Dungeons & Dragons: Dark Alliance is a new third person role playing action game developed by ‘Tuque Games‘ and published by ‘Wizards of the Coast‘. Dungeons & Dragons: Dark Alliance is said to be coming out the 22nd of June 2021 on Xbox Series X, Xbox One, PS5, PS4 and PC. Dungeons & Dragons is popular. Let’s take a look.

Dungeons & Dragons: Dark Alliance is off course all about the dungeons and dragons world. It’s here this time as an action rpg. There’s real time combat too. The story isn’t complicated but more typical. Dangerous monsters and creatures causing havoc and destruction. For example there’s invading armies that are evil who are also getting more powerful over time. Frost giants and we know how bad they can get, along with dragons who want revenge are moving around through Iceland Dale. Off course dragons. It’s called dungeons and dragons after all. Can you image a dungeon without any dragons?… boring.

So yeah all players have to do is face off against the forces of darknesses and defeat dangerous powerful creatures that were on the offensive. It’s Dungeon and Dragons but improved and a huge world adventure. There’s four heroes, so pick who you want to be and get out there. That’s simple.

There is co-op as well which is awesome clearly something Dungeons & Dragons: Dark Alliance needs.  It’s four player maximum. So imagine exploring a cold Icewind Dale, facing frost giants, slaying them and getting the loot which include gear. There’s also other fantastic mighty bosses too. Don’t forget about the dragons. 

We checked out some Dungeons & Dragons: Dark Alliance gameplay and it’s what we expected. Take on monsters, legendary beasts, swing your weapons, fire your bows, cast your magic and work together to be victorious and bring home the prize. Exploration matters and the combat looks lively and cool. Combat in some games aren’t done well. We need to see more from Dungeons & Dragons: Dark Alliance but so far from what we see, it looks good but standard. 

Overall Dungeons & Dragons: Dark Alliance is a big role playing game. You get to fight all the famous mythological creatures like frost giants and trolls with your friends, get powerful loot, get stronger and roll together. It’s just straight up dungeons and dragons fun. The graphics look good and the visuals sound alright for now but there’s still more time to go. So we need and want to see more. Ir’s cool but doesn’t stand out. The developers ‘Tuque Games’ have done a nice job so far. We at X35 Earthwalker will have to hear out for Dungeons & Dragons: Dark Alliance. Now Dungeons & Dragons: Dark Alliance may have frost giants and revenge seeking dragons but even those just get slapped aside by… the ‘Earth Walk!’

For more information check out the link below:

More information

Aliens: Fireteam is a new cooperative third-person survival shooter game developed and published by ‘Cold Iron Studios‘. Aliens: Fireteam is said to be coming out in the third quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. The aliens are back and this time, it’s serious. Let’s take a look.

Aliens: Fireteam has a very simple story. A fire team of marines, hardened marines jump in, head first into a major league xenomorph threat. Why? Well a “mysterious distress call” went out and off course we just got to respond right. The marine assault unit make their way to LV-895 which is in the outer colonies. It wouldn’t be an shooter alien game if this place didn’t have xenomorphs and some sort of ancient alien civilisation links. Also it wouldn’t be aliens if there wasn’t any hidden corporate secrets going on. So yeah, Aliens: Fireteam has the typical package. 

So let’s give it to you straight. Aliens: Fireteam is a cooperative third person shooter game. You get to create your own fire team and customise them. You can decide their class, perks, weapons (off course) and gear. Then dive straight into the action and start shooting. Expect loads of danger and enemies. There’s 30+ weapons from what we have heard. About times the marines get new weapons. Got to adapt and improve. There’s also 70+ weapon attachments/mods. Let’s get into a bit more details.

There are five unique classes: Doc (Doctor), Gunner, Technician, Recon and Demolisher. We can figure out what each class does. Doc would be focused on healing and health. Gunner is the big gun and should do the most direct damage. Technician has the technology to grant advantages, basically the support class. Recon should be the one to bring awareness, expose enemies, navigate, lead the charge sort off. Demolisher just blows stuff up and maybe destroy fake walls for secrets etc. Each class has their own character perks and special abilities. Aliens: Fireteam has variety.

There are four different campaigns in Aliens: Fireteam that are said to introduce new storylines to the alien universe. We are expecting a variety in the level designs because of the different campaigns. Some locations are clearly xenomorph hives or heavily taken over areas. So the developers need to capitalise on this. There’s also a challenge card system to make your playthroughs different and add deployability to the game. The card challenge seems to be where you can accept added difficulties, twists to shake things up. 

The enemies you face are interesting for the most part in Alien: Fireteam. There are two groups: Xenomorphs and “Weyland-Yutani synthetic foes”. Not only that but we hear there are over 20 enemy types. This is exciting. We expected more enemies and variety of xenomorphs and they have done that. There’s 11 different types of xenomorphs which includes facehuggers and praetorians. So expect even new xenomorphs. Those synthetic enemies can harm you up close while some wield weapons as in guns. They take cover and fire at you. 

We checked out some Aliens: Fireteam gameplay and it’s what we expected. We are glad they are doing it this way. It’s a serious fire fight out here. The aliens, each type have their own intelligence concerning how they attack and function. For example some types are all about ambushing you. Some try to outsmart you. Maybe while the main xenomorphs rush you, the smarter different type might try to go around. We know that players must watch out for vents, doors and off course keep an eye on the ceilings and walls too as threats can come from every angle possible. This means players need to work together and use cover well and hold good positions to prevent getting caught off guard.

Overall Aliens: Firebase looks like an awesome game. We are saying this with confidence. We like that you can play with both human players or A.I teammates. Not every has friends available or friends online at all. Aliens: Firebase plans to bring intense action. Facing literal hordes of enemies in some cases and feeling overwhelmed. We hope there is a high difficulty for this game. It needs to be difficult. Also the game looks very good. The graphics and visuals are very good. The level designs from what we have seen look very good too. Facilities and hive like areas. The developers ‘Cold Iron Studios’ have done an excellent job with this game. We at X35 Earthwalker look forward to seeing this game. This is an aliens game we are excited to see. We hope the devs do well with it. Now Aliens: Fireteam may have what fans have been waiting for but it’s still not as good as it would be if it was made by… the ‘Earth Walk!’

For more information check out the link below:

More information

Disciples: Liberation is a fantasy strategy role playing game developed by ‘Frima Studio‘ and published by ‘Kalypso‘. Disciples: Liberation is said to be coming out in the fourth quarter of 2021 on the Xbox Series X, Xbox One, PS5, PS4 and PC. Strategy role playing games is one of our things so we had to check this out. Let’s take a look.

Disciples: Liberation has one of the typical role playing game stories. Start of as nothing really, in a large world and you have to create your own story and path. There are some faction in the Disciples: Liberation world. You have the human empire who for some reason always has to have religious extremism. Like seriously why can’t the human leaders be actual nice guys. Always a corrupt religion thing of some sort. Get’s annoying. To developers everywhere… get creative. There’s the undead faction which has a “mad queen”. They are a dark lot for sure. Expect other typical factions too.

There’s a whole system here. There’s political matters which you will have to get involved in and impact. You will need resources for a number of obvious things so design a team for that matter. Now off course the main event, facing dangerous monsters, creatures and organised groups. What we are most interested in is how the turn based combat is handled here in Disciples: Liberation. There isn’t that much information at all yet it’s the most important thing. So there’s no real way to rate or figure this game out by much.

Here’s some quick information. There are 4 skill classes, hidden treasures, meaning secrets are around, over 270 quests, 2 player online skirmishes, 5 different endings, off course magic is in this game, single player campaign has been said to have over 80 hours worth of gameplay. Lastly there are dangerous bosses. Again, most much information though.

We checked out some gameplay… actually no, we didn’t. There isn’t really anything to look at. What Disciples: Liberation is also going for is the whole your decisions have consequences. Many games try that but we can’t think of one where it truly matters to us. None hasn’t done a great job of that of the games we have played.

Overall. Disciples: Liberation so far just seems like another role playing fantasy game with a dark setting to it. We will have to keep an ear open for Disciple: Liberation to see what else comes up. The developers have a lot of work to do. This game can be very good but they have to get it right. We don’t believe they will though sadly. Now Disciples: Liberation might have recruits but those recruits aren’t good enough for… the ‘Earth Walk!’

For more information check out the link below:

More information

Exophobia is a new First person shooter game developed by ‘Zarc Attack‘ and published by ‘PM Studios‘. Exophobia is said to be coming out the 5th of October 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Exophobia definitely has a retro inspired style. Let’s take a look.

The story in Exophobia is that you are a soldier of some sort and you wake up on a spaceship. Alone. Well you aren’t truly alone as on the spaceship has loads of alien soldiers. These alien soldiers are very hostile and will try to kill you. So off course you need to fight for your life. This means grab weapons, dodge incoming fire and shoot up some aliens. So yeah It’s a straight up classic first person shooter game. Run around and shoot.

Now just take a look at Exophobia. Check the trailer we placed at the bottom of this G-blog and straight away it’s style should remind you of a certain famous historical game. 5,4,3,2,1, times up. Ultimate DOOM. Off course. We see Ultimate DOOM here and that’s a good thing as majority would agree that it’s a very good game for sure. If Exophobia is anything like Doom then that alone is a selling point. Now off course Exophboia is their own game with their own settings, story, enemies and mechanics.

About the mechanics. We know that there are weapon upgrades. Something off course Ultimate DOOM didn’t have. These weapon upgrades have been described to “mix up your combat style” and even “uncover new areas”. This reminds us of progression in Metroid as in you can’t get up this ledge until you get double jump or the grapple beam. For Exophobia, we have seen what looks like explosive shots and even strong kinetic energy or force shots to destroy structures and create paths. We even saw grappling taking place too, so there’s clearly extra mobility and mechanics going on here. After all Exophobia needs to stand out.

We checked out some Exophobia gameplay and it’s what we thought it would be. You can run, dash and even stun your enemies. Sprint is off course needed for some actions. The dash can be used for evading and some dangerous enemies require stuns to make beating them easier or maybe stun the dangerous enemy so you can handle the weaker ones. Exophobia with these mechanics and features allow for more tactics and strategies. It’s not just run around and shoot. There’s some thinking required for some encounters with the enemies. This is a good thing. It’s good to have to use your head in games. So there’s should be more going on than Ultimate DOOM. Now whether there are going to be secret areas and fake walls, we don’t know.   

Overall Exophobia looks like a good game. The main problem we have is that the enemies aren’t as exciting as the ones in Ultimate Doom. It’s got more going on but doesn’t look as fun. The enemies also look too similar. They should add more enemies of variety. We did see worm creatures and machines but we are talking about the main enemies. Most common. The graphics and visuals are nice though for it’s style. The developers ‘Zarc Attack’ have done a good job with Exophobia so far. We at X35 Earthwalker will have to keep an ear open for this one. Now Exophobia may have hostile alien soldiers but even those aliens are too scared to mess with… the ‘Earth Walk!’  

For more information check out the link below:

More information

Gears 5 is here again and this time they have something new with Operation 6. This means new characters: Colonel Victor Hoffman, Queen Reyna and locust Zealot. It also comes with a new… well not new a map from the past called Speyer. We are overall disappointed with it. Like that’s all. That’s not going to bring in new players or change anything really. We like new characters though. Just stop messing around and give us Aaron Griffin!!!! The Coalition need to step it up. 

Now this isn’t about about Operation 6. We always did like Hoffman and locust Zealot does look real cool. Don’t like how Queen Reyna looks though but hey. Tis is about horde and some issues it has. Even the new event which came with Operation 6 called ‘Escape from Kadar’. So lets’ get right into it. Horde overall is our favourite thing in Gears 5. We have survived hundreds of waves solo (with random players) and in a team. We have beaten inconceivable difficulty many times, even in Escape mode. So yes we are more than authoritative and relatable as a source of information.

Horde needs an additional resource for players. Players use their collected energy to power up themselves with passives like increased health, ammo regeneration, critical damage etc. This is very good and cool but then this means players aren’t donated their enemy to the fabricator for the mechanics t build strong defences. After all you need to be powerful to survive so you priorities yourself first instead of the team. They need to make it so that collecting energy contributes to both a energy and maybe boost points or experience points which you can use for upgrading yourself and the energy for fabricator or building. So yeah, they need a second resource management bar.

Now let’s talk about one big problem, actually scratch that – two! Two big problems with one literally being bigger. Firstly the Swarmak. This big good for nothing son of a pharaoh results in an instant loss. It’s presence means you lose. It spawns in and just heads straight for your base. It doesn’t take it’s time. If you aren’t under shelter or up in a really high place where the boltok spawns in Gridlock then you are screwed. Fences don’t stop it, sentry don’t stop it. Nothing stops it! We hit it with the demolitionists ultimate ability, had brawlers set it on fire and even a whole team attack it and it doesn’t die in time. Sure there can be exceptions like two demolitionists using their ultimates and then lancer grenade launch missiles spam with boom shots maybe but then another spawns to take it’s place which is stupid design. Why another? You out of resources by then. Regardless even if the whole team faced the swarmak, the whole horde are still coming for you including pouncers who jump right into your base, scions with heavy weapons and more. The Coalition got the formula right in Gears 4. The Brumak would sit back and fire it’s guns and missiles from a distance then after while it then makes it’s approach. It’s like it either waits until you almost killed all enemies or after a certain period of time. Do that developers instead of have the swarmak comes straight for our base and destroy everything. It’s better for the team to run straight at the swarmak and get themselves killed to so when they start again they get a different boss and keep all their fortifications alive, saving energy.

The Guardians and Sentinels are huge problem and simply put have no business in Horde. These guys are fast, deal immense damage and worst of all have large amounts of health then on top of that… they have shields. Cool design but shouldn’t be in horde. Imagine this. You have a nice base with great defence and sentries. Wave starts. A Sentinel shows up and heads straight for your base. It flies OVER all your defences and parks itself right in the back of your base while spraying it’s Tri-gun (which is like the strongest weapon in the game) killing everyone. If you are allow health class like demolition, marksman, mechanic etc you go down within half a second on inconceivable difficulty. We have seen it wipe out a whole team before. It doesn’t care about defences as it flies over. It’s so strong that you aren’t beating it 1v1 unless you are a Gunner class or maybe Pilot in your silver back. The shields get stronger in later waves too for some reason. You manage to get it’s shield down bu then it flies away behind cover out of reach so you can’t get it. Then comes back with it’s shield again. Wasting your ammo and time. So you need a team to face it which means less or no one is focusing on the horde coming to you since you are either fighting or reviving downed teammates. It can also straight up kill a downed person too which is unfair. Guardians are worse as they have salvo rockets which can down groups at the same time even when trying to revive. They can truly ruin a good run. Shriekers from Gears of War 3 were fine because they had really low heath but if ignored can really weaken your team as they fire from high up meaning cover is useless. Remove sentinels and guardians. 

Now for the main reason that Escape from Kadar sucks. This big woman above this paragraph. The Matriarch is the alpha woman. Body building ladies don’t mess with her. All jokes aside she does rule. She doesn’t give a shake about your fortifications. Actually she doesn’t even acknowledge them or know what they are. She just walks through them and wonders what she hit (she doesn’t seem blind like beserkers). In Escape from Kadar you have loads of locust hybrids which come at you with pipes which delivery a one shot kill strike. Unless you have really high armour or good stim etc. Then you have Sires which rush you down and try to grab you. If they grab you, it doesn’t matter how much health you have as it’s instant kill if you don get freed from it’s grip. Those aren’t too bad but then the boss on wave 5 is a Matriarch which isn’t too bad but she does destroy all your fortifications. St wave 10 there’s TWO of them though at the same time. Unless you are a very specific build of classes you can’t stop them in time. It’s like Attack on Titan. The Matriarch is the armoured titan who smashed a hole through the wall and so the locust hybrid and sires can come straight in. Imagine fighting the sires and pipe swingers while dodging the big women who are trying to kill you. Also she can grab you and rip you apart even in the middle of your chainsaw execution! You be saying something she be like “wat chu doin likkle one” Then rip. We be like you can’t do that, it’s na execution. She be like “I make the rules”. So cheap indeed. We did beat them though. X35 Earthwalker being the universe ultimate strategist came up with a plan and it worked so well that we actually made it so easy. Inconceivable difficulty next. The Swarmak is the colossal titan and the matriarch is the armoured titan. Most teams can’t beat Escape from Kadar, even in advanced difficulty. It’s super tough unless you find that good formula.

Overall it’s clear that horde has some problems. Swarmak needs to be reprogrammed, Two matriarchs should be just one instead and less amount of enemies on later waves , guardians and sentinels need to be removed. AAn additional resource needs to be added for personal upgrades instead of the energy. This is us keeping it simple though. We aren’t going to go into every little detail. Horde needs to be improved. Maybe we will talk about the classes more next time. Now Gears 5 has horde problems but it’s problems are clearly seen by… the ‘Earth Walk!’

For more information check out the link below:

More information

Balan Wonderworld is a new 3D action platformer game, more like adventure game, developed by ‘Balan Company’ and ‘Arzest‘ but published by ‘Square Enix‘. Balan Wonderworld is said to be coming out March 26th 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. It’s just going to be a big magical adventure for sure. Let’s take a look.

Balan Wonderworld has a wacky story for sure but does make sense concerning the rules in this world. There’s magic and that’s all you need to know. Wonderworld is a place where people’s happy and positive memories are mixed with their more negative and restless ones. You cannot leave until  you “restore the lost balance in their hearts”. Time for a lesson and journey we assume. Wonder if it’s about accepting the past, getting over fears etc.

The main characters in Balan Wonderworld are Leo and Emma. These two youngsters are in for a truly huge magical adventure. The weird dude we see on the front of the game and guiding you around is Balan. This magical guy is always up to something and doing comical stuff for humour and entertainment. It’s like a giant carnival after all. That’s Balan Wonderworld for you. 

Players will get to use costumes which grant powers. There’s a big number of costumes means a huge variety powers. We have seen some wacky stuff but this whole game is colourful, wacky, creative and friendly. We love and appreciate creativity and it’s what we see here. Nothing about this place is normal. We like animations and graphics of Balan Wonderworld. There’s clearly a lot of work gone into this game. It has a super friendly inviting atmosphere.

We checked out some Balan Wonderworld and it isn’t what we expected. Still looks magical though. Clearly an adventure but still not 100% clear what’s going on. We know that it’s co-op multiplayer. So get that one friend or family member and enter the Balan Wonderworld. There are twelve tales. Each one is of course different. Each one requires exploration as it’s kind of a labyrinth. Prepare to defend yourself from non threatening looking enemies, jump and parkour around, grab costumes to gain much needed powers and more. just a fun colourful adventure.

Overall Balan Wonderworld just looks like a very cool adventure game. Very family friendly game with colours and magical fun. The enemy called Lance looks like an annoying punk though. He’s the one who makes trouble and creates monsters. So don’t trust that thing. Check out some gameplay for yourself to find out if it’e your thing. The developers ‘Balan Company’ and ‘Arzest’ have done a very good job with this game. We at X35 Earthwalker will have to see what Balan Wonderworld brings to the table. Now Balan Wonderworld may have a big fantasy world but it’s not creative at all when compared too… the ‘Earth Walk!’   

For more information check out the link below:

More information

Thunderflash is a new action adventure arcade shooter game developed and published by ‘SEEP’. Thunderflash is said to be coming out the 26th of February 2021 on the Xbox Series X, Nintendo Switch, PS5 and PC. This game is coming with the old school style for sure. Ley’s take a look.

The story in Thunderflash is very simple. Here’s what it says, “The Kashmir is being occupied by a criminal organization known as Bloody Wolf, and your job is to make your country proud by taking them all down.” So you are dropped straight in the action with your gun. Firing at everything that moves. It doesn’t matter what it is. you see a squirrel… then shoot it. It shouldn’t have been there in the first place. Just one look at Thunderfash and you know it went for the old school 1980’s look. Pixels and everything.

There are two characters right now: Bad boy commandos Rock and Stan. That’s what they call them. You can either play Thunderflash solo or cop with a friend. Co-op makes a big difference for games. It’s a simple game. Just fight your way through numerous enemy soldiers, vehicles, explosions off course, drones and even bosses. Thunderflash does remind us of ‘Smash TV’ with the style and top down shooting but also reminds us of Contra due to the intensity of the combat. So if you did like either of those two games then there should be something for players here. Now off course an arcade shooter game needs lots of weapons or at least gun power ups. In Thunderflash you can get powerful weapons to use against the horde of enemies. There is also a boss rush too so when you beat the game you can face the bosses and show them who is boss (get it?). 

We checked out some Thunderflash gameplay and it’s what we expected for sure. It’s top down, running around, shooting enemies coming at you in squads, power up, try to survive and take down the boss. Arcade style, lives remaining, pixel graphic style, scrolling screens and of course explosions. Thunderflash isn’t something big and new or anything special. Just something a number of players will enjoy, either for old time sake or because the style is their type. 

Overall Thunderflash seems like. simple but alright game. You get what it says on the box. Just old school shooting action. You can’t get mad at it. We wish the game did look better graphically. We have not seen enough but we know what exactly it is. The developers ‘SEEP’ have done a alright job with this game. We at X35 Earthwalker will have to listen out what what gamers say about Thunderflash. Now Thunderflash may have old school action but that’s too old for… the ‘Earth Walk!’

For more information check out the link below:

More information

Base One is a new space station simulator game developed by ‘PixFroze’ and published by ‘Blowfish Studios‘. Base One is said to be coming out in the second quarter of 2021 on Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. This is about to be a new type of survival. It’s cool to see a game like this. Let’s take a look.

Base One is not just a simulator game but it’s survival. It’s described as hardcore survival with RPG mechanics. So you know it’s not about to be simple. You are space explorers who want to expand and build new homes in space and far in space too. So players must build new space stations and do all kinds of management. You need to manage power, heating and off course oxygen. There’s a whole campaign as well with a story with “socio-political drama” involving special interests and the powerful. That’s not what interested us in Base One though.

  

You will need to make multiple stations and off course the more stations you have, the more responsibilities, management and… threats. That’s right, there are threats in Base One. Asteroids can come your way and collisions with them will cause serious damage. If you don’t repair and handle it then expect to lose lives and maybe the whole station. Not only is there asteroids but there’s also aliens. Aliens are here too and they come with their ships and start firing at your stations. You can build defences and things to fight back, destroy asteroids and keep people alive. Again these things cost resources. So watch out for those in Base One.

There’s even a very detailed mode in Base One where you can monitor and clearly see which part of the station is getting power, how much you have and what’s going on in just more details. This is pretty cool but for a game like this, that’s needed. We don’t know if there is indication when the aliens will attack or when they are on the way like a warning. Maybe there’s something you can build that monitors activities going on a distance from the stations. There’s a number of things that can be built so make sure to check your… menu.

We checked out some Base One gameplay and it looks very good. We like the frame rates, we like the visuals of the space, we like the designs of the station parts and the details on them. We think the aliens need to be better though. So far the game does look easy but we need more information concerning certain factors like the attacks, asteroids, types of aliens etc. A true difficult survival game was Metal Gears Survive. So if Base One wants to call itself a “hardcore survival” game then it’s entering a different genre all together. It better be difficult. We know that you have to save your home planet from a serious danger. 

Overall Base One looks like a very good game. We don’t have as much details as we wished but based on current information it’s a very good game. Plan scientific research, handle resource extraction and what you make. Just don’t forget to handle your crew. The developers ‘PixFroze’ have done a very good job with this game so far. We at X35 Earthwalker will have to listen out for anything more concerning Base One. Now Base One may have resources and serious survival but that’s not even a challenge for… the ‘Earth Walk!’

For more information check out the link below:

More information

Chivalry 2 is a new multiplayer first person slasher game developed by ‘Torn Banner Studios‘ and published by ‘Tripwire‘. Chivalry 2 is said to be coming out June 8 2021 on the Xbox Series X, Xbox One, PS4, PS5 and PC. Chivalry 2 has got some big battles and it eventually got our attention. Let’s take a look.

Chivalry 2 doesn’t have a story really. It’s basically that you, the player, are a knight and you are thrust into battles and wars. It’s just sword shining, spear throwing action. The game just gets straight to the point here. So there’s no story from what we have seen. Like a battle royale you just jump straight into the action and battle it out.  

The concept of Chivalry 2 is simple. Just get in there. Chivalry 2 is a multiplayer game with up to 64 players. There are what’s described as ‘massive maps’. There’s castle sieges and even rain of flaming arrows coming down on you. Expect large groups of armour clad enemies coming straight for you. Since it’s multiplayer, know that enemy players are coming for your head. This is where things get really interesting.

The combat isn’t just simply slash and swing your sword around like an idiot. You have to time your swings because enemies can block your strikes leaving you wide open for a counter strike. There are thrusts and swings and off course other weapons like spears and axes. This means match ups is important so there is some strategy to this game… hopefully. We hope the developers took that route. What we do see and like is that limbs can be cut off. You can make your enemies useless in battle and do clean executions. 

We checked out some Chivalry 2 gameplay and it’s what we expected. We do expect more though. Chivalry 2 reminds us in some ways of ‘For Honour’.  Interestingly, For honour seems to have the better combat mechanics so Chivalry 2 needs to step it up. There’s potential here. They have done good stuff like cutting the arm of an enemy which is holding the weapon is a good start but there’s more that can be done. Do your best developers.

Overall Chivalry 2 seems like another multiplayer game that’s designed to provide simple fun and jump straight in action. Visually it looks good. We do like some of the environments we have seen. We need to see more and possibly an expansion on combat styles. The developers ‘Torn Banner Studios’ have done an alright job so far. We at X35 Earthwalker need to see more if this isn’t going to be a simple game. Now Chivalry 2 may have big medieval battles but those are all wimpy compared to… the ‘Earth Walk!’  

For more information check out the link below:

More information

Ghostwire: Tokyo is a new first person shooter action horror game developed by ‘Tango Gameworks‘ and published by ‘Bethesda‘. Ghostwire: Tokyo is said to be coming out in October 2021 on the PS5 and PC. Said to be coming out on Xbox Series X a bit later but that might change especially with the whole Bethesda being under Xbox now. Ghostwire: Tokyo definitely got our attention only recently. Let’s take a look.

Ghostwire: Tokyo is off course set in Tokyo (you dummy). You control a character who decides to remain behind in the city. What’s wrong with the city? Some mysterious major league disaster happened which resulted in 99% of the population to disappear without any heads up or explanation. There are clothes left behind though which prompts some theories but nothing concrete. You are here because a supernatural force, clearly evil shows up in the city. This could be responsible for what happened to the city. It’s the only lead you have. You aren’t here to talk though.

You are here to FIGHT! Remember? This force is evil. In Ghostwire: Tokyo you will be fighting numerous spirits, some are powerful but they al have their own supernatural powers. You must combat them with your own supernatural abilities or should we say “spectral” abilities. Also figure out what happened here concerning the disaster. Some Ghostwire: Tokyo mystery right here. Maybe this can be reversed? Strangely the evil spirits aren’t the only things here in the city. The ‘Visitors’ are here. A group, of what looks like losers to us, who wears Hannya masks. Another mysterious masked group huh.

In Ghostwire: Tokyo they aren’t just simple dumb mindless spirits though. They have variety and shouldn’t be taken as a joke (unless you are us… which you aren’t). We have three names so far: shiromuku, amewarashi and kuchisake. We’ve seen spirits that are humanoid and attack from the ground. Some fast and leap while other slowish like a zombie. Another looked like a flying pumpkin sack head which launched projectiles. We hope there is a bit more variety though for this type of action game. Ghostwire: Tokyo can easily benefit from having a big range of enemies to allow for a more strategic approach concerning their weaknesses and making more abilities more useful or even add more abilities. 

We checked out some Ghostwire: Tokyo gameplay and it’s not exactly what we thought it was but it’s awesome. The graphics are excellent. Like go look up footage of the food in this game. Very detailed. The city looks very cool and dark. The effects and supernatural visual stuff happening is excellent and we like the smoothest of the combat and the creativity in the powers from fire blasts, to melt based attacks and the mobility. Ghostwire: Tokyo is looking quite special right now. It’s dark and horror but you get to fight back for real and that’s good. 

Overall Ghostwire: Tokyo looks fantastic. We truly hope they expand and capitalise on the world they have here to bring out a bunch of new stuff that keeps things new, exciting and fresh. The developers ‘Tango Gameworks’ have done a fantastic job so far. We at X35 Earthwalker are looking forward to this game and will keep our eyes out for sure. Now Ghostwire: Tokyo may have the supernatural going on but it’s supernatural is only child’s play compared to the supernatural of… the ‘Earth Walk!’

For more information check out the link below:

More information