Curse of the Sea Rats is a new action adventure game developed by ‘Petoons Studio‘ and published by ‘PQube Limited‘. Curse of the Sea Rats is said to be coming out in the year 2021 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4 and PC. Curse of the Sea Rats has got an interesting twist going on here. Let’s take a look.
In Curse of the Sea Rats some weird stuff happened. A group of heroes, through magic, got transformed into rats. Flora Burn is the evil witch that did this. So now Douglas, Buffalo, Akane, and Bussa, as rats, must continue their mission to rescue the admirals son… but also to break the curse and go back to their original form. That’s important because who wants to be a rat? If you said yes, then close this page and unsubscribe (just joking).
Now Curse of the Sea Rats has also been described as a metroidvania game which means expect to use a map frequently, search for abilities and power ups to Be able to access new areas you couldn’t go before. Exploration will be key so don’t get lazy. metroidvania games require time and good observation skills. There has to be secrets. What game like this doesn’t have secrets? Just think about the collectibles you’ll have to find. The developers need to make it worth collecting them and feel good getting them.
There are off course boss battles but this is a rat game, expect enemies that are around your size. We have seen a fat rat guy called fatso who uses barrels for his mobility and projectile attacks. There was even a Dracula rat dude who uses bats to hopefully not drink your blood. We even saw a large crab that definitely wants to crush you. There’s definitely more and games like this need many Boses of variety for epic battles. Hopefully they have the right music to go with it.
We checked out some Curse of the Sea Rats gameplay and it’s sort of what we expected. This game has hand drawn animations and they look good. There’s also what looks like 4 characters to choose from who are: David Douglas, buffalo calf, bussa and akane yamakawa. We say “looks like” because sometimes games like this have means to unlock hidden characters. This might be the case here in Curse of the Sea Rats. We saw that you can grab ledges, there’s combos for your attacks and there’s even a dash ability which can also be used in the air like with Ori and the Will of the Wisps. The characters have different weapons and combat styles with Bussa seeming to prefer his fists and physical strength over weapons. There is also special moves that can even clear a whole screen.
Overall Curse of the Sea Rats looks like it’s going to be a good game. Since it’s rats, we don’t have high expectations or expect the craziest things t show up or happen. Seeing their original human form would be cool though. Play the game to find out. The graphics are good for the times The developers ‘Petoons Studio’ have done a good job on this game and it’c clear hard work went into it. We at X35 Earthwalker don’t like rats so we might get biased with these characters. Now Curse of the Sea Rats may have rats but even they would be exterminated by… the ‘Earth Walk!’
Ori and the Will of the Wisps is an action, adventure platformer game developed by ‘Moon Studios‘ and published by ‘Xbox Game Studios‘. Ori and the Will of the Wisps came out in 2020 so it is new. It is an Xbox launch exclusive but later came unto the Nintendo Switch. By the way Ori and the Will of the Wisps is perfect for Nintendo Switch. We wanted to write about this game and give our views on it since we are the best after all. Let’s take a look.
Now straight away let’s just say that Ori and the Will of the Wisps is one of the best games ever made and we aren’t crazy for saying this. So many critics and reviewers have overwhelmingly rated Ori and the Will of the Wisps incredibly high. Here’s some examples: Games Beat – 98/100, The Games Machine – 9.8/10 and two gave perfect scores: Daily Star – 5/5 and Hardcore Gamer – 5/5. The lowest is 9/10 and the average is like 9.5/10. There was one reviewer which was clearly biased in favour of the PlayStation gave it a 8.5 so we don’t count or care about that reviewer. So overall everyone believes Ori and the Will is an excellent game with some saying it’s a perfect game.
Let’s keep this simple. The first thing about Ori and the Will of the Wisps is most likely the best looking game ever made. It’s graphics and visuals are completely fantastic. It really looks that darn good. No exaggeration. Everyone we know who has seen this game is instantly impressed and calls everything beautiful. Especially in the Luma Pools area where the true beauty really shines. We dare you to look at the Luma Pools and say you wouldn’t want to go there (except for the dangers in that area). There are very amazing looking games like Tetris Effect: Connected, Final Fantasy XV, Outland, indivisible etc but Ori and the Will of the Wisps beats them all. Just look at the particle effects. Ori and the Will of the Wisps has the best looking particle effects too. The Tower knight in the new demon’s souls remake has amazing particle effects on his magic blue projectile attack but Ori and the Will of the Wisps looks better than that easily. When it comes to graphics, visuals, particle effects, fanciness and even frame rates, Ori and the Will of the Wisps scores perfectly. Take into account that X35 Earthwalker played Ori and the Will of the Wisps on the Xbox One only. Ori and the Will of the Wisps has an improved next gen version for the Xbox Series X where frame rates and graphics and performance is even better.
The next things is the locations in the game. Ori and the Will of the Wisps has been described as an indie game as it isn’t large at all but there’s big areas in this game. There’s a good variety here. You have: Willow’s end, Windswept wastes (which contains Windtorn ruins), Silent woods (not to be confused with David Wood), Kwolok’s hollow, Inkwater marsh, Wellspring glades, Luma pools, The Wellspring, Baur’s reach and Midnight burrows and Mouldwood depths. That’s 12 areas. Each area is very different from each other and some have their own environmental themes that effect things. For example in mould wood depths there is darkness which will straight up kill you if you stay in it for at least 4 seconds. Baur’s reach being the far north and cold some enemies and objects are frozen solid and need to be thawed out. Luma pools obviously since it’s in the name has loads of water, so managing your air meter getting air is crucial.
Let’s talk about the controls and combat since they go hand in hand in Ori and the Will of the Wisps. The controls are very smooth. Not once have we had control issues. Everything is very responsive and works well. Every command comes out and works. The only time a jump doesn’t come out or a certain ability is because the player doesn’t understand the mechanics and how many times you can perform an action in a row. Now this matters because it makes a difference in combat. Ori and the Will of the Wisps has superb combat. Some enemies require footsies to beat and avoid damage. Not joking, footsies sort of like a fighting game as some bigger enemies like Gorleks will try to do a big hit against you even while you are hitting them and so you have to dodge in time. You will find the dash ability which is so strong as it’s excellent for mobility and travelling quickly and better for dodging attacks almost instantly. The dash is just that good. You will unlock the double jump and maybe get the triple jump. There’s a grapple ability which when upgraded can be used to grapple to enemies and not just grapple points, there’s also a bash ability where you can do a bash of an enemy to knock them away or just propel yourself. When you combine, double, triple jump, dash, grapple and bash, with your attacks you can end up doing many combinations and string moves together to keep attacking, dodging and wiping out enemies even without touching the floor. The responsive controls makes all the difference here.
Next let’s talk about the abilities and upgrades here in Ori and the Will of the Wisps. There’s so many of them and they are mostly useful and powerful. Some abilities are found through the story of the game and you have no choice but to find them like ‘Light burst’ while others like ‘Sentry’ can be learned from a specific character for a price. Let’s quickly go through the abilities: Spirit edge which is basically a light sword for melee damage. Regenerate which is where you can use your energy to recover health. Spirit arc is basically your bow for shooting light arrows. Blaze is an area of effect flame burst from the center of Ori’s body to set enemies on fire but when fully charged it’s full screen. Sentry is an automated 360 degrees turret. Spike is basically a big spear headed projectile that hits the hardest of all your weapons and when upgraded explodes. Spirit smash is basically a powerful spirit hammer attack with high knockback. Flash is basically an aura sphere of light that is damaging to enemies and ‘lightens’ things up. Light burst is an arc throwable fireball that sets enemies alight and can be used to melt stuff. Those are the offensive abilities.
Next is the shards. These are just things you can find or earn and they grant even more abilities, either passive, active or change the way Ori or an ability works. There’s a shard that allows you to rapid fire your spirit arc bow. There’s another that increases the amount of damage you do while also increasing the amount of damage you take. Risk reward thing. There’s shards that improve your bash and grapple. There’s a shard that increases your damage against flying enemies. As you can see in the image below, you can find lots of shards and they are worth finding. Combine the abilities you set with the shards you choose and you can change how your combat works, survivability and even energy acquiring and consumption. These things actually make a difference.
Finding these things aren’t that difficult. There’s an excellent map. The map is clear, there are keys for the map that clearly identify what is what. You can zoom in and navigate it easily. It also helps show you where certain things are if you got near them. If you’re smart enough you can use the map to figure out where secret areas are and where secret paths are. There’s a a certain character, for got his name but it’s the bug who loves making maps and you can purchase maps for him to add to your map allowing you to see everything except hidden items. There’s many collectibles and items to find; and so you will need the map.
There are many collectibles and items to find but there’s also side quests. These side quests aren’t boring, repetitive or lame rewards. For example you can help tuley (hope we got the right name) find and plant seeds which are around the world. There is 6 in total we believe. Finding and growing each one creates a plant that helps you access different parts of the Wellspring glades where all the friendly people are, to find spirit light or meet new characters or get new missions. The ‘hand to hand’ side mission is where you acquire an mission item but you must find who needs that item, give it to them, and they will give you a different item, which you then need to find who needs it. Keep it king until completion and you get a so worth it item. A map stone which when placed in a ancient tablet allows you to see EVERYTHING on the map. Every collectible: Gorlek stones, life cell and energy fragments, spirit light etc. So it’s well worth it if you want to get 100% completion or to just find the stuff to get stronger. Completing spirit trials grants you an additional shard slot so you can equip more. If you do all you can have a maximum of 8 shard slots which helps makes you so powerful. Simply put, doing the side quests rewards you well most the time and is fun.
The story is very good and does keep you paying attention and getting sucked into it. There’s others who said it made them cry or close to tears. There’s funny moments, shocking moments, sad moments and even parts that brought about possibly anger or hatred. You knew why the wisps were important, where they came from and what you need them. You learn about Shriek, her past and why she’s got a heart of stone and so murderous and hateful. You learn about the voice narrating the story but if you pay close attention to details you could figure out who the voice is from the beginning of the game. Seeing Shriek attack Ku and seeing the result be a funeral brought rage and made you want to destroy Shriek but you knew she was too powerful and would stomp you harder than how superman would stomp goku (get triggered). This works well with this Metroid style game where you start of trash but gain powers to get stronger and in the end you have numerous abilities, regeneration, powerful attacks with loads of health and energy AND only then you feel you can square up with Shriek… but not until then. We still wanted to help Shriek as we are merciful people but Shriek didn’t want it and it made us feel bad. You understand Shriek in the end. She reminds us of real people. What happened to Kwolok upset us and we respect that giant toad and glad to see the stink spirit die. There’s so much. In the end after a major league epic battle you feel hyped but then sad after seeing Ori make a life changing decision which saves everyone. You are proud, sad but also understand why Ori did it and why it made sense. The story was great from start to finish. We aren’t giving big details as Ori and the Will of the Wisps came out in the year 2020 so not everyone has played or knows how the story goes. Simply put, an excellent story that we cared about.
The music is excellent. It’s perfect in some cases to set the mood or match what it going on. The major boss battle music helps get you hyped and in the mood for an epic battle. The music for when you are getting chased by something big and powerful is also very good and gets you to focus. The music when Shriek shows up and there’s clear danger and you should run, it makes you understand the magnitude of the situation. We love the music and it adds to the game. Never got annoying. We wanted to quickly bring up something. We saw a review done by Angry Joe and they did another disappointing review. They claimed some stuff was bad or not polished about the game but it was due to them not being good at that those things in the game. Now the gap in skill between X35 Earthwalker and angry Joe and his friends is massive. They died over 500 times! In X35 Earthwalker’s first play though we died less than a quarter of their deaths. They even said combat wasn’t polished but the gameplay they showed of them in combat was terrible. They were fighting the gorleks without dodging even when a telegraphed attack was coming their way yet they say the combat isn’t polished. They said abilities were in the background and didn’t pay attention to it even though they are a big part of there game. They even said that all you have to do to beat the bosses was just grab and redirect their attacks back at them which is so false. Use your abilities. Use Spike, sentry, blaze and more. That’s what they are for… combat. Sadly not everyone is at our level of gaming skill and intelligence. Once again if you want accurate reviews and good points then come to us.
There’s more to say but we have to leave it here for now as we are running out of time. We will have to update this post later. Let’s summarise. The boss battles are excellent and exciting. Facing bosses like stink spirit, howl, mora, the armoured bug beetle and even Shriek isn’t easy. They are complete monsters on hard difficulty though. On easy they are too easy. So bosses, music, graphics, side quests, story, combat, controls, sense of getting stronger, collectibles, fast travel, methods to find collectibles, ending, variety of enemies, variety of weapons, variety of shards and builds are all very good and lead to a fantastic experience. We like how the last section Willows End basically has platforming that requires you to use everything you have learned to survive. Ori and the Will of the Wisps is the new standard for games when it comes to animations and graphics. It’s called an indie game but clearly triple A standard and better than majority of them. We love this game.
Overall Ori and the Will of the Wisps is the only game right now we can call a perfect game. 10/10 easily. Last of all Ori and the Will of the Wisps is available on Xbox through gamepads which means it is free. Go and play it. We would happily spend £40 on it. It’s just that darn good. It isn’t a big game and can be beaten under 10 hours easily and even 4 hours if you know what to do and sprint through it but it’s called an indie game for a reason. There’s also a improved Xbox Series X version of this game. So there’s not a better time to play this game. Ori and the Will of the Wisps is better than demon’s souls remake, better than spider man: miles morales, the latest god of war and many more. This game is so underrated and not enough people were talking about this. Ori and the Will of the Wisps is 10/10 but what’s better than Ori is… the ‘Earth Walk!’
Quantum Error is a new horror first person shooter game developed by ‘Teamkill Media‘. Quantum Error is said to be coming out in 2021 on the Xbox Series X, PS5 and PC. Quantum Error is looking serious right now and it plans to come in big. It’s been a while since we got a game like this. Let’s take a look.
Quantum Error is said in the year 2109 on earth. So ahead of us but not as far as Halo. Simply put a research facility called Monad Quantum got attacked by something unknown and now the whole facility is on fire. The facility is on lock down and a distress call was sent to the Garboa Fire department. You are Captain Jacob Thomas and was sent in by your Fire chief. You aren’t alone and have a crew, including your partner Shane Costa (he’s not a coffee). All you are there to do is save as many people as you can. Off course… it’s not that simple and things take a ‘dark’ turn. Brace yourself.
As you can tell from the trailer below that Quantum Error isn’t your average game. It feels good to see another game like this. What do we mean? Think about it. What other first person shooter game you know, that’s based in the future, got monsters, in a facility and really dark… Doom 3! When we saw this, Doom 3 came to mind almost immediately. Both games are scientific games too in some ways. Except it was Doom 3 resurrection of evil where you went in with a team but you got separated and killed off. Quantum Error has a good thing going on here and it has our attention already. Expect gameplay to be slow since you don’t know what’s in the dark.
Remember that Quantum Error is also described as a cosmic horror first person shooter game. We are seeing loads of scientific things and machinery. This game is set in the future and this is taking place in a research facility after all. so expect to see quantum science level stuff, powerful advanced machinery and stuff that is clearly sci-fi. Bullets; however still work the same. You see something dangerous, then shoot it. We saw the DOOM 3 standard arsenal as in the pistol, shotgun and machine gun. There will be more weapons and they need to be cool and have their own purpose.
We checked out some Quantum Error gameplay and it’s what we expected it would be. It’s mechanics are looking good and it’s still being worked on. The graphics need to look better and more detailed so we are hoping for that. We really liked the darkness mechanics of DOOM 3 so Quantum Error has something good to work with. They just need to understand the balance of darkness and how to work that with combat. We did see a thermal camera and the player using that as a way to see through the dark and shoot the pistol at the same time. We also hope there is a wide range of enemies as tat keeps things interesting.
Overall Quantum Error is looking like a good game. This is the type of game we have been waiting for. Good genre combination. Games like this need a good combination of jump scares and straight up dread. Doom 3 didn’t have the best balance of that. The developers ‘Teamkill Media’ did a good job with this game so far. We at X35 Earthwalker are looking forward to this game. Now Quantum Error may have the right genre combo but that combo is no match for… the ‘Earth Walk!’
Hyperdot is a simple action arcade game developed by ‘Tribe Games‘ and published by ‘Glitch games‘. Due to an amazing change in circumstances, G-blogs will be shorter as we have less time. Hyperdot is a game we started playing quite a bit and we had lots of fun with it and some annoying times. So here’s a quick review. Let’s take a look.
Hyperdot is as simple as it gets in terms of controls, which is move with the control stick, and even concept, which is don’t touch anything. We aren’t joking. Just love around and do not touch anything. That’s Hyperdot at it’s base level. You control a circle and you move around within another large circle stage where enemies which are shapes are spawned in and are moving. Avoid them all and survive long enough to pass the level. Now in the campaign of Hyperdot this is what you will face and some variations. Time to dive in the details more.
Now the primary levels in Hyperdot are just survive but you’ll encounter other levels like collect tokens or staying in a designated zone for a period of time. Now this all sounds simple but remember the enemies. There’s multiple. The most common and simple are squares which just travel in a straight line from where it’s released. The pentagons are just like squares except where they are released they will travel in a straight line in YOUR direction. So they are aimed at you. Triangles are annoying as they just aim for you and follow you around for a period of time. Stars also come after you but instead of continuous movement they move in a straight line then stop, then move, then stop, then move and then stop until they decide to leave the stage. Last is a cross or plus sign which comes in then stops, spins and then breaks to release 4 small pieces in the direction where the ends of the cross is pointing. Simple enemies.
Simple, controls, simple enemies and simple concept and level rules. So what’s difficult about Hyperdot? It’s how they work together. You could have a level in a large circle and the objective is collecting tokens but squares are coming in ripe fire where you can’t pass until an opening is available but then pentagons are being launched at you while triangles are then sent after you and you have to dodge them all while in a confined space. Each of the levels in the campaign are different. Some an be beat in ma y different ways. A few have a straight pattern for you to master. Hyperdot does get really difficult at times. The much later levels of the campaign get ridiculous. A very few felt like chance was a factor alongside skill. It can get merciless. Playing Among Us is for babies as anyone can do that… but Hyperdot is for those gamers with some IQ, some intelligence some, real skill. Most can’t beat the campaign. challenge the streamers you watch to that. By the way, come watch the best gaming action on our channel.
Even more, Hyperdot has got some extra stuff. For starters there’s level editor mode where you can create your ow levels. They can be played by others or yourself for fun. You can edit how much enemies spawn in, how fast they are, what objective for the level, if survival then how long to survive for, the background, colours: primary, secondary and tertiary etc. There’s lots to work with for how small and simple this game is. On top of that, Hyperdot has the best hit detection we have sen in gaming from our experience. It’s sooooooooooo precise. When you touch something, you are annoyed by it but you accept it as you now you got touched. Only once did we lose but we didn’t think it touched us. That only happened once though. If w got a reply then maybe we will be convinced.
There’s multiplayer so you can try to out survive your friends. Build levels for each other. Work together collecting tokens etc. There’s even bonus levels and even if you have done the campaign (you most likely cheated you scrub) then you can face the impossible levels. There’s going to be lots of stuff to do. You can even select which theme colour you want and if you beat multiple levels of the campaign you can unlock even the enemy colours; which is the colour of the enemies like squares and stars.
Overall, Hyperdot is awesome. It has everything for what it is. There’s lots of modes, end game content, build your own levels, multiplayer, great graphics, great music, excellent hit detection, very challenging, customisation, variety of enemies, basically everything. It’s also totally fun. Some frustrating moments for sure but still fun. Some levels aren’t truly hard, just had to execute what they wanted you to do, perfectly and vice versa where execution isn’t as important but felt more like chance due to the high difficulty. Hyperdot is available on the Xbox game pass so why not get it and see how far you get. We at X35 Earthwalker would rate Hyperdot 10/10 for what it is. A simple game that does everything right. Now Hyperdot may have done everything right but it’s still wrong when compared to the standards of… the ‘Earth Walk!’
GRAVEN is a new action adventure role playing game developed by ‘Slipgate Ironworks‘ and published by ‘3D Realms‘ and ‘1C Entertainment‘. GRAVEN is said to be coming out on Xbox One, Xbox Series X, Nintendo Switch, PS4, PS5 and PC. This game is out here trying to do it’s own thing. Let’s take a look.
In the world of GRAVEN, players control a “wrongly convicted man of faith” in a dark fantasy world. This means magic, castles, evil beings, monsters etc. What are you wrongly convicted of? We don’t know. We do know that players can expect an adventure.
Now take into account that GRAVEN is far from it’s release date and clearly still in serious development. Right now it doesn’t look good at all for 2020 standards. Now we can se the graphical style that they are aiming for though. We hope to see more of it’s development. We do like the environments though. There’s what looks like a swamp, castle walls, dungeons, villages and towns. We’ve got variety here. There’s clearly what looks like friendly people in the game who may even help you out.
As GRAVEN is a dark fantasy RPG we expected magic and spells. We were right. There are books which have certain spells. You can hurl fire like a flamethrower, zap enemies with lightning from your hands and cause explosions. There are weapons like a magic staff and even a hand mounted crossbow and off course a kick straight from Duke Nukem. So there is some combat options here. So there’s loads of stuff going on right here in GRAVEN but off course sin heavy development.
We checked out some gameplay and it currently looks unimpressive and not very good BUT again… it’s in heavy development and a good distance away from release date. We are judging from the current displayed stuff. The running around and kicking is very similar to Duke Nukem which is funny since one of the publishers is 3D Realms who are known for Duke Nukem games like ‘Duke Nukem 3D‘. The foundations seem sound right now with lots of room to put stuff in. So maybe keep an eye on GRAVEN.
Overall GRAVEN looks like it has potential. It needs time and that’s what people should do… be patient. We hope to see great animations, good graphics and visuals and more options concerning spells and bigger variety of enemies. The developers have got a lot of work to do. We at X35 Earthwalker will have to hear more about GRAVEN in the future. Now GRAVEN may have a dark fantasy world but even it’s world is too boring compared too… the ‘Earth Walk!’
BADA Space Station is a new action game developed and published by ‘Terahard’. BADA Space Station is coming to Xbox Series X, PS5, Nintendo Switch and PC. BADA Space Station has a very funny concept and story going on here. Let’s take a look.
Let’s get right into this. The concept of the game and story itself is funny and simple. You are entering into these arenas to fight numerous enemies. Big arenas. Expect giant orc like beings with massive clubs and helmets. Expect what looks like demons, cyclops and even alien threats in abundance chasing you down to destroy you. Your aim is to fight and survive. Make you’re way through the top, build a massive following gain promotions and get paid… very well. There’s something more though.
In BADA Space Station there are companies and businesses out there that want to make money and sell their products. They are going to do it through you. You will get to use their products. This means their weapons, equipment, items etc. After all a product looks so much better in the hands of a winner, a big guy… a champion. Yep, it’s a arena career. The better you do and prevail, the more publicity you get and sponsors notice you. You get more deals and get to slay with their products. Oh and by the way, all this takes place in the BADA Space Station.
We checked out some BADA Space Station gameplay. That’s all there is. BADA Space Station is literally a career. Get some cool stuff and improve your character. There is a choice of what character you can control from a half or half aquatic creature but clearly humanoid and then there’s this weird purple alien creature with a long head tail like majin bu from dragon ball. Strangest of all… this purple alien thing has some cheeks on it. Seriously, look at the butt. Exactly, we weren’t lying.
Overall BADA Space Station is a simple game with a relatable progression story. It’s a career. We like that there is some big boss monsters. We didn’t see much variety in the enemies though and we hope to see more types. The difficulty of the game is unclear. it needs to be challenging though and hopefully by tactics and combinations of sponsor products can you match their strength and surpass them. The developers ‘Terahard’ have done an alright job so far. We at X35 Earthwalker will have to see what more BADA Space Station will bring. Now BADA Space Station may have sponsors and aliens with a booty but none of those matter when it comes to… the ‘Earth Walk!’
There is so much talk and comparison going on with the Xbox Series X and PS5. They have already been released and many people are scrambling online to get them. Even some of our friends have got one of them. They are happy with it and rightfully so. Both the Xbox Series X and PS5 are excellent consoles with great performance and their own games to bring entertainment and maybe rage, if it’s Demon’s Souls. What we wanted to mainly talk about though is the speed of both next gen consoles. Information has been coming out concerning their speed and we have come up with a verdict concerning this.
Let’s not waste time and get right into it. When it comes to straight up loading speed, the PS5 is faster. So if you started up the same game, next gen game in both consoles, the games load up very fast but the PS5 is faster at that. For example if you test Assassin’s Creed Vahalla you’ll find that the PS5 loads faster by just 2-3 seconds. Same thing with Watch Dog Legions. The PS5 was faster by about 3 seconds rounded up. This means yes, the PS5 is straight up faster when it comes to loading next gen games. So let’s discuss the significance of that for a moment. Both consoles got some serious hardware to be as fast as they are so off course the gap will be small but we didn’t think it would be that small. 2-3 seconds doesn’t make a difference for us. Tell us what you can do within 2-3 seconds. You can’t go to the toilet, make a sandwich, grab a sandwich, run into the kitchen or even check the calendar app on your smart phone (we tested that). 2-3 seconds isn’t enough to make us go from Xbox to PlayStation. If you have such little patience that you can’t wait 2-3 seconds for something then you’ve got some serious problems as a person. Next point now.
That’s just next gen though. Remember that Xbox Series X has the superior backwards compatibility. When it comes to previous gen games, it’s a very different story. When you load the game Red Dead Redemption 2 the Xbox Series X was faster by 7 seconds! It doesn’t end there. Xbox Series X was faster for Shadow of the Tomb Raider by 7 seconds also. Fall Out 4 by 3 seconds. Hellblade: Senua’s Sacrifice was the biggest gap as the Xbox Series X was faster by 15 seconds. Think about that. So when it comes to next gen games, PS5 is faster by like 2-3 seconds consistently. When it comes to previous gen games that off course get a boost on these two consoles, the Xbox Series X is faster with bigger variances of 3, 7 and even up to 15 seconds. Now off course the speed of the next gen is more important as the next gen consoles are primarily for next gen games. Common sense, but again it’s only 2-3 seconds. Backward compatibility does matter as even now we still play the old games like Dante’s Inferno, Bejeweled 3, Dead Island, Earth defence force 2025 and more. So yes the PS5 is faster for next gen games by a little bit but the Xbox Series X is faster for past games by a lot more… even 15 seconds. So can you really say the PS5 is overall faster even with their SSD? Maybe… but we aren’t done yet. Next point. We included below a video from ign on them comparing loading speed of a few games on the Xbox Series X and PS5.
The real big factor right here is that the Xbox Series X has one feature that changes everything. It’s the quick resume. Basically you can be playing a game, pause it, press the home button and start up another game. Play that one for however long, then you can hit the home button, go back to the first game and you’ll be exactly where you last left it. No title screen, no press a button to start, no load game or load file. No anything. PS5 doesn’t have that. This changes everything. So if both both Xbox Series X and PS5 start up ‘game A’ then PS5 will be faster. If they then both start up ‘game B’, PS5 will be faster but if then go back to start up ‘game A’, then Xbox Series X will be indisputable faster. Then if they go to start up ‘game B’ again , then once again the Xbox Series X is way faster. So think about this for a moment. What’s faster? Fast speed or slightly slower speed but with instant transmission to locations you have already visited. It’s obvious. So when you factor in the quick resume. The Xbox Series X is faster. Sure the PS5 is faster for straight up loading speed but the Xbox Series X is overall faster.
So lastly let’s clear this up. Multiple youtubers and others are saying and have said that the Xbox Series X hasn’t really got anything to offer. Maximillian dood, angry joe and dr disrespect all basically said this. They aren’t credible sources when it comes to this comparison stuff. let’s take a quick look at this. So far the only advantage that the PS5 has over the Xbox Series X is faster loading speed for next gen games ONLY and the controller (maybe the controller, haven’t tried it yet) while the Xbox Series X has the exclusives (26 exclusives while PS5 has 16 maybe), better specs (including power), better performance, memory space, quick resume, game pass and xcloud. So yeah, those youtubers clearly don’t know what they are talking about. So yeah, being 2-3 seconds faster for loading a next gen game isn’t a big enough factor to be like “yeah, let’s go from the Xbox Series X to the PS5.” Don’t get us wrong, the PS5 is an excellent console but these people online are just being so biased and giving false information. Like they are being paid by Sony or something.
Overall both consoles are fast. Much faster than the previous consoles. The PS5 is real fast but the Xbox Series X overall is faster. Let us know what you think. Now the PS5 is very fast but no where as fast as… the ‘Earth Walk!’
Rainbow Six: Quarantine is new tactical first person shooter game developed and published by ‘Ubisoft’. Rainbow Six: Quarantine is said to be coming out in 2021 on the Xbox One, Xbox Series X, PS4, PS5 and PC. Rainbow Six Quarantine sounds very interesting and it seems like the enemies here are… how should we say… ‘out of this world’. Let’s take a look.
There isn’t that much to say about Rainbow Six: Quarantine. There is some stuff we do know about this game though. Rainbow Six: Quarantine is going to be completely different from Rainbow Six Siege. There is no two teams, defence and attack. It’s just a team of three going up against a whole horde of ‘out of this world’ enemies. There will be an actual story. There will be levels and survival is top priority. We also know that Rainbow Six: Quarantine is being developed by the Montreal branch of Ubisoft.
Enough with the secrecy. The enemies in Rainbow Six: Quarantine are aliens basically. Mutated alien parasite. They roll by infecting not just humans to be hosts but also the very environment itself. The enemy has been described as very dangerous and difficult. We can’t see how this enemy would be challenging because the Rainbow Six operators have certain set abilities, use guns and there are three of them to watch each others backs. Rainbow Six is set in a realistic world. So unless the alien parasites can do some real crazy then this game will be easy. Those disappointing. We don’t want easy games. We will have to see more to be sure though.
Off course there is no gameplay to view but here’s how they described the Rainbow Six: Quarantine experience. They said “Prepare to launch into tense, chaotic and totally unpredictable missions as you and your squad risk everything, every time you step into Quarantine.” No offensive to the developers but normally when they write like this, it hardly is like how they said. We might get something that’s predictable. A number of games have failed in this area. We hope the developers actually pull it off.
Overall. Rainbow Six: Quarantine sounds like it will be a fun game but we don’t have high hopes for this. There’s a medium amount of room here for creativity and what they can do but will they do it? If only they had X35 Earthwalker to help them and instruct them. Come one devs, do your best and make this great. We at X35 Earthwalker hope this game does well. Now Rainbow Six: Quarantine may have alien enemies and a whole new game but none of this means anything to… the ‘Earth Walk!’
Bridge Constructor: The Walking Dead is a new is a new physics based puzzle game developed by ‘Clockstone‘ and published by ‘Headup‘. Bridge Constructor: The Walking Dead is said to be coming out 2020 on the Xbox Series X, Xbox One, Nintendo Switch, PS5, PS4, Android, IOS, Mac and PC. Basically almost everything. Prepare to use your brains. Let’s take a look.
Bridge Constructor: The Walking Dead has a very simple story. After all this is a game about building bridges. You will be following a bunch of survivors. They are obviously trying to survive against the zombies. Not just the zombies though but also a community of humans who are dangerous and described as hostile. You help them by building bridges AND other constructs.
Let’s keep this simple. Famous characters like Eugene, Michonne and Daryl are in Bridge Constructor: The Walking Dead. Recognisable vehicle’s from the series are in this game too. So the Walking Dead fans should definitely see things they like. The biggest stand out for this game is that it’s physics based. So you can’t just build however you want, unrealistically and expect heavy vehicles to not fall through them and blow up. Gravity is a real thing here so keep that in mind. The enemies, zombies, are dumb so using moveable objects, bait and even explosives are viable.
There is no gameplay of whatsoever but we know you will have a variety of locations to be building your bridges and structures. The description was “bleak landscapes and ruined structures”. The word ‘ruined’ gives some ides but we can expect broken bridges, homes or police stations too. At the end of the day you are using your brain to build bridges and solve many different scenarios. So have fun. Pule lovers should enjoy this.
Overall it’s a bridge building game. Bridge Constructor: The Walking Dead is for specific types of gamers. It’s not our thing but Bridge Constructor has some fans and The Walking Dead itself also has fans so when you combine the two, you may have quite the audience. There’s no comment here on the graphics and sounds. The developers ‘Clockstone’ are working on this. We at X35 Earthwalker will have to see what this game will bring out. Now Bridge Constructor: The Walking Dead may have physics but it’s nothing compared to the reality of… the ‘Earthwalker’
War Thunder is a massive multilayer online (MMO) military game developed by ‘Gaijin Entertainment‘ and published by ‘Gaijin Distribution‘. War Thunder already came out on Xbox One, PS4 and PC. What’s important though is that War thunder is now coming to the next gen consoles… Xbox Series X and PS5 in November 2020. This game is all about war. Let’s take a look.
War Thunder is very simple and easy to understand. It’s war based on world war 2 and cold war vehicles. So since it’s a massive multiplayer online you will be in a tank or aircraft and fighting other players. It’s all vehicles, no infantry. So you know what to expect. Just watch the trailer we put down below and you’ll understand completely.
It’s not only tanks and aircraft in War Thunder. There are naval crafts too. So players will be fighting in land, air and sea. Now there are over 1700 tanks, helicopters, warships and aircrafts. That’s a lot! They have been described as highly detailed and made from “historical documents and surviving sources”. So gamers should expect different controls, movements and functions from the different vehicles even if in the same type. Speaking of historical, there is 100 maps which is said to represent the main historical battle theatres.
War Thunder is cross platform and this includes players on Mac, Linux, Windows, Xbox One and PS4. So everyone is invited on the same server. In terms of what happens in War Thunder, there is PvP (off course) where it’s full scale combat. There’s difficulty settings too which maybe adjusts the types of battles or vehicles included. There’s PvE so you don’t have to face human armies but you can face historical wars, solo missions and campaigns.
Now the biggest reason we caught attention of this game is simply because this massive multiplayer online war game is coming to the next gen consoles. War Thunder is going to be on the Xbox Series X and PS5. So greater graphics, better visuals and smoother frames. This means a whole better gaming experience. War Thunder is free to play. So don’t worry about costs. When it comes out, you can jump straight in, enter a tank or whatever and blast away.
We checked out some War Thunder gameplay and it’s what we expected. You could be the one protecting you team from air raids with anti-aircraft guns. You may be the one in a fast boat who uses torpedoes to destroy warships. Destroy multiple air vehicles with a firestorm from multiple rocket launchers. Simply you could be the one who takes control of a tank and start blasting up enemies on the field. So working together and strategy is key… unless you want to destroy everything solo. What’s good is that War Thunder is said to have regular content updates which includes new vehicles, nations, maps and missions. So there’s stuff to do.
Overall War Thunder looks like a simple game that off course has layers to it concerning strategy and combat. Like what vehicle counters what, what environments are best for what vehicle. Who knows, we might get involved… might. We like that you can target certain parts of vehicles. Anyway. The developers ‘Gaijin Entertainment’ have done a good job. We at X35 Earthwalker may keep an eye open for this game when it comes to the next gen consoles. Now War Thunder may have 1700 vehicles but not one of those machines are high tech enough to face… the ‘Earth Walk!’