Feeding Frenzy 2 is a simple game with a. simple concept and does it well. X35 Earthwalker has recently been playing Feeding Frenzy 2 again and it’s been so much fun. After of fact this game has given us an idea for another G-blog. In case you didn’t know, Feeding Frenzy 2 is all about you eating the smaller fishes while avoiding the bigger fishes. Let’s take a look.
Feeding Frenzy 2 is underestimated heavily. X35 Earthwalker has been playing this game quite frequently lately with others like Diamonds L45, N63 Prodigy and X7 Earthenvessel. They have been having a blast. Feeding Frenzy 2 has multiplayer and it’s split screen. This arcade style game let’s you play through the whole story mode as a team. You all must eat and everyones eating contributes to a shared feeding meter. So you can get big real fast but the opposite is also there. If one of you get eaten then the meter gets reset to the last size checkpoint. So everyone has to be carefully.
You also have a pool of lives. No separate lives business. So having someone on your team who isn’t as good can easily hold back the whole team but it adds to the fun. Even if you have a weaker player it actually makes the game fun. If you run out of lives and people get eaten permanently, you have that one player who has to try and win the whole thing by themselves and things get tense. You have to clutch it or have everyone watch you get eaten by a shark or barracuda… or leopard shark. Feeding Frenzy 2 doing a lot of things right.
One of the best things about Feeding Frenzy 2 multiplayer is the scores at the end of each successful mission. It shows exactly the number of each fish each player ate. Shows the number of star bubbles too. So you can see who dominated in the little fish, medium fish, big fish, bonus stars and who got the highest number of fish overall. That’s one of the fun parts for sure.
Things get crazier as we progress and the difficulty spikes up. When the poison fishes show up, combined with mines and those annoying jellyfishes. Things get chaotic. You have to dodge and move around and not accidentally mistake yourself for another fish or player since you have set colours and Feeding Frenzy 2 is a colourful game. Even your sucking in ability can screw you or a teammate. It pulls in fish so eating entire schools of fish is easy but it also pulls in other things too. It can suck in mines, jelly fish and poison fish. So if you are competing with a friend to eat fishes and you suck in, you might pull a mine to you both killing you both. You only laugh at those things and blame each other.
Overall just wanted to say that Feeding Frenzy 2 is underrated. t’s crazy fun and perfect for playing with family and friends. Something simple, fun, can be difficult but easy to understand. Not competitive, something light. try out Feeding Frenzy 2 today. It’s even in the brilliant Xbox Game pass. So try it out. Now Feeding Frenzy 2 may have excellent multiplayer fun but it’s high levels of fun doesn’t match the fun of… the ‘Earth Walk!’
Fast & Furious: Spy Racers Rise of SH1FT3R is a racing game developed by ‘3D Clouds‘ and published by ‘Outright Games‘. Fast & Furious: Spy Racers Rise of SH1FT3R is said to be coming out in November 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. This game is looking to be all about that racing action.
Fast & Furious: Spy Racers Rise of SH1FT3R is pretty simple to put together and understand. You know that series called Fast & Furious? Done by Dreamworks and universal pictures. Yeah that series. This game, Fast & Furious: Spy Racers Rise of SH1FT3R was inspired by it. Couldn’t you tell? So yeah, this is what this game is all about. Pick from a range of characters, jump in the vehicle and go real fast with a few twists though.
We know that Fast & Furious: Spy Racers Rise of SH1FT3R is basically a big tournament but just listen to the description given by the developers themselves. “The elite criminal racing gang, SH1FT3R, returns in the game and it’s up to the Spy Racers team to stop them from winning the ultimate cutting-edge vehicle that will cause chaos in the wrong hands. Players will go undercover and race as their favorite characters, including Tony Toretto, Echo, Cisco, Layla Gray, or even race as the notorious SH1FT3R gang including Shashi Dar, Moray, Rafaela Moreno, and more. Fans can use spy weapons to speed through secret shortcuts and personalize customizable cars with a range of skins”.
This says quite a bit but over sells it in our opinion. The weapons make it more action based like crash team racing and Mario kart. The tracks are set in 5 different locations. The developers call them incredible but only a few are. Los Angeles isn’t incredible but the sahara desert is. There’s off course online play and features. The best feature of Fast & Furious: Spy Racers Rise of SH1FT3R is that there is split screen. Split screen races up to 6 players. We welcome another racing game but so far Fast & Furious: Spy Racers Rise of SH1FT3R hasn’t shown enough to be taken real serious by us yet.
We checked out some Fast & Furious: Spy Racers Rise of SH1FT3R gameplay and it’s not what we expected at all from the start. From the title of the game, what we expected. A very different result indeed. We currently are not a complete fan of this game. It’s like a blend of realistic and cartoony and it doesn’t work too well here. We need to see much more of Fast & Furious: Spy Racers Rise of SH1FT3R. Graphically, especially concerning the environments and tracks, are good.
Overall Fast & Furious: Spy Racers Rise of SH1FT3R does not look like it’s going to be good so far. We hope to see things turn around soon. This game can easily be good and more for friends to get together and drive. The connection to fast and furious is weak. The developers need to step it up. We at X35 Earthwalker will have t hear what Fast & Furious: Spy Racers Rise of SH1FT3R gets done. Now Fast & Furious: Spy Racers Rise of SH1FT3R may have gone inspiration from a popular series but that series isn’t even enough for… the ‘Earth Walk!’
Black widow: Recharged is an action retro twin stick shooter game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Black Widow: Recharged is said to be coming out the 28th of October 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. We have never heard of this game before. Let’s take a look.
Black widow: Recharged, like other old retro arcade style games is very simple to understand. You are the big spider, let nothing touch you while you blast everything out of existence. All the action takes place on a web and many different threats enter and roam around. We thought insects and critters get stuck in web… oh well. In case you couldn’t tell, Black ‘widow: Recharged is a modernised classic game. Old classic from the past but upgraded. The old school fans should love this.
So let’s quickly go over what’s different. The obvious is that the controls have been updated making them smooth and definitely the the visuals. There’s loads of power ups like the spread shots, fear which traps all enemies in your web and there’s even explosive shots for that firepower. The cash you can pick up to spend on power ups can also be used to charge up a powerful web blast attack. It’s a big cone shaped blast. Very useful. Couple of stuff going on here.
Black Widow: Recharged a series of challenges. 30 challenges to be precise. Said top be very difficult. We don’t believe them though. There’s leaderboards too, for competitive reasons. there’s country global leaderboards too. So you can see which nation is doing the best or sucks at black widow: Recharged.
We checked out some Black widow: Recharged gameplay and it’s what we expected. Keep your eyes out for enemies coming in from the edges, kill enemies as fast as possible and collect the cash. There’s music done by megan mcduffee. The game isn’t anything crazy at all. Just another arcade style game with fast paced action, colours, flashy stuff and everything modern. Looks cool.
Overall Black Widow: Recharged looks like a cool game.m It’s simple and gets straight into the action. Don’t forget about the score. These arcade games are all about the score. There isn’t much else to say but that it does look like a good game. The developers Adamvision Studios and SneakyBox have done a good job from what we have seen. We at X35 Earthwalker will have to see what Black Widow: Recharged do. Now Black widow: Recharged may have been modernised but it’s still too outdated for… the ‘Earth Walk!’
Energy Cycle is a puzzle game developed and published by ‘Sometimes You‘. Energy Cycle is said to be coming out on the 20th of October 2021 on Xbox Series X. Energy Cycle is already out on Nintendo Switch, PlayStation and PC. The real question is how efficient are these puzzles. Let’s take a look.
Energy cycle is a very simple puzzle game. There’s nothing wrong with that. Some people just need a simple puzzle game. For chilling and enjoying the time and music, or maybe taking a break from high action more difficult games or that’s just their type of game. Bejewelled is a very simple puzzle game, bit more complex that Energy Cycle and it’s doing well. Energy cycle do0es need to make sure it stands out though. Simple puzzle games don’t get noticed easily and are more effective as mobile games but hey, we will have to see.
Here’s how simple Energy Cycle is. There’s a bunch of energy cells and players must click them to turn them all the same colour. Each cell you click changes colour and not only that but all other cells adjacent to it both horizontally and vertically. So it’s not as easy as you’d think. Players will still need to use a portion of their brain. We wonder how difficult Energy Cycle will get. A game as simple as Energy Cycle should have the means to divide the simple gamers from the more better thinking smarter ones.
Like we said. Energy cycle is very simple. there’s nothing much to say here. There’s some tunes which range from annoying to a bit bumping. A game like this should have calming music too. hopefully there’s a way to decide what music you can pick or filter. The visuals are very nice. The background is almost ambient like, nice for relaxing. We hope there’s a chill mode. The cells look cool and the special effects are real cool too. Good details. Imagine how good it will look on Xbox Series X. It will not be on PS5.
Overall Energy Cycle looks like a good simple puzzle game. Doesn’t look too difficult either. It’s definitely not our type of game but we can see the appeal from others. It does what it says on the box. The developers ‘Sometimes you’ have done a good job with this game. We at X35 Earthwalker hope that this game does well on Xbox Series X. A good game to add to the library of games you can play on Xbox. Now Energy Cycle might have simple puzzles but it definitely isn’t energy efficient enough for… the ‘Earth Walk!’
Welcome to another X35 Earthwalker quick review. Lemnis Gate is an excellent game. We will say that right away. Lemnis Gate was developed by ‘Ratloop games’. This game is available on Xbox Series X (off course), PS5 and PC. X35 Earthwalker has played this game for a quite a bit and even did a livestream on it. Here’s what we think of Lemnis Gate so far. Take a look.
In case you don’t know what Lemnis Gate is, most likely because you don’t operate in the best gaming circles like we do, then read our first blog post on the game. Regardless we will break it down simply. It’s a first person shooter game but heavy on the tactical side. The main mode is turn based first person shooting. There’s a small map with objectives like collect the orbs and bring it back to your spawn. You move first and run out to get an orb and bring it back. Then your opponent on their turn will try to get an orb too. The one with the most wins. Except it’s way deeper than that.
You play with the past, present and future. This game can get mind bending real fast. With Halo, you just need to know the map well and have good aim. that’s it. For Gears of War you need to wallbonce and aim well with the Gnasher shotgun. Those games are fun but straight forward. Lemnis Gate forces players to use far more of their brain. They tried something unique and made it work. So remember the example we gave earlier? Well on your opponents turn they will try to kill your operative who goes to grab the orb and instead take it for themselves, preventing you from getting it. You can’t go back to undo that, as it’s now in the past but you could instead use another operative to go in fast and kill the operative your opponent used to kill your first one. With the opponents one gone, your first one doesn’t die and continues to grab the orb and get back to the spawn to score. Do you get it now? Don’t worry, we know it’s easier to see than read to understand. We will put our gameplay video down below.
You get it now. That’s why Lemnis Gate certainly isn’t for everyone. It’s for higher IQ players due to how much thinking and problem identifying and solving it takes to be real good at this game. This doesn’t mean your average player can’t play. They can but they must know what they are getting themselves into. The typical learn as you play and face better opponents os real and applies here. some are going to play and loose for a while before really getting the hang of it which is okay. While others will do good almost straight away while only X35 Earthwalker himself is super intelligent and naturally talented that he dominates and wins already. Seriously though, X35 Earthwalker right now is undefeated. Now about getting good at the game, you can literally play against yourself for practice. Control both player one and two like how a real match would go. You can see if you can beat yourself and try things to see what actually works or not. Very smart move of the developers to allow you a training session against yourself. Use it players, and learn some tricks.
The game looks excellent. The levels are off a good variety in design from a jungle like area to a moon base like place to a waste land with funky rocks and more. We like the different operatives. Really like them. Let’s talk about them. There’s seven in total: Vendetta, Deathblow, Toxin, Rush, Karl, Kapitan and Striker. Each has their own Gun and special ability. Vendetta has a shotgun and her ability is to set up automatic turrets to fire at enemies in range. Deathblow has a rocket launcher and can set mines. Toxin fires toxic balls which hit and covers surfaces in damaging poison puddles, her ability is a teleport. Rush dual wields sub machine guns and can dash fast on both land and air. Karl has a continuous laser beam and can place defensive shields. Kapitan has a machine gun and can throw a grenade. Striker has a sniper rifle and can slow down time. We already have our favourites based on design alone.
Let’s talk about the design of these characters. We really like the designs here. Deathblow sounds awesome. He sounds like a serious veteran bounty hunter or that one dude who you don’t want to mess with. Toxin is a woman but at first look she looks like a man thanks to her big hazmat like suit which makes her immune to toxics. Her voice is amazing. Loved it instantly. Kapitan looks like a hardened woman. someone who has gone through either rough training or moved into this no nonsense attitude. She won’t be playing Halo Infinite with the others. Karl reminds us of Pathfinder from Apex Legends. A high tech talking robot with some whitty puns. Makes sense for a robot. Rush stands out the most. This guy definitely has a mighty accent. Strong Caribbean accent which works well with him. Jamaicans are the fastest people (just ask the Olympics especially in 100m sprint) and yet Rush is the fastest character with an ability based on speed. He has jokes and super confident. Reminds us of a certain Jamaican friend we know. Cool dude, just like Rush. Striker has the least going on. A confident use with a mask who likes a clean kill. Nothing much stand out with him. Lastly Vendetta who might be our favourite. We like Vendetta’s design and her attitude She is an example of finally game developer are putting women in their games with different body types. It’s about time! Bless Unleashed did it and we praised them for it. So many female characters have the shape of Kapitan. Vendetta is heavier in her lower half while top talk was more standard. She stands out instantly and for good reason. We want more variety in character body designs. The Lemnis Gate cast is excellent.
Lemnis Gate gets real deep when it come to tactics. Think about it. When you know someone is sprinting straight for an objective like the orbs. You don’t even need to kill their operative, all you have to do is just grab the orb before they do and run with it. The best players always try to find the simplest way of handling a problem. For example, if you know an operative will get sniped by striker then all you have to do is place a shield on your operative with Karl. The shield will save their life. Just use the shield, you don’t need to always kill the enemy. Always be careful of events that take place in the past like flying rockets from Deathblow. Your next operative who runs out there might get struck by a random rocket and waste your turn. You also need to know which operative might be a good counter for the other. Advanced stuff. We might make a G-blog post on that one time. Advanced tricks and some tips. Just remember to focus and pay attention to what’s going on. Especially in the later rounds where you have 6 operatives running around doing their thing at the same time.
Overall we can proudly say that Lemnis Gate is awesome. It’s very difficult as you have seen and read. Take a ton of thinking, especially to outplay and outsmart your opponent who is also clever. X35 Earthwalker has faced some experienced players already and still won every match. It’s on the Xbox GamePass so try it out for yourself. Now Lemnis Gate may operate in the past, present and future but that’s still many abilities below… the ‘Earth Walk!’
Pumpkin Jack is a 3D platformer game developed by ‘Nicolas Meyssonnier’ and published by ‘Headup‘. Pumpkin Jack is not a new game. It’s already out but it’s coming to the next gen consoles: Xbox Series X and PS5 on the 27th of October 2021. We have never heard of this game before. Let’s take a look.
Pumpkin Jack, not to be confused with Samurai Jack, is set in a spooky world. Halloween style world with spooky scary skeletons (see what we did there?), gargoyles scarecrows and more. Players control Pumpkin Jack, the mythical pumpkin lord. This guy is evil. We know this because he’s following the will of the devil. Yep. If X35 Earthwalker saw Pumpkin Jack, he would kill hat evil pumpkin. It’s a battle go evil vs good in this game.
If you are reading this, you most likely know what’s up concerning this game. FFriends and characters to meet on your adventure including a crow with an attitude and a owl who has behaviour issues. There’s multiple levels, each having “its own eerie atmosphere”. How many halloween spooky environments can they come up with.
We checked out some pumpkin Jack gameplay and it’s what we expected. Clearly has an old school style design layout and concept. it’s a 3D platformer where you run, jump and light enemies to progress. There’s bosses to overcome but players will need to get good (git gud) with the movements of Pumpkin Jack. This means the evading and when to evade to dodge serious attacks and move quickly to deliver the pain. We saw magical abilities, weapons like a shovel and even firearms.
Overall Pumpkin Jack looks like a nice game. got the colours and definitely got the visuals, especially on the Xbox Series X. We even saw a horse for Pumpkin Jack to ride. It’s a platformer adventure with a spooky theme. This explains the next gen console release timing. Halloween is nearby. The developer ‘Nicolas Meyssonnier’ have done a nice job with this game. We at X35 Earthwalker will have to see what happens with Pumpkin Jack. Now Pumpkin Jack has spooky business going on but none of that scares… the ‘Earth Walk!’
The Ascent is an excellent game. Straight out the gate let’s just say this. We at X35 Earthwalker enjoyed The Ascent. This game was a lot of fun. We recommend this game to multiple people but that doesn’t mean it doesn’t have any flaws. It does. Let’s jump in this quick review by X35 Earthwalker.
The Ascent is an action role playing game where you control an indent. What’s an indent? Basically a slave. Indents are owned by either a person or company or organisation. If you want to know more, then read our first gaming blog post about The Ascent. Simply put you are at the bottom in this world with many others but aim to make it to the top. Players should be prepared for a lot of fire fights, explosives and chaos wherever you go.
As you can see from our first The Ascent gameplay video you get a good idea of what’s going on. Very futuristic, very sad and dark though in terms of the universe you are in. There’s machines, robotic enemies and beings, human enemies and even what looks like wild creatures. We like the different enemy types but are disappointed by the lack of variety amongst the enemies. For example when it comes to the wild creatures like the feral, that’s all we have. Just the ferals and maybe the papa ferals who are just bigger ferals who have additional abilities. There’s no other wild creatures. When it comes to the human enemies they are basically all the same but with different weapons and act differently based on those weapons. The humanoid beings have some sort of variety. Even the robotic enemies are basically the same. That was lame. We needed more variety. This game had the room and environment for such a thing.
What The Ascent did very well though was that the enemies put up a fight. Some enemies will always run to cover to fight. They fire over the top and can’t be hit unless you flank them. There’s melee equipped enemies who rush you and try to get some swings in. There’s a bigger dude who fires semi homing missiles but that’s it though. The most variety goes to the humanoid, the aliens of different races. There’s a massive creature with a hammer reminding us of brutes from with gravity hammers from Halo. Their heavy big swing doesn’t make sense because you could be far away and you still get hurt. Seems a bit glitchy to us. There’s a small annoying enemy that acts like the support. Will run in and set p either a stationary artillery or healing zone. Another one acts is a serious hacker that can mess with your systems, disable you, send a drone after you and even shield its allies (your enemies) from all forms of harm and more. You have to disable them with your hacking ICE abilities. The robotic enemies behave exactly like the human enemies, either ranged or melee but they tend to have more energy weapons. So yeah, throw more exciting enemy variety in.
There are quite a number of characters here is some good flavour. Noghead is a cool dude. He is basically one off those super hackers who can listen in on conversations, extract information from basically anything, bug and plant anything, hack through things and more. He got a hideout, secret set up defence turrets. He got jokes too. Very good character. Then there’s the trash the game… kira. We hate her so much. She thinks she superior to everyone because of the species that she is. she talks heavily down to humans and makes it clear she believes humans are stupid. What’s worse is that we end up having no choice but to work for her. She is so obnoxious, annoying and ugly that we couldn’t wait to kill her. She isn’t a good person either. She steals property, killed a lot, caused destruction and all for her personal goals. Bit more on this later. Characters like Poon make sense, we get his motivation and why he is the way that he is. Simply put, most characters are cool and fit in this world well and make sense. There’s only like two characters that suck… one of them being kira.
The best and coolest thing about The Ascent is definitely the weapons. This is the best part about the game easily. There’s so many weapons. There’s sooooo many weapons. Not as much as Earth Defence Force 2025… nothing has that much! There’s rifles, automatic weapons, heavy and light pistols, sub machine guns, rocket launchers, sniper rifles, shotguns and more, including special weapons like a flamethrower, a buzzsaw launcher, constant energy beam and other crazy stuff. The weapons are serious. They aren’t trash either. X35 Earthwalker has multiple times, no actually constantly been switching weapons to fight enemies. Mainly not because it was more effective against enemy types but because it was fun. Again the weapons aren’t trash. All of them are useable. Some off course are better than others… much better, but all especially when upgraded become effective. WE literally swapped for fun and variety. Many games need to learn from The Ascent when it comes to weapons. Make a bunch of weapons, multiple of each type but make them all good with clear advantages to some over others. It can be done. There was a strong hitting rifle that had explosive rounds. There was even Diamondz L45’s dream weapon, a mini shotgun. No, not a small shotgun. A mini gun + a shotgun. It has a very low rate of fire at first but then fires fast like a minigun but each shot is a shotgun with very tight spread though. The Ascent went all out with weapons and we love that.
The augmentations shake things up a lot in The Ascent. They are basically abilities you install in yourself. You could do an energy punch which has some area of effect. You can summon a bunch of mechanical spiders that chase down, pounce on enemies to explode. You can create a life link with enemies and when you damage them, you heal. Call in razor bat like mechs that surround you damaging any who get near you. Do a stomp that freezes and launches enemies in the air with stasis. Jump at enemies with an explosive fiery landing. Even summon mechs who follow you around and fire at enemies, or if it’s the melee mechs then get they get physical with enemies. You can even summon a huge mech armour that you get into. It has a huge mini gun and tons of armour. It’s better than the power armour in Fallout. X35 Earthwalker obtained every augmentation in the game and most except two are good. Some like the one that resets your health to the point of activation are clearly the best. You can truly mix things up and when combined with passive boosters and certain weapons. We created our own combos to handle whatever the game throws at us. For example if robotic enemies show up, we have a build for them since ballistic rounds do way less damage to them so you need energy weapons. We use the augmentation that converts all damage into data damage which robotic enemies are vulnerable too. We won’t give away our whole combos.
Now for the worst part of the game. The ending. It sucked. We don’t believe the good guys should always win and there’s peace in the land. Spoilers in case you haven’t beaten the game yet. The character we hate the most wins in the end. Yeah Kira gets what she wanted, all that power, money and control. All the time while we were under her command we wanted and desired to kill her. She is evil and we hate her, yet she lives and wins. We know she’s powerful as we saw her one shot that large mechanical spider enemy, so she isn’t a wuss and got powerful technology but we were ready to face her. We got powerful augmentations, crazy weapons and maxed out stats, ready to fight her but that never happens. Noghead came in clutch which was perfect as it make sense for a master hacking technology guy like him to do what he did but other from that, the ending sucks. We weren’t happen. We need to kill kira but the game said no. It feels like we got no where in The Ascent which was seriously disappointing.
Overall The Ascent is an excellent game with a few problems. Facing tons of enemies and multiple encounters while travelling is annoying but killing enemies helps you level up, so it’s needed. The trains allow for fast travel and they do their job well and heal you as a bonus. We wish the maps where easier to read when it comes to upper and lower areas as it’s not clear, especially in the Corp zone. The locations and environments work well for a sad depressing futuristic place. We like how the pinnacle isa above the clouds, natural light and beautiful while the deep stink is all death, grime, stink and death. Almost a whole heaven and hell thing going on. Truly shows the difference class makes in the world. It’s free on xbox game pass and it’s worth playing for sure. This is a more quick review so don’t expect us to dive into all the details as there is more to say. Now The Ascent may have numerous crazy weapons but those weapons are nothing compared to… the ‘Earth Walk!’
Spellforce 3 is a real time strategy role playing game developed by ‘Grimlore games‘ and published by ‘THQ Nordic‘. Spellforce 3 is said to be coming out the 7th of December 2021 on the Xbox Series X and PS5. It’s already out on PC. Games like this need to do a lot to get us interested at all. Let’s take a look.
The world of Spellbreak 3 is set in the year 518 before what’s called “the convocation”. “The rebellion of the four royal houses has been quashed.” So that battle is over but the war off course damaged the country. Also the queen took heavy damage and is currently in a coma. Sounds like bad news all around. So some dude known as the lord marshall is ruling but he’s a rough person or something like that. Players most decide if they will remain loyal to the queen or be rebellious. Remember, we have never played a Spellbreak game. We don’t know about them either.
Now Spellforce 3 is definitely one of those fantasy mythological games with spells, wars, clashes, swords and the sort. It’s controlling multiple units at once and targeting what you want, using specific tracks, maybe use something that’s damage over time or knock back type of game. Games like this off course has some big name competitors. So standing out here is going to be a problem. There’s certain things that we need to see.
There’s characters customisation for your hero and off course there’s skill trees. You must raise and build an army to fight big battles. Find companions who’s equipment and skills you can manage and decide. The companions also are said to have an impact on the narrative. That sounds cool for sure. There’s three factions: orcs, elves and humans off course. Choose one of the three factions and lead them to glory. There’s multiplayer as well which a game like this needs. Compete against other players in pvp or do co-operative to fight against forces.
We checked out some Spellforce 3 gameplay it’s what we expected. We like those nasty spiders. We like the precise targeting you can do when it comes to picking specific enemies and selecting what attack. Off course games like this gives all the advantages to PC players. The locations are looking good but not enough detail in our opinion concerning the environment, trees, rocks etc. Take into account though that the initial PC release is old while the console release will have improved graphics, visuals and more. Concerning the trailer below, we wanted to use one that had gameplay but they were all age restricted by stupid youtube. They age restrict small figures fighting but some real violent and even sexual stuff is all good in their books. Idiots.
Overall Spellforce 3 looks like a alright game but not our thing. We haven’t seen anything that brings us in. It obviously has it’s fan base and players who enjoy it and that’s good. The developers ‘Grimlore games’ has done an alright job with this game. We at X35 Earthwalker will just have to hear what happens with Spellforce 3. Now Spellforce 3 might have three factions but those factions are nothing special in the eyes of… the ‘Earth Walk!’
Iron Harvest is a real time strategy game developed by ‘King art‘ and published by ‘Prime matter‘. Iron Harvest is said to be coming out the 26th of October 2021 on the PS5, confirmed for Xbox Series X in 2021 also but no clear date. It’s already out on PC from 1st of September 2021. This looks interesting. Let’s take a look.
Iron Harvest is set in 1920 but in an alternate timeline. Basically instead of traditional weapons and old uniforms it’s advanced machines. There’s complete war machines with mortars, artillery and more. Those who have such machines obviously have immense advantages. There’s three main nations being named here are: Saxony, Polonia and Rusviet. By the way all this is happening in Europe. Also there’s a new that in europe. The website states “In the midst of this chaos, a new threat appears that will put Europe’s very existence at risk”. Sounds like things are about to go down.
So let’s keep all of this Iron Harvest stuff simple. It’s a big war going on in europe in an alternate timeline with powerful war machines and we don’t mean tanks. We are talking about walkers carrying rifles with giant lances. There’s a machine that moves like a crawling beetle that launches explosives and covers entire areas. We talking real war machines. We talking almost Supreme Commander 2 levels types of war machines… off course not at that level though. There’s cover based mechanics too. So put your units in cover or suffer the consequences. By the way, there’s like 30 different mobile machines and exo-skeletons.
The biggest factor about Iron Harvest is the machines clearly. Otherwise it’s a military war game. So let’s talk more about the machines. Like Mechwarrior 5: Mercenaries there is different size and weight machines. There’s giant real huge machines that bring the pain all the way to light and smaller machines that are very versatile. There’s what’s classed as weapon systems. These are powerful but slow “armaments”. Examples would be like real heavy machine guns, mortars and even anti-mech cannons. So there’s a lot of variety going on here which means multiple strategies.
We checked out some Iron Harvest gameplay and it’s what we expected. We see a whole bunch of units moving across the field, some getting into cover, some charging in. We se different walking machines with different functions and the risks. We like that all weapon systems are have a big weakness. They have a cone of fire and slow which means placement is everything. If careless they will get destroyed easily, accomplishing nothing. So more rooms for tactics. There’s also cooperative and competitive multiplayer in Iron Harvest. There’s challenge maps, skirmish maps, ranked matches, ranked ladders and leagues. So there’s room for competitive action right here in Iron Harvest.
Overall Iron Harvest looks like a cool game so far. We like the variety of units. We don’t care about the alternate timeline. We hope the nations and goals are made more clear. So far we are losing interest. We have many thoughts and some concerns. Real time strategy games like this are tough to do right and even harder to balance. The developers ‘King art’ have done a nice job so far. We at X35 Earthwalker will have to keep an ear open for this game. Now Iron Harvest may have war machines but even those are too weak and ineffective against… the ‘Earth Walk!’
The Riftbreaker is a new base building survival game developed by ‘EXOR Studios‘ and published by ‘Surefire games‘. The Riftbreaker is said to be coming out the 14th of October 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The Riftbreaker definitely got our attention. Let’s take a look.
The Riftbreaker simply is about an elite scientist/commando inside a powerful and advanced mech suit (they call it mecha-suit). Like Samus Aran, the it’s a woman in the powerful mech suit. She is captain Ashley S. Nowak. The Riftbreaker is all about that survival and base building. So go out there do your research in the field, collect samples and invent new things with survival as your top priority on an alien planet called galatea 37. How did you get there? A one way portal (one way).
The mission in The Riftbreaker is to create and build a base that has the means to allow travel back to earth. Basically become a two way portal. This off course won’t be easy as galatea 37 (the planet) is alien inhabited and some of these aliens are very hostile and dangerous. As in trying to kill you. Your actions on the planet will of course draw attention. The player must venture out and explore the planet in her mech suit, which she calls ‘Mr Riggs’. Extract resources and even capture certain specimens. Aliens might show up. This mech suit isn’t just samples and research. It’s fully equipped for combat and can handle the toughest and most harsh environmental conditions.
This isn’t just a base building survival game. There’s also action and role playing game elements. The mech suit can be equipped with a flamethrower for deep frying aliens. There’s a minigun which off course shreds and trashs all who stands in it’s way. There’s off course energy blades because why not? It’s a futuristic high tech mech suit. It demands energy based weapons. There’s even mortar shells that you can fire at a distance to bring that area of effect damage. There’s even more technology and equipment that the mech suit can get to bring the combat to the enemy. Now off course, there are limits though.
So lets sum up a bit here concerning The Riftbreaker. You are primarily focusing on base building but you must venture out to do research and gain the knowledge to build a base that allows two way portal transportation while defending yourself from hordes of enemies north outside in the field and back at the base itself. You need to build defence towers, erect walls and place gates to protect and defend and stay alive. Sounds simple. Sounds a bit too simple right now. We hope that changes fast.
We checked out some The Riftbreaker gameplay and it’s what we expected for the most part. We like that the attacks on your base from the horde of enemies get bigger each and every day. Eventually you face thousands. So the sooner you complete your mission, the better. How you build matters. You can get tactical with the base building. You can build with the walls to make a maze to stall the horde and set them up. We like the variety of aliens you can encounter during your expeditions out there but we hope they have variety when it comes to base defence as well. The horde better not just be simple enemies. Variety means more strategic builds are required.
Overall The Riftbreaker looks like a very good game indeed. There’s a lot we like about it. We like the whole concept here with the base building and defence while also being part of the action and getting out there. The game looks very good graphically. The visuals are very good too. So much colours and the environment definitely looks like an alien planet. There’s so much to say but we will leave this here. The developers ‘EXOR Studios’ have done a very good job so far. We at X35 Earthwalker look forward to this game. Now The Riftbreaker may have scientific technology and an advanced mech but those things are too primitive for… the ‘Earth Walk!’