Twelve Minutes is one of those rare games. It’s not our thing but we enjoyed it. It’s definitely a good game and it’s way deeper than players will originally think. It’s one of those games we do recommend players try, especially if you are on Xbox and got the gamepass where you can download this game for free and have a good time time… or maybe a frustrating time. Here’s our quick review.

Twelve Minutes is described as a “top down point-and-click adventure game”. Now if you know anything about Twelve Minutes then you know that you control a dude who is trapped in a time loop.  You have a wife who gets accused of murdering her father 8 years ago by a cop (doesn’t look like a cop to us) who then arrested you both and you get killed. Sounds like a happy story. Players need to break the time lop and find out what’s going on. 

X35 Earthwalker Twelve Minutes Review

Very simple premise. Nothing new or ground breaking but Twelve Minutes did a good job of it. The only thing that got our attention from the trailer was the mystery of the story. It was the “what’s going on here” factor. You enter the game and get use to the point and click. You knowing that you have twelve minutes you move around the area looking at pictures on walls, checking doors but quickly learn the time has started yet. Once you get into your apartment that’s when the clock is visibly shown to start. Players have mixed reactions. You know you only have 12 minutes. Some like X35 Earthwalker himself straight away went around looking in every room for anything and everything, picking up every item and analysing. Some just stayed more still and see what is going on. We liked how the game forced players to decide quickly what they are going to do. The plot twist or plot surprise wasn’t all that hard to figure out. It was clear the wife was hiding something and lying. It was clear the ‘cop’ for the most part knew what he was talking about but off course you aren’t going to trust a willing to murder you stranger over your wife. X35 Earthwalker figured it out before the reveal. We did enjoy how the story got deeper and deeper.

The next thing we liked about Twelve Minutes is how deep the interactions in the game is, especially with objects. There’s a cup, you can pick it up, go to a sink you can fill it up. You can then drink it or maybe give it to someone else to drink… but what does that do? Nothing. You find a plant in the bedroom and get the idea of watering it. Turns out you can water the plant. That’s a nice little thing to do but why? If you pay attention and play through the game you will notice that the plant can wither away and lose all leaves or become lush and full of life. In the bathroom you can find sleeping pills. You can put the sleeping pills in the cup of water. You can give it to your wife for whatever reason or maybe try to give to the ‘cop’. Hey, arresting people can be thirsty work. The same spare key you used to get into the apartment can be used to open a vent cover. That fake candle on the table can be used to light up small dark areas… maybe there’s something you need to find. This stuff gets players coming up with ideas and possibilities. Making some players over think things too. Yes Twelve Minutes requires players to have some IQ to beat this game but what’s also needed is patience. Twelve minutes can be described as a trial and error puzzle game. You can get through it, get it wrong and try again while changing just one thing and find what works eventually. This trial and error is backed up by how things have to be done in a certain order. For example if you call the daughter to have her ask her dad to listen and he shows up but YOU are the one holding the picture the you still fail. If you have to do it all over again but make sure your wife holds the picture instead. Doing one step before the other or selecting one option or whatever will ruin the whole thing. Another example would be if you decide to work with the ‘cop’ and do what he says. If you took his equipment then he will attack you, even if you have what he wants. So you have to do it all over again but don’t touch his stuff. 

Now let’s go over what we don’t like. How unrealistic it is. There’s options or things you would do but you can’t. Back to the holding the photo scenario. The wife wants to show the photo but you’re the one holding it. Any normal person would hand the photo to the wife but in Twelve minutes you can’t do that. You try to show the photo, you get your nose punched. How stupid is that. When your character learns the truth. Knows about the watch, knows about the wife’s father and her involvement but when he confronts her with clear pin point information, she still acts like he doesn’t know what he’s talking about. If he said “I know you have a pocket watch”, you can get around that but when he gives accurate information like “I know you have a watch, it’s in the ventilation under the medicine cabinet et in the bathroom” that’s too specific. Yet she tries to act like you’re the crazy one who doesn’t know what you’re talking about and that’s so stupid. He clearly knows! On top of that the dude doesn’t even press her and get aggressive. Like don’t play me for a fool. He just accepts it. Getting all the achievements for this game is stupid as well. Especially when it comes to getting the pictures on the wall achievements and looking at them at different phases and loops. Felt more like a waste of time and at times didn’t Gove you the achievement even when you did it right. There next thing is how telegraphed our character swings with a knife. Giving more than enough time to block or evade like the ‘cop’ does. When you have a knife you can’t do big moves like that. Straight line strikes please at least. 

Speaking about the knife, here is our number one most hated thing about Twelve Minutes. It’s an actual fail that breaks and ruined the whole premise of their game which is the time loop. Hear us out. When you try to fight the ‘cop’ with a knife. You do the telegraphed knife attack, get blocked and then knocked down. Okay we get that. The ‘cop’ is a better fighter. So X35 Earthwalker had a brilliant IQ idea. It’s a time loop. It resets for you, keeping your memory and everyone else doesn’t detect anything. Those previous loops never happened for them. This means the ‘cop’ has never fought you before. Yet you remember the fight. So what X35 thought was that if we fight him again we will know his moves and counter them perfectly. This actually worked which made us praise the game for this awesome mechanic. Our character learns! So when we fought him again, he moved his blocked hand and got a stab in. You then get combo-ed and lose. We fought him again and this time dodged the attack after we stabbed him, but then got head butted. Next attempt we moved our head pulled out the knife and got shot in a quick draw. We attempted some more and there’s a series of moves. It looked like maybe the next attempt would work but then the game does something real stupid. When you go to fight him again, instead of us leading with the telegraphed swing, he does an instant right hook to knock you out. That breaks the laws of time loop. The ‘cop’ can’t change his actions as according to him, this is the first time he is facing our character. He doesn’t know about the 8 different times we attacked him and fought. He doesn’t know we are learning his moves. So like the wife saying the same thing every single time, he should the same moves every single time. This really made us annoyed and dislike Twelve Minutes for a while. We actually thought we were on to something. Instead the game wasted our time and took away an opportunity to reward players for persistence and thinking outside the box. This whole game was about thinking and using your head to dove things through the fact that you are in the time loop and your knowledge from previous loops. They took this victory away from us for no good reason. How stupid is that. The game doesn’t want us to kill the ‘cop’ like that but why does that matter since you can kill him in another. You can still kill him. Whatever. Even CoryxKenshin felt the same way in one of his latest videos. Watch from 15:20 to 17:55. 

Overall Twelve Minutes is a very good game. It’s nothing too serious. It’s not a long game. It has mystery, deep mechanics but it’s fun, can get frustrating but that’s the style of the game. When you solve something, you realise you was close but missing something so simple and at times small. It’s available off course on the Xbox game pass too, so it’s easy to get regardless. It’s a cool experience and many big content creators have gave this game a try… because it’s trending and they want views but that’s besides the point. We enjoyed Twelve Minutes. Now Twelve Minutes might have a time loop but not even time loops effect… the ‘Earth Walk!’

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X35 Earthwalker Centipede: Recharged

Centipede: Recharged is an arcade retro game developed by ‘Adamvision Studios‘ and ‘SneakyBox‘ and published by ‘Atari‘. Centipede: Recharged is said to be coming out the 29th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Those horrible insects are back. We got to blast them. Let’s take a look.

Centipede: Recharged is an old school game brought back basically. Remember those fast moving long centipedes that tried to make its way towards you? Well it’s happening again. Seriously? Who likes centipede? They are horrible creatures with a nasty and dangerous bite. They are fast and have harmed people. So we should blast them. So yeah, that’s what Centipede: Recharged is about. Dangerous centipedes are coming your way and you need to blast them but in modern fashion.

X35 Earthwalker Centipede: Recharged

As you can obviously see, Centipede: Recharged is modernised. There’s new visuals, new animations and off course some special effects and particle effects. Just think about what they did with Pac-Man Championship Edition 2 and some space invader games. It’s basically a remastering of the old classic games. Same thing basically but everything looks better and hopefully controls better. So those who are a fan of the original Centipede should automatically like Centipede: Recharged.

Yes we are aware that there are other bugs too like spiders and a scorpion but clearly the main enemies are centipedes and plus it’s the name of the game so give us a break here. We like the fact that local co-op play is here too. More games need these options. Good job Centipede: Recharged. So work together with a friend or family and crush those horrible bugs together. Two blasters are better than one… unless you are the one getting blasted. So remember that.

X35 Earthwalker Centipede: Recharged

We checked out some Centipede: Recharged gameplay and it’s mostly what we expected. There’s challenges too. Well 30 of them. There’s an endless arcade mode too. So there is some replayability in there. We also spotted some power ups. That’s right, this isn’t the same Centipede you use to know. There’s power ups effects like bombing in a row, side shots and even scaring enemies away. There’s more too so it will be interesting to see what others do.

Overall Centipede looks like another nice modernised classic game. A simple job that so far looks done right. Again, if you liked centipede then you will most likely like Centipede: Recharged. It looks good but we expect more though. The developers ‘Adamvision Studios‘ and ‘SneakyBox‘ have done an alright job so far. We at X35 Earthwalker like what we see but expect more though. Now Centipede: Recharged might have dangerous bugs but those get easily crushed by.. the ‘Earth Walk!’

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X35 Earthwalker Nexomon

Nexomon is a adventure Role playing game developed by ‘VEWO Interactive‘ and published by ‘PQube‘. Nexomon is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5 and PS4. It’s already out on PC though but who cares. We want to shout “gotta catch them all” but we hear few stuff is different. Remember we are writing as someone who doesn’t know anything about Nexomon. Let’s take a look.

Nexomon… no not Pokemon. Okay let’s drop the crap. We are all thinking of Pokemon but guess what? Pokemon doesn’t own the idea of finding creatures, training them, battling and catching them all. Others can do it and we are happy to see this. So we definitely want to see what Nexomon has to offer and how it was different. Sadly we never heard of Nexomon which tells you how weak PC is. So have a good mindset and check Nexomon out.

X35 Earthwalker Nexomon

Here’s a big difference right of the boat. Players get to choose from seven starting Nexomon. More options for gamers. This alone brings some interest. How will they balance the 7 starter Nexomon? Will one clearly be the weakest of the group? We will have to see. Another big difference right here is the story and it’s most likely the biggest difference between Nexomon and pokemon. Nexomon isn’t about just beatng gym leaders and being the best and maybe running into a criminal team like magma, aqua and off course rocket. The world is actually in danger and there’s a Nexomon king. Who is this king? An actual nexomon or just a dude with the strongest nexomon? Players must save the world from this nexomon king. 

Now off course you have the formula of finding Nexomon, catching them, collecting them all, evolving them and off course battling with them. The combat is there. It’s 2D animated style. Each nexomon has some animations. The animations are nothing special but it’s nice to see. Simple but nice. There are 9 elemental types: Mineral, fire, normal, ghost, plant, water, electric and psychic. These off course have advantages and disadvantages over each other. There are characters known as ‘legendary champions’. So these must be the big guys for players to defeat. We hope it’s done in a different style to Pokemon with their gym leaders and elite 4 etc. We hope it isn’t a simple here they are in a set building. Let’s go in there and fight them.

X35 Earthwalker Nexomon

We truly don’t need to say more as you should know what to expect from Nexomon. There’s no way around it. It’s basically pokemon but more emphasis on a story and some slight differences. There are 300 different Nexomons so there’s already a lot to find. We will say that the variety of locations in the world of Nexomon seems nice, nothing amazing or new but nice. There’s big forests off course, there’s snowy areas and even volcanoes. Variety is always a good factor in gaming. Speaking of variety… there is ten different regions for players to explore.

We checked out some Nexomon gameplay and it’s what we expected. We do like how there’s more Nexomon presence and action on the main screen, where you are travelling, running around etc. It makes the world feel more alive. The design of the Nexomon from what we have seen so far is good. We like the variety. Some look silly, some are sort of lame but there’s some that do look quite cool… but we haven’t seen them all. Wwe hope there are some better ones. The co bat has no extra or deeper layers to it. Seems standard to us which means nothing new and cool but very easy to understand and get into.

Overall Nexomon looks like a good game. A good fun game. If it has what pokemon has and more then it should be good indeed. We do hope to see more concerning the Nexomon and the regions and if truly there’s anymore to combat than the standard we are use to. We hope there’s heavy presence of Nexomon in the Nexomon world to make it stand out more and show more life. There’s opportunities here. The developers ‘VEWO Interactive’ have done a very good job with the game. We at X35 Earthwalker will have to see who can catch them all… Nexomon. Now Nexomon may have 300 creatures for us to catch but even that is too easy of a challenge for… the ‘Earth Walk!’

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X35 Earthwalker - Lost in Random

Lost in Random is an action adventure game developed by ‘zoink‘ and ‘thunderful‘ and published by ‘Electronic Arts‘. Lost in Random is said to be coming out the 10th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Lost in Random is out here with a very strange world with strange rules. Let’s take a look.

Lost in Random is truly a strange but mystical world. The story is very interesting. There was a queen who is described as a mad queen. She controlled a mysterious black dice. She made a rule that every child of Random must roll the dice on their 12th birthday. This one roll decides everything. What number you get decides where you must stay for the rest of your life. For example a 1 means you go to one croft which is a tough place as it’s described as living a life of struggle. Getting a 3 and you go to threedom, which is a “chaotic realm destroyed by civil war”. Get a six and you get to live a life of luxury in the queens dark palace. Well that’s what you’ve been told anyways. X35 Earthwalker don’t trust her. 

X35 Earthwalker - Lost in Random

In Lost of Random, players control Even who has a sister named Odd. See all the many number references yet? They got separated at the roll of the dice. Odd got a 6 and so had to go. Even didn’t get a six. A year later, Even got a strange signal. What does it mean? Even doesn’t know. Maybe it’s from Odd and she’s in trouble.So Even sets out. Follows the signal and ends up at a mysterious place called… the valley of dice… where she found a living dice. This dice has amazing powers like altering the world around them and even mess with time. So yeah, Even and the living dice whom she named Dicey are on an adventure.

Players will off course have to travel to and explore the 6 realms. One real for each number on the dice which are conveniently named after the numbers too. Exploration is a part of Lost of Random. Players will ned to look around to find clues, find secrets and solutions. Even will encounter multiple citizens who are off course quite different, especially depending on which realm you find them. Someone in Onecroft might be miserable while someone in threedom might be heartless.

X35 Earthwalker - Lost in Random

We checked out some Lost in Random gameplay and it’s not exactly what we expected. The enemies in this game definitely look evil. It’s the queens army. Combat is all about the dice. Build up energy and let dicey roll. Then decide your actions from that. You must be ready to switch things up at any time. Collect cards to build a deck and use them to your advantage. Some cards grant new powers and attacks. Some cards work very well together for combos and maximum potential. You can even get a bomb to deal with grouped up enemies. Oh and make sure to complete the quests you find in Lost in Random. They help out citizens and help break Random’s curse.

Overall Lost in Random looks like an alright game so far. The story is the best part of this game. The story is an excellent for us but thew rest of the game doesn’t appeal to us as much. Lost in random isn’t simple though. Talking with the citizens and completing their quests have “branching dialogue options” which allows for more information concerning them and the world. The graphics are a weird style but they done it very well. We like the world design here, it’s excellent. After the story, next interested in the combat. Will need to learn more. The developers ‘zoink‘ and ‘thunderful’ have done a good job so far. We at X35 Earthwalker will have to see what Lost in Random accomplishes in the gaming industry. 

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X35 Earthwaker Tails of Iron

Tails of Iron is a adventure role playing game developed by ‘Odd Bug Studio‘ and published by ‘United Label‘ and ‘CI Games‘. Tails of Iron is said to be coming out the 17th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Rats have had enough. They ready to go to war. Let’s take a look.

Tails of Iron is set in a world where rats and frogs are the people. The frogs and rats have been at odds with each other for a long time. They have warred and killed each other. Players control Redgi who is the heir to the throne. Your kingdom is damaged, broken even and you need to reclaim your kingdom. After king ratus, beat the frog clan before and had peace, the frogs came back, with a bigger army, after king ratus got old and useless on the battlefield. It’s now your turn to be the hero. 

 

The moment you see Tails of Iron you’ll notice the graphic style. It’s hand drawn 2D. This isn’t easy to do. It takes a lot of time and it definitely works here. The style works for this brutal action which is about rats and frogs. The animations for the characters are excellent for this style. It’s smooth, clearly seeable steps and makes the rats look better. Rats are hated for a reason after all.

Now the frog clan in Tails of Iron also has a leader and it’s Greenwart. He is a merciless leader who will kill all the rats and take total control. The frogs are armed with swords, shields, bows and armour. Some frogs are basically bullfrogs as in they are huge. Players will have to time their dodges to avoid powerful and even unblockable attacks. You don’t fight alone. Players can meet different rat characters who can help you out. So gain companions and fight this serious war.

X35 Earthwaker Tails of Iron

We checked out some Tails of Iron gameplay and it’s what we expected. We do like the layers to the combat mechanics. You have the dodge yes, but there’s also a block and a parry as well. This off course means timing, learning and practicing is needed. There’s different weapons you can wield like sword, spear, bows and even a shield. Each has their own attack styles. There are side quests to complete to get extra gold which means more spending. The kingdom is big and has different biomes, 6 to be exact. So off course that means secrets that need to be found. Find blue prints so you can build new weapons. We definitely like the cooking side of Tails of Iron. You can gather ingredients to cook meals that grant buffs like boosting health. That reminds us of Final Fantasy XV.

Overall Tails of Iron looks like it’s going to be a very good game. Now we hate rats but Tails of Iron is looking cool. We are interested in the different types frogs we will have to face. We know the bosses will be huge. That’s just how these types of games roll. The developers ‘Odd Bug Studio’ have done a very good job so far. We at X35 Earthwalker might just keep an eye on this game. Now Tails of Iron may have violent frog and rat wars but they are too small to be off concern too… the ‘Earth Walk!’ 

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X35 Earthwalker Hot Wheels Unleashed

Hot Wheels Unleashed is a racing arcade game developed and published by ‘Milestone s.r.l‘. Hot Wheels Unleashed is said top be coming out the 30th of September 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Hot Wheels Unleashed is here to bring the heat. Let’s take a look.

Hot Wheels Unleashed doesn’t need any explanation really. We all should know what Hot Wheels is. The racing car toy brand. They have many cars, released many tracks and the like. Many children were excited for Hot Wheels. Having the cars jump across tracks, go down big hills, go too fast around a corner and fly off the tracks and more. Basically it’s a video game now. Players can control the actually toy designed cars and race in Hot Wheel designed looking tracks. So yeah, you should know what to expect now.

X35 Earthwalker Hot Wheels Unleashed

What’s really good about Hot Wheels Unleashed is that players can build their own tracks. If this feature wasn’t in the game, we would not pay any mind to this game. Building your own tracks had to be in Hot Wheels Unleashed. The tracks can even have Hot Wheels styled features and props. You can have mechanical beings like giant spiders and even a dragon head that can hinder the other racers by either trapping them in sticky web or crushing them in their jaws. So these tracks can get real crazy. 

We checked out some Hot Wheels Unleashed gameplay and it’s what we expected. When building  your tracks, everything in the environment can be a part of the track. Stage objects mixed with track modules brings new possibilities. There’s split screen multiplayer. Two player split screen is a thing but you can also face up to 12 players in line races. So the action is definitely available here. We like that there’s drifting to handle those corners. The overall speed of the game seems to slow though. Maybe their target audience is primarily children and youngsters so they don’t want the game too difficult but the speed looked lame to us. There does look like there’s drift speed boosts and a lot of speed pads to make you go faster but it doesn’t look like much of a speed boost. We will have to wait and see. Yes we are aware it was pre-alpha footage so it can change. We hope it changes.

Overall Hot Wheels Unleashed seems like a good game so far but nothing special or great at all. We need to see more. This could be a real cool racing game. We need loads of environments like race tracks over the ocean and have the backgrounds and environments alive with creatures and nature etc. They might be going for the racing at home feel like with the actual toys but we need that creativity. The developers ‘Milestone s.r.l‘ have done an alright job so far. We at X35 Earthwalker will have to hear what Hot Wheels Unleashed can do. Now Hot Wheels Unleashed may have actual toy cars but it has no effect on… the ‘Earth Walk!’

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X35 Earthwalker Twelve Minutes

Twelve Minutes is a point and click adventure game developed by ‘Luis Antonio’ and published by ‘Annapurna Interactive‘. Twelve Minutes is said to be coming out the 19th of August 2021 on the Xbox Series X, Xbox One and PC. Rumours about how Twelve Minutes might come to other consoles too but remember they are just rumours.

Twelve Minutes is very simple to understand and we like that. Basically players control a man who is having a romantic evening with his wife. Welcome it was romantic but then a police detective busts into your home and accuses your wife of murder. That’s bad but it gets worse. The police detective beats you to death! Like what the heck. Like this is actually funny. Don’t you just hate it when you are having a quiet time at home and then some random police detective rolls up to your house and beats you to death. You can’t make this up. Except the developers clearly did for this game. Back to what the game is about. After dying you wake up again, twelve minutes before your engagement with the police detective. You are stuck in a time loop until you change the future. You have twelve minutes. So yeah, don’t get beat to death. 

X35 Earthwalker Twelve Minutes

There’s a bit more going on with Twelve Minutes than on the surface. Remember when we said that players have twelve minutes? We meant in real time. You have twelve minutes. You got to think how to use your twelve minutes wisely. This makes us wonder though concerning what Twelve Minutes will offer   as it’s a game with a simple concept. It could get boiled down to trial and error. So how deep is this game. Will it be like the Stanley parable, having many endings and twists. There has to be some depth to it otherwise it will be another quick small game. Something to think about.

We checked out some Twelve Minutes action and it’s pretty much what we thought it would be. We like that what we can see is very limited. You see one room at a time. You can only see what’s there when you enter, like the kitchen for example. The lighting and colours also add to the atmosphere. It can help display dread and fear. You do seem sort of powerless though as the character we control isn’t powerful or special in any way. The guy even had a knife and still lost to an unarmed police detective. The guy can’t even fight good So players need to think outside the box to deal with this evil police detective. We hope to see more gameplay.

Overall Twelve Minutes seems like it’s going to be a cool game because of the curiosity and mystery but an alright game. We are interested to know what’s going on but Twelve Minutes itself hasn’t got enough going on. Work went into this for sure but we need more. The developers ‘Luis Antonio‘ have done an alright job but it definitely looks like more is needed. Now Twelve Minutes may not be a lot of time but it’s more than enough for… the ‘Earth Walk!’

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X35 Earthwalker Greak: memories of azur

Greak: memories of azur is a side scrolling platform action game developed by ‘navegante entertainment’ and published by ‘Team17‘. Greak: memories of azur is said to be coming out 17th of August 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Greak: memories of azur has sibling teamwork. Let’s take a look.

Greak: memories of azur is set in the lands of Azur. There’s three siblings: Greak, Adara and Raydel. Two brothers and a sister. Players will control these guys. One at a time off course. Basically an invasion is going on. A faction called the Urlag. Basically the Urlag is fighting a magical race called courine. The courine are losing their home lands. So it’s a desperate and dangerous situation.   

X35 Earthwalker Greak: memories of azur

Greak: Memories of Azur is about the three siblings. Greak is the courine and so he uses magical abilities and attacks. His sister Adara also comes off as magical but possible the most mobile of the three. Lastly Raydel is what you’d expect from the big brother. He is mainly strength, even wielding a sword and shield. You can always count on big bro right. Greak: Memories of Azur allows players to switch between Greak, Adara, and Raydel at any moment so you can use their abilities to your advantage either in combat of platforming around the land. Players like freedom.

X35 Earthwalker Greak: memories of azur

We checked out At first it is not so in Greak: Memories of Azur. At the start you control Greek and his first goals to reunite with Adara and Raydel, help them out in their different situations and then work as team to escape. Greak: Memories of Azur is hand drawn art and animations. It looks very good and runs smoothly too. That’s always great to see. So imagine the performance on the best console the Xbox Series X. 

We checked out some Greak: Memories of Azur gameplay and it’s what we expected. What we find funny is that the Greak, Adara and Raydel plan to escape the lands of Azur by “building a zeppelin piece by piece.” That sounds so silly but we like different things and want to see that work. We like Raydel the most so far and his shield which he can use to even block beams to allow others to pass through. The enemies are sort of disappointing though. We hope they become more cool and stand out. There must be a bigger difference between between Adara and Greak. 

Overall Greak: Memories of Azur looks like a good game. We like what we see but we want more. It’s not a big enough scale for what’s happening in the lore, like oh we don’t know, an invasion. It’s not active enough. The graphics style is nice but the graphics and visuals themselves are excellent. The developers ‘navegante entertainment’ have done a good job so far. We at X35 Earthwalker will have to keep an ear out for this game. Now Greak: Memories of Azur may have an invasion but it’s far too weak for… the ‘Earth Walk!’

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X35 Earthwalker Astria Ascending

Astria Ascending is a JRPG (Japanese role playing game) developed by ‘Artisan Studios‘ and published by ‘Dear Villagers‘. Astria Ascending is said to be coming out 30th of September 2021 on the Xbox Series X, Nintendo Switch, PS5 and PC. Astria Ascending is looking like a whole new big adventure for sure. Let’s take a look.

Astria Ascending hasn’t given much information concerning the story but we can piece it together. For starters Asstria Ascending is set in the world of Orcanon. Players take control of one of the so called “fated eight”. These characters are customisable and are different races, have very different skills and different in character to each other. They “must sacrifice everything to save the world.” Sacrificing everything sounds like the fated 8 will lose their lives too. That sounds like a problem.

X35 Earthwalker Astria Ascending

But wait… there’s more… in Astria Ascending. There’s also 12 ancient beasts. Now these beasts are obviously special since they are called ancient but what’s the deal with them. Sounds like they need to be eliminated. It’s also been said that the fated 8 will fight against their destiny. This in a way does remind us of Final Fantasy 13 (in some ways) which we enjoyed playing. We definitely want to know more about the 12 ancient beasts. There’s 5 cities to explore which holds their own creatures. 

This whole world is hand drawn. That means a lot of time and work went into this for sure. Hand drawn ain’t easy. So yes there’s 5 cities but there’s also 20 dungeons. Wait a minute! 20 dungeons? There’s 8 fated heroes and 12 ancient beats. 8 + 12 = 20! MIND BLOWN!!!!!!! See you get the best content here with X35 Earthwalker. Now this world in Astria Ascending isn’t mystical happiness and fun times. Expect betrayal and even terror. There’s a lot going on. 

X35 Earthwalker Astria Ascending

The team developing Astria Ascending has some serious people on the team. Developers from Final Fantasy, Nier Automata and Bravely default. There’s apparently lots to do as well. There’s over 50 hours of gameplay. There’s mini games too. A fantasy themed card game which interests us. There’s a shoot em up and even environmental puzzles. Talking about options, we hear there’s 20 classes to choose from concerning your character.  

We checked out some Astria Ascending gameplay and it’s what we expected. Loads of skills to use against your enemies. Build up and get powerful enough to use legendary cosmo breaks. There’s “over 200 different monsters” for you to face. There’s even summons in this game. Legendary beasts that you can collect bring into the fight against your foes. There’s quite a lot of options when it comes to combat. We like the look of that. We just hope the turn based combat is actually tactical with high enough difficulty to force players to not walk through it but use their brains.

Overall Astria Ascending looks like a very good game. There’s going to be some serious music especially with the help of these developers from Final Fantasy and Nier Automata. We expect lots of content, lots of combat and some awesome creatures for sure. We hope the summons are epic and actually useful. The developers ‘Artisan studios’ have done a great job. We at X35 Earthwalker will keep an eye on this game. Now Astria Ascending may have legendary summon but those beings are pathetic and useless against… the ‘Earth Walk!’

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X35 Earthwalker King's Bounty 2

King’s Bounty 2 is a turned based role playing game developed by ‘1C Entertainment‘ and published by ‘Prime Matter‘. King’s Bounty 2 is said to be coming out the 24th of August 2021 on the Xbox Series X, Nintendo Switch, PS5 and PC. We got a fantasy world with magic, beats and danger. Let’s take a look.

King’s Bounty 2 all takes place in the kingdom of Nostria. Nostria real quick gets a new king. This change of leadership is never really easy but that’s not even the main focus. Nostria has a lot of troubles coming their way. Big dangers actually. Off the such like sabotage which always sucks, conspiracies which makes communication hard and even necromancy which is always bad. All these threats and more are on the way with many mystical enemies and battles.

X35 Earthwalker King's Bounty 2

King’s Bounty 2 is not going easy on the situation with loads of drama. On top of what we have already listed there’s also “kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary.” So off course Nostria needs a hero. This is where the players come in. Pick one of three main heroes and we hope they are interesting. So off course players need an army. The means recruiting and building that army. This also won’t be easy as betrayal is a factor so keep an eye out on this adventure.   

X35 Earthwalker King's Bounty 2

Our interest off course lies in the beings and creatures of King’s Bounty 2. The enemies and what you can expect to face. We have seem what looks like elemental beings, there’s golems, there’s human enemies, necromancers, beasts looking like big cats, skeletons off course, glowing plasma like big birds, gargoyles or maybe demons. We see a lot of threats and having a variety of enemies and dangers work very well especially in fantasy worlds like King’s Bounty 2. We wonder if they have the creativity to bring something new up in here but let’s see. 

X35 Earthwalker King's Bounty 2

We checked out some King’s Bounty 2 gameplay and it’s what we thought but not as cool. Something we didn’t talk about much is that this is turn based strategy. You have hexagon ground layouts for combat, measuring the field and where units can stand. The combat doesn’t look exciting. We like the visuals and effects on attacks like lightning and fire. It’s definitely magically but we hope the actual combat gets better and more exciting. We like the details that given to us during combat and things are clear and easy to understand. We like the variety of the attacks as well like ice throw from an ice golem, magical blasts from spell casters and even arrows from archers.

Overall King’s Bounty 2 looks lie a good game. Nothing huge but another good game with a adventure for gamers. It’s clear quite a lot of work went into King’s Bounty 2. So far it hasn’t attracted or impressed us yet. We do want to see more though. There’s dialogue and decisions that need to be made. We know there’s consequences for your actions but do they truly matter? Most games fail with this choice to consequence stuff. Let’s see if King’s Bounty 2 fails better. The developers ‘1C Entertainment’ have done a good job so far. We at X35 Earthwalker hope more is done on this game. Now King’s Bounty 2 may have Nostria but that place is too lame for… the ‘Earth Walk!’

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