Shape of the World

Shape of the world is a new first person exploration game developed by ‘Hollo Tree Games‘. Shape of the world is coming out the 6th of June on Xbox One and Nintendo Switch but coming out the 5th of June on the Mac, PS4 and PC. This game is said to get people away from the real world. Let’s take a look.

Shape of the world is very different from majority other games. How? Well in Shape of the world there is no perils, enemies, puzzles, platforming or challenges etc. It’s literally just about exploring, looking around, getting lost, taking in the sights, having a good time and all at the players own pace. That’s right, no timer or anything. It’s just like Abzu which was all about exploration too with no enemies but all under water.

The world in Shape of the world is very much alive. There are colours everywhere. Games like this have learnt and applied the fact that big and colourful worlds with lots going on seem to pull people in the most. Lots or procedurally populated plants which means as you travel, expect a bunch of different plants everywhere. It really does change from place to place so stop and take a look. Also there are lots of different creatures as well. We have seen some that look like round ghosts, there are some slowly flying dolphins, larger but harmless worms and much more.

Shape of the World

It’s all about the player in Shape of the world. The world doesn’t even live without the player. Mainly thanks to the interaction. For example if you come across a forest, you will notice that as you get near to it, it begins to grow and come to life. The forest will also regrow in a new and different way. So players are advised to retrace their steps over time to see what new stuff they see.

We checked out some gameplay and even though the whole point of the Shape of the World is very simple, the gameplay itself is deeper than you think. Players actions will  change and altar the world in big ways, so experiment. Players can also interact with Ephemeral flora, Grand monoliths and even some creatures. So it isn’t as simple as you would think. There is quite a lot to do but it has been said that Shape of the World is a 1-3 hour game, off course depending on the players pace through the game.

Overall, Shape of the World is a very cool game. The visuals and graphics are great for what it is. The music was done excellently as it’s responsive and changes according to where you are in terms of location. The developers ‘Hollow Tree Games’ did a excellent job with this game. We at X35 Earthwalker are not looking forward to this game as it’s not our style at all but we know others will love this. Now exploration is important but the one thing worth exploring is… the ‘Earth Walk’.

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Stay

Stay is a new pixel adventure game developed by ‘Appnormals team‘. Stay is coming out on Xbox One the 23rd of May but already out on Mac and PC the 16th of May. This game is meant to be very deep. let’s take a look.

In Stay players are put to the serious test. The players are speaking to someone, named, Quinn who has been abducted and their fate in in players hands… well finger tips really. Your decisions and words will determine whether Quinn lives or dies.

Now off course like anyone who has been kidnapped, Quinn is not exactly stable right now. He’s on edge to put it nicely. You have to get build trust. You need him to trust you or he might go against what you say. So be careful of your responses and what you say.

If you thought the situation was bad then stick around. Stay is real time! So all the time you are away from the game is how long you leave Quinn alone for. If Quinn is left alone or ignored for too long, he might try things by himself and end up dead. Do not stay glued to your games, make sure to take breaks. 

There are 24 chapters and multiple story branches. This game is quite deep in terms of content as well. Also Stay has high repayable value as there are 7 different endings. That’s almost as much as Catherine

We checked out some gameplay and it’s not very interesting but then again it’s all about communicating through a computer and watching some web cam footage. Nothing action packed there. You select your choice of words, take note of his reactions and be aware. Definitely not a game for everyone.

Overall Stay is well thought of and quite a lot of work went into this game. Quinn might also tell the players lies too, so that’s another thing to think about too. The graphics are good for this pixel style. Again this isn’t our kind of game. The developers ‘Appnormals team’ did a good job with this game. We at X35 Earthwalker, aren’t looking forward to STAY but others probably are. Now helping Quinn may be difficult but what’s not difficult is… the ‘Earth Walk!’

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Shift Quantum

Shift Quantum is a new action puzzle platformer game developed by ‘Fishing Cactus‘. It’s coming out the 29th of May on the Xbox One, Nintendo Switch, PS4 and PC but coming out the 30th of May in the United Kingdom. This game is expected to really engage player’s brains. Let’s take a look.

The story of Shift Quantum isn’t exactly that clear or written well at all but basically someone called Axon Vertigo promises to bring about better life quality for everyone using the Shift Quantum program. All puzzles in this game are meant to force players to think in different and specific ways. The players task is to solve puzzles. There’s more. You must transform barriers into escape routes by creating negative space. Get to the exit to get exactly what you’ve been promised by Axon Vertigo… happiness.

Shift Quantum

Players need to keep an eye on the whole environment and Shift Quantum world. This is because you have the option to twist the environment and shift the world. Make use of all special gameplay blocks to overcome obstacles and get to the exit to find the happiness you have been searching for and promised by Axon Vertigo. 

Players also have the opportunity to create their own levels as well. Adding the different blocks and areas that change gravity direction and off course making obvious places that can only be traversed through the shifting mechanic.

Since it’s also a puzzle game, expect the difficulty to be amped up. players will have to stop and think how they can complete the level, what is needed and what order should these things be done. Eventually timing will be brought into the equation too.

We checked out some gameplay of Shift Quantum and it does look very cool. The animations are good. The level designs are excellent. The negative space mechanic looks awesome as your character literally gos through the stage to the other side and things flip around the the colours become negative. The black and white visuals work well with this game. The puzzles are certainly worthy of the name ‘puzzles’. Shift Quantum comes of as very unique.

Overall Shift Quantum is a very cool game. The graphics and visuals are very good. The sounds are just good. The level designs are excellent. The developers ‘Fishing Cactus’ did an excellent job with this game. We at X35 Earthwalker look forward to seeing how other gamers take to this game.

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Moonlighter

Moonlighter is a new action RPG game with some rouge-lite elements developed by ‘Digital Sun‘. It’s coming out the 29th of May on the Xbox One, PS4 and PC. It will also come out on the Nintendo Switch in 2018 but not exactly sure when. This action RPG looks real cool. Let’s take a look.

In the world of Moonlighter, players take control of a shopkeeper. That’s right, a shopkeeper who goes out daily to collect items for his shop. Who longs to go on a great adventure and be known as a hero. Looks like he’ll finally get his chance. Some gates were discovered during a archeological excavation which took place a long time ago. A small commercial village called Rynoka was founded near this same excavation site. Rynoka provided a place for adventurers to temporarily stay and sell the items and treasures they found. The people, including the shop keeper learnt that the ancient passages lead to different realms and dimensions.

Moonlighter

As a shopkeeper, players must manage shop. This means handling the shop finances, putting items on for sale and also setting their prices. Players can upgrade the shop, kind of like in Animal Crossing with Tom nooks shop. Make sure to also hire shop assistants. Like with a real store, you must be careful as some people might try to steal your stuff. Why can’t people be decent? So as you can see, it’s not just going out and adventuring but also handling a shop on a daily basis.

Like the shop, the village is loaded with different people in Moonlighter. Getting to know the villagers is essential as they reveal their needs as a customer. so the right information can help increase sales. Some villagers have big requests, requiring rare items that players have to seek out and bring back and in return that villager will pay you very generously. Also it’s with the villagers that players can do crafting to get new armour, weapons and even enchant certain items. Kind of reminds you of Minecraft.

Moonlighter

As mentioned before, there are many gates which lead to different dimensions and realms. This means they can take players anywhere, which means players must be prepared for everything, so carry equipment and items that covers a range of needs. The enemies vary greatly as well and that’s one thing Moonlighter so far does well, which is variety. Variety is very important for gamers. It was something the new God of War lacked with their bosses. Fighting a similar troll monster multiple times. 

Do not forget. Amongst all the fighting and exploring, the main thing is to collect loot. Grab everything! Treasures, artifacts, valuable resources, armours and weapons. It’s all fair game. Not only that some found loot could be used to make you more powerful but you can also put some of these up in the store for the villagers and customers to buy and keep your shop alive and running smoothly.

Moonlighter

Off course, the enemies and bosses are not going to let us just walk around and grab all this loot. They need to be handled. Now Moonlighter has quite a surprisingly deep combat mechanics. All this combat depends on the interaction between enemies, weapons, secondary effects of items and abilities. So players need to get creative, find their own combat styles. Before you know it, players will invent their own combos and flow of actions. Not every enemy can be handled the same way.

We checked out some gameplay. Moonlighter firstly has some smooth animations for movement and combat. There are truly different enemies. some are squishy while others are hard and roll up into a ball. Use a bow and arrow, a bigger broadsword and more. Many items and abilities to use like instant escapes, gap leaping, blocking with shields, healing and much more. Even the history of the character is quite engaging. You can relate to the whole subject of putting duty and responsibilities first.

Overall Moonlighter is a very cool game. The story behind it all is very good and will relate to many gamers. The combat mechanics are quite deep and provide many options for players. the graphics are not that great for it’s style. the sounds and music are very good indeed. It’s creative how this game is designed. The developers ‘Digital Sun’ did a excellent job with this game. We at X35 Earthwalker look forward to seeing Moonlighter come out. Now not every adventure pays off but one thing that always pays off is… the ‘Earth Walk!’ 

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Awkward

Awkward is a new casual party question game developed by ‘Snap Finger Click‘. Awkward will be coming out the 5th of June on the Xbox One, PS4 and PC but on the Nintendo Switch the 19th of June. This game we hear really tests relationships. Let’s take a look.

Awkward isn’t some big adventure game and there is no princess to save but that doesn’t mean Awkward hasn’t got a story behind it. Apparently this game was banned years ago because it caused an increase in family feuds, fights and divorces! That’s extreme! Are they being serious. We at X35 Earthwalker right now know for a fact that we are mature and good friends enough that no game will make us fight or anything serious like a divorce. Grow up people.

Awkward is meant to be the ultimate test in learning how well you know your friends, or spouse or family. You must answer a series of questions and the other players must guess what they think the first player answered. Sounds simple… but there’s a catch. The questions get increasingly less trivial and more uncomfortable and eventually bringing out secrets. This is where the problems begin to come out. Prepare for some shocks. 

Awkward

So that old truthful saying “You truly do not know them” will come to life right in front of many through this game. For example as shown above there’s a question forcing players to decide whether they would save a 1 year old or an 18 year old if they can only pick one. There will be some women who will hate you for not saving the baby. There’s another question where you must answer what you prefer concerning your partner: their body or face. This is a risky one but be honest. This is just the start by the way.

Awkward has all the original questions, which were banned.. they also have a bunch of new ones too. They were written by Joanna Haslam from ‘It’s quiz time’ and Danny Gallagher from ‘Quiplash’. There is a single player mode to see how your answers stack up to the rest of the world or have six players join in which can lead to competitive or cooperative gameplay. There is also multiple game modes too. Awkward also has streaming technology which let’s up to 500,000 concurrent viewers join in, on Mixer, Youtube and Twitch. They don’t need to go to a website or use an app. They play from the stream chat.

Awkward

We checked out some gameplay and it’s exactly what it says on the box. A series of questions which get more and more uncomfortable and risky to the point where it sparks debates and hopefully not, some arguments. Can you still be friends? Do you still love them? We hope so. If not, then grow up! 

Overall this looks like a fun game. A serious game but still fun. It’s one of those things where you must be mature and think about who you are playing with. Do not play with others who are very sensitive. Be wise about this and decide whether you should play or not. The developers ‘Finger Snap Click’ did a great job with this game. We at X35 Earthwalker would like to give this a try. Now some questions are very personal, but nothing is more personal than… the ‘Earth Walk!’

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SEGA Genesis Classics

 

SEGA Genesis Classics or also known as the Sega Mega Drive Classic collection is a new collection developed by ‘Sega’. It’s coming out the 29th of May on the Xbox One, PS4 and PC. This collection has a ton of games. Let’s take a look.

The SEGA Genesis Classics is a collection containing more than 50 retro classic games. So if you are one of those gamers who played SEGA games back in the day then this will bring some memories.

Some of the games players will find in this collection are:

Alien Storm

Golden Axe
Altered Beast
Comix Zone
Ecco the Dolphin
Gain Ground
Shinobi III: Return of the Ninja Master
Vectorman

Streets of Rage

Crack Down
Shadow Dancer
Space Harrier II
Ecco Jr.
Alex Kidd in the Enchanted Castle
Bonanza Bros.
Super Thunder Blade
Kid Chameleon
Ristar
Galaxy Force II
Columns
Eternal Champions
Fatal Labyrinth
Bio-Hazard Battle
Columns III
Sword of Vermilion
Virtua Fighter 2
Ecco: The Tides of Time
Alien Storm
Decap Attack
Flicky
ESWAT™: City Under Siege
Golden Axe II
Landstalker: The Treasures of King Nole
Shining Force
Wonder Boy III: Monster Lair
Streets of Rage 2
Alien Soldier
Light Crusader
Gunstar Heroes
Beyond Oasis
Dynamite Headdy
Golden Axe III
Phantasy Star II
Phantasy Star III: Generations of Doom
Phantasy Star IV: The End of the Millennium
Dr. Robotnik’s Mean Bean Machine 

revenge of the Shinobi

Streets of Rage
Shining Force II
Shining in the Darkness
Sonic the Hedgehog
Sonic the Hedgehog 2
Sonic 3 and Knuckles
Sonic 3D Blast
Sonic Spinball
Toejam and Earl
Toejam and Earl in Panic on Funkotron
Streets of Rage 3
Revenge of the Shinobi
Vectorman 2
Wonder Boy in Monster World

Overall, this collection basically offers exactly what it says on the tin. Once again, old fans of the Sega will love this. Sega did a great job with this collection. Now the SEGA Genesis Classics may have over 50 games but an army of 50 certainly isn’t enough to stand up to… the ‘Earth Walk!’

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Pac-Man Championship Edition 2

Pac-Man Championship Edition 2 is just all fun. lots of fun. we have to start off by saying that. If you are a fan of Pac-Man or maybe played Pac-Man before, then you have to try this. Honestly there is no excuse, as there is even a demo for gamers to try and see how mad it is for themselves.

Imagine the original Pac-Man. Good. Then times that action by three. Now you sort of have Pac-Man Championship Edition 2. It’s so colourful and has modern written all over it. Neon lights, flashing lights, solid colours and some unique patterns. When you start the game what hits you before the visuals most likely would be the music. It’s loud, it’s pumping and got a beat. Pac-Man Championship Edition 2 has lots of great music for players to jam to while they are taking on levels. A bit more on the music later.

Pac-Man Championship Edition 2 has primarily two game modes: Score attack and Adventure. it sounds small but when you get into it, it’s much deeper than you initially think. Score attack is pretty much where the main action is at. Players have a limited amount of time to get the highest score possible. This is easy. There are three sub modes for score attack that matter: Single train, Regular and Extreme. In Single train it’s just the player vs one real ghost. The other three ghosts are not coloured in and can’t kill you but they do get in your way, possibly block your path and can easily ruin your chances of getting the high ranks. The real ghost is the can kill you if it’s angry which happens if you bump into them a few times in a row. As you zoom past minions, they join the real ghost and the ghost train grows. Make your ‘single’ ghost train grow as long as possible and then get the power pellet for the chance to score big. Regular is exactly the same except all the famous ghosts: Blinky, Pinky, Inky, Clyde are all real and there to eat you up. Extreme is just like Regular… but.. extreme. Ghosts get angry from being touched once, you have very little lives as well.

Extreme doesn’t sound like that much of a step up from Regular but the single ghost touch rules changes almost everything. When the ghosts are calm, they just move around, get in your way and follow you but when angry they act like they do in the original Pac-Man pretty much. Blinky will chase you down staying o your tail. Pinky will try to go ahead or alongside Pac-Man to try and cut him off. Inky will at times chase you down, like Blinky, or try to trap you like Pinky. Clyde will go wherever he wants, pretty much random. so anger ghosts as little as possible. Now Score attack is also for bragging rights as it’s there where you get ranked with grades from E to S. We are always honest so we must say this. If you get an E for any of these levels then put down your controller and slowly back away from the game and never play again. It’s that bad. D is for children and babies. C is people who’ve never played Pac-Man before or for your parents. B is for casual gamers. A is for skilful Pac-Man and pro wannabes. S is for the professionals. If you can get at least 10 S ranks then consider yourself a Pac-Man Championship Edition 2 legend. Only a few like X35 Earthwalker got an S for all the single train and Regular levels.

Pac-Man Championship Edition 2

Getting an S requires players to play near perfectly. If you get killed once your chances of getting an S drastically lowers. So if you die, we recommend you retry. Find the path of the pellets (dots) for an easier level navigation. Build up the ghost trains as much as possible. Complete levels as fast as possible so that you can get the power pellet for the chance to score big. Some levels require more focus on time and ghost trains than the pellets and vice versa, so when you beat the level check the graph for a while to see where most of your score comes from and what adjustments you must make to get that grade. If you are feeling real competitive then take not of the global ranking. Players can see what rank they are on the global leader board for each level. For example in one of the levels, X35 Earthwalker was ranked in the top 15 of all Pac-Man Championship Edition 2 players around the world… and that was the level where he messed up right at the end so would have gotten a higher rank. Oh well. So yeah, playing score attack seriously can get incredibly tense, and down right frustrating when you are on a perfect run but some stupid ghosts get in the way and ruin everything for you. Worse the ghost trains come of their path ruining your chances of going to the next level fast.

Pac-Man Championship Edition 2

Adventure is like Super Mario world map in terms of seeing from the top, moving from level to level, boss levels etc. It’s actually very simple. There’s ten levels. Each level requires players to eat a certain amount of fruits within a time limit. Off course, the amount of ghosts present, the amount of fruits required, the amount of power pellets, whether the fruits or power pellet moves all varies from level to level. Now there are three main difficulties to play each level on: Easy, Normal and pro. Pro is how it should be played as you have very little time and everything is fast. It pushes players to play perfectly getting them to that higher skill. It will help some players get good enough to get S grades in Score Attack. The main objective in Adventure is to collect stars. these stars are used to access the next boss and area. The amount of stars you get depend on the difficulty you play on. Easy gets one, Normal gets two and Pro gets three. Beating levels in easy works out only for the first area. Then the amount of stars required are more than what you get for completing all the levels on easy. It forces you to beat the levels on Normal. The next area requires even more and the last boss requires a huge amount of stars that it’s obvious that players must beat all the levels in pro difficulty to face it. The last level of each area is a boss ghost who is much larger than any other ghost. They always stay in the background and when you eat enough to summon the fruit or power pellet the boss always bites hard to turn all ghosts angry who then try to eat you. If you take too long to complete the stage then the boss automatically destroys you as well. So it’s only two game modes but both Score Attack and Adventure have a lot for players to dive into and they are challenging. 

Time for some of the negatives about Pac-Man Championship Edition 2. Firstly we feel they are lacking in game mode variety. With so many past Pac-Man games, the developers could have easily created other game modes to keep things exciting longer. After all it’s just Score attack and Adventure. Not good enough. Second the levels in Adventure mode are basically the same. It’s always eat a certain number of fruits and that’s it. Sure some may require players to eat a power pellet to eat all the ghost within the time to get to the next maze which has the fruit but it’s all the same. Again it’s a lack of variety. There is so much more they could have done. Third is that multiple times the ghost trains will come of the paths which can easily mess up runs for S rank because they waste your time. host trains are suppose to and should stick to the clearly defined paths and never leave. Knowing you are about to eat a ghost train when all of a sudden they turn of the path and now you miss it and waste so much precious time is one of the worst feelings in this game. Fourth is that the bosses in Adventure mode so far (not sure about the last one yet) are lame. They just sit in the background and basically don’t do anything except for when you summon the fruit or run out of time. It’s honestly lame and a total let down.

Overall Pac-Man Championship Edition 2 is a great game. The two game modes can easily get players at the edge of their seats with how much you have to sit up and focus on what’s happening as it’s mainly fast paced gameplay. Replaying levels to get the S rank doesn’t get boring, you instantly know where you were lacking or went wrong and go straight in to do it again. The maze designs in some levels are awesome and the music forever stays a big factor for this game. Off course Pac-Man Championship Edition 2 has it’s negatives but it’s the best Pac-Man game in terms of pure Pac-Man gameplay which is eating pellets, fruits and ghosts. It’s truly worth playing if you are a Pac-Man fan. It’s still worth trying if you aren’t as this is a very good game indeed. Now Pac-Man may lots going on but not as much as… the ‘Earth Walk!’

For more information check out the link below:

Epic Pac-Man action

Halo 4

X35 Earthwalker has played games for years. Many years. Played many genres, many types, many environments and universes. Some of these games were awesome. Some of these games were not good. Some games were great. Now obviously some games stood out high above others. So now X35 decided to do his Top 5 greatest games he’s ever played. Take note that this top 5 is X35’s personal list and he’ll handle this himself. Let’s begin. 

Number 5

Gears of war 3

Gears of war is number 5 in my Top 5 because it truly did amazed me. The story is quite dark. Humanity has to work together to fight the Locust and even when together they are still losing. There still is unity amongst the humans as there are some like the stranded who hate the COG. Gears of war 3 had the best multiplayer of all of them and so many are still playing it to this day. You can still find heated battles now. The characters are memorable and have their own stand out traits making it clear who your favourite character is. The lancer was a cool looking weapon, that when I was younger and didn’t have an Xbox 360 yet, I read the booklet many times and wondered how brutal and cool this weapon would be. The monsters are unique. They came from underground (why has no one discovered them all this time then) and they have terrified players. I had friends who told me that when they first played Gears of war 1 the game actually scared them. Fighting in the dark, kryll bats that kill you if you aren’t in the light and the loud horrible noises the enemies made all added to the fear. Let’s not forget about the berserkers who are the females of the Locust race (not sure who is brave enough to mate with one of those things), they are blind but huge, muscular and can smash through concrete. The graphics and sounds were excellent and Gears of war stood out amongst other games at it’s time. It’s one of the games that made people wish they had an Xbox. The story is shows humanities desperation, about sacrifices and how easy it is to die in the war. it’s more realistic than some games. On top of all this you know a game is really good when even your mother played the game after watching you play. I’m not lying. My mother played Gears of war 3 online, to this day. Matter of fact my whole immediate family played Gears of war, whether multiplayer or horde. Be honest guys, how many people you know who’s mum plays Gears of war? That’s how you know a game is amazing. It’s debatably one of my top 5 as there are some contenders who maybe could take Gears of wars place but it won’t be easy.

Number 4

Metroid Prime

Metroid Prime is number 4 in my Top 5 and was one of those games that blew me away when I was a kid. his game was honestly too big for me. It was the first huge world game I ever played. It wasn’t linear levels. You could go to these different planets, explore and boy was there a lot to explore and discover. I remember finding different power ups like missile launchers, charge beam and the screw attack. The graphics were ahead of it’s time. Everything looked amazing and the game was so big. The four main locations were so different, bringing in new enemies, bosses and feels. Tallon Overworld was full off greens, all natural, had waterfalls and was peaceful. Chozo ruins was all design, technology, artefacts, ancient stuff and systems, giving that old feel but you knew this place was serious. Magmoor Caverns was… well… hot. Full of magma, closed spaces until you came to an open cave space where  there was even more magma and more danger. Player couldn’t even enter this place without a special suit to protect you from the heat. Phendrana drifts is like the Antartica with ice adapted monsters, cold pools, grand ice structures with statues and history. Even the music was so different. It was clear when you entered the different areas. You could be blind folded and still know when leaving or entering and which place it was. The bosses were huge, creative and a real problem. A giant rock boss called ‘Thardus’ rolled around and tried to crush you and you needed the thermal vision to beat him. This game was just big in everyday from areas, to graphics and bosses. Matter of fact I couldn’t complete the game when I was younger. I completed it when I was older. It was too cryptic for a child finding those Chozo keys. It was a real adventure. Getting more powerful with power ups, defeating creative creatures and even getting scared of the dark facility area in the Phendrana drifts and you could only see with the thermal vision and those stupid Metroid kept trying to latch onto your face and that was real creepy. Never forgetting that one. Metroid has so much going for it. Immense sense of progression, epic and huge boss fights, massive sized world filled with secrets and unique enemies, lots of creativity. Lots of lore and information to discover while looking good. The memories are real. Definitely one of my top 5 games.

Number 3

Pikmin

Pikmin is number 3 in my Top 5 and was one of the stranger but cuter games. At the time there was nothing like Pikmin. You played a character who couldn’t really do anything by themselves. Olimar had to rely on the Pikmin for everything including survival. These creatures are the highlight of the game. There were three types, red, yellow and blue. Red had a nose, yellow had ears and blue had a mouth. Red was fire proof, yellow was lighter and could be thrown higher while blue could go in water. The graphics were beautiful and some levels looked so calming and made you want to explore while one didn’t, the Forest Naval I mean. It’s very funny that Olimar is treating Earth as a weird planet. yes I know that he’s a alien and therefore earth would be strange to him but when we play, especially in Pikmin 2 where he deals with objects like cans, some fruits etc, he gives them creative strange names describing what they are. Olimar, it’s a strawberry, your are suppose to eat it. What’s cool is that they use their enemies (defeated one) to make more of them when you bring them back to the onion. It literally becomes a business management job as you need to expand your workforce, find ship parts, fight enemies, explore new areas, increase Pikmin strength, organise Pikmin into groups and even watch over them while they carry stuff. You are a manager at the end of this. (Maybe Richard Branson is hiring). Eventually you develop a connection to the Pikmin who are so loyal to you. Which leads to the most significant part of the game probably. You truly care for your Pikmin. So the worse thing ever is when you hear the wail or scream of your Pikmin who die. You feel so sad, guilty and like it’s your fault which it is because you are in total control, they won’t run from an enemy unless you call them away. I remember when I was a child, my sister and I would go to mum crying telling her that a giant monster ate almost all our Pikmin. Laugh if you want. I remember my most heated moment was when the final boss ate a lot of my Pikmin with it’s sticky tongue, I never knew what it could do as that’s my first time facing it. I was so sad but vowed revenge. I came back with hatred and rage, with an army of 90 red Pikmin and 10 yellow Pikmin who were carrying bomb rocks. We demolished that enemy and my rage was appeased with blood. Pikmin is the only game that has ever made me cry. No game or movie has ever done that. I didn’t cry when Dom died in Gears of war, I didn’t cry or feel anything when Cortana went bad but I did care when the Pikmin died. Without a doubt Pikmin is one of the greatest I’ve ever played. It moved me emotionally, built a connection with characters that cannot even talk and completely different style from others while looking beautiful and making earth a mystery.

Number 2

Catherine

Catherine is number 2 in my Top 5. Many haven’t heard of this game and that’s a shame. As I can confidently say there is not another game like this one. Literally. This game has so much going on that it deserves more attention. The story is the best thing about it. Everyone who has ever reviewed it has praised the story. It is unique, you want to find out what happens next, multiple mysteries, plot twists and what makes it most engaging is that it enters around problems and things in real life like relationships, marriage, cheating, lies, choices etc. It has well done cut scenes and anime styled cutscenes as well with the right balance. The game is split into two types. One half of the game is like a more social talk to characters, interact kind of stuff like a thriller/horror while the other half is straight up puzzle solving action. The puzzles are difficult and meant to test all who play. Many have even stated that normal difficulty is basically hard in disguise while hard is meant for masters. The game knew it would be hard so they allowed players to change difficulty in game. I never found it that hard. Honestly normal difficulty isn’t hard if you think and apply what the game teaches you. there are 8 different endings meaning there is a lot of replay value and the things you unlock are worth it. You can unlock two player mode where you face another player in 1v1, racing to the top or kill your opponent. Those can get intense at times. This game came out in 2011 and at that time, the graphics were great and the details were there. The music was excellent, each level had their own tune from classical to something with a beat. Favourite tune has to be the quadrangle level and second would be the Emporium. No two areas are similar or alike. If you was a master, you would take on Babel which has the most difficult mountains to climb. I have beaten Axis Mundi and saw the big secret at the end but there are still some things left unanswered. Matter of fact I did a livestream on Thursday and everyone saw one of the most clutch and intense moments ever. The third boss almost had me, about to crush me but I brought it back and won getting a gold prize in return. I was literally close to sweating. Even now in 2018 I have never encountered a game like Catherine. Story, gameplay, characters, intenseness and more are all things Catherine did with excellence. Definitely one of my top 5 games ever played.   

Number 1

Halo

Some weren’t surprised by this one. Halo was that game that truly amazed me when I first discovered it back when I was a child. Halo was the top of the list in terms of creativity. It was set in the future, large space ships and carriers, A.I’s, advanced aliens, enhanced suits, regenerating shields and with a whole lot of story, lore, and stuff going on. There was things like plasma grenades that stuck to you and if you stuck an enemy they panic and ran. The aliens, the covenant were an interesting and new enemy. Each one was so different and brought a new threat to the table. The grunts were a joke, especially when you see them running for their lives and screaming. The elites were the real threat and fought like soldiers. Jackals prevent you from speeding through fights as you need to be specific with your aim. Hunters were like mini boss battles, especially in harder difficulties. Halo in Legendary difficulty was legendary indeed. Matter of fact beating this game in Legendary solo when I was very young was one of my biggest gaming achievements. it was strange to see a human hug an elite for the first time. So many silly co-op moments of my sister accidentally killing me either through her mad bombings, running to me for help when an invisible elite who has a sword chases her for me to turn around to get sliced up in my back and way more wacky ways. Oh the memories (practically endless). There was no game like this at the time. It was all creativity. Games like call of duty were army games that didn’t take creativity to come up with as it’s humans with gun faces humans with guns, kind of like what’s in the news paper. Halo was something completely different. Other games like mass effect all were inspired by Halo. Halo even set the bar and made online multiplayer what it is today. It’s the game with many accomplishments and revolutionised gaming. Remember using the warthog for the first time? Yep. No game has given me more memories. To think back then I thought grunts were little alien midgets like 3ft tall saying why not just kick them out your way, only to find out that those little grunts were actually 5ft tall, meaning they were bigger than me at the time and could easily kick me out of their way. That was hillarious. Without a doubt Halo is one of my top 5 greatest games and sits firmly as the greatest game I have ever played. Not only is it the greatest game I have ever played but it’s also my favourite game too. 

So we hope you enjoyed my top 5 list. Gears of war, Metroid Prime, Pikmin, Catherine and Halo are my top 5 greatest games. There are other great games and maybe if I sit down longer and think about it, something else could take spot 5 but the other 4 stay where they are. I have made content on some of these games so check out my channel to see some action using the button below. Now these games are the greatest but none of them are greater than… the ‘Earth Walk!’

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Ancestor Legacy

Ancestors Legacy is a new squad based Real Time Strategy game developed by ‘Destructive Creations‘. It’s coming out the 22nd of May on the Xbox One and PC. Now the developers placed a lot of emphasis on strategy. Let’s take a look.

Ancestors Legacy takes place in Medieval Europe, the Middle Ages. Between the 10th and 12th century to be more specific. In Ancestors Legacy players take control of an army and storm their way through medieval Europe in a series of campaigns. There are four groups to select from: Slav, Anglo-Saxon, German and Viking. Most gamers will have no idea what some of these groups are but we guess the internet can help. 

Being tactical and having strategic approach to situations and campaigns is key. This has been emphasised greatly in both single player and multiplayer. So charging in while screaming may not work. Players must think about everything, including places you currently control. So utilising the full range of available tactical options, managing your settlements and temporary bases and using the environment to your advantage like elevation, cover or choke points is practically everything.

Ancestor Legacy

Now single player is filled with missions that are based on actual historical events which occurred in those days. Like all other Real time strategy resource management is combined with base building across large battlefields. The only slightly different thing about Ancestors Legacy is that it’s squad based battles. This means players must drop the attitude of moving and selecting one unit at a time. On a real time battlefield where armies can run on top of you, you’ll need to control squads and groups at once. Get your fingers and thumbs ready.

Ancestor Legacy has quite a lot of things going for it in terms of game mechanics. High quality stuff so far.  Ancestor Legacy uses a Cinematic battle camera view allowing players to be right in the action. We do wonder what the options for this will be like. Oh and by the way, this was done with Unreal Engine 4 so expect great detail in the graphics and good rendering

We checked out some gameplay and we weren’t impressed. Don’t get us wrong, we can see the details and all the great effort that went into it. If what we saw was true then this is a high quality game but hasn’t made us go wow or got us interested. RTS games like Halo Wars 2 and off course Supreme Commander 2 are always two games that we will compare other RTS to as they are the best examples. Ancestor Legacy will need an amazing system to compete.

Overall this game is very well made. The historical story mode can obviously be educational and the Unreal Engine 4 that they used really does help the game out. The details are clear. The developers ‘Destructive creations’ did a great job with this game. currently as it stands, we at X35 Earthwalker are not looking forward to this game. We do like how the battles are happening in multiple places and it all looks like a real battlefield with different weapons and advantages. We hope others like the approach Ancestor Legacy took. Now armies are numerous and powerful but they aren’t enough to stop… the ‘Earth Walk!’

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Vampyr

Vampyr is a new action RPG developed by ‘DONTNOD Entertainment’. It is coming out the 5th of June  on the Xbox One, Play Station 4 and PC. There has been a lot of eyes on this game and quite an amount of hype for Vampyr. Let’s take a look.

In Vampyr, players take a control of a doctor named Jonathan E. Reid. He has been described as widely admired by his peers. A very good, in fact talented researcher and surgeon. Vampyr is set in London 1918 after the Great War. Jonathan Reid enlisted as a military doctor, so already we are sure that players can connect all the dots concerning the main character, the date in history and why this character is almost perfect for what he is going to face.

London has been severely damaged by the war and the Spanish flu is spreading rapidly infecting the citizens. The main goal in Vampyr is to find a cure for this flu and save London. This is not straight forward as when the war was dying down, Dr Reid got sent home… but on his way home he gets attacked  and loss consciousness. Losing consciousness in the streets is never a good thing. It never ends well. It’s almost as bad as losing consciousness on a park bench. Now the last thing Dr Jonathan E. Reid remembers is a ‘strange figure’ that’s slowly approaching his neck while murmuring a dark poem. Talk about creepy.

Vampyr

Jonathan Reid awakes with a terrible thirst for human blood. So now two cures are needed. The cure for the flu that’s spreading through London and a cure for his Vampyric condition. Good thing, he’s a doctor right?  

As all should know a Vampyr has powers and abilities which Jonathan can use to defend London from other Vampyr and creatures which roam the streets at night. The problem with this though is that with normal vampires, generally the older they are, the stronger they are. So if we are assuming the same rules to Vampyrs then Dr Reid who is newly-turned will be too weak to beat others who have been around much longer. Which leads to another mechanic in the game which is to make Reid stronger. In the context of this game, that means you will have to feed but like any nice person who becomes a vampire, you don’t want to jump and harm people so hence the struggle and temptation. 

Now London in 1918 is far more hectic than the history books in school tell us. Players are thrown into a major league battle. The enemies of Dr Reid are both humans and supernatural. Vampyrs, undead skals, Vampire hunters and other monsters are all involved. As stated before, getting stronger is key here but players can also develop and evolve their arsenal of supernatural vampire abilities. Now we could just snack on the blood of those things that roam the streets at night but their blood yields less power while the blood of the citizens that you set out to save will increase your strength rapidly. So will you harm them, or not?

Vampyr

The world in Vampyr is very much alive. Every character you engage with has a life. You can get involved with these lives, learn about it, their relationships and more. Each character has their own family, story and job. Take heed that if you effect one of these people then you effect the others. Players will need to feed to live long enough but there are consequences for that… always. Regardless of who you feed on, whether it’s a priest, thieves, parents, killers whoever, will have consequences.

 We checked out some gameplay and it has quite a lot of what we thought. There is compass that grants information in terms of objectives, note worthy things and their direction. Simple display of information. Many parts of the city to explore and dig up lore. You will come across vampire hunters facing creatures in a battle which you could get involved in. In some ways it does remind us of Dying Light, especially in terms of how the AI move in combat. We see some of the powers of the Vampyr like dashing from one location to another in a blink of dark smoke, which is quite cool. 

Overall Vampyr sounds like a good game. It doesn’t sound anything amazing though. We haven’t seen anything that makes us really want to know more. The story and setting is good and the world Vampyr is set in is very good and there is room for opportunity but we don’t see the consequences or pressure that the story gives. The enemies do not seem that impressive yet. It will come in June so there is time for things to get improved. The developers ‘DONTNOD Entertainment’ did a good job with this game. We at X35 Earthwalker are currently not interested in Vampyr. The story is very interesting but gameplay right now doesn’t seem up to par right now. We hope to see more of this game. Now Vampyrs may have a battle but the biggest battle is found in… the ‘Earth Walk!’  

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