Brawlout is a competitive platform fighter game developed by, ‘Angry Mob Games’, coming early 2017 for the Xbox One, PC and PS4. Let’s admit it. What’s the first thing that comes to your head when you look at this game for a few moments? Super smash bros brawl. Off course! What else could it be. Now that’s definitely not a bad thing as that was a excellent game. Meaning this game has a great foundation to build there game on.

Games like this are competitive. So it’s the same rules. You have to knock your opponents out of the arena. So you must fight your opponents and beat them up, raising their damage percentage number. The higher the number, the further you can knock them away. We are sure there must be items to use and extra modes like stock, health and more. Well there should be, especially if this game wants to make a name for its self knowing which game it is like. From what we can see, there are currently 8 characters to choose from. Each is said to be very different in their move-set and combat style. For example Paco the frog is all about using his tongue to draw enemies in to grapple and give them a close range beat down. Chief feathers looks like he is more of an aerial fighter, having wings and all. Olaf Tyson uses ice based attacks. We saw him create ice pillars and shoots a projectile that freezes enemies. We bet there is a projectile ranged fighter and an armoured heavy fighter as well. Who knows?

You have special attacks and normal attacks. Using special attacks consume your rage meter but when the meter is full your character is stronger. This just adds a layer of strategy to the game in terms of timing and opportunities. You must decide when to use a special attack not spam too much as then your character is weaker. Nice idea we believe. Also there are other attacks that you have to ‘grow’ out. Basically you can unlock new attacks for each character as you play. We aren’t sure whether they are unlocked through meeting certain conditions like perform 30 combos on your enemies or whether it’s just from a level up system like experience points.

The real competitive stuff seems to come in the online tournaments that players can join to take on others. If the developers play their cards right and get many gamers attention. This game could be played professionally. We can literally see this game being played in real tournaments. Well smash bros did and this game is made in 2017 so we assume this game would be better in most ways, then why not. Apparently there is a story campaign. In the world of Brawlout wars and conflict is constant. The character you pick is the representative of it’s race A figure known as ‘The Hood’ approaches you and there may be a way to stop all wars.

The animations and graphics of the game are excellent. It all flows so well indeed. The sound effects go well with the action. This game looks extremely good right now. We at X35 Earthwalker really like the look of this game. The developers, ‘Angry Mob Games’ did a excellent job with this game. We truly want to see how well it is received by the gaming community. This game is definitely worth checking out.

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Sublevel Zero Redux is a new 1st person rogue like shooter game, developed by ‘Sigtrap Games’, which came out in 2015 for PC but will be released on Xbox One and Play station 4 on the 8th of March. Sublevel Zero Redux is the improved and updated version of Sublevel Zero. Sublevel Zero Redux was also made for console but all those who were on PC will take part in the update so no one is being left out.

In this game you control a gunship pilot who collects and builds alien technology. He doesn’t have a team and is all alone in this. It’s set in a future where humans has been scattered across the universe by something called ‘The Event’. You explore through rooms of an abandoned research base to find out what happened. We aren’t sure why or if there is more to the story so we assume it’s simple. There are This game is like Spelunky only in the sense that the rooms you explore are random generated. So you can’t really know what’s coming up next… all the more to be prepared with your hands on the trigger. 

What’s cool about Sublevel Zero Redux game is the fact that it is also a 6 degrees of freedom shooter meaning you can freely rotate and fly in any direction you want. Your enemies are also meaning they can attack you from any angle or direction they want. This is one of those things that make this game a bit of a challenge. The enemies are simple but have different attack styles. For example some will rush towards you, while others will stay back and fire from a distance while some seem to be crazy trigger happy releasing a barrage of rockets. This means that you can recognise and them and adapt quite quickly but there is still some variety. Also watch out for automated turrets and sentries. 

Your gunship was built for combat and starts of with 2 guns and also 2 missile launchers but, as you probably guessed from the looting and crafting side of the game, you can replace them with other weapons. Find new weapons in chests around the map or from enemies you destroy. There are weapons that act like a flamethrower, another that shoots electricity while another bounces the shots around corners like the scatter shot from Halo 5 Guardians. There are also better hulls and engines out there for you to find and equip to make surviving much easier. You can use nanites, which you collect, to combine weapons together to create new ones. Now there are 6 stages in this game. The first level is the basement. In order to get to the next level, you must first locate a reactor and then destroy it which will cause a portal to open up. Use this to get to the next level.

The toughest thing about Sublevel Zero Redux is the fact that there is permadeath. You get no lives and you get no saves. Just like Spelunky, it’s about how far you can go with your one life. If you do die, then all we can say is, “Start again”. When you combine 6 degrees of freedom, random generated rooms and permadeath you have a difficult game. Games like this need a map. Thank goodness Sublevel Zero Redux has one. We love the look of the map. It’s a nice looking map that provides basic but useful information. Make sure to check this frequently to know where you are and where you have left to explore. Lastly this game is Oculus rift supported so why not put yourself into the game and see how well you can survive. 

From what we have seen of the game it looks flows nicely and looks like fun. The graphics are good for the style of the game. The environments have quite a bit of variation which is always nice. The sounds sound basic but nice. This game is said to have 8-bit inspired music for you to jam to while blasting away your enemies.

Overall this game is alright to us. Not what we would call amazing or great but we can see where the fun comes in meaning that some gamers will really enjoy this. The graphics could have been much better but we don’t know the developers situation. This game may be worth checking out for some but the developers, ‘Sigtrap Games’ worked hard to bring this game back into action. Let’s see if it works… but regardless of whether it works or not you must never forget to do the ‘Earth Walk’!

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World of Van helsing: Deathtrap is an excellent strategy game and a lot of fun but near towards the end of the game it starts to become less fun and more frustrating. This is due to how difficult some of the levels are in tier 4. Especially the last 3 levels: Necropolis, Wonded Crag and Inkheart. X35 Earthwalker himself has beaten every level in tier 4 and he will give his views and some advice and tips concerning the levels and what to do.

“The last 3 tier 4 levels defeated me at my first try. They all seemed overwhelming as the enemies literally end up swarming you. Almost any enemy you have faced already will be present and back for revenge. For them, revenge is a dish best served in numbers. By the time you unlock tier 4 levels, you should be at least level 50 by then. The higher your level, the more skill points you can spend on your skills. The skills you bring into these levels are essential. Skills that make your character a man/woman army are needed as you have to be able to handle the battlefield yourself or at least one section on the level by yourself. For example, as the Mercenary having the bash and frost ring abilities are essential and will save your life. I will talk about this as a mercenary character. So make sure to have trap boost, touch of death, frost ring and bash. As other character leaders you must have at least one trap enhancing skill and a heavy hitting skill for serious damage.”

“The first tier 4 level that we will talk about is Necropolis, which looks like a giant cemetery (how fitting). This level is so hard simply because they through many different types of enemies your way. You will have to deal with horde, giant and armoured enemies. This means that splash, concentrated and piercing traps are needed. In the you should handle the giants that come from the top right gate by using ONLY concentrated traps. I used the gun sentry and frost pillar. This slows down the giants while dealing heavy concentrated damage. Make sure to max out the damage and slow for the gun sentry and frost pillars. Activate the top right and left enhancer beacons. Then built two razor launchers next to the top left gate as preparation for later waves. Lastly if you have some essence left, head to the top square section of the level and on the left hand side build a phoenix tower and blast furnace to handle horde enemies that come from the gate at the top gate. You must stay and handle the enemies from the top gate yourself. The next wave just upgrade your razor launchers on the top left path and along that path build lightning pillars build a razor launcher right in front of the enhancer beacon at the bottom left gate location. Handle the monsters from the top gate and only leave when you absolutely have have to. Keep an eye on the map so you can go and deal with the quag devourer champions that come at the end of the wave. Build concentrated traps along the path of the bottom right path for giants that come later. Wave 4 is the worst. The biggest threat are the glacier golem who will freeze you when they die if you are near. That’s why we built pure piercing traps on the left hand side as lots of armoured enemies will show up. Here you must know when to leave the top gate and assist in other places, primarily the glacier golems. It’s up to you now. If you can pass this wave then you can pass the final one. Just don’t panic and make sure to check your map often. I left a quick game play clip below to check out.”

“Wounded Crag is just simply a ridiculous tier 4 level as they it throws more enemies than your traps could ever handle. There is no fixed build for this level as the monsters change which gate they come from each wave pretty much. Good thing is that there are only two types of enemies here: Shredders and Drigiblusa (I hate those things). This means only build concentrated and piercing traps like the frost pillar and lightning pillar. Funny enough, this map only has tower traps slots anyway. You could use Enthropic tower but the giant enemies normally have quite the distance between them making the jump ability of the beam not effective. So that’s the main of it. You must build as much as possible and make sure to have slow and damage upgraded to max on all frost pillars. The lightning pillars need max extra charge and multi-jolt. Any slots that are too out of range for those two towers should be used for a olympus tower as has magnificent range. The strategy is to literally use as many trap slots as you can, building lighting and frost pillars, to damage as much as you can, weakening the enemy for when they encounter your character. Build as best as you can but in the end, it all comes down to your character and the skills you use. You have to manage this map and head everywhere to assist your traps literally. You could in the later waves sell to swap the locations of your piercing and concentrated traps but if you decide to do that then I recommend that you only do that once as towers sell for less of their original value after being used. Check that map frequently for sneaky monsters and always fight near teleporters so you can get to places quick to save the day. I failed to get three stars on this level at least twice, so don’t get discouraged even if you fail the level. See where you went wrong and then do what needs to be done. Hey, I never said that tier 4 levels are easy. So stop moaning and get good!”

“Inkheart is the true monster of this game. This level went over the scale in every way. You must deal with pretty much ever enemy you have faced already. Fast horde monsters, multiple armoured enemies including those glacier golems, giants in abundance, high damaging enemies, many inkwraiths (just in case you missed them) and multiple bosses all want to have a swing at your face. To beat this level, you have to use every trap slot and special trap available. This is non-negotiable. If you didn’t use one then you are dead. The scary part is that even if you use them all, you most likely will still be dead. It’s that hard. Even worse is that they don’t give you nearly enough essence to prepare for death. Your only hope is to use all the salvage recyclers which grants essences during attack waves. For the first wave build at least two salvage recyclers at the start. It’s up to your character to hold of the horde and build up essence. Then as the first wave continues build the other salvage recyclers. The trick for this level is to stall for time as long as possible so that you can get as much essence as possible. So let a lone monster walk as far as it can go. The last monster should be a quag devourer which are slow. So troll this monster as much as possible by running around it to dodge attacks and even take a few because while it attacks it stays still. Use your body if you have to, to buy time. Get hit to low health then run away to quickly heal and then go back and keep dodging attacks for as long as you can. Eventually the amount of essence you have will be well over a thousand! Then when you can no longer stall the creature, kill it.”

“Always get the service station special traps first then get the summoning traps. I suggest maxed out archer posts at the very most front to deal crazy damage then monster cages at the next line of traps, then right behind them more archers. Use the monster cages to shield and protect the archers. Monster cages once maxed out have extremely high health making them the best at stalling for time and holding back the horde. The archers must have maxed area damage and creature limit. On the floor with the line of summon trap slots just in front of the three paths to the gates we must protect, build a monster cage in front of archers. Again, you must use every slot and every special trap. EVERY SINGLE ONE! Off course having all monster cages might work for you or all archer posts. It comes down to your character and style. You may have to reset your leader and trap skills so that you can put as many stats as possible into your summon traps. As for leader skills I had maxed out sigil of inspiration, touch of death and battle roar as once combined with archers make the most powerful combination ever. Sigil grants bonus damage of over 500%, touch of death increases physical vulnerability to 112% while battle roar increases damage by 380%. That’s crazy damage. Crazy damage for a crazy level. I will run by groups of archers that many enemies are coming by and use sigl of inspiration and then head to my area to fight the horde. When a whole army is approaching you and the archers then use touch of death and battle roar and watch your enemies literally melt away. The last wave requires good timing and multi tasking skills. This last wave literally swarms you with numerous enemies all at once. Bosses, giants, hordes and more. It all comes down to you at that point. I trust that my advice has been useful.”

“Some of you might be wondering about my tower stats so I included a picture below”

Overall this will be one serious challenge for any gamer. The last three tier 4 levels are literally a step up from the others. You just have try. We at X35 Earthwalker personally think that the last level especially is too hard and ridiculous in what it throws at you but it can be done as others including X35 Earthwalker himself has done it so give it a try… also go try to do the ‘Earth Walk’!

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WRC 6 is a racing simulation game developed by ‘Kylotonn Racing Games’ coming out the 3rd of March for the Xbox One, PC and PS4. It’s suppose to be the official game of the 2016 FIA World Rally Championship season. So straight away the game has set the expectation bar for themselves. This game needs the tracks, the racers and the conditions at the very least otherwise it will fail in bringing gamers the WRC experience.

This game looks promising as you can race through the 14 official events, key locations in the WRC and take part in the special stages. What’s really cool about this game is that they even tried to replicate the conditions that the drivers had to deal with in the 2016 WFC. You will have to tackle fog, snow, mud, night driving, engine breakdowns, punctures and possibly more. This should make gameplay more intense and in some cases annoying. We hope that there will be a mode where you can control what conditions will be in certain races.

WRC 6 is definitely a step up from the previous release in pretty much every way. There are two new game modes, world wide leader boards, weekly challenges for gamers to take on, play as the best drivers in the championship and free access to the full 2017 esports WRC.

We like the information the game gives you as you race. For example in some gameplay that we checked out, we saw at the top of the screen an arrow will appear before any turns and corners come. The arrows show you not only what direction you will go next but also what kind of turn it is. So if a arrow going right but bends at almost 90 degrees shows up, that means very soon you will have to do a sharp turn right. We like this very much and it will help gamers who have a hard time keeping an eye on the road while checking out mini maps to know where they are going, like with other racing games.

There are multiple ways to enjoy this game. You can hone your skills and take on the game in single player. You can get competitive with other racers from around the world and we all know that racing games have always been very competitive. Best of all you can take on your family and friends as WRC 6 has split screen multiplayer. What’s interesting though is that when in split screen, your opponent is intangible so you can’t knock each other around or get in the way. This is a great idea but we hope it’s a option when starting up matches as being able to block your rival behind you is also a strategy.   

Overall this game looks good and does a great job at creating the WFC experience. The graphics look nice, the environments are well done. The sounds of the cars and friction with the road are all very good. The developers ‘Kylotonn Racing Games’ did a very good job with this game. We wonder what other gamers will say about this game… but regardless of what they you must never forget to the ‘Earth Walk’!

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Warzone in halo 5 Guardians is great fun. It’s also big and very chaotic at times. Warzone isn’t like other games. Normally in games like gears of war, your threats are right in front of you. In Warzone your threats are from a mile away, right up in your face, from below and from above. You could be sprinting across the map just to run into a shotgun wielding spartan. You could be sneaking around the edge of the map and then all of a sudden you have a giant hole in your head thanks to a sniper. You may be on a killing spree and having a great time until a random banshee out of nowhere bombs you from above. It’s not fair at times but hey, that’s Warzone. Now many have talked about some req weapons as rubbish or useless and we at X35 Earthwalker don’t think so at all. Off course there are some req weapons that even we don’t use but we will talk about some of them.

The ‘Needler’ is very underrated. We have hardly seen people use this weapon. X35 Earthwalker said, “The regular Needler is a good gun but the tier 2 ‘hail storm’ is extremely good. It fires faster than normal, with more ammo and the needles track enemies much better. You don’t know how many times I have gotten double and even triple kills with this weapon. There was even a time when I got an overkill on the ‘Spire’ map fighting for control over the spire. You only need a few needles to make them explode and they die fast. I have even got a killing frenzy from using the whole gun and then grabbing another one. You have to be smart though. Don’t just run up to enemies and start spraying, chances are, you will die. You must fire only a small amount of needles for each enemy and change targets fast. If you just run up to one enemy and fire, you will always kill them (unless you miss) but if you run up to two then it can go either way. When it comes to bigger groups… be smart.” 

The ‘Saw’ use to be bad in our opinion and rightfully be ignored by spartans except for the tier 3 ‘the answer’. X35 Earthwalker said, “I never use to like the saw at all. Diamondz L45 and I use to love it in halo 4 but here it is too weak. There were times when I would beat someone using a saw with an ‘Smg’. Like why and how. That isn’t right. Then there was a time where someone with an smg beat me when I had the saw but lately I think the halo 5 update increased it’s power because know it does a great job at destroying shields and applying pressure to vehicles. Just by playing smart and picking my targets carefully, I was able to get killing sprees with the saw. The tier 2 saw ‘appetite of destruction’ is even better. I feel like it does ever so slightly more damage but the extra ammo and clip size does make a difference. When you have that gun do not be afraid to attack light vehicles like ‘wasps’ and ‘banshees’ as the drivers always panic when they receive constant rapid damage. They crash into walls and whatever trying to escape. Never be afraid to use that ammo. By the way, it isn’t a gun that allows you to take on two at once, remember that.”

The ‘Sentinel beam’ has been dissed by almost everyone. No one has anything nice to say about this req weapon except that it is cool because it fires a laser. X35 Earthwalker said, “The Sentinel beam is not that strong at all but it does have one awesome feature that many do not know about. This req is like super effective against the wasp. This makes me so happy as people love to use that thing all the time. When I for the first time used the sentinel laser against a wasp it literally burned up before my eyes. No, it wasn’t a already damaged wasp. It wasn’t smoking or on fire. I am not sure how effective it is versus other vehicles but I believe it’s an anti vehicle type weapon but that doesn’t mean it’s not good against Spartans. When using it on enemy players they tend to panic because of the laser and constant damage. It works pretty much every time. So you literally have to experiment with this weapon.”

The ‘Plasma pistol’ is a powerful weapon that many just seem to avoid using because they most likely believe that another weapon would be better and maybe so but never underestimate this req weapon. X35 Earthwalker said, “The plasma pistol is one of my favourite req weapons because of how good it is and how strategic it is. This weapon especially the tier 3 plasma pistol ‘Void’s tear’ makes everything easier. This finishes enemies so quickly. It is anti-vehicle as it stuns and disables vehicles allowing you to take enemy vehicles. It’s best feature is that you can noob combo enemies. A noob combos is when you use a charged shot to drain a spartans shields and then headshot enemy straight afterwards. This has brought me so many kills before. Matter of fact on the level ‘battle of noctis’ I got so many kills because I would catch many out in the open with noob combo kills. The range of the plasma pistol when using smart link (basically zoom) is ridiculous. You can lock on and shoot enemies from so far away that it’s funny at times. Find the right spot and equip a long range precision weapon and you’ll have a great time.” 

The ‘Gunfighter magnum’ was a cool addition to the load out reqs. The pistol looks different and fires differently. It isn’t the best pistol at all, matter of fact we believe it is the worst load out pistol but once understood and used correctly, it may give you the edge. X35 Earthwalker said, “This pistol does less damage than the regular pistol but it has a much higher rate of fire. This weapon at least gives you more chances to hit that head shot. This gun can actually kill enemies really fast but you have to make sure not to miss any shots though. If all the shots hit, then the enemy drops really fast. It feels like a revolver from an old western movie with a quick draw and reload. Thanks to the high rate of fire the shield of the enemy will fall quite fast meaning it’s good for melee kills. Get sort of close to the enemy and rush them while firing as fast as you can, then when close get your fist into their face. Simple right? At the end of the day you basically just have to practice with this weapon.”

The ‘Energy swords’ have been claimed as useless by many which we say is ridiculous, their reason isn’t good enough. Off course if you run across the middle of the map, in the open, you will get gunned down by snipers, battle rifles, dmr’s and more. Use strategy spartans. X35 Earthwalker said, “The energy swords are excellent reqs and very powerful in the hands of a strategic and patient spartan. Just because you have a sword doesn’t mean you have to use it and run around with it all the time. Play normally for a while and wait for the opportunity. I have had multiple moments where I zoom into an enemy base at the right time and get over kills, kiltrocity and other multi kills. Swords naturally give you a speed boost so abuse that ability. Also by using power up reqs you can change the type of attack. Take things slow with active camo or charge through with speed boosts and a overshield. You could do the same with hammers but swords don’t slow you down as much plus swords have the natural speed boost.”

Off course there are some reqs that we truly believe aren’t worth using like a regular boltok and supressor. Their higher tier versions are much better and have low level requirements to unlock so there is literally no reason to use it. That’s a blog for another time though. Over time we will be uploading more clips of game play by X35 Earthwalker and friends on this website overtime so feel free to check them out to see some action. Pretty much every req has some sort of use and never just write something off because others are saying something about it. Be the one who makes it work. That’s what we do but whatever you do… make sure it’s at least the ‘Earth Walk’!

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Chime Sharp is an improved version of Chime, developed by ‘Ste Curran, Twistplay’ . It’s a music puzzle game that comes out or already out by now on the 24th of February which is today for Xbox One, PC and PS4. 

Straight away we must say that this game is unique. It sort of reminds us of tetris but with a musical twist to it. The main problem was that unless you know the previous game ‘Chime’ you will have a tough time figuring out what to do. We went to the official website to find information about the game but there was barely anything. Eventually it took us a while to learn that you must cover the grid as much as possible using the tetris like shapes. The more you cover the grid more music you create. This is where the puzzle side of it comes out.

The main difference between Chime Sharp and Chime is that Chime Sharp has more levels and new modes. We only know 2 of the mode: Sharp and strike. We don’t know the difference. Like we said, information isn’t easy to come by. Other than those two main differences is the improvement of graphics. The game does look very nice indeed. The colours and and the surroundings are great to look at.

There isn’t really too much that we can say about this game. It’s simple but unique at the same time. We recommend this game to only music genre gamers and secondarily those who like puzzle type games. Other from that we aren’t sure who else will enjoy this. 

Overall this game has the potential to be fun and the developers ‘Ste Curran, Twistplay’ put some work into it. Now it may be your thing or not but regardless… Always remember to do the ‘Earth Walk’!

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Ghost recon wildlands, developed by Ubisoft, will be released on the 7th of March 2017 for Xbox One, PC and PS4. The game is set in Bolivia but a few years in the future. The country has become the largest producers of cocaine in the world. The ones behind this is the Santa Blanca drug cartel with their vicious tactics and influence has made the country narco state meaning that the countries economy is dependent on the trade in illegal drugs. This has brought forth fear, violence, injustice and lawlessness. Since getting into a all out war is not the solution here, stealth is the way to go. This is where the players, as the Ghosts, come in. An elite US special forces team, deployed behind enemy lines stop this all: the cartel and the corrupt government.

The open beta is available from February 23rd to February 27th. which is a fair amount of time due to the fact that the full game will be available a little more than a week later. In the open beta you’ll have access to the Itacua region of the game which is a good place to warm players up to the game and get ready for the worse to come. We heard that another region is also available called Montuyoc which is said to be much harder than Itacua by a considerable amount. This area is not for new players due to the drastic level in difficulty; however we aren’t 100% sure if Montuyoc will be available though. The open beta is free and available for Xbox One PC and PS4. The beta and even the full game is completely co-op with up to three other players so bring your friends in on the action but if you want to play by yourself then a.i team members will accompany you. You will have access to the full game’s vehicles and weapons to carry out stealthy operations or full blown fights to fight take on missions against the drug cartel.

Now some gamers may be wondering if you get anything for taking part in the beta. Well there is and it’s not a small prize where you just get a ribbon or character skin. If you participate in the open beta you’ll get access to the “Unidad Conspiracy” mission if you play the full game before March 31. For those who are a fan of Ghost Recon may be tempted to really get into the game. It’s not a bad prize at all if you ask us.

We are still very interested to see the leaders of the drug cartel in action as they really do stand out. We like how different they look and seem from each other. Each has an important role and look like they mean business. Their different departments show that this cartel isn’t some little kids game but a fully organised operation that has put some thought to it. The leaders are: El Yayo (head of production), La Reina De La Belleza (head of trafficking), El Cardenal (head of influence), El Muro (head of security) and El Sueno (leader of the cartel). El Yayo is a reluctant worker for the cartel because his family was threatened by them. He may end up helping the ghosts bring the cartel down. El Cardenal is the false preacher who was removed from the catholic churches for preaching forbidden cults. It seems the cartel has him manipulate and trick people with false sermons and messages. El Muro is the personal body guard to the leader. He looks like the typical tough guy who can hold his own in almost any situation. We are expecting a boss battle here. La Reina de la Belleza had a violent and traumatic childhood and this is probably what helped make her what she is today. We couldn’t trust her just from looking at her. Like she has a knife near by. The leader El Sueno has dangerous written all over him. He is brutal but acts religious at the same time which doesn’t make sense. It would be interesting if he has some sort of supernatural abilities. We would actually like that.

Overall we want to see what this game and the beta have in store for us gamers. The game is looking real good so far. The developers ‘Ubisoft’ did a great job so far. Let’s see what happens with this game but whether we see or not… you just can’t forget to do the ‘Earth Walk’!

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Snake pass is a new 3D physics based puzzle platform game, developed by ‘Sumo Digital’, coming out 28th of March for the US but 29th for Europe on Xbox One, Steam, Windows 10, Nintendo Switch and PS4. In this game you play ‘Noodle’ the snake who has a friend, a humming bird called ‘Doodle’. Basically their natural habitat, ‘Haven Tor’ has been invaded by a mysterious interloper who is disturbing the peace and order of the place. So Noodle and Doodle are going to handle the problem.

This game just looks fun. Noodle looks like he is a curios snake but also at times silly. A nice design for a snake and already that makes us like Noodle. We don’t get that same feel from Doodle but we will have to see more of that character from the game in time. As Noodle, you have to slither around, climb, wrap around, twist and reach your way through the levels to reach ledges, collect objects and pull levers. The movement of the snake is excellent and you can tell that some time went into just the snakes movement alone. It pays of here. What’s also great is that you get to swim and go through water like what snakes do. Once in the water you are free to swim and move as you please and that’s awesome. It’s always great for any game to have some realistic features. 

This game has 4 world theme. Each world has their own unique features and hazards just waiting for the player. There are 15 levels to conquer and each one filled with snake based obstacles. This game has a simple but correct learning curve. The levels start of simple and then get increasingly difficult to the point where there may be moments where you scratch your head. We are interested to see what these levels contain and fully look like but we all must wait. What we do know is that since it’s a 3D puzzle platformer, you know that their will be lots of collectibles. We see glowy blue lights, coins and green symbols. So it isn’t just slithering around.

This game looks very nice. The graphics look are great and everything is very colourful. The environments are very interesting as they remind us of super mario galaxy with the whole floating areas and stuff. The sounds are better though, especially the sound of the water and your movements through it. The animations of the snake are all very good. Lots of effort has definitely went into this game. The developers ”Sumo Digital’ did a very good job with this game. X35 Earthwalker himself says that his favourite thing about the game so far seems to be the snake, ‘Noodle’.

Overall this seems like a fun game that even children would enjoy playing. There should be lots to do and want to know more about the game. It just may be worth checking out but whether you do or not… Never forget to do the ‘Earth Walk’!

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Hello friends and fellow Earthwalkers. We have been checking out some of the action in Halo wars 2. So far we are liking it. The online battles are big and explosive just like we hoped. The size of the maps are large enough to allow retreat and recovery, flanking and distractions. We do seriously hope that the developers made their maps with our feedback in mind. What can be confirmed is that the game has a lot going on and there is so much to take into account when in matches.

The maps have multiple things on it. There are supply crates and locations that once captured grant you additional energy. These two in particular are incredibly important. Get your crates as fast as possible and make sure to at least capture the energy points on your side of the map otherwise you will be at a medium sized disadvantage. Some maps have additional things on them to make things more interesting. We hope some maps have structures like ones that increase population or that giant covenant cannon thing. Off course they have to be balanced though.

There are lots of options in matches due to the large amounts of units, and leader abilities at your disposal. What’s really great is that now you can see what each units strengths and weaknesses are from a quick glance. They have a colour coded: red, amber, green and black system to show how well they fight against unit types. Amber means normal, green means very good, red, means very bad while black means can’t do anything. For example the ‘Cyclops’ unit (from what we remember) will have orange for infantry, green for vehicle and black for air. This means that Cyclops are alright against infantry, great against vehicle and can’t do anything against air. This makes understanding units and deciding what to build much easier and quicker.

We do wish that they kept the leader power skill tree look, which was in the first beta, instead of the wheel but that’s the decision they made. Maybe it’s because everyone is use to the wheel from the first Halo wars. It’s still nice but the skill tree looked much cooler and new. There are lots of abilities to unlock and use. As you kill units, capture energy locations, upgrade, basically do useful things in matches you will be awarded with skill points that you can spend to unlock leader powers like eradication or specific upgrades like making your units move faster. This is one of those decisions that are actually strategic. First of all choose what suits your style or the type of strategy that you are going for in the match. Next thing to think about is the situation of the match. For example your enemy may have a large army and you need to help thin them out so you may unlock mines to do damage as they approach you. Or maybe close air support to deal big damage to all their units. Or at the start of the match you get the upgrade that increases infantry speed so you can capture areas and get supply crates before the enemy. Think carefully instead of just picking whatever seems cool.

Seeing Decimus getting dropped in for the first time was quite cool to see. He has a ton of health, comes with a shield and does all kinds of destruction. He’s like a combination of the ‘War Lord’ from halo wars 2 and the ‘Brute chieftain’ from halo wars 1. He pulls you in and greets you with a nicely crafted hammer. We believe that their are hero units and then there are super units (they may be called ultimate units now). So the War lord and Spartans are powerful hero units but ultimate units like Decimus and Condows are things that terrorise the battlefield and strike fear into the hearts of players. Don’t even call their name or they might just show in your room (made you look). We believe the best thing to do is to get your ultimate unit as quickly as possible while not neglecting everything else like resource and unit management. 

Seeing the amount of leader abilities, the upgrades and everything else that’s going on shows that game is, just as I hope, more strategic and fights can almost easily go either way. Games should always have a way that allows players to forma a comeback, even if it is a small chance. There are leader abilities that can wipe out or heavily damage entire armies. There are units that can hold of many units while your army can retreat and heal up. There are options here and we love that. From what we can see, we am loving how Halo wars 2 is turning out and want to see what else happens with this game.

This is just some of our initial thoughts and views of the game and of what we know. Have fun with Halo Wars 2 and do the ‘Earth Walk’!

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Typoman: Revised is a 2D puzzle platformer word game that came out last year on PC and Wii U but came out coming out (or came out) today for Xbox One and PS4. In this game you play a character made of letters who has to survive and get through a dangerous and dark world. 

Straight away this game has captured our attention. We like the whole idea of creatures and the main character being made of letters. We like the emphasis that this game places on words. The main character starts of as an the letter ‘O’ rolling around, then finds other letters until eventually having an humanoid shape as in head, arms, body and legs. Allowing him to run, jump and climb ladders. The main character is one of those that doesn’t say anything.

This world is hostile and different creatures are around that are a bigger than the player and will attack him. Our character doesn’t have any means to defend himself and out running some of them, doesn’t seem possible; however our little guy has a power that those creatures don’t have: The power of words. He can use words to change and alter his surroundings. So by creating a new word using a ‘wordscrambler’ like ‘Down’ he can make doors, for example, that are up to come down. There are other words like ‘rain’, ‘trust’, ‘cover’ and much more with their own effects for the main character to use once he has spelled them. Words are literally your defense and weapon in this game and we so love the idea of that at X35 Earthwalker.

Throughout the world there are speech marks that once collected displays some text containing interesting information. It could be about the story or could be some advice or something for the player to think about. Either way, those speech marks are worth getting. One of them did say, “She taught me to seek truth over lies, justice over injustice, righteousness over the rewards of evil doers.” This is very interesting as not only this a good message for everyone to hear and should follow but it’s linked to something X35 Earthwalker himself has noticed concerning this game. We will tell you what he said later.

The graphics of the game are very nice and the art style was enough to make it the winner of the ‘Gaming trends best of E3 2015 best art style’. The music in this game was composed nicely and you can listen to some on the Typoman official website. The sounds are good and go well with the interactions and whatever is going on. The environments all look nice. The background we felt good have been done a bit better but still nice. We felt that there is opportunity to put something more in there but we aren’t the creators of this game and so it’s up to them. A lot of effort and work went into this game and it definitely shows. 

X35 Earthwalker said, “I believe that this game, like with others and even some anime, was inspired by the bible but off course with it’s own twists. The biggest evidence of this is that the only real weapon and power that this little character has in this game is the power of words. Yet what the bible and Jesus explained to people was that words have power. That words change things. Words effect the physical and the spiritual. Words change lives and can even produce life or death which is mentioned in Proverbs 18:21. On the Typoman website the description, under the section ‘about this game’ in the last sentence even said “But choose your words wisely. They can either be a blessing… or a curse!”. Not only does God tell us to control our tongues and what we say but in Matthew 12:37 Jesus even explained that by our words we are justified or condemned. Our words either lift us up or will work against you. The text that the speech mark revealed talked of seeking truth and rewards of the wicked. Things that Jesus and the bible definitely talks about. So many links and evidence and this is what also interested me about the game.” So all readers and viewers, let us know what you think.

Overall this is an interesting game and we hope that many gamers give this game a chance as it also seems like one of those games that has a lesson behind it for the gamers to get and learn from or something like that. The developers, ‘Brainseed Factory’ did a very good job with this game. We at X35 Earthwalker look forward to seeing what becomes of this game in this year. Do the ‘Earth Walk’!

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