedurally generated arenas. So you can’t really plan ahead as much as you want. This garden can simulate a whole forest. Some matches can have fog, others have rain, others be daytime while other matches can be at night. Let’s not forget the bloodpost. Basically the hunter can send a Runner to a bloodpost if he has enough bloodpost charges. Each time the Hunter downs a Runner, he gets a charge. Charges can be stacked. Once you have three then a bloodpost can be used in order to execute a Runner. Runners can save other runners from a bloodpost but they are revealed to the Hunter while they are rescuing. If a Runner is rescued, then the bloodpost loses three charges. So the game has some mercy for Runners.
We checked out some gameplay and it is looking good so far. The runners moved how we thought they could. They can jump, scale any surface and scatter like rats. The Hunter is real fast, powerful, jumps high, strong weapons and a real threat. You truly can’t kill the Hunter. The Runners need to look out for crates with provide ammo and also weapon upgrade parts. There are some discussions concerning the balance of the game. The Hunter does seem really strong right now.. we do like that Runners capturing an objective are revealed to the Hunter. It definitely looks better than Dead by Daylight right now. You can’t just run around that same block and the Hunter can never catch them. No! The Hunter will kill you if you try running around a big rock thinking you are safe. The Hunter is faster.
Overall, Deathgarden looks like a good game. We definitely preferred this over Dead by Daylight. We never liked that game. The executions are quite brutal. The graphics look good and the fog does give Runners an advantage most of the time. The sounds though, especially the sounds of the guns firing. The developers ‘Behaviour Digital’ did a very good job with this game. We at X35 Earthwalker look forward to seeing this game come on the consoles for some real gaming. Now Deathgarden may have a powerful Hunter who has powers but even the Hunter would get stomped against… the ‘Earth Walk!’
The Forbidden Arts is a new action adventure platformer game developed by ‘Stingbot Games‘. It is coming out in the first quarter of 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There was early access on PC in 2018 though. We’ve never heard about this game before but let’s take a look.
The Forbidden Arts has a story. Players control Phoenix, who’s protagonist (obviously). He was getting visions and didn’t understand them, so he sets out to find a druid and get answers concerning the visions. This druid ended up awakening the pyromancer abilities that were within him. This journey that Phoenix will take will be all about him mastering his new hot powers while becoming something much more important and powerful.
Now since The Forbidden Arts is an adventure game with platforming elements, expect to do some exploring. There are areas to discover and collectibles not far away. One of the collectibles by the way is gold which literally looks like a solid cube block of gold (that’s your rent money right there). So be patient as the worlds in The Forbidden Arts are very large. The different locations look and feel different. From swamps, to fields to deserts to dungeons and more.
There are secret locations and items that will unlock abilities for Phoenix so make sure to find them. By the way, this won’t be easy as there are lots of ancient magic and arts out there. We know for a fact that the necromancer Voltair is evil and he believes in a world that’s all about death. He is bound to show up eventually. Especially since he got kicked out by the council of magic. Bad guys never stay down.
Don’t forget, that The Forbidden Arts is a platformer. All action on the world map is 3D but all action in the dungeons are 2D. So expect lots of running, jumping, pits, wall calling, vine climbing, many obstacles, pits, spikes and more. Lots of opportunities to save your game, as in you can save almost anywhere at any time, which is both a good and bad thing. Good because then less chance of gamers losing progress but bad because some gamers are cheap who save every two seconds to undo all mistakes.
There are 5 different worlds, 5 big boss fights and many different enemies. You have enemies with shields, enemies that charge like a bull, flying enemies, melee enemies and enemies that only use projectile and some others can even teleport basically. We do like the variety though. Wolves, goblins, tortoises, bird looking enemies all around. Once you know it’s an action adventure performer you pretty much have an idea of what to expect.
We checked out some gameplay and it looks good. Remember, The Forbidden Arts is in the alpha development rage still so it will get better. You can use your pyromancer powers in a variety of ways. Use fire defensively to protect from harm, hurl fire balls at enemies, charge up your flames and even manipulate the environment. The Forbidden Arts doesn’t look like a hard game though. Timing is required though when it comes to certain enemies. The game better get difficult.
Overall, The Forbidden Arts look like a good game. The graphics for it’s alpha development stage looks good. The music is very good. The environments and even designs so far look very good too. The enemy variety and story are interesting. The developers ‘Stingbot Games’ are doing a good job so far. We at X35 Earthwalker look forward to seeing what else The Forbidden Arts has for gamers. Now the Forbidden Arts may have magic and different arts but even when working together they are no match for… the ‘Earth Walk!’
Ace Combat 7: Skies Unknown is a new flight combat simulation game developed by ‘Bandai Namco‘. It is coming out the 18th of January 2019 on the Xbox One and PS4 but the 1st of February 2019 on the PC. It’s been a while since we’ve heard of a game from this genre. Let’s take a look.
Ace Combat 7: Skies Unknown is clearly trying to make things as realistic and clean as possible. Games like this are not easy to pull off and they don’t have the largest fanbase from what we have seen but when a good one arrives, it does stand out. Ace Combat 7: Skies unknown is focusing on the battles and making things intense. They are bringing powerful machines and some serious weapons.
Not a lot of information is given concerning the planes and weapons but all we have are general descriptions of them. The vehicles were described as “most advanced war planes ever developed” and “authentic and futuristic aircraft to fly”. The weapons have been described as “ultra-modern super weapons”. This should already give players an idea of what to expect and it builds up hype. Only problem is… Will Ace Combat 7: Skies Unknown live up to this hype?
Concerning the graphics everything looks very good so far. The developers described the visuals as photorealistic thanks to their improved graphics engine. They claim to have “highly detailed cityscapes” too. Players can also expect virtual reality from Ace Combat 7: Skies Unknown. So players can bring themselves into the action but Play Station players have an advantage. There are exclusive missions developed specifically for the Sony PlayStation VR.
We checked out some gameplay and it did increase out interest in Ace Combat 7: Skies Unknown. We saw different plane types including a big one that releases many smaller ones that fight by themselves. Some of the technology is more futuristic but that works well as that will add mystery as to what players can get their hands on next. Off course the weather and the different environments do impact your aircraft and what it can do. So be careful of lightning.
Overall Ace Combat 7: Skies Unknown looks like a very good game. The planes look cool, the weapons look good too and destructive. The graphics are very good indeed. The sounds are good too. There seems to be quite the story going on in this game and we hope it plays well with the games setting. The developers ‘Bandai Namco’ did a very good job with this game. We at X35 Earthwalker look forward to seeing this game out there. Now Ace Combat 7: Skies Unknown may have intense dogfights and futuristic weapons but all of that is child’s play when stacked up against… the ‘Earth Walk!’
Wargroove is a new turn based strategy game developed by ‘Chucklefish‘. It is coming out in the first quarter of 2019 on the Xbox One, Nintendo Switch, PS4 ad PC. Don’t be fooled. Wargroove may seem like another simple game but it’s said to be quite a deep one. Let’s take a look.
So far there isn’t much information at all concerning a story but we know there is a story. Players must battle through the campaign to learn about the different factions, what they are about and off course their motivations for such actions. This is like Supreme Commander 2 where the campaign allows you to learn all about the different factions in term and their fighting styles. Wargroove currently seems to be all about the action and matches.
In Wargroove players control entire armies and the commander. There are currently a minimum of 12 commanders and four factions. The current names are: Felheim Legion, Cherrystone kingdom, Floran tribes and Heavensong empire. Also like with Supreme Commander 2, the main focus is on the commanders. These commanders don’t sit behind a desk giving orders though, they are on the battlefield. Be careful as losing your commander means it’s all over.
The commanders are very different from each other in terms of character and reasons for what they do and off course design. Each one is a powerful unit and players will be wise to keep an eye on what they are doing at all times. Each one also has their own groove. A groove is basically a special move. This can be used once their have a full meter. We have bee given two examples: Valder can create a new undead unit on the field while Mercia can heal adjacent units.
There is also an in-game editor which will allow gamers to create their own adventure. Players can create their own sub-quests, secrets, missions with story and even make adjustments to the games rules. Wargroove also allows players to create their own maps too and the events that should take place on it. Features like this are always a good idea as it allows players to use their creativity and provides more options. This reminds us of forge mode in Halowhere you can literally create entire game modes and maps.
We checked out some gameplay and we so far aren’t impressed but that doesn’t mean it’s not good. There are straight up soldiers, animals like dogs, wagons and other transportations that carry units, catapults for that good support, different terrains from sand to grass and ice, there is even rivers and trees. We like how your movement path and options are very clear. Everything is bright and looks friendly. Best of all Wargroove has multiplayer. Up to four players both local and online, co-op and competitive. That’s very good.
Overall, Wargroove does look like a good game. The unit’s animations are good. The pixel graphics are good. The sounds are good too. We even like how the weather can effect gameplay like wind in certain directions can grant increased movement. The developers ‘Checucklefish’ did a good job with this game. We at X35 Earthwalker will keep an eye out to see what Wargroove truly has for gamers. Now Wargroove might have factions and commanders but even when working together they would get destroyed by… the ‘Earth Walk!’
Dead or Alive 6 is the latest action fighting game, in the Dead or Alive series, developed and published by ‘Koei Tecmo Games‘. Dead or Alive 6 is coming out the 15th of February 2019 on the Xbox One, PS4 and PC. What will the latest Dear or Alive game offer? Let’s take a look.
Dead or Alive has been a long running series. There has been lots of discussions and forums concerning Dead or Alive 6. What we at X35 Earthwalker hope is that the developers focus on making good mechanics, balancing everything as best as possible and throwing in some new things to make everything exciting. Developers have to know when to it’s time to listen to fans for feedback and when to go ahead with what they wanted for their game.
Now when it comes to the story of Dead or Alive 6 that’s quite complicated and all over the place. Not to mean that it’s a bad story, but it’s like Tekken, where every character has their own story and something going on. For example Helena who is the president of the new DOATEC is threatened by a person who has special powers. Kasumi left her clan and is now a runaway ninja who’s secretly living in a mountain village. So you’ll have to play as the characters to learn and see what’s going on, which isn’t a bad idea.
Dead or Alive 6’s fighting mechanics is based on a triangle system. Throws, strikes and holds. Holds beat strikes, strikes beat throws and throws beat holds. If you successfully land a attack on the type it is strong against then you deal more damage and is counted as a hi counter. A completely new system is the break gauge system. The break guard is a new special attack meter that gets filled up when landing or taking hits and even blocking. Players can use the break gauge to execute moves like the break blow and break hold. The break hold is the strongest hold in the game and can return lower, middle and upper attacks. The break blow can parry an strike while delivering a powerful strike. There’s the fatal rush is basically four punches or kicks stringed together as a combo.
In terms of the characters, there are three new ones shown on their official website while hinting there is more. They are Kokoro, La Mariposa and Nico. La Mariposa, the ‘Immortal Butterfly’ is a luchadora wrestler excels at Aerial attacks and having tricky movements. Nico, the ‘lightning Technomancer’ is naturally skilled at martial arts and has three EMF rings that boost her speed and attacks. Kokoro, the ‘Ba Ji Dancer’ specialises in Ba Ji Quan using mid range elbow and palm thrust attacks. Watch out as she also has number of throws that could mess you up. The variety amongst characters so far look good.
In terms of the stages, in Dead or Alive 6, there are some and they look very good. There’s ‘The Muscle’ which is a large wrestling ring which as the words muscle spirit on the walls of the building. Didn’t Zangief talk about muscle spirit in Street Fighter V. There is ‘Lost Paradise’ is basically a cool jungle setting with some unfinished wooden structures around as well. There’s even a dinosaur in the area too. ‘Forbidden Fortune’ is a old pirate ship that has bones and a lot of history. These ruins are not safe and that’s a fact. The ‘DOA’ colosseum is new, ready looks great. The roaring fans cheering for their fighters and ring ropes that have some hot consequences for whoever touches them. ‘Zero’, research facility, ‘Miyabi’, an old street in a Japanese village and ‘Hidden garden’ a secluded and calming spot are all new and ready for fighters.
We checked out some Dead or Alive 6 gameplay and it’s definitely a step up from the last ones. There are even danger zones in some stages. These zones are bad news for any fighters who get knocked into them as some animation takes place dealing that fighter big damage. This reminds us of Injustice 2 and their stage animations. For example, remember that Lost Paradise place we mentioned well that stage has a danger zone and it’s a large dinosaur that attacks which cause an explosion that deals bit damage. Another stage has what seems like a kraken which uses it’s tentacles to attack fighters. These are definitely worth using against your enemies.
Overall Dead or Alive 6 seems like a good game so far. The graphics are very good and how the stages look very detailed. The sounds are good too. We like how the fighters have varied fighting styles with some real martial arts like Jeet Kune Do, T’ai Chi Ch’uan and Taekwondo. The developers ‘Koei Tecmo Games’ did a good job with this game. We at X35 Earthwalker look forward to seeing fully what Dead or Alive 6 has to offer this time. Now Dead or Alive 6 may have a fancy tournament but even that is completely lame when compared to… the ‘Earth Walk!’
The Sinking City is a new action adventure game developed by ‘Frogwares‘ and published by ‘Bigben Interactive‘. The Sinking City is coming out the 21st of March on the Xbox One, PS4 and PC. This game has something deep going on and it will come to the surface soon (se what we did there?). Let’s take a look.
The Sinking City is set in the United States in 1920s. Quite a suspicious time if you ask us. Players control an investigator named Charles W Reed. Eventually you arrive in Oakmont, Massachusetts. Before you know it, you are practically called to investigate the city. Not just any city but one that is suffering from mysterious floods. These floods will get rid of the city. It’s up to the player and Charles W Reed to figure out what’s going on.
Now there has been rumours about a sort of darkness that has not only kept the city under it’s control but also effected the minds of the people who live in this city. It might just corrupt your mind as well. So be careful. By the way, The Sinking City is also an open world that was inspired by the universe of H.P. Lovecraft. So fans will have an advantage of whats going on including the lore.
So what can you expect in The Sinking City? This whole world is pretty much fully explorable. So go down the streets and in buildings on foot, travel from port to port and explore the waters with a boat, or even go under water and see what’s happening with a diving suit. Your characters mental health is a factor in the game, so possibly like Visage, some events or activities could possibly effect what you see or your performance.
Now it’s been made clear that there are monsters in this world. The Sinking City isn’t the safest place on earth (in case you haven’t realised yet). There are dangerous monsters that will destroy you if you aren’t prepared for them. Some look like spiders that move pretty fast, while others are more like medium sized kraken monsters while others are massive king king sized krakens with tentacles and everything. It’s most likely called a cthulhu as they were introduced in the H.P. Lovecraft books, specifically the ‘call of cthulhu‘. Also there are weapons. Lots of weapons and thank goodness as they are needed. The weapons are from the 1920s so don’t be expecting a M16A2 assault rifle. Expect the Thompson and it’s automatic fire.
We checked out some gameplay and it’s a bit more than we expected actually. The whole world in this game is quite creative. The setting is good too. A number of people have an issue with water, throw in a mystery and water based monsters and you have something quite good. Also each case you faced can be solved in different ways and there are a number of endings too so players who enjoy the game can replay The Sinking City. So as we said, this game is quite deep. Your character can also do strange things like see and hear things from the past, which is like the ultimate ability for a detective or investigator. There are more abilities too.
Overall The Sinking City looks like a good game. The graphics adequate good, the sounds are better. The environment and world look sort of bland but we know improvements are coming. Looking forward to more information concerning the weapons in this game. The developers ‘Frogwares’ did a good job with this game. We at X35 Earthwalker are not looking forward to this game. It looks good but we will wait until we see something real interesting. Now The Sinking City may have water and monsters but even those combined are nothing compared too… the ‘Earth Walk!’
Beyond Blue is a new adventure simulation game developed by ‘E-Line Media‘. It s coming out in the first quarter of 2019 on the Xbox One, PS4 and PC. This is another one of those games where you explore, get relaxed and enjoy what you see. Let’s take a look.
Beyond Blue was inspired by Blue Planet 2 nature documentary. There is suppose to be some educational value too. So not only will you have an adventure but will hopefully learn something to. Beyond Blue is et in the near future and underwater creatures are in danger because of all large number of fishings, climate change and plastic waste. Players will lead a research team, as Mirai, who just needs to gather information on what these changes are doing to the ocean life.
Players will have to manage resources, improve their technology, track down certain animals, get some information and learn what you can. Off course players are given limited time to do all this so think about what you want to do and how to do it. You can use drones to go collect stuff for you and other tasks, or go out yourself and swim around.
So yes, Beyond Blue isn’t just simply another relaxing exploration game but there is an objective and other objectives too. Off course thanks to the visuals, location and sounds, players can get relaxed because when you stop and see a large whale just going past and minding it’s own business, you will feel calm. Unless you are afraid of the water and whales. Come on, don’t be a wimp. It’s just a whale.
In terms of the types of creatures (obviously sea creatures) you will encounter we have seen fish and schools of fish. There are dolphins, hanging out in groups and having fun. Expect some whales and different types of whales like blue whales even. You can encounter an octopus too. They will swim away from you though so keep that in mind. What ocean sea creature game doesn’t have sharks? Not this one. There are sharks as well. There are large sea turtles which just mind their own business. There are deep sea creatures too like the angler fish which does make the game more interesting.
We checked out some Beyond Blue gameplay and it’s what we thought. It doesn’t have a huge story, there isn’t any enemies… really. If that angler fish spots you in the water, would it eat you? So probably there is enemies but they are more like natural creatures just doing their thing. Again, if you enjoyed Abzu (which we wrote about) then you should enjoy Beyond Blue. Beyond blue is just more serious.
Overall Beyond Blue seems like just another exploration relaxing game due to how calm it is and the environment. The lighting in this game is done very well. The graphics are very good The game has multiple educational factors too like video clips from the Blue Planet 2 documentary, facts and information to collect on sea creatures and more. The developers ‘E-Line Media’ did a good job with this game. We at X35 Earthwalker are not looking forward to this game. There isn’t anything for us in this game. There is an audience for this type of game, we just aren’t a part of that group. Now Beyond Blue may have a whole ocean but even that’s too small when compared to… the ‘Earth Walk!’