Planet Alpha is a new Adventure Platform developed by ‘Planet Alpha aps’ but published by ‘Team17 Digital‘. It is coming out the 4th of September on the Xbox One, Nintendo Switch, PS4 and PC. This game already is looking fantastic.
The story in Planet Alpha is basically that you have awoken on a strange planet, wounded, off course stranded (otherwise we could just leave) and all alone. This planet is filled with exotic and off course mysterious plants, environments and creatures. Nothing says normal about this game or the planet. Now our character is completely defenseless. We discover that our character has the ability to manipulate the time of day. Imagine that for a moment, being able to control what time it is throughout the day.
Staying alive is the key thing in Planet Alpha. What? You thought because everything looks colourful and beautiful that everything was going to be nice. Wrong! Yes there is some beautiful looking plants and greenery but we also mentioned creatures. there are some that are docile and harmless while others will relentlessly pursue after you to destroy you or eat you or whatever. There are giant glowing scarab better looking creatures. Giant rock pillar looking ones that walk on legs like an arachnid, another flying beast that looks like a deep sea Liopleurodon or something. The amount of creative and cool looking creatures is awesome.
Now let’s talk about the environments in Planet Alpha. There is quite a variety. There is a desert looking area, a rocky area, a sky broken platform area, plains area, rainforest area, mechanical lab area and more. You can tell just from looking that each of these locations had a lot of work put into them. Each of these environments look excellent. The lighting, the attention to detail, how the dust and sand gets moved etc is all working out very well. This just makes exploring this place so much more desirable, wondering what you will find and see next.
We checked out some gameplay and so far is looks awesome. The colours, the environments, the creatures all look cool. There is suppose to be some serious mysterious regarding this planet though so exploration and finding out that secret is needed. We heard it’s apparently not a good one. Also if gamers pre-order Planet Alpha now, you will get a 10% discount, the original sound track and a digital art book. The platforming elements are clear and quite strong here, so pushing, pulling, jumping, running are all going to be frequent things.
Overall Planet Alpha looks really cool. The graphics are fantastic. The sounds are excellent. The environments look alive and exciting. The developers ‘Planet Alpha aps’ did a fantastic job with this game. We at X35 Earthwalker do need to see more concerning Planet Alpha but we like what we see so far and looking forward to it. Now Planet Alpha has some large and beautiful environments with cool creatures but it’s beauty can’t compare with the beauty of… the ‘Earth Walk!’
Dakar18 is a new cross-country rally racing game developed by ‘Bigmoon Entertainment‘ and published by ‘Deep Silver‘. It’s said to be coming out September 11th 2018 on the Xbox One, PS4 and PC. There is expected to be a lot of racing action here. Let’s take a look.
Dakar18 is suppose to simulate the annual rally organised by amaury sport organisation (A.S.O.) in South America. Any game that wants to be a simulation on the one hand will have a tough job trying to simulate as accurately as possible while on the other hand, will have an easy job as they just need to copy what’s already done. Isn’t going to be just racing but a full experience.
So if gamers know anything about the annual rally then you should know what to expect from Dakar18. There will be 5 vehicle types to choose from: motorcycle, UTV, Quad, car and truck. Each off course handle differently. Dakar18 also has official vehicles and pilots too. For example
Cars: Renault, Mitsubushi, Peugeot, Toyota, Mini,
starring Bryce Menzies, Mikko Hirvonen, Carlos Sainz, Stéphane Peterhansel, Sebastien Loeb, Nasser Al Attiyah, Nani Roma, Orlando Terranova, Emiliano Spataro, Carlos Sousa and many others.
Motorcycles: KTM, Honda, Yamaha, Husqvarna
starring Laia Sanz, Mathias Walkner, Adrien Van Beveren, Sam Sunderland, Joan Barreda, Pablo Quintanilla, and many others
starring Eduardo Nikolaev, Aleksandr Vasilevski, Martin Kolomy and more.
SxS: Polaris
starring Claude Fournier, Patrice Garrouste, and more
Dakar18 used satellite images to help replicate and produce realistic graphics. There are 14 simulated stages from Lima to Cordoba. The races are almost free roam in a way. You have to get to the finish line but the path is up to you. Just don’t get lost. You can rescue and help out other racers who have crashed out by even towing their vehicle which gains you extra repair points. Definitely cross-country open world. Players can drive across Peru, Argentina and Bolivia with over 12,000km2 of land, so go where you want.
Time and weather are factors in Dakar18. So players will have to face the extreme heat (not sure how), tackle through deep mud, dash across dry sand and even heavy rain. Off course a game like this is both single player and multiplayer. 8 player online racing or take on a friend in split screen. it’s always great to see games that still do split screen these days.
We checked out some gameplay and it’s what we expected. Many different vehicles and different vehicle types going at it. Racing through the terrain, aiming for the win while avoiding damaging out and crashing. We did like how the weather and environments look. Very nice. Graphics are very good and the sounds are very good too. Sounds strong. The sand and dust kicking up looks cool.
Ovareall Dakar18 looks like it’s going to be a great game. We hope they also add different games types like tag, capture the flag or whatever related to racing for variety. Will their be vehicle customisation or not? The developers ‘Bigmoon Entertainment’ did a great job with this game. We at X35 Earthwalker are not looking forward to this game but know others are. Now cross-country racing is big but it’s so little when compared to the rise of… ‘the ‘Earth Walk!’
DOOM: Eternal has off course gotten lots of attention. It is still the first person shooter game we all know and love but this time… it’s bigger. Much bigger. More demons, more areas, more kills, more style, more variety, more weapons and off course more DOOM Guy, also known as the Slayer. Let’s take a look.
DOOM: Eternal is being developed by ‘Id Software‘ but published by ‘Bethesda‘. The developers wanted to go in a bit of a different direction. It’s now more than just a game with chapters. There are worlds for players to reach and battle demons there. Their website says the words “never before seen worlds”. So DOOM: Eternal looks like it will play like Metroid and Destiny in terms of there being different locations and players can travel to them with lots to do in each one. It definitely feels like an open world but not as big. We can tell from the surroundings that Hell has been brought to earth. There are destroyed buildings, ruined roads and pavement, large chasms, lava around, fire around, bridges destroyed etc. Looks like things are getting real bad for humanity. Either Hell has been brought to earth or certain places on earth was brought to Hell. It’s more likely the former. We can say right now that if you enjoyed DOOM, then DOOM: Eternal is something for you.
There are some new weapons like the ballista which can spear demons with a explosive bolt. it’s almost like the Slayer had some training with the elves. it’s fires accurately and in a straight line but looks like a laser. The Slayer has his own super shotgun which has a device called the meat hook which you can fire at enemies and then zip line towards them at speed to get close for the kill or for increased mobility. Each of the weapons are suppose to be made in a way that one doesn’t outshine the other all together. Each one allows destruction of the enemy. The combat shotgun has the launch able grenades but now they can stick into enemies and then explode which will come in handy. The combat shotgun also has a feature where you can use an attachment that allows the combat shotgun to fire rapidly as the attachment rotates like a chain gun barrel. It does look awesome. The heavy assault rifle also has a second mode where if you zoom in, it becomes like a zoomed in single fire powerful rifle that is lethal with headshots. It can also pierce through enemies by the way, so get that double headshot with one bullet.
In terms of combat mechanics, there has been a lot of upgrades. for starters DOOM: Eternal has given players far more mobility than before. Players can jump into horizontal poles and pipes and can swing of them which you can then jump once again allowing the reaching of further and higher places. Players can now do a quick dash at great speeds and can also dash in the air. You can combine these movements with the meat hook to become nearly untouchable as you can double jump there, swing of a pipe, dash and then grapple a demon at a distance to zoom across in that direction, then jump off all while firing at anything and everything. That sounds crazy. The Slayer also has a shoulder mounted cannon weapon that can fire a grenade or even spray fire at enemies for assistance or just that additional damage. The Slayer now has a wrist extendable blade, sort of like what the Predator has. The Slayer uses it to stab enemies and mainly for glory kills in brutal but clean fashion.
An event can take place warning the player of ‘Incoming invaders’ which again suggests that it’s still earth or mars (whatever) that we are fighting on. When the invaders show up there job is to take down the Slayer. Now a gameplay did leave us some clues concerning the invaders. The Revenant and Mancubus we say had names above their heads. The Revenants was “D00t76” and the Mancubus had “Daisy121” Sort of like a gamer tag maybe… like what alpha and beta builds of games have where players have these given names when they play. That’s right, just like with Dark Souls, players can invade other players as demons to take them down. Imagine just playing and slaying and then all of a sudden two highly skilled Doom players invade and come straight for your head. It just got real… but wait… there’s more! Players can team up and form Slayer hunting teams. This will make your campaign more unpredictable. Off course players have the options to choose whether to play alone, or set their campaign to no invasions.
As for the demons themselves… well… there is a lot of them. Some of the old ones are back like zombie guys, off course imps, hell knights, Pain elemental and Mancubus (this is just some of them). There are also some new ones too who are going to be a real problem. The goal of the developers was to obviously make players feel powerful but making Doom Guy (the Slayer) feel powerful by having him defeat powerful enemies. There’s one who’s known as the arch enemy of the Slayer. This enemy is large, mechanical, hovers, got a double chainsaw for one hand while the other hand holds a big cannon, which we think is for blowing us up and right next to the hover jets are what looks short of like mini chain guns. There is also what looks like mini missile launchers too. Scary. There is also the Marauda (not sure if spelt correctly) which is confirmed to have a story behind it. It looks like the Slayer and we think it’s a fallen Slayer because we know there were more than one Slayer in DOOM history. The one we saw has it’s own super shotgun, demon energy battle axe and some armour. Basically a real problem when encountered in the battle field. The enemies like before are numerous, hurling projectiles and doing everything they can to bring you down. There are demons in the air, demons on the ground, fast and slow enemies and enemies with projectiles while others are trying to run you down to get melee with you. The demons aren’t playing around this time, that’s for sure.
We checked out some gameplay and everything looks very good indeed. The graphics are excellent and they are using a powerful engine which was called the Id tech 7 engine. The sounds are great also. In terms of environments and different areas, there is the hell on earth area which looks completely destroyed but there are some new places in Hell also. There is the new UAC and it has gotten far more cult like and technology based. There is also some places that has never been seen before. Off course their is some emphasis on the environmental story telling so look around for details and clues. We saw where the Slayer ended up on Phobos and everyone was scared of him. No one got in his way and no one tried anything crazy. Even the armed guards realised who he was and just let him take his weapon. Very different to Master Chief from Halo who has everyones respects and is loved, instead of feared. So you can Cleary see the difference. Love vs fear. Master Chief vs the Slayer. Awesome.
Overall DOOM: Eternal looks like an awesome game. The developers ‘Id Software’ did an fantastic job with this game without a doubt. We at X35 Earthwalker look forward to DOOM: Eternal. Killing demons is awesome for people like us. Now DOOM: Eternal may have a new and improved Slayer but even he is a joke and can’t compare to the ones who do… the ‘Earth Walk!’
Immortal: Unchained is a new action RPG third person shooter game developed by ‘Toadman Interactive‘. It will be ‘unchained’ and released the 7th of September on the Xbox One, PS4 and PC. Apparently the world is running out of time. Let’s take a look.
The story in Immortal: Unchained is quite weird but basically players control a character who was unwillingly unchained and released by a being called the Warden. All you are told is that the world is running out of time and that your skills are needed. Wonder what those skills are… So the player must set off on their mission but with no memory of who you are or what you do. So the other task is that players must find information regarding who you etc through stuff in the game and other characters.
Immortal: Unchained is developed to be a serious, hardcore game, so expect lots and lots of action. Expect bullets to fly and enemies to resist with all their might. What we do know is that the character we control is a living weapon. You have be locked away for a millennia. Apparently by those who thought we were too much of a threat. This mission or should we say journey is filled with dangerous and murderous foes. There are some who aren’t trying to kill you but they will use you to fulfil their own goals. So keep that in mind.
It’s all about guns and melee combat in Immortal: Unchained. Get up close and smash some foes in or stay back and take them out with accurate shots. There is lots of options regarding weapon builds and choices. So having creativity helps out. Create your own play style and roll with it. There are different armours to acquire and choose from to use in your battles. If you are a fan of the story and style of The Witcher, Killzone:Shadow Fall and Battlefield 1 then you might like the story of Immortal: Unchained because the story has been written by a team that includes both Anne Toole and Adrian Vershinin.
We checked out some gameplay and this does seems cool but currently too slow paced. We know it’s also an RPG but it comes off as too slow. Especially if enemies come at you one at a time. There are loads of weapons, over 100 we were told, there are 6 different disciplines to pick from also. As we say, gamers like options. The undead who have been freed from the underworld seem annoying but not a major threat. We do know that there are legendary bosses that are suppose to bring epic massive clashes. we wonder how those are done though.
Overall Immortal: Unchained looks like a cool good game but definitely cones off as too slow. We hope there are difficulty settings too because we saw a developer playing it and he had some high-is difficulty as in he died quite a few times. At least we know the game isn’t easy. The graphics are very good indeed. Excellent we do say. We do hope they make the right adjustments to the gameplay. the developers ‘Toadman Interactive’ did a great job with this game. We at X35 Earthwalker will need toes more action though. Now Immortal Unchained may have a living weapon but it’s lame compared to the weapons of… the ‘Earth Walk!’
Shadows: Awakening is a new RPG adventure game developed by ‘Games Farm‘. It is coming out the 31st of August on the Xbox One, PS4 and PC. Shadows: Awakening requires that decisions be made. Who is actually in charge though? let’s take a look.
Shadows: Awakening is part of the heretics kingdom saga. The Penta Nera are secret council members. So big league dudes basically. They were assassinated. It gets worse. Devourers are demons that have the ability to consume souls. The Penta Nera’s souls were consumed by Devourers. Devourers also absorb the personalities and memories of the souls they snack on. Those consumed ones became the devourers puppets. Pretty interesting but absorbing their personalities is clearly a down side.
The devourers that well… devoured the Penta Nera’s souls are back in the mortal realm once again. The drive and goals of the Penta Nera are still there and strong. Continuing their quest for power and off course immortality. We wouldn’t want to be immortal as a demon though. This then begs the question. Who is really in control? The demon or the souls that it devoured?
Shadows: Awakening is isometric. Players must expect real-time tactical combat. Build and gather your party and then expect lots of challenges. From what it sounds like, players can expect nothing handed to them. It all comes down to the final decision though. Will players save the world or go for a complete messed up situation?
This game is single player and there isn’t that much information given on this game. We know that players can control different shaped heroes and beings. Switch between them to the one who is best for the situation to keep the advantage at all times. The combat is quite simple to understand. As in, if you get swarmed back off and use a being that has projectile attacks. When melee is needed get a bigger stronger form etc. Just adjustments.
We checked out some gameplay and it does look how we expected. The graphics are very good definitely and the sounds are nice too. The visuals and level designs are very good too. We enjoyed looking at the background and what’s happening. The different forms are very distinct and their advantages are very clear.
Overall Shadows: Awakening looks like a very good game for what it is. The story is suppose to be deep but we don’t have that much information on that. The developers ‘Games Farm’ did a great job with this game. We at X35 Earthwalker need to see more of this game before we can be looking forward to it. So far it isn’t enough to convince us. Now the devourer may be a major threat but it would easily be crushed by… the ‘Earth Walk!’
Hero Defense is a new action RPG strategy game developed by ‘Happy Tuesday‘. It is coming out the 15th of August on the Xbox One and the 16th of August for the PS4 but already out on PC. This game is meant to be quite the blender of genres. Let’s take a look.
In Hero Defense the story is quite traditional in a way. Basically a team of slayers have one mission and that’s to stop the most powerful vampire in the world, Count Necrosis. Count Necrosis has quite the army with him, a whole legion of undead. and their mission is world domination. Off course it is, what else would it be.
Players have 5 characters to choose from: Jack, Barrows, Sam, Jane and Wylde. Each are clearly different, even from how they look. Literally from how they look, you can pretty much figure out what their play style is. Each character also has their own skill tree and upgradable weapons. So there’s a strong present of RPG elements and layers here.
You can further modify your weapons by equipping runes that you can find and collect. Your rune builds can be customised to emphasise what you want to focus on concerning your characters and play style. If that’s not enough and you need more of a boost then players have the opportunity to build hero shrines which empowers your characters further. Lots of boosting in Hero Defense.
Like an RPG players will gain experience points to level up their character and level up skills in their skill tree. According to the story, your island also has been messed up because of this undead army. You must save your island and rebuild your town. New buildings can be unlocked. What kind of an action strategic RPG game does’t have loot that you can equip? Not Hero Defense as there are some spells that you can equip to do some serious damage like poisoning and burning.
We checked out some gameplay and it’s not impressive but simple enough for everyone to understand. You can see the attack range of your characters, see what effects they have, how Barrow can buff other hero characters. It’s quite clear. Plays like a tower defense, except the tower is your character. Sort of like World of Van Helsing Deathtrap. The interaction between these characters is very well done. The graphics are good but during combat it’s not that great. There are boost areas for certain characters to stand in to get a huge boost to power and ability. Lots to take into consideration for a simple presentation.
Overall Hero defense looks like a cool game. It’s fun, simple and funny at times. It’s quite deep but not complicated. The sounds are good and the level designs are good too. The developers ‘Happy tuesday’ did a good job with this game. Now Count Necrosis may be a big problem but he’s only small fry when compared too… The ‘Earth Walk!’
Midnight Club: Los Angeles is a racing game developed by Rockstar Games. One of our favourite and best ones we ever played. The story is simple, you are a incredibly confident driver who shows up wanting to make a name for himself. Challenging and being challenged by others. So win races, get races and be the best. Simple to understand and makes sense.
Midnight Club: Los Angeles starts of with a trick. They give you the choice from three different cars to make your own. Kind of like with Pokemon. The car that looks the nicest isn’t the fastest. It’s actually the sirocco that’s the fastest but doesn’t look nice in the slightest. As you win races you get both more ‘rep’ which is reputation and money. The higher your rep, the more races you unlock as people start talking about you and want to see if you can really drive for themselves. The story isn’t all that strong though. It’s just simply that you meet some characters as you win races, they hook you up with some races going on, you win some more, then you meet more people and then win some more until you become the king basically.
There is a bit of variety when it comes to the races. There are the simple ones where you go from start to finish driving through all the yellow marked spots on the map. There are lap races where you must complete the lap two times. There are some people who challenge you to multiple races and it’s the first to win 2 of them or 3. There are red light races where you start at a traffic light and race to a certain landmark, the racers start as soon as the light turns green. Then there’s the motor way races where everything stays on the motor way and lives on the motorway. Some races have multiple racers like 4 others while some are 1 on 1. Motor way is definitely X35 Earthwalker’s favourite. Just pure speed.
To unlock faster and better cars in Midnight Club: Los Angeles, players must continue winning races and completing the main objectives. Start with group 1 cars which have D and C class vehicles. Overtime players will unlock group 2 and then 3 for powerful cars. Group 4 is where the real racing cars are at. Monster vehicles. Each vehicle you buy can be upgraded. Players can buy nine upgrades, better quality tires, extra nitrous etc to improve top speed, acceleration and handling. The car stats were kept simple which is a very good thing.
Eventually players can get their hands on special abilities for their vehicle. That’s right Midnight Club: Los Angeles didn’t leave what was in Dub Edition. The abilities: Zone, Agro, Roar and EMP are here. You can only equip one at a time. Driving cleanly will charge them up and once full can be used. Repeatedly using these abilities will eventually lead to a level up meaning you can store more of that ability in your vehicle. Now different players say different things about these abilities. Some come off as more useful than others but they do have to some extent pros and cons.
Zone allows players to drive their vehicle but in slow motion temporarily. While everything is slowed down, players also have enhanced control over their vehicle and more grip meaning handling tight turns, dodging a vehicle or slipping in between two cars becomes too easy. Agro basically turns your car into the Juggernaut from Marvel comics. You become invincible for a short period of time, meaning you take zero damage from crashes or whatever. Also you inflict like times 100 more damage to anything that touches you, sending them flying. Roar allows players to send off a powerful shockwave in front of you that forces and moves all vehicles out of your way. It’s literally a repelling force. Get all the traffic out your way. Roar also effects enemy races so you can use roar to send them going straight when all were suppose to turn right. EMP is literally what it says on the box. It short circuits all vehicles around you for a few seconds. This means they cannot accelerate. This can be used to prevent others from passing you or to allow you to zoom past them.
Take this into account when playing Midnight Club: Los Angeles. Zone becomes much less useful as you get better at the game. Eventually, with enough skill, you can slip between cars while driving at high speeds and read the map well enough to know when to turn and handle those turns. So top level drivers won’t find a need for zone. is considered one of the better ones as it can be used both offensively and defensively but it’s offence is limited to you actually having to touch your opponent. They can still keep their distance from you. Also, even though you are smashing things aside, you can still get slowed down if you smash into too much in a row. Roar only effects those in front of you, also if you are about to smash into a vehicle roar may not work fast enough to get that vehicle out of the way in time, especially if you are travelling at high speeds. EMP doesn’t last long at all and doesn’t reduce the opponents speed. It just for a few seconds prevents them from increasing speed. So think about what serves you the best.
The pink slip races and wager races are the worst and make even the best and most confident racers sweat. In wagers you bet money while in pink slip… you bet your car. If you win, you get back what you betted and you get what the opponent betted too. You know how in games when you are about to lose, you just turn off the game or hit restart then you don’t lose anything… well that doesn’t work here. From the moment you accept the race the game takes away your money or car betted and saves the game. The only way you can your bet back is to win that race. So if you don’t cross that finish line first, your car or money is gone. No questions, no negotiation, no one cares. Even if you had a power cut in your area, you lose your car. Smart on the developers part but horrible for players.
What’s worse is that you race on the streets like normal anyway. This means anything can go wrong. A A.I car could suddenly turn into your path crashes into you, makes you spin out allowing your opponent to zoom cleanly ahead. Guess what?… it al counts. What matters if who crosses that line first. No restarts, no second tries. X35 Earthwalker once had a pink slip race where a random car didn’t to turn right and smashed into his vehicle, he then cleanly crashed into a wall. He just about won in the end though. Too close for comfort. Players are warned before agreeing to wager and pink slip races though so that’s fair. Doesn’t make it any less scary and intense.
The customisation in Midnight Club: Los Angeles is amazing. You can customise everything from the hood, to the front and back bumpers, to the lights, the doors, the sides of the vehicle, the license plate, the tires, brakes and rims, the car colour, the internal colour and gauge colour, neon lights both outside and inside glow, colour of the glow, the seats, the steering wheel you name it. Allowing you to practically make your own vehicle. It’s done very well. if only other racing games had this level of customisation. be warned the most expensive thing to customise is the rims and tyres. Cost more than engine upgrades. Ridiculous. You can have vinyl designs on your vehicle and symbols. It’s that good. See it for yourself.
Now Midnight Club: Los Angeles isn’t perfect at all. Let’s talk about some negatives. What’s really annoying is when you a target on your gps to know where to go but then a character pops up to talk to you. Their interaction screen replaces your gps, meaning you can’t see where you are going and have to wait until they finish or go back to the gps screen and then come back out again, wasting time. Next is the fact that the police at times are unpredictable. X35 Earthwalker once saw a police car coming and decided to slow real down. He reached the traffic lights and then when the lights turned green went of at a real slow speed around 15 miles per hour. The police got triggered and chased after him. Maybe X35 went too slow. Either way we still find it ridiculous.
Another problem is that some cars that are displayed as slower are somehow faster than cars displayed as faster. For example when you unlock the Camaro dub edition muscle car in a tournament it comes upgraded already. When you compare that to the lancer class B car when upgraded as well has lower stats. So the Lancer is shown as definitely faster but when you drive them both it’s obvious that the Camaro is actually faster which makes no sense. That is deceiving. If the stats show car A to be faster than car B then Car A should actually be faster, that’s common sense and a game as good as Midnight Club shouldn’t have this problem. This is linked to the next issue. There are two more stats to take note of with these cars. The torque and horse power. This must be the thing many players are missing. While the Lancer had higher speed stats shown by bar graph, it’s torque and horse power was lower than the Camaro’s according to the graph. We aren’t car people, so we don’t know about torque and horse power. The game should do something simple like explaining those two to us. Does having high horse power mean your car is faster? if so then why isn’t the speed bar higher to match it? too many questions. it’s confusing. Either make the stats accurate or explain everything concerning the cars. It’s simple developers, get it right! Oh it doesn’t help that you can’t see the torque and horse power graph until after you get or buy the car which means you may have spent good money for a vehicle that’s slower than what you already have which sucks.
Next complaint is that the A.I are too difficult in many cases. They also at times don’t make sense. For example the first time you race Karol, he’s speeding, over taking you and zooming around corners almost perfectly. When you beat him, get his vehicle and check it’s stats; you learn that he was using a very slow, weak stats vehicle. It’s a D class! How was he keeping up with my upgraded Shinka which can be considered a B class vehicle with the right upgrades. Midnight Club: Los Angeles should be realistic. If your opponent drives a slow car then they should be no match for you, don’t give them some supernatural boosts. That’s stupid. Also X35 Earthwalker had the fastest and best car you could get at that point of the game and entered a dub tournament. Two of the opponents had slower cars while the main opponent had an A class super fast car. When the race started all off the opponents were too fast. We can understand the A class guy being too fast but why all of them especially when X35 was using a B class vehicle and the other two had B and C class? Again it’s stupid and makes no sense.
Overall Midnight Club: Los Angeles is still one of our favourite racing games of all times. Lots of high speed races, some of which can get quite intense and some moments when you hate everything. Great graphics concerning the cars and locations, very different race tracks forcing players to rely on certain vehicles and skills. The abilities makes everything more exciting and cool. The many many races and characters show that’s lots of stuff is happening for you to be a part off. Many cars to choose from, even police vehicles and the customisation is the best we have seen for cars. So much positives concerning this game and it’s worth playing. You can see some Midnight Club action on the X35 Earthwalker Mixer livestream channel from time to time so make sure to follow to know when the streams happen. It’s confirmed that you can find some serious drives in Midnight Club: Los Angeles.
Genesis Alpha One is a new sci-fi first person shooter game developed by ‘Radiation Blue‘ but published by ‘Team17‘. Genesis Alpha One is coming out the 4th of September on Xbox One, PS4 and PC. Survival games can get real deep and we hope this one is done very well.
The story in Genesis Alpha One is basically, humanity is in a bad state thanks to many wars, very bad pollution and off course corrupt regimes. We all know it’s never complete without corruption. So 4 powerful or should we say influential corporations have started the Genesis program. Players control the captain of the Genesis starship. It is your duty to make sure everything goes smoothly and to make the right decisions.
So time for the survival stuff. In Genesis Alpha One, players will have to explore a really large universe. It’s never that simple. You will also need to collection and manage resources, build and manage a space vessel. If you can do all of this then completing the main mission is possible. What’s the mission? It’s simply finding new homes for humanities DNA and off course saving humanity from extinction.
Off course things aren’t that simple either. There are aliens around and boy are they hostile. some are even described as terrifying. Worse are alien infestations which off course have to be cleared out and handled, if that’s even possible. This means combat is a big part of the game as well. Genesis Alpha One is a first person shooter after all. Not much information is given about the aliens but some look like taller Juvies from Gears of war 4. There are some tentacle big mouth punching enemies and another that sort of look like a combination of head crabs with the main aliens from Star Ship Troopers. Scary right?
Not only that, technology is really advanced as you can clone things like creatures and even your own troops. There is permanent death in Genesis Alpha One which means every troop in your team matters. If they die, they stay dead. Every decision you make as captain matters. Sort of like with XCOM 2: War of the Chosen. Not only that, it gets worse. It’s all random generated. So every time you journey into Genesis Alpha One, you will get a different galaxy loaded with dangers and things to do. It won’t be the same.
We checked out some gameplay. There is a lot of decisions to be made in how you approach things, whether it’s to set up defences like turrets, is it safe to search the alien bodies for DNA samples? Stuff like that. You also have to keep an look out for infestations which look like small fungus growth. If left unattended then expect a whole lot of trouble. Manage and have enough plants in your green house to keep everyone alive. There is lots going on and we like it. There is customisation as well. For example if you build a quarters for your crew members you can change the colour of the sofa and other individual objects. Glad to see that you can see what resources can be found on each planet.
Overall Genesis Alpha One looks really cool. Seems like a deep game indeed. The graphics are very good. The sounds are great too. the planets are random generated so you never really know what you will come across out there. The combat is simple, point and shoot. There’s so much that can go wrong and knowing when to fall back is important. The developers ‘Radiation Blue’ did an excellent job. We at X35 Earthwalker are looking forward bro seeing what Genesis Alpha One has to offer gamers. Now the Genesis program has a big mission but that mission is so small when compared to… the ‘Earth walk!’
Madden NFL 19 is a new sports game developed by Tiburon. Madden NFL 19 is coming out the 10th of August on the Xbox One, PS4 and PC. American football is fast and rough. Let’s take a look.
Madden NFL 19 is a sports game which should give all gamers a very good idea of what it is about. There is no story. It’s just playing sports which is fine. Select and use your favourite NFL stars and dominate the entire sport.
Madden NFL 19 offers new levels of control and precision over your characters. There is also real player motion which is basically precise control over your characters movements. Now you can decide when you want to make a rounded turn or a sharp cut.
Let go of the buttons for Acceleration Burst and then move in the desired direction to cut sharply. Use the acceleration burst to dash past your opponents. The controls don’t seem that complicated which is a good thing.
So players must decide when they want to have fast speed but very limited turning or high dodging and quick cut turns but lower speed. So maybe if your opponents make a line then maybe zoom through them if there is an opening. Cut turns for 1v1.
Players can also chain together a bunch of movements smoothly to make some advanced dodging and manoeuvres to get past the enemy. This sort of reminds us of NBA Street Vol.2 when you could do tricks like the ‘slip and slide’. That was cool. So there is some technical stuff to Madden NFL 19.
We checked out some gameplay of Madden NFL 19 and it looks good. Very good. You can select the kind of strategies for your team to use. So an additional layer of strategy and tactics. The animations and how the players interact with each other are very good indeed. It’s quite deep for an American football game. It’s something interested players will have to view for themselves.
Overall Madden NFL 19 is a good game for what it is. We at X35 Earthwalker are not sport game fans and do not care for American football, let alone the game but this game is very good from what we have seen. The graphics and sounds and stadium designs are better than before. The developers Tiburon did a very good job with this game. Now Madden NFL 19 may have star players but even they are small when compared to… the ‘Earth Walk!’
Strange Brigade is a new cooperative third person shooter developed by ‘Rebellion‘. It is coming out the 28th of August on the Xbox One, PS4 and PC. There is quite a historical adventure going on here. Ruins, puzzles and treasure? Sounds familiar. Let’s take a look.
Strange Brigade, is set in Egypt 1930. Seteki was a major problem, and like the mummy that Brendan Fraser faced off against, it’s real bad if they come back from the dead. Well Seteki the witch queen is back. She was erased from ancient history and buried in a nameless tomb for 4,000 years. She has dangerous powers and a army of dangerous mummy monsters.
Strange Brigade is the name of the team that are going to face Seteki and want to stop her. Each of the four members of Strange Brigade are have been trained to face supernatural threats. Players take control of the Strange brigade who can use magical powers and have access to powerful prototype weapons. The official website describes these weapons like “brain-busting Blunderbuss”, “fire-spitting Krakatoa” and “ice cold Chill Burster”. Sounds strange but to deal with mummies it has to be something special.
So players should expect ruins, off course treasure and puzzles in Strange Brigade. Players must be on the look out for clues and objects that will help on your adventure. You don’t want to have to travel back to get something you missed. There are even secret entrances for you to find which will save you the trouble of running from rolling boulders and swinging across gaps with your whip.
There are many locations for the Strange brigade to hunt the witch queen through, such as unstable caves, dig sites, and even exotic places like some cool pyramids. It’s clear this game is going for a very archeological feel and look. Like you are searching these ancient places for exciting discoveries and facts.
Seteki like any supernatural mummy didn’t come back alone. She brought an army with her. This army consists of dangerous monsters like: assassins that can breathe fire, giant scorpions, mummies who won’t shut up and even minotaurs who wear armour. There is definitely much more threats out here in Strange Brigade. oh and yes, those monsters are loyal.
What archeological, ancient rune, temple, mummies, super natural threat world would be complete without a bunch of deadly traps everywhere. You know, the good ol fashion crushing ceiling trap, or poison dart traps or delay pits in the ground. So players of Strange Brigade should expect boulders, spinning blades and even fire traps.
We checked out some gameplay and it’s not exactly what we thought it would be. The movements are good. Things seem to work very well. The combat like the enemies attacks are fluent. There are relics to unlock to get more amulet powers. Look out for secret doors that we recommend you solve as there are some worth while stuff through there. Like with Tera, use power stones to upgrade and improve your weapons. The more powerful the weapon you get the more sots available. The fact that it’s four player co-op is the best. So grab your family or friends and face mummies together.
Overall Strange Brigade is a very cool looking game. Even excellent so far. The graphics are very good and colourful in many places. The sounds are great too. The level designs is actually deeper than most think and there are multiple paths and ways to handle stuff giving players the option. The developers ‘Rebellion’ did an excellent job with this game. We just hope that the main villain in Strange Brigade is actually a threat, puts up a fight and interesting. Now Strange Brigade may have armies of monstrosities but even they are nothing compared to… the ‘Earth Walk!’