Inmost is a horror puzzle platformer game developed by ‘Hidden Layer Games‘ and published by ‘Chucklefish‘. Inmost came out on Nintendo Switch, iMac and PC. Inmost isn’t our type of game . It’s pixel styled and very simple controls. It did catch out attention at some point we can tell it is very good. Let’s take a look. 

Inmost is quite simple to understand. It’s a dark, sad world with danger. You play as three different characters: A knight, a stranger and a little girl but yet their stories are interconnected. The story isn’t suppose to be pleasant. There’s a warning on their website which says, “player discretion is advised. INMOST is an intimate story of loss and hope that some may find upsetting.” That should tell you quite a lot. You see. little girl get neglected, mistreated, afraid, bad dad, she cut herself and the mum didn’t care at all. Abuse, kidnapped children, a cursed knight, etc. This game is dark but the monsters are darker. This is a shorter game as it’s been described as something you are suppose to play and finish in one go on a dark stormy night. 3-5 hours long. 

When you play as the little girl it’s the heaviest with narrative and story driven. There’s no actual enemy or danger but just figuring out what needs t be done. You may need to move a table or chair. Carry certain things around the house. You even play hide and seek with a toy who thew girl has conversations with. You see her pain and what she goes through. With the stranger it’s the main part of the game. You platform, move around, evade hazards and dangerous creatures, you climb, collect items, cut away tall grass, break down weak walls, mine things, break down wooden structures and use your wits and to defat your enemies and survive. The knight is the action part of the game. You actually aren’t defenceless. You can slash and destroy your enemies easily, dash, grapple around etc. As the knight you are powerful and can take a hit before dying. Three different styles. 

The game is very silent for the most part which is a type of atmosphere still. Your footsteps and pulling stuff and interactions with environment are louder than anything else. So when something actually happens it acts as an alarm, alerting the player to take action. Some dangers are just like traps, a tentacle on the ceiling while others are small dark substances on the ground waiting for you to walk over it. Then there’s real threats like real monsters that pop up and chase you down. Dangerous and very hostile. You can beat them as the stranger and need to hide, out climb, duck and outsmart them. Players will need to think fast and do the right things to survive. It is a simple game at the end of the day with move, jump and action. It’s simple but very well done. Sounds, lighting, music and different play styles work well together. Not everything is consistent though like with the girl voice narrating the first section of the knight. You don’t hear her again until much later.

We checked out some Inmost gameplay and what it says on the box is what you are getting. It is dark as in there will be candles, fire, lights with some stuff you can’t see yet. Very atmospheric as most of the time things are quiet and your actions, movement are the loudest things in the game. Horror well the game itself isn’t scary but there are shadow and monsters of darkness that are real aggressive and jump out to get you. Thinking is needed to get through the area, and evade death and there is definitely platforming. Expecting climbing, jumping, moving stuff etc. The game is very simple to understand and it’s almost always clear what you have to do. The music or lack off does act to the atmopshere. The story was very predictable though even though they didn’t well to add emotions, sadness and disaster. The story connects up concerning the three characters you play in the game.  

Overall Inmost is a good game. It does what it said it would do, provides different styles of gameplay through the characters, a variety of enemies, dangers and even threats you will have to face later. Players have to be focused when playing and get strategic at times. Inmost’s graphics for a pixel style game is excellent. The music is very well done and adds to the experience. We didn’t get scared or emotional at all though so it failed there for us. The developers ‘Hidden Layer Games’ have done a very good job with this game. It something a number of gamers would get into. We at X35 Earthwalker  like this game and know it’s good even though it isn’t our style or our thing. Inmost may be telling a dark sad story but it has no effect on… the ‘Earth Walk!’

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Forza: Motorsport is the new Forza game developed by ‘Turn 10 Studios‘ and published ‘Xbox Game Studios‘. Forza: Motorsport hasn’t much information on when it’s coming out but we know it’s going to be coming out on Xbox Series X and Windows 10 PC. Forza: Motorsport was one of those games that stood out to us from the Xbox Showcase 2020. Let’s take a look.

Forza: Motorsport stood out for one reason only. The visuals. Off all the games being displayed at the Xbox Showcase, Forza: Motorsport visually looked the best of all of them. Everything they showed was declared as “footage captured in-engine”. What’s typical and very biased of many streamers and youtubers who reacted to the Xbox Showcase they lacked the skill and ability to notice this about Forza: Motorsport in the showcase. X35 Earthwalker clearly being greater and better than all of them noticed this and took the visuals into account. Racing games are basically the same at this point. Especially those who want realistic looking ones.

It’s harder to stand out in the racing game genre. You have V-Rally 4, WRC8, need for speed Payback, 2020 F1 etc which all went for a high graphics realistic looking game. Sure they have some differences and racing styles but you get the point and what the common denominator is. What really catches the eyes though is off course the visuals. That’s what it looks like Forza: Motorsport is aiming for. Their official announcement trailer which is embedded below showed the most impressive, visually, racing game ever. Now off course we have to wait for straight up actual gameplay graphics but if what we saw is truly all in-engine then the hopes can be quite high. After all it has the power and backing of the Xbox Series X. 

Forza Motorsport is going to need to do more than just racing across tracks with high speed because we’ve got that already. It shouldn’t just be about the graphics. What modes will there be, will the ‘career mode’ actually be interesting. What features will be there to shake things up. Last time we had that rewind ability which was excellent and gave the game a big stand out factor and something cool, for players to use to their advantage. So Forza Motorsport… what do you have for us this time. We aren’t feeling racing games right now. So give us a reason to want to care. We are impressed with the visuals but that ain’t enough. Bring the action!!

Forza Motorsport has the legendary green badge. You know what this means: “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load times, visuals, responsiveness and frame rates up to 120 FPS.” The Xbox website has also declared it will be 4K ultra HD and HDR. So it’s reasonable to have high expectations for visuals and graphics.

Other from what was in the trailer there isn’t that much to go on concerning Forza Motorsport. It’s a racing game with so far the best graphics and visuals. Yet it’s another racing game going for the realistic approach. We truly hope there’s more.

Overall Forza Motorsport is looking real good for now. The developers ‘Turn 10 studios’ are working on it. We at X35 Earthwalker will have to wait and see what happens. Now Forza Motorsport may have high level graphics but it looks like trash when compared to… the ‘Earth Walk!’

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The Gunk is a new third person action adventure game developed by Image & Form Games and published by ‘Thunderful‘. The Gunk is an Xbox exclusive and said to be coming out September 2021 on the Xbox One, Xbox Series X and Windows 10 PC. The Gunk is clearly going to be an adventure and there’s something strong going on with this planet. Let’s take a look.

The Gunk is about two space haulers (scavengers) who make a living by travelling from planet to planet looking for cool and valuable resources they can harvest and off course sell. This isn’t paying out too well but everything changes when they land on a new planet. The planet from a distance does look lifeless and dull but once they get there, they discover that a gunky substance which is actually a slimy parasite is actually destroying and covering up the colourful and vibrant world. This planet I cursed and dying. It’s up to you to help… or is it?

Here’s the problem and it’s what’s causing issues between the two friends. One wants to help this planet and do something about the situation while the other believes it’s not their problem as it’s not their planet and they are just here to try and make money. The developers said this about The Gunk, “To be honest, the game has frightened me many times.” and “Here’s a game about really scary stuff, slimy things and real conflict.” A game like this has potential to be scary. We hope they explore horror attributes in this planet.

You decide to help the planet after learning more about it. That there was a civilisation here and it’s off course ruined and destroyed by this gunk parasite. Now how do you deal with the Gunk? You use your vacuum like device and suck it all up. You ain’t running away from the gunk, you’re going towards it. Now whether there’s a limit to how much you can suck up isn’t clear. Maybe players will need to use something to destroy the gunk since it has been identified as an enemy. Do not take the Gunk lightly. The Gunk can hurt you and some creatures are hostile too.

We checked out some The Gunk gameplay and it’s looking really good. It’s definitely an adventure. There’s a mystery, a broken civilisation, a mysterious gunk parasite. There’s quite a bit to discover and solve. There are enemies in The Gunk and they seem very hostile. They aren’t plentiful though. This game needs enemies besides the gunk but they need a good amount of frequency. Action is needed so we hope there’s enough combat and encounters. The whole reason for the two space scavengers to be at conflict with each other or should we say disagreement concerning the planet comes down to a sense of duty, realisation, kindness of the heart. We like conflict with good meaning that’s realistic. The game does need to be more interesting. It feels more like exploration mostly right now. It needs something more explosive involved.    

Overall, The Gunk looks like good game. It isn’t a simple run and jump and open doors type of adventure. There’s mystery, danger, conflict, scares, basically more going on that initially thought. It’s not a just a blob you have to suck up. The graphics look very good and we are liking this colourful and creative world with great visuals which will be better on the Xbox Series X with the raw power. The developers ‘Image & Form Games’ have a done an excellent job with this game. We at X35 Earthwalker will have to see more of what’s going on but liking what’s already been seen. Now the Gunk may have a gunk parasite but even that’s insignificant when compared too… the ‘Earth Walk!’

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Tetris Effect Connected is a new arcade puzzle game developed by ‘Monstars Inc.’, ‘Resonair’, ‘Stage Games’ and published by ‘Enhance‘. Tetris Effect: Connected is said to be coming out 2020 on the Xbox One, Xbox Series X and PC. It’s Tetris, that alone should tell you what this is all about. Let’s take a look.

Tetris Effect: Connected is Tetris at the end of the day which means you got to place falling blocks of different shapes and patterns in places to fill up rows to get rid of them and score the big points. If you don’t know what Tetris is then you should be ashamed of yourself for the most part. We never cared about Tetris but we knew what it was. Now Tetris Effect: Connected is like Pac-Man Championship Edition 2… a bigger, better game with the same foundation formula but with new features, mechanics, more colours and more flashiness.

The Single player has been upgraded and levelled up. There are all new modes like ‘Zone Battle’ which has “time-stopping Zone mechanic” which can be the thing that helps bring someone from behind in the game or maybe in front. This shakes up the 1v1 battles. New features and mechanics means new tactics and new things to taken into account. There’s said to be over 10 modes in Tetris Effect: Connected so expect lots of things to do in this game. This isn’t the main thing nor what we care about that much.

What we really care about is the multiplayer as that’s the biggest upgrade in our opinion. The multiplayer has what’s called connected mode. This where up to three players can actually connect their playing fields together and play as a team. This team must do their best to defeat CPU bosses. A whole series of them and they keep getting harder and harder. So working together and doing your best is the solution. We don’t know if there is a difficulty adjustment for the number of players working together or not. 

Tetris Effect: Connected has the green badge of Xbox Series X approval. You know what this means. “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness, and frame rates up to 120 FPS.” So expect 120 frames per second of Tetris Effect: Connected goodness.

We checked out some Tetris Effect: Connected gameplay and it’w what we thought it would be just more flashy. There over 30 different stages to play on, more than 10 modes. The effects don’t make things hard to see. It’s Tetris at the end of the day, so don’t expect any sticky plasma grenades. Our favourite thing is clearly facing the CPU bosses like that scorpion. Tetrtic Effect: Connected will have both cooperative and competitive gameplay which will be both local (old for that) and online. There’s options. 

Overall Tetris Effect: Connected is looking like an excellent game so far. Tetris Effect was good but this new game is even better. It has all the previous great stuff plus more. The multiplayer is definitely going to be the best feature of this game and we like the flashiness and work that’s gone into this game. The developers ‘Monstars Inc.’, ‘Resonair’, ‘Stage Games’ have done an excellent job with this game. We at X35 Earthwalker will have to see what else Tetris Effect: Connected has up it’s sleeves. Now Tetris Effect: Connected may have a new flashy upgrade but it’s incredibly dull when compared too… the ‘Earth Walk!’

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S.T.A.L.K.E.R. 2 is a new First Person Shooter and horror game developed and published by ‘GSC Game World‘. S.T.A.L.K.E.R. 2 is said to be coming out on the Xbox Series X and PC. The release date has not been given but we’ve got clues. S.T.A.L.K.E.R. is again one of those games we never heard off and didn’t care about. S.T.A.L.K.E.R. 2 is looking big though. Let’s take a look.

S.T.A.L.K.E.R. 2 is big. Let’s just start off with that. S.T.A.L.K.E.R. 2 has been described as an open world game. The developers specifically said, “The zone in S.T.A.L.K.E.R. 2 is one of the biggest seamless open worlds to date.” This is. Abigails claim to match the size of the game. So expect loads of exploration, multiple locations, quests, discoveries and more. 

The S.T.A.L.K.E.R. 2 story itself is suppose to be the heavy focus of the game. What we know about this game is that it’s trying that game technique where the players decisions make a difference. S.T.A.L.K.E.R. 2 is said to feature a non linear story where the choices you make has both short consequences and effects outcomes on a global scale which would make sense as it’s an open world game. Many games try this and don’t do it well. Hopefully S.T.A.L.K.E.R. 2 developers learn from others failures and do better.

S.T.A.L.K.E.R. 2 is an Xbox console exclusive and has a certain green badge. You know what this means. “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness and framerates up to 120FPS.” So expect top the highest levels of performance of the Xbox Series X.

There is a lot going on in 3. There is multiple endings. The story branches off. Players need to keep this in mind when going about objectives, completing the story and whatever side missions are available. Multiple endings off course mean replayability is here. Now will it be clear on how to get the different endings or not. We at X35 Earthwalker for the most part enjoy multiple endings as you get to see what you truly got when you do a blind run of the game.

S.T.A.L.K.E.R. 2 being open world there are many locations and quite a bit of mystery. We have seen what looks like facilities for experiments and growing creatures. There are large woods which must be risky to explore at night. There are underground sections which may require certain equipment to explore like masks for breathing. There are houses, wrecked structures and what looks like ruined civilisation. 

We checked out S.T.A.L.K.E.R. 2 and saw some interesting things. There are mutants and anomalies. Some of these creatures just seem straight up supernatural and have big effect on the environment. One looked like an enemy from Skyforge, a water elemental being (we hate them). It was cool and you should keep your distance. Don’t get distracted as there are other threats around so put your gun to use. First person shooter and horror is a nice combination. The horror tends to be lacking. They need to make sure the horror is strong. If it’s horror then players should be afraid. 

Overall S.T.A.L.K.E.R. 2 seems like a good game. It isn’t a special game nor has it made us want to play but S.T.A.L.K.E.R. has a good fan base and S.T.A.L.K.E.R. 2 did get the attention of a number of gamers during the Xbox Showcase 2020 so the players will be there. Concerning the graphics they said “The trailer demonstrates the level of graphics and atmosphere we are aiming to achieve on release.” Well do your best guys. The developers ‘GSC Game World’ have done a good job. We at X35 Earthwalker will have to see what’s happening later. Now S.T.A.L.K.E.R. 2 may have horror in there but it’s never capable of scaring… the ‘Earth Walk!’

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Coffee Talk has been classed as a visual novel game or simulation or adventure or whatever… to us it’s a coffee game. It was developed and published by ‘Toge Productions’. Coffee Talk came out on the Xbox One, Nintendo switch, Playstation 4 and PC. Coffee Talk got our attention and we decided to take a look and ended up playing it. This isn’t normally our type of game but this was amazing. This G-blog is going to be quick fire. Let’s take a look. 

The world of Coffee Talk is a familiar one. Not on the surface but once you meet the ‘people’ you’ll understand why. The game takes place in America, Seattle… in the year 2020. A great year for us by the way. So this game is as modern as it gets. The citizens aren’t humans, well not all of them. There’s werewolves, orcs, nekomimis, dwarves, vampires, elves, succubus (demons), mermaids and even an alien. There are a bunch of non human beings but with human problems. You as the player is a Barista (dude who serves drinks). Your job is to serve drinks… that’s it. No seriously, that’s what you do. The customisers come in and you just serve them, listen to their problems and hear what’s going on. Oh and just relax.

Let’s quickly sum this up. The coffee shop only opens at midnight. So it’s a late night place. When a customer comes in, they will normally sit down and order a drink or start talking to you, which ever is first. You must then make that drink for them. There are ingredients for the player to mix and combine to create different drinks. For example you can use coffee as the base, primary and secondary to create espresso. Over time you unlock more ingredients which means more options. This is important as some customers mix things up and ask for a specific drink which has specific ingredients. If you don’t know them, then you will mess up an order which doesn’t help your customers relax. There’s a load of different drinks and you have to discover them for yourself. Our advice to gamers is to experiment and try to learn as many drinks as possible.    

Coffee Talk is all about relaxing and listening (well for us reading) to others and hearing what’s going on. Hearing their stories in the night time of Seattle. You can tell Coffee Talk was inspired by the feeling of having a warm drink at night or maybe after escaping the rain and trying to warm up and talk with your friends. It rains quite a bit in that game. What adds to the atmosphere is clearly the music. Even better you have control over the music. You can through your mobile phone device cycle through and select the music you want playing. Coffee Talk does have a very good selection and some are more relaxing than others while some are more bopping and can get the body moving but still on the chill side. The music plays a big part for us and we are glad that’s it’s there. We certainly know our favourite tune, that’s for sure.

To make things even more relatable and interactive there is a social media that everyone seems to be using called Tomodachi. All the characters in the game are using this. As you interact with the characters you will gain access to more information concerning them in Tomodachi. As you can see below there are four stages to each character. In stage 1 the bar is empty and all you can see is the name of the person. Stage two you get simple basic information. When you max it out you’ll see their hopes, bit more personal information and even their likes. So make sure to come back from time to time to see the new information and learn more about them. It was interesting to learn more about Freya. Makes things more relatable for sure and realistic.

As you listen to characters and go through the days, you will see their stories continue. For example you see how things with Freya develop concerning her goal to become a successful book author, you get to see her hard work and struggles fuelling up on espresso (unhealthy). You will see Rachel and her issues with her dad, here she is right and wrong and what drama surrounds that. You are in their business and they tend to be comfortable and come to you and your coffee place. It’s the get away from everything else. A place to chill, relax, drink and talk. Every character has a story and will unfold. Even the Barista (you) has some mystery and it’s up to the players to try and figure some stuff out. A lot of what we are hearing from these characters sounds similar to what we have heard in real life in some cases. So anyone whom plays this will understand or relate. 

As we said before, Coffee Talk isn’t our type of game at all but this one got our attention and we had a great time with this game. Like we got real into this game. Very few games have done what Coffee Talk has done to us. We even started a little tradition where before we play this game we must make a cup of green tea. We had to be prepared. So yes Coffee Talk is a visual novel as it’s a store for sure containing stories. It’s a simulation as you take the role of the Barista. It is an adventure as each day you go in hoping to get an update on the characters situations. It was exciting getting to know what will happen and how we can make it all more exciting or cheer someone up with a drink.  In addition there are extra game modes like where you have to try to serve as many correct drinks as possible in a period of time from memory. There’s a bit of extra content but we did wish the main story was longer. We wanted more. Yes, we know there’s endless mode.

Sadly, Coffee Talk is another great game that got little to no exposure. We haven’t heard anyone talk about this game. What a shame. This is something way more people should be playing. No it isn’t as huge and detailed as Halo 5 Guardians or Final Fantasy XV but it’s excellent at what it is. It does what it says on the box. We plan to make more videos of this game in the future. The best way to play Coffee Talk is to play at night, alone and with a warm drink. The developers did an excellent job. Now Coffee Talk might be fun and relaxing but it’s no where near as relaxing as… the ‘Earth Walk!’

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Phantasy Star Online 2: New Genesis is a new online action Role Playing Game developed and published by Sega. Phantasy Star Online 2: New Genesis is said to be coming out 2021 on the  Xbox Series X, Xbox One and Windows 10 PC. Phantasy Star Online 2: New Genesis does look like something real big. Let’s take a look.

Now we have never heard about Phantasy Star. Not at all. Never. We saw this being showed at the Xbox showcase 2020. It did get our attention as it was big, fast, pure action and definitely flashy. We saw a big open world and reaction combat with dangerous looking enemies. We don’t know if the enemies are dangerous or not or how easy the game is or not. This won’t be a big or in depth G-blog post.

Now we definitely like open world games with big action. Final Fantasy XV did very well with this. Now the developers of Phantasy Star Online 2: New Genesis made a very big statement. Read this, “We are working very hard to offer players unparalleled character customization, limitless adventure, and the best action online RPG available on the Xbox One or PC”. This is a big job for sure. Through a bit of research we learnt that Phantasy Star online 2 is praised for it’s character customisation. So we will see if that’s true for ourselves.

The Phantasy Star Online 2: New Genesis developers said “limitless adventure”. That’s huge. This can be done but either has tons of development work or repeated similar task for grinding etc. We aren’t sure what route Sega will take to do this but hope they do it well. A number of gamers are looking for a open world game that is actually limitless but most developers don’t know how to do that properly. 

We checked out some Phantasy Star Online 2: New Genesis gameplay and it looks very good. There’s lots of mobility. You can slide around, dash, suspend and attack in the air and sprint around to get different angles or avoid attacks. There’s quite a bit of options here concerning combat. Speaking of options you can not just use your blade but firearms too. So depending on the enemy or what’s going on, players can either get up close or gun them down. There’s loads of lights and colours showing a vibrant game with life in it. We are liking what we are seeing.    

Overall Phantasy Star Online 2: New Genesis looks like it’s going to be a good game. There are great MMORPG games like Tera and Skyforge which have made some annoying mistakes concerning playing solo or in a team, advantages of guilds/teams and access. We hope Phantasy Star Online 2: New Genesis does it well. The graphics are excellent and sounds are very good. The developers ‘Sega’ have done an excellent job so far. We at X35 Earthwalker look forward to seeing what Phantasy Star Online 2: New Genesis truly has to offer. Now Phantasy Star Online 2: New Genesis may have tons of world and action but it’s far too small to be recognised when compared to… the ‘Earth Walk!’

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Warhammer 40000: Darktide is a new action first person shooter game developed and published by ‘Fatshark’. Warhammer 40000: Darktide is an Xbox exclusive said to be coming out 2012 on the Xbox Series X and PC. Now this game has gotten a lot of people’s attention. Now none of that matters, what does matter is that it got our attention. Let’s take a look.

Now X35 Earthwalker checked this out and we got a healthy amount of information. In the world of Warhammer 40000: Darktide it seems that team work is heavily emphasised. Even in the trailer it’s a team of four with one of them being wounded. These four people are in Tertium, which is a hive city. Players with others will be in another battle between of the imperium vs the chaos factions. This isn’t your friendly neighbourhood hive city. It’s busy, populated and full of enemies… whole hordes of them. They have been described as “enemies you have only seen in your nightmares”. You get to face them.

Now we hope they do look like nightmarish creatures. Many games try to say their enemies are terrifying and scary but fail. We end up blowing through them like they are trash without a care in the world. Nothing scary about them. So Warhammer 40000: Darktide need to bring forth actually scary enemies which isn’t hard to do. Once again if we were put on development teams or better yet in charge we would bring out the best stuff. Like seriously, make them actually scary. Make things dark, have creatures of different speeds, give them scary noises that range in sounds. Have creatures that pounce from the dark with serious consequences. We won’t say more.

Now what we also know that’s great news is that the developers are getting rid of some cheap strategies. They are focusing on making melee and being up close essential in Warhammer 40000: Darktide. Now players can’t play cheap and hide behind powerful ranged weapons all day long which makes the game boring. Now one way of doing this would be to have enemies the are so fast that aiming and shutting isn’t the best option. They could amp up the number of enemies to make it so that you can’t mow them all down with firearms or don’t have time to reload. Either way we hope they do it make that variety in combat is needed, specifically melee.

Apparently there’s more going on down in Tertium. There’s a cult called ‘Admonition’ in Warhammer 40000: Darktide. Their goal is to have control of the planet Atoma prime. They will destroy those who live there and bring an overwhelming tide of darkness. Your primary goal is to sort this cult out. To get rid of the enemy before the whole city becomes a messed up chaotic place (like it isn’t already). Now remember that Fatshark are the same people who developed Warhammer 40000: Vermintide so that excites a number of fans but not us. We didn’t like Warhammer 40000: Vermintide 

There is no gameplay but from the information we gathered on Warhammer 40000: Darktide we basically know what it’s going to be. It’s 4 player co-op, in a dark place, facing hordes in first person action with serious monsters who are chilling in the dark. Sounds like our kind of game. Just make sure it has local co-op. Those games that only has online co-op are just wasting our time. From what we have seen it looks good and we like the concept. They just need to deliver. 

Overall Warhammer 40000: Darktide looks like it’s going to be a very good game. We have high expectations and know exactly how to make Warhammer 40000: Darktide awesome. They better not mess up. We at X35 Earthwalker are definitely looking forward to Warhammer 40000: Darktide. The developers ‘Fatshark’ have a lot to do… do your best guys. Now Warhammer 40000: Darktide may have nightmarish enemies but those enemies are a joke when up against… the ‘Earth Walk!’

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Werewolf: The Apocalypse – Earthblood is a new action role playing game developed by ‘Cyanide‘ and published by ‘Nacon‘. Werewolf: The Apocalypse – Earthblood is said to be coming out the 4th of February 2021 on Xbox Series X, Xbox One, PlayStation 5, PS4 and PC. We heard there are werewolves in this game. Well there’s more to it but hey. Let’s take a look. 

Now Werewolf: The Apocalypse – Earthblood is set in a dark universe that has werewolves in it. Now that should already get some people excited as there are way more vampire games. Basically players control a character called Cahal. He was born under a full moon, and proud werewolf Warrior of the Fianna Tribe. So yes he is a werewolf basically and a strong one at that. Cahal also use to be a protector of gaia. What’s gaia? Well basically it’s the earth. We will explain.

In Werewolf: The Apocalypse – Earthblood, gaia is in a battle against the Wyrm which is a cosmic force all about destruction and decay… so not friendly. The wyrm is getting help from Pentex, a multinational corporation who want nothing more than to feast on the corpse of gaia. Cahal (the main character) who willingly went into exile because he lost control in his werewolf form is coming back into action, to help his tribe and off course also help gaia. 

Werewolf: The Apocalypse – Earthblood doesn’t keep things basic. Cahal is has three forms. His human form, his wolf form and his werewolf form. His human form is best for interacting with people because as you know werewolves can be scary and cause people to run away or attack you. The wolf form is the best for travelling around because of it’s fast movement and it’s also capable of sneaking around so it’s the stealth form. The werewolf form is all about the combat, the fighting and destruction. So players need to know where to use what in Werewolf: The Apocalypse – Earthblood.

Now remember this. Your greatest strength is also your greatest threat (sort of). Your werewolf form thrives and goes in with the rage. The rage is your weapon but if you don’t control your rage it will probably lead t your death. This is because when you lose control you give the chance for the wyrm enthrall to consume your soul. That’s right Werewolf: The Apocalypse – Earthblood isn’t going to let you go completely crazy. 

Lastly the type of enemies we have seen. Well humans are in this world confirmed and we know that Pentex is a human corporation and so as the enemy we expect human based enemies. Now humans can’t stand up to a werewolf without the right tools. So we expect powerful weaponry and powerful machines like power suits maybe. Not something as high tier as Optimus prime but something powerful. We did see an image of a dude in a exoskeletal construction machine that you control with your body. Reminds us of the machine Ripley used used in her battle against the queen xenomorph alien in the movie ‘Aliens’. So that’s interesting. 

We checked out some Werewolf: The Apocalypse – Earthblood gameplay and it’s what we imagined actually. When you go into werewolf mode you run around slashing and smashing enemies around, even joggling some. Some enemies are too big and sturdy so you may have to leave them for last. Lost of humans with good weaponry to put you down and you can even square up with other werewolf enemies. Werewolf on werewolf violence is always encouraged around here. So get ready for it. It’s definitely action with abilities. 

Overall Werewolf: The Apocalypse – Earthblood just seems like another action game all about wild fighting. Reminding us of Dante’s inferno and god of war in some ways. There’s much more to learn about this game. We like werewolves and like the multiform game mechanic. Like alucard being able to turn into a bat, gas, or wolf. The developers ‘Cyanide’ have done a good job with this game. Now werewolves may be destroying with their rage but even that can be slapped away by… the ‘Earth Walk!’

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Yakuza: Like a Dragon is a new action role playing game developed by ‘Ryu Ga Gotoku Studio‘ but published by ‘SEGA‘. Yakuza: Like a Dragon is said to be coming out 2020 on the Xbox One, Xbox Series X, PS4 and PC. This game did get our attention but by only a medium amount. We are curious as to what this game has got. Let’s take a look.

In the world of Yakuza: Like a Dragon players control Ichiban Kasuga. This guy is a yakuza… and a low ranking one at that. His boss is someone he has complete loyalty and trust in but gets betrayed… shot and off course left for dead. Off course he is out for answers and by the looks of it… revenge. It makes you wonder though. Why didn’t the boss and his people kill Ichiban right there and then to make sure? Did the boss want Ichiban to survive?  

Not much is known about Yakuza: Like a Dragon. What we do know is that all this takes place in todays Japan and you are armed with a bat. Off course it isn’t a regular bat but incredibly deadly and powerful. This is where things get comical and we like that. It sort of reminds us of ‘Saints row the third‘ and ‘Scott Pilgrim vs the world‘. In a sense that this is super serious gang realistic thing. It’s more comical, more fun, more silly and relaxed. Just get in there and get ready to give a beat down with some serious action. This is a good approach and the right approach. 

The biggest difference in Yakuza: Like a Dragon is that it’s combat is now basically a party turn based RPG. So give commands, get strategic about it and make your turn count. There are multiple different abilities with some being funny. One guy used a move called Pigeon Raid where you throw beans at an enemy and then a bunch of pigeons come along and attack the enemy. Yep we got stuff like that in this game. That should tell you a lot already.

We have seen that there are physical attacks and what can be described as magical attacks. For example we mentioned Pigeon raid but there’s also Pyro belch which targets one enemy but has area of effect and can caused the enemies to get burned. There’s a physical attack called ‘push and shove’ which let’s you shove an enemy with a cane which has a chance to stun the enemy. They have power rankings too like Light, medium and heavy. 

Yakuza: Like a Dragon has been optimised for Xbox Series X which means “Games built using the Xbox Series X development kit are designed to take advantage of the unique capabilities of the Xbox Series X. They will showcase unparalleled load-times, visuals, responsiveness and framerates up to 120FPS.

We checked out some Yakuza: Like a Dragon and it’s not what we though it would be and old fans of the series will notice the heavier differences. It’s a very simple thing to understand. It’s action, it’s RPG, it’s strategy, it’s relaxed, it’s comical in a way. There’s humour and it’s about smashing your enemies. Not only that and what really stands out is that there are some powerful enemies you will face. These guys don’t play around and they will not let you do as you please. The enemies are really interesting looking and even from a trailer we haven’t been this interested in enemies in a video game in a good while. We want to know more about these suckas. 

Overall Yakuza: Like a Dragon looks like it’s just going to be a wild ride for sure. Abilities, weapons, allies a whole city and some cool enemies who ain’t about to let you do as you please. Yakuza: Like a Dragon actually looks like a fun action game to play where it’s not 100% serious and stiff but flexible, silly and just straight up have a blast. In time we will learn more. The developers ‘Ryu Ga Gotoku Studio’ have done an excellent job so far. We at X35 Earthwalker will be waiting for the release of Yakuza: Like a Dragon. Now Yakuza: Like a Dragon maybe have a powered baseball bat but even that is a weak toy compared to… the ‘Earth Walk!’

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