Phantasy Star Online 2: New Genesis is a new online action Role Playing Game developed and published by Sega. Phantasy Star Online 2: New Genesis is said to be coming out 2021 on the  Xbox Series X, Xbox One and Windows 10 PC. Phantasy Star Online 2: New Genesis does look like something real big. Let’s take a look.

Now we have never heard about Phantasy Star. Not at all. Never. We saw this being showed at the Xbox showcase 2020. It did get our attention as it was big, fast, pure action and definitely flashy. We saw a big open world and reaction combat with dangerous looking enemies. We don’t know if the enemies are dangerous or not or how easy the game is or not. This won’t be a big or in depth G-blog post.

Now we definitely like open world games with big action. Final Fantasy XV did very well with this. Now the developers of Phantasy Star Online 2: New Genesis made a very big statement. Read this, “We are working very hard to offer players unparalleled character customization, limitless adventure, and the best action online RPG available on the Xbox One or PC”. This is a big job for sure. Through a bit of research we learnt that Phantasy Star online 2 is praised for it’s character customisation. So we will see if that’s true for ourselves.

The Phantasy Star Online 2: New Genesis developers said “limitless adventure”. That’s huge. This can be done but either has tons of development work or repeated similar task for grinding etc. We aren’t sure what route Sega will take to do this but hope they do it well. A number of gamers are looking for a open world game that is actually limitless but most developers don’t know how to do that properly. 

We checked out some Phantasy Star Online 2: New Genesis gameplay and it looks very good. There’s lots of mobility. You can slide around, dash, suspend and attack in the air and sprint around to get different angles or avoid attacks. There’s quite a bit of options here concerning combat. Speaking of options you can not just use your blade but firearms too. So depending on the enemy or what’s going on, players can either get up close or gun them down. There’s loads of lights and colours showing a vibrant game with life in it. We are liking what we are seeing.    

Overall Phantasy Star Online 2: New Genesis looks like it’s going to be a good game. There are great MMORPG games like Tera and Skyforge which have made some annoying mistakes concerning playing solo or in a team, advantages of guilds/teams and access. We hope Phantasy Star Online 2: New Genesis does it well. The graphics are excellent and sounds are very good. The developers ‘Sega’ have done an excellent job so far. We at X35 Earthwalker look forward to seeing what Phantasy Star Online 2: New Genesis truly has to offer. Now Phantasy Star Online 2: New Genesis may have tons of world and action but it’s far too small to be recognised when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Werewolf: The Apocalypse – Earthblood is a new action role playing game developed by ‘Cyanide‘ and published by ‘Nacon‘. Werewolf: The Apocalypse – Earthblood is said to be coming out the 4th of February 2021 on Xbox Series X, Xbox One, PlayStation 5, PS4 and PC. We heard there are werewolves in this game. Well there’s more to it but hey. Let’s take a look. 

Now Werewolf: The Apocalypse – Earthblood is set in a dark universe that has werewolves in it. Now that should already get some people excited as there are way more vampire games. Basically players control a character called Cahal. He was born under a full moon, and proud werewolf Warrior of the Fianna Tribe. So yes he is a werewolf basically and a strong one at that. Cahal also use to be a protector of gaia. What’s gaia? Well basically it’s the earth. We will explain.

In Werewolf: The Apocalypse – Earthblood, gaia is in a battle against the Wyrm which is a cosmic force all about destruction and decay… so not friendly. The wyrm is getting help from Pentex, a multinational corporation who want nothing more than to feast on the corpse of gaia. Cahal (the main character) who willingly went into exile because he lost control in his werewolf form is coming back into action, to help his tribe and off course also help gaia. 

Werewolf: The Apocalypse – Earthblood doesn’t keep things basic. Cahal is has three forms. His human form, his wolf form and his werewolf form. His human form is best for interacting with people because as you know werewolves can be scary and cause people to run away or attack you. The wolf form is the best for travelling around because of it’s fast movement and it’s also capable of sneaking around so it’s the stealth form. The werewolf form is all about the combat, the fighting and destruction. So players need to know where to use what in Werewolf: The Apocalypse – Earthblood.

Now remember this. Your greatest strength is also your greatest threat (sort of). Your werewolf form thrives and goes in with the rage. The rage is your weapon but if you don’t control your rage it will probably lead t your death. This is because when you lose control you give the chance for the wyrm enthrall to consume your soul. That’s right Werewolf: The Apocalypse – Earthblood isn’t going to let you go completely crazy. 

Lastly the type of enemies we have seen. Well humans are in this world confirmed and we know that Pentex is a human corporation and so as the enemy we expect human based enemies. Now humans can’t stand up to a werewolf without the right tools. So we expect powerful weaponry and powerful machines like power suits maybe. Not something as high tier as Optimus prime but something powerful. We did see an image of a dude in a exoskeletal construction machine that you control with your body. Reminds us of the machine Ripley used used in her battle against the queen xenomorph alien in the movie ‘Aliens’. So that’s interesting. 

We checked out some Werewolf: The Apocalypse – Earthblood gameplay and it’s what we imagined actually. When you go into werewolf mode you run around slashing and smashing enemies around, even joggling some. Some enemies are too big and sturdy so you may have to leave them for last. Lost of humans with good weaponry to put you down and you can even square up with other werewolf enemies. Werewolf on werewolf violence is always encouraged around here. So get ready for it. It’s definitely action with abilities. 

Overall Werewolf: The Apocalypse – Earthblood just seems like another action game all about wild fighting. Reminding us of Dante’s inferno and god of war in some ways. There’s much more to learn about this game. We like werewolves and like the multiform game mechanic. Like alucard being able to turn into a bat, gas, or wolf. The developers ‘Cyanide’ have done a good job with this game. Now werewolves may be destroying with their rage but even that can be slapped away by… the ‘Earth Walk!’

For more information check out the link below:

More information

Yakuza: Like a Dragon is a new action role playing game developed by ‘Ryu Ga Gotoku Studio‘ but published by ‘SEGA‘. Yakuza: Like a Dragon is said to be coming out 2020 on the Xbox One, Xbox Series X, PS4 and PC. This game did get our attention but by only a medium amount. We are curious as to what this game has got. Let’s take a look.

In the world of Yakuza: Like a Dragon players control Ichiban Kasuga. This guy is a yakuza… and a low ranking one at that. His boss is someone he has complete loyalty and trust in but gets betrayed… shot and off course left for dead. Off course he is out for answers and by the looks of it… revenge. It makes you wonder though. Why didn’t the boss and his people kill Ichiban right there and then to make sure? Did the boss want Ichiban to survive?  

Not much is known about Yakuza: Like a Dragon. What we do know is that all this takes place in todays Japan and you are armed with a bat. Off course it isn’t a regular bat but incredibly deadly and powerful. This is where things get comical and we like that. It sort of reminds us of ‘Saints row the third‘ and ‘Scott Pilgrim vs the world‘. In a sense that this is super serious gang realistic thing. It’s more comical, more fun, more silly and relaxed. Just get in there and get ready to give a beat down with some serious action. This is a good approach and the right approach. 

The biggest difference in Yakuza: Like a Dragon is that it’s combat is now basically a party turn based RPG. So give commands, get strategic about it and make your turn count. There are multiple different abilities with some being funny. One guy used a move called Pigeon Raid where you throw beans at an enemy and then a bunch of pigeons come along and attack the enemy. Yep we got stuff like that in this game. That should tell you a lot already.

We have seen that there are physical attacks and what can be described as magical attacks. For example we mentioned Pigeon raid but there’s also Pyro belch which targets one enemy but has area of effect and can caused the enemies to get burned. There’s a physical attack called ‘push and shove’ which let’s you shove an enemy with a cane which has a chance to stun the enemy. They have power rankings too like Light, medium and heavy. 

Yakuza: Like a Dragon has been optimised for Xbox Series X which means “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness and framerates up to 120FPS.

We checked out some Yakuza: Like a Dragon and it’s not what we though it would be and old fans of the series will notice the heavier differences. It’s a very simple thing to understand. It’s action, it’s RPG, it’s strategy, it’s relaxed, it’s comical in a way. There’s humour and it’s about smashing your enemies. Not only that and what really stands out is that there are some powerful enemies you will face. These guys don’t play around and they will not let you do as you please. The enemies are really interesting looking and even from a trailer we haven’t been this interested in enemies in a video game in a good while. We want to know more about these suckas. 

Overall Yakuza: Like a Dragon looks like it’s just going to be a wild ride for sure. Abilities, weapons, allies a whole city and some cool enemies who ain’t about to let you do as you please. Yakuza: Like a Dragon actually looks like a fun action game to play where it’s not 100% serious and stiff but flexible, silly and just straight up have a blast. In time we will learn more. The developers ‘Ryu Ga Gotoku Studio’ have done an excellent job so far. We at X35 Earthwalker will be waiting for the release of Yakuza: Like a Dragon. Now Yakuza: Like a Dragon maybe have a powered baseball bat but even that is a weak toy compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Raid: Shadow Legends is a popular mobile turn based RPG developed and published by ‘Plarium‘. This game came out in 2018. Now this game is popping up in so many places. Those annoying youtubers are promoting them and being sponsored by Raid. So with Raid popping up in many places it must be good… wrong! Let’s take a look.

Speaking of youtubers funny that we never hear them give an update or talk about how things are going for them in the game Raid: Shadow Legends. We wonder why… Anyway. We won’t waste time. The first thing you will notice that every time you log into the game a micro transaction will pop up in your face. Yes, every time you log in a deal is thrown in your face. Not just 1, 2, 3, literally at times it was 5 deals one after the other in our face. The developers are literally coming to your door as salesman one after another trying to get you to buy… at four different times in the day. That’s why we have our shotgun ready. So developers are REALLY after your money. Yes we understand that game design is a business. Plarium needs to make money like any other business. This is too much though.

 

The reason they come for your money so hard is because Raid: Shadow Legends is literally based on money. Sure the game is free but it’s clearly pay to win. We can literally say so much about this but many have huge problems with Raid: Shadow Legends and literally bashed this game… and for good reason. ‘The Gamer’ literally said on their website “Raid: Shadow Legends is absolute trash and we’re not afraid to say it”. It gets better as they then gave a paragraph explaining how essential spending real life money for success in this game is. They said, again on their website, “Are you stuck on a particularly difficult dungeon and don’t want to grind for more gear? Use your Visa! Do you need more silver to equip a new weapon, because for some reason that costs in-game currency? Break out the MasterCard! Are you dissatisfied with your rank in Arena against the teams boosted by other players and their credit cards? Then spend more money, or forever stay in the lowest ranks of “competitive” play, you filthy, poor casual”. This made us laugh but honestly this is true. Legit. 

Everything revolves around money, why? Because the game is so grindy that it makes you want to speed this up. Humans don’t like waiting. Lag makes people mad, a slow computer gets on our nerves etc. Everything in the game can be sped up… with money. You can buy all the silver you want. You can buy the gems. You can buy artefacts. You can buy champions. You can buy training slots. You can buy levelling up beverages. You can buy chicken which are used to rank up your champions. You can buy anything you need. It’s literally pay to win. If you and your friend start Raid: Shadow Legends at the same time but you are regular you with your comfortable minimum wage job while studying for example but your friend has a rich uncle who spoils him. In the first day of playing this game, you who is playing naturally will get some uncommon champions maybe a rare get to maybe level 10 (we forgot how fast you level up in the start) find some artefacts none good but it’s better than nothing. Your friend because he got lots of cash from his uncle can have a full level 60 squad of champions with some legendary champions and full mastery without having to face the minotaur. We aren’t joking! You can literally do it all in a day if you have enough cash. To give you an idea of how strong a legendary champion is here’s the order: common, uncommon, rare, epic, legendary. So just think about this.    

Let’s talk about this grind. Everything is a grind. Levelling up is done fastest when you repeatedly do some of the hardest campaign levels you can do over and over again. So set the speed to 2x and ‘auto’. You don’t even need to play really. This is harder because each action requires energy which you have a limited amount of daily unless you buy more with money. In order to ascend your champions you need to collect the respective potions (magic, spirit, force, void, arcane) which you get from fighting in the respective dungeons same way with campaign. To make it grindy-er these fights also cost energy and you need a combination of the potion of your champions type with arcane as arcane is needed to for all ascensions. This means more fighting. Also the dungeon types are open on different days. So for example the magic dungeon might be open on Mondays, spirit is open Tuesday, force is Wednesday you get the idea. There is lesser, greater and superior potions of each type but we will get into that later in the blog post for a serious reason. In order to get your champions mastery, you need to (you guessed it) fight again but this time against the minotaur in his dungeon. If you win you get scrolls. There’s three types of scrolls, basic, advanced and divine. The type of scrolls you can get it decided by the difficulty of the dungeon. So you can’t get red scrolls until you get real strong in the game to defeat the dungeon. Which means come back later until strong after lots of grinding to get that strong. You need 5-30 basic for the first set of masteries, 80-120 advanced for next set and 200-350 divine for the final set. If you get strong enough like we did you can face stage 15 which is a level 185 minotaur. You can win from 24-32 basic, 11-16 advanced, 6-12 divine. Hold up… it gets worse.

So quick maths to fully max out your masteries concerning the divine scrolls you need 200+350= 550. 550/12 (it’s based on chance, so you won’t get 12 all the time) = 49 rounded up. Your champion will need to do this 49 times to complete one branch and that’s not counting the basic and advanced scrolls since you go through the masteries in order, you must max out the basic first before moving to advanced before moving to divine. If we counted basic and advanced it would be 49+15=64. Notice we said ‘one branch’. You can do only two branches and both cost the same except for the second branch can’t have the final category so double it. 128-29 (the last category of the second branch) = 99. So basically 100 times. Wait, notice even earlier we said “your champion” and not your team. Every time you successfully complete a minotaur dungeon ONLY ONE champion of your team at RANDOM gets the scroll prize. So the first time you win Athel might get the 12 divine scrolls but the second time your Frostking might get the 12 scrolls and the third time might be your Coldheart. Get it yet? The developers, to increase the level of grind made it so that your whole team doesn’t get the prize but only one. So it’s 100 times per champion! So your full squad of 4 or 5 means 400-500 times of repeating the minotaur dungeon. Oh and each attempt in the dungeon at this level costs 14 energy and at profile level 54 (what we were) you only get 124 energy daily so that’s 8 (as a whole number) attempts with what you got. Yes energy slowly comes back during the day so you might fill up your energy three times in a day so lets say 24 attempts each day. That means to fully max out your team of 4 you will need 400/24=17 (16.6) days of nothing but minotaur dungeon to fully max out your squad. It gets worse! Remember that the amount of scrolls you get per win is based on chance. We said on the highest difficulty dungeon you can get between 6-12 divine scrolls. We high balled the amount in our maths to show you the shortest amount of time. If you get 8 or 9, or even 6 the it’s going to take even longer. IT GETS WORSE! When you start the game you aren’t as strong as we were, you would need to start at lower level dungeons which give lower amounts of scrolls. For example stage 8 you can get 8-12 basic and 1-3 advanced, divine isn’t available at this level. It is available at level 11 but only 1-3 divine scrolls. So it would take forever. This is the definition of grind. 

We mentioned chance in the last two paragraphs but here’s where the chance gets real bad and one of Raid: Shadow Legends big problems. They don’t give enough information concerning chance. The lesser, greater and superior potions are dropped at chance. There’s even a chance you won’t get potions at all but a beverage for levelling up etc. We don’t know the chance of the drop. They say the higher difficulty of the dungeon gives a better chance for a greater and superior potion but how much more? What’s the chance. Weirdly we have received more superior and greater from lower levels instead of the higher levels. That’s weird. Even the whole artefacts are base on horrible chance. When you complete a campaign it’s all chance what you get in terms of the level of it and what stats it has. The worst is fighting the giant spider dungeon for rings, amulets and banners. Whenever you beat the spider queen thing, it’s all chance if you get a ring, banner or amulet. It’s all chance what level you get. It’s all chance what faction you get it for. So if you wanted to get a 6 star banner for Athel it becomes a nightmare you can’t control as you might get a banner but it’s the wrong level or you finally do get a level 6 banner but it’s for the orc faction so Athel can’t use it. Plus getting level 6 is harder than getting level 4 obviously. We have tried numerous times to get a specific banner or amulet and just don’t get it regardless of the number of times we tried. Remember that all the time we try to get a specific item from the spider queen we aren’t doing the minotaur, so no mastery for us. The chance gets worse in Raid: Shadow Legends. Shards is the main way to get champions. The type of shard has different chances for getting certain rarity of champions. Let’s focus on what matters here. When using an ancient shard you have a 0.5% chance of getting a legendary champion. 0.5%!! This means 1in 200. That’s like having 200 cards on a table face down and only one of those cards is the winning card. This game allows double of champions from shards so you can sacrifice to level up abilities. So after you pick a card, the whole table is shuffled with that same card back in the deck for you to pick again. Now if you use the sacred shards which is the main way to get legendary champions you have a 6% chance to get one. 6%! To give you an idea of how rare sacred shards are you only 1 every month! That’s if you do your daily and weekly quests with the monthly quest. It’s so bad that many have complained about this online. If you want more sacred shards then you have to BUY them. h and they aren’t cheap. Make sure you have a friend with a rich uncle.

So basically Raid: Shadow Legends has so much grind, the most grind we have ever seen in a game. So players get annoyed and want to speed it up. You speed it up by spending money which many are tempted to do as they keep throwing their deals and shop at you. Players buy gems because gems can be used to pretty much get anything else like full maxed out masteries. There’s a offer of £100 for 4200 gems. Do you know what we could buy with £100… not 4200 gems that’s for sure. Players use real money to everything else. The sacred shards are in packs that cost £49 and £29. The dumb part is  that the cheaper of the two has better stuff than the more expensive one. So if you want to have four attempt with sacred shards to get a legendary champion you will need to spend £116. Plus the £100 for the gems so that’s over £200. We checked online and some people have spent over £1000 on this game over time. One dude spent £2400 over 4 months. Some have spent more over time but never realised how much they put into this game. According to ‘sensor tower’ Plarium got 7 million in estimated monthly revenue as off May (check for yourself as we don’t know how reliable that information is). People need to manage their money better. Plarium will never earn a single dime from us and no we didn’t even spend over £50 over our months of playing the game. 

So we won’t try to defend Raid: Shadow Legends. We abandoned Raid: Shadow Legends. If you want to advance in arena against other players you need to spend as so many people in your low ranking like silver have full squads of legendary characters all level 60 with masteries. You will never catch up to them unless you spend or play the game for two years. Too much grind, too much money hungering and too much hidden and bad chance makes Raid: Shadow Legends a terrible game. We stopped having fun and got frustrated. There are more problems like the mission objectives, unbalanced characters etc but we will stick to the grind, chances and spending. We are literally being merciful, there’s so much more to say. Now Raid: Shadow Legends has so many problems which will forever keep it away from… the ‘Earth Walk!’

For more information check out the link below:

More information

The Ascent is a new solo and co-op action RPG developed by ‘Neon Giant‘ and published by ‘Curve  Digital‘. The Ascent is said to be coming out in 2020 but no specific date. The Ascent is an Xbox exclusive that’s coming out on the Xbox One, Xbox Series X and PC. We normally like games of this style so naturally we checked it out. Let’s take a look.

In the Ascent universe there is a corporation… well a mega corporation known as the ‘The Ascent group’. They are said to own every everyone, including the player. This mega corporation has collapsed… somehow. This effects everything including security and order. So off course with The Ascent group gone, there is chaos and violence as let’s just say… non peaceful corporations and gangs are taking advantage of the situation. So off course you got to get control of the situation and found out what happened.    

Now we definitely got an interest in The Ascent simply because of style. We like the whole top down shooting games thing. It reminds us of Alien Breed for example. Now that game is very good and a lot of fun with co-op action. So far The Ascent has those elements in terms of co-op action (which is excellent and the straight up combat. Games like this are not hard to make good but it’s the job or developers to take it to the next level. Hopefully The Ascent does such a thing.

The Ascent has a number of areas for the player to explore. There are many districts and some are run down and not so great like the slums while other places will be high end luxury places spheres. So make sure to take pictures – we mean be on your guard. Don’t forget that you will have opportunities to make allies and enemies. So be careful, do you really need more enemies, but what do they want in return for being an ally. Some people you can’t trust. Especially if you meet a alien called pablo.

There are a variety of enemies and off course each have their own strengths and weaknesses. She enemies are sower with their attacks. Some are melee only, others just attack from afar. You get the point by now. Off course don’t forget that The Ascent is also an RPG. Enemies can drop loot. The most dangerous enemies are worth slaying as they can drop the best and rarest loot of all. Your characters can also be augmented and customised. How you build your character will pretty much effect how you should approach the enemies. Use cyberware to modify your body, and your equipment makes a difference. 

We checked out some The Ascent gameplay and it’s what we thought it would be. Top down, move around, dodge attacks, keep distance, shoot them down and make your way. You explore the area (as you should) and open up chests for items. The shooting enemies don’t seem so aggressive. There’s also abilities like a ground pound attack so you can mix that in to destroy groups of enemies. There is a dome shield that moves with you and offers excellent protection. The Ascent is already setting a huge bar for games to follow with no loading, environment destruction stays and it’s incredibly detailed and this isn’t even the final build yet. As expected we say playstation fans just dumping all over it for no logical reason but hey if you like it, play it and have fun. 

Overall, The Ascent looks amazing so far. It’s incredibly detailed. The graffiti, the environment and as mentioned before the environment damage stays. The graphics are excellent, the sounds are serious and the in game character animations are excellent too. If this is what the Xbox Series X is brining then we are looking forward to it. The developers ‘Neon Giant’ have done an amazing job so far. We at X35 Earthwalker definitely look forward to what The Ascent truly brings. Now The Ascent may ascend gameplay but nothing is as ascended as… the ‘Earth Walk!’ 

For more information check out the link below:

More information

Outriders is a new third person shooter role playing game developed by ‘People Can Fly‘ and published by ‘Square Enix‘. Outriders is said to be coming out in the fourth quarter of 2020 on the Xbox One, Xbox Series X, PS4, PS5 and PC. Outriders is one of those games that wants to come in hot with big stuff. Let’s take a look.

Outriders in set in a sci-fi universe. Definitely the future and it’s a dark and desperate times. This place is called Enoch (another inspiration from the Bible but no mention). Things are harsh, death seems to get around a lot. So don\’t expect any rainbows and sunshine (Escanor or not). Simply put humanity is in trouble. They have been described as “bleeding out”. The only lead players have is this weird signal. You need to know where it’s coming from, it’s source. So that’s the whole adventure. In outriders you are travelling across this dangerous world to find the source of that signal. So get walking.

Now yes the trailers and story show three Outriders but it’s confirmed that you can create your own Outrider. So character customisation is confirmed. How in depth is the customisation, we don’t know but it must be facial at least and probably like with most recent modern games, there could be skins and outfits. Now players get to choose from four classes for their Outrider. Each class off course has their own abilities and skill tree. 

Now Outriders is a shooter game so expect the guns. There are some standard guns as in machine gun fire and heavy rounds but there also a twist to some… after all it is the future. There’s even what looks like a chain gun so keep your head down… maybe. The more emphasis is on the powers. There’s many abilities out here. From straight up shooting flames from your hands, causing earth shockwaves, phasing, sort of teleport (become electricity dash forward and reform), blasts, ice freezing and more. Now when you think about Outriders altogether it should remind you of another futuristic game where humanity are also having a tough time but some specific people have powers… Destiny

Let’s address some smaller stuff. It’s been quoted “OUTRIDERS offers countless hours of gameplay from one of the finest shooter developers in the industry – People Can Fly.” First of all countless is a real big word and we at X35 Earthwalker take it seriously. They better deliver with countless hours worth of gameplay. Second ‘People can fly’ are good developers but not one of the finest. They made Gears of War Judgement which we really enjoyed and had the best weapons balancing of all the Gears of War games for multiplayer but made some big mistakes that are obvious even to a casual gamer. For example no locust in multiplayer and no ‘Down but not out’ which means no executions. So good yes but definitely not finest unless they have seriously improved over time.

Outriders is suppose to have a whole lot of stuff and places for players to see. You will come across, broken down places, slums, cities, deserts, some shanty towns and more. In big games like this, the environments make a big difference. Now best of all, it’s confirmed that Outriders is co-op. It’s drop in, drop out co-op so your friends can join and leave whenever they want. This is the most convenient and best way of doing co-op for the most part. Matter of fact co-op has been pushed and emphasised all over this game. We like this feature for sure. The game industry needs more awesome big co-op made games.  

We checked out some Outriders gameplay and it’s what we thought it would be. It does remind us of Destiny. Got a mission, get there and complete it while gunning down enemies of a variety sort. While using your powers and abilities that literally shake things up. You can roam as a team of three or with just one friend and dominate the enemies. Using cover effectively and probably melt enemies with your steady stream of melting flames. Also there are whole lots of gear and guns that can be modded for that extra kick, effects and boosts. So there are some layers to this game. Remember that Outriders all be one of those new games that will come out also on the Xbox Series X and Playstation 5. So already gamers have got expectations. 

Overall, Outriders has got a lot going on and looks like a very good game so far. The theme of ascension is heavy when it comes to the story. Leaving humanity behind and becoming something more. We know how these go. The graphics look very good too. The developers ‘People Can Fly’ have done a very good job with this game. We at X35 Earthwalker will have to see what Outriders truly brings to the gaming table. Now Outriders may have powers and guns in a dark universe but it’s still all children stuff when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Maneater is a new action role playing game developed and published by ‘Tripwire Interactive’. Maneater is said to be coming out the 22nd of May 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and pc. Sharks are dangerous but this is taking things too far. Humans beware. Let’s take a look.

There is a story in Maneater. The story campaign has been described as ‘full narrative’. It’s narrated by  Chris Parnell, the guy who did Saturday night live, 30 rock and even that annoying Rick and Morty. The story is set against the backdrop of a reality TV show. We don’t have the details… or maybe we do but don’t want to share… either way you’ll have to wait fro learn for yourself.

Maneater has a very simple concept. A shark can eat a human so they made a whole game around that with some twists. That’s the whole game of Maneater. Players are a shark and you go around primarily eating humans but you can fight other creatures too like alligators. So basically eat what comes in your way or what you come to. Eat or be eaten basically is the rule here. 

That’s the objective… to eat. You grow and get stronger the more you eat and there’s a lot on the menu as Maneater is also open world. You can go through the whole ocean, finding all kinds of creatures and stuff to eat. Not only that, you can evolve to. Yep Maneater is on it’s Evolve today. There’s multiple evolving paths you can take with your shark. There’s a armoured shark where it has like hardened bone structure on it’s body and face for additional protection and toughness. There’s another where you look like a 3/4 shark and 1/4 glow squid deep sea thing. It’s actually cool looking. They come with new abilities and more chaos.

Don’t get ahead of yourself though. Like with Feeding Frenzy, you don’t start off as the big bad shark that everyone fears. Nope! You start as a small little shark. You then have to eat and survive to grow up, get bigger and stronger, being able to face stronger, bigger and more dangerous foes. Both animal and human. Eventually you will be big and strong enough to take on the humans. You can face the local drunks who are unorganised while the coast guard are a real problem. Like seriously they have guns and proper equipment. 

We checked out some Maneater gameplay and it’s not exactly what we thought. There’s way more agility and unrealistic shark movement and abilities going on and we like that. You have to find loot to evolve your shark. There’s a number of different areas like beaches, the ocean, gulf coast and even industrial docks. We like that eventually you get cool abilities like smashing through boats completely, leaping out of the water to snatch humans off boats. It’s different from other games and definitely stands out.

Overall Maneater looks like a real cool game. We definitely like the simple concept of it. Jaws, but this shark is smarter, more blood hungry, more powerful and far more dangerous because of it. Sharks eating humans can work. The developers ‘Tripwire Interactive’ have a done a great job with this game. We at X35 Earthwalker will have to keep an eye on our sonar for any Maneater activity. Now Maneater may have a evolving hungry shark but that shark is a little goldfish when compared to… the ‘Earth Walk!’

For more information check out the link below:

More information

Final Fantasy XV is the latest (we are not counting the remake) and biggest Final Fantasy game. It’s developed and published by Square Enix. Now straight up, we at X35 Earthwalker definitely like this game. We had a great time for sure. There’s a lot going on in this game so we will cover all the important stuff (yes there are spoilers but is it really a spoiler at this point as the game has been out for like 4 years now). So check this out.

First things first. The story. We enjoyed the story. It’s one of those stories where if you don’t pay attention you won’t understand the crucial parts. The main parts are obvious though. You control Prince Noctis Lucis Caelum. Son of king Regis Lucis Caelum. The king sends his son and his friends: Ignis, Gladiolus and Prompto of a missions. Basically Noctis is off to go get married to his fiancé Lady Lunafreya. The wedding is also a political move too but whatever. As you are in Galdin Quay you learn that your home town got attacked by the empire during a peace treaty signing. Your hometown, Insomnia, got destroyed, many people died, including Gladiolus and your Father are dead. You can’t reach home, nor do you have the power to take back the city. You continue to Altissia to find your fiancé and encounter the ‘Six’.  Who are the Six? It’s a prophecy concerning the chosen king and how the Six, who are gods, the give Noctis power. It’s basically about getting lots of power destined for the king. There’s the ring of Lucis, the crystal, which the Lucis monarchy have guarded for numerous years, power from the six and the royal arms. We won’t explain everything. Just get the power and get to Altissia. 

It’s a big journey. You even need to get and repair a boat to travel the sea and reach the island.The story does make sense and it’s easy to understand except for the ending which is sort of cryptic. Unless there’s content that explains what happens or a sequel is coming, games should let the players know what’s happening. Did Noctis really die, if so, him marrying Lunafreya was that in heaven, another realm, his wish granted as the chosen king to be with his fiancé or what? The dossier doesn’t explain and neither is there additional information. It’s not good to leave your players who are paying attention with giant question marks, especially when we worked hard to beat the game and more. This is a small negative though. 

Concerning the  Final Fantasy XV characters, we like them. Especially the four main characters who we follow around. Seeing how the four interact with each other was excellent. Noctis is the prince who everyone must protect and care for but he isn’t the most mature guy around and clearly has an attitude problem. Ignis is the greatest of all time and our favourite. He is the cook, the driver, the advisor and has the most wisdom. He is also the most educated and has an amazing accent and way of talking. Gladiolus is the big strong guy, focused and super stern and militant in some ways. He’s the big brother of the group. Prompto is the joker, the best friend of Noctis and most cheerful member, bringing the laughs and keeping spirits high. They joke with each other, pick on each other, make fun of each other like Ignis’s hair in the wild wind, or Noctis having a scrawny body and no muscle according to Gladiolus. They act like actual best friends and like best friends they even have arguments which we will get into later.  You will end up caring about the four and their safety. There was a hint in the game where Ignis got hurt and he lost his sight. This actually hit X35 Earthwalker personally as he cared for Ignis. That’s what this game does to you. You care and possible relate to this characters based on their traits. 

The Final Fantasy XV world is huge and definitely beautiful and amazing. There is firstly the cinematic scenes which are beautifully done and the details are top level. The desert area is dusty, mountains in the distance, the sand stormy areas do effect vision to some extent, there is a deep pit of water and the whole area literally looks like a good wild wilderness area. The next area is a very green, water pit area with literally large lakes, giant fossilised bones , bushes, lakes for fishing and more. Expect rain too. There’s even a simp like area and a mountainous place where rough wyvern enemies dwell. Multiple cities and towns for you to visit as well. All looks good. The roads, the world, as you travel, the graphics, character design is all very good. From time to time and especially when we entered a new area, we would stop and look around at the environment and area to see the design and the hard work that went into it.

Now a large game and world like Final Fantasy XV needs ways to traverse it right. There are cities, a coast, forests, sandy desert areas and more with numerous side quests all around. Well Final Fantasy XV has provided such means.  Off course you can just hoof it and walk and sprint to where you need to go.Better though is that you can get access to Chocobos, which are the famous loveable giant chicken birds that you can ride. Chocobos can even do sprints which under the right conditions can bring some real speed. Next is the Regalia, which is the royal car. So actual horsepower right here. The regalia also has some options. For example, you can have Ignis drive you, drive yourself or even use fast travel. Now this is good game design. You have on foot, chocobos, car and a fast travel. Also when you turn the Regalia into the type D which becomes a serious off road monster truck like vehicle that can even jump. Yes… a jumping car. Final Fantasy XV has multiple options and ways for you to travel and get around. You can literally set a route for Ignis to drive and he will automatically drive the car there while the player can put down the control and quickly go do something else. Does come in handy.

Final Fantasy XV rewards players who like to explore. As you travel by car, chocobo or foot you will come across treasure, items, ingredients and more. You may even discover a dungeon containing a mighty beast to face. You can come across fishing spots too. Now the fishing is whole new game in itself. You need to put together your fishing rod and even decide what bait to use. Some bait will only attract certain fish, few have special effects etc. You throw in your bait and see what is paying attention to it. Then you need to reel in your bait at different speeds to attract the fish to it as some prefer fast moving bait while others prefer slow moving bait. Then when they catch, you see what fish it is allowing you to decide if you want to try and catch it or not. You have a brief moment to decide though. Then when you actually try to catch it, it’s a battle. The fish will move right and then left, back and forth to try and make things hard for you. You must tilt the control stick in the same direction it is moving to prevent your fishing line from taking damage. You must wait for the right moments to start reeling in the fish which reduces it’s stamina. Once their stamina reduces to nothing, you win. Fishing isn’t simple and it can actually be real hard to get the biggest strongest fish which also requite Noctis to have a higher fishing level, which increases as you fish. We have caught the Vesper Gar (we hate that thing) and something bigger. 

Probably our favourite thing at the end of each in game day is the camping. Final Fantasy XV does have a day night cycle. It gets real dark so you make your way to a camp site. Gladiolus puts up the tent, prompto helps set up and keeps the chatter going. Ignis, the main man, stands by the grill and thinks about what meal to cook. You select the meal and Ignis with the click of his fingers gets straight to work. The way he does it is art. Then you see the meal made and presented in a bowl, plate or whatever is appropriate. Then you see all four characters actually eating the meal you selected and having a good chat. The developers went and did all this work. For example if you choose a meal that’s skewers then you see them holding the skewers and taking bites. If cup noodles then you see them with the cup and getting those noodles down them. Also the details on the food is very good too. Some meals makes us want to eat it too. We also liked the idea that you get buffs from your meals. Some meals increase your max health, attack, magic, spirit or a combination temporarily. Some meals increase the amount experience points you get, others make your tech meter fill up faster. So get tactical and decide what  you need… when it comes to food.

The combat in Final Fantasy XV is simple on one side but also deep on the other side. Let us explain. Sure al you have to do it hold down attack and everything is automated, then hold down block to dodge and survive. At it’s core… that’s it… but there’s more. While attacking, use the control stick to adjust where Noctis attacks and shift around to the back of the enemy. Why? Because striking the back does trigger a blindside which if an ally is near you both do a fancy powerful tag team move that does lots of damage. o always aim for the back. If you successfully block an attack that alerts the player by telling you to block, you can parry right afterwards which if an ally is nearby leads to a tag team strike which again does lots of damage. So fight near your allies. Next jumping and then attacking in the air triggers different kinds of moves, especially with certain javelins. Once unlocked through the ascension with AP points you can even air step, dodge and block in the air while striking from above. You can warp strike into enemies which while warping you are invincible so time your warps and you can avoid lethal attacks while dishing out some damage. Best of all though is that you can  perform link strikes if you have filled up your link gauge (which fills as you attack and defend). You can unlock and then set what link strike you want each ally to have. For example, Prompto can have piercer, Gladiolos can have dawn hammer, and Ignis has enhancement. You choose which you want and they will do it. You are invincible while they are doing the move. If you wait for the prompt at the end of their move you can perform your tag team strike right afterwards for additional damage. It doesn’t end there. You can use the armiger which fills as you fight, then unleash to increase your attack strength and greatly boost speed and mobility. You literally end up dashing around, and striking with great power (this isn’t even your final form). Then you can do a armiger chain where you use your remaining armiger “fuel” and deliver a strong attack with your allies. You can also do a cross chain with your allies where you warp strike into a vulnerable enemy and you all then take turns striking the enemy, increasing the damage with each successful pushed attack button when prompted to, leading up to a final flashy finishing strike, normally kills the enemy. 

Final Fantasy XV also has summons. After you gain the support and help of the gods you can then summon them in combat to help you. They each have conditions though on how to be summoned. This sadly wasn’t explained in the game and we didn’t even know until recently. For example when you get Ramuh’s mark, he can only be summoned when a fight you are in drags on for a long time then you will see the prompt to summon and he will show up. Titan can be summoned when your allies are down or in danger and only in certain places of the world like a bog open place. Leviathan can only be summoned when your allies are in danger and when you are near a good amount of water. We aren’t entirely sure about any of this. This is a big fail of Final Fantasy XV. They didn’t;t make the summons clear or how to do it. We get shown Ramuh’s summon because it’s part of the story only. While playing we saw Ramuh once and that’s it. We then kept seeing a bird goddess thing because we  unlocked her through completing a cool special event story. We never saw any other summon. 

Last of all Final Fantasy XV has the greatest battle scene of all video gaming time. When we first saw the Leviathan show up and take us on, we were amazed. We knew we can’t beat that thing. It’s too big and has the advantage of going in the water. When we the got our kingly powers unlocked and could fly, launch powerful explosive attacks, dash and practically teleport and strike with immense force we knew it was a serious battle. Combine this battle and the weather, the environment and the epic music. It was a battle that you will never forget. literally no other game gave us an exciting moment like this. Final Fantasy XV has the greatest not just combat but gaming scene in video game history. We were amazed the whole way through. More games need epic moments like this. Sadly there wasn’t anything else like this in the rest of the game even though this game has the room and potential for it.

Final Fantasy XV is also relatable and one of the few games that really brings the emotions at least for us. We will give two examples. When Gladiolus and Noctis had a major disagreement and they almost fought on the train after some exchange of words you understood both sides. Noctis lost his fiancé and was really down about it as anyone would be but the events on the train took place several weeks after that though. In that time he was so focused on that, that he ignored and forgot about his friends, mainly Ignis who lost his sight and was badly wounded while trying to help Noctis. Ignis was blind and it seems like Noctis almost paid no mind. So we understand why Gladiolus was mad and frustrated with Noctis. He was basically being the harsh big brother getting his little brother to get his head straight and be more considerate of others. When we saw Ignis blind, walking slowly and even falling over… it actually hit us sort of hard. We didn’t dear run ahead, we made sure to keep him close by. We cared about Ignis… all of them and you can clearly see how this is a brothers moment. Gladiolus was harsh, heart in the right place and was right but was too harsh and needed to handle things with more gentleness. Noctis had every right to mourn and be sad but that’s no excuse to forget about and show no compassion and concern for others, especially those who will lay down their lives for him like Ignis did. The second example was the camping you had to do before entering the home city of Insomnia. It’s the last camp the four will do together. It, as usual, gives you the choice of what to eat. You then realise that this is literally the last meal the four friends were going to have together. They won’t get this again. No more laughter around the camp fire. All of a sudden you had to think carefully about what you would eat. It was an emotional moment.    

Let’s sum up. Final Fantasy XV failed to explain summons properly and the conditions of the summons concerning the ‘the six’. There also wasn’t enough summons. The camera when you was driving the car (the Regalia) was too close to the car and when you went up steep hills, you couldn’t see anything as the camera was in the car. Your line still taking damage even though you stopped reeling and turning the rod in the direction is stupid. Either make us turn faster or reduce or give a heads up of when the fish turns as some turn to quickly without any warning and showing no time to reel in. Also when the fish jumps up and you get a prompt to press a button, it does little to no effect on the fish’s stamina. The ending needs to be cleared up as after spending lots of hours into the game, you deserve to know exactly what happened and understand it. A bit of cryptic for details is fine but the end result should be clear. AP points needed to come more frequently as we finally got the two link strike abilities which cost 333 and 999 AP points but by that time we were basically near the very end of the game. Took too long to get there and have much more to unlock. Also we hate that the empire’s forces can drop in while you are fighting a bounty creature. Regular travels and enemies are fin but not when you are facing tough monsters as bounty. That was super annoying. We hated that. Enemy targeting in combat wasn’t perfect and was annoying when your character starts shining at an enemy far away instead of the vulnerable enemy on the ground right next to you… but when you fully understand how the targeting works, that happens way less.

What they did well was: excellent top level graphics and wonderful looking cutscenes. Great details on the food which makes you want to eat it too. Good options in traverse the game like the Regalia and chocobos. Epic boss battles including the greatest boss battle and game moment in all of history. Characters are relatable, stand out, unique, got own stories and history and you actually care about them. Lots of relatable lessons and moments in the game like friendship, bonds, trust, loss, betrayal, mystery, laughter, victory, love, pain, depression and more.We loved the camping and it’s mechanics. Final Fantasy XV rewards you for exploring. Lots of customisation for car and characters. Can change gear and abilities even during combat. Has epic summons. Combat is smooth, simple but can get real deep. There’s fun activities too like chocobo racing, fishing (can be challenging though). Loads of side quests with most not be same or simple fetch quests, except Dave and his dog tags which makes sense though as being a hunter is a tough job and many will die. Nice interesting story with some mystery. Even something unusual like a proper political meeting between the king of Lucis and the first secretary of Accordo, Camelia Claustra which requires a different approach. Final Fantasy XV has pictures that Prompto takes which you can decide which ones to save and they can bring back memories or reminders of the journey.You can save anywhere and there is a new game plus with more stuff to do end game so it isn’t ver. The game has the right difficulty. Some moments and enemies are real easy but do side quests and level up and you can fairly face the strong monsters. Cool enemies with variety… we got to fight a flaming griffon bird thing. Now that’s cool. An abundance of items granting powerful effects. There’s even a monster arena where you can place your bets and watch creatures you’ve met and thought on your journey battle each other to the death. Bet on the winning monster and you make a lot. There’s even items you can buy to help your chances of winning in the monster arena. There’s more to say but that covers the basics.

Overall Final Fantasy XV has basically everything. It’s positive way way way way overcomes the few negatives which aren’t even that serious. We truly enjoyed playing the game, taking our time and exploring. We like facing cool monsters and enemies. We will never forget facing Leviathan the Hydraean. When it comes to design, details, variety, hard work put in and share fun… we crown Final Fantasy XV so far as the greatest game we have ever played. We know, that’s a most serious statement to make. Is it our favourite game… no. Is it best game ever made, possibly no because it has way more than Halo 5 because of the type of game that it is. Final Fantasy XV being an open world RPG has room for anything and everything. You can have racing, exploration, underwater levels, huge stories and more because open world RPG are built like that and always require the most time spent in them with numerous side quests and levelling up to do. It’s a true adventure. Halo 5 is a set first person shooter game. You complete each of the levels, shoot some aliens and you end the game. It’s linear and set. Open world RPG like Final Fantasy can have multiple stories within one game and has room for DLC and expansions like it already has. It’s just way bigger and allows for so much more. So it’s the greatest game we have ever played wee have yet to decide if it’s the best game ever made but it’s definitely a strong contender. We had so much fun and would recommend it to anyone. Literally anyone. There is a few puzzle elements, racing, explorations, beautiful moneys and environments and action. It has everything. The developers ‘Square Enix‘ have done an awesome job with this game. Final Fantasy XV deserved way more credit from reviewers and way more attention. We didn’t cover everything but this is good enough. Now Final Fantasy XV may be the greatest game ever made but it’s still worthless when compared to… the ‘Earth Walk!’

For more information check out the link below:

Deep Sky Derelicts: Definitive Edition is a turn-based strategy RPG developed by ‘Snowhound Games‘ and published by ‘1C Entertainment‘. Deep Sky Derelicts: Definitive Edition is said to be coming out the 24th of March 2020 on Xbox One, Nintendo Switch, PlayStation 4 and PC. We have never heard of this game. We hope it’s good. Let’s take a look.

Deep Sky Derelicts: Definitive Edition is set in a dystopian future. Mankind has been scattered through the galaxy. Human society is also changed. There are two classes, basically the poor and those who are well off and cozy. Well players control someone who’s poor and a stateless outcast. So you live off scraps wherever you can find it. Now rumour has it, there is an alien derelict ship rumoured to be somewhere in the deep sky sector. Why do you care? It’s what’s going to help you get citizenship and a better life on a decent planet. Yep, simple story.

Simply put, Deep Sky Derelicts: Definitive Edition is all about recruiting others to join your team. You must build them up, train, get stronger and gather items, materials, weapons and more. Scavenging is the main thing here and you must travel from room to room, which is procedural generated by the way, to find stuff and fight of attackers. You can return to home base and that’s where you can upgrade your gear.

 We aren’t going to say much about this game as it’s really clear what to expect from this. What also stands out is the art style. It’s comic book art style and it’s good to see something different from time to time. The most interesting thing for us about Deep, Sky Derelicts: Definitive Edition has to be the monsters you can fight to get loot. How a game presents and design their monsters makes a big difference. Players can also explore alien ships, space stations and also planets which aren’t very safe. 

We checked out some Deep Sky Derelicts: Definitive Edition and it’s what we expected from a game like this. This definitive edition is the base game plus two downloadable content: “New Prospects” and “Station Life.” These off course add new gameplay features, enemies, character upgrades, missions other stuff. We just need to something bigger or more interesting to get us to want to play it. It has a very different style but art style isn’t enough. 

Overall, Deep Sky Derelicts: Definitive Edition does seem like a good game, not our kind of game but still good. It’s got some deep mechanics but we need more for us to get into it. The art style is done well and looks good. There are two modes, story and arena players will play it more than once because of the procedural generated rooms thing. The developers, ‘Snowhound Games’ have done a good job with this game. Now Deep Sky Derelicts: Definitive Edition may have comic style graphics but what will always look better is… the ‘Earth Walk!’

For more information check out the link below: 

More information

Element Space is a turn based strategy role playing game (RPG) developed by ‘Sixth Vowel‘ and produced by ‘Inca Games‘. Element Space is said to be coming out the 24th of March 2020 on the Xbox One and PlayStation 4. It’s already out on PC. This game is suppose to be a futuristic battle, so let’s see what it’s got. Let’s take a look.

In the universe of Element Space, the year is 2199. That’s not as far future as Halo but still far. So basically earth somehow was close to being destroyed, so humanity had to expand into space. An organisation called the sixth vowel, the movement of light, made space travel and their missions possible. Suddenly though this same organisation turned on humanity. There was a big war which lasted years. Now the factions that worked together are now having tension amongst each other. There will be another war. The players job, is to bring the starship inspiration which is the symbol of the galactic war to the city of Truce so that the first galactic congress can be held to unite all the factions. 

Element Space all turn based combat so players need to take their time and think about what to do next with what options they have. An excellent example of turn based combat is XCOM 2: War of the Chosen. Information tells us that there is a variety of strategies and approaches because there are 32 ranged and melee weapons and character skills that can help mx things up. Games like this need vary and options in abundance. 

Another factor that’s important is the enemies. Element Space is said to have a range of enemies. Some have blasters, others have rifles, some have a great sword, others have two short blades, some have multi hits and fast, basically there’s stuff to be concerned about in this game. The factions have different uniforms and we hope that there co meat style and strategies are different and distinguishable too. So expect to see these guys across 24 different levels.

For more variety and flavour you can unlock and acquire new weapons and perks as you make a name for yourself with the galaxy’s factions. Get the best equipment for your squad. Speaking of squad, throughout the world of Element Space you will encounter and recruit new allies who will aid you in your mission and off course combat. Each companion has their own unique skills. The developers have also given them their own story and past so you can know it if you want.

This is tough but Element Space is trying the whole, your choices and actions effect the story or characters mechanic. Most games don’t pull this off well and fail at it. We hope this isn’t the case. Aid factions will make their leaders support you and unlock you those perks and weapons we talked about but if you fail them, they may turn against you when you need help.

Your companions have upgrade trees where you will decide what they would be best at. Also decide what roles to take with you into combat like: Duelist, flanker, tank, support, gunslinger or assault. The cover system is here too in Element Space. Full and half cover. Full is obviously better better but both are destructible. All cover is destructible so keep this in mind when on both the offence and defence.

We checked out some Element Space gameplay and it’s not exactly what we expected. It’s definitely more action packed than we thought. There’s some awesome hand to hand combat animations for moves, we mean proper fighting. It looks good. You can use grenades, rockets and abilities to really do damage and we like that. The bullet trajectory and hit detection is better than XCOM 2’s but the overall flow and quality isn’t on the same level but it’s still very good. We are only comparing it to XCOM as it’s the best and Element Space is doing very well. We hope it’s even better for the console releases.

Overall Element Space looks like a really good game. We actually like what we see. The graphics are good, the sounds are nice we wanted more but it’s nice. The environments make sense and a good amount of cover for options. We hope there are even more dramatic enemy designs so it isn’t just all people in armour. The developers Sixth Vowel have done a good job with this game. We at X35 Earthwalker will keep an ear open for this game. Now Element Space may be a battle in the future but it’s still miles behind… the ‘Earth Walk!’

For more information check out the link below:

More information