X35 Earthwalker Coffee Talk Episode 2: Hibiscus & Butterfly

Coffee Talk Episode 2: Hibiscus & Butterfly is basically an interactive talking simulator game developed and published by ‘Toge Productions‘. Coffee Talk Episode 2: Hibiscus & Butterfly is said to be coming out the 20th of April 2023 on the Xbox Series X/S, Xbox One, Nintendo Switch, PS5, PS4 and pc. X35 Earthwalker suspiciously is feeling a cup of green tea right now. Looks like Coffee Talk Episode 2: Hibiscus & Butterfly wants to have some conversations. Let’s take a look.

Coffee Talk is back! We are happy to see this for sure. Coffee Talk Episode 2: Hibiscus & Butterfly doesn’t have a story really. It’s more like multiple stories going on. The original Coffee Talk had multiple characters and they talked about what was going on in their lives, opinions and even events happening in their world. So we believe that Coffee Talk Episode 2: Hibiscus & Butterfly will be the same. Basically you are a barista and you serve drinks to customers in a coffee shop and maybe have a conversation with them or hear them out. It’s good to talk after all. So yeah. That’s the game.

X35 Earthwalker Coffee Talk Episode 2: Hibiscus & Butterfly

On the surface yes it sounds lame. When X35 Earthwalker, the man himself, first discovered Coffee Talk he knew it wasn’t his type of game at all… but he knew there was something interesting and even special about this game. He gave it a try and never regretted it. Ended up writing about it and made some gameplay videos on it. Coffee Talk is an excellent game! So yeah we are excited for Coffee Talk Episode 2: Hibiscus & Butterfly. Of course we are. We want more! 

Let’s start with the title of the new game. Coffee Talk Episode 2: Hibiscus & Butterfly. They added episode 2 which suggests that the developers has plans for more to come. We hope so but let’s see what episode has 2 first. Now the ‘Hibiscus & Butterfly’ part. A flower and insect. Both described as beautiful. This does give us clues on what we can expect from the characters and their talks. We hope to see more. What we can see those is new characters, new drinks and new recipes. The characters also have more and improved animations. So there’s a clear upgrade in this game over the prequel. The facial expressions are bigger and of more variety. You love to see it… YES, YOU, DO!

X35 Earthwalker Coffee Talk Episode 2: Hibiscus & Butterfly

Coffee Talk Episode 2: Hibiscus & Butterfly isn’t just talking. As mentioned you serve the customers drinks. These can be fun. Customers sometimes cross paths. They meet each other, get together, or even clash. Sometimes there’s drama like arguments, family issues and obstacles. Matter of fact in the original Coffee Talk there was a moment where a werewolf literally went into his full mad mode and entered the store. You had to know what drink was needed to let’s say calm him down. So yeah we wonder if more big events will take place in Coffee Talk Episode 2: Hibiscus & Butterfly. Expect multiple stories and maybe some drama. 

X35 Earthwalker Coffee Talk Episode 2: Hibiscus & Butterfly

We checked out some Coffee Talk Episode 2: Hibiscus & Butterfly and it’s what we expected. Take one look at Coffee Talk Episode 2: Hibiscus & Butterfly and you will understand the whole game. You are serving drinks and listening to conversations. Now if it is a latte drink then you have the opportunity to do latte art. You can get creative with the drinks, learn new recipes by trying new ingredients or the same in different order. Check characters profiles, choose the music for your shop. Simple stuff that make a difference. The main factor of Coffee Talk Episode 2: Hibiscus & Butterfly is the content and characters. Now of course we want to see more. This is the next big game. We know exactly what we want from this game but let’s see what the developers have got.

Overall Coffee Talk Episode 2: Hibiscus & Butterfly looks like a fantastic game so far. The graphics are basically the same and the graphic style. The animations are off course improved. There seems to be more scenes in the game as well. We still in Seattle too. The developers ‘Toge Productions’ have done a fantastic job so far. We at X35 Earthwalker are definitely looking forward to this game. Might grab a drink as well. Now Coffee Talk Episode 2: Hibiscus & Butterfly may have new drinks and characters but even together they aren’t better than… the ‘Earth Walk!’

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X35 Earthwalker Mia and the Dragon Princess

Mia and the Dragon Princess is a live action, interactive action game…/ movie… developed by ‘Wales Interactive‘, ‘Dead Pixel productions’ and ‘good gate media’ but published by ‘Wales Interactive‘ alone. Mia and the Dragon Princess is said to be coming out the 21st of April 2023 on the Xbox Series X, Nintendo Switch, PS5, PS4, Android, iOS and pc. These types of games are rare for sure. X35 Earthwalker likes to see these types of games. Let’s take a look.

Mia and the Dragon Princess is a rare type of game indeed. If we asked you to name other games like this, you’d most likely get stuck. Mia and the Dragon Princess is like The Quarry, Until Dawn etc but it’s real people and actors, hence the live action description. We appreciate the work that goes into games like this. Now Mia and the Dragon Princess is about well… Mia. Good guess. She is a barmaid. Then one day a woman shows up at her work place. She is being chased by violent thugs. Yep… definitely not another Tuesday for Mia. Oh and on top of all that. This mysterious lady can’t speak English. Have fun with that.

X35 Earthwalker Mia and the Dragon Princess

So this is a whole movie but basically made into a game. Players will influence what happens. You know the drill. Decided what response the characters have, what to do. Pick between a selection of options or maybe just to. Spare him, or end him. Etc. There’s going to be a lot of action. So expect combat, some elbow strikes, a kick and real combat. So expect this to be an experience and enjoy the show. Things do look somewhat kind of goofy though. Some of the characters do look more comedic.

We checked out some Mia and the Dragon Princess gameplay and it’s what we expected. We can say there’s quite a lot of characters here. Some choices seem to be on a timer so players need to think and decide fast. There are no indicators on how difficult it will be. Since it’s a movie we expect it just be very simple to get through and more of a ride for players. Games like this, there isn’t that much to say but we know exactly what we would be looking out for. You can’t move around a room and control characters off course.

Overall Mia and the Dragon Princess looks like it’s going to be an alright game. Can it be called a game? Well yes as there is some input but to a more minimal level. It’s a movie after all. The plot looks like it’s going to be taken more seriously, instead of just letting it all be about the action. The developers ‘Wales Interactive’ have done a good job so far. We at X35 Earthwalker will have to hear how this game does. Mia and the Dragon Princess may have some live combat action but it’s all too undisciplined for… the ‘Earth Walk!’

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X35 Earthwalker DE-EXIT - Eternal Matters

DE-EXIT – Eternal Matters is an action adventure game developed by ‘Sandbloom Studios‘ and published by ‘Handygames‘. DE-EXIT – Eternal Matters is said to be coming out the 14th of April 2023 on the Xbox Series X, Xbox Series S, Xbox One, Nintendo Switch, PS5, PS4 and pc. X35 Earthwalker has his own view concerning blocks. DE-EXIT – Eternal Matters looking kind of blocky. Let’s take a look.

DE-EXIT – Eternal Matters has a story. Quite simple though. You basically wake up in this mysterious and very different world. Of course everything isn’t fine. There’s something going on and they need a hero to save the day. Maybe, just maybe… you are that hero.

X35 Earthwalker DE-EXIT - Eternal Matters

Check out this description of the game “Embark on a surreal afterlife journey to uncover the secrets of the broken and enigmatic Plane of Memory in this atmospheric adventure with hints of stealth. Immerse yourself in a warm voxel world presented with an intense cinematic approach. Dive into a profound, introspective experience, encounter its diverse inhabitants, and become the hero that saves the day!”

A lot of details has gone into this game. They worked to produce ‘realistic vfx’. We hope to see this done well. Motion capture was used for animations as well. This means character movements are going to be realistic and hopefully clean. We hear there’s even ‘complex cinematographic features’. Also take notice of the textures in this game though. DE-EXIT – Eternal Matters may be taking the simple road.

X35 Earthwalker DE-EXIT - Eternal Matters

We checked out some DE-EXIT – Eternal Matters gameplay and it’s what we expected. We definitely do like this big mysterious yet very blocky world. There’s a lot to see here. Even though you control a skeleton, this game doesn’t make us respect skeletons. Seems like a weak character for sure. Not impressed. Maybe if it did the dance… we might change our minds. The best thing about DE-EXIT – Eternal Matters is definitely the environments and visuals. We like what we see. The Skeleton runs too slowly too. Meat or not, you need to move faster.

Overall DE-EXIT – Eternal Matters looks like a good game. The puzzles are here and the particle effects here too. Looking good as well. DE-EXIT – Eternal Matters has something but we can see where it is lacking. Definitely a good game though. We just want to see more of the world. The developers ‘Sandbloom studios’ have done a good job with this game. We at X35 Earthwalker will have to keep an ear open for DE-EXIT – Eternal Matters to see what’s happening. Now DE-EXIT – Eternal Matters may have a skeleton and a very blocky world but the blocks are not blocky enough for… the ‘Earth Walk!’

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X35 Earthwalker 'Meet your Maker'

Meet your Maker is an action first person shooter game developed and published by ‘Behaviour Interactive‘. Meet your Maker is said to be coming out the 4th of April 2023 on the Xbox Series X, Xbox Series S, Xbox One, PS5, PS4 and pc. Meet your Maker looks like it wants the community really involved. X35 Earthwalker is known as the universe’s ultimate strategist. Let’s take a look.  

So what’s the story here. Well you are described as “the custodian of the chimera”. You was made to be a last resort to save life on earth. That’s basically it.

X35 Earthwalker 'Meet your Maker'

Meet your maker is first person where the levels have been designed by players. So expect a huge variety. Some will be simple, some creative and fun while others may be unfair even. Of course you can create your own mazrlike outpost for other players to raid and attempt to conquer. Of course these outposts will most likely be loaded with traps. 

Players must “adapt, upgrade and evolve” if you want to be victorious. When building the levels for players, you have to use some brain power. You may just have to try and outsmart players. Out think them. Like a good builder, players have a wide range of options. There’s “a huge array of customisable blocks”. There’s traps off course and even guards. Already you can imagine how to mess up intruding players.

X35 Earthwalker 'Meet your Maker'

Once your outpost level is complete then share it with the Meet your Maker community. Players will of course attempt to raid your outpost. You get rewards for every player who dies in your domain. Those who live you will have to learn from that and do better. So adjustments are needed. 

We checked out some Meet your Masker gameplay and it isn’t exactly what we expected. Before you jump into an outpost for the raiding, make sure you carefully select your loadout. Options concerning melee, defensive skills, ranged, perks and maybe your consumables. Use replay system to see how they died or survived. Raid an outpost with a friend. Teams of twos.

Overall Meet your Maker sets like it’s going to be a great game. Getting players involved in the games is a good move and create features like Halo Infinite’s Forge allows big extensions and more content. The graphics and the animations are looking very good. We are liking the details of the level creation too. The developers ‘Behaviour Interactive’ have done a great job so far. We at X35 Earthwalker will keep an eye out for this game. Now Meet your Maker may have numerous player created levels but they are all weak builds compared to the construction builds of… the ‘Earth Walk!’

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X35 Earthwalker Dredge

Dredge is a single player adventure game developed by ‘Black salt games‘ and published by ‘Team 17‘. Dredge is said to be coming out the 30th of March 2023 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and pc. Fishing can be good fun… sometimes. X35 Earthwalker has the best wisdom for those who want to fish. Dredge might be on to something. Let’s take a look. 

Dredge has a simple story. You are out here fishing. You like fishing? Well we don’t care and neither does Dredge. So fish already. Yes it isn’t just all fishing. There’s also something sinister going on. This isn’t just fishing. There’s something. We aren’t going to say. Yes, we do know.

X35 Earthwalker Dredge

So yeah. Head out on your boat, catch some fish and make a profit. Maybe you will buy a bigger boat to catch even more fish or maybe for traversal reasons. Regardless it’s all about the fishing. When you have time though… make sure to talk to the locals and residents. Most are normal-ish but there’s some who need to be kept an eye on. 

Once you are equipped maybe you can dredge the depths of the waters to find treasure or just some buried secrets that are relevant to the plot. This archipelago has mysteries and you have to find out what’s going on. Certainly has nothing to do with a creepy dude holding a book.

X35 Earthwalker Dredge

We checked out some Dredge gameplay and it’s what we expected. What we like the most though is that cool sea creature. A game like Dredge needs actual danger and threats to bring in some interest level. Players will need to keep an eye on the waters. We hope the difficulty is there. There needs to be some sort of fear. After all a straight up fishing game normally doesn’t sell well. We can already see how to do this game. 

Overall Dredge seems like an alright game. We aren’t impressed at all nor interested. It’s missing some elements. We like that there’s some mysteries happening. We like the style of the cargo layout and holding. We like there’s progression and our favourite is the big sea creature but everything seems to be to a smaller level. The developers ‘Black salt games’ have put some work in. We at X35 Earthwalker like underwater creatures and will have to listen up for news concerning this game. Now Dredge may have a big fish but it’s not scary enough for… the ‘Earth Walk!’ 

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X35 Earthwalker. Not for Broadcast

Not for Broadcast is a simulation game developed by ‘NotGames‘ and published by ‘tinyBuild‘. Not for Broadcast is said to be coming out the 23rd of March 2023 on the Xbox Series X, Xbox One, PS5 and PS4. It’s already out on pc though but the typical case applies here. X35 Earthwalker can see through the lies on the news. This game wants to control the narrative. Let’s take a look.

Not for Broadcast is all about controlling the news. Showing what you want on TV. It;’s about what you want them to see. That’s the simulation of Not for Broadcast. So there isn’t that much to say about this game as it’s cut and clear.

X35 Earthwalker. Not for Broadcast

Speaking of cut, you can cut the feed when you want. Switch to different video footage. Display a different video and even change the angle of the video to maybe make certain people look bad. That’s right, you can totally screw over certain celebrities or mess things up. Or be honest.

You get to choose which sponsors you want and what ads to throw out to the viewers. Now some of these ads can be real sus. We mean dodgy. As in hold up, wait a minute, this ain’t right type of ads but the choice is yours and there’s no refunds.  

X35 Earthwalker. Not for Broadcast

Also don’t forget that this is a business… sort of. You got to make money. So be corrupt like the actual news and paint narrative. Make some people look bad and do what it takes to keep things entertaining. You got to get those sponsors and put some ads in to make that extra money. So do what you got to do. We won’t as we have morales… unlike you. 

We checked out some Not for Broadcast gameplay and it’s what we expected. You literally are messing with the news. Controlling what the viewers see. You switch between videos, but things off and even censor. That’s right. You can bleep out certain words, censor what’s being said. IUrt can be quite funny at the time. 

Overall Not for Broadcast looks like an alright game. For a news controlling and manipulating world, they do offer you a number of tools and ways to mess with the viewers. There’s multiple ways to go about all this too. It’s standard and you get what you ask for from what it seems. The develops ‘NotGames’ have done an alright job so far. We at X35 Earthwalker wished this game came at a different angle itself. Now Not for Broadcast may have options concerning the news but those are too limited for… the ‘Earth Walk!’

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X35 Earthwalker Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem is an action role playing game developed and published by ‘Wolcen Studios‘. Wolcen: Lords of Mayhem is said to be coming out the 24th of March 2023 on the Xbox Series X, Xbox One, PS5 and PS4. It was already out on pc but we never even heard of this game while on pc. X35 Earthwalker has the best written gaming content. Wonder what Wolcen: Lords of Mayhem has got. Let’s take a look.

Wolcen: Lords of Mayhem clearly plans to have a big and deep universe. In Wolcen: Lords of Mayhem you play as one of the three “Children of Hemlock”. When you was a child you got rescued by the grand inquisitor known as Heimlock. Through him you grow up and become a member of the Republican army of the Purifiers. They are basically the perfect soldiers and their main objective is to defeat and purge the “supernatural and profane”. So time for you and your adoptive siblings to head out on a journey or should we say mission.

X35 Earthwalker Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem is described as having fast paced combat. So expect that real action. Rush your foes or even dash into them. Swing at them, crush, slice and destroy. Dodge and get out of the way of attacks and danger while using your powers. The powers better be good. Like actually cool and interesting. Games like this tend to have similar abilities to each other and it’s nothing exciting. Wolcen: Lords of Mayhem has the space and universe to bring in some crazy things.

Wolcen: Lords of Mayhem also has a “great variety of weapons”. This is what we want to hear but these weapons need to get the job done and have good balancing. We don’t want the case where some guns are just useless. It’s hard to do but we want a variety of choice that’s actually valid. We explosives, homing, lasers, heat, repulse, drill, force, plasma, light etc. We won’t give away everything. Figure things out for yourself.

X35 Earthwalker Wolcen: Lords of Mayhem

We checked out some Wolcen: Lords of Mayhem gameplay and it’s what we expected. Especially from a game of this style. Combat is looking smooth though. The speed and action is there and the animations on movement and attacks are looking very good as well… maybe even excellent. The graphics and visuals are excellent and will look better on Xbox Series X. The details are top level from what we have seen. You will be moving somewhere and see a whole battle going on in the distance or below. That’s some excellent game design right now.

Overall. Wolcen: Lords of Mayhem is looking like an excellent game. There’s lots we like and it could be our thing. They better not mess this up. They can easily have something great here. How they deliver the lore and reveal the Wolcen: Lords of Mayhem universe will matter here. The developers ‘Wolcen Studios’ have done an excellent job so far. We at X35 Earthwalker like to see good work and to see it succeed. Now Wolcen: Lords of Mayhem may have a new deep universe but it’s far too small and shallow for…  the ‘Earth Walk!’

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X35 Earthwalker Mato Anomalies

Mato Anomalies is a turn based RPG developed by ‘Arrowiz‘ and published by ‘Prime Matter‘. Mato Anomalies is said to be coming out the 10th of March 2023 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and pc. Things might get futuristic around here. X35 Earthwalker is confident concerning the future. Let’s take a look.

In Mato Anomalies all the action is taking place in what’s described as a “fantasized neo-futuristic version of Old Shanghai”. You control Doe and Gram who all about investigating strange anomalies around the city. Not just that but at times you’ll head into rifts to battle “demonic abominations”. So there are demons who want to take down the city. Typical demons. Hate them.

X35 Earthwalker Mato Anomalies

We do like that the two protagonists are different not just in character but also in role and skills. Doe is a detective and will gather knowledge and intel to figure out what’s going on concerning the city of Mato. While Gram is an exorcist and does the demonic battling, hopping into rifts. So players will have to use the both of them to get the jobs done. 

They won’t be alone as Doe and Gram may have to team up with what’s described as “unlikely companions”. This is telling us that there’s good potential for the story. According to the description, there will be hope, duty and justice. Things might get complicated here. So maybe gain the trust of some people you meet, even if they don’t like you.

X35 Earthwalker Mato Anomalies

We checked out some Mato Anomalies gameplay and it’s mostly what w expected. Move around the city and find clues concerning what’s going on. Talk to NPCs, handle missions and get the locations of rifts. Jump in and deal with those demons who are causing problems. Getting rewards for doing so. There’s also factions who are involved with what’s going on concerning Mato. You’ll be dealing with them as they are a factor. In combat, there’s a “shared health across all team members, gear matrix and dual-talent system.”  

Overall Mato Anomalies is looking like it’s going to be a very good game. The graphics are very good for its style. The story is going to be the strongest factor of Mato Anomalies. Meaning the game rises or falls quite a bit depending on how they do the story, its impact and what emotions it brings out of the player. The developers ‘Arrowiz’ have done a very good job so far. We at X35 Earthwalker will have to keep an ear open for this game. Now Mato Anomalies may have demon rifts but those things close automatically when they face… the ‘Earth Walk!’

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X35 Earthwalker Alterity Experience

Alterity Experience is described as a “closed-door adventure game” developed and published by ‘Onitron studios‘. Alterity Experience is said to be coming out Xbox Series X, Xbox One and PS5 the 16th of February 2023 but it’s off course already out on Nintendo Switch, PS4 and pc. So what? There’s suppose to be an alien experience here. X35 Earthwalker is superior to aliens. Let’s take a look. 

Few have asked but yes we do write about some games that’s already out. If it’s coming to next gen consoles then that’s fine. We like to show a variety of games, not just the big ones that big companies act like sheep for rushing to get a post out. There’s many good games or cool games but aren’t big at all.

Alterity Experience is set today in the “cornwell family ranch house, located in Lucy county firefly national park, in the northern state of California.” They really zeroed in haven’t they. Players control a dude named Anton cornwelll. He’s a farmer and rancher. Let’s just say he is about to have a strange and maybe alien experience right at his home. Your job is to survive through it.

X35 Earthwalker Alterity Experience

What’s going on is that for multiple weeks there have been claims of what’s called ‘luminous phenomena’ in the park at night time. It gets worse. Farmers in the country have been finding some strange fluorescent purple substance spread on their plantations. Of course, the local authorities are useless in this situation. Not only have you spotted this purple crap on your own plantations but also near your home.

There’s not going to be any combat. You aren’t going to pull out a shotgun, like you should, and face this issue. The game explains “Your reactivity and a home automation application are the only weapons you have.” Lame but it’s all we got. Apparently there’s another element involved here. There’s described something, as an object of unknown origin. It’s said that this might be the ‘key’ to your survival here. It’s in your home. Just got to find it.

X35 Earthwalker Alterity Experience

We checked out some Alterity Experience gameplay and it’s what we expected. It’s very slow paced. It has the standard indie game feel to it. You are roaming around your home, staying vigilant hopefully, ready to counter any luminous phenomena. This includes glowing purple lights at windows and you use the apps home defence systems to close gates, lock down the place etc. There isn’t anything really interesting going on here. It’s very simple and easy to understand. Sadly it’s not our thing at all but it will be someone else’s experience.

Alterity Experience is overall and alright game. There is no problems, sounds are clear and designated for what’s going on. The graphics are good too. We would definitely more going on and we don’t how the end will be satisfying or exciting. The developers ‘Onitron studios’ have done an alright job. We at X35 Earthwalker will have to hear what this game accomplishes on next gen consoles. Now Alterity Experience may have luminous phenomena but it’s too dull for… the ‘Earth Walk!’

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The Callisto Protocol vs Dead Space remake. Both are excellent games without question. X35 Earthwalker has conquered all three Dead Space games including the Hard core modes and extra challenges. People have their own takes on this subject and it’s interesting to see. Sadly, most of the views and opinions from others, especially youtubers have been dumb and illogical. Straight up false at times. Both games are made by some of the same developers, mainly Glen Schofield who is the co-creator of Dead Space; so both have a similar style and both get the job done. That’s for sure. X35 Earthwalker is the smartest and wisest gamer of all time, so his explanations and views actually mean something. [Quick notice: We will include videos that are reviews or opinions of Callisto Protocol that are actually good. Intelligent ones.] Let’s take a look.

The first issue we will address. We saw from a reviewer online in written form state that The Callisto Protocol “wants to be Dead Space so badly”. This is actually a retarded take. Maybe The Callisto Protocol is soo similar to Dead Space because the co creator of Dead Space himself are behind this game. The Callisto Protocol is suppose to be like their new direction. Their next big thing. If anyone has the right to make a game similar to Dead Space, it’s the dude who co-created Dead Space. This first take is just proof of the illogical takes and views that we mentioned earlier. Some counted the fact that The Callisto Protocol was not that new compared to Dead Space, as a negative. That’s not good reviewing, nor is it fair. The Callisto Protocol was design to be similar to Dead Space. Even the names of the main characters are related. Isaac Clarke and Jacob Lee. Isaac and Jacob. Fine we will spell it out for you. Historically recorded in the Bible there was Abraham, whose son is Isaac. Isaac’s son is Jacob. Jacob comes after Isaac just like how The Callisto Protocol comes after Dead Space. Yep, it’s all intentional.

Next point and here’s a big one. The combat. Muppets like angry joe and his lackies complained about it and saying it’s what ruined the game. We have covered this on the X35 Earthwalker podcast. Literally read what ‘girlstalkingsmack’ said in their review, “The fighting system is fundamentally incapable of dealing with more than one enemy. Even in one-on-one combat, The Callisto Protocol is prone to absolutely merciless battles that can seemingly inflict insta-death on you at will.” This is completely false and maybe they should never play a video game ever again if they are that bad at the game. X35 himself is playing Hardcore mode and has successfully fought three enemies at the same time and only got hit once. We have witnessed others fight two at once successfully as well. If the mechanics are easy and all you have to do is hold left and right to dodge, like angry joe said, then how is the combat merciless? It should also be easy. We have watched others like markiplier, coryxkenshin, fusionzgamer, PG and more stated that they liked the combat. 

So people have praised Dead Space’s combat but hate The Callisto Protocol. Here’s the problem. The Callisto Protocol’s combat is the same as Dead Space. If you ignore the melee dodge system then both games combat is literally the same. You see an enemy, you can shoot of it’s limbs or blast it apart. Once dead you stomp on the enemy to get goodies. Both are the same. So in The Callisto Protocol you can forget the melee dodge and instead take the hit just like you would in Dead Space. There’s no actual dodge in original Dead Space. There’s an action roll in Dead Space 3 though. If a necromorph gets close to you and lunges, you are getting hit. Rare for it to miss. The Callisto Protocol is the same except you can dodge in case something gets close. So you can’t say Dead Space remake has better combat than The Callisto Protocol when they are the same. It’s The Callisto Protocol has just as good combat or better as it’s the same plus more. You have more tools to deal with the situation. So yes, we say that The Callisto Protocol has better combat. You have more options.

Next. Combat options. In Dead Space your combat options are shoot, throw something at your enemies using the kinesis or stasis the enemy and then hit them to death or stomp. There’s more options in The Callisto Protocol. People have stated that The Callisto Protocol’s combat is shallow and just “dodge, dodge, hit, hit until the enemy is dead” (like Elden Ring). Wrong again. The Callisto Protocol actually has much deeper combat. People like angry joe just don’t know how to play the game. If you block the last hit of an enemies combo string you can counter with a low counter strike that knocks enemies to the ground. If you time your attacks you can sometimes get a three or four hit combo. You can get the heavy strike to knock an enemy or sometimes multiple enemies down and backwards. If you remove an enemies leg, they crawl and then can be one melee hit killed. If you get rid of an arm, the enemy can no longer do multiple hits. They can only swing once. You can use the GRP to throw enemies of the edge and they instantly die or drown. If you upgrade the GRP’s throw strength you can pick up an enemy and throw them into something hard to instantly kill them. After you do a melee combo you have the option most of the time to quickly shoot the enemy which staggers them and allows you to continue with another combo. Keep doing that and your enemy NEVER gets a turn to fight back. So angry joe and the many others are idiots who don’t know how to play the game and told lies about it. The Callisto Protocol has way more options. The Callisto Protocol wins this category as well.

Let’s compare the GRP and Kinesis. Both are powerful and useful. Kinesis is unlimited and you can grab regular objects or sharp objects to knock enemies down or straight up impale. You can beat entire areas of the game in Dead Space with just kinesis alone. Kinesis is strong and feels good to use but it’s also very easy. You have unlimited attempts to grab and throw things. Enemies can never get close. Carry whole items with you wherever you go with no consequences. The GRP in The Callisto Protocol has more limits but is more powerful. The GRP has charges and so isn’t unlimited. You cannot just grab and throw objects infinitely. You have to be more strategic and think more about how to use it. So more room for skill. So wait? How is the GRP more powerful than kinesis then since it’s not unlimited? Well the GRP can grab entire enemies. Something the kinesis doesn’t do. You can literally grab and restrain a whole enemy and throw them. This can lead to combos with environmental hazards even more so than you would in Dead Space. For example if Isaac was to fight Jacob, Jacob can easily win through GRP alone. He can just grab Isaac and throw him into a fan or bomb or spikes etc. Remember that the grabbed enemy can’t move or do anything. So the grabbed person is literally disabled like what Leon ferris did to Jacob in that cutscene. Jacob could grab Isaac and stab in in the throat. Now this isn’t a VS gaming blog post. Obviously the Kinesis is more favoured due to it being unlimited energy basically. So it’s a matter of ‘weaker but unlimited’ vs ‘stronger but limited’. Factor in that the GRP when fully upgraded becomes a brutal weapon. Just throwing an enemy against the wall can instantly kill it. It has more charges and self recharges. So you don’t need the batteries really. It will recharge by itself. We pick the GRP over the kinesis. You can rely on the GRP to crowd control and make space… not dead. See what we did there?

Next is how next gen they are. The Callisto Protocol made it their mission to be the new standard for survival horror. The next gen survival horror game. Almost everyone seems to agree that The Callisto Protocol is top tier graphics and visuals, including details. Some even said it is the best looking game of 2022. The graphics are next gen especially when played on Xbox Series X. The sounds are ridiculous levels of good. Others have agreed. X35 had headphones on and could hear enemies moving around in the ventilation systems accurately. The graphics in The Callisto Protocol is better than Dead Space remake. Sounds as well. Listen to the sound of the GRP. Something next gen about The Callisto Protocol is the death animations. Enemies that kill you have a chance to trigger a death animation. These animations are brutal. Get put in a headlock and then beat in the head to death, even after you are clearly dead, it is still beating you. This shows the brutality here. Dead space only has those animated kills if the enemy already triggered a grab sequence. Also the player can get animated kills on some enemies in the Callisto Protocol depending on where you are located like if there’s a wall nearby. If there is a wall nearby and you are fighting a humanoid enemy Jacob might push shove it into the wall and then part and bust its legs with the baton and then finish it off. If not near a wall he might do the overhead clean sink the baton into head and pull out or give them the clean two tap. We saw a super rare kill that we have never seen before where you move around the enemy quick and kill it with the shiv. We actually don’t know what triggers that kill sadly. It was cool.

Next which game is more scary? Have to say The Callisto Protocol. With Dead space you know what to expect. Every room you go in, you expect a necromorph to jump out. You see an intact necromorph body on the floor, you shoot it as players assume it’s getting back up to attack you. When a room locks down in quarantine, you know what time it is. X35 Earthwalker doesn’t get scared by Dead Space. We can be surprised but that’s it. The Callisto Protocol does things differently. There’s no quarantine sequence. You have enemy corpses that’s like fused into a wall. The blind enemies. Some are just corpses while others can be woken up and attack you. There’s even frozen, literally ice frozen bodies. Some are literally ice and brittle while others are living enemies who can pop out and attack you. In The Callisto Protocol you will multiple times hear enemies moving around you but out of sight and actually not come after you. Making you think you have to get ready for a fight but actually no, you are safe. Messing with your head. So at times you don’t know what’s going to happen. When that head enemy that lives in a hive like cone pops out and grabs you, it can scare you and catch you completely off guard or drag you into the centre of a room to get jumped by other enemies. Some say that foes is used too much. We disagree. There’s literally only one place in the game where you can’t avoid getting grabbed and it’s in a side path for extra goodies. All the others, if you are vigilant and aware enough you can spot, shoot and prevent. Plus you get so powerful in Dead Space that it isn’t scary. Run into a room and blow up everything with ease.

Which brings us to the next point. Which is more ‘Survival horror?’ That’s easily The Callisto Protocol. No one can argue with that. Here’s why. True Survival horror is about survival. You are suppose to be weak or weak-ish. Fighting may be a last resort as it could be too risky to fight. Managing resources is a big deal. You don’t have an abundance. Look at old resident evil games. Some enemies you skipped by running past. Others you shot a bullet to stun, so you can avoid. Also stealth is a factor in some. In Dead Space there isn’t any survival really. You soon become master chief or a powerful action hero. Seriously in all Dead Space games including Dead Space remake, we don’t fear the necromorph… the necromorph fears us! We walk around everywhere cocky because anything that shows up we know we can use and abuse. Literally enemies get molested by us. If we get hit, it doesn’t matter. Our armour is so strong and tough that… WE EAT THOSE! WE have seen players get swarmed, take many hits but live as they have instant heal as long as a medkit is n the inventory. Heal and tank to live. Can’t do that in The Callisto Protocol. We have so much ammo for our extremely powerful weapons that we can fire like a cheap American movie, spraying everywhere. There’s no survival really. By the way Dead space has the superior weapons without question. While in The Callisto Protocol, you have to sneak in some areas, assassinate some foes. You try to fight like in Dead Space you will run out of ammo guaranteed. Health items is limited. Some blind enemies you can skip. Rely on environmental hazards more, which means you need to use your head more. There’s far more survival in The Callisto Protocol than there is in Dead Space and we’d argue, there’s more horror in The Callisto Protocol as well. So yes, The Callisto Protocol is the better survival horror game.

Resource management. Let’s be real. There isn’t really any resource management in Dead Space, unless you are really bad at the game. At the start of the game you have to be aware of your supplies. Once you get started though… oooooooooo boy! It’s a different story. You will have so much ammo and the money those necromorphs drop, you can buy lots from the shops and since the upgrades for rigs and weapons are a different currency, aka the nodes, you don’t have to decide whether to get supplies or upgrade. In the Callisto Protocol is can get similar if you play in medium security difficulty or lower. In Maximum security difficulty you run out of ammo fast. The game has melee far more in mind. Other players have stated that you don’t have enough ammo for every foe. The Callisto credits are far inferior to the money from Dead Space, especially in quantity. The amount the enemies drop after killing them is laughable. It’s so little that you can’t afford supplies like how you can in Dead Space. Also upgrades and supplies share the same currency. So if you are aiming for the big upgrades, you kind of have to ignore the supplies. X35 Earthwalker has never… not once… bought a medkit or ammo as he was focused on the upgrades. What’s worse is the storage. Dead Space has a storage system at thee shop. You can store tons of ammo and stuff in there. Storage in Callisto Protocol… THERE IS NONE! Literally. Which makes sense as you aren’t an employee but an inmate. Everything you hold is all you have. You have very limited space. You truly have to manage what you have. We had to drop a medic for a rare item or drop ammo for something valuable etc. Not an issue in Dead Space. Another reason why Dead Space is the easier game. Callisto Protocol has harder resource management and requires more management as you certainly cannot carry everything. Start of game, super limited space.

Lastly story. Dead Space wins. Dead Space originally was built as a complete story game. No develop really knows if their game is going to be successful enough to get a sequel. What happened to ship? Aliens?! What’s a marker? Bring marker to planet and deal with it, the end. This was a whole story start to finish with no idea if there was going to be a continuation based on the design. The Callisto Protocol is a shorter game and ends in a way that’s clearly expecting a sequel or follow up DLC. The Callisto Protocol is clearly the start to something. We learn about the ‘Circle’ who the warden is a part off. Wearing masks saying “the greater good” and “the saviour”. You learn that these guys are bigger than what’s going on in black iron prison. This secret society is centuries old, you even find their secret rooms throughout the game if you have average level awareness. The warden reveals that humanities destiny is further than Callisto. There’s clearly lots to learn and discover. It’s design with a franchise and sequels in mind. This is literally just the beginning. Dead Space is a more complete and longer story. The Callisto Protocol isn’t. So it’s not up for debate. Story belongs to Dead Space. 

There’s a good comparison video done by… DSP. That’s right. Dark syde Phil himself. He did a good video and so we are leaving it here for you to see for yourself. His video is a vs between Dead Space and The Callisto Protocol.

Overall the results are in. The Callisto Protocol wins the majority of categories  We believe that The Callisto Protocol is better than the Dead Space remake. Matter of fact the Dead Space Remake felt more like a Dead Space remaster to be fair. Not a remake. Too much is the same. Look at the resident evil remakes, and off course the odd world: soul storm vs Abe’s exodus. Now those are remakes. Regardless The Callisto Protocol is the the better survival horror, it’s more next gen and it’s the more difficult game. Especially if you play hardcore mode. The Callisto Protocol hardcore mode is ridiculous. Unfair even. There’s more we can say like the characters for example which we talked about on the podcast but we will leave it here. X35 Earthwalker is the smartest, the wisest, most talented and the best in gaming. Remember that. Now The Callisto Protocol and Dead Space may be excellent games but both are weak compared to… the ‘Earth Walk!’

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