Stela is a new cinematic adventure platformer developed and published by ‘SkyBox Labs‘. Stela is said to be coming out the the 17th of October 2019 on the Xbox One. So far Stela can be called an Xbox exclusive. It’s said to be coming to PC in the first quarter of 2020. Stela is going to get a familiar reaction from some gamers. Let’s take a look.

In the world of Stela players control a girl who’s basically in a mysterious world at it’s last moments. She’s around to witness the final days of this place. Is the girls name Stela? We don’t know. Probably. This world id far from normal though. Sure there’s buildings are areas just like earth but it’s what’s happening here that’s different. There’s dangerous terrains and even creatures that are very hostile. In Stela you must use your head, think and navigate your way through this world.

Doesn’t Stela remind you off something? Perhaps another game. When we saw this we instantly thought of Limbo and Inside. It’s basically the same style. You have literally no defenses, so you must run, hide, jump, dodge to survive and progress through this world. Except Stela is taking a slightly different direction. Slightly. In Limbo and Inside, there wasn’t really any enemies. You were trying to survive and navigate mainly the environment and hazards. Stela actually has creatures and monsters that can and will kill you. This is something that Inside tried to slightly do by bringing in humans who try to get you but it’s not enough for gamers like us. 

Concerning the enemies we have seen some. There is a good variety for sure. We have seen a giant tentacle snake monster that looks hostile. There is even desert creatures that move and hunt through the sand. There’s even a long limbed tall creature that seems to be related to slender man. There’s crocodile creatures, giant beetles that all seem to have something against you. All this does more than just add threats to he game. It adds surprise, makes players wonder what else is out there and can add some fear. This was what Inside needed to have. We want to know what other creative threats are out there in the world of Stela.

Stela is not just an platformer but decsribed as cinematic which means get ready to take in the surroundings and everything that’s on the screen. Watch the action unfold. So the developers by having cinematic as a genre is telling us that there’s a deep story behind Stela. As in something is going on. After all it’s suppose to be world at it’s last moments. Most likely lore about what happened, why it’s dying and maybe how to stop it. A good story that you are trying to uncover always work well with games like this.

We checked out some Stela gameplay and it’s what we though it would be but a bit cooler. Since you know it’s like Limbo and Inside, gamers should know what to expect. We are liking the variety in the environment though. We know there are what look like lava caves, there’s haunting forests, towns and even large ruins but subterranean. Each environment has different environmental hazards and even enemies. Lots of action to look forward to. We like what we see.

Overall Stela looks like a really good game. The graphics are excellent. The sounds are very good. The level designs and environemnts are excellent too. The creativity is there. The developers of Limbo and Inside, Playdead have got some competition now. The developers ‘SkyBox Labs’ have done a veryg ood job with this game. We X35 Earthwalker look forward to seeing Stela come out and make an impact. Now Stela may take place in a mysterious world but one thing that takes place in the real world is… the ‘Earth Walk!’

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Super Monkey Ball: Banana Blitz HD is a new action remake of Super Monkey Ball: Banana Blitz, developed and published by Sega. Super Monkey Ball: Banana Blitz HD is said to be coming out October 29th 2019 on the Xbox One, Nintendo Switch and PS4. The monkeys are back. Let’s take a look.

Super Monkey Ball: Banana Blitz HD is definitely a game that will get the attention X35 Earthwalker as he has some history with Super Monkey Ball. All the way back to the first Super Monkey Ball game on the Nintendo Gamecube. That game was awesome. Experiencing it for the first, the characters and the fact that there wasn’t another game like it at the time, that we know off. Well in case you didn’t know Super Monkey Ball: Banana Blitz HD is a remake of Super Monkey Ball: Banana Blitz.

So yes expect Aiai, Gongon, Meemee and Baby as that’s the original crew. There’s also Yanyan and Doctor. We honestly don’t like Doctor as he looks stupid and weird but hey, it’s a character right. The story is basically the typical one that the famous monkeys have many awesome bananas but they get stolen and this time the thief is not doctor badboon but a alien space pirate king called… Captain Crabuchin. Who is he? We don’t know but he’s clearly the bad guy. Remember this rule, “anyone who steals bananas is a bad guy”. 

There’s over 100 stages which means that there’s already a big challenge. From past experience we know that the levels heavily vary in difficulty. There are 10 party games that have been called the “Fan-favourite”. We liked monkey shot, monkey billiard, monkey target, monkey bowling, monkey fight and monkey golf from Super Monkey Ball 2. Great family games that can get competitive but good fun. Super Monkey Ball: Banana Blitz HD also has Time Attack for you speedsters. There’s also a endurance run called Decathlon which has been described as “grueling”.

We checked out some Super Monkey Ball: Banana Blitz HD gameplay and it’s what we expected. It’s Monkey Ball. You roll around in a ball to get through levels. Avoid falling off, dodge bouncers and get to the goal. The mini games are cool too. We do like that you have the ability to jump which changes things for sure. There’s bosses and they look silly and not dangerous at all but remember kids play this game too. This does look great from the music to the level designs. Psssst, come closer. Lean in. Rumour has it that even a certain blue hedgehog has been spotted in that monkey filled world. Some say it’s Sonic the hedgehog. As if.

Overall, Super Monkey Ball: Banana Blitz HD seems like a great game. We’ve seen a bit of the level designs and it does give some hope. What was very good about Super Monkey Balls 2 was the really creative level designs. Some levels had holes, poles, platforms, bouncy rings and more, creating a real obstacle course. Those were real cool. We hope Super Monkey Ball: Banana Blitz has creative design too. The developers ‘Sega’ have done a good job with this game. We at X35 Earthwalker will keep an eye out for this. Now Super Monkey Ball: Banana Blitz HD may have gotten remastered but one things that doesn’t need remastering is… the ‘Earth Walk!’

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Draw a Stickman: Epic 2 is a action adventure game developed and published by ‘Hitcents‘. Draw a Stickman: Epic 2 is said to be coming out on Xbox One the 9th of October 2019. Draw a Stickman: Epic 2 has been released before on the Nintendo Switch and PC but we never heard about that. Let’s take a look.

Draw a Stickman: Epic 2 is clearer a video game that revolves around drawing. This would mean that creativity is a part of it all. So players must create their own stickman or character and that will be the character in the game. Think about it, you can draw and make whatever you want. Your character enters a magical storybook which is off course, being magical, is full of mysterious, fictional stuff.

The story this time in Draw a Stickman: Epic 2 is that you are on a dangerous journey and use your creativity to make ways to rescue the different drawings. Yes, we are rescuing drawings. Primarily though you are actually trying to save your ally.

What kind of adventure would it be if there are no enemies or monsters? Face off against frogs, goblins and even dragon but it gets better. They are frogs that use their tongues, goblins with anger issues and dragons that breathe fire. There’s also huge bosses who are more than happy to take you out. There are ink rats who liking biting people who come close but dislikes stickmen with swords. King Dragorth is the undead dragon king. He likes Lazy Sundays but dislikes artificial flavouring. There’s more enemies out there with their own behavior, likes and dislikes. Get to know them for yourself.

There are secrets to unlock, drawings to collect and multiple ways to handle things which you can explore through an assortment of drawing pencils and other tools to make your creativity come to life. Now off course Draw a stickman: Epic 2 has to be superior to Draw a stickman 1. There’s more colours to choose from as the colour palette is now larger. Pencil sizes have more variety and whole new features like the ability to send your drawings to friends.

We checked out some Draw a stickman: Epic 2 gameplay and it’s pretty much what we thought it would be. Draw items, draw structures, create bridges and face enemies. Looks simple, a good amount of interactions and just fun. It’s definietly not for everyone but the creativity and what’s happening around is cool. We also like the silliness of the enemies.

Overall Draw a stickman: Epic 2 seems like a simple fun game that has room for creativity. Seems alright. Just go on an adventure and keep your pencils nearby. The graphics are good for a drawing based game. The developers ‘Hitcents’ have done a good job with this game. We at X35 Earthwalker will have to hear what Draw a stickman: Epic 2 accomplishes amongst gamers. Now Draw a stickman: Epic 2 may be creative but it’s nowhere as creative as… the ‘Earth Walk!’

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Ghostbusters: The Video Game Remastered is a new action adventure game developed by Saber Interactive and published by ‘Mad Dog‘. Ghostbusters: The Video Game Remastered is said to be coming out the 4th of October 2019 on the Xbox One, Nintendo Switch, PlayStation 4 and PC. Now many people like to bust ghosts but these guys are back. Is this a good game though. Let’s take a look.

Ghostbusters: The Video Game Remastered is something that only a certain group of fans have been looking forward too. We at X35 Earthwalker, didn’t even know that this game was even being developed. First thing we should mention is that this Ghostbusters game according to the developers has “a unique storyline”. So this should mean that it’s not following the movies but doing it’s own thing. We agree with that decision as it gives fans something new and exciting to look forward to. So prepare yourselves.

The Ghostbusters are voiced by the original actors. So expect to hear Harold Ramis, Bill Murray, Ernie Hudson and Dan Aykroyd once again. Remember when we said that the story will be unique and original well the writers of the original films: Dan Aykroyd and Harold Ramis are behind this story. Now off course players control the Ghostbusters and you’ll be battling and facing many ghosts through the famous and loved streets of New York. 

Now if you know anything about Ghostbusters then its’s most likely that you hunt and chase ghosts. You hear about ghost activities, make your way to the location and face them. Firing beams from their proton packs to grab and bring them in position to be captured. In Ghostbusters: The Video Game Remastered you have upgradeable weapons and the environments you are in are “widely destructible”. This makes us wonder if we can destroy New York one building at a time like we can in Earth Defense Force 2025

We checked out some Ghostbusters: The Video Game Remastered gameplay and it does look cool. It definitely looks more like an adventure now and something new. The graphics are good and the voices does sound like the original actors but slightly different since they’ve gotten older. We see many different ghosts and they look dangerous. There’s even boss battles where you face big ghosts. We are liking what we see so far. We are also liking the different environments and how some look sort off… ghostly… come one we know you smiled there. 

Overall Ghostbusters: The Video Game Remastered looks like a really cool game. We get to have a very good Ghostbusters game. It’s been a while. We only remember two good Ghostbusters games. The are most happy with the fact that it’s an adventure and something completely new. This is an opportunity. Multiplayer would be good for this game though. The developers ‘Saber Interactive’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing Ghostbusters: The Video Game Remastered come out. Now Ghostbusters: The Video Game Remastered may include ghostbusting but one thing you can’t bust is… the ‘Earth Walk!’

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Code Vein is a new action role playing game (RPG) developed and published by ‘Bandai Namco‘. Code Vein is said to be coming out the 27th of September 2019 on the Xbox One, PlayStation 4 and PC. Code Vein is out here trying to be a good vampire game. Vampire games tend to not do well. Will this be any different? Let’s take a look.

In the world of Code Vein you control a Revenant. A Revenant is basically a vampire. So you are a Vampire in a ruined world. It’s been described as “gone”.  In the center of all this is a group, or should we say society of Revenants called ‘Vein’. These Revenants fight for survival. They do this by trading their memories for gifts of power. Doesn’t sound like a good trade to us but when it comes to survival it’s up to you. Not only do they get power but they also get an increased thirst for blood. A Revenant who gives into the bloodlust fully risks becoming one of the ‘Lost’. A lost is a “fiendish ghoul devoid of any remaining humanity who wander aimlessly in search of blood.” So yeah, avoid that. 

In Code Vein players must team up to survive this journey… a journey to some dangerous and dark places which some describe as hell. You must find a way out of the mess the Revenants find themselves in. You must work with a partner: A.I or a real player and work together to survive. You will go through dungeons as this whole game is about the dungeons. Facing many enemies. Some are tto powerful for you in a straight up fight while others wait for the right moment to strike you unprepared and unawares. Watch out. 

Now off course your Revenants can be customised. Character customisation is always a good thing. You can change their accessories, face paint, make up, eye brows, hair, mask frame. purifier mask and clothing off course. It doesn’t end there. You can also customise concerning combat and weapons. So what do you want? Spears, bayonets, axes and more. You can finish of enemies with your blood veil. A blood veil is a blood draining tool and each one has their own attack style and looks different. Your blood veil will open up the means to new strategies concerning combat.  

Remember when we mentioned gifts of power? Well Code Vein takes that seriously. You can enhance your characters abilities with blood code enhancements. Each blood code enhancement has their own various gifts, that you use to weaken enemies, gain super powerful attacks, increase your strength and even utilize new weapon abilities.

We checked out some Code Vein gameplay and there’s quite a lot going on. There’s quests for players to face together. Mechanics in combat like dodge and parry which off course require timing. The A.I characters have their own plot and fighting style. Like Final Fantasy 13 (the story so far) you can switch up your build at any time (oh so they claim). There’s difficult bosses and hordes of Lost. The graphics and visuals is very good. The action in combat is nothing special. The range of enemies is very good. The sounds are good. Some players may feel like it’s some combination of Final Fantasy and Dark Souls when it comes to combat.

Overall Code Vein seems like a good action Role playing game. There’s constant action, nice environments to look at. A range of enemies with different designs, multiple combat styles and strategies and options concerning character design. The developers ‘Bandai Namco’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what Code Vein has to offer. Now Code Vein may have blood lust but something as simple as that can be cured by… the ‘Earth Walk!’

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Ellen is a 2D pixel horror game developed by Red Mount Media and Antarsoft. Ellen is said to be coming out on the Xbox One the 13th of September 2019. It is already out on PC though. Now there’s a good amount of gamers who enjoy 2D pixel horror games. What does Ellen have to offer? Let’s take a look.

In the world of Ellen, players control a young investigator. His name is James… Bond, just joking it’s just James. He’s here to investigate the brutal murder of the Smith family. Basically after the murder, actually some years to be accurate. The towns people are starting to see silhouettes of the daughter. The whole family was killed except the daughter. Her body was never found so now people think it’s her. This off course is disturbing the whole town. So now James is here to investigate and find out what really happened here. Like why was the daughter not murdered with the rest of the family? What happened to her? Who was the murderer? 

Now 2D pixel horror games have to take things from a different angle to how normal 3D horror games do things. On Paper, a 2D pixel horror game wouldn’t be scary at all. Not even the modern big horror games has scared X35 Earthwalker. Good pixel horror games need a interesting and mysterious story because gameplay is very limited. Just move the pixel character slowly around and click on items that’s hard to figure out at times because it’s all pixels. Players need to be into the story and want to learn more. The atmosphere needs to be ominous at moments where danger is somewhat nearby. Players recognise the change of music and it gets some players on edge. Timing is key. Many pixel horror games like to have loud music when the monster or enemy shows up. That normally gets players but it’s sort of a cheap jump scare. Ellen needs to balance and get these things correct to stand a chance. Maybe the towns people will load the players head up with numerous rumours that aren’t very positive at all. This might give players clues or the wrong ideas on how to survive.

For example a towns person in Ellen could tell the player that he heard that staying still prevents any creatures from seeing you or that they respond to sound or get easily distracted or somethings like that but it’s up to the player to figure out what works. When players feel powerless and not sure what to do or expect they are far more nervous and more likely to make mistakes. Ellen will also need surprises. The monster shouldn’t be showing up all the time. All this kind of stuff is important. This is why Ellen is going to have a tough time making a big impact on gamers. There isn’t that much to say about Ellen as since it’s a 2D pixel horror game we round about know what to expect at this point. They all have a similar style and gameplay. The main difference is that Ellen is a murder case investigation with mystery.  

We have checked out some gameplay and we already like what we see. There isn’t just one danger or monster… there are many dangers and this will keep players on their toes as each one functions differently. There’s some that will try to entangle and wrap you up so don’t stand still. There’s another big beefy one that will chase you down to try and grab you. There’s another that fires projectiles at you. There doesn’t seem to be a clear way of beating these foes. We don’t even know if James gets a weapon. Doesn’t James watch any horror games? He should know to bring a weapon by now. Oh well. There are also some other beings who do not seem violent at all. You can actually interact and talk to them. Strange things happening around here in the world of Ellen. There’s also loads of things to interact with. Like walls, items, structures to hide behind, signs, trees and more. You will probably have to do a lot of investigation… get it… because James is an investigator. Whatever.

Overall Ellen just seems like another 2D pixel horror game. It seems well made for sure and it looks decent for a pixel graphic based style. We don’t like the whole long legs design for the characters though. The sounds and music is very good and that makes a difference in a game like this. We like that there is loads of danger and isn’t just one enemy that will eventually get stale and not scary. The developers Red Mount Media’ have done a good job with this game. We at X35 Earthwalker will keep an ear out what Ellen has to offer gamers. Now Ellen may have a mystery but what’s more mysterious is… the ‘Earth Walk!’

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The Walking Dead: The Telltale Definitive Series is a big gaming collection that’s developed and published by ‘Skybound Games‘. It’s said to be coming out the 10th of September 2019 on the Xbox One, PS4 and PC. Now many people are big fans of the Walking Dead Telltale series and this definitive series should be pleasing to them. Let’s take a look.

The Walking Dead: The Telltale Definitive Series is basically one big collection of all the Walking Dead Telltale games. Realistically that’s all we need to say and everyone reading this would understand. We do have some details that we will like to share.

So first up The Walking Dead: The Telltale Definitive Series has 4 seasons and the 400 days DLC and the Walking Dead: Michonne. This means around 50 hours of gameplay and 23 episodes. So that’s already a lot of gameplay for players to go through. 

Now it’s not exactly going to be the same as they claimed to have made improvements too. So character performances have been stepped up so probably better animations is what they mean (why can’t people be clear). Lip syncing is better. UI has gotten enhanced and some other gameplay which hasn’t been specified.  

There’s going to be content of the making of the game from the developers and other team members who helped make these games. This is said to be ver 10 hours worth of developer commentary and other behind the scenes stuff. There is also digital stuff like an art gallery, playable voice lines, a music player that has the tracks across all seasons (40+). Even a 3D model viewer. 

Remember the “Graphic Black” art style? Well it’s available and here for all the previous seasons too, not just season 4. Also any seasons that were lacking certain graphical improvements that season 4 got like the dynamic lighting now has them. Lastly It’s been said that with the behind the scenes bonus features you’ll even get to find out how Clementine’s story ends. 

Overall, The Walking Dead: The Telltale Definitive Series is basically another big bundle collection that includes all the action but enhanced and offering some extras to go with it. Obviously this allows players to play any seasons they missed or start this series for the first time with a better experience. We think the biggest part is for players to know how Clementine’s story ends. So players have to decide what they think. Skybound Games seems to have done an alright job so far. Now the The Walking Dead: The Telltale Definitive Series may have loads of content but what’s much bigger is… the ‘Earth Walk!’

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Gears 5 is the latest instalment in Gears of War franchise. Gears had a Tech Test earlier and many gamers got to try it giving us a taste of what it to come. Now X35 Earthwalker himself tried it and off course has his own thoughts and opinions of the game. Now remember that the Tech Test isn’t the final release at all and more work will be done. It’s all in development still so keep that in mind. Let’s take a look.

The first thing we experienced in the Gears 5 Tech Test was the bootcamp which was the tutorial for the game which teaches players about aiming, shooting, handling grenades, roadie running, cover etc, all the gears of war stuff. The tutorial was done very well. It goes over the main mechanics and what you need to know in order to play and survive through the game. There’s some character based humour as we all know Baird is very sarcastic and got some jokes which works well with Del who can also be sarcastic, have jokes and like Baird likes and is good with technology. It’s good to see the relationships, connections and interactions between characters. Makes things relatable.  

The Bootcamp did show of the excellent graphics that Gears 5 is going to have. The whole area looked real good, the materials, lights and even the flying bot known as Dave looked detailed too. You can already tell that a lot of work is going into Gears 5. Even when you look at all the formations and environment in the distance it’s all detailed and does make you want to go over there and explore them, even if there aren’t any collectibles, just to take a look. The tutorial is too long though. There was a few combat instances that weren’t needed. Minor but still something.

Now the main meat is off course the multiplayer. The new things was revealed two weapons, a game mode and a few in game mechanics like kill cam replay mainly. The two new weapons in the Gears 5 Tech Test are the Talon auto pistol and Breaker Mace. The Talon auto pistol is basically a discount gorgon pistol. Yep. The talon has unbearably bad recoil and control. It’s damage is good though but what good is it if you can’t even control the thing when firing. This is coming from some who is a master with rifles including the heavy recoil retro lancer of Gears of War 3.

The breaker mace is a cool new melee weapon. Think of it like the energy sword from Halo in terms of you rush enemies or hide around corners and then hit them. If you land the hit then it’s normally a one shot kill. Like the beam sword you also sort of track the enemy when you start your swing if within range.  Even though there are multiple counters to this weapon and melee isn’t encourage at all in Gears of War nor is it successful, it still feels super good to get a kill with this weapon. The Breaker Mace execution is so far the best in the game. More on this later.

The new mode is arcade mode which is basically a regular team deathmatch except each player must select a character and each character has their own starting load outs, kill perk and weapons to unlock. As you kill you gain personal points which you can then spend to get weapons. For example Kait moves faster than everyone else on the Cog team and if she has 6 points then she can purchase a torque bow. 2 points for a Bolton and 4 for incendiary grenades. So everyone is trying to get kills to purchase the weapons they need for the fight. Sort of reminds us of ordinance drops in Halo 4.  

The new mechanics do actually change some things about the gameplay. For starters the melee is no longer a generic swing at your opponent with the current holding weapon. It’s now a swing with a knife which finally gives those knives the gears carried around a use. So whether it’s a lancer or Gnasher you will swing a knife with one button. Gears 5 finally has kill cam replays. Remember when someone killed you but you don’t know how or thought that shot missed? Well now you can watch and see for yourself what happened according to the game. Lastly rifles and some other weapons like the Snub pistol can now headshot enemies! It took the developers long enough to do this. So if the enemy has received enough damage and you then land some shots on the head, they die instantly like a headshot. This makes rifles more lethal.  

Now we can easily tell that Gears 5 has had a lot of work put into it. The graphics are very good for what we have seen so far and that’s an excellent sign. The environment like the kids, water and lands around the training grounds are look so cool. Sounds are very good but some of the guns like the Lancer sound more on the weak side. Arcade mode is definitely going to be a hit with the players and many will have fun and great moments in them. These new mechanics show that new things are being tried and areas are being explored. Things do need be taken further though. Off course the weapons we mentioned much earlier isn’t all the new guns in Gears 5. We are just sticking to the Tech Test.

Now for the negatives of Gears 5. We have a lot. For starters Gears 5 is taking up after the multiplayer gameplay style of Gears of War 4. This is a mistake the Gears of war that had the best multiplayer gameplay was Gears of War 3. Even to this day there’s a good number of players who are still playing Gears of War 3. We even know of a mother of three children who tried Gears of war 4 multiplayer but instead went back to 3. The developers want a faster paced, quick everything multiplayer which isn’t the best for a Gears of War game. Gears of War is about taking cover, not dashing everywhere. Even the golden rule of the Cog is “take cover or die”. This highlights the other major issue of the game. Gears 5 based of the Tech Test has no actual counters to the Gnasher shotgun. That weapon has ruined the game for many players. It’s still the dominate weapon in the game. In Gears of War 3 even new players could play the multiplayer and stand a chance because there were weapons they can use to give them a fighting chance against a crazy wall bouncing Gnasher shotgun user. In Gears of War 4 we have seen new players try and then leave because they had no fun being completely destroyed every single match. We remember one player who stayed for four matches (Gears of War 4) in a row and tried their best only to get a heavy negative result in each match and until finally leaving. We know for a fact they aren’t coming back.

In Gears of War 3 you could use hammerburst, sawed off and the retro to counter and force Gnasher shotgun players to change their strategy. In Gears of War 4 Gnasher worshipping players kept complaining until their daddy (the developers) hushed them down bu removing retro lancers and making hammerbursts a power weapon. This is going to be the problem in Gears 5 and we can feel it. The developers need to learn from Gears of War Judgement which easily had the best weapon balancing of all the games. The rifles dominated at mid range AS THEY SHOULD! How is a shotgun beating rifles at mid range in Gears of War 3 and 4? HOW?! Halo understands… at mid range the shotgun pretty much does nothing and that’s a shotgun from the year 2557… the future. The Talon machine pistol is a discount gorgon pistol and it’s crazy recoil doesn’t help to stop the Gnasher. The enforcer feels better and seems more effective but doesn’t compare to the retro but just you wait, the Gnasher worshippers will complain about the enforcer and cry for nerfs. We have so much to say about this but we have to try and keep this short. Lastly Arcade mode suffers from players abusing the weapon system. X35 Earthwalker once entered late into a match that was horrible. The enemy team were all camping up in a high place on the Training grounds map. One player had a sniper and never moved from his spot. The other tea mates watched the entrances to his location. X35 did what he could and even destroyed half the team but couldn’t reach the sniper. X35’s team were clearly new at the game and kept going into cover and then standing up taking their time trying to aim at the sniper who would snipe all their heads off, getting multiple kills and continuously purchase snipers to keep going. Eventually three of the players had snipers and the whole team camped in their spot. Talk about lame. X35 Earthwalker left the match… Something needs to be done.

Overall we found Gears 5 multiplayer to be disappointing. It it stays the same or is like Gears of War 4 then we know it’s not going to be great. Changes are needed and the developers need to take into account that different experienced, skill and style players will be trying the game. From what we can see so far we are looking forward to Campaign, horde, Escape (new) and Map builder (new). Trust us when we say we are big Gears of War fans. We played every Gears of War game, beat every single one in insane difficulty concerning the campaign and found every collectible. We have made Gears of war videos on Bitchute and Youtube and even streamed the games but sadly we aren’t excited for this game. We are looking forward to it but not excited. When it comes out is when it comes out. The multiplayer we already know what time it is (how it’s going to go down). Don’t get us wrong, Gears 5 is a very good game. Looks great, works well, responsive controls, the mechanics work, the voices are good, new weapons modes and you can Cleary see that a whole lot of work went into developing this game. So overall it is a very good game. We are just disappointed with the multiplayer especially when we compare it to Gears of war which we enjoyed s much that us and many others are still playing after all these years. We even had more fun playing Gears of War judgement multiplayer over the Gears 5 tech test. Honest feedback is honest feedback. If you want to know more about what we think concerning Gears of War 3 then check out our previous blog post here and over here. So we do like the game and looking forward to it but not the multiplayer. 

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Decay of Logos is a new action role playing game developed by ‘Amplify Creations‘ and published by ‘Rising Star Games‘. Decay of Logos is said to be coming out the 27th of August on PlayStation 4, 29th for Nintendo Switch and 30th for Xbox One and PC. Decay of Logos is looking like a real adventure, a serious game. Let’s take a look.

Players control a lady named Ada. Ada is on a journey… of revenge. Her village got attacked and destroyed. You only have faint remembrance of the banners of the attackers but you need more information. You were when up by a mystical Elk. Ada feels an overwhelming sense of calm and safety. There was no reasonable explanation for it, but Ada somehow felt connected to the creature. So the whole game takes place in a very fantasy styled world. Expect fictional stuff everywhere and lots of imagination. You are in a ancient kingdom. The ruler is a king who is a big fan of wars and military affairs. We do know that the king was that good of a father and showed little affection for his sons.

Things get worse for him as his wife the queen died during childbirth. Now this child is his only daughter. He pays attention to her and sees to only care about protecting her. So off course the sons now bigger are becoming more distant from their dad. You can see where this is going. Eventually the family divides. The sons all hate their sister, they themselves separated from each other with each prince controlling their own part of the kingdom. All have a huge thirst for power and heavily influenced the parts they rule, “each territory reflecting their particular idiosyncrasies.” 

We like the story so far of Decay of logos. It’s got a lore and some deep situations going on. It believably explains the world and why the kingdom is the way it is now. You can understand the sons and why they hate their sister, even though they are wrong to hate her. It’s the dads fault in this case. The player starts in Laetus grove. Players will also quickly learn that the world in Decay of Logos is not an ordinary world. You will see all kinds of beings: mythical creatures, wizards, ancient species and even knights.  

Now remember that Decay of Logos is an action role playing game. Decay of Logos shows a lot of emphasis on exploration, inventory management and off course tactical combat. The elk is also a big part of the gameplay as it’s needed for combat, puzzle interaction and definitely exploration. Your greatest ally. We’ve played enough video game to know when somethings up. Clearly this elk isn’t just an elk and it’s probably going to be someone from her village and it being an elk is a result from the attack on the village. Either the person died and is now an elk spirit or they became an elk through mystical means or whatever. This was sort of similar in terms of the game Never Alone with the fox being a boy all this time… oh what… we are suppose to say something?… that’s right… spoiler alert. 

Now throughout this world there are some friendly NPC’s which are said to be a good source of tips, game lore and even some items so make sure to check them out and socialise. Now remember that this whole game is filled with monsters, mythical creatures, wizards and even ancient species. So you will face many dangers and different foes. The combat is confirmed to be difficult… but also worth it. Players must take into account that the type of enemy you are facing and your location. Those are factors.

Decay of Logos allows you to fight back. Your character Ada has got some mobility to her name and a good fighter. She jump, parry (learn this), roll, sprint, backstep and slide. So use this stuff. It will save your life. Players can have different long and short range weapons. There’s more. There’s defence equipment too like shields. Elemental effects are here too so take this into account when facing certain enemies. Ada can also perform powerful combos so make sure your timing is right. 

Now to make the game more realistic, and force players to pay more attention, there’s also stamina. Your actions requires stamina. Evading and counter attacking requires stamina so don’t run out. Decay of Logos is also quite a magical world as Ada is able to also use magic but that’s something you’ll discover as you progress through the game. So combat mobility, stamina, elemental effects, magic and powerful combos.

There’s more though and we do like this feature. When you get hit by enemies, your stats decrease making you weaker until you find and use a camp and rest. When you die you will wake up from a nightmare at the last shrine or camp used. Since you wake up some enemies will respawn and your stats will be reduced temporarily. 

Remember that Decay of Logos is also as role playing game (RPG). There is a level up system. Your stats grow as you interact and activate mechanism, off course kill enemies and even finding chests, we mean secret ones will boost you up. Don’t forget that getting hurt reduces your stats temporarily.  Lastly know that Camps and Shrines aren’t the same thing. Shrines are basically checkpoints while Camps can be used to save the game and sleep to recover which has it’s risks as you can get ambushed during your sleep.

We checked out some Decay of Logos gameplay and it does looks cool so far. We like the design style. We like that you have to gain the elk’s trust through protecting it and feeding it. There are secrets in the lands, your interactions with some NPC’s may effect your game later on, it’s pretty much an open world and that there’s a good variety of enemies so far. The graphics are good and the environments are cool too with the variety.  So far Decay of logos is doing some stuff right.

Overall Decay of Logos seems like a very good game. It’s doing it’s own thing and not a Zelda: Breath of the Wildclone as some internet people have said. The developers ‘Amplify Creations’ have done a good job with this game so far. We at X35 Earthwalker will have to keep an eye out for this game. Now Decay of Logos may be a fantasy world but one more awesome world that’s completely real is… the ‘Earth Walk!’

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Lord of the Rings: Adventure card game is a new card strategy game developed by ‘Fantasy Flight Interactive‘ and published by ‘Asmodee Digital‘. It is said that Lord of the Rings: Adventure card game is coming out the 8th of August 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There was already an PC early access but we don’t care. Let’s take a look.

Lord of the Rings: Adventure card game is set off course in the world of Lord of the Rings. This game is straight forward and not much to explain except the details. It’s a hard strategy game so gamers should know what to expect. Collect cards, hopefully some powerful ones and build a deck. Use that deck to battle destroy your enemies and progress through the world. 

So basically the dark forces of Sauron are here and causing all kinds of trouble. Darkness and their evil is spreading. Off course heroes are needed. Players will also control and lead three heroes who are off course who are famous and the Lord of the Ring fans should know. Make your way through the campaigns but that won’t be easy. Expect Spiders, Orcs, Battle Uruks and much more. If you know the Lord of Rings universe then you should know what enemies and monsters to expect.  

Now from what we know, there’s quite a lot of strategy to this game. There’s off course lots of abilities and hero powers but there’s also your heroes will power, a fate pool, sphere of influence and more. All these must be taken into account when developing strategies and coming up with different ways to take down your enemies. So this isn’t straight forward simple steam roll gameplay. The situation and enemies must be taken into account, including the circumstances. 

We checked out some gameplay and it’s mainly what we though it would be. We like that features of the game and how the cards work is explained well. The arrows could have been better at pointing to things though. Remember that each hero has one o four spheres of influence: spirit, tactics, leadership and lore. They allow specific reinforcement cards in-game. Lord of the Rings: Adventure card game is constantly being compared to Hearthstone with similar style in design and combat but that isn’t an issue for us here and as many games have similar styles but off course different games. Lord of the Rings: Adventure card game is looking like a real story so far.

Overall, Lord of the Rings: Adventure card game is looking good so far. The graphics are good for what it’s about. The sounds and voices are very good. Again, instructions are gone well and this game does become straight forward to play. Heroes and units can be equipped and strengthened. The variety of enemies is big enough from what we can see. We just hope they get more creative and add more. The story gives the impression that you’re on a real adventure. The developers ‘Fantasy Flight Interactive’ have done a very good job with this game. We at X35 Earthwalker will keep an ear open for Lord of the Rings: Adventure card game and see what it’s got. Now Lord of the Rings: Adventure card game may have a big adventure but nothings bigger than the ‘Earth Walk!’

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