Code Vein is a new action role playing game (RPG) developed and published by ‘Bandai Namco‘. Code Vein is said to be coming out the 27th of September 2019 on the Xbox One, PlayStation 4 and PC. Code Vein is out here trying to be a good vampire game. Vampire games tend to not do well. Will this be any different? Let’s take a look.

In the world of Code Vein you control a Revenant. A Revenant is basically a vampire. So you are a Vampire in a ruined world. It’s been described as “gone”.  In the center of all this is a group, or should we say society of Revenants called ‘Vein’. These Revenants fight for survival. They do this by trading their memories for gifts of power. Doesn’t sound like a good trade to us but when it comes to survival it’s up to you. Not only do they get power but they also get an increased thirst for blood. A Revenant who gives into the bloodlust fully risks becoming one of the ‘Lost’. A lost is a “fiendish ghoul devoid of any remaining humanity who wander aimlessly in search of blood.” So yeah, avoid that. 

In Code Vein players must team up to survive this journey… a journey to some dangerous and dark places which some describe as hell. You must find a way out of the mess the Revenants find themselves in. You must work with a partner: A.I or a real player and work together to survive. You will go through dungeons as this whole game is about the dungeons. Facing many enemies. Some are tto powerful for you in a straight up fight while others wait for the right moment to strike you unprepared and unawares. Watch out. 

Now off course your Revenants can be customised. Character customisation is always a good thing. You can change their accessories, face paint, make up, eye brows, hair, mask frame. purifier mask and clothing off course. It doesn’t end there. You can also customise concerning combat and weapons. So what do you want? Spears, bayonets, axes and more. You can finish of enemies with your blood veil. A blood veil is a blood draining tool and each one has their own attack style and looks different. Your blood veil will open up the means to new strategies concerning combat.  

Remember when we mentioned gifts of power? Well Code Vein takes that seriously. You can enhance your characters abilities with blood code enhancements. Each blood code enhancement has their own various gifts, that you use to weaken enemies, gain super powerful attacks, increase your strength and even utilize new weapon abilities.

We checked out some Code Vein gameplay and there’s quite a lot going on. There’s quests for players to face together. Mechanics in combat like dodge and parry which off course require timing. The A.I characters have their own plot and fighting style. Like Final Fantasy 13 (the story so far) you can switch up your build at any time (oh so they claim). There’s difficult bosses and hordes of Lost. The graphics and visuals is very good. The action in combat is nothing special. The range of enemies is very good. The sounds are good. Some players may feel like it’s some combination of Final Fantasy and Dark Souls when it comes to combat.

Overall Code Vein seems like a good action Role playing game. There’s constant action, nice environments to look at. A range of enemies with different designs, multiple combat styles and strategies and options concerning character design. The developers ‘Bandai Namco’ have done a very good job with this game. We at X35 Earthwalker look forward to seeing what Code Vein has to offer. Now Code Vein may have blood lust but something as simple as that can be cured by… the ‘Earth Walk!’

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Ellen is a 2D pixel horror game developed by Red Mount Media and Antarsoft. Ellen is said to be coming out on the Xbox One the 13th of September 2019. It is already out on PC though. Now there’s a good amount of gamers who enjoy 2D pixel horror games. What does Ellen have to offer? Let’s take a look.

In the world of Ellen, players control a young investigator. His name is James… Bond, just joking it’s just James. He’s here to investigate the brutal murder of the Smith family. Basically after the murder, actually some years to be accurate. The towns people are starting to see silhouettes of the daughter. The whole family was killed except the daughter. Her body was never found so now people think it’s her. This off course is disturbing the whole town. So now James is here to investigate and find out what really happened here. Like why was the daughter not murdered with the rest of the family? What happened to her? Who was the murderer? 

Now 2D pixel horror games have to take things from a different angle to how normal 3D horror games do things. On Paper, a 2D pixel horror game wouldn’t be scary at all. Not even the modern big horror games has scared X35 Earthwalker. Good pixel horror games need a interesting and mysterious story because gameplay is very limited. Just move the pixel character slowly around and click on items that’s hard to figure out at times because it’s all pixels. Players need to be into the story and want to learn more. The atmosphere needs to be ominous at moments where danger is somewhat nearby. Players recognise the change of music and it gets some players on edge. Timing is key. Many pixel horror games like to have loud music when the monster or enemy shows up. That normally gets players but it’s sort of a cheap jump scare. Ellen needs to balance and get these things correct to stand a chance. Maybe the towns people will load the players head up with numerous rumours that aren’t very positive at all. This might give players clues or the wrong ideas on how to survive.

For example a towns person in Ellen could tell the player that he heard that staying still prevents any creatures from seeing you or that they respond to sound or get easily distracted or somethings like that but it’s up to the player to figure out what works. When players feel powerless and not sure what to do or expect they are far more nervous and more likely to make mistakes. Ellen will also need surprises. The monster shouldn’t be showing up all the time. All this kind of stuff is important. This is why Ellen is going to have a tough time making a big impact on gamers. There isn’t that much to say about Ellen as since it’s a 2D pixel horror game we round about know what to expect at this point. They all have a similar style and gameplay. The main difference is that Ellen is a murder case investigation with mystery.  

We have checked out some gameplay and we already like what we see. There isn’t just one danger or monster… there are many dangers and this will keep players on their toes as each one functions differently. There’s some that will try to entangle and wrap you up so don’t stand still. There’s another big beefy one that will chase you down to try and grab you. There’s another that fires projectiles at you. There doesn’t seem to be a clear way of beating these foes. We don’t even know if James gets a weapon. Doesn’t James watch any horror games? He should know to bring a weapon by now. Oh well. There are also some other beings who do not seem violent at all. You can actually interact and talk to them. Strange things happening around here in the world of Ellen. There’s also loads of things to interact with. Like walls, items, structures to hide behind, signs, trees and more. You will probably have to do a lot of investigation… get it… because James is an investigator. Whatever.

Overall Ellen just seems like another 2D pixel horror game. It seems well made for sure and it looks decent for a pixel graphic based style. We don’t like the whole long legs design for the characters though. The sounds and music is very good and that makes a difference in a game like this. We like that there is loads of danger and isn’t just one enemy that will eventually get stale and not scary. The developers Red Mount Media’ have done a good job with this game. We at X35 Earthwalker will keep an ear out what Ellen has to offer gamers. Now Ellen may have a mystery but what’s more mysterious is… the ‘Earth Walk!’

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The Walking Dead: The Telltale Definitive Series is a big gaming collection that’s developed and published by ‘Skybound Games‘. It’s said to be coming out the 10th of September 2019 on the Xbox One, PS4 and PC. Now many people are big fans of the Walking Dead Telltale series and this definitive series should be pleasing to them. Let’s take a look.

The Walking Dead: The Telltale Definitive Series is basically one big collection of all the Walking Dead Telltale games. Realistically that’s all we need to say and everyone reading this would understand. We do have some details that we will like to share.

So first up The Walking Dead: The Telltale Definitive Series has 4 seasons and the 400 days DLC and the Walking Dead: Michonne. This means around 50 hours of gameplay and 23 episodes. So that’s already a lot of gameplay for players to go through. 

Now it’s not exactly going to be the same as they claimed to have made improvements too. So character performances have been stepped up so probably better animations is what they mean (why can’t people be clear). Lip syncing is better. UI has gotten enhanced and some other gameplay which hasn’t been specified.  

There’s going to be content of the making of the game from the developers and other team members who helped make these games. This is said to be ver 10 hours worth of developer commentary and other behind the scenes stuff. There is also digital stuff like an art gallery, playable voice lines, a music player that has the tracks across all seasons (40+). Even a 3D model viewer. 

Remember the “Graphic Black” art style? Well it’s available and here for all the previous seasons too, not just season 4. Also any seasons that were lacking certain graphical improvements that season 4 got like the dynamic lighting now has them. Lastly It’s been said that with the behind the scenes bonus features you’ll even get to find out how Clementine’s story ends. 

Overall, The Walking Dead: The Telltale Definitive Series is basically another big bundle collection that includes all the action but enhanced and offering some extras to go with it. Obviously this allows players to play any seasons they missed or start this series for the first time with a better experience. We think the biggest part is for players to know how Clementine’s story ends. So players have to decide what they think. Skybound Games seems to have done an alright job so far. Now the The Walking Dead: The Telltale Definitive Series may have loads of content but what’s much bigger is… the ‘Earth Walk!’

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Gears 5 is the latest instalment in Gears of War franchise. Gears had a Tech Test earlier and many gamers got to try it giving us a taste of what it to come. Now X35 Earthwalker himself tried it and off course has his own thoughts and opinions of the game. Now remember that the Tech Test isn’t the final release at all and more work will be done. It’s all in development still so keep that in mind. Let’s take a look.

The first thing we experienced in the Gears 5 Tech Test was the bootcamp which was the tutorial for the game which teaches players about aiming, shooting, handling grenades, roadie running, cover etc, all the gears of war stuff. The tutorial was done very well. It goes over the main mechanics and what you need to know in order to play and survive through the game. There’s some character based humour as we all know Baird is very sarcastic and got some jokes which works well with Del who can also be sarcastic, have jokes and like Baird likes and is good with technology. It’s good to see the relationships, connections and interactions between characters. Makes things relatable.  

The Bootcamp did show of the excellent graphics that Gears 5 is going to have. The whole area looked real good, the materials, lights and even the flying bot known as Dave looked detailed too. You can already tell that a lot of work is going into Gears 5. Even when you look at all the formations and environment in the distance it’s all detailed and does make you want to go over there and explore them, even if there aren’t any collectibles, just to take a look. The tutorial is too long though. There was a few combat instances that weren’t needed. Minor but still something.

Now the main meat is off course the multiplayer. The new things was revealed two weapons, a game mode and a few in game mechanics like kill cam replay mainly. The two new weapons in the Gears 5 Tech Test are the Talon auto pistol and Breaker Mace. The Talon auto pistol is basically a discount gorgon pistol. Yep. The talon has unbearably bad recoil and control. It’s damage is good though but what good is it if you can’t even control the thing when firing. This is coming from some who is a master with rifles including the heavy recoil retro lancer of Gears of War 3.

The breaker mace is a cool new melee weapon. Think of it like the energy sword from Halo in terms of you rush enemies or hide around corners and then hit them. If you land the hit then it’s normally a one shot kill. Like the beam sword you also sort of track the enemy when you start your swing if within range.  Even though there are multiple counters to this weapon and melee isn’t encourage at all in Gears of War nor is it successful, it still feels super good to get a kill with this weapon. The Breaker Mace execution is so far the best in the game. More on this later.

The new mode is arcade mode which is basically a regular team deathmatch except each player must select a character and each character has their own starting load outs, kill perk and weapons to unlock. As you kill you gain personal points which you can then spend to get weapons. For example Kait moves faster than everyone else on the Cog team and if she has 6 points then she can purchase a torque bow. 2 points for a Bolton and 4 for incendiary grenades. So everyone is trying to get kills to purchase the weapons they need for the fight. Sort of reminds us of ordinance drops in Halo 4.  

The new mechanics do actually change some things about the gameplay. For starters the melee is no longer a generic swing at your opponent with the current holding weapon. It’s now a swing with a knife which finally gives those knives the gears carried around a use. So whether it’s a lancer or Gnasher you will swing a knife with one button. Gears 5 finally has kill cam replays. Remember when someone killed you but you don’t know how or thought that shot missed? Well now you can watch and see for yourself what happened according to the game. Lastly rifles and some other weapons like the Snub pistol can now headshot enemies! It took the developers long enough to do this. So if the enemy has received enough damage and you then land some shots on the head, they die instantly like a headshot. This makes rifles more lethal.  

Now we can easily tell that Gears 5 has had a lot of work put into it. The graphics are very good for what we have seen so far and that’s an excellent sign. The environment like the kids, water and lands around the training grounds are look so cool. Sounds are very good but some of the guns like the Lancer sound more on the weak side. Arcade mode is definitely going to be a hit with the players and many will have fun and great moments in them. These new mechanics show that new things are being tried and areas are being explored. Things do need be taken further though. Off course the weapons we mentioned much earlier isn’t all the new guns in Gears 5. We are just sticking to the Tech Test.

Now for the negatives of Gears 5. We have a lot. For starters Gears 5 is taking up after the multiplayer gameplay style of Gears of War 4. This is a mistake the Gears of war that had the best multiplayer gameplay was Gears of War 3. Even to this day there’s a good number of players who are still playing Gears of War 3. We even know of a mother of three children who tried Gears of war 4 multiplayer but instead went back to 3. The developers want a faster paced, quick everything multiplayer which isn’t the best for a Gears of War game. Gears of War is about taking cover, not dashing everywhere. Even the golden rule of the Cog is “take cover or die”. This highlights the other major issue of the game. Gears 5 based of the Tech Test has no actual counters to the Gnasher shotgun. That weapon has ruined the game for many players. It’s still the dominate weapon in the game. In Gears of War 3 even new players could play the multiplayer and stand a chance because there were weapons they can use to give them a fighting chance against a crazy wall bouncing Gnasher shotgun user. In Gears of War 4 we have seen new players try and then leave because they had no fun being completely destroyed every single match. We remember one player who stayed for four matches (Gears of War 4) in a row and tried their best only to get a heavy negative result in each match and until finally leaving. We know for a fact they aren’t coming back.

In Gears of War 3 you could use hammerburst, sawed off and the retro to counter and force Gnasher shotgun players to change their strategy. In Gears of War 4 Gnasher worshipping players kept complaining until their daddy (the developers) hushed them down bu removing retro lancers and making hammerbursts a power weapon. This is going to be the problem in Gears 5 and we can feel it. The developers need to learn from Gears of War Judgement which easily had the best weapon balancing of all the games. The rifles dominated at mid range AS THEY SHOULD! How is a shotgun beating rifles at mid range in Gears of War 3 and 4? HOW?! Halo understands… at mid range the shotgun pretty much does nothing and that’s a shotgun from the year 2557… the future. The Talon machine pistol is a discount gorgon pistol and it’s crazy recoil doesn’t help to stop the Gnasher. The enforcer feels better and seems more effective but doesn’t compare to the retro but just you wait, the Gnasher worshippers will complain about the enforcer and cry for nerfs. We have so much to say about this but we have to try and keep this short. Lastly Arcade mode suffers from players abusing the weapon system. X35 Earthwalker once entered late into a match that was horrible. The enemy team were all camping up in a high place on the Training grounds map. One player had a sniper and never moved from his spot. The other tea mates watched the entrances to his location. X35 did what he could and even destroyed half the team but couldn’t reach the sniper. X35’s team were clearly new at the game and kept going into cover and then standing up taking their time trying to aim at the sniper who would snipe all their heads off, getting multiple kills and continuously purchase snipers to keep going. Eventually three of the players had snipers and the whole team camped in their spot. Talk about lame. X35 Earthwalker left the match… Something needs to be done.

Overall we found Gears 5 multiplayer to be disappointing. It it stays the same or is like Gears of War 4 then we know it’s not going to be great. Changes are needed and the developers need to take into account that different experienced, skill and style players will be trying the game. From what we can see so far we are looking forward to Campaign, horde, Escape (new) and Map builder (new). Trust us when we say we are big Gears of War fans. We played every Gears of War game, beat every single one in insane difficulty concerning the campaign and found every collectible. We have made Gears of war videos on Bitchute and Youtube and even streamed the games but sadly we aren’t excited for this game. We are looking forward to it but not excited. When it comes out is when it comes out. The multiplayer we already know what time it is (how it’s going to go down). Don’t get us wrong, Gears 5 is a very good game. Looks great, works well, responsive controls, the mechanics work, the voices are good, new weapons modes and you can Cleary see that a whole lot of work went into developing this game. So overall it is a very good game. We are just disappointed with the multiplayer especially when we compare it to Gears of war which we enjoyed s much that us and many others are still playing after all these years. We even had more fun playing Gears of War judgement multiplayer over the Gears 5 tech test. Honest feedback is honest feedback. If you want to know more about what we think concerning Gears of War 3 then check out our previous blog post here and over here. So we do like the game and looking forward to it but not the multiplayer. 

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Decay of Logos is a new action role playing game developed by ‘Amplify Creations‘ and published by ‘Rising Star Games‘. Decay of Logos is said to be coming out the 27th of August on PlayStation 4, 29th for Nintendo Switch and 30th for Xbox One and PC. Decay of Logos is looking like a real adventure, a serious game. Let’s take a look.

Players control a lady named Ada. Ada is on a journey… of revenge. Her village got attacked and destroyed. You only have faint remembrance of the banners of the attackers but you need more information. You were when up by a mystical Elk. Ada feels an overwhelming sense of calm and safety. There was no reasonable explanation for it, but Ada somehow felt connected to the creature. So the whole game takes place in a very fantasy styled world. Expect fictional stuff everywhere and lots of imagination. You are in a ancient kingdom. The ruler is a king who is a big fan of wars and military affairs. We do know that the king was that good of a father and showed little affection for his sons.

Things get worse for him as his wife the queen died during childbirth. Now this child is his only daughter. He pays attention to her and sees to only care about protecting her. So off course the sons now bigger are becoming more distant from their dad. You can see where this is going. Eventually the family divides. The sons all hate their sister, they themselves separated from each other with each prince controlling their own part of the kingdom. All have a huge thirst for power and heavily influenced the parts they rule, “each territory reflecting their particular idiosyncrasies.” 

We like the story so far of Decay of logos. It’s got a lore and some deep situations going on. It believably explains the world and why the kingdom is the way it is now. You can understand the sons and why they hate their sister, even though they are wrong to hate her. It’s the dads fault in this case. The player starts in Laetus grove. Players will also quickly learn that the world in Decay of Logos is not an ordinary world. You will see all kinds of beings: mythical creatures, wizards, ancient species and even knights.  

Now remember that Decay of Logos is an action role playing game. Decay of Logos shows a lot of emphasis on exploration, inventory management and off course tactical combat. The elk is also a big part of the gameplay as it’s needed for combat, puzzle interaction and definitely exploration. Your greatest ally. We’ve played enough video game to know when somethings up. Clearly this elk isn’t just an elk and it’s probably going to be someone from her village and it being an elk is a result from the attack on the village. Either the person died and is now an elk spirit or they became an elk through mystical means or whatever. This was sort of similar in terms of the game Never Alone with the fox being a boy all this time… oh what… we are suppose to say something?… that’s right… spoiler alert. 

Now throughout this world there are some friendly NPC’s which are said to be a good source of tips, game lore and even some items so make sure to check them out and socialise. Now remember that this whole game is filled with monsters, mythical creatures, wizards and even ancient species. So you will face many dangers and different foes. The combat is confirmed to be difficult… but also worth it. Players must take into account that the type of enemy you are facing and your location. Those are factors.

Decay of Logos allows you to fight back. Your character Ada has got some mobility to her name and a good fighter. She jump, parry (learn this), roll, sprint, backstep and slide. So use this stuff. It will save your life. Players can have different long and short range weapons. There’s more. There’s defence equipment too like shields. Elemental effects are here too so take this into account when facing certain enemies. Ada can also perform powerful combos so make sure your timing is right. 

Now to make the game more realistic, and force players to pay more attention, there’s also stamina. Your actions requires stamina. Evading and counter attacking requires stamina so don’t run out. Decay of Logos is also quite a magical world as Ada is able to also use magic but that’s something you’ll discover as you progress through the game. So combat mobility, stamina, elemental effects, magic and powerful combos.

There’s more though and we do like this feature. When you get hit by enemies, your stats decrease making you weaker until you find and use a camp and rest. When you die you will wake up from a nightmare at the last shrine or camp used. Since you wake up some enemies will respawn and your stats will be reduced temporarily. 

Remember that Decay of Logos is also as role playing game (RPG). There is a level up system. Your stats grow as you interact and activate mechanism, off course kill enemies and even finding chests, we mean secret ones will boost you up. Don’t forget that getting hurt reduces your stats temporarily.  Lastly know that Camps and Shrines aren’t the same thing. Shrines are basically checkpoints while Camps can be used to save the game and sleep to recover which has it’s risks as you can get ambushed during your sleep.

We checked out some Decay of Logos gameplay and it does looks cool so far. We like the design style. We like that you have to gain the elk’s trust through protecting it and feeding it. There are secrets in the lands, your interactions with some NPC’s may effect your game later on, it’s pretty much an open world and that there’s a good variety of enemies so far. The graphics are good and the environments are cool too with the variety.  So far Decay of logos is doing some stuff right.

Overall Decay of Logos seems like a very good game. It’s doing it’s own thing and not a Zelda: Breath of the Wildclone as some internet people have said. The developers ‘Amplify Creations’ have done a good job with this game so far. We at X35 Earthwalker will have to keep an eye out for this game. Now Decay of Logos may be a fantasy world but one more awesome world that’s completely real is… the ‘Earth Walk!’

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Lord of the Rings: Adventure card game is a new card strategy game developed by ‘Fantasy Flight Interactive‘ and published by ‘Asmodee Digital‘. It is said that Lord of the Rings: Adventure card game is coming out the 8th of August 2019 on the Xbox One, Nintendo Switch, PS4 and PC. There was already an PC early access but we don’t care. Let’s take a look.

Lord of the Rings: Adventure card game is set off course in the world of Lord of the Rings. This game is straight forward and not much to explain except the details. It’s a hard strategy game so gamers should know what to expect. Collect cards, hopefully some powerful ones and build a deck. Use that deck to battle destroy your enemies and progress through the world. 

So basically the dark forces of Sauron are here and causing all kinds of trouble. Darkness and their evil is spreading. Off course heroes are needed. Players will also control and lead three heroes who are off course who are famous and the Lord of the Ring fans should know. Make your way through the campaigns but that won’t be easy. Expect Spiders, Orcs, Battle Uruks and much more. If you know the Lord of Rings universe then you should know what enemies and monsters to expect.  

Now from what we know, there’s quite a lot of strategy to this game. There’s off course lots of abilities and hero powers but there’s also your heroes will power, a fate pool, sphere of influence and more. All these must be taken into account when developing strategies and coming up with different ways to take down your enemies. So this isn’t straight forward simple steam roll gameplay. The situation and enemies must be taken into account, including the circumstances. 

We checked out some gameplay and it’s mainly what we though it would be. We like that features of the game and how the cards work is explained well. The arrows could have been better at pointing to things though. Remember that each hero has one o four spheres of influence: spirit, tactics, leadership and lore. They allow specific reinforcement cards in-game. Lord of the Rings: Adventure card game is constantly being compared to Hearthstone with similar style in design and combat but that isn’t an issue for us here and as many games have similar styles but off course different games. Lord of the Rings: Adventure card game is looking like a real story so far.

Overall, Lord of the Rings: Adventure card game is looking good so far. The graphics are good for what it’s about. The sounds and voices are very good. Again, instructions are gone well and this game does become straight forward to play. Heroes and units can be equipped and strengthened. The variety of enemies is big enough from what we can see. We just hope they get more creative and add more. The story gives the impression that you’re on a real adventure. The developers ‘Fantasy Flight Interactive’ have done a very good job with this game. We at X35 Earthwalker will keep an ear open for Lord of the Rings: Adventure card game and see what it’s got. Now Lord of the Rings: Adventure card game may have a big adventure but nothings bigger than the ‘Earth Walk!’

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Blair Witch is a new adventure horror game developed by ‘Bloober Team‘. Blair Witch is said to be coming out the 30th of August on the Xbox One and PC. Now many have heard of the Blair Witch project but this ain’t just a project anymore. Rumour has it that some gamers just isn’t ready for this. Let’s take a look. 

The world of Blair Witch takes place in the year 1996. Basically a young boy goes missing and all we know is that he disappeared in the Black Hills Forest which is near Burkissville, Maryland. You play a police officer… well an ex cop. Well it wouldn’t be a horror game if your character doesn’t have a disturbing past or haunted by something from the past. You join the search for the young boy and that is your first mistake. It’s not a regular simple investigation, it becomes a terrifying experience or as the game describes, an endless nightmare.

Since it’s called Blair Witch, players can expect to face their fears, the darkness, the woods and off course the Blair Witch herself… if thing even exists. Now from what we know Blair Witch game plans to be completely different from the Blair Witch project. Players will be forced to face their fears (if you have any) and even the Blair Witch. So guess no secrecy this time. 

If you played Layers of Fear, then you will sort of know what you are up against as the minds behind that game are working on Blair Witch. Now things will be getting supernatural as well as this forest is said to warp even time and space… which is really crazy when you think about it. Don’t forget, you are navigating the forest just to find a young boy. You aren’t alone though as you do have your best friend… your loyal dog named Bullet.

The game will test you. How you handle yourself and react during the scares, isolation, atmosphere, noises, attacks, getting lost and the horror pressures will reveal some stuff. We won’t say more on the matter. You’ll just have to find out or see for yourself.  

We checked out some Blair Witch gameplay and it definitely a mixture. It isn’t all atmospheric and psychological. There are some things in this forest. Some are physical and can interact with you, others are completely there but not physically. Either way this fresh has tons in store and even changes it’s form to some extent. Once you go in, getting out becomes the problem. It’s definitely looking like it will scare many gamers so far.

Overall Blair Witch looks like a very good game so far. It’s the kind of stuff that many youtubers and streamers will jump on (they are slaves to trends) and do lots of exaggerated screams and stuff for. This game will get a popular moment. The graphics are very good and the sounds are very good too. We like the changing design of the forest and how even the sky changes. It’s like a different world in there. The developers ‘Bloober Team’ have done a very good job with this game so far. We at X35 Earthwalker will keep an eye out for this game. Now Blair Witch may have some rumours and whatever but they are just bedtime stories when compared to the events of… ‘the ‘Earth Walk!’ 

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The Tower of Beatrice is a puzzle point and click adventure game developed by ‘Fairy Forest‘ and published by ‘Sometimes You‘. The Tower of Beatrice is said to be coming out the 31st of July on the Xbox One but already out on PC. Now puzzle games are for a specific group of gamers and not a very large one. Does this game have what it takes? Let’s take a look.

In the world of The Tower of Beatrice, players control a thief who is currently working on a contract. Very little information is given concerning the client. That’s always a good sign right. Your task is straightforward. You just need to steal Beatrice’s Book of recipes. Now Beatrice is a powerful sorcerer who has her book in her tower. This means the player will need to get in the tower, steal the book and most importantly get out alive. Straightforward but not easy. 

Now this isn’t a regular tower. Inside expect all kinds of weird encounters. You will find a granny spider who might give you a gift. Have the opportunity to put a skeleton back together. Feed a snail. Enter the dreams of a demon. Fix a clocktower and get it running again. Even serve tea. Most strange and terrifying of all is… the puzzles! The Tower of Beatrice is loaded with puzzles and sections where players will need to use their heads. Expect fixing puzzle pieces together, matching symbols, memory testing, find pieces and more.  

Now from what we know, there are demons of different types like frost, dreams and off course fire. There are characters and beings in the tower and some are relatively friendly and harmless. There’s recipes that need to be found too in order to create certain potions through alchemy. So yep, potion making, multiple ingredients and multiple effects. There are said to be six floors to the Tower of Beatrice.  Each floor is said to e very different from each other having their own atmosphere and feeling.

We checked out some The Tower of Beatrice gameplay and it’s what we though it would be. Since it’s a point and click we knew that players can’t speed through this but take their time and look through the whole area for anything useful or clues. Strange creature like white chalk which shouldn’t be alive but it and can talk to you. Puzzles everywhere forcing players to take their time and use their brain. Getting headshots won’t help you here. The graphics are very good and the attention to detail is also very good as you can see the markings and more easily. It’s definitely creative, definitely clever and a different world indeed.

Overall The Tower of Beatrice seems like a good game for what it is. Gamers who like puzzles will enjoy this. Gamers who like fantasy, magical things will enjoy this. It’s not our type of game at all but we can see that it’s been made well. The developers ‘Fairy Forest’ have done a very good job with this game. We at X35 Earthwalker hopes that things go well for this when it gets to Xbox One. Now The Tower of Beatrice may have tough puzzles but what’s not a puzzle is… the ‘Earth Walk!’

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Aritana and the Twin Masks is a new action adventure game developed by ‘Duaik‘. Aritana and the Twin Masks is said to be coming out the 16th of August 2019 on the Xbox One. We heard it also plans to be on PS4 but no clear date has been given yet. Now this game does look interesting and as room for creativity and things to make it awesome. Let’s take a look. 

Not much information given concerning this game but this isn’t the first time Aritana has been mentioned. Aritana and the Twin Masks has been called the second adventure. We certainly haven’t heard of the first. This means that fans would know about this games world and the history of the characters. Probably. What we  do know is that Aritana and the Twin Masks is suppose to be a big adventure and the story is all based on Brazilian mythology. This means players can expect unnatural events, creatures and laws. This also means this game has good opportunity to make it as imaginative and fantasy based as possible. 

You off course play Aritana and follow him on his adventure to save the tree of life. Tree of life? Many things get their inspirations and ideas from the Bible. The tree of life was in the garden of Eden. Read Genesis 3:22, just saying. So this tree in Aritana and the Twin Masks is in danger. Now it wouldn’t be a game if you just walked up to the tree did a chant and then all was well. It’s a whole adventure with a massive forest, tropical fruits that magical powers derive from and the gods. You are armed with a bow that’s powered by a god. Sounds powerful. So is it infinite arrows or explosive or can it hit things that aren’t visible or really there? Questions. 

Aritana and the Twin Masks is certainly big one environments and explorable areas. It’s not just a forest players will explore but there’s even a temple. A lost temple. How do you lose a temple anyway? That temple will contain artifacts that you can mix in different special potions to create all kinds of effects and useful variables in your adventure. There are many powers in this world and some of them are needed. For example some will allow you to be able to solve certain puzzles. Yes, puzzles.

We checked out some Aritana and the Twin Masks gameplay and well it does look cool but not exciting. Aritana and the Twin Masks does remind us of an old game on the PlayStation 2 called Brave. Both based on mythology, both action adventure with puzzles. Like Brave it’s cool but not exciting our awesome. It’s graphics isn’t the best but good enough.  We are liking the amount of mystical things that happens in this world. We are liking the abilities and find it funny how totems are basically enemies. 

Overall Aritana and the Twin Masks does seem like an alright game. The music is very good and the sounds are good too. It’s just the graphics that don’t stand up to the standards in 2019. We like the creativity and hope for a more interesting variety of enemies. The developers ‘Duaik’ have done an alright job so far. We at X35 Earthwalker will have to see more of this game as time passes. Now Aritana and the Twin Masks may have a mystical world but even that world is simple when compared to.. the ‘Earth Walk!’

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River City Girls is a new actin brawler game developed by ‘WayForward‘ and ‘Arc System Works‘. River City Girls is said to be coming out the 5th of September 2019 on the Xbox One, Nintendo Switch, PS4 and PC. This game is suppose to be a whole lot of butt kicking. Let’s take a look. 

In the world River City Girls, two young ladies called ‘Kyoko and Misako’ where just going about their day when they learnt that their boyfriends got kidnapped. How they got kidnapped was serious business but typical. Basically the both of them were just strolling down the street when a van pulled up next to them and dudes jump put with bats, snatch up the two boyfriends and gave them a real beating. Bruises and all. Honestly they could have prevented that but seemed to caught off guard and slow to react. Also the guys who jumped them looked like police or security. Since they didn’t have a police van it’s safe to say it’s a group that dress up like officials or something like that. 

So what do young ladies like Kyoko and Misako do in City River Girls? They called the police and left it to the law… Just joking, they grab a bat, put on a knuckle duster and head out through the 6 regions of River City kicking all kinds of buttery themselves. Punches, kicks, throws, hurling objects and more. Now when you see the graphics style of the game and the gameplay, some gamers will be reminded of Scott Pilgrim vs the world: The game. They are both arcade style, olden time beat em up games. Very 16-bit looking with the health bar, money and score. This type of style can work very well. Scott pilgrim vs the world: the game certainly pulled it off, so River City Girls can too.

So yes, players must fight there way through. Enemies will show up and try to take you out. Just beat them up and keep it up. Games like this are straight forward and easy to understand and get on with. We are glad to hear that there is strategy to this game in terms of the combat. You can counter attacks which off course means timing is required to pull it off. There are different combos for players to use and master so variety seems to be present here. Off course there are special attacks and we hope they come in good variety too. What is different from Scott Pilgrim vs the world: The game is that there are side quests and the ability to recruit fallen enemies as allies in combat which is definitely awesome but how did the girls do that. Did the fallen foes respect how they got beat up and decided to join? 

Now in terms of music we know that River City Girls have synth-pop soundtracks which happens to feature Chipzel, Megan McDuffee, NateWantsToBattle and Christina Vee. Don’t know any of them. The game also is going for that fun comical kind of style too as there are anime like cutscenes and the intermissions have a manga style to it. From our experience we can tell that the boyfriends will be playable characters which will be an awesome move. Also you can buy items, gear and more in order to boost your characters stats. The first time we played Scott Pilgrim we didn’t know how to boost our stats. It was by accident so we are glad that River City Girls makes that more clear. 

We checked out some River City Girls gameplay and we saw quite a bit. The trailer does a good job. Cheerleaders are enemies, dudes who have Elvis hair, regular dudes in school uniform and the guys who have the same uniform as the guys who kidnapped the boyfriend. Fight in the streets, the arcade, school areas like the sports hall and more. One thing we noticed is that the game does look too easy right now. Scott Pilgrim vs the world: the game eventually got too easy and gamers ruined it by continuously spamming the special move with Scott making even the final boss a joke. So River City Girls needs to make sure the game is a challenge. 

Overall, River City Girls seem like. good game for now but it hasn’t made us want to play it yet. It’s currently interesting, looks fun and seems we do want to know more about this game. We know there are gamers who will find this real cool and that’s good. The developers ‘WayForward’ and ‘Arc System Works’ have done a good job with this game. Now River City Girls may have butt kicking girls but nothing kicks butt more than… the ‘Earth Walk!’

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