‘Deliver Us the Moon’ is a sci-fi thriller game developed by ‘KeokeN Interactive‘ and published by ‘Wired Productions‘. Deliver us the moon is said to be coming out on the Xbox One and PlayStation 4 on the 24th of April 2020. It’s said to be coming to the Nintendo Switch also in 2020 but no exact date. It’s already on PC but we don’t count that. So for us, this game is new. So we are in space and there’s a moon that needs saving? What? Let’s take a look.

So Deliver us the moon is set in the future. Not too far but the “near future”. It’s an apocalyptic time. Earth’s natural resources are gone. They are depleted. So off course mankind decides to take their search to space to find the good stuff – we mean resources. They get to the moon. Things are going well. The “global powers” have worked together to make the ‘World Space Agency’. They also discovered and got their hands on a new energy source. Everything is literally going well… for once…. until (it never goes well forever) one day earth loses all contact and communication with the moon. Years later is when the player comes into play.

So, in Deliver us the moon, players take control of the so called Earth’s last astronaut. Your mission is simple, get up there and find out what happened. This kind of sounds like another regular person who gets called up into space to find out what happened and repair stuff… Isaac Clarke from Dead Space. Well it gets a bit different from here as you are not alone for this journey. In Deliver us the moon you have a small robot called ASE. So with ASE you will explore the moon, hopefully gathering information, get some clues as to what happened and off course solve the mystery of what happened here. 

So yes, it’s a space exploration game really. You along with your ASE robot will traverse the moon and even get to explore abandoned facilities. There is stuff, buildings and things left behind from previous “lunar missions”. This means you can hopefully learn from their mistakes and see what’s going on. Surely there is no danger out here on the moon… right? Rely on your robot to learn what took place in the lunar colonies. 

Off course being a sci-fi game, players will need to make full use of the technology available to them. There are useful tools like cutting lasers, robotic arms, some awesome space suits which come with their own effects. There’s even rockets! We know we will put those to good use. If we something we don’t like, we blow it up. Simple rule. We at X35 Earthwalker do not condone blowing things up in real life.

Now if you are a gamer that doesn’t like using their head for some reason then you’ll, have a tough time here as Deliver us the moon has a number of puzzles. It’s described as “intricate puzzles”. So make sure to use your head. There will be numerous obstacles and danger is confirmed. We don’t know if there’s an actual enemy around or whether it’s environmental danger etc. Judging from the overall design of the game, we believe it’s definitely environmental. 

We checked out some Deliver us the Moon gameplay and it’s what we expected except for the additional stuff. We liked that you get launch a rocket from space that you get to experience that. We like the level of freedom for exploration and that there is multiple means of exploration. You can drift through space with zero gravity and just chill really. You can explore the WSA space station on foot,

zoom across the surface of the moon in a rover. There’s even a monorail for you to get to the real far distance places much easier and faster. 

Overall Deliver us the Moon seems like a cool game. It’s definitely has emphasis on the atmosphere. We wonder if this game will have actual enemies as it’s not clear. The graphics are excellent and what you can see is very well done. The environment is definitely what you would expect and it looks great. It’s the moon, what else do you expect besides the same colour and rocks. The developers KeokeN Interactive’ have done a very good job from what we see so far. We at X35 Earthwalker are quite glad to see another space game. Now Deliver us the Moon may have an adventure and mystery in space but it’s very bland and obvious when compared to… the ‘Earth Walk!’

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Project Witchstone is a new adventure role playing game developed and published by ‘Spearhead Games‘. Project Witchstone is said to be coming out in the second quarter of 2020 on the Xbox One, PlayStation 4 and PC. We never heard about this game to anyone talk about this so we are interested. Let’s take a look.

In the world of Project Witchstone everything is defined and effected by your “every action”. We actually don’t know anything about the story. We have to actually say this but the official website for Project Witcher isn’t good. It’s so hard to actually get the information they are presenting. Yes we know the game is in Kickstarter 2020 so it’s limited on information. 

Project Witcher is literally all centred around your decisions and how you do things. For example you can choose whether to be truthful and straight up or deceitful. You can even plant evidence on others to incriminate them which is bad off course. You could be the good guy and instead free people by killing their oppressors. So yeah, what you do matters. We have heard many games try the whole your actions have consequences thing but most don’t do it well at all. 

Now when it comes to combat it’s all turn based. So we got strategy up in this game and we like strategy games. There isn’t much information on it. What we do know is that it has the general RPG style. So expect combat, spells. There also isn’t much of a story either as the whole game is supposed to be centred around you and that you can shape the worlds you see fit. Get entire factions mad, causing others to get into fights with each other. So basically in Project Witchstone you can do whatever you want.

Project Witchstone also wants their world to be alive. As in the inhabitants are doing stuff and things are happening around you. For example, some inhabitants have their own likes and dislikes, you can become friends with them, make them enemies and they can even own properties. 

We checked out some Project Witchstone and it’s better than we thought. Our advice, look at the gameplay first before you read about it or go to the official website. It has great graphics and great attention to details. It definitely looks great. Animations need to be better though and a better flow of action. There is stealth elements to the game as in you can assassinate enemies to take them out instantly. So there is a good number of stuff going on in the game. 

Overall, Project Witchstone seems like another game with loads of ambitions and trying risking difficult but unique stuff to stand out from other games. We respect that and hope that Project Witchstone does well at what it wants. We hope the decision and consequences have actual effect and mean something. The developers ‘Spearhead Games’ are doing something interesting here. We at X35 Earthwalker just have to see what becomes of this. Now Project Witchstone may have consequences from decision but those are irrelevant when it comes to… the ‘Earth Walk!’

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Brutal Rage is a new scrolling beat em up game developed and published by ‘2BAD GAMES‘. Brutal Rage is said to be coming out the 22nd of April 2020 on the Xbox One. This game gets straight to the point. Use all that rage bottled up inside you and fight through the streets. Let’s take a look.

Brutal Rage is another game that gets straight to the point. It’s a side scrolling beast em up game. In the world of Brutal Rage you follow the “brutal path of blood for retribution”. It’s about police officers who were wrongly accused for a crime they DIDN’T do. So instead of sitting there and serving your sentence, you instead escape from prison, going to find out who did this to you and  prove your innocence.

So expect moving around and fighting  everything that comes your way. Just watch some gameplay of Brutal Rage and already a certain game will pop into your head. Say it with us… Streets of Rage. Even the name reminds you of it. Streets of Rage and Brutal Rage. This means if Brutal Rage has a similar style then we can expect a good style. You one up  and down the screen, line up with enemies, do simple combos and use weapons to beat up your enemies as you make your way through the level. There is a rage mechanic where as you are playing and fighting you build up rage. There’s a rage meter

Best of all, Brutal Rage has co-op. This means you can face the enemies, the streets and all danger with a friend. You can expect some new things though that weren’t in Streets of Rage though (well originally). There is even a level where you can ride motorcycles. So the creativity is definitely there. Straight up we have to say that this game doesn’t look good. We have yet to see something that makes it stand out. The good stuff is that it’s simple, does what it says on the box, it’s co-op and has a mechanic which is the rage. The bad stuff is that there’s better games of this style, the graphics aren’t great, the animations aren’t good and it lacks something to make it stand out. From what we have seen, it isn’t a bad game, just not an interesting one for us.

We checked out some brutal Rage gameplay and it’s what we thought it would be. It does look fun though. Just grab a friend and have some fun together as that’s the most you will get out of this.. For starters there is a lot of variety when it comes to levels as there are more than 18 different locations in 6 episodes. There are three playable characters and each one has they own fighting style. Weapons are available. So expect knives, bats and even guns!  There are three game modes too: Story (off course), brutal club and training. All three of these modes are playable in co-op mode. Now that’s a good thing.

Overall. Brutal Rage is a simple side scrolling beat em up game. It does what it says. You move through the level, beat up the enemies, hit someone with a bat and have a good time doing it. Call over a friend and do it all together. It has it’s clear weaknesses but you see what it brings to the table. Definitely not our thing but we will have to see what it’s got for gamers. The developers ‘2BAD GAMES’ have done their best. We will have to see what happens. Now Brutal Rage may have rage in them but their rage fails again… the ‘Earth Walk!’

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Bears Can’t Drift!? is a fast paced kart racing game developed and published by ‘Strangely Named Studio‘. Bears Can’t Drift!? did come out on PS4 and PC but we don’t know anyone who knows about this game nor have we seen anyone play this game. Now that it is coming out on Xbox One on the 27th of March 2020, we actually heard about this game. Let’s take a look.

Bears Can’t Drift!? is literally a kart racing game. It’s what it says on the box. You are bears that race, drift and go fast in karts. Think of Crash Team Racing but replace all the characters with bears. That’s it. That explains the game. So already this is what many gamers want. So lets give some details. 

There is a hub world in Bears Can’t Drift!? where all the action begins. In the hub world you can change your bear, add players (we will get to that. bit later), select game mode, difficulty and settings concerning the race. If you just searched online ‘Bears Can’t Drift!?’ then you would notice that it’s multiplayer too. You can have four player split screen, which is awesome. This means you can add your friends and get competitive. 

In Bears Can’t Drift!? there’s straight up races, single races and time trial because all racing games seem to have one. What’s funny though is picnic mode. In Picnic, players drive around between picnic baskets and it’s a big fight for food. You must steal your opponents food by hitting them with pick ups. Sounds simple sounds fun.

Now racing games need to have cool and interesting pick ups. Pick ups and items make a big difference in racing games. There is 8 different weapons to choose from. For example there’s a bird that gives you a speed boost, a bee which you can use to attack behind you. There’s a hedgehog that provides a shield. There’s even a salmon (fish) that acts as your frontal attack. So aim well. Just look at them… oh and by the way, you can combine pick ups to make a powerful effect.

We check out some Bears Can’t Drift!? and it’s what we thought it would be. Doesn’t seem as smooth as Crash team racing Nitro-fueled but the drifting and turning style reminds us more of the older Mario kart games. You drift, drive fast, computer, grab pick ups and hit your opponents hard. Then off course get over the finish line first. Literally just check out some gameplay for yourself and you will see what we mean. t doesn’t require in-depth explanations. 

Overall Bears can’t drift!? just seems like a simple kart racing game. All about the colours and fun. It’s bears, fishes and animals are weapons and there’s split screen multiplayer, meaning you can play with your friends like with Mario Kart. It looks nice, very nice. It’s beginner friendly from what we can see. It’s nothing special but definitely good. The developers ‘Strangely named Studio’ have done a good. We at X35 Earthwalker will just have to hear how well this game does. Now Bears can’t drift!? maybe have fast bears but even they are too slow for… the ‘Earth Walk!’

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7th Sector is a new adventure game developed by “Noskov Sergey” and published by “Sometimes You“.  7th Sector is said to be coming out the 5th of February 2020 on the Xbox One, Nintendo Switch and PlayStation 4. It already came out on PC the 5th of March 2019. 7th Sector’s style should remind you of something. Let’s take a look.

So yeah, not much information is given concerning this 7th Sector. Once again, we don’t go to the PC released from last year for information. What we do know is that players are in a world that’s described as cyberpunk. It’s also very mysterious. So don’t expect things to be normal. In this world players will need to discover the story of this place. This can be done by gathering scattered information, which means looking for them, so don’t get lazy.

This journey will be quite the unique experience. Players are basically a spark but clearly conscious and can take over mechanical beings like robots, or enter exposed wires to manipulate and control terminals etc. Like an alpha ghost in the machine or shell. There is going to be puzzles that require a bit of brain power to solve. Nothing crazy that we know of.

Now off course there is going to be some threats and dangers. There are some mechanical units that has what looks like a mounted rifle or machine gun. They will shoot you if they see you… well not at the spark but whatever body you possessed. There are other threats too in the form of the environment like large heavy machines slamming, moving, grinding, falling heavy objects etc. So you have to time when you pass through, when to do something and hide or even fight hostile machines.

We are sure that 7th Sector will remind some players of probably another game. Let’s say it together now… Inside. Yep, you have simple controls, in a mysterious world, environmental and living dangers, on a journey, lots of mystery. Now the style of the game and the mechanical world and beings does to some extent remind us of Oddworld: Munch’s Oddysee. These are two games that many gamers enjoyed and did things very well, from the world to the gameplay its self. 

We checked out some 7th Sector gameplay and we like what we see so far but more than how we liked Inside. There’s more going on here, actual combat, a so far col looking world. We like that there’s multiple characters to control and they have their own abilities which will help you progress through the game. 7th Sector has the feature where your actions and choices will decide what ending you get.

Overall 7th Sector looks like it’s here to bring players a new experience. We hope that the combat is in decent supply as games like this tend not to work well with lots of combat. We hope the dangers in this game actually feel like real threats. The graphics and visuals are very nice, the sounds are good too. Let’s hope the translations are good though. Now the developers “Noskov Sergey” have done a good job with this game. We at X35 Earthwalker will have to see what 7th Sector really brings to the consoles. Now 7th Sector may have machinery control but but that control is real weak when compared to the powerful mind of the… ‘Earth Walk!’ 

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Ori and the Will of the Wisps is an adventure platform sequel developed by ‘Moon studios‘ and published by ‘Xbox Game Studios‘. Ori and the Will of the Wisps is said to be coming out the 11th of March 2020 on the Xbox One and PC. May also come to Nintendo Switch (maybe). Ori is back and this time it’s a much bigger adventure. Let’s take look.

Now if you played the first game, Ori and the Blind Forest, then you should have a very good idea of what to expect from Ori and the Will of the Wisps. The style is the same which is a good thing as that style works and many players liked it. You once again control Ori that little spirit guardian but this time there’s an owl and this owl is a useful ally in your adventure. Speaking of adventure expect a bigger and more epic one this time around. It has also been made clear that in Ori and the Will of the Wisps that you’ll get to uncover Ori’s true destiny.

The Ori and the Will of the Wisps official website made it clear that it’s going for an emotional story as well. This should give experienced gamers an idea of what direction this game is going for. This world you will explore has far more sites and environments to be seen and from what we have seen so far, it looks wonderful. From the icy cave areas, to the wildlife and stuff going on in the background of forests, to the sun rays slipping through the trees u=in a forest and even the different colours. We like when developers throw creativity into their games and they have done that with the environments and world in Ori and the Will of the Wisps. 

There are a bunch of new characters in Ori and the Will of the Wisps. They will help you discover Ori’s true destiny. Remember that owl we mentioned? Well let’s just say another familiar looking character will be there to help too. Expect a whole new shard system. Ori’s abilities can be powered up turning Ori into something more dangerous than cute. Ori now has new attacks and weapons. This is always exciting to see in a sequel. There are new skills, combat mechanics, spirit weapons and spells for players to learn and put to good use.

Now this is what many have been waiting for and that’s the huge monsters and creatures that have no problem getting rid of Ori. Well in Ori and the Will of the Wisps, they are bigger and scarier than before. There’s also going to be some escape sequences too as at times it’s wiser to get away than to face it. Expect a giant bird monster, giant wolf, giant spider and more. So far, our favourite thing about Ori and the Will of the Wisps is the giant boss monsters. They fit in so well and look like a legitimate threat.   

There are additional things in Ori and the Will of the Wisps like the spirit trials. Basically it’s time trial. So go as fast as you can. Be an Ori and the Will of the Wisps speed runner with challenges. 

We checked out some Ori and the Will of the Wisps gameplay and it’s basically what we expected. It’s a lot of action. You will be running, jumping, dashing, fighting, thinking quick, solving and platforming. We need to see more to understand the mixture of combat and platforming. The environments again look wonderful and we truly like the design and threat of the big monsters. We also liking the flow of the combat and how smooth it is. Even better gamers can expect to experience Ori and the Will of the Wisps in 4K and HDR on the Xbox One X and Windows 10.

Overall, Ori and the Will of the Wisps looks like a very good game. We just hope that the developers are smart enough to not make similar mistakes when it comes to the story since it’s suppose to be emotional. We won’t give away the answers. We also hope that Ori’s interaction with the giant monsters is believable. These monsters have to be a real threat. The graphics are amazing, the environment designs are also amazing. The developers have done a very good job with this game. We at X35 Earthwalker will keep an eye on this game. Now Ori and the Will of the Wisps may be a big adventure but it’s still tiny when compared to… the ‘Earth Walk!’

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Catherine: Full Body is the puzzle horror-ish remake developed by ‘Atlus: Studio zero’. Catherine: Full body came out the 3rd of September 2019 on PlayStation 4. It was released earlier in Japan though. We definitely liked the Catherine games and want to talk about a couple things concerning the remake. Let’s take a look.

Let’s just go through these points as quickly as possible. First of all we didn’t get to play the game ourselves but saw the entire game. Now this isn’t just a remake as in a sense of just better graphics. There is new paths to the story, some changed and new dialogue, new scenes, a new character and just additional stuff.  They definitely kept the same style of visuals for both the gameplay and cinematic parts and that’s a good thing as they worked well in the original game. Things do seem smoother though when it comes to the cinematic. The additional cinematic scenes are primarily about the new character Rin (Qatherine). There’s more interaction between Vincent and his friends. Something you will need to see for yourself and the developers did good in these areas.

Let’s get straight into the gameplay. There is a new block altogether and we believe it’s called the Laser block. This block you only see in the very last extra levels of the game if you take the Rin path. These blocks literally just fire a laser which will kill you. Just wait for it to stop firing and then move by or whatever. Sadly they are the only new block and they could have added more. The next is the difficulty and we have a problem with this one. First of all we hate the idea of a very easy mode is embarrassing. X35 Earthwalker himself beat the original Catherine game with gold price for each level and beat all the Babel levels, easy difficulty is actually a complete joke. Yet very easy is unacceptable. If someone can’t beat your game they need to practice and use their heads. it’s a puzzle game after all. Then it gets worse as there’s a ‘safety mode’. WHAT!? Anyone who plays with that feature needs to put down the controller and back away from the game. You should be ashamed. 

This is what Gematsu said concerning safety mode, “In Safety mode, you can use the ‘Skip Feature’ to skip stages you have not cleared with the press of a button, and solely enjoy the event scenes. For players who want to see the puzzles, both Safety and ‘Easy’ modes have an ‘Auto-Play’ feature where Vincent moves on his own during the action puzzle segments”. Well the best use of this would be to just see the cinematic scenes and get the different endings quickly AFTER you have already beaten the game. We don’t like the ides of a safety mode at all. Just take time and practice, you even have undo in normal mode so you could figure things out move by move if you need to. 

Catherine: Full Body also a Remix mode which basically has “new mechanics and gimmicks”. For example you will see blocks that are all joined together and look like precious stones. They can be two blocks next to each other or even form a big shape etc. You have to move the whole thing as one big block, not separately. It does overall make the whole game easier but in less parts can really mess you up. Pull out a whole shape and end up hanging over the edge with no where to go. It’s a cool concept and we like the addition of remix mode to shake things up. Just play through once with remix and then another in classic mode. Also Catherine: Full body has better lighting with some places receiving some small changes. The stray Sheep is more lit for example. Some of the nightmare stages have less fog too.

Now we think Rin is a great edition to the game as she’s a very different person from both Katherine and Catherine. Players really can’t help but like Rin, she’s the happy, bubbly, optimistic person many wish they had as a friend. We would gladly have her as a friend but how they handled Vincent’s decision to be with Rin and his thought process is very bad. It doesn’t make any sense. Think about it imagine you are in a serious relationship with your girlfriend for 5 years (ladies you can reverse the situation to make it applicable to yourself). The choice of marriage is now a present thing and in your mind, she even told you that she is pregnant, don’t forget that you actually like your girlfriend and had such a romantic beginning. Would you then break up with her for someone you just met and have known for 5 days? Worse, that person has amnesia and remembers nothing of themself (they could be a terrorist undercover for all you know). Even worse, you thought that person was a woman but instead learn by accident that they are a man. Off course you wouldn’t. You have to be the biggest scum to do that to someone. There’s so many problems with this. Would Vincent have developed any feelings like that for Rin if he knew from the start that Rin was a man like how his friends Orlando, Johnny are men? Nothing from the original game or this game suggests he would go down that path. This whole thing is just clearly forced. 

Next that we believe doesn’t make any sense is Katherine’s reaction to Vincent admitting cheating on her. In the original she was on the calm side (the nightmare doesn’t count) but made it clear she was not happy about it ad that she wanted Vincent to leave her alone by ignoring her messages and call. Yet in the original, taking everything we mentioned earlier from our example into account, was even more calm than ever and remained friends. We can’t think of a single girl who would react like that to being cheated on with a man (he knew you was pregnant), have 5 years wasted and had to confront them about it. We know it’s just a game but that isn’t realistic at all. We definitely love Johnny’s reaction to the news of Vincent leaving Katherine for Rin. He gave him a nasty punch that floored him. Which does make sense since Katherine is also his friend. Vincent’s reaction to the punch by not fighting back or even getting angry shows that they are like brothers in a sense and good friends. Vincent won’t fight back but understands why Johnny did that, knowing he deserved it. They brushed off, accepted each others decisions and went back to having drinks and talking together. They are bros for sure and in some ways can relate to that. So we give a thumbs up for that interaction.

We didn’t like the great reveal that Rin is an alien. It feels completely out of place and makes no sense concerning other matters. For starters we initially though that Rin was an angel since Catherine is the demon and Katherine is the human but Rin could also appear in the nightmares, which Astaroth and Dumuzid couldn’t really do anything about it, until much later which made no sense, why didn’t they attack her, unless she was something powerful too on level or above demons like an angel. Astaroth knew Rin wasn’t normal at all and hiding a big secret. If Rin is not an angel then why is a god like Dumuzid who is a demon basically scared of her and her brothers? I can understand demons being scared of angels but not an alien. Aliens aren’t supernatural. Wouldn’t aliens go to alien hell and therefore demons can torment them? At night wouldn’t Dumuzid have the advantage? Or is he only useful in dreams (if so then what kind of lame god is he)? It just doesn’t go. Also the bunch of alien brothers look so out of place reminding us of the minions from Despicable Me. We thought they could have made the end game of Rin much better. 

There are additional stuff in Catherine: Full Body like how some items have new effects. The white block now creates white blocks in a 3×3 shape around the block you are standing on. The energy drink allows you to jump up two blocks but up to three times, when you decide to use it, giving players more control over it. The Rapunzel game has been renamed Super Rapunzel and has more levels with both a remix and classic mode. Rin’s piano can slow down the rate that the blocks fall away and how fast the boss moves after you. The undo system has been reworked, can view the back of the stage more easily, unlimited retries if you die, Babel and Colosseum have new stages (happy about this). O

Online has some new stuff going for it as well. If you play the story while online, you can see the spots where other players have died, which is quite useful so you know which parts can be tough. You get to see the number of deaths in that level nationwide and how they died, like by falling, crushed etc. Catherine: Full Body has gotten quite competitive as you can face and climb off against other players online. There’s even a ranking system too.

The last thing we hate about Catherine: Full Body is definitely the undo system. It’s basically impossible to die unless you are that bad at the game. If you step on a trap block and get spiked, you ‘undo’ and you’re right back where the block is, cancelling your death basically. If you fall off, same thing. Deaths don’t matter as much anymore. In the originally if you died, you died and had to go back to checkpoint or start of level. These changes make the game too easy. Even players who aren’t good at the game like Jay from the kubz scouts can beat Catherine: Full Body. No, beating the game doesn’t make you good at it. Eventually DSP beat the original too. Literally the second boss the immoral beast was the easiest level we have ever seen. It was a joke. Overall the game is easier than the original. We haven’t seen how difficult it is on hard mode though. We can only go by what we know.

Overall Catherine: Full Body is a very good game. We had more to say but it’s long enough as it is. The original Catherine had a better story. Catherine: Full Body is bigger with more features but the main thing that stands out about Catherine is the story so we say the original was the better game from the main part (story) but Catherine: Full Body is better overall with the cool additions, more options, better graphics, more scenes, longer gameplay, more endings, new character etc. It doesn’t have the same Catherine feel but a great game still.  

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It Came from Space and Ate Our Brains is an arcade top down shooter game developed and published by ‘Triangle Studios‘ but also published by ‘All in! Games‘. It Came from Space and Ate Our Brains is said to be coming out the 28th of January 2020 on the Xbox One, Nintendo Switch and PS4. It’s already out on PC though. Aliens wanting brains is strange. Let’s take a look.

It Came from Space and Ate Our Brains at first look will give players an exact idea of what this game has to offer. Pretty much everyone knows what arcade top down shooters are about. Run around, get items, survive while firing like crazy at the hordes of enemies that are coming after you. This is what’s going on mostly in It Came from Space and Ate Our Brains. 

Basically the story of It Came from Space and Ate Our Brains is that a dangerous alien race has shown up. They invaded earth and mercilessly feed on brains. Human brains. Players control a guy who is described as no-nonsense. This guy has two things in life: a weapon and a flashlight. For some reason the military is not doing well at all and everywhere you look, there’s chaos. You have to save the world again.

We checked out some It Came from Space and Ate Our Brains gameplay. There’s a campaign which has 6 missions, this whole game is local co-op and there’s suppose to be a whole range of weapons. There’s even special abilities too called powers. There are different modes like setting a highscore and survive for as long as possible. Just expect a whole bunch of enemies all coming for you as you make your way, so be prepared to fire… a lot.

Overall, It Came from Space and Ate Our Brains is just another arcade top down shooter game. The graphics are okay for what it is and the levels don’t seem all that interesting but there are some mechanics that does add some elements to the fights. So far there isn’t anything that makes us want to play the game or interests us. Definitely isn’t the best looking game of it’s type but it’s still a whole game that got developed through work. It’s something you must check for yourself. The developers have done an alright job with

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Overpass is an off road simulation racing game developed by ‘Zordix Racing‘ and published by ‘Bigben‘. Overpass is said to be coming out in the first quarter of 2020, most likely February, on the Xbox One, Nintendo Switch PlayStation 4 and PC. Overpass claims to be very different from all the other games. It’s to do with the off road stuff. Let’s take a look.

Overpass is all about the off road action. So expect nice smooth tracks. There will be none of that. All the terrain will be hazardous and dangerous. Go through the woods, across mud, up hills and not just simple hills but also steep hills with risky slopes.  Like literally this isn’t just racing. It’s more like obstacle courses with variety.

Since Overpass is about driving, let’s focus on the vehicles. We know that there are quad based vehicles and buggys. The best way to describe Overpass in terms of their vehicles is to think of the game ‘Smugglers run’. That was a real fun game. You had so many rigged and tricked out vehicles that were all made for the huge hills, rough terrain and annoying trees. They were rough vehicles, not polished or smooth looking at all. So Overpass should be like that.

The developers have made it clear that Overpass has a very detailed and realistic physics engine. This physics design is said to allow players to have “precise and meticulous control of your speed and acceleration”. This adds a skill requirement. So if players do not master this skill then their vehicle may flip over, lose grip or momentum. Brands like Suzuki, Artic Cat and Yamaha are here on the vehicles too. 

We checked out some Overpass gameplay and it’s what we expected from what we have seen. There’s some creative obstacle courses, lots of wild tracks and tests for the players to face. There’s 2 or 4 drive wheels, differential locking, transmission type: “the player has been given all the tools they need to discover the real vehicle options that will let them adapt their driving to the terrain”. We are currently liking what Overpass is doing here by going for a different racing approach. It’s more like an adventure than a race. Going across bridges, balancing and managing speed while tackling slopes, going over absurd roads and blocks etc. It’s different and really does represent some real off road driving. Hopefully there will be great variety amongst vehicles.

Overall Overpass seems like another racing game but more like a hybrid between ATV quad power racing 2 and Smugglers Run. There’s a career mode where you get to manage your vehicles and choose which is the best for each track. The graphics look very good. We d like what Overpass is ten  to do though. The developers Zordix Racing have done a good job with this game. We at X35 Earthwalker will have to see what Overpass will do. Now Overpass may have the vehicles for off road racing but one thing that’s perfect for all terrain is… the ‘Earth Walk!’

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Doom 64 is a first person shooter action game developed by ‘id Software‘ and published by ‘Bethesda Softworks‘. Doom 64 is said to be coming out the 20th of March 2020 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. Now this game is a classic for sure and the demons are back. Let’s take a look.

Doom 64 is basically sort of still Ultimate Doom. If you know Ultimate Doom then you know what to expect. There isn’t that much to say about Doom 64. You literally fight and kill demons through 32 levels. Grab your shotguns, chains guns, plasma guns, BFG, rocket launcher and more and destroy all kinds of demons. The objective is to find and defeat the mother of demons (whatever that is) and off course stop hell. Can someone please explain why demons can be killed by an earthly shotgun?

Now there is a cool catch though. The developers of Doom Eternal are saying that if you pre-order Doom eternal before the 20th of march 2020 then you get a free digital copy of Doom 64. This is a very cool deal, not as good as the Doom 3 Resurrection of evil deal where when we bought the game, in the extras menu you had the option to play Ultimate Doom, Doom 2 and Doom master levels. Still a good deal though. Players can get two games for the price of one.

We checked out some Doom 64 gameplay and it’s what we expected and it’s definitely what you are expecting if you know anything about the game. Run fast and shoot, open doors and shoot, collect keys and shoot, pick up weapons and shoot, go berserk and punch but when that runs out you will shoot. You get it. Players must remember that like with other Doom games look out for secret rooms and areas that have powerful weapons, lots of ammo and even power ups.

Overall Doom 64 isn’t anything new to add on about. We do like the difference art style when you compare Ultimate Doom and Doom 64. The Unmaker is a powerful anti- demon weapon that is only found in Doom 64 and not the previous Doom games so players get a chance to try that thing out. The developers ‘id Software’ have done a good job with all of this. We at X35 Earthwalker will have to keep an eye out for this game. Now Doom 64 may be a classic blast from the past but this blast is far too small to phase… the ‘Earth Walk!’

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