XCOM 2: War of the Chosen is getting closer but as it’s getting closer more information is being released. More information about the enemies. Believe us when we say, things are getting completely real.
XCOM 2: War of the Chosen not only has the Chosen who are coming after us. The Assassin, Warlock and Hunter. Powerful well trained prideful beings who keep coming after you and can kidnap your soldiers. Sure they are the biggest threat but there are some new faction enemies that are more than happy to give us a fight for the planet.
The ‘Lost’ are the result of the aliens bioweapons and bombardments. So yes they were once humans but now just husks. Their bodies are fragile meaning they aren’t a problem really but when they are in large numbers that’s when things get real. They pretty much rule the abandoned cities. They are attracted to loud nosies meaning when you are busy fighting aliens and you maybe use a grenade or whatever, the Lost may show up. The worst things about these guys is that they will swarm you continuously. They just keep coming. You can’t hold them off forever, they will eventually get you, so make sure to move on and retreat. Sounds frightening honestly. This enemy is a really game changer. You can use them to attack the enemy or they will ruin everything for you.
The Priest carry regular weapons like the magnetic rifles but their main threat is simply their psionic powers. They can use stasis on units, mind control enemy units and even somehow shield and heal themselves when they have taken heavy damage. They can use ‘Holy Warrior’, which is similar to what the sectoids in XCOM 1 could do, where they merge minds and one boosts the stats of the other. This also has the same weakness as well meaning if you can kill the Priest then the boosted unit will die as well. Do not forget that. It’s already clear that the Priests are going to be a huge problem. Mind control is pretty much the worst thing.
The Purifiers are the most straight forward and simple of the new factions. Their job is to clean up the Lost and any civilian retaliations. How do they do that? Well they use their flamethrowers off course. These guys specialise in dealing low but continuous damage in a wide area. It gets worse. They can throw incendiary grenades. Lastly when they die, there is a chance that they will explode. So when dealing with these guys make sure to not be grouped up together and take them out from a distance. We are loving the variety so far.
The Spectre can turn into a black nanorobotic cloud at will meaning it can disappear. It’s ‘Shadowbind’ ability can lock soldiers in place. It gets worse. It then creates a shadow version that have the same skills as the soldier it locked in place. The Spectre can also use the ‘Horror’ ability which damages the enemy but heals itself. Sadly they automatically have the ‘Lightning reflexes’ ability which means the first overwatch shot ALWAYS misses. The Spectre is already getting on our nerves.
So these are four new factions with three being advent units while the Lost are natural enemies that will attack anyone. Everything so far about XCOM 2: War of the Chosen sounds awesome. We at X35 Earthwalker are looking forward to this. Some are looking forward to this game but everyone is looking forward to… the ‘Earth Walk!’
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