ChromaGun is a first person puzzle game, developed by ‘Pixel Maniacs’. It is coming out the 23rd of August for both Xbox One and PS4 but already out on PC. This came might just be one of the most colourful games ever. You’ll see why.

How things work in ChromaGun is very simple but applying it in the game is where the difficult part comes in. The player is equipped with… the ChromaGun. We are sure you guessed that. The ChromaGun can colourise walls (change colour of the wall) and workerDroids. Well the WorkerDroids are the main problem in the game. Those spikey floaty things. They are attracted to walls of the same colour. They will literally go towards it; because of this you can use WorkerDroids to activate triggers, get rid of electrified floor tiles and even open doors for you. All of this takes place in chambers where you must find the exit doors.

ChromaTec’s test lab is where you will be testing out the military grade colour-technology… the ChromaGun. There is said to be eight chapters to this game and off course things get more complicated and difficult as you advance. Literally, that’s pretty much all that can be said about this game. It’s concept is very simple but challenging and fun. We do need more games like this. Games that anyone is truly capable of playing and doing good at while struggling with a bit of frustration.

We checked out some gameplay and it’s just what we thought it would be; however it does look like it’s more puzzle and thinking than fun. It’s not badly balanced though. Make the blue one go there then bring the other two through the newly opened door, then bring blue through with the others by having on the first two hold the door open etc. 

Overall the game looks fun and off course colourful. The graphics are alright and simple. The sounds are good. The level designs are quite clever. The developers ‘Pixel Maniac’ did a good job with this game. This game might be worth checking out. ChromaGun is very colourful but not as colourful… as the ‘Earth Walk!’

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Jump, step, step is a new programming puzzle game developed by ‘Thang & Dzung Phung Dinh’. Jump, step, step is already out on PC but coming to Xbox One 11th of August.

Jump, step, step has been described as a relaxing game but puzzle games tend to make some gamers scratch their heads and really think. Players control a robot named Bob, who got short circuited. We must help him find his lost limbs, find out what happened to Bob, and collect the missing parts of a broken spaceship. This does remind me of captain olimar from pikmin. This sounds simple and fun but there is a catch to this though. We can’t directly control Bob. What does that mean? You control him by selecting and setting up a sequence of commands. So in a level Bob won’t make a move unless you set up commands like turn left, turn right, forward, jump etc, then hit ‘play’. There is even a hit command for Bob to strike something. But what though?

Jump, step, step does have some humour to it as the player is said to be childlike. So what happens when a short circuited robot is controlled by a childlike person? There will be lots of funny moments. The website even said that the player sometimes makes fun of the fact that Bob breakdowns quite often. Then there are times when ‘Bob will get frustrated as he thinks he does all the hard work and the player just doesn’t help him at all. So you could imagine the kind of humour and moments that will happen.

There are so much more commands to give, like repeat, check and more. There is a leader board but it goes by who can use the shortest sequences we believe. Jump, step, step claims to have relaxing music that massages your brain.

We checked out some gameplay and it is nice and simple as we thought. Many cool different levels with simple obstacles like spike floors, water to cross, objects to move etc but gets more complex requiring advanced commands. We even saw a boss enemy so that means learn it’s patterns and weakness then set the commands to deal with it. Pretty clever if you ask us. Now some gamers will not like the fact that it is all sequences but it has been said that you will get to control Bob normally later in the game after you completed one run so don’t worry.

Overall this game looks real cool. It’s unique in how the game mechanics work and interesting in terms of the story. The graphics are wonderful, it just looks like a nice place. The music and sounds are very good. The designs of the levels and the environments are excellent. The developers ‘Thang & Dzung Phung Dinh’ did an very good job with this game. We at X35 Earthwalker will like to see how this game is received by gamers. Now Bob might be short circuited but one thing is never short circuited and that’s… the ‘Earth Walk!’

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Sine Mora EX is a new side scrolling shoot em up game, developed by ‘Digital Reality and Grasshopper Manufacture’. It will come out on Xbox One, PS4 and PC on the 8th of August. We decided to check it out for ourselves.

Sine Mora EX has got our attention with it’s graphics. Everything looks very nice right now. The environments, the backgrounds, enemies and more. One thing for sure this game has is some work put into the graphics. 

Since it is a side scrolling shoot em up, gamers pretty much know what to expect. So it comes down to how well Sine Mora EX does it. There is a campaign mode which is said to be crazy. There is also arcade mode for lots of side scrolling shooting action and three competitive mode: Race, Tanks and Dodgeball. As you can see, there is quite a lot to do concerning this game. Challenge levels for players to push themselves and modes solely for just having fun.

Sine Mora EX has placed a bit of emphasis on time. Know the official website has stated that there are multiple ways to manipulate time. So is there time freeze power ups, slow down time, extend time of a level because we do know that you must beat the levels within a certain time limit, something like that. 

There is a co-op mode which we at X35 Earthwalker are so happy about. We love co-op, especially local co-op. It’s more fun when you can play with family and friends and share food and whatever. The local co-op in Sine Mora EX is for the story mode. It has been stated for the other modes.

There are 7 levels which are very different from each other. Variety is the best. Over 50 different weapon combinations. Scoring and rank system to settle who is the best. The music is said to be composed by Akira Yamaoka who was the sound director of Silent Hill and Shadow of the Damned.

We checked out some gameplay and we must say that how the levels move, different locations like fighting under water are very cool. That mechanical flying giant squid like boss looks like a real problem. It’s basically what you would expect from these kinds of games but this one looks real cool. 

Overall this game looks great. It has lots going on, the graphics are excellent, the sounds are great and the environments are also excellent. The action comes across as smooth and 4k resolutions are available. A lot of work went into Sine Mora EX. The developers ‘Digital Reality and Grasshopper Manufacture’ did an excellent job. We at X35 Earthwalker will keep a look out for this. This game is worth checking out.

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We know a lot about XCOM 2: War of the Chosen. What’s really interesting is the whole new units coming to the action on both the enemies side and our side. So lets check them out because they really are something to be excited about.

On the side of the Chosen:

The Assassin is a stealth based unit who is a master of the katana and prefers close range combat. The assassin is prideful and see humanity as below her. It is said that she has unmatched skills in combat. She can kidnap your soldiers which if any has played XCOM 2 knows that is a huge problem. She can get stronger over the campaign and if you aren’t careful sabotage the Avenger (your ship). She can even taunt you. She’s got character hasn’t she. She can vanish from sight and stun/disorientate groups of soldiers with ‘Harbor wave from a distance. The Assassin will gain your instant attention. Remember that she will pretty much rush you down and put her trusty Katana to work.

The Warlock has been described as the most arrogant and said to have gotten too much from the psionic well of power also making him mentally unstable. This doesn’t sound good at all. He even goes so far to believe that he is a god and greater than the elders that made him. He is normally armed with an assault rifle but  he uses a wide range of psionic powers on the battlefield. He can afllict enemy soldiers with madness which leads to a variety of status effects. He can summon back up who can use strong melee attacks, while these guys are out he is invulnerable to harm (OP much?). Can teleport his troops around the field and can even rise up zombies who can explode. I already hate the Warlock.

The Hunter has a very different style. The Hunter is a unit who fights from a distance and stalks it’s prey, even from across the map. The Hunter just loves to disable and wound enemy soldiers then when the time is right, deliver the final blow. The more XCOM soldiers dies, the more cocky and confident the Hunter gets, which can lead to it making mistakes. The Hunter has a grappling hook to get to certain places. A tracking shot which let’s it know where that tracked enemy is at all times. They have concussion grenades and tranquilizer shots. He can also like the others, capture your soldiers to interrogate them and get sensitive information out of them like the location of your ship. Just remember that when you see the laser sighting beam, get out of the way.

On the side of the resistance

The Reapers normally kept to themselves and live on the fringes of socity, sort of like outcasts. They have battling the ADVENT for years. They are now willing to work with XCOM to take on the alien enemies. Reapers troops are more stealth and infiltration units, mainly because of their ‘shadow’ mode ability. This mode grants them concealment and has greater mobility options that a normal XCOM troop. Each action you take like moving, throwing something or firing has a chance of keeping the concealment but you get to see the chances of your action keeping concealment before making them. The reapers have a Vektor rifle and incendiary claymore explosive which can be attached to even a live enemy.

The Templars are a monastic lot of soldiers who are all about pushing their minds and bodies with psionic energy to the maximum limit. Sounds exciting but dangerous. The Templars are lead by one of the original psionic soldiers, “Geist”. They hid away after the fall of the XCOM project. They experimented on themselves and even developed weapons that use their psionic powers. They have psionic blades, their abilities are triggered through the use of Focus which builds up over the course of combat. They can boost their own damage and mobility. So what will you use your Focus for? Unleash power psionic abilities or boost combat effectiveness.

The skirmishers are all former ADVENT soldiers who have decided to go against their former leaders. The Skirmisher is all about offense. They can kill anything regardless of what’s going on. They have grapple hooks that not only allow for greater mobility but can use it to fly towards enemies or pull them towards him. Once close Skirmishers can use their wrist-mounted ripjack to deliver a real stab. They certainly love their bullpup SMG which when trained with can attack twice with it. They are capable of learning how to take extra actions without ending their turn like ‘Reflex’ which grants extra actions for each enemy that fired at the Skirmisher. Skirmisher is all about the damage.

As you can see, XCOM 2 is bringing a bunch of new things. The units of the chosen and the units of the resistance are very exciting. We at X35 Earthwalker are looking forward to the release of XCOM 2: War of the Chosen.

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Hunt: Showdown is a new first person monster hunter game, developed by ‘Crytek’. We believe it is coming out on Xbox One, PC and PS4 but not comfirmed. There isn’t a release date just yet either. We can confirm that this game will be awesome.

You are a hunter. Not the normal types that shoot deer and pigeons. Players are a part of something called the American hunters association. This association has been around for many years and have been having big operations but not know by people. They stay silent. This association makes it clear that they aren’t responsible if you die. They have said tat you will die but state that “without risk, there can be no reward”. We at X35 Earthwalker don’t agree with that. In the American hunters association there are many hunters and not all of them are friendly. If you get in the way of some, they may end up killing you instead. So remember that. These hunters fight evil beings that dwell in the wilds. The association are the ones who keep the “world freed from monstrous, mindless cannibalistic beings; free from those empty, corrupted shells once human now looking only to fill that rotting vessel with your flesh”.

Now when you check this game out, it will most likely in some ways remind you of Evolve. Simply because you are hunters going to hunt down and kill monsters who have overrun the world. Kill them and collect the bounty. Your character isn’t alone. He has a partner and they must track and kill the monsters together because alone is suicide. The monsters aren’t docile creatures who only bother you if you bother them. They want to gorge themselves on your flesh and apparently devour your soul (somehow). We at X35 Earthwalker are fine because our souls are in the hands of Jesus. Now this game has placed some emphasis on punishing mistakes. Making one mistake can cost you everything. This includes your life, bounty and equipment so don’t just rush in heads first. Come up with a plan and work with your partner or as the game states, end up in hell.

 So what will Hunters use to defeat these creatures? Each hunter can carry one double handed weapon, one single handed weapon, three tools and three consumables. What is equipped is left completely up to the players. The Sparks LRR is a powerful big game rifle which does heavy damage and even at long distances but it has one shot and has quite the reload time so pick your shots carefully and don’t miss. The Cadwell rival 78 handcannon is basically the sawed of shotgun from Gears of war 3 (it’s back, you sawed of haters). It’s wide spread let’s you rip things apart at close range. The Electric lamp, as a lamp allows you to see things much better and light up areas but it also means everyone else can see you like someone with a rifle from far away. Maybe you can use it to lyre things to you for an ambush. We said Maybe. First aid kit is self explanatory. Get hurt, use it to heal. It heals one health bar though. Fire bomb aka molotov cocktail is there for one purpose. Set things on fire and watch them burn alive. Mean but when you are up against monsters, it’s neccessary. The barbed bomb is a grenade that has spikes on it which allows it to be lodged into a surface or flesh of something and then explode. Sticky bomb ladies and gentlemen. There’s also a tool that function as both a wirecutter and hammer. It can also be modified like with a integrated lo pick for more features and uses. This is only a portion of the full range of weapons, equipments and more like a crossbow, chain pistol etc.

The monsters themselves are being kept mostly hidden but there is some information on them. They are terrifying and merciless but not as bad as titans from ‘Attack on titans’. The ‘Meathead’ is a large bloated humanoid creature who is headless by the way and has leeches for hair. It already sounds horrifying. He is seen carrying a blade so it will chase you down and slice you up. Another one is called ‘The Hive’. The hive comes alive only when a insect spirit possesses a person, turning their bodies into The Hive itself. Not much is known about this thing but now spirits are involved. So what good are guns against spirits? There are other monsters, rumour has it that they are worse. They have been kept totally secret. One looks like a giant spider while another looks sort of like a Ing from Metroid prime 2. All we know is that all these monsters will be a problem.

We checked out some gameplay and everything looks real good right now. The environment looks like a proper dangerous, dark, abandoned area. The sky looks quite realistic. The graphics are very good. Very good indeed. There are other smaller monsters in the levels as well. The ones we saw were zombie like enemies. Some actually looked like zombie scarecrows.  There is some stealth in this game like sneaking around into better positions before taking shots. The Meathead monster from what we saw looked disappointing but it’s not the finished edition though so will give it a chance. 

Overall Hunt: Showdown looks very good right now. We hope they make the dark levels more scary. The official gameplay made the game look easy but we’ll have to see. The graphics, sounds and environments are all very good. The story is quite interesting. This game is definitely worth checking out.

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XCOM 2 is the greatest turn based strategy game, we at X35 Earthwalker, have ever played. The amount of options you have to deal with a situation, the different amount of enemies and the problems they bring, the different weapons and equipment that you have to buy and equip wisely is just deep and done very well. Off course XCOM 2 wasn’t perfect but man was it very good.

Good news for all XCOM fans. A new DLC is coming out and it’s a large one. Almost like a whole game. It’s called XCOM 2: War of the Chosen. It will come out 29th of August for Xbox One, PS4 and PC. This DLC adds whole new content to the game. The fight against the advent continues so new factions of the resistance form together to take down the enemy. That’s right we have whole new allies and units to back us up; however a new enemy called the ‘Chosen’ show up and they have one goal in mind: recapture the commander. So XCOM 2: War of the Chosen has new hero classes, new enemies, new environments, new missions and gives the strategic level of XCOM 2 another layer. 

The Chosen are the most smart and dangerous enemy we have ever faced. They are sent by the elders to carry out this recapture mission. They are well organised and got different units to give them every advantage they can get. The three units that have been revealed are Assassins, Warlocks and Hunter.

The resistance factions bring new things for us. These new factions have their own background and story behind them. They all look clearly different from each other and have completely different abilities and strengths. The three new factions that have been revealed are Reaper, Skirmisher and Templar.

If having to face the Chosen wasn’t bad enough we also have whole new enemies who are more than willing to take us on. We haven’t been given much information on the new enemies but we do know their names. There is the Priest, Purifier, Spectre and ‘The Lost’. They also look real cool and very distinguishable from each other.

There are whole new environments in this DLC as well. Expect to have tactical battles in such environments like xenoformed wilderness regions, cities abandoned because they were destroyed by aliens bio weapons and even underground tunnels. Hope you guys aren’t scared of the dark.

There is much more, we learnt that even your scientists and engineers can get involved in the action. They can be deployed on covert missions that if they complete successfully, will reward you with supplies and boost faction favour. Your soldiers interact with each other to some extent. The website explains that your “soldiers can develop bonds with compatible teammates for new abilities and perks.”  You can even create and design your own resistance posters that you can share with your friend in-game. 

Overall this DLC looks amazing right now. It is deep and rich with content. It’s bringing whole new environments, enemies and resistance units shaking up the game to some extent. This is a whole new campaign as well with new strategic layers. We will reveal more concerning the units in another blog. This DLC is definitely worth checking out. You may not like the Chosen but you will like… the ‘Earth Walk!’.

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Halo Wars 2 latest new content brought a new character leader with it. Serina is here! She is the AI from Halo Wars 1 but here… she is an ice AI. That’s right, she just might be a bit too… cool (We see you laughing).

When we first knew that it was Serina we only wondered what she would bring to the game. Maybe a new concept or just crazy abilities. She brought both! She also has new units as well. These new units are Cryo troopers, Frost ravens and the hero unit Bison. All three are capable of freezing enemy units. How this works is that as they attack the enemy a meter appears under their health and it fills up. When that meter gets full, that enemy unit is frozen and cannot attack or move. If you shatter a frozen unit though, they will take a large amount of extra damage. This applies for both enemy units and structures. 

Now Cryo Troopers are exactly the same as Hell bringers but instead shoot ice. They are good against infantry and structures. Frost ravens are basically ice nightingales that don’t heal but shoot a beam of ice to freeze enemies. They also come a with a missile that does damage but better used to shatter frozen enemies. The hero unit Bison is a strong, shielded vehicle that launches ice grenades (or bombs whatever) at all enemy unit types, doing good damage. The attacks help to freeze the enemy units as well. Once upgraded the Bison can create a field of chill aura once planted. By the way, chill auras  and effects basically slows enemy units down and slowly freezes them meaning movement is harder and if they stay there too long they will be completely frozen and susceptible to being shattered. Bison has both interesting offense and defense.

Serina’s leader powers are very interesting and what gets things rolling.

  • ‘Ice Barrier’ allows you to drop in giant blocks of ice which blocks enemies but also have a chilling effect so slow down enemies and can freeze over time.
  • ‘Cryogenic detonator’ is basically the  cloaked mines which do damage but freezes or chills enemies.
  • ‘Cryotech advances’ grants all Cryo troopers, turrets and power nodes chill auras. Kodiaks and siege turret rounds also chill enemy units.
  • ‘Frostraven’ unlocks the Frostravens to be built at your base.
  • ‘Seismic blast’ allows you to shatter frozen enemies in a selected area for huge damage.
  • ‘Restoration drones’ which we all know and love for their healing goodness.
  • ‘Cryobomb’ which just like in Halo Wars 1 drops a bomb to freeze enemy units.
  • ‘Turret drop’ as usual drops a turret which fires on any enemy unit.
  • ‘Cryo drop’ which fires down three seismic blasts and drops in 2 Cryo troopers, 2 scorpion tanks and 1 frostraven
  • ‘Glacial storm’ lets you drop in a huge cryogenic charge which creates a long lasting ice storm that chills enemy units over time.

 

Now if you are quite strategic then you would have come up with some ideas and combinations right now concerning her leader powers. You could get a good amount of Cryo troopers equipped with Cryotech advances, call in a Glacial storm but trap the enemy army with ice barrier, land cryo bomb on any high priority units by this time most are weak or frozen so drop the seismic blast to ruin the entire army. There is quite a bit you can do.

Serina is a very good addition to Halo Wars 2. She brings a whole new concept and shakes things up. When there is a Serina on the enemy team you know that you can’t keep your staying still for too long. You have to spread out a bit. What happens if Serina fights Kinsano? Ice vs fire. Interesting. Overall she is fun to use and with more practice, will figure out her true power.

Season 2 for Batman Tell tales series, Batman: The Enemy Within, developed by ‘Telltale Games’, is coming out 8th of August for Xbox One, PS4, PC and Mac.

Lots of people really enjoyed the Batman Telltale series. We have to admit, it was a lot of fun and the switched up story line worked well. Tell Tale always seem to make good games but our favourite is definitely Batman. 

From what we know, the Riddler is back in town. The Riddler has returned to Gotham city and he as always has his puzzles with him. There’s more… A ruthless federal agent is on the scene and the Joker himself has begun to make some moves. This just opens up a lot of ideas in the heads of players. We all know the Joker. We all know what he is capable of. How will he fit into all this? What exact role will he take?

In terms of how this telltale will come out, the official website says, “The Telltale Series is a five-part episodic series. This Season Pass contains episode one and access to download the four remaining episodes as they become available.” Off course you can just wait for the game to release and just buy it. As always, we at X35 Earthwalker always encourage gamers to do their research first before buying any ‘Season passes’. So many people buy it without fully understanding what will be included in the season like does it provide early access, does it give free cosmetic skins or free downloadable maps etc. So please find out first and don’t be a complainer.

The main themes that seem to be repeated here in Batman: The Enemy Within seems to be based around trust and allies. It goes on about who you will ally yourself with, who will you trust and how far will players allow Bruce to descend into darkness. This makes us believe that this is probably how the Joker fits in. It may be one of those can you trust Joker or not kind of thing (we don’t). We do know that this is supposed to be superior to the previous season.

Overall this game looks promising and real good. The graphics are the same style as the prequel but slightly improved from what we have seen. If you are a fan of telltale games or batman then this game should entertain you indeed. The developers ‘Telltale Games’ did a great job with this game. This is definitely worth checking out. Batman may be Batman but the ‘Earth walk’ is… the ‘Earth Walk!’

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Destiny 2 beta is already out and available for players. Now many people are waiting for the full release of Destiny 2. Destiny had so much hype and delivered a lot to the people. It wowed people with it’s graphics, definitely the environments and locations and the sounds in the game like the sounds of the guns and certain attacks. The question is whether the beta shows promise, whether the developers learnt from their past mistakes… whether Destiny 2 is destined to succeed?

X35 Earthwalker himself has tried out the Destiny 2 beta. The beta starts of with a very well done cutscene. Now this is the first thumbs up for Destiny 2. The cutscene showed the ‘leaders’ or ‘heads’ of the the groups: Hunters, Warlocks and Titans. It showed the difference in the personalities of each leader. The hunter leader comes of as the least serious, but claims to be serious and has a sense of humour with some jokes of his own. The head of the titans comes of as serious always, someone who may not understand what a joke is or have any time for a joke but polite. The head of the warlocks comes of as the most normal being naturally calm and friendly but when angered, gets angry. In the first scene this is all revealed clearly and they interact very well with each other, in a humorous way which works well. The cutscene also gets straight to the action and players get to see what’s going on. The opening cutscene did things very well and gives us a taste of what to expect.

After dropping in and learning what is happening to your home you must defend the place and fight back. The action is fast paced and continuous. It didn’t feel like a repetitive clone of some missions in Destiny 1. This first level all seemed like it was going somewhere. It created some questions in the players head like what happened to the speaker during the attack, why is this happening now, what happened to the leaders of the three groups and what does the Traveler have to do with all this (we have believe we know why)? Now this battle is fierce and is a real clash of great powers; however you soon learn that the battle is one sided though. On the ground the guardians are stronger and beating numerous enemies but the enemies have large ships that are bombarding us from far away and it’s doing major damage while transporting enemy troops and wouldn’t stop. It was when we did a counter attack and boarded the enemy ship that we encounter out new enemy…

This new enemy brings quite a lot to the table. He is called ‘General Dominus Ghaul’, the commander of the Cabal red legion. It has been said that he has never known defeat. He has come to claim the Traveller. This new villain has showed that he possess strategy as the attack was well organised and successful. The players get to have an encounter with Ghaul but it was brief. Ghaul walks in all cocky and mighty, weakens us by somehow taking away our strength but seems like he took away our light. Then slaps us around and finally kicks us of the edge of the in flight ship. How very charming of him. So Ghaul isn’t just intelligence, he can more than hold his own in a fight. This has to be the guardians most dangerous enemy yet.

We tried out the multiplayer Destiny 2 and so far it does feel exactly the same as Destiny 1. The first game mode was strange. We couldn’t figure out what controlling the areas did really. Is the score connected to the controlled areas or for kills? This mode presented a more hide and seek style, where you have an area and wait for an enemy to come in and get the jump on them. The other mode was more to our liking only because of the style and mechanics of Destiny. It completely reminds us of breakout in Halo 5 where you must eliminate your opponents to win or complete an objective. This forces players to not hide forever but increases awareness concerning what’s happening around them. So in this mode, we must set the charges and stay alive until they detonate for an instant win or defeat all members of the enemy team. It is quite fast and ammo for powerful weapons are always available. X35 Earthwalker even got some nice grenade launcher kills.

Now we was hoping for some clear differences between Destiny 1 and 2. After all the moves, abilities, HUD and stuff all are the same pretty much. Now this does make sense as it is directly after Destiny 1 so things would be the same. Plus it’s also the beta, so who knows, they may spring in some new abilities and more in the full release. They have to bring something big and new to the table besides a bigger, fuller story. They have to otherwise what is the real point. Again we must say that this is a beta so don’t think everything is set in stone yet. It is just a taste of what’s to come. Graphics, sounds and especially visuals are all top notch. The environments, it’s creativity and how it all looks is really amazing. We expected no less though. This is Destiny after all. One big change is that the loadout has been changed. You can have two assault rifles but one is kinetic while the other could have an element. Look at it for yourself.

Overall we are excited for Destiny 2. The beta has come off a bit short but we did hear that more will be added to the beta. So let’s look out for that.

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Gears of war 4 has made some changes for the better while some stuff that was great in Gears of war 3, they didn’t bring over. The developers have to make decisions and not all the time it works well with the players but hey, decisions must be made.

Gears of war 4 has a lot of characters to select from. The largest selection out of all the Gears of war games. Yet some people are still not happy with it. X35 Earthwalker’s favourite character is ‘Day of the dead Del’. It has some gold on the armour, the clothing style looks real nice but the only problem he has with the character is the face paint which looks horrible. They should make the same skin but have it without the face paint. Most of the characters pretty much look to similar and not that different at all. In multiplayer, everyone is moving around quickly, doing what they need to do so the characters will need to be designed in such a way that you can recognise the differences really quickly. The V, E and whatever other day gears characters with the helmets on are not impressive at all. The carmines pretty much look similar except Clayton.

The point is that they could have been more creative with the characters. For example they can create new characters for the sake of multiplayer only. A completely new person and give them unique lines. We do know that it requires more work and effort but we think that’s necessary for a big game like Gears of war 4. Give some new characters signature accessories on their uniform to make it stand out. Maybe a new gear character with bright coloured hair. Or go crazy and create a chef who had to defend himself with a gnasher from a fallen soldier who tried to evacuate him. So the chef still has his chef outfit on or whatever. There is lots you can get away with in this game. Maybe a cool dude still in his suit, maybe he use to be a celebrity like the Cole train. 

Some characters should be in packs but they should have done what they did in Gears of war 3 which was make some characters unlocked through certain achievements get a certain number of multiplayer kills and even make some difficult ones like get the quad to unlock young Hoffman but in knights armour and it has that clangy noise that knight armour makes when moving. Something big like that. They should have brought back unlockable stuff as that gives a sense of progress to players. Last of all they need to bring out the Aaron Griffin character and hurry up! He was X35 Earthwalker’s favourite character in Gears of war 3 and by far the coolest character overall. His lines were epic level and he completely stood out. Bring back Mr Griffin and we will actually use our in game credits to get him.

Overall there is quite a lot that the developers can do concerning the characters in Gears of war 4. Too many characters seem similar and not as much stands out. We certainly have no interest in the colour blast characters but they are cool to some extent. We at X35 Earthwalker hope to see much more from Gears of war 4 in the future. What we can expect to see in the future though… is the ‘Earth Walk!’