Halo Infinite was announced and teased at E3 2018. Halo Infinite is the latest major Halo game developed by 343 Industries and man are we at X35 Earthwalker excited. Now very little information, in fact minimum information has been given but that doesn’t mean we don’t know anything. Let’s take a look.

Many fans are excited. The flagship of Xbox is here and there’s not a single thing Playstation or anyone can do about it. Now this blog post will be mostly on using what we know to come up with ideas and theories of what is going on because we just got a teaser trailer but it already rises up questions and theories from gamers already. First of all, check out the trailer down below before reading the rest of this blog.

Okay, now straight away we know that the story will be based back on Master Chief again, as it should be, after all everyone loves the Chief. The main action will take place on a Halo ring which has many different environments ranging from ice mountains and forest to sandy deserts and what looks like a savannah. Pay attention as all this links together. We spot some wild animals like some hench deers and even rhinos showing this Halo ring is alive and wildlife will be a factor in this game which is awesome. We also know that vehicles and travelling will be a part of the game because of the warthog vehicle that was having a nice cruise through the area. Off course we know that Halo Infinite will has a new art style. The developers 343 Industries made that clear and that’s thanks to their new engine called ‘SlipSpace’ which is something they have been working on parallel with all the post release content for Halo 5 Guardians.

Halo Infinite

What we just mentioned isn’t everything from the trailer but let’s start making some connections. We at X35 Earthwalker believe that Halo Infinite is going to be an open world game. Doesn’t sound that crazy, does it? There’s no better game to  be open world than Halo. Look at the Halo universe with many alien species with alien names, their own history, background, wars and more. A large Halo ring planet will have enough room to hold all of them. We can tell this because of the different environments shown in the trailer. There could be underground areas which will bring back the drones from Halo 2. We hope they bring them back a that will be a unpleasant surprise. The Warthog acted as a main form of transportation there which suggests that the Master Chief will have to explore these different environments by traveling, both In vehicle and on foot. Imagine how awesome it would be if drove up to a ruins to investigate but a predator animal comes out of nowhere like a tiger and the Master Chief punches it in the face and then finishes it off with the assault rifle.

Halo Infinite

At the end Master Chief is putting another A.I disk or whatever into his helmet which suggests that maybe he has a new partner now. We know that Cortana been having some issues lately and needs to cool off somewhere else. Is the Master Chief here to look for his old A.I companion or did they pick up traces of Guardians being here? Either way it’s a huge mission which supports the open world genre direction. Different wildlife, different environments, warthogs for travelling, big mission and a huge world all screams open world to us. We seriously hope it does. So let’s assume that it’s going to be open world that would mean that an old enemy will come back. Oh you know what we are talking about…

Halo Infinite

The flood. Think about it. Like with the other Halo ring planets, the flood have always been present there, either contained or hiding sort of. It could be like Terraria where if the flood is released they will slowly spread and take over the planet, meaning  she areas will become flood territory. maybe there will be a planetary display systems that shows the state of the whole ring maybe. If so there is opportunities for global random events where maybe an over powered covenant team shows up to do some scouting for digging and it’s up to players if they want to take on that team. There even could be covenant outposts of different strengths and defensive capabilities that grants big rewards for overtaking. The possibilities are infinite… well maybe not infinite… but a game as big as Halo has so much potential with a game like this.

Overall we like many fans are excited for Halo Infinite. We know these are all just theories and ideas brought forth from a. short trailer but that trailer revealed quite a lot when you think about it. Even the name ‘Halo Infinite’ suggests a massive size and possibilities. Open world is become more popular and sort of like a trend. Why not Halo? What’s that? At least it isn’t a battle royale? Well Halo has the weapons and large spaces to pull that off if it wants too. Maybe that will become a multiplayer mode. Who knows. Either way, Halo Infinite looks like it wants to make a massive impact. Now Halo Infinite isn’t truly Infinite but but one thing that’s infinite is the awesomeness of… the ‘Earth Walk!’

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NieR:Automata

NeiR: Automata is an action RPG developed by ‘Square Enix‘. It is coming out on the Xbox One the 26th of June but already out on PC and PS4. NeiR: Automata has already gotten loads of positive feedback and reviews. Let’s take a look.

NeiR: Automata is very futuristic. Basically humanity has been forced from earth by robots, from another planet, who have invaded. These mechanical beings struck without warning. So the humans fell back to the moon for refuge. Humanities response is to send android soldiers to fight and destroy these invaders and get earth back. These android soldiers are: android 2B. 9S and A2.

Nier:Automata

NeiR: Automata boasts of having no are loading. So players can just go from area to area with no delay which is really cool. All the environments have sub-events giving players more to do and it’s all in 60frames per second. once again NeiR: Automata reminds us of a Final Fantasy XV which is another excellent game.

As NeiR: Automata is an RPG expect those players can customise a loadout for different play styles, level up in combat, collect and use a variety of weapon types and off course learn new combat abilities. So players should be aware of what to expect on their play through.

NieR:Automata

We can confirm that the combat is really where this game shines as it’s deep but not too complex. You can execute high-speed battle actions by combining light and heavy attacks, plus swapping through your increasing arsenal of weaponry all while evading enemy attacks. Players will face bosses and hordes of enemies so style has to change from time time, like switching between melee and ranged attacks. Expect fluid action combat.

When it comes on the Xbox One, players can get the ‘Become as gods edition’ which supports 4K resolution (2160P) and HDR on Xbox One X. It also includes the 3C3C1D119440927 DLC which contains the Young man’s outfit for 9S, Destroyer outfit for A2 and the Revealing outfit for 2B. Special music video “Deserving of life”. Sub quests which are three different battle challenges at three different colosseums.

We checked out some gameplay and we can confirm that it looks awesome. The mechanical beings that invaded earth have a good variety of designs. The combat is fast and fluid indeed. Loads of abilities, ranged attacks and moves to extend combos like sliding into enemies to send them into the air. Massive and powerful bosses. The environments are designed very well and look excellent. Strange and questionable in-game philosophy though. The android soldiers do not look all that interesting but they are powerful.

Overall NeiR: Automata looks very good indeed and it’s a start for us to see why it got such high praises and reviews from many. When it does come to the Xbox, we at X35 Earthwalker will see what it truly has to offer. The developers ‘Square Enix’ did a fantastic job with this game. Now Earth is off course in trouble but one thing that’s never in trouble is… the ‘Earth Walk!’

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Streets of Rage

Streets of Rage is one of those games that many played back in the day on the Sega Genesis. X35 Earthwalker himself was one of those who played this legendary game. Quite recently Streets of Rage was made available on the Xbox One. This was the perfect invitation to play the game again. So what do we think about it? Take a look.

Streets of Rage gets straight to the point. The slowly scrolling text explains the whole situation quickly and simply. Basically a city is full of chaos because of a criminal syndicate who controls everything, even the police. The leader is Mr X and he’s caused villains and crime to sky rocket. No one is safe (Will someone please think of the children!). Three cops vowed to work take to the streets, clean it up by romping all the villains trash with their fists and put a stop to all this evil. They will clean up… the Streets of Rage. You’ll never find a more wretched hive of scum and villainy.

Remember that this game came out in 1991 so you have to accept how simple it is. Players can pick from three characters: Adam, Axel and Blaze. Their stats are displayed simply with a ‘A to B’ ranking system for three categories: Power, Jump and Speed. Power is how much damage they do, Jump is how high they jump and how good their jump attacks are and Speed is how fast their movement is. Now Adam and Axel do the most damage. Adam and Blaze have the best jumping attacks and height. Overall Adam is the strongest character as he excels in the two categories that actually matter. Blaze will there for be the weakest but streets of Rage has been designed in a way that all three characters are still useful, feel different from each other and can beat the game with skill. 

Streets of Rage

Adam is a boxer and so his attacks are more simple and rely on his strength. Axel is a martial artist so his attacks are quicker and more technical. Blaze does Judo so her throws rely on those use your opponents weight against them, plus she does some cool flip attacks. Each of the characters can grab and throw enemies or grab and slam the enemy on their head by lifting them completely of the ground. All can grab and land powerful strikes which best to follow up with a throw after two strikes for maximum damage. All have a jumping attack which is useful against rushing enemies or groups of enemies in a line. All also have a rear attack which basically lets your character quickly do a strike behind them to hit whoever is dumb enough to sneak up on you. Lastly all can call in a powerful artillery strike from a fellow police officer which defeats all enemies on the screen but just damages bosses. 

There are eight stages to clear and each one is littered with lots of enemies. The enemies are simple but do their job. There are the standard dudes who can hit you with the simple right, right, left jabs. There’s a guy who like to throw you and at times slide into you smoother than M. Bison from Street fighter. Also a woman who thinks it’s funny to whip people. A martial martial artist who specialises in flips and kicks. Lastly a juggler who juggles fire, axes and then throws them at you (what a neat trick). It gets worse. As you progress through the Streets of Rage, you will encounter improved versions of the enemies you have faced so far. So the standard blue jacket dudes then become green and then red. The throwing guys get purple and then green outfits. The whipping women find black and lastly green clothing for the occasion. The martial artists graded up to having red and then a cool black and red uniform. Lastly the jugglers just find some alright black clothes. The improved versions have more health and more aggressive as they attack more frequently.

Streets of Rage

Each stage also has a boss who can be a serious threat. Stage one is where you face the boomerang hunter (we are giving them our own names) who has a lengthy kick and throws his boomerang which of course comes back, so watch out. Stage two is the domain of the claw hands man, basically a wannabe Fredy Kruger who is has a crazy technique to avoid jump attacks. Third stage is where the wrestler is, who does heavy damage with a running single punch. The fat man boss is hanging out in stage four. They breathe fire and forget about throwing this big boy. Stage five just so happens to have the twins who were enjoying their cruise. They are over powered. Stage six the hand claw man makes a return. Stage 7 has no boss but stage 8 has every boss you have encountered already, all ready for the rematch with off course the final boss, Mr X himself waiting and ready.

Bosses are seen by many as too hard and unfair. This is mainly due to the fact that almost all of them almost always hit you first due to their greater range and fast attack speed. It’s true. if you take these bosses head on, they will mostly likely kill you first. The best trick is to approach them from they sides by coming in from higher or lower on the screen. This will allow you to dodge many attacks and even allow a free grab on the boss themselves for big damage. Players should call in their police officer when they are needed. Don’t just save it for the boss at the end because if you die, that police call is wasted and you’ll get a new one. If you get surrounded or having a hard time against mob of enemies then use your police call ability to clear them out. It’s there to help you. Don’t just grab every health item you see. Instead go as far as possible while keeping the food on screen, their may be a fight next, where you take damage and now the food is useful. Also save the meat that at the boss fights until you are low on health. Bats and pipes are useful weapons and should never be passed up. The knife is also good but the bottle, not so much. 

Maybe the best thing about Streets of Rage is the music. We are sure that pretty much everyone can agree that the music is amazing. Like seriously, who was the guy working in the studio. He clearly had too much fun. The boss music might just have to be our favourite but the music on level four is too smooth. The music is awesome. The controls are good and work very well allowing for reactions and quick actions. The bosses are creative and difficult without the right knowledge.

We have a few complaints though. The twins however are the most overpowered bosses in the game and even good players struggle tremendously against them. When it comes to stage eight, many players and have fallen to them right outside Mr X’s doors. It’s frustrating, especially when you don’t have the police call ability to help you out. They have no clear weakness at all. They always out grab you, they at times grab you through your attacks or at the start of their jump. Last complaint is why do you still have to face both the sisters even in single player. Everyone other stage sends one boss against the one player but the sisters always come together making it a two on one battle. It should be one on one like with all the others but it’s still a challenge though.

Overall Streets of Rage is an awesome game and certainly worth playing today. You will have lots of fun fighting your way through the streets, trying out different combos. There are some hidden tricks in the Streets of Rage games that players will have to discover. We also heard that their is a secret ending for Blaze but it’s a bad ending. We won’t spoil anything but it’s worth checking out. Now the Streets of Rage needed to be cleaned up but one thing that doesn’t need cleaning up at all is… the ‘Earth Walk!’

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Crazy Justice

Crazy Justice is a new third person shooter game developed by ‘Black Riddles Studios‘. It’s coming out later this year on the Xbox One, Nintendo Switch, PS4 and PC. There is lots of information on this game and it was successfully funded by gamers, more than passing their required amount. Let’s take a look.

Crazy justice, straight way from the character design and graphic style, should remind many players of another game. Maybe Fortnite… Now not much information is given concerning the story but we do know that players control a character who is out to stop the forces of evil, like every other story. You do this by activating hidden Tesla coils. Don’t ask us why. This all however cause some major issues in the world, lots of chaos. The enemy is the steampunk horde. Crazy Justice aims to deliver an entertaining action packed story. The main focus of the game is actually the multiplayer. 

As you play you will collect items and even win items too. Find new heroes, collect special weapons. There is character customisation and players can construct their own skill decks. In the final version of the game, players can battle it out with their character on five different maps in five different game modes. Games like this have one thing in common… continual expansion. Gamers should expect additional content and downloads coming to Crazy Justice to add more to the game.

Crazy Justice

The multiplayer game modes are very different to each other. ‘Survive the Tesla’ is where there is a Tesla coil in the middle of the map. it’s generating a shield. As players battle and kill each other, that shield gets smaller and smaller until the max limit. If you are out of the shield, you die. Simple right? ‘Survive’ has 6 sectors. Over time each sector one by one will be destroyed. Players in that area must run for their lives. Lastly everyone will be in one sector to settle the score once and for all. ‘Protect the Tesla’ is two teams facing off against each other. Both teams have a Tesla to defend and it’s surrounded by a fortress, which can be upgraded if players have the right amount of materials. Build traps and other defence systems to help. Whoever destroys the enemy Tesla or has done the most damage wins.

Crazy Justice did something right that many games have done wrong. The biggest offender of this is off course Halo 5 Guardians. Crazy Justice supports local splitscreen multiplayer. Players can even connect an external controller, allowing for some great gameplay with friends.

It’s clear that the developers of Crazy Justice got some inspirations from others game, which is a good thing and learnt from other games too. For example all the maps in Crazy Justice have both high and low cover for characters to hide behind and fire from. just like in Gears of war.

Crazy Justice

The game has lots of destructible environments. Now destructible environments are excellent additions to games. They allow for deeper layers of multiplayer strategies, it’s more fun and makes the game more realistic since we know for a fact that rockets and blood up rocks in many cases. We have seen a player shoot out a floor, so that they can descend into the area below. Pretty cool. By the way, this destructible environment was done using Unreal Engine 4 and Nvidia Phyx

Crazy Justice is very versatile and this is why. Crazy Justice supports some crazy Cross-Network play! That’s right. Players who own Crazy Justice can play with players from the Xbox One, Nintendo Switch and PC. For preference reasons, players will have the option to only play with same platform players as well. Having a choice is a great move.

We checked out some gameplay and Crazy Justice definitely reminds us off Fortnite but more of a steam punk like style and more ground based combat. It’s not battle royal but has different game modes as we mentioned above. The building system is like Dungeon Defenders 2, simple but works. The cover system works well with the destructible environment. This means that multiplayer will be quite dynamic.

Overall Cray Justice looks like a great game. Seems like a friendly place for casual gamers to step into. Obvious aspects for competitive and pro players to dive into and a good amount of variety. Plus new content will be coming over time which is a great sign. The graphics are good for it’s style, the sounds fit the theme and style of the game. The developers ‘Black Riddles studio’ did a excellent job with this game. We at X35 Earthwalker are looking forward to what crazy Justice truly has to offer gamers. Now Crazy Justice isn’t about justice at all, but one thing that does have justice is… the ‘Earth Walk!’

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Edge of eternity

Edge of Eternity is a new action J-RPG developed by ‘Midgar Studio‘. It’s coming out later this year (2018) on the Xbox One, PS4, PC, Mac and Linux. Edge of eternity was funded through Kickstarter by many supporters. Let’s take a look.

Edge of Eternity takes place in Heryon. Heryon was, as with every other place in video games and anime, a peaceful world. There are also three realms: Dehostra, Astrya and Junor. Each of these realms have the same access to magic powers through crystals. So it’s clear that this world is about balance. Then off course trouble comes along. Invaders in a massive spaceship appeared above Junor and destroyed everything and took possession of the realm.

edge of eternity

Reynan who is the grand General of Dehostra’s armies was in command of the defence of Heryon. He formed the consortium and led the counter attack. The consortium got the upper hand and was pushing the invaders back. All the way to their spaceship. Their ship transformed into an invincible fortress. The general and his forces couldn’t break through. The invaders then cheated by releasing a deadly biological weapon, called the metal disease. The war continues still. Players control Daryon who is wanted and hunted by the consortium. 

Edge of Eternity has character progression and is all about exploration. There are a lot of large open areas and many locations on the world map for players to dive into. Edge of Eternity gives players two choices concerning the combat system. You can either have active time battle or turn base. The fact that Edge of Eternity is giving players a choice is awesome. We at X35 Earthwalker already node in agreement of this decision. Nice one! The combat in this game has an event system which even takes into account factors like the time of day and the weather. Depending on the time and weather, either your team or enemies will gain advantages or suffer from it. Your team can have up to four characters allowing room for experimenting with combinations and strategies.

Edge of Eternity

So as a J-RPG, best there is character progression with experience points and increasing sats but Edge of Eternity takes it further by adding another layer. There  is a weapon customisation system too. It’s based on two things: crystals and levelling up. As you fight with your weapon, you it will eventually level up thus getting more powerful and even evolving. The crystal side of things is different as it’s here where players can choose which branch to go along and the different crystals grant different effects like stats, skills and powers. When you take a look at the crystal system, the first thing that may come to your mind is the levelling up system from final fantasy XIII and XIII-2. It’s practically identical.

Edge of Eternity is said to have an adventure that responds to your choices. Your characters effect have a direct impact on each area they visit so keep that in mind. The story is said to be non-linear and that players and choose and their own paths. There are many quests, people to talk, different options and even random events that will take place.   

Edge of Eternity

We checked out some gameplay and Edge of Eternity looks amazing. The graphics, size of the whole and environments remind us heavily of Final Fantasy, which is a good thing as those are great games. Lots of work clearly went into this and their is potential for more too. Some of the enemies look too large and powerful while others are clearly fodder. The running animation for the characters does look silly though. The lighting and different spells and abilities look very cool. The music is very well done and at times epic. This team has been putting in work.

Overall, Edge of Eternity looks like an awesome game. They have so much going for it right and there is a good amount of well deserved hype. We hope this game takes a different direction in terms of story from other games concerning certain characters and enemies. The developers ‘Midgar Studio’ did a fantastic job with this game. We at X35 Earthwalker are looking forward to seeing what Edge of Eternity has to fully offer. Now Heryon is in trouble but the perfect solution would be… the ‘Earth Walk!’

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Song of Horror

Song of Horror is a new cinematic third person survival horror game developed by ‘Protocol Games‘. It’s coming out on Xbox One, PS4 and PC later this year. Now this is one song that you don’t want to sing. To be honest survival isn’t guaranteed either but this game does look interesting. Let’s take a look.

Song of Horror takes place in an ordinary world. It’s a Friday. Players control Daniel Noyer who is a advertiser and former entrepreneur. Probably guessed it but Daniel has fallen on some tough times recently. At a publishers house, Daniel receives an urgent but, appears simple, assignment. You must find Sebastian P. Hunter. Why is there always a Sebastian? Sebastian P. Hunter is the company’s top client and most important. Strange thing though, is that no one has heard from him in weeks.

Song of Horror

You realise something is wrong when you arrive at gushers mansion. Like in all other horror games and movies, the lights are all out. Even though it’s night time. This suggests that no one is home. There is even a beware of the dog sign but yet there isn’t a dog around at all. No one is home by the looks of it. We could always just turn around, head home, maybe call the police but noo. Daniel isn’t Caribbean or African so off course he still investigates and goes in through the main door left ajar. 

Song of Horror aims to give players a thrilling movie like experience. The camera in this game is fully automated and could be your downfall simply because it does whatever it wants. It follows the player, turns to face you, backs away and more to create tension and mess with your head concerning what’s about to happen. Song of Horror is also quite large. There is 16 different characters for players to take control off. Yes the main protagonist is Daniel but these other characters are normal everyday men and women who are also exploring the mansion and locations. They must solve riddles, check item and off course stay alive. Can you keep them all alive or will they all receive an untimely end?

Song of Horror

Players must make sure to investigate and check everything in Song of Horror as every clue and observation could be really crucial. You can’t afford to miss anything. Survival is off course the main thing in this game. Staying alive isn’t easy as all it takes to die is to make one mistake or one bad decision. Song of Horror is quite big on mysteries as there are many puzzles and riddles around ranging full on enigmas to simple locked doors. So basically from basic and straight forward to dangerous sneaky and deceptive.

At the start of most chapters, you get the choice of which character to use to face the dangers. All the characters except Daniel have one life. That’s right! Permanent death is here. So truly be careful. If you lose everyone then you have to start the chapter again. To make things even more tense and difficult, there is no going back. No manual saving! So no saving before entering a room, then when you die, load your last save. That’s cowardly.

Last of all you’ve us mention death and dying  before but what enemies are we facing. There are no enemies (sort off) and there is no combat. In Song of Horror players will face ‘The Presence’ which is a manifestations of an eldritch. The presence will warp reality and mess with you in many ways. It will lie in wait for you or simply haunt you. It can effect lighting and even the very atmosphere. It will even set traps which could kill you. So be on your guard and make sure to know when to run, hide, react etc. The presence is no joke.

We checked out some gameplay and it’s looking real cool right now. We like how it’s going for the skeleton undead looking creatures like from the mummy returns at the end. We truly hope that Song of Horror’s decisions and situations does sort of play like a great series we know (which we won’t name). A good number of things to look at and take into account, sudden breaking mirror for miniature jump scares. The Presence though looks like a real problem. It has different forms and springs out at annoying moments. Forcing all players to constantly be on guard.

Overall Song of Horror looks like a very good game. The horror is alright, the jump scares are in nice supply. The graphics are good, nothing special but the sounds are better, adding to the atmosphere. We need to see a bit more of the automated camera though. The developers ‘Protocol games’ did a very good job with this game. We at X35 Earthwalker look forward to seeing what Song of Horror has to offer gamers. Now Songs can be wonderful but no where near as wonderful as… the ‘Earth Walk!’

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Super Bomberman R

Super Bomberman R is a action maze game developed by ‘Konami‘ and Hexadrive. It is coming out on Xbox One and PS4 the 14th of June and the 13th of June on PC but already out on Nintendo switch. This game is said to have more bombs and fun. Let’s take a look.

Many gamers know Bomberman. Either from the days of the Sega genesis or more recent titles like Bomber battlefest. Bomberman is all about indestructible Bombermen who get together and have a blast using bombs and other explosives. Yes they do have a story like stopping dangerous enemies who either split the planet into pieces or collecting the bomb element crystals. This latest title Super Bomberman R is said to be ‘Lit’.

Super bomberman R

Super Bomberman R has the return of the famous bomber men but now there are 8 Bomberman bros: White, Black, Pink, Blue, Red, Yellow, Aqua and green. Each having their own unique personality and silly traits. They are up against their arch nemesis, Buggler who is out to destroy the universe, which is a very dumb plan. He doesn’t want to rule the universe but destroy it? So wouldn’t he die too? Anyway, he has with him the 5 Dastardly bombers who are a group of powerful bombermen who have very interesting powers. The story mode is interesting as of right now.

The multiplayer however; is what we all know Bomberman for. Battle mode has the traditional game mode of last man standing basically. So destroy the others and the be the sole survivor to win. There are 19 different stages to battle on and but it has been made clear that Super bomberman R got even more maps which are said to make matches unpredictable. 

Super bomberman R

Along with the additional maps there are a bunch of new characters as well like: Simon Belmont Bomber, Goemon Bomber, Dracula Bomber, Pyramid head Bomber, Aubis Bomber and more. each having their own special ability which will certainly mix things up on the battlefield. This reminds us of a Play Station 1 Bomber game where some characters had special abilities like shooting flames, detonating bombs with bullets, dashing by rockets etc. It adds layers to matches.

Lastly Super Bomber R gets Grand Prix mode which according to Konami is made for future esports initiatives. It’s basically a package of match types made for 3v3 competitive gameplay. One of the modes is crystal matches where the two teams must collect crystals to score gain points but off course getting hit by a bomb will cause players to lose half of their crystals.

We checked out some gameplay and so far it looks cool. The High high bandits are here and still causing trouble. The boss battles with the 5 dastardly bombers are definitely epic. For example Magnet Bomber isn’t a pushover as he is quite fast, got multiple bombs and his magnet bombs will follow you for a period of time through magnetism. The story mode have over 50 levels. In Battle mode, the biggest flavour comes from the different stages which have different environments and map elements. Everything so far looks real cool. just how they draw some of the bombermen poses do look a little lame, even for a children’s style game. 

Overall Super Bomberman R is a very cool game. The graphics are great and the music is great too. The voices and animations are funny and works well for this style. The campaign can be done in co-op two players while Battle mode can have up to 8 players. We just hope they bring in more game types for multiplayer as that’s a solid advantage that Bomberman Battlefest had. The developers ‘Konami’ and ‘Hexadrive’ did a excellent job. We at X35 Earthwalker are looking forward to playing Super Bomberman R. Now bombermen have a blast but nothing is more fun than… the ‘Earth Walk!’

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Shape of the World

Shape of the world is a new first person exploration game developed by ‘Hollo Tree Games‘. Shape of the world is coming out the 6th of June on Xbox One and Nintendo Switch but coming out the 5th of June on the Mac, PS4 and PC. This game is said to get people away from the real world. Let’s take a look.

Shape of the world is very different from majority other games. How? Well in Shape of the world there is no perils, enemies, puzzles, platforming or challenges etc. It’s literally just about exploring, looking around, getting lost, taking in the sights, having a good time and all at the players own pace. That’s right, no timer or anything. It’s just like Abzu which was all about exploration too with no enemies but all under water.

The world in Shape of the world is very much alive. There are colours everywhere. Games like this have learnt and applied the fact that big and colourful worlds with lots going on seem to pull people in the most. Lots or procedurally populated plants which means as you travel, expect a bunch of different plants everywhere. It really does change from place to place so stop and take a look. Also there are lots of different creatures as well. We have seen some that look like round ghosts, there are some slowly flying dolphins, larger but harmless worms and much more.

Shape of the World

It’s all about the player in Shape of the world. The world doesn’t even live without the player. Mainly thanks to the interaction. For example if you come across a forest, you will notice that as you get near to it, it begins to grow and come to life. The forest will also regrow in a new and different way. So players are advised to retrace their steps over time to see what new stuff they see.

We checked out some gameplay and even though the whole point of the Shape of the World is very simple, the gameplay itself is deeper than you think. Players actions will  change and altar the world in big ways, so experiment. Players can also interact with Ephemeral flora, Grand monoliths and even some creatures. So it isn’t as simple as you would think. There is quite a lot to do but it has been said that Shape of the World is a 1-3 hour game, off course depending on the players pace through the game.

Overall, Shape of the World is a very cool game. The visuals and graphics are great for what it is. The music was done excellently as it’s responsive and changes according to where you are in terms of location. The developers ‘Hollow Tree Games’ did a excellent job with this game. We at X35 Earthwalker are not looking forward to this game as it’s not our style at all but we know others will love this. Now exploration is important but the one thing worth exploring is… the ‘Earth Walk’.

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Stay

Stay is a new pixel adventure game developed by ‘Appnormals team‘. Stay is coming out on Xbox One the 23rd of May but already out on Mac and PC the 16th of May. This game is meant to be very deep. let’s take a look.

In Stay players are put to the serious test. The players are speaking to someone, named, Quinn who has been abducted and their fate in in players hands… well finger tips really. Your decisions and words will determine whether Quinn lives or dies.

Now off course like anyone who has been kidnapped, Quinn is not exactly stable right now. He’s on edge to put it nicely. You have to get build trust. You need him to trust you or he might go against what you say. So be careful of your responses and what you say.

If you thought the situation was bad then stick around. Stay is real time! So all the time you are away from the game is how long you leave Quinn alone for. If Quinn is left alone or ignored for too long, he might try things by himself and end up dead. Do not stay glued to your games, make sure to take breaks. 

There are 24 chapters and multiple story branches. This game is quite deep in terms of content as well. Also Stay has high repayable value as there are 7 different endings. That’s almost as much as Catherine

We checked out some gameplay and it’s not very interesting but then again it’s all about communicating through a computer and watching some web cam footage. Nothing action packed there. You select your choice of words, take note of his reactions and be aware. Definitely not a game for everyone.

Overall Stay is well thought of and quite a lot of work went into this game. Quinn might also tell the players lies too, so that’s another thing to think about too. The graphics are good for this pixel style. Again this isn’t our kind of game. The developers ‘Appnormals team’ did a good job with this game. We at X35 Earthwalker, aren’t looking forward to STAY but others probably are. Now helping Quinn may be difficult but what’s not difficult is… the ‘Earth Walk!’

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Shift Quantum

Shift Quantum is a new action puzzle platformer game developed by ‘Fishing Cactus‘. It’s coming out the 29th of May on the Xbox One, Nintendo Switch, PS4 and PC but coming out the 30th of May in the United Kingdom. This game is expected to really engage player’s brains. Let’s take a look.

The story of Shift Quantum isn’t exactly that clear or written well at all but basically someone called Axon Vertigo promises to bring about better life quality for everyone using the Shift Quantum program. All puzzles in this game are meant to force players to think in different and specific ways. The players task is to solve puzzles. There’s more. You must transform barriers into escape routes by creating negative space. Get to the exit to get exactly what you’ve been promised by Axon Vertigo… happiness.

Shift Quantum

Players need to keep an eye on the whole environment and Shift Quantum world. This is because you have the option to twist the environment and shift the world. Make use of all special gameplay blocks to overcome obstacles and get to the exit to find the happiness you have been searching for and promised by Axon Vertigo. 

Players also have the opportunity to create their own levels as well. Adding the different blocks and areas that change gravity direction and off course making obvious places that can only be traversed through the shifting mechanic.

Since it’s also a puzzle game, expect the difficulty to be amped up. players will have to stop and think how they can complete the level, what is needed and what order should these things be done. Eventually timing will be brought into the equation too.

We checked out some gameplay of Shift Quantum and it does look very cool. The animations are good. The level designs are excellent. The negative space mechanic looks awesome as your character literally gos through the stage to the other side and things flip around the the colours become negative. The black and white visuals work well with this game. The puzzles are certainly worthy of the name ‘puzzles’. Shift Quantum comes of as very unique.

Overall Shift Quantum is a very cool game. The graphics and visuals are very good. The sounds are just good. The level designs are excellent. The developers ‘Fishing Cactus’ did an excellent job with this game. We at X35 Earthwalker look forward to seeing how other gamers take to this game.

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