Book of Demons is a hack and slash deck building game developed and published by ‘Thing Trunk‘. Book of Demons is said to come out the 30th of April on the Xbox One, Nintendo Switch and PS4. It’s already out on PC. Games like this tend to gain the attention of less gamers. So it’s already tough for them. Let’s take a look.

Book of Demons is a strange world but understandable. It takes place in, Paperverse, a world that exists entirely inside a pop-up book. So if we destroy the book, does that world permanently die? 
It’s your popular good vs evil. About saving the world from the “ultimate devilry”. Book of Demons wants to stand out completely and you can tel with this game mechanic. Players can decide how long they want their quest to be. It’s called a flexiscope. This basically allows players to “divide the game into sessions of any size”. It goes further though as they claim “It even learns your pace of gaming and predicts the time to complete the next session.” Now that’s something different for sure.

Book of Demons is a hack and slash game so expect to move around and attack the enemies that come across your path or stand in your way. Instead pf regular weapons players must use magic cards to attack and do actions. This is where the deck building part comes into play. There are many cards and you need to make sure you have the right ones at your disposal. There are cards which are straight up attacks and some will strength your character and others have effects that help out. So in Book of Demons players will need: good understanding of the cards and what cards is in your deck, timing and execution for combos.

There are three classes: Warrior, Rouge and Mage. The typical line up if you ask us, which you did. The warrior is all about using his sword, strength and charging in. The rouge is all about the set up, poison and many arrows. The mage is clearly about magic, long range attacks and summoning. Wow, we wonder who sounds the best?  Each class obviously has their own fighting style and own cards. Matter of fact they each have signature cards. For example the Warrior has stink bomb and shadow sword. The Rouge has Viper cloak and epic arrows. The Mage has Glory Golem and hourglass. What they do is… actually find out for yourself.

We checked out some gameplay and it’s not exactly what we thought it would be. This clearly based on our gaming taste but we don’t like how the characters move. We know it fits the theme of story characters in a pop up book, so they hop and shuffle like pieces of a board game. Not our thing though. The gameplay is straightforward and players should get use to it real fast. The levels are randomly generated so don’t expect the same journey twice. What’s good is variety and Book of Demons has over 70 different enemies like: goatmen, scorpions, succubi, snakes, skeletons and much much more. It’s a game that looks small and simple but there’s quite a bit going on around here. Sort of deep and a good number of in game mechanics. We also like the combo potential with the cards.

Overall Book of Demons seems like an alright game with some good stand put points. It’s clear work has gone into this one. The developers ‘Thing Trunk’ have done an alright job here. We at X35 Earthwalker aren’t interested in Book of Demons at all but some gamers will be and that counts. Now Book of Demons may have a whole world that needs saving but it would have been saved already if it did… the ‘Earth Walk!’

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Digimon World is a role playing adventure game developed and published by ‘Bandai Namco‘. It came out 1999 on the PlayStation 1. If you mention this game, a good number of people would know this game. Digimon World is a serious game that clearly wasn’t developed for children even though it said 3 and over on the game case. Why? It’s definitely one of  the most difficult and cryptic games. Let’s take a look.

Let’s start of by saying we really like this game and spent many hours back in the day playing it. It’s fun and brings back memories. Doesn’t change the fact that it’s cryptic and difficult. The story of Digimon World is… well they don’t really tell you much. Let’s be honest, who was playing this game when they were a child and knew what was going on? What you do get told is that the island is in danger, Digimon have lost their memory and that you have been pulled into the Digimon world by Jijimon to help. So you must go around and bring Digimon back to the city, File city. That’s it. Get to it. We don’t know who the villain is and you won’t find out more information until way, way later in the game. So even the story is sort of cryptic. 

You start off with either a Argumon or Gabumon depending on whether you selected day or night as a preference. You have an empty backpack and your one Digimon. What we will say is that Digimon World was ahead of it’s time. It basically was open world. You can literally go almost any in the game from the start of the game. You could reach the dino region, grand canyon area, the beach and more bit once you get over a special bring in the canyon you can truly access almost everywhere. What you do end up doing is going to the gym next door. This gym is the place you’ll  spend most of your time really and is the most essential place as it’s here where you can train your Digimon. Your Digimon like enemy Digimon have stats: HP, MP, offense, defense, speed, brain. It’s quite obvious what these stats do, except for defense. Does defense determine how likely your digimon will block attacks or reduce damage from enemy attacks? That was never explained. Each time you do a training your Digimon’s respective stat will go up by a set amount and will cost you 1 hour of in-game time. We remember spending all day in the gym just boosting our stats to get a strong Digimon. Eventually when enough time passes your rookie digimon will digivolve into a champion. Yes there are five classes: baby, in training, rookie, champion and ultimate. sSo simply, train, digivolve be strong enough to explore the island, find digimon to bring back to the city and win your battles. Now let’s get to the complex stuff.

The most complex thing is the digivolution and the mechanics surrounding it. You get a few clues but ultimately you don’t know what to do. Numerous gamers have admitted that they didn’t know what to do either. In the official booklet you get some information on how to get argument to merman, monochromon and greymon but that information doesn’t feel accurate at all as we tried but never got a greymon. You always get a champion digmon but not always an ultimate digimon. Ee remember seeing our champion digimon die and fade away so many times and not know why. They were healthy, no virus, good stats and little to no care mistakes. Turns out the other factors are number of battles and your digimon’s weight. How are kids suppose to know and get strategic with all this information. For example to get let’s say Megadramon, you firstly need all your stats to be high, battle many times we think 15 times minimum (again not sure) weight must be around 50-55. Some digmon is said to require care mistakes. This doesn’t make sense since the whole game trains you to avoid making care mistakes but you’re suppose to know to have a few for certain digimon. Not fair. Even when you met the criteria for an ultimate (well you think you do) at times your digimon still just fades away. You don’t even get to know why. Just try again and hit the gym. Now that X35 Earthwalker is older he has gotten ultimates far more consistently like 3/5 times but that’s because of additional information and what we learnt online which wasn’t really a thing back then. 

Another complicated thing is why does your champion sometimes digivolve into Numemon. Now yes we know you can get him with care mistakes but we remember times when we didn’t get care mistakes but still got him. Maybe we are mistaken since that was years ago. Numemon is disgusting, weak, gains less from training and everyone hates it and doesn’t want it. It serves no purpose… or does it? We know there’s a suit that if you bring Numemon to, he and only he can slip into it, instantly becoming an ultimate digimon with some serious power and you need that digimon to enter the toy mansion. So even trash has it’s use and this trash digimon has a completing game essential use but what kid would know to do that? You avoid getting numemon. Numemon can become Sukamon who is also trash poop digimon and even shaped like poop. It’s also weak but get this. Sukamon can become etemon only if it has high stats like 400 offense and speed. It also must have a weight within 10-20 and battled more than 40 times. Remember that sukamon is naturally very weak and has a lame starting move, so naturally players avoided fighting with him as he struggles badly. How is a kid suppose to figure the out and know to battle with it 40 TIMES! In defence of the two trash digimon, if you get their stats high and give it certain filth techniques like quick poop throw and the giant poop technique, they can actually be quite tough and fast enough to interrupt the attacks of stronger digimon. Remember that. They are trash but aren’t complete trash.

Next is the techniques. You start off with either ‘spit fire’ for Argumon or ‘sonic jab’ for gabumon. Both honestly good moves. The game does tell you that you can learn new moves through training the brain and battling but that’s it. When raising the Digimon brain stat, you have a small chance of learning a move when you pass 50. For example when you raise your brain to pass 150, 250, 350, 450, 550 etc, there is a SMALL chance you’ll learn a random move that your digimon can perform. It’s basically random, you may not learn anything at all from 0-950. The easier way to learn is to battle. This also isn’t explained. We don’t exactly know what determines if you learn the move or not. It’s random really. Do you learn the move when you get hit by the attack, block the attack or they just do it, do it a certain number of times it’s not clear nor explained. We have had matches were we successfully block a move three times or more and still not get a move. Twice we learnt a move from the enemy even though that enemy never got to do the move. They just about started the process or animation for the smallest fraction of second but got hit. Literally, Tyrannomon learnt red inferno and Leomon learnt war cry first time even though the enemy never got to do the move. We didn’t even know they did the move during the match we just saw “red inferno learnt” at the end and was like “wait what? How? Oh well we’ll take it”. We once with Leomon first and then carried over with Andromon faced the ice ogremon in freehand near the top where there’s three of them many many times in a row to learn the move buster dive. We faced them individually over 20 times! We got hit by buster dive countless times, blocked it many times and still didn’t learn it. We eventually did but took forever. So look at this, it took us over 20 battles and getting hit numerous times to learn buster dive but learnt red inferno and war cry instantly, first try even though the enemy didn’t get to do the move once. 

Next is how you get certain digimon to join the city. This is probably the most cryptic for sure. Don’t listen to those who lie online saying they beat Digimon World when they were 8 or 9 etc. They are being stupid and lying. Some of these digmon are cryptic. You have some like Pixiemon, mamemon and metalmamemon who only show up in specific rooms and no one tells you where they are. So just look around and explore right? Not that simple as they only have a 3-5% (We think 5) to spawn in that room when you enter it. This means if you never knew they were there in the first place you will walk past an area that already has digimon in it thinking nothing of that area. It’s literally based on chance. Hows a kid suppose to know that you have to go to this specific place and keep entering and leaving until they show up. When you first play the game you don’t even know they exist. X35 Earthwalker remembers the first time encountering Pixiemon. He was intrigued and surprised as he never saw it before. Talked to it and said it’s an ultimate digimon. He knew it must be strong but wanted to give it a try with his champion digimon and recovery items. Pixiemon destroyed his digimon easily. It wasn’t even a fight… it was abuse. He did get revenge on pixiemon though. Another cryptic digimon is fridgimon which will only show up if your digimon is sick and in a certain room in freezeland. Not only that but your digimon needs to either be a baby, in training or specific fire type digimon like greymon, tyrannomon, argumon etc. How are you suppose to figure that out? First of all Digimon World teaches you to never let your digimon get sick and if it does, you cure it straight away with the medicine item or head back to file city quick with autopilot to go to centarumon. If your digimon stays sick for too long, it will literally die and lose a life. If anyone says found it by chance… we don’t believe you. That means you are saying you happen to have a baby or in training digimon in freezeland which if dull of powerful and dangerous digimon who would destroy you so there’s no reason to bring them. Or you had a digimon, went to freezeland just happened to get sick in the right room and that digimon happens to be a fire type and the right specific fire type? Nope don’t believe you. Digimon don’t get sick naturally really, unless they consume an item that warns you that it could cause sickness , so normal players avoid those items. Second when sick you cure them immediately or auto pilot back to file city so you wouldn’t be there for a while to trigger the event. We skeptical today. There are many digimon to get that are cryptic. 

Lastly let’s talk about difficulty. Digimon World is a very hard game. The first digimon you encounter in native forest aren’t strong at all and you can beat most of them comfortably with your first digimon. When you get to the jungle, dino region and mount panorama they get tough and require a strong digimon to beta. When you get to freezeland, misty trees and especially factorial town the digimon there are extremely strong and should be avoided. There was a platinum sukamon (or silver) which had over 4000 HP! Wow! There are many digimon with over 3000HP with some brutal attacks. You need an ultimate digimon at some point to really make it far or a very strong champion with good moves and lots of healing items. Some battles are to get digimon back to the city are brutal. Facing ultimate digimon like Pixiemon, mamemon and metalmamemon are terribly hard fights as they have over 5000 HP and even moves that can do over 1000 damage. Then you have didigmon like Greymon, Airdramon and etemon who surprise attack you without warning and either catch you off guard with a few items or a baby digimon or deal unpreventable damage upon ambush. You have no warning that they are coming. Some digimon like ogremon forces you to fight three on one. Gururamon fights you twice. It ain’t easy out here. Your best bet is to have an ultimate digimon. We’ll too bad to those who played this game back in the day as kids because we couldn’t get ultimates unless by pure chance. We use to try avoiding every digimon we came across to prevent using recovery items. There also wasn’t a well known way of making money in Digimon world. You got money from battle or selling items. Now there are good strategies. You can bring your digimushroom to the trading moyjamon in freezeland to get medium recoveries which you can trade with another to get s def discs which can be sold for 2000 each. So 15 mushrooms = 15 medium recoveries which = 15 s def discs which when sold = 30000. Or you could sell your cards to that giant frog creature in the gecko swamps and use your points to get super recovery for 20 points which sells for 1250 each. 

 

Overall we enjoyed Digimon World. It’s a game from the childhood days. Even before having a memory card for the PS1, seeing how far we could get in a Saturday. Learning the techniques to see what’s out there. This was difficult and unfair in a number of ways but was a to of fun too with lots to do. This game was RPG, open world, adventure and very deep and detailed and it was released back in 1999. It was ahead of it’s time. We have seen some people do a whole play through but clearly are using online guides and all always go to start of with greymon to get metal greymon to get skullgreymon which is boring and not relatable. Too much copying. We have the most fun playing it ourselves. This game is available still and we suggest you give it a try. Just know that training in the gym is a grind but there are ways to speed up training like hawk radish, training manual and certain digimon you invite to the city. No two playthroughs are the same so try it and have fun. Now Digimon World may have bee fun and ahead of it’s time but even it is nothing special when compared to… the ‘Earth Walk!’

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Stranded Deep is a new open world survival crafting game developed and published by ‘Beam Team Games‘. Stranded Deep is said to have came out the 21st of April 2020 on consoles. It came out on the Xbox One and PlayStation 4. It’s also out on PC. The really question is “how deep are we stranded here?” That’s what matters. Let’s take a look.

The story in Stranded Deep is your typical standard stranded story. You control a man who was on a plane. Something goes wrong and you end up stranded somewhere in the vast pacific ocean. You are alone. Yes, you are the lone survivor. Like the movie ‘Cast Away’. You start right from there. You get to a nearby emergency raft. The game then gives you control after some time has clearly passed due to it now being day. Then you can either raft away (if you think that’s wise) or head to the nearby island. Then the real game begins. Time to survive.

Yes, players have some options. You can set your difficulty, gender so male or female, whether to use the existing world of generate a new one, whether to have permadeath or not and even decide whether your world has sharks and snakes or just make them passive (which is for babies and gaming wusses). Like why would you not have the enemies in the game. This isn’t Minecraft. Or is it? It’s good that you got options and can make some changes to the game. Options is always good.

This game literally reminds us of Raft. If you think about it like that, then you know what to expect and what to do. You run around, explore the place, find supplies, gather resources, fend off against threats and off course crafting and building. At this point you know what to expect. Not much to say. Gather your wood build a hammer, build the foundation for your base of operations.

There are threats in this game though and so they should be. Players, if they aren’t complete wusses and babies, will have sharks and snakes in their game. These two are threats and can end your life. Sharks have aways been a famous enemies concerning island and water survival games. If you fall in the water or didn’t see a shark but went into the water then you will get a nasty surprise. Survival games like this need an actual threat. What numerous island and other survival games fail at is not creating fear. When you are stranded with no help, surrounded by danger and all alone, the average person would be scared. Pikmin created fear and did it well for it’s colourful friendly style. Players made sure to get all their pikmin back to the onions or stay close before it turns night. These survival games don’t have that feeling. You see something you easily know how to handle it and then you quickly reach a point where nothing can stand up to you and there’s nothing to be afraid of. We believe that Stranded Deep will have the same issue.

We checked out some Stranded Deep gameplay and it’s what we thought it would be. It’s a like Raft but more graphically realistic, deeper and has more going on. There’s krakens or giant squid creature in the sea which is cool. We need more threats like that. You can build machines that can fly, collect trophies like in Terraria. We feel like there’s more emphasis on survival in Stranded deep though. It definitely has more detail too. Raft is still a fun game but Stranded Deep wants to be the biggest most serious island, water survival game. We like that you have to go underwater to explore and even search sunken ships and find goods. There’s a day and night cycle. You can hunt animals for food and even use spears or a spear gun.

Overall Stranded Deep looks like a very good game. We just really hope the threat level is turned up. It needs to feel like a survival game. The water has to be scary. It should make you never want to go in. The crafting looks cool with what you can eventually make. It looks good too. Like Sea of Thieves, the water looks amazing. The developers ‘Beam Team Games’ have done a great job with this game from what we can see so far. We at X35 Earthwalker will have to see more of what Stranded Deep has got. Now Stranded Deep may have creatures in the water but even those things know to obey… the ‘Earth Walk!’   

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Bless Unleashed is an Xbox exclusive MMORPG developed by ‘NEOWIZ Round 8 Studios‘ and published by ‘Bandai Namco‘. We have played Bless Unleashed for a good while now and it’s definitely a good game and even has something that other games failed to do; however we have encountered some designs and features that have ruined things for us. Let’s take a look.

The first thing layers will notice about Bless Unleashed is the combat. It’s slow, sort of unresponsive and stiff. For example you swing at the enemy after knocking them down and sometimes you go over them or through them slightly. All you have to do is readjust but it can cost you a free strike on the downed enemy as the crusader class. Also you can’t use your shield fast enough after attacking, there’s such a delay that you have to wait a whole 2 second or slightly less until you can raise your shield. So you about to finish your combo, see the enemy about to hit you, you try to raise your shield as soon as the combo finishes (well in time) then get no shield, smacked across the head… and then your shield comes up which is too late. Also the Crusader class it punished as the full combo can never be finished before the boss attacks you. aYou aren’t really allowed to use your power, especially when fighting the dungeon enemies. You have to rely on others to do the damage while you hold block forever which isn’t fun. A delay with the shield isn’t fun either. Combat needs to be improved, smoother, faster reaction slowed also.

Now let’s mention some good stuff about Bless Unleashed. Bless Unleashed has shown that the developers really thought some elements out. For example we like that there are two in game currencies in the game that are very easy to get your hands on. You can even convert regular gold into star seeds.  With both gold and star seeds players can use the fast travel teleporters. Not only that, you can activate those teleporters even when you aren’t physically at one of them which is good design. Another great thing is that you get lots of upgrade and fortification stones. They are real easy to get and even some defeated enemies drop them. You need these stones to upgrade your weapons and equipment. So you don’t have a problem getting the chance to upgrade. Now this is a negative also but a bigger positive in some ways. Other players are always present in your world except for strict moments concerning the story where it has to be you alone. Now this is annoying as other players can kill the enemies you are hunting but the major benefit is that you get all the help you normally get all the help you need with powerful bosses found in the open world. For example you almost always find players waiting for a big boss to spawn so when he finally spawn there’s like 17 players all attacking it. So you will get help.

Next thing that makes Bless Unleashed not fun is the amount of bag space you have. To be fair, there is a way to upgrade the amount of bag space. You have to collect 4 bag pieces and take them to the bag specialist guy who increases bag space by 1. Yes, it’s that small. You always run out of space. Maybe they need to increase the stack numbers for the fortification and upgrade stones and the ingredients like leather, thin branches etc. That would certainly help. Increase the bag that you start with and increase the stack size. It’s absolutely annoying when you want to open up a chest award or get new items but you have to decide what to get rid of since every single item counts as a space except for stacks which off course count as one. Not fun at all.

Another thing that’s not fun about Bless Unleashed is the upgrade of weapons and equipment. We will focus on weapons as that’s our experience with this issue. So firstly you need the right amount of in game currency which is fine. You need enough fortification and upgrade stones which is fine. Now when you upgrade a weapon when it’s a rare there is a chance that your weapon upgrade can fail. This for starters is stupid. If we have the goods, and the materials then give us the upgrade. This isn’t Raid: shadow legend where you can fail the upgrade. Not only can you fail but your weapon can break too. When your weapon breaks during a fail, you can’t upgrade that weapon again until you repair it which requires a repair kit item which isn’t cheap by the way or easy to obtain. Not only that when your weapon breaks it goes down one level. So your level 4 sword you tried to upgrade, breaks and is now back to being a level 3! THAT’S STUPID! You can be severely punished for attempting to upgrade.  So let’s give a very accurate example. You have a level 3 rare sword and you got the right amount of stuff to attempt an upgrade. It fails. You sword is broken and it’s now. level 2 and you need a repair kit to repair which you get at the limited time store. Now that it’s repaired you have to repair again just to get back to your original level of level 3 just so you can attempt again which you could also fail again. That’s NOT fun at all. Also bad like Raid: Shadow legends you don’t get told your odds of success. You don’t know the risk when you want to upgrade.  So it’s unfair.

Now the one thing Bless Unleashed did that others didn’t do is the more realistic female model designs for NPCs. We have mentioned this before but in the first area in the festival. There was some women who had on high heels which off course effects the figure. We noticed that the calf muscles and Gastrocnemius looked exactly like how a real life women’s lower leg would look. This is a big deal to us because other games don’t do that. They all have very similar model designs. Some developers have lazy moments. We wish more games have diversity in their character designs, especially for NPCs.

Now another problem that Bless Unleashed have is the attack combos for the Crusaders. You have round about 4 actual combos but the problem is you will only really be using 1. The main one where you tap RB, RB, RB, RB, B does the most damage. So why would you use the other combos? Well you can use the RB, RB, RT, B combo which has an area effect so it’s good for a group but there’s no reason to use the others as it’s less damage. The shield one that knocks the enemy in the air isn’t needed as your strongest combo has big knock back so you get the distance anyway. So there’s no point in having them. They are pointless. If there’s a hidden actual purpose for those other combos then it’s not clear and we don’t know. Give the player combos that actually matter. Why can’t one have a poison effect maybe, while another combo may lower defence or boost your attack damage or whatever.  See? We are better at game design than all these designers. 

The last and biggest failure of Bless Unleashed and the single main reason why we don’t even feel like playing the game anymore… the levelling up. Simple put, it takes forever. There’s only two ways to really progress in this game. Level up, which grants more health and strength, and upgrading your weapon for more damage. We already discussed that many are too scared to upgrade and the fails prevent you from doing that, so all you are left with is levelling up. Never has levelling up felt so slow in a game. We have done all the side quests that we can find. We have fought and killed many enemies and that doesn’t even take you halfway to levelling up. We aren’t joking. Rewatch the clip above. We got 1659 experience points which is 0.134%. This is from an enemy which is 4 levees higher than us by the way. This would mean in order to get 100% so we can level up, we have kill that goat 746 times!!!!!! Nope! Sorry! Not doing that! It gets worse. The next story mission we need to complete to progress is to defeat a dungeon boss. We can’t fight it because you have to be level 19 to enter the dungeon. We just turned level 18 by finishing the last mission and as you can see in the clip above, we are nowhere near being level 19. We  did all the side quests we could find. No we aren’t going to ride around the whole big map in order to try and find more. They should be available from the map or whatever. We learnt that fighting stronger monsters only grant pathetic amounts of experience like 0.134% worth. We are stuck. No! We aren’t going to sit there and slay a goat 746 times! We have lives to live, we got a business to run, friends to socialise with, family to spend time with, online church services and more. WE’VE GOT A LIFE! We heard some player go back to find the global Map bosses that spawn into the world. One, those bosses spawn like every 20mins. They literally take forever to spawn in. Two, they don’t give as much exp as you would expect.  This is the biggest killer for us concerning Bless Unleashed. So no, we aren’t playing it. We rather go back to playing Tera and Skyforge.

We didn’t want to completely bash the game in as it’s a good game truly and well made. That’s why we threw in some positives about the game in this blog post. It’s just there are some stuff that makes the game not fun at all. Players shouldn’t be afraid to upgrade their weapons. Players always want upgrades. We have a purple epic upgrade stone but we don’t want to rick using it, then grind back the resources needed to upgrade again because your last upgrade failed. It is completely stupid to lock the story behind compulsory level u missions. Side quests, fine but not the main story. We literally can’t progress until we are level 19 which takes forever to get there.  The whole point of videos games is entertainment. You are suppose to have fun. Since we aren’t having fun, we can conclude that Bless Unleashed failed to complete its purpose. We will wait to see if there are any changes but until then, we will be playing other games. Bless Unleashed may be a good game but without the fun it’s not good enough for… the ‘Earth Walk!’

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‘Deliver Us the Moon’ is a sci-fi thriller game developed by ‘KeokeN Interactive‘ and published by ‘Wired Productions‘. Deliver us the moon is said to be coming out on the Xbox One and PlayStation 4 on the 24th of April 2020. It’s said to be coming to the Nintendo Switch also in 2020 but no exact date. It’s already on PC but we don’t count that. So for us, this game is new. So we are in space and there’s a moon that needs saving? What? Let’s take a look.

So Deliver us the moon is set in the future. Not too far but the “near future”. It’s an apocalyptic time. Earth’s natural resources are gone. They are depleted. So off course mankind decides to take their search to space to find the good stuff – we mean resources. They get to the moon. Things are going well. The “global powers” have worked together to make the ‘World Space Agency’. They also discovered and got their hands on a new energy source. Everything is literally going well… for once…. until (it never goes well forever) one day earth loses all contact and communication with the moon. Years later is when the player comes into play.

So, in Deliver us the moon, players take control of the so called Earth’s last astronaut. Your mission is simple, get up there and find out what happened. This kind of sounds like another regular person who gets called up into space to find out what happened and repair stuff… Isaac Clarke from Dead Space. Well it gets a bit different from here as you are not alone for this journey. In Deliver us the moon you have a small robot called ASE. So with ASE you will explore the moon, hopefully gathering information, get some clues as to what happened and off course solve the mystery of what happened here. 

So yes, it’s a space exploration game really. You along with your ASE robot will traverse the moon and even get to explore abandoned facilities. There is stuff, buildings and things left behind from previous “lunar missions”. This means you can hopefully learn from their mistakes and see what’s going on. Surely there is no danger out here on the moon… right? Rely on your robot to learn what took place in the lunar colonies. 

Off course being a sci-fi game, players will need to make full use of the technology available to them. There are useful tools like cutting lasers, robotic arms, some awesome space suits which come with their own effects. There’s even rockets! We know we will put those to good use. If we something we don’t like, we blow it up. Simple rule. We at X35 Earthwalker do not condone blowing things up in real life.

Now if you are a gamer that doesn’t like using their head for some reason then you’ll, have a tough time here as Deliver us the moon has a number of puzzles. It’s described as “intricate puzzles”. So make sure to use your head. There will be numerous obstacles and danger is confirmed. We don’t know if there’s an actual enemy around or whether it’s environmental danger etc. Judging from the overall design of the game, we believe it’s definitely environmental. 

We checked out some Deliver us the Moon gameplay and it’s what we expected except for the additional stuff. We liked that you get launch a rocket from space that you get to experience that. We like the level of freedom for exploration and that there is multiple means of exploration. You can drift through space with zero gravity and just chill really. You can explore the WSA space station on foot,

zoom across the surface of the moon in a rover. There’s even a monorail for you to get to the real far distance places much easier and faster. 

Overall Deliver us the Moon seems like a cool game. It’s definitely has emphasis on the atmosphere. We wonder if this game will have actual enemies as it’s not clear. The graphics are excellent and what you can see is very well done. The environment is definitely what you would expect and it looks great. It’s the moon, what else do you expect besides the same colour and rocks. The developers KeokeN Interactive’ have done a very good job from what we see so far. We at X35 Earthwalker are quite glad to see another space game. Now Deliver us the Moon may have an adventure and mystery in space but it’s very bland and obvious when compared to… the ‘Earth Walk!’

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Project Witchstone is a new adventure role playing game developed and published by ‘Spearhead Games‘. Project Witchstone is said to be coming out in the second quarter of 2020 on the Xbox One, PlayStation 4 and PC. We never heard about this game to anyone talk about this so we are interested. Let’s take a look.

In the world of Project Witchstone everything is defined and effected by your “every action”. We actually don’t know anything about the story. We have to actually say this but the official website for Project Witcher isn’t good. It’s so hard to actually get the information they are presenting. Yes we know the game is in Kickstarter 2020 so it’s limited on information. 

Project Witcher is literally all centred around your decisions and how you do things. For example you can choose whether to be truthful and straight up or deceitful. You can even plant evidence on others to incriminate them which is bad off course. You could be the good guy and instead free people by killing their oppressors. So yeah, what you do matters. We have heard many games try the whole your actions have consequences thing but most don’t do it well at all. 

Now when it comes to combat it’s all turn based. So we got strategy up in this game and we like strategy games. There isn’t much information on it. What we do know is that it has the general RPG style. So expect combat, spells. There also isn’t much of a story either as the whole game is supposed to be centred around you and that you can shape the worlds you see fit. Get entire factions mad, causing others to get into fights with each other. So basically in Project Witchstone you can do whatever you want.

Project Witchstone also wants their world to be alive. As in the inhabitants are doing stuff and things are happening around you. For example, some inhabitants have their own likes and dislikes, you can become friends with them, make them enemies and they can even own properties. 

We checked out some Project Witchstone and it’s better than we thought. Our advice, look at the gameplay first before you read about it or go to the official website. It has great graphics and great attention to details. It definitely looks great. Animations need to be better though and a better flow of action. There is stealth elements to the game as in you can assassinate enemies to take them out instantly. So there is a good number of stuff going on in the game. 

Overall, Project Witchstone seems like another game with loads of ambitions and trying risking difficult but unique stuff to stand out from other games. We respect that and hope that Project Witchstone does well at what it wants. We hope the decision and consequences have actual effect and mean something. The developers ‘Spearhead Games’ are doing something interesting here. We at X35 Earthwalker just have to see what becomes of this. Now Project Witchstone may have consequences from decision but those are irrelevant when it comes to… the ‘Earth Walk!’

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Brutal Rage is a new scrolling beat em up game developed and published by ‘2BAD GAMES‘. Brutal Rage is said to be coming out the 22nd of April 2020 on the Xbox One. This game gets straight to the point. Use all that rage bottled up inside you and fight through the streets. Let’s take a look.

Brutal Rage is another game that gets straight to the point. It’s a side scrolling beast em up game. In the world of Brutal Rage you follow the “brutal path of blood for retribution”. It’s about police officers who were wrongly accused for a crime they DIDN’T do. So instead of sitting there and serving your sentence, you instead escape from prison, going to find out who did this to you and  prove your innocence.

So expect moving around and fighting  everything that comes your way. Just watch some gameplay of Brutal Rage and already a certain game will pop into your head. Say it with us… Streets of Rage. Even the name reminds you of it. Streets of Rage and Brutal Rage. This means if Brutal Rage has a similar style then we can expect a good style. You one up  and down the screen, line up with enemies, do simple combos and use weapons to beat up your enemies as you make your way through the level. There is a rage mechanic where as you are playing and fighting you build up rage. There’s a rage meter

Best of all, Brutal Rage has co-op. This means you can face the enemies, the streets and all danger with a friend. You can expect some new things though that weren’t in Streets of Rage though (well originally). There is even a level where you can ride motorcycles. So the creativity is definitely there. Straight up we have to say that this game doesn’t look good. We have yet to see something that makes it stand out. The good stuff is that it’s simple, does what it says on the box, it’s co-op and has a mechanic which is the rage. The bad stuff is that there’s better games of this style, the graphics aren’t great, the animations aren’t good and it lacks something to make it stand out. From what we have seen, it isn’t a bad game, just not an interesting one for us.

We checked out some brutal Rage gameplay and it’s what we thought it would be. It does look fun though. Just grab a friend and have some fun together as that’s the most you will get out of this.. For starters there is a lot of variety when it comes to levels as there are more than 18 different locations in 6 episodes. There are three playable characters and each one has they own fighting style. Weapons are available. So expect knives, bats and even guns!  There are three game modes too: Story (off course), brutal club and training. All three of these modes are playable in co-op mode. Now that’s a good thing.

Overall. Brutal Rage is a simple side scrolling beat em up game. It does what it says. You move through the level, beat up the enemies, hit someone with a bat and have a good time doing it. Call over a friend and do it all together. It has it’s clear weaknesses but you see what it brings to the table. Definitely not our thing but we will have to see what it’s got for gamers. The developers ‘2BAD GAMES’ have done their best. We will have to see what happens. Now Brutal Rage may have rage in them but their rage fails again… the ‘Earth Walk!’

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Bears Can’t Drift!? is a fast paced kart racing game developed and published by ‘Strangely Named Studio‘. Bears Can’t Drift!? did come out on PS4 and PC but we don’t know anyone who knows about this game nor have we seen anyone play this game. Now that it is coming out on Xbox One on the 27th of March 2020, we actually heard about this game. Let’s take a look.

Bears Can’t Drift!? is literally a kart racing game. It’s what it says on the box. You are bears that race, drift and go fast in karts. Think of Crash Team Racing but replace all the characters with bears. That’s it. That explains the game. So already this is what many gamers want. So lets give some details. 

There is a hub world in Bears Can’t Drift!? where all the action begins. In the hub world you can change your bear, add players (we will get to that. bit later), select game mode, difficulty and settings concerning the race. If you just searched online ‘Bears Can’t Drift!?’ then you would notice that it’s multiplayer too. You can have four player split screen, which is awesome. This means you can add your friends and get competitive. 

In Bears Can’t Drift!? there’s straight up races, single races and time trial because all racing games seem to have one. What’s funny though is picnic mode. In Picnic, players drive around between picnic baskets and it’s a big fight for food. You must steal your opponents food by hitting them with pick ups. Sounds simple sounds fun.

Now racing games need to have cool and interesting pick ups. Pick ups and items make a big difference in racing games. There is 8 different weapons to choose from. For example there’s a bird that gives you a speed boost, a bee which you can use to attack behind you. There’s a hedgehog that provides a shield. There’s even a salmon (fish) that acts as your frontal attack. So aim well. Just look at them… oh and by the way, you can combine pick ups to make a powerful effect.

We check out some Bears Can’t Drift!? and it’s what we thought it would be. Doesn’t seem as smooth as Crash team racing Nitro-fueled but the drifting and turning style reminds us more of the older Mario kart games. You drift, drive fast, computer, grab pick ups and hit your opponents hard. Then off course get over the finish line first. Literally just check out some gameplay for yourself and you will see what we mean. t doesn’t require in-depth explanations. 

Overall Bears can’t drift!? just seems like a simple kart racing game. All about the colours and fun. It’s bears, fishes and animals are weapons and there’s split screen multiplayer, meaning you can play with your friends like with Mario Kart. It looks nice, very nice. It’s beginner friendly from what we can see. It’s nothing special but definitely good. The developers ‘Strangely named Studio’ have done a good. We at X35 Earthwalker will just have to hear how well this game does. Now Bears can’t drift!? maybe have fast bears but even they are too slow for… the ‘Earth Walk!’

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7th Sector is a new adventure game developed by “Noskov Sergey” and published by “Sometimes You“.  7th Sector is said to be coming out the 5th of February 2020 on the Xbox One, Nintendo Switch and PlayStation 4. It already came out on PC the 5th of March 2019. 7th Sector’s style should remind you of something. Let’s take a look.

So yeah, not much information is given concerning this 7th Sector. Once again, we don’t go to the PC released from last year for information. What we do know is that players are in a world that’s described as cyberpunk. It’s also very mysterious. So don’t expect things to be normal. In this world players will need to discover the story of this place. This can be done by gathering scattered information, which means looking for them, so don’t get lazy.

This journey will be quite the unique experience. Players are basically a spark but clearly conscious and can take over mechanical beings like robots, or enter exposed wires to manipulate and control terminals etc. Like an alpha ghost in the machine or shell. There is going to be puzzles that require a bit of brain power to solve. Nothing crazy that we know of.

Now off course there is going to be some threats and dangers. There are some mechanical units that has what looks like a mounted rifle or machine gun. They will shoot you if they see you… well not at the spark but whatever body you possessed. There are other threats too in the form of the environment like large heavy machines slamming, moving, grinding, falling heavy objects etc. So you have to time when you pass through, when to do something and hide or even fight hostile machines.

We are sure that 7th Sector will remind some players of probably another game. Let’s say it together now… Inside. Yep, you have simple controls, in a mysterious world, environmental and living dangers, on a journey, lots of mystery. Now the style of the game and the mechanical world and beings does to some extent remind us of Oddworld: Munch’s Oddysee. These are two games that many gamers enjoyed and did things very well, from the world to the gameplay its self. 

We checked out some 7th Sector gameplay and we like what we see so far but more than how we liked Inside. There’s more going on here, actual combat, a so far col looking world. We like that there’s multiple characters to control and they have their own abilities which will help you progress through the game. 7th Sector has the feature where your actions and choices will decide what ending you get.

Overall 7th Sector looks like it’s here to bring players a new experience. We hope that the combat is in decent supply as games like this tend not to work well with lots of combat. We hope the dangers in this game actually feel like real threats. The graphics and visuals are very nice, the sounds are good too. Let’s hope the translations are good though. Now the developers “Noskov Sergey” have done a good job with this game. We at X35 Earthwalker will have to see what 7th Sector really brings to the consoles. Now 7th Sector may have machinery control but but that control is real weak when compared to the powerful mind of the… ‘Earth Walk!’ 

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Ori and the Will of the Wisps is an adventure platform sequel developed by ‘Moon studios‘ and published by ‘Xbox Game Studios‘. Ori and the Will of the Wisps is said to be coming out the 11th of March 2020 on the Xbox One and PC. May also come to Nintendo Switch (maybe). Ori is back and this time it’s a much bigger adventure. Let’s take look.

Now if you played the first game, Ori and the Blind Forest, then you should have a very good idea of what to expect from Ori and the Will of the Wisps. The style is the same which is a good thing as that style works and many players liked it. You once again control Ori that little spirit guardian but this time there’s an owl and this owl is a useful ally in your adventure. Speaking of adventure expect a bigger and more epic one this time around. It has also been made clear that in Ori and the Will of the Wisps that you’ll get to uncover Ori’s true destiny.

The Ori and the Will of the Wisps official website made it clear that it’s going for an emotional story as well. This should give experienced gamers an idea of what direction this game is going for. This world you will explore has far more sites and environments to be seen and from what we have seen so far, it looks wonderful. From the icy cave areas, to the wildlife and stuff going on in the background of forests, to the sun rays slipping through the trees u=in a forest and even the different colours. We like when developers throw creativity into their games and they have done that with the environments and world in Ori and the Will of the Wisps. 

There are a bunch of new characters in Ori and the Will of the Wisps. They will help you discover Ori’s true destiny. Remember that owl we mentioned? Well let’s just say another familiar looking character will be there to help too. Expect a whole new shard system. Ori’s abilities can be powered up turning Ori into something more dangerous than cute. Ori now has new attacks and weapons. This is always exciting to see in a sequel. There are new skills, combat mechanics, spirit weapons and spells for players to learn and put to good use.

Now this is what many have been waiting for and that’s the huge monsters and creatures that have no problem getting rid of Ori. Well in Ori and the Will of the Wisps, they are bigger and scarier than before. There’s also going to be some escape sequences too as at times it’s wiser to get away than to face it. Expect a giant bird monster, giant wolf, giant spider and more. So far, our favourite thing about Ori and the Will of the Wisps is the giant boss monsters. They fit in so well and look like a legitimate threat.   

There are additional things in Ori and the Will of the Wisps like the spirit trials. Basically it’s time trial. So go as fast as you can. Be an Ori and the Will of the Wisps speed runner with challenges. 

We checked out some Ori and the Will of the Wisps gameplay and it’s basically what we expected. It’s a lot of action. You will be running, jumping, dashing, fighting, thinking quick, solving and platforming. We need to see more to understand the mixture of combat and platforming. The environments again look wonderful and we truly like the design and threat of the big monsters. We also liking the flow of the combat and how smooth it is. Even better gamers can expect to experience Ori and the Will of the Wisps in 4K and HDR on the Xbox One X and Windows 10.

Overall, Ori and the Will of the Wisps looks like a very good game. We just hope that the developers are smart enough to not make similar mistakes when it comes to the story since it’s suppose to be emotional. We won’t give away the answers. We also hope that Ori’s interaction with the giant monsters is believable. These monsters have to be a real threat. The graphics are amazing, the environment designs are also amazing. The developers have done a very good job with this game. We at X35 Earthwalker will keep an eye on this game. Now Ori and the Will of the Wisps may be a big adventure but it’s still tiny when compared to… the ‘Earth Walk!’

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