X35 Earthwalker Stasis: Bone Totem

Stasis: Bone Totem is a point & click puzzle horror game developed and published by ‘The Brotherhood’. Stasis: Bone Totem is said to be coming out the 28th of March 2024 on the Xbox Series X/S, Xbox One, Nintendo Switch, PS5 and PS4. It’s already out on PC. X35 Earthwalker has never heard of Stasis before. Stasis: Bone Totem is trying to make this a serious adventure. Let’s take a look.

Stasis: Bone Totem is the latest game in the Stasis anthology. Stasis: Bone Totem is playing a different game here. New characters, new story and an underwater location to check out. Stasis: Bone Totem focuses on a husband and wife team. Mac and Charlie. They are ocean salvagers. That’s how they make a living. They discover an abandoned oil rig… it’s always an oil rig. They are totally safe.

X35 Earthwalker Stasis: Bone Totem

Discovering the oil rig is start of the horrors. Now if the protagonists were black, there would be no game as they would ignore the oil rig and move on… but the protagonists want to be like mystery inc and look for clues or whatever. They end up uncovering a secret, a horrific secret that a certain corporation… not umbrella, wants to keep a secret. The cayne corporation will do whatever it takes to keep this a secret.

Now Stasis: Bone Totem doesn’t have Charlie Mac working alone. They have their “trusty Super-Toy” called Moses. Listen to this description of the game. “you’ll encounter an immersive narrative filled with spine-tingling horror and unexpected twists.” Now we definitely doubt this but hopefully they can make this happen.

X35 Earthwalker Stasis: Bone Totem

Stasis: Bone Totem has got good focus on puzzles. This underwater base has a good number of them. As a point & click players will need to keep their eyes open and pay attention to all the details. How much noter making do you readers think is required. 

We checked out some Stasis: Bone Totem gameplay and it’s what we expected. Read this, “With stunning visuals, a music score by Mark Morgan, a screenplay written by a Hollywood ace, voice acting by veteran actors, and a gripping storyline that will keep you on the edge of your seat.” We always respect hard work and effort put into games. We want to see all of this pay off. 

 

Overall Stasis: Bone Totem looks like a very good game. There’s definitely something going on. You can’t trust oil rigs… especially abandoned ones. The animations are very good overall. The graphics are what’s expected and very good, most of the time. The developers ‘The Brotherhood’ have done a very good job. We at X35 Earthwalker will have to hear what happens with this game. Now Stasis: Bone totem may have underwater environments but they are too dry for… the ‘Earth Walk!’

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X35 Earthwalker Highwater

Highwater is a Turn based adventure game developed by ‘Demogog Studio‘ and published by ‘Rouge Games‘. Highwater is said to be coming out the 14th of March 2024 on the Xbox Series X, Xbox One, Nintendo Switch, Android, iOS PS5, PS4 and PC. X35 Earthwalker is powerful swimmer… floods are no problem. Highwater looking to get players wet. Let’s take a look.

Highwater is set in a world that suffered from a “global climate catastrophe”. The events of the game take place after the catastrophe. The place is submerged. A flood. Players control Nikos and his friends. Their mission? To find and board a rocket on its way to Mars. This rocket is only a rumour though but when faced with a flooded destroyed world, you got to take the chance.

X35 Earthwalker Highwater

Highwater is a weird one because it’s described as an adventure game but also a turn based strategy game. There’s also puzzle elements too. There’s lots going on here. Highwater will have players travel around primarily on what looks like a speedboat. You will hopefully find others out there who will join you in your mission and even better, help you out in a fight. So navigate this flooded world, clash with insurgents, use your head to solve puzzles and hopefully make it to the rocket.

X35 Earthwalker Highwater

It’s quite clear but friendship seems to be at the centre of this game here,. Trusting others, working together, being willing to help, getting each others backs and never giving up. To make things better, players got Highwater Pirate Radio to keep the tunes coming. Read this official text, “In Highwater, the true essence lies in savoring the modest victories, grappling with the harsh setbacks, and overcoming the peculiar obstacles encountered throughout this unconventional journey. These experiences take precedence over the destination itself, making for a captivating and thought-provoking adventure.” We doubt it but let’s see.

X35 Earthwalker Highwater

We checked out some Highwater gameplay and it’s what we expected. There is more than just water. There’s also Alphaville and the war zone. Both on either side of the flooded Hightower. We like that alphaville plays a role in this game. It’s fortified and where the wealthy are holding up. Nikos better steal a sandwich. Gameplay is standard indie game stuff. Thanks to the Highwater Pirate radio, this game has the tunes. Games like this rely on music to get the atmosphere, mood and feelings going. The combat is standard for this type but more emphasis on using items and the environments… hence some puzzle elements. Like knocking down a tree to get the upper hand. We won’t say much.

Overall Highwater looks like an alright game so far. Highwater is blending a bunch of things and it seems to work so far. There’s more than one type of transportation. We wonder if the rocket is actually true. If it is true then why haven’t the rich gone for it? Maybe their life is better here. Who’s in charge of the radio? Questions indeed. The developers ‘Demogog studio’ have done a good job so far. We at X35 Earthwalker will have to hear what what this game gets done. Highwater may have floods but those water are too shallow for… the ‘Earth Walk!’

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X35 Earthwalker Unbound: Worlds Apart

Unbound: Worlds Apart is a Puzzle Platformer game developed and published by ‘Alien Pixel studios‘. Unbound: Worlds Apart is said to be coming out the 9th of February 2022 on the Xbox Series X/S, Xbox One, PS5 and PS4 but it’s already out on Nintendo Switch and PC. Unbound: Worlds Apart huh? Not for long. Let’s take a look. By the way we are trying a new thing concerning the X35 Earthwalker G-Blogs. See for yourself. 

X35 Earthwalker Unbound: Worlds Apart

Unbound: Worlds Apart is all about Soli, the main character. Some catastrophe has ravaged his world. He seeks to learn more about this event. The origin of it, what happened, why, etc?. Now platformer games need to stand out from each other and do something cool like a whole new or unique mechanic. Unbound: Worlds Apart has their own thing. Soli can create portals. Magic portals. He uses these to travel between different dimensions. 

X35 Earthwalker Unbound: Worlds Apart

Focus on the portals as that’s what Unbound: Worlds Apart is all about. So basically inside these portals, that look more like circle area space you open up, physical properties of the world elements and even characters can change. Look again at the images we put up above. So a nice green forest area but when you open a portal you see more like a fiery volcano area. Where there was grass, you now see deadly spikes etc. We do like this mechanic. Nice move Unbound: Worlds Apart. 

X35 Earthwalker Unbound: Worlds Apart

Yes, there are dangers off course in Unbound: Worlds Apart. Besides the natural environment as a platformer has. there are enemies. Dangerous creatures that you can mess with, using your portals. Remember in the portals even the physical properties of creatures and more can change. Their behaviour can change too. So you have to deal with these creatures and it requires using a bit of your brain to do it. What’s strange is that the developers left gamers a serious warning. This has built our interest. Here’s what the warning says, “Beware of the lady bugs!” now that has to make you wonder, what kind of lady bug are we dealing with here? 

Overall Unbound: Worlds Apart looks like a good game right now. We like the mechanic. We like the graphics and graphic style as it works here. We like the animations. They are good. Particle effects and glowing lights are very good too. We like how the portals are not just a cool mechanic but also brings about some new ideas and ways to handle or play certain parts. The developers ‘Alien Pixel Studios’ have done a very good job with this game. We at X35 Earthwalker, the best game designers of all time, will keep an eye out for Unbound: Worlds Apart. Now Unbound: Worlds Apart may have different reality portals but those have no impact on… the ‘Earth Walk!’

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X35 Earthwalker Energy Cycle

 

Energy Cycle is a puzzle game developed and published by ‘Sometimes You‘. Energy Cycle is said to be coming out on the 20th of October 2021 on Xbox Series X. Energy Cycle is already out on Nintendo Switch, PlayStation and PC. The real question is how efficient are these puzzles. Let’s take a look.

Energy cycle is a very simple puzzle game. There’s nothing wrong with that. Some people just need a simple puzzle game. For chilling and enjoying the time and music, or maybe taking a break from high action more difficult games or that’s just their type of game. Bejewelled is a very simple puzzle game, bit more complex that Energy Cycle and it’s doing well. Energy cycle do0es need to make sure it stands out though. Simple puzzle games don’t get noticed easily and are more effective as mobile games but hey, we will have to see.

X35 Earthwalker Energy Cycle

Here’s how simple Energy Cycle is. There’s a bunch of energy cells and players must click them to turn them all the same colour. Each cell you click changes colour and not only that but all other cells adjacent to it both horizontally and vertically. So it’s not as easy as you’d think. Players will still need to use a portion of their brain. We wonder how difficult Energy Cycle will get. A game as simple as Energy Cycle should have the means to divide the simple gamers from the more better thinking smarter ones.

X35 Earthwalker Energy Cycle

Like we said. Energy cycle is very simple. there’s nothing much to say here. There’s some tunes which range from annoying to a bit bumping. A game like this should have calming music too. hopefully there’s a way to decide what music you can pick or filter. The visuals are very nice. The background is almost ambient like, nice for relaxing. We hope there’s a chill mode. The cells look cool and the special effects are real cool too. Good details. Imagine how good it will look on Xbox Series X. It will not be on PS5. 

Overall Energy Cycle looks like a good simple puzzle game. Doesn’t look too difficult either. It’s definitely not our type of game but we can see the appeal from others. It does what it says on the box. The developers ‘Sometimes you’ have done a good job with this game. We at X35 Earthwalker hope that this game does well on Xbox Series X. A good game to add to the library of games you can play on Xbox. Now Energy Cycle might have simple puzzles but it definitely isn’t energy efficient enough for… the ‘Earth Walk!’ 

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X35 Earthwalker We were here Forever

We were here Forever is a co-op puzzle adventure game developed and published by ‘Total Mayhem Games’. We were here Forever is said to be coming out in the forth quarter of 2021 on the Xbox Series X, PS5 and PC. We were here Forever has a tough genre right here. They need to bring something special. Let’s take a look.

We were here Forever is a rare case for us. This game didn’t interest us at all but we wanted to give it a chance as people still worked hard on it and so does deserve a chance. By the way this game is 2 player co-op ONLY. No solo where you control both. Nope. Two people at all times.

What’s We were here Forever about? The games description says “You and your friend are trapped in the realm of Castle Rock with no way out – were you betrayed, or simply not that clever? Work together to explore and solve puzzles in this mysterious Antarctic adventure. Be aware, nothing is what it seems – there are dark secrets hidden in the shadows. Will you be able to escape?” Now this does sound cool but as we mentioned earlier there’s a problem.

X35 Earthwalker We were here Forever  

We were here Forever has a very difficult genre. This target audience of gamers is very precise so already there’s less people interested. This means We were here Forever needs to be something special or got a secret weapon to bring in the players. We don’t want We were here Forever to be another case of a great game that many didn’t even give a chance. Now We were here Forever is part of a series. The previous titles are: We were here, we were here too and we were here together. These games are all connected. Fans of the series knows what to expect. You know what time it is.

We really like the concept here that you and your partner must both communicate with each other through walkie talkies. You have to be each others “eyes and ears”. You might be in a position to see what your partner is controlling with a mechanism. Or you stumbled into danger and your survival depends on your partners actions. Communicate is key. So watch each others backs. This does give you some ideas on what the puzzles will be. As in their nature and solutions. So we don’t expect anything really difficult.

X35 Earthwalker We were here Forever

We checked out some We were here Forever gameplay and it’s mostly what we thought it would be. First person action, warm clothing to counter the incredibly cold environment of Antartica. What was cool is some of the threats here. There’s lots of danger and some more powerful than others. We have been teased with a jester who seems like a crappy being for sure. The game teases with this line, “you’ve met the Jester, but is he even the most powerful being within the walls of Castle Rock?” This should get players concerned. What else is out there? What’s their nature? We got questions for sure.

Overall We were here Forever looks like it’s going to be a good game. First impression gave it a lame boring look but on closer inspection we can see some real danger and action up ahead. We hope they make that happen. We already hate the jester. Looks like an idiot. The developers ‘Total Mayhem Games’ have done a good job with this game so far. There’s two paths they can go, we at X35 Earthwalker hope they pick the clearly better one. Now We were here Forever may have walk talkies but the range is too small for… the ‘Earth Walk!’

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X35 Earthwalker Ever Forward Game

Ever Forward is a adventure puzzle game developed and published by ‘Pathea‘. Ever Forward is said to be coming out the 29th of June 2021 on Xbox Series X, Xbox One, Nintendo Switch, PS5 and PS4. Ever Forward is already out on PC though. We saw this game and decided to check it out. Let’s take a look.

Ever Forward is all about Maya. Maya is a young girl who somehow is lost in a most unusual world. This world has been described as being “between reality and imagination.” She is off course all alone and must do this adventure by herself. Her mother did warn her not to go outside but hey that’s kids for ya. This journey is about discovery and as you progress, Maya will face her despair, face her fears and unlock memories. This will also unlock the secrets of this world. So get to it.

X35 Earthwalker Ever Forward Game

It is the story of Maya. Maya is lost in a strange world somewhere between reality and imagination. She is alone to confront her despair on her journey of discovery, where she must unlock her memories and confront her fears to unravel the secrets of the world. Players will need to use their observational skills and intelligence to solve multiple puzzles to piece together the mystery of Maya’s past and what dark secrets she has buried.

We automatically like games that has creativity. The whole world in Ever Forward is creative for the most part. Now this isn’t just a simple walk around and look game. There’s some mechanics. There’\s jumping and teleportation. There’s controlling of gravity. There’s also sneaking around. Stealth to put it simply. There is at some points what looks like a spotlight or vision displayed like a spotlight that looks in certain directions. You cannot let it see you. So it’s more than just a simple game.    

X35 Earthwalker Ever Forward Game

We checked out some Ever Forward gameplay and it’s what we expected it to be. There’s lots to look at. The world is interesting and specifically designed. We like the colours, the trees, the sea etc. The puzzles have variety but the world design and visuals are easily the best thing so far about this game. Since it’s about a young girl called Maya who has a bit of a dark past and family is involved you know the developers are going for feelings and emotions too. So expect the story to get deep to some extent. Looks good though.

Overall Ever Forward looks very good. It does remind us of Manifold Garden in terms of the unique weird world with selected colours. The puzzles here aren’t serious level hard or anything but you do need to use your head and keep an eye out for what’s in the area and what’s going on. We liking the creativity in Ever Forward right now. Didn’t care about the PC version at all but now that it’s coming to consoles things will get better. The developers ‘Pathea’ have done a good job so far. We at X35 Earthwalker will have to see what happens with this game. Now Ever Forward might be between reality and imagination but it’s all fiction compared to the reality of… the ‘Earth Walk!’

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Tetris Effect: Connected is described as a tile matching puzzle game. Simply put… it’s Tetris. You know what it is. This game is fantastic! Sure it’s Tetris, but it’e not Tetris and we will get into that later. We are so glad we played this game and it surprised us severely. Don’t let the fact that it’s a tetris game throw you off. Let’s take a look.

Let’s get this out of the way. We don’t like Tetris. We don’t care about Tetris. We never cared about Tetris. Never owned a Tetris game. We care about Tetris Effect: Connected though. Like for real, Tetris is boring… but Tetris Effect: Connected isn’t. We have spent lots of time in Tetris Effect: Connected and had lots of fun in this game. It’s the best Tetris game by far. Do not underestimate this game. We have seen gamers who never cared about Tetris now enjoying Tetris Effect: Connected. That speaks for itself. By the way Tetris Effect: Connected is currently an Xbox exclusive. Best experienced on Xbox Series X though. 

The main mode which is the campaign called ‘Journey Mode’. Here you go through a series of levels where you play Tetris but the main goal is to clear lines. There are three difficulties really as the fourth is practice mode which doesn’t even include all the levels, has no game over and is the slowest speed. In Normal difficulty you must clear 36 lines, beginner is 30 while hard is 48. Also the higher difficulties are overall have faster Tetriminos (the falling blocks) falling speed. For example the first level ‘The Deep’ ca rise up to a fall speed of 3 while in Hard it goes up to 8. The problem we have with Tetris Effect: Connected is that the jump from normal to hard is too big but if you reach the later levels in normal difficulty you would be use to higher speeds than the early hard mode levels anyway but still…. too big of a gap.

The levels in the journey mode are beautiful and vary heavily from each other. You have sea level types but they vary for example ‘The Deep’ has manta rays but concludes with a massive whale. This level is one of the best ways to start of the game. It’s a beautiful display and you see the movement around as you progress through the Level. Mermaid cove has mermaids. Turtle dreams has turtles. There’s also Jelly fish Cgorus and Dolphin Surf which has a immensely bright moment in the level where you come to the surface with the dolphins. Epic stuff. Some levels come with a song with lyrics while others is just music but for the most part the music is very good and we like the songs. The song in balloon high is the best though. It’s relaxing or gets you hyped with the action, making things intense. The big boss level is metamorphosis which has 90 lines to clear on Normal difficulty. It’s a huge battle where the Tetriminos will fall at high speeds which are impossible to work with if you are new to the game. More on that later. Journey mode is awesome, very challenging and you’ll spend good time here training.

The next big mode is off course Multiplayer which what makes Tetris Effect: Connected a different game from Tetris Effect. Some idiot online wanted to spend his day arguing with X35 Earthwalker about that. What a loser. Hopefully he gets a life. Multiplayer is where the action is at after training through Journey mode. Here you can find all the true new stuff. We do recommend players go through the tutorial for helpful tips as there are tricks and certain aspects of the modes you need to be aware of in order to do good. Once you enter multiplayer you see a massive pyramid but at it’s base is the top reflected to make a full shape. Just imagine a pyramid on top of a pyramid but connected at the base. It’s in the center of this galaxy and players names are floating around this massive structure and in the Milky Way looking galaxy. You can select your guardian avatar which is the different images and shapes you unlock through playing all through Tetris Effect Connected. For example if you level up you can unlock the Moon, Nabla and Sun through playing online matches and you get a bonus if you win off course. You can unlock others through playing specific modes or a certain number of matches etc. They are cool and the one you select becomes like your symbol. Cosmetic stuff. There’s 84 in total. There’s orbit mode which allows the player to fly around the galaxy and view players avatars, their names and see the pyramid from different angles. There are three types of multiplayer: Ranked, Friend and Local. Ranked is for points and against random Tetris Effect: Connected players around the world. Friend is a private match where you can invite friends. Local is local couch play. Bring a friend over, family or beat your spouse at Tetris and damage your marriage. 

The multiplayer modes are: Connected, zone battle, Score attack and Classic score attack. Classic score attack is where you face an opponent 1v1 to see who gets the highest score. Old school classic Tetris. Score attack is the same but it’s all modern Tetris though. Now here’s the good stuff. zone battle is about crushing your foe. Not score. It’s whoever loses first. First to two. Cause your opponent’s side to fill up to the top. As you clear lines in fancy ways you send trash to your opponents side which builds up forcing them higher to the top of their screen. So clearing doubles, triples, quads, clearing in combos, T-spin or whatever it is called all contributes. Single line clears don’t contribute at all. Your best tool is the zone mechanic. This mechanic is new to Tetris Effect: Connected (It was also in the inferior Tetris Effect). Basically you stop time and have limited time to clear lines and each cleared line goes straight to the bottom of your screen. Can save your life but the best way to score points. This zone if done right can completely destroy your opponents one shot. There’s ways to win but you need to know what you should and shouldn’t be doing. More experienced players than X35 Earthwalker has lost to him because X35 knew what to do while they didn’t.

The last mode is Connected and this is truly awesome. You and two others face actual bosses who are playing Tetris just like you. It’s 3v1. The bosses are the stupid zodiac signs. They are in groups of three and you face each one one right after the other. For example on normal difficulty you face: cancer, libra and scorpio. Each boss has their own abilities which are designed to mess up the players. For example they might make your next two falling blocks super large taking up so much space. Cause your Tetriminos to fall extremely fast. Rise up your screen, drop in explosive blocks, rotate your field etc. Some abilities are more dangerous than others clearly. The three need to keep clearing lines like in zone battle to contribute to the meter. When it’s filled all three of your fields combine into one big one and you need to create as many lines as possible. The more you do the stronger your combined attack against the boss to force them to the top of the screen. Once defeated the next comes after a quick statistics break. There’s more after hard difficulty. They won’t go down easy.

Lastly is Effect mode where you can try out what looks like community made challenges. They are set though and mx things up. Some have conditions, others are about scoring in a time limit. It’s different from journey and multiplayer and brings in some adventurous stuff. There’s even one where you have to clear 40 lines as fast as possible. Simply put there’s lots to do here. Another thing we wanted to talk about tis that Tetris Effect: Connected trains you. It actually forces you to think faster and be faster. When you first start playing Journey mode you really struggle when the speed reaches 4. Higher speeds like 6 becomes too much and you complain at how fast it is.As you play a bit more and get use to the shapes you find yourself naturally able to handle speed 6 and up to 8. When you first encounter a level with a ruthless speed of 10 you get shocked and fail, again complaining that it’s too fast, which it is. Then over time you find yourself easily handling speed 10. We can now do speed 14 and 16 if we have enough space and actually plan and decide where that piece should go within the practically ‘no time’ that we have to think. This game forces you to be fast. You stop complaining ad say bring it on. You take on those speeds and find yourself handling it. We got faster and better. Since X35 Earthwalker is the best, smartest and wisest gamer of all time he grew in skill way faster than other players and these speeds are very doable for him. Off course we aren’t dedicating our lives to be the Tetris pro players as we have a bigger life and much more going on but for how much we do p[lay it, we are easily masters who are getting better. 

There isn’t really a negative to Tetris Effect: Connected except for the big gap in difficulty between Normal and hard. Other from that, there’s no problems. It’s Tetris and stays as Tetris. Thus game has lots to do. If you want to get serious you can with effect mode. If you want a challenge you can do journey mode on normal difficulty and higher. If you want to get competitive with others you can with multiplayer like zone battle. If you want to relax there’s relaxed modes in effect mode and there’s theatre mode where you can just watch the stages you play in journey mode, control the transition and listen to the music. Literally use Tetris Effect: Connected as your music player. Talk about a versatile game. Unpopular opinion and PlayStation fanboys get mad when wee say this but Tetris Effect: Connected is a better game than Demon’s souls remastered and spider man: Miles Morales. We aren’t joking. If you judged them for what they are, Tetris Effect: Connected is a better game. Don’t make the mistakes simple minded people make by assuming that this games boring because it’s Tetris and there’s no guns, giant axes, huge monsters and death. This game is fantastic. Very hard and unforgiving but fantastic.

Overall Tetris Effect: Connected is an awesome game. One of the best games of 2020 easily and worth playing even now. The graphics are amazing, the particle effects are the second best we have ever seen so far. It would all look better on an Xbox Series X (we currently don’t have the next gen console). So many colours, great music with variety, excellent effects, multiple game modes, boss battles which ascends Tetris as something complete new. There’s local play up to three players. Tetris Effect: Connected is a multiplayer game with many things available. We are glad we gave this game a chance. We would give Tetris Effect: Connected a 10/10. A perfect game. There’s isn’t really anything bad about it except one level where the fireworks effect you get as you do a big move, it causes a lag that does mess you up but that’s the only real negative. Everything else is great. It’s available on the Xbox game pass so you can even get this game for free and play the whole thing. There isn’t much to say as it’s Tetris at the end of the day. It’s kind of hard to mess up Tetris. Now Tetris Effect: Connected may be considered a perfect game but it’s filled with flaws when compared too… the ‘Earth Walk!’

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Morkredd is a new action adventure puzzle game developed by ‘Hyper Games‘ and published by ‘Aspyr‘. Morkredd is said to be coming out in December 2020 on the Xbox Series X, Xbox One and PC. Morkredd has a heavy concept as in the whole game is centred around it. It’s about an orb. Fine, there’s more to it though. Let’s take a look.

Morkredd is all about an Orb. This is what’s being said: “The orb is your fate”, “The orb calls for two”, “Gaze into the orb”, “Your path is the orb”, “The orb is your only friend”, “you are the orb’s protector” and “the orb’s light is your”. This is all very weird. This even sounds creepy. They really want to drive home that this orb is something pretty special. So what is the orb? Most don’t know. Do we know? Maybe…

Now Morkredd is primarily a co-op game. Remember that the orb always calls for two. Morkredd I best played with a friend but if you want to go solo then you will have to control both characters with dual character controls. Players will need to solve puzzles using the orb and keep the orb with you. After all, you are it’s protector. The main threat is darkness and this includes shadows. This includes shadows caused by your partner. This is really cool. this means you need to communicate with each other to prevent either of you from ruining the other. 

The darkness is a real problem here. You are surrounded by huge amount of darkness. It’s described as “an endless abyss of deadly shadows”. There are dangers in the dark. It can be pits, traps but we don’t know if there are any enemies in the darkness though. It doesn’t look like that kind of game but that would be really good. So stay near the orb if you want to live. There’s over 60 puzzles in Morkredd so that’s something to look forward to. Remember that this game is an Xbox exclusive. It will be available on   PC (not a console) but not PS5.  

We checked out some Morkredd gameplay and it wasn’t what we expected. We didn’t really know what to expect. You roll around the orb like it’s a giant hamster ball. You stand on buttons, trigger mechanisms, open gates, light the way, use a boat and more. It’s simple gameplay and concept but a funky twist. This looks like a good game. We would want it to be more dynamic but it seems more casual right now. Rightfully so, players can discover the ancient secrets of the orb and know what it’s about.

Overall Morkredd looks like a good game so far. Bit of trivia. Morkredd is Norwegian. It means “fear of the dark”. How fitting for a title of this game. This game was also inspired by nordic culture obviously and ‘long winters’. There’s quite bit going on. The developers ‘Hyper Games’ have done a good job so far. Now Morkredd may have darkness and a fear of darkness but one thing that’s not scared of the dark is… the ‘Earth Walk!’

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Bridge Constructor: The Walking Dead is a new is a new physics based puzzle game developed by ‘Clockstone‘ and published by ‘Headup‘. Bridge Constructor: The Walking Dead is said to be coming out 2020 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4, Android, IOS, Mac and PC. Basically almost everything. Prepare to use your brains. Let’s take a look.

Bridge Constructor: The Walking Dead has a very simple story. After all this is a game about building bridges. You will be following a bunch of survivors. They are obviously trying to survive against the zombies. Not just the zombies though but also a community of humans who are dangerous and described as hostile. You help them by building bridges AND other constructs.

Let’s keep this simple. Famous characters like Eugene, Michonne and Daryl are in Bridge Constructor: The Walking Dead. Recognisable vehicle’s from the series are in this game too. So the Walking Dead fans should definitely see things they like. The biggest stand out for this game is that it’s physics based. So you can’t just build however you want, unrealistically and expect heavy vehicles to not fall through them and blow up. Gravity is a real thing here so keep that in mind. The enemies, zombies, are dumb so using moveable objects, bait and even explosives are viable. 

There is no gameplay of whatsoever but we know you will have a variety of locations to be building your bridges and structures. The description was “bleak landscapes and ruined structures”. The word ‘ruined’ gives some ides but we can expect broken bridges, homes or police stations too. At the end of the day you are using your brain to build bridges and solve many different scenarios. So have fun. Pule lovers should enjoy this. 

Overall it’s a bridge building game. Bridge Constructor: The Walking Dead is for specific types of gamers. It’s not our thing but Bridge Constructor has some fans and The Walking Dead itself also has fans so when you combine the two, you may have quite the audience. There’s no comment here on the graphics and sounds. The developers ‘Clockstone’ are working on this. We at X35 Earthwalker will have to see what this game will bring out. Now Bridge Constructor: The Walking Dead may have physics but it’s nothing compared to the reality of… the ‘Earthwalker’ 

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Evergate is a puzzle platformer game developed by ‘Stone latern Games‘ and published by ‘PQube‘. Evergate has already came out on Nintendo Switch and PC (2020) but will be coming out on the Xbox One and Xbox series X but NOT on the PS5. This has become a serious pattern lately. Developers going with the Xbox Series X and not the PS5. Let’s take a look.

The story in the world of Evergate is easy to understand. Basically you wake up in the afterlife and you are this small soul called ‘Ki’. You must use the power of your soulflame to navigate and get through the afterlife in order to reincarnate on earth. The description states that two spirits are involved. So simply put, you are dead, entered the afterlife and got to make your way through it to get back to earth.

Evergate is another puzzle platformer game so you know what to expect. So there’s isn’t too much to go over. It’s also 2D so this means players need to pay attention to the whole screen. The main stand out point here for Everegate is the soulflame. You can use your powers to activate and unleash the power of crystals you find in the afterlife. Crystals can also combine so if there’s multiple activate them all and see what happens. You can even slow down time with the power of your soulflame. Slow down time enough for you to take your ‘time’ and aim (see what we did there?).

By the way, the name of the game Evergate comes from an actual obstacle in the game. Ki can’t get back to earth because an Evergate is blocking her way. Ki must “decipher her mysterious connection to kindred spirit as she navigates through memories of a time once past.” We know that the players will get to travel across space and time to go through Ki’s memories which grants the opportunity to learn and understand Ki’s connection to “another soul”. So there is some mystery going on around here in Evergate.

It’s not just platforms you got to look out for but artifacts and collectibles too. These artifacts are going to make things easier for you by boosting your abilities, adding new abilities or whatever to make your life or lack thereof, easier (get it?). For example as shown above the ‘Forgotten memory’ artifact will allow all crystals to be used two times. Another example is the ‘glowpetal hook’ which makes collectible essence petals magnetise when nearby. So it’s stuff like that. These artifacts does remind us of Ori and the Will the Wisps with ‘spirit shards’. 

We checked out some Evergate gameplay and it’s slightly different from what we thought it would be. It definitely looks good. We wished it zoomed in more though as we to see Ki better. There’s lots going on in the levels and very active. We like the effects on the items, the dust, the lights and offf course the background and environments. This game isn’t as dark and haunting as they describe it to be. That’s disappointing. We expected more from the afterlife. Evergate looks very good and clearly loads of work went into it.

Overall Evergate is a good game. The graphics are very good. The sounds are good. The environments are very good. We like what we see. The story concept doesn’t make much sense but it’s a fictional game so anything can happen really. We can’t say much concerning the pace though. The developers ‘Stone Latern Games’ have done a very good job with this game. We at X35 Earthwalker will have to see what’s happening with Evergate when it comes to the next gen console Xbox Series X. Now Evergate may have a whole journey in a afterlife but that journey is small and pointless compared to… the ‘Earth Walk!’

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