Moon Hunters is an adventure RPG, developed by ‘Kitfox Games’ and is already out on PC and PS4 but will be released on Xbox One July 19th. We have never heard of this game until recently but finding information on Moon Hunters is actually easy. This is another great example of how to display information for gamers in a easy way.

On the Moon Hunter official website it says, “Moon Hunters is a myth-weaving adventure for 1-4 players, solving ancient mysteries and building mythologies. Explore a hand-painted pixel art world that’s randomly generated yet rich with legends, non-linear stories, and secrets. How will you be remembered?” This sounds like ancient, fantasy world filled with mythological things and creatures. In the world of Moon Hunter, the moon is the source of all magic and spiritual power. Except one evening the moon doesn’t rise. Wait is this why we are hunting the moon? It’s up to you to solve the mystery of why the moon didn’t rise and return things back to normal. You can either go on this adventure alone or with other chosen children of the moon.

So what does it matter that the moon doesn’t rise? Well monsters show up and chaos increases across the lands. Lands like oceans and mountains. The world is dangerous and constantly changing which is why you must think carefully about what you do and how you use your weapons. You can craft in Moon Hunters as well. It’s about survival. The game does emphasise that your character has personalities. 

The journey in this game is random generated. There is said to be over a hundred different locations. The journey is centered around myths. The landmarks and different territories may contain myths. These are needed to advance your world and character. Your decisions will effect how different factions see you. There are new powers waiting to be unlocked. There are different myths, creatures and items. The story of Moon Hunter is not linear at all. It comes down to your decisions and responses to certain situations. For example, if a villager did you wrong, how would you deal with it? Will you let it go, get the truth out of them or kill them? So what kind of mythology will your character have? Best of all, this game has co-op action so you can play with your family and friends in the strange world of Moon Hunter.

Overall we think this is a good game indeed. We checked out some gameplay and we saw the art style, the different characters in the game, the different constellation that your character could have, some combat and more. The graphics for it’s style is okay, the environments though look cool. The music is nice. Fantasy worlds are just always exciting to explore and play simply because anything could be in it. There is no limit so we hope to see the bigger stuff of Moon Hunter in the future. The developers ‘Kitfox Games’ did a great job with this game. We at X35 Earthwalker will wait to see more of this game first but we like what we see. This game is worth checking out. We don’t care about constellations but… we do care about the ‘Earth Walk!’

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Shadow Tactics: Blades of the Shogun is a new hardcore tactical stealth game, developed by ‘Mimimi Productions’ and coming out August 1st for Xbox One, PS4, PC also Linux, Apple, Steam.

Shadow Tactics is set around the Edo period in Japan. That’s interesting and specific. We aren’t 100% certain of the games story but we do know quite a bit concerning the game. The player controls a team of ‘deadly specialists’. Assassins. This game is all about stealth and deciding what to do, how to do it and when to do it.

Firstly the group that you control is filled with very different individuals indeed but they must work together which initially looks impossible. The good thing though is that the game shows interest in the characters. More will be revealed about them including their own personal demons. So yes friendship and trust is important. There is Hayato who is an agile ninja who makes his way through his enemies silently wielding shuriken and sword. Aiko is all about camouflage and a master at it; she also can distract enemies disguised as a geisha. Yuki is all about traps and decoys. Already we can see the strategies already. Takuma is the markmans armed with a sniper rifle. Mugen is a samurai who rather takes the enemy on and is powerful enough to do so.

In Shadow of tactics, players must think carefully about how to approach the missions which are said to be challenging. So players must take into account how the characters will work together as a team. You will face snowy mountain monasteries, castles and even hidden forest camps. So how will you deal with the enemy? Complete stealth as in no one even knew you was there. Lure enemies into traps with decoys or how about a little bit of poison. 

There will be three difficulty levels so this game does have some mercy. There are multiple ways to take out your enemies so be creative and get experimental. You can move from roof to roof and even climb buildings for that elevation advantage over your enemies. Yes, we are all thinking it. Takuma should always be placed up on buildings for that nice clean shot.

We checked out some gameplay and we are definitely happy about this. The stealth mechanics here are more realistic as in you can’t kill someone standing right next to another enemy and no one notice. The environment can be used to your advantage like having Yuki cause a boulder to fall and cruch enemies below. In shadow mode you can set one action for each character. Then hit execute to have everything happen at once. If the enemy spot a dead body, they will actually do something realistic like alert all other guards and even call for reinforcements. You can hide in bushes and see a line of sight, just like in ‘Assassins creed Chronicles China’, meaning you can see where the enemies can see and what they are looking at. This game has got nothing but positive feedback and really high ratings across the board.

Overall this looks like an outstanding game. We would honestly prefer the game to be a bit more zoomed, like have everything bigger but it’s still great. The graphics are excellent and the environments have proof of work put into them. The sounds are what you would expect from a game set in this time and location and works very well. The developers ‘Mimimi Productions’ did an excellent job with this game. We at X35 Earthwalker are looking forward to more media and information concerning Shadow Tactics: Blades of the Shogun. Samurais are very popular but… not as popular as the ‘Earth Walk!’

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Halo Wars 2 is at it again. We must say though that the developers are doing an awesome job so far in bringing us new content, which is actually good and charging us at reasonable prices. Great Job 343 Industries and Creative Assembly. The newest character leaders are The Arbiter and Spartan Jerome.

So many gamers where looking forward to these two leaders and boy do they deliver. Both of these new Halo Wars 2 leader function very differently from all the others, which isn’t an easy to do while keeping everything balanced. 

The Arbiter is definitely more focused on his stasis leader powers. He has regular stasis and also mass stasis which is just stasis but on a larger scale. Basically if you use stasis on enemies their units can’t move or attack but cannot be harmed. So it buys you time. Time to escape or time to attack turrets first or destroy a base and they have no choice but to watch. If you use stasis on your own units then they can’t move or attack either but also become invincible. Use this to survive an eradication power from Atriox or keep your army alive until your team mates can show up etc. The Arbiter also has stasis mines which function like regular but also slow down units that trigger them. A mine is still a mine at the end of the day. What is most dangerous about his leader powers is Conduit of rage. This is because it causes any units or buildings near to heal and get a brief boost to damage and speed when near a leader power. So if you use plasma bolt to hit some enemies and your army is near the point of contact then they are instantly buffed. Rage of conduit can be upgraded to make the buff stronger and last longer. Combine this with Power surge and the match is pretty much as good as won. Power surge reduces the cost and cooldown time of all your leader abilities. So imagine upgrading that as well to reduce cooldown even more. You will be dropping mines so frequently, firing plasma bolts and buffing your troops more frequently for complete destruction. Arbiter requires planning and timing. You must be strategic. As a hero unit on the field he is really fast, probably the fastest unit in the game and does great melee damage. When he enters rage though he does more damage and once upgraded gains health from attacks and can even buff his allies while raging.

Commander Jerome is heavily focused on inspiring units. Inspired units have increased damage, armour (defense) and speed. Jerome has to keep his soldiers inspired at all times. Jerome’s leader powers in some way centers around inspiration. Firstly ‘Time for heroes’ naturally gives all your units a buff in terms of speed, armour and damage as long as your unit count is 40 or below. This is useful for the early game. Enduring Salvo let’s you drop debris from the ship ‘Enduring conviction’ to damage anything it lands on but it also grants inspiration to any of your units that are near where you used the leader power. Victory turret functions like any other turret but this turret also inspires any nearby units. Victory mine is like other mines but when it explodes it inspires nearby units. Field promotion is very powerful. It lets you instantly turn units you selected to level 1 veterancy. This sounds simple but can really change the tide of a battle. The most favoured leader power of Jerome is ‘Omega Team’ which drops in three spartans: one carrying a plasma turret, one carrying a railgun and one carrying a beam sword. When used properly they are destructive. Jerome as a hero unit uses a hydra mini missile launcher and functions like any other spartan but comes with a aura circle around him which inspires units within. Jerome can call down his own mantis which fires lasers. Jerome can enter the mantis and grant it more fire power. Once upgraded the mantis can call in a laser strike as well.

Lastly in Halo Wars 2, both leaders bring in a whole new type of unit to the game. The arbiter has the Phantom ships while Jerome has the Mastodon. What’s special about them? Both are tough units that have the ability to carry infantry units. For example, you can place a sniper and and some marines in the Mastodon and they can fire from the mastodon while being protected. This especially looks cool when you have hunters with the beam upgrade in a phantom because you see the hunters beams coming from the ship attacking enemies. Very cool indeed. We won’t give away our personal strategies but the rest is up to you.

Overall these two new leader for Halo Wars 2 are an awesome addition to the game. They are worth buying and worth checking out. X35 Earthwalker himself has tried both and he loves them. If you love them, that’s great but make sure… to love the ‘Earth Walk!’

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Serial Cleaner is a new fast paced stealth action game, developed by ‘iFun4all S.A.’ and coming out July 14th for the Xbox One, PS4 and PC. This game looks like a little 2D game for quick fun but let’s see what’s really going on here in Serial Cleaner.

Serial Cleaner has the 1970s theme and aesthetics going on. Gamers play the main character who’s job is to literally clean. He cleans murder scenes. So the typical stuff like getting rid of blood stains, disposing of evidence, which includes murder weapons and off course… getting rid of the bodies. The developers mentioned that the key words for this game are: Experimenting, fast paced decision (even though that’s three words) and exploring. These words actually say quite a lot about the game. You must watch out for nosy bystanders and itchy-fingered police officers. Getting caught is an absolute no-no.

Here’s an interesting fact. Serial Cleaner uses Real-World Data to modify gameplay according to the time of day in player’s location. The levels take inspiration from actual 1970s murder scenes. The atmosphere and humor is said to be inspired by the Pulp Fiction movie and Fargo series. The game awards exploration. We checked out some gameplay and it’s safe to say that we were right. It’s a simple game meant for quick fun action. That’s it. Nothing to take seriously but something to give a go and have a laugh. Even the theme and style screams this at you. The mechanics are well done and work well so it is a good game but it really comes down to the gamers as to whether it’s their taste or not.

Overall the game has nice graphics for it’s style, the music is good and the inspiration behind the game gave Serial Cleaner and a nice boost. The developers ‘iFun4all S.A.’ did a good job with this game. Serial Cleaner may be worth checking out. Who here likes cleaning? Well we do like… the ‘Earth Walk!’

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Diablo 3: Rise of the Necromancer is the newest pack, developed by ‘Blizzard Entertainment’. It’s coming to Xbox One, PS4 and PC July 27th. This is a purchasable content pack.

We don’t know much about any of the Diablo games but we did learn some stuff about Diablo 3: rise of the Necromancer. The website says “Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.” Now we don’t care how you want to word things, a necromancer is a necromancer, simple as that.

The rise of the Necromancer pack grants full access to the Necromancer class in both campaign and adventure modes. Included also are non-combat pet, two additional stash tabs, pennant, necromancer portrait, two additional character slots and a pair of cosmetic wings. That sounds like quite the bunch. Even so, we believe that the most interesting thing here is the fact that as a necromancer you can use and control an army of the dead which is always cool in games. An army of skeletons or skeleton archers or whatever. This is one of those things were gamers will have to take a look at the pack and make a judgement for themselves. 

Overall we aren’t impressed with the pack at all and it doesn’t make us want to buy but it will be the exact opposite for fans of Diablo 3 and the other packs as it’s always great to have more content. This might be worth checking out. We don’t like Necromancers… but we do like the ‘Earth Walk!’

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Halo Wars 2 is absolutely amazing. The graphics, sounds and whole gaming mechanics are top notch. Even the matches can be intense and take up some time. Halo Wars 2 is even more strategic than the prequel. More leader characters that brings more flavour and options to the matches. Even so, there are some big issues concerning balancing.

Straight up we are going to say it. The Banished have a big advantage over UNSC and it’s big enough that it makes a difference in every match. Seriously. The biggest advantage is the fact that Banished bases get the chance to place shields in the turret sections. These shields are powerful and soak up all kinds of damage. Why is that so bad? Didn’t Halo Wars 1 have shields. Well yes but their shields occupied a slot for building like energy generators, and supply pads. So if you wanted to stack two shields then that’s two less slots for you. The shields in Halo Wars 2 are more powerful because if the shield was dropped due to too much damage but another shield gets built, instantly the shield goes up regardless of whether the base is taking damage or not. The if another shield is built in time then it’s a double layer straight away. Also any Banished (or allies of the banished) withing the shields are protected and take significantly less damage until the shield drops. The problem is that an UNSC army would spend a hard time fighting the enemy army and lose because the shields protect the enemy army but if through leader powers and other means beat the army then you still have the shields which lasts long but skilled banished players leave a slot at the back ready for when they get attacked just to build another shield for instant shield regeneration. It’s so unfair. Don’t listen to stupid who say it isn’t an issue when it clearly is.

The next big Banished advantage are the Banshees. The banshees are practically the strongest units in the game. Surely X35 Earthwalker is exaggerating though. No we aren’t. We have seen a group of banshees beat wolverines and reavers of same group size. We aren’t joking. X35 Earthwalker himself has had his banshees beat anti-vehicle units many times even when there were more of them and vice versa he had his anti-air vehicles lose to banshees. How does that work? How do air units beat anti-air units? Sure air has a advantage over vehicles but anti-air is ANTI-AIR, full stop. Now in recent matches pretty much every Banished character user is always using banshees in great numbers. Either full population of banshees with engineers or half locusts (or something) mixed with them. It gets boring and predictable. It’s too strong. Banshees are suppose to be main air vehicles, in other words basic air units but their strength is much higher. Thanks to their own anti-air upgrade, they can take on two groups at the same time. The anti-air lets them attack nightingales and hornets while their fuel rod cannons and main plasma guns can fire at tanks, wolverines and whatever. That doesn’t sound fair at all.

Lastly, many, almost all, banished players are copying and using the chopper rush and then get engineers as fast as possible. It just makes matches boring now and predictable. X35 Earthwalker himself likes discovering and trying new strategies to accomplish different things. Some work and some don’t. This is how he ended up discovering a big secret. Choppers are vehicles. They are stronger than jack rabbits. They counter marines very well. They counter hellbringers. The way to beat them is to rely on your marines and turrets but that strategy is defensive, meaning while you stay near your base, the banished players can grab power nodes, mini bases and control the map. If you go out there then your marines will get caught by the choppers who can also ram for maximised damage. If you get the grenade throw ability for your marines then you can destroy some but you would have spent so much energy that the banished players will reach tier 2 way before the UNSC do. It’s not fair either way you look at it. 

So basically Banished have the advantage in defense, early game and mid game. This stuff has put some of us off the game for a while because unless we also play as banished, mainly Atriox, Decimus and Colony, you will have a real hard time. Until this is fixed we won’t be playing this game as frequently as before. Either way, this is what we and many others have experienced. If you are a banished player then aren’t you happy but if not, you could always do… The ‘Earth Walk!’ 

DeadCore is a platformer FPS, developed by ‘5 Bits Games’. This game was already out on PC but will be coming to Xbox One and PS4 July 14th. 

Now this is another game that we at X35 Earthwalker never heard of at all. In DeadCore you wake up to see a incredibly large tower standing in the middle of the void. Basically you fell through magnetic storms. So we survived the fall? As with these weird worlds with voids and different worlds, we have no idea knowledge of who we are or where we are. Somehow we know that we must climb the tower and for some reason… Do it fast. So as we climb this tower we will get answers and clues concerning the mystery that is this weird world.

You probably guessed this but climbing the tower will not be something simple. As you go up you will encounter robots who guard the tower. There are also puzzles as in tricky platforming like where to jump, activate switches and lifts while in the air and timing. So how about platform puzzles and robots together, well DeadCore has got that too. The main character is equipped with the ‘Switch Gun’. It’s basically a cool gun which can activate or deactivate most of the towers elements like switches, lifts other mechanisms and robots, temporarily of course.

Now this game doesn’t leave you as you are. There are power ups for you to find which will change how you play levels. For example if you find ‘Dash’, you can do a brief dash through the air allowing you reach new places and move faster. We also like the fact that there are collectibles that when collected unlocks new maps, new music tracks and narrative logs. There is a speedrun mode with dedicated maps but they must be unlocked by finding sparks in the story levels. Each leveis said to have at least 2 main paths but they also have secret paths to find and use to get the best time since DeadCore is about speed running primarily.

We checked out some gameplay and we think it looks real cool. The main problem we have with it is that our character jumps like they are on the moon so some players have easily used this to jump past rooms, gaps and go around areas which they are supposed to go through. This was intentional but it means that somethings, if you know them, are easy and pointless. Either way we like the style and what is going on.

Overall, the graphics are very nice, the environment, like the clouds and everything, look wonderful and the sounds are great. The developers ‘5 Bits Games’ did a very good job with this game. We at X35 Earthwalker will wait to hear what others have to say about it. This game may be worth checking out. Are you trying to get to the top of the tower? That’s fine as long as you try to do the ‘Earth Walk!’

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Agony is the new Survival Horror game, developed by ‘Madmind Studio’ coming out later 2017 for Xbox One, PS4 and PC. When we first heard of this game we were not excited at all, simply because we wonder if this game can pull of what others have failed to do. 

Players start of as one of the tormented souls in Hell with no memory of their past. This is how your journey starts. The aim of the tormented souls is the same as what anyone would want in Hell: To escape. By talking and interacting with other tormented souls and exploring Hell and the different locations you discover that there is apparently a way out. Players will have to find and meet something called ‘mystical Red Goddess’. That’s all we know. 

We have seen some gameplay, off course it’s all early development, and it’s quite creative in how the game is designed. Hiding places, enemies and the locations. You have walls that look like rows of teeth. You have little shelters that look like it was made from body parts and organs. Some areas look like pits with hanging skeletons. Agony is truly survival horror as you literally have to hide to survive. The demons come for you on sight and from hearing you, so crouching and staying still will be your close friends. Some demons look like a crawling spider like thing that pounces. Another looked like a succubus thing with furry goat legs or whatever. Some tormented souls in Agony which are hanging from hooks and stuff or look dead, if you go near them can hear them groaning in pain which is a good step in the right direction. You apparently have a special ability in Agony. Players can control other people and even some weak to simple minded demons. to progress and survive that horrible place. Which makes us wonder, are the players the only ones who can control others. After all like the others, the players are also lost souls so can they control others too or even us. Are we the only ones? If so then what makes us so special. Hopefully Agony will explain everything in it’s story.

This game straight away reminds of Dante’s inferno which was a fun game but failed miserably in terms of displaying how terrifying Hell is. Now off course the real Hell is far more terrifying than what any game could try and create. In the real Hell there is literally no escape. Once you are there, you are there but in this game there is a way out. Dante’s inferno failed went too soft. They had an area for violence and didn’t show any true violence amongst the souls. Just harsh words. They had an area for deceit but there weren’t any tricks and lies. There was a location for lust and there was nothing tempting there but creepy enemies and stuff. Sure Dante was more focused on the combat but still Hell is Hell, work with it. We hope that Agony can really go all out and make the game has terrifying and horrifying as possible. We have seen some strong gore and nudity which is a step in the right direction for this game. We did see some demos and we weren’t impressed at all but it’s not easy designing a game and there are limits but off course that was early access though so better is coming.

Many have been talking about this game and waiting for it to release and more info on it. The hype is there and that’s good. We just hope that it truly does deliver as a game like no other. Will this game actually be able to scare X35 Earthwalker himself? Will this game be viewed and played by countless gamers or will it play to slow and get boring? We will have to see. We honestly do want this game to be something truly special and bring the horror atmosphere, the sense of being helpless and very punishing for mistakes like you get spotted once then it’s almost pretty much over. Will there be items besides the torches? We truly want to see.

Overall this does look like it will be a great game, it’s just that it has a lot to live up to. Every developer must think twice when creating a game about Hell. The graphics are excellent and the sounds so far are good. The locations and environments have quite the variety to it. The developers ‘Madmind Studio’ have so far done a very good job. We at X35 Earthwalker look forward to seeing what Agony has to offer the gaming community. This game is definitely worth checking out. Whether you are a fan of such games like this is not as important as being a fan… of the ‘Earth Walk!’.

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Bomberman Battlefest is crazy. Crazy fun. Crazy good. Crazy intense. If you haven’t played Bomberman Battlefest then we understand as it is quite old-ish now but it’s one of those games where you can keep playing for years to come. Want proof? When X35 Earthwalker is still by a nintendo gamecube he will still sometimes play Pario party, Pikmin and Monkey balls which were all fantastic games but old. Bomberman battlefest is one of those games because of how simple it is to play but how deep, competitive and intense it can really get.

Intense? Don’t you just run around and blow up blocks and your opponents in Bomberman battlefest? Yes but so much more. When you play against easy difficulty bots then it feels like that but when you play against 3 hard difficulty bots then it becomes a struggle. The bots dodge bombs like they were paid to do it. They will do tricky things like throw and punch bombs out of the arena just for it to bounce around to the otherside and trap you. Yes we admit one of us did get trapped by this before. It’s embarrassing but it happens. Many times it comes down to sudden death to beat the bots as they have problems with falling blocks. Just wait. It gets crazier. It’s up to 8 players. So imagine a all against all standard battle mode against 7 hard difficulty bots. It becomes chaotic. Wait! It gets crazier.

The types of bombs are to blame. The power bomb makes your bomb blast go all the way to the edges of the arena. The remote control bomb lets you detonate bombs when you want. Pass through bomb (use to be spike bomb) allows your bomb blasts to pass through soft blocks instead of stopping at one. Laser bombs explode when someone crosses the laser lines it sets up. Cluster bomb sends out a bomb to the left, right and forward when it explodes. Rocket bombs travel in the direction you was facing when you placed it and then explodes after hitting something solid. Dangerous bomb explodes not in lines but squares, at max range this covers one quarter of the arena. Now imagine everyone fighting to get these and combine them with fire ups to increase bomb blasts, speed ups to move faster and bomb ups so that they can drop more. There are more power ups that help like power glove which lets you pick up and throw bombs. Double special which lets you drop 2 of your special bombs at a time and ‘Barrier-drop’ which lets you drop in a soft block. Now play against 3 of your friends and see how hectic things can and will get.

One of X35 Earthwalker’s favourite is when you play an all against all battle game mode on the giant map. It’s basically a standard level but with a much bigger arena. Here all players get a bit of a chance to breathe and then kick of the battle. The worse part is that bots will target you more than each other so the pressure is constantly on. A rocket bomb flying over there. A laser bomb prevents you from getting to that side of the arena. Some crazy guy running around dropping max range dangerous bombs forcing everyone to run away for their lives. Lastly there’s always that one player who stays away from everyone and keeps kicking bombs towards the others from a safe distance. That dirty coward. It’s also about speed. You must start off fast and not waste a second. Plant bombs as fast as possible and get power ups as fast as possible. The most important power ups are definitely speed ups as they allow you to compete for other power ups better and evading bombs become much easier. Off course more bombs and more blast range is also important but the main thing is to get them and keep the advantage. There is nothing worse than going up against players that are literally moving twice as fast as you. You never get power ups and they try to trap you in between bombs.

The ultimate intense strategy is when you and 3 friends take on 4 human player or even worse, hard difficulty bots in Zombie mode. This is where the real challenge comes. The aim of zombie is to paint the arena floor with your colours by your bomb blasts. Off course anyone can take over your coloured sqaures. Everyone is invincible as in they come back after every death but everytime you die you lose all your power ups and they are scattered across the arena for everyone to take take for themselves. So now what happens when the player on your team with the most power ups dies and your enemies get some of the scattered items? Winning becomes that much harder. Your top bomber could be the player with the power bomb painting many squares with one bomb. So your team makes sure to protect him but then that player dies and it’s a mad scramble. The worst is when someone has ‘Double special’, dangerous bomb and full fire. They control the whole match. Oh yeah, by the way, it’s all friendly fire so watch out for your teams bombs as well.

Not too long ago X35 Earthwalker did some serious Bomberman tournament and the matches were so intense. The bots are not easy at all. They are really tough. The best was the team zombie matches. It got to the point where the matches came down to 4-4. whoever won would have won the whole tournament. Lots of laughs, screams and strategies with a hint of frustration included for some gamers. We have never got so tactical for some fun matches before. All we are saying is that Bomberman Battlefest is absolute gold in terms of fun. Play with family, friends or even solo, it doesn’t matter. X35 Earthwalker will do some livestreams and videos of this game and the action it brings in the future so make sure to follow him on Twitter and Mixer to know when.

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Hand of Fate 2 is a new action card game developed by ‘Defiant Development’. It is the sequel to Hand of Fate and is said to be coming to Xbox One, PS4 and PC later this summer. Now honestly we have never heard of Hand of Fate but we came across the sequel and decided to check it out. 

The world of Hand of Fate 2 is built from collectible cards which are distributed by a shady magical guy who is the dealer in a meta boardgame. Sounds like fun if you ask us. The players will have to adventure and explore in this world but things can easily change up with the reveal of a card. This is because every turned over card reveals a new trial. These could be very risky but high pay out minigames, ‘Tabletop RPG style decision making’ or combat in third person. So draw your cards and play them wisely.

Hand of Fate 2 is a new table and map with new challenges which also means new cards. There are companion characters who can influence the players story and really shake things up. They can provide mini game perks and combat support. We are interested to know what kind of combat support though. Since in Hand of Fate 2 you will play for the fate of whole empires, you can take on new foes like the well trained imperial forces of the steel suit or fight the mutants of Blight. Do so with new combat styles like dual-wielding and something they call ‘heft two handed heavy arms’. Hand of Fate 2 is off course still in development but said to be better than the first game in every area.

We checked out the trailers and some game play and we like what we say of Hand of Fate 2. All the main action happens with you facing the dealer. You draw cards, make decisions, ask questions and some events get triggered like being attacked by raiders and then zoom into third person combat to fight them and the outcome effects the story. It’s an excellent style that this game has, switching between card table and the action. 

Overall this game is very cool but it does have it’s small negative but don’t forget that it is still in development. The combat doesn’t flow that great, the graphics are okay for now but the music is better. Even so this game has quite a bit going for it and the developers did a great job with Hand of Fate 2. We at X35 Earthwalker like the style. This game might be worth checking out. You may not have what it takes to deal cards but make sure you can deal… with the ‘Earth Walk!’

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